Sex Effects
SexLab mods that provide various effects or utility related to sex started by other mods
109 files
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[BFA] BeeingFemale Addon for RSChildren
By gullu
This is a continuation of milzschnitte's RSChildren-addon, which adds RSChildren features to all the child-NPCs born via BeeingFemale.
It adds support for all Child-races from RSChildren, being:
- Breton
- (Breton-)vampire
- Imperial
- Redguard
- Nord
and additionally since version 0.41:
- Dark Elves, High Elves, Wood Elves
- Khajiit
- Argonians
- Orcs
Features:
- more races
- no neck seams
- more variety in armor and clothing
- custom faces
- support for orcs, khajiit, argonians and elf races
Compatibility:
- works with "Armor and Clothing for Kids": -> http://www.nexusmods.com/skyrim/mods/56670
Bugs / Known issues:
- neck seams possible on male actors with some armors (restriction of vanilla mesh, see also -> http://www.nexusmods.com/skyrim/mods/56670)
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(technical) changes compared to the first version by milzschnitte:
Requirements:
- BeeingFemale is needed for this mod to function:
--> use v0.41 for BeeingFemale v2.7.2 and earlier
--> use v0.42+ for BeeingFemale v2.8+ with the new AddonManager
- from v0.41 on: "XPMSE Skeleton for RSChildren" -> http://www.nexusmods.com/skyrim/mods/62830
It is needed for the argonian and khajiit children, because the original ranaline skeleton included in RSChildren doesn't have a tail-bone. Not having the tail-bone will result in tails sticking out 90°. I recommend the version with the "default head size" / smaller heads.
Changelog:
Credits:
- milzschnitte (for BeeingFemale and the original RS-AddOn)
- Ranaline (for RSChildren)
17,619 downloads
- beeingfemale
- rschildren
- (and 2 more)
Updated
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[BFACCA] BeeingFemale Addon - Creature Child Actors
By gullu
This is a Addon for BeeingFemale, which adds Creature child actors (puppies) for pretty much all of the races supports by SL-Animations.
The child actors have the same functionality as the standard BeeingFemale children, while their appearance is that of a miniaturized version of the grown creature. However most of them won't be able to use weapons/armor or use magic. Exceptions: Rieklings can use 2h-swords, Spriggans can use their health absorb spell... etc (btw. they have human voices.. )
The children / puppies / cubs / whelps will grow over time using the built-in BeeingFemale system.
NPC child actors are supported as well.
The actors use a custom race, have the SexlabForbid-keyword and are part of the SexLabForbiddenActors-Faction, so it is not possible for them to be animated by SL-Animations.
I have also included separate vanilla (female/unisex) creature meshes for the female actors, so they don't get schlongified by MNC / CreatureFramework.
Requirements:
- BeeingFemale and its dependencies -> http://www.loverslab.com/files/file/1284-beeingfemale/
--> use BFACCA v0.3(fix1) for BeeingFemale v2.7.2 and earlier
--> use BFACCA v0.32+ for BeeingFemale v2.8 with the new AddonManager
- Sexlab: needed for SL-animation blocking keywords
-> http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
Compatibility:
- MoreNastyCritters -> optional and compatible (see above)
Installation:
- Download archive, that matches your skyrim DLC configuaration
v0.3: V = just vanilla; V+DG = only dawnguard; V+DB = only dragonborn; V+DG+DB = all DLCs = legendary edition
v0.32: noDLCs = just vanilla; onlyDragonborn/Dawnguard = if you only have one DLC installed; allDLCs = all DLCs
(you don't need to install the 'noDLCs' aswell)
- Install archive using MO / NMM or manual installation
- Load your game and check the AddOn-Tab in the BeeingFemale MCM for the BFA_CreatureChildAcors_V+... record
It should be possible to install this addon at any time, even if an NPC or the Player is already pregnant. However child actors that have already been born will not be affected or changed into creatures, if their parents were creatures.
How to disable/enable the AddOn:
- go to the BeeingFemale MCM
- open the AddOn tab, where you can see all the installed AddOns
- click on BFA_CreatureChildActors_V+... to see more options and disable/enable it, when necessary
Note about the merged plugins:
Due to the way I built the addons for the different DLCs, the FormIDs of some edits are slightly different between the different merged esps.
So switching between the different esps for vanilla/DG/DB/allDLCs mid-game is not recommended, if creature children have already been born in your savegame, as they might disappear or other unwanted effects mighty occur.
Updating:
- remove the old version, install the new one, load your game and wait for the new addons to be initialised
List of supported races:
vanilla:
- (Frost/regular) Troll
- (brown/black/snow) Bear
- Dog
- Chaurus (/ -Hunter -> spawns regular Chaurus)
- Alduin / Dragon
- (male) Falmer
- Giant
- Horse
- Fox
- (snowy) Sabre Cat
- Frostbite Spider
- Wolf
- (Venomfang) Skeever
- Spriggan
- Goat
- Elk
- Deer
- Hare/Rabbits
- Horkers
- Dwarven Centurion and other Automatons
Dawnguard:
- (brute/sentinel/green) Gargoyle
- (armored Trolls -> spawns regular Trolls)
- (Death Hound -> spawns regular Dog)
- Husky
- Vale Sabre Cat
Dragonborn:
- Riekling
- Seeker
- Lurker
- Frost/Ghost Giant
- Boar (/ Mounted Riekling -> spawns a Boar)
- Netch
- Ash hopper
I tried to support all creatures that can be animated using sexlab with of the latest version of MNC. As more become available and widely accessible through MNC or new animations, I will add them. If I missed any, please let me know.
Known issues:
- Dragon child actors animations are really buggy. Sometimes their wings get folded under them, they have trouble with clipping then walking up slopes and they start flying in a fight and don't ever seem to land afterwards. I recommend disabling this RaceAddon in the Addon-tab of BeeingFemales MCM for now.. or create a save before birth, so you can still disable it (should spawn a Nord child actor, if disabled).
- Dawnguard Frost Giants will create regular Giant child actors, because they use the regular Giant race, whereas the Dragonborn Frost Giants have their own race.
- Seeker child actors seem to be unable to fight / attack an enemy
- Horse child actors can also be mounted, so it can be difficult to talk to them
- Boars and Netches somehow have no voice acting (Hello, Bye etc.). But they still have the full BF-dialogue.
-> If anyone can help with these issues, please post in the support thread or send me a pm.
Change Log:
Credits:
- milzschnitte for creating BeeingFemale and providing support
- Ashal for Sexlab
- some youtube-tutorials, whose creators probably don't want to be named here, for teaching me CK
- LL for being LL
- Lydia and the frost troll on the way to High Hrothgar for kindly inspiring me to create this addon..
and they talk like human children..
41,022 downloads
- beeingfemale
- addon
- (and 2 more)
Updated
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[SSLX] Succubus Skill Loss (LE+SE)
This is a rewrite of the SexLab Skill Loss mod to make more of a game out of SLSO. The mod is very lightweight. I have now added SXP integration so it works with that too.
It matches a succubus style character (hence the name) but is very flexible if you want to use it for a different sort of game / PC. Importantly, you don't have to use the skill loss/gain features to be able to use the SexLab Sex Skill Loss feature. Also you can completely disable just the gain features or switch them to loss features. I have made this to be as flexible as possible for anyone that wants skill gain or skill loss events added to their game.
[SE USERS] Perk debt feature does not work on SE. If you lose a level and regain it, you will have an extra perk point above what you would normally have at that level.
[MODDERS] You can now use this mods skill loss and gain functionality by sending a simple mod event. There is examples of this below under "By SendModEvent [MODDERS]".
So how this version works is...
On Sex End
- You will GAIN skills on sex end
ONLY IF CONSENSUAL AND YOUR PARTNER HAS CUM
Gain Per Partner Orgasm
- You will GAIN skills on partners orgasm
ONLY IF CONSENSUAL AND HIGH ENOUGH ENJOYMENT WHEN THEY CUM
NOTE: Works with group and creature scenes.
Loss Per Orgasm
- You will lose skills when your character orgasms
ONLY IF YOU ARE VICTIM.
SexLab Sex Skill Loss
- With this enabled, you will lose SexLab sex skills from rape. This only applies to oral, anal and vaginal types.
ONLY IF YOU ARE VICTIM.
SLSO Player Succubus Addon
- You will GAIN skills on drain
- You will GAIN skills on drain kill
NOTE: Patch is required for PSA that is in downloads (SLSO_PSA_SSLX Patch)
SexLab Defeat
- You will lose skills when defeat triggers post rape scenario.
Prison Overhaul Patched
- You will lose skills every X hours in prison (only works with POP but not required)
Whipping (Punishing Lashes)
- You will lose skills per whip received. This should act on all whipping from all mods.
- Scaling whipping skill loss to Punishing Lashes whipping injury level.
SexLab Survival - Cum Addition
- You can set to lose X skills every X seconds while cum addicted and ravenous.
iNeed
- You can set to lose X skills every X hours while starving, dehydrated and/or fatigued.
You can enable/disable any of the above and alter the amount of skills lost per event, as with previous versions.
By SendModEvent [MODDERS]
- The mod now listens for a SendModEvent that can be used to trigger skill loss or gain, it also takes a string for notification. It's super easy to use, see spoiler text below if you want to use this.
Other features:
With SXP, you can set to lose SXP experience instead of levels. There is a debt that is stored when you go below 0. Experience gains through SXP itself or this mod will be reduced by the debt. No longer gain SexLab sex levels/stats (Vaginal, Anal, Oral) from being raped (non-configurable). You lose experience when you lose skills, and gain experience from skill gain. This is at the correct rate in vanilla but other mods editing experience/stat gain may mess this up. You lose H/M/S when you lose a level. This is chosen randomly, but weighted so your more likely to lose higher stat. If you lose stamina, you lose appropriate carry weight. This feature uses INI settings so if you use something like SkyTweak keep that in mind. You can lose levels and there is a perk debt feature when you regain a level, it will take the perk so you don't have 1 extra. Skill MCM menu where you can choose what skills you want to disable gain/loss. Skill increments below 1, the loss/gain is applied when you accrue 1 or -1 in a new float. Key set in MCM to report SexLab stats. Key set in MCM you can use to switch between victim/consensual in the current animation. This is for mods that don't tag animations properly, I was considering not adding this feature because it can easily be abused. If you don't have mods that incorrectly tag you as victim in animations etc, I would leave the key unset. Sound effect from skill gain and loss. Option "Always lose from sex" to switch consensual scene gains to losses.
Changes/fixes from SexLab Skill Loss not mentioned above:
PSQxSLSOxSLA PATCH:
I have added a patch for PSQ to the file downloads. This is the same as the PSQxSLSO patch except I have brought over the SLA arousal tied to succubus energy feature from PSQ Tweaks. This patch needs to overwrite PSQ and is not compatible with PSQ Tweaks. To use the arousal bound to energy feature, you need to lock your characters arousal gain in SLA/SLAX.
PSQxSLSOxSLA - Light PATCH (RECOMMENDED)
This is what I use, same as above (PSQxSLSOxSLA) but you will no longer drain health and stamina from your sex partners (and no longer kill them even if you turn the setting on in MCM) .If you are using PSQ just install one of the 3 patches depending on your preference. The PSQxSLSO patch is available on SLSOs page.
PSQ Tweaks
The other option is to use PSQ Tweaks and disable the drain functionality. It won't work with SLSO or any of the patches so you will need SexLab Survival to regain energy. Use alternative energy mode if you do use this as you will not be able to gain Succubus levels in PSQ.
Requirements:
SexLab Framework
Optional mods:
Prison Overhaul Patched Defeat SLSO Player Succubus Addon (Requires patch SLSO_PSA_SSLX patch from downloads) SLSO (Essential for best usage)
I recommend you turn off female orgasm bonus and multi-orgasm to low setting OR set your skill loss from orgasm in SSLX to a low amount. Play around with the settings and get this working how you like. ZaZ Animation Pack (should work with v7+) Slaverun Reloaded Required patch from Punishing Lashes page for whipping scene end losses to work with Slaverun Reloaded. Punishing Lashes iNeed SexLab Survival SXP Whorecrux
Recommended mods:
Special thanks and credit to Huan (Huanrenfeng) for weight calculations and improvements made for [SexLab Skill Loss]. (See Huan's Patreon page here: https://www.patreon.com/modderHuan). If you like this mod, please consider donating to Huan - it would really help him out.
Special thanks and credit to Hilaribad for his LevelUpEventPlugin used for applying perk point reduction (and perk debt functionality) on level up + POP integration + Defeat integration from [Defeat Skill Loss].
License:
GPL 3.0
Credits:
- RMCW for this version (Succubus Skill Loss)
- Hilaribad for the original Defeat Skill Loss mod Link to mod
- Huanrenfeng for his version (SexLab Skill Loss) Link to mod
DISCORD
If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.
https://discord.gg/Y9EBBfTqFD
7,974 downloads
Updated
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[Team Needed] Voicing Spectator Crowds Ultra Edition & MOD
By Guest
Description
I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through.
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Just drag and drop the files into your data folder.
NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic.
NOTE: This dialogue uses vanilla voices only!
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TESTING
For now try having sex anywhere in Riverwood or the Sleeping Giant Inn.
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Completed
Other
Female
FemaleYoungEager (Hetero)
Male
Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero)
Unique
FemaleUniqueDelphine (Hetero)
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Programs
Audacity
Unfuzer
MultiXwm
BSA Unpacker
===========================================================================================================================
Tutorial
Feedback and support appreciated.1,116 downloads
- Voice
- Specator Crowds
- (and 2 more)
Updated
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[WIP] Lover's Hook v2014-01-05
By redneck2x
From last version the mod will focus only on animation learning
What the mod does?
The plugin HOOKs into SexLab framework and forces dragonborn to enjoy ONLY animations that dragonborn learned during adventures in Skyrim. This will effect ALL SexLab mods.
Features:
Player starts with knowing only missionary animation, to learn new animation player must see it.
Learn from reading "Lusty Argonian Maid" both volumes or Letter at Haelga bulkhouse desk.
Learn Vaginal animations from Dibella priestess (must have "Agent of Dibella" perk). Each priestess can teach only two animations.
Learn Anal animations from Haelga (after completing "Caught Red Handed"). Can teach only two animations.
Learn Dirty animation from Sybille Stentor (after completing "Kill the Vampire" and only in her bed room). Can teach only two animations.
Learn animation from Lucan Valerius or his sister Camilla Valerius from Riverwood, they can teach only one animation to opposite gender PC for 100 gold, after returning Golden Claw
Adventurous types can get them self raped to learn new animation.
Planned Features:
More animation trainers
Adult books support from other authors
Requirements:
SKSE
SkyUI 4.1
FNIS
SexLab 1.3+
Installation:
Copy all contents of attached .ZIP file to /Data/ directory
Uninstall / Cleanup:
Troubleshooting:
Documentation (WIP):
Notes for Modders:
Any mod can teach animation simply by adding tag "PCKnownAnim" to the animation object. Please don't spam all animations with the tag, but give it as a reword to PC for completing some goal/quest.
Bugs / Conflicts:
Version History:
v20140105 - requires SexLab 1.3+
- Learned animations are saved independent of SexLab and Lover's Hook, so they should survive clean saves and updates
- Learned animations can be save to file, with MCM menu, and latter loaded from file, even with different character
- Changed starting animation to Missionary
- Lucan Valerius and his sister Camilla Valerius from Riverwood can teach one animation to opposite gender PC for 100 gold, after returning Golden Claw
- Not forces animations on creatures
- MANY bug fixes
Credits:
Cmod - for creating SexiS framework, though it is not used by the current version it helped me to start the mod
Ashal - for creating SexLab framework
All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible.
Permissions:
Do whatever you want with the mod.
41,579 downloads
Updated
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[WIP] Spectator Crowds and Guards (Oct 28th 2013)
By mainfct
Description:
This is a simple mod that make nearby NPCs notice sex scenes. The NPCs will gather around, cheer and speak some simple lines depending on the situation. So far, they recognize the type of sex (oral, vaginal, anal, and consensual or rape) and have interjections for most types. Alternatively, NPC may frown on sex act in some public places. NPC will receive a fair bump in their Arousal when they are spectators.
It would be rather easy to make this work with NPC/NPC sex scene but the spectator behavior would then interfere with normal dialogue, which can be annoying at time. Therefore, only the scene involving the player will have spectators. There is a maximum of 8 spectators at any one time and they are progressively added as the scene goes on. The rate and the maximum number are configurable.
(NEW) Morality guards: guard won't allow non-consensual sex anywhere. They will come to the rescue of the PC and NPC in cases of rape. Furthermore, they won't allow consensual sex in the streets and will interrupt any action involving the PC there and fine the player. Interrupting makes the sex act ends early and greatly diminishes the reward in Radiant Prostitution. Alternatively, they can be bribed with gold or sex.
Sex in exterior cells is still possible if the radius of detection is low and the location is hidden from guard patrols. This feature is toggleable in MCM in case it breaks callbacks from other mods.
Requirement:
SexLab 1.20 or newer.
-Arousal Framework IS now required
-SKSE
-SkyUI
-Fuz Ro Do-h
Compatibility:
Will add new behavior to actors in scene I can't predict. But since the spectator scene finishes right after the sex scene ends, it shouldn't interfere with following scenes (I verified that it interacts nicely with Radiant Prostitution without interfering)
Instalation:
As usual, copy archive content into your data folder
Thanks:
Ashal for Sexlab, Bethesda for Skyrim
53,297 downloads
Updated
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Ahegao
By zstj
A simple ahegao effect for sexlab animations. Works on player and npcs.
Quite crappy for now, needs better alignment and more detailed expressions.
Current MCM options:
- Female only toggle
- Minimum sexlab stat "lewd" value for effect (MCM slider seems broken tho)
- On/Off (reload game after changing)
Should be safe to use, but who knows, backup your saves anyway.
Requires SexLab, MFGConsole+ and HTools+, which are my modifications of other people's mods.
1,797 downloads
Submitted
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Animation-Appropriate Arousal Adjustments
This is a patch for SexLab Aroused Redux that modifies how exposure decrease after an act is determined, depending on the position of the actor in the animation that was played.
SLAR strictly expects Male-on-Female action only, and may or may not bork things in any other case. (And even then, cunnilingus doesn't always work either.)
AAAA will improve accuracy for anyone except "default" couples.
AAAA changes SLAR's behaviour to be more consistent:
- Male characters & creatures will no longer orgasm after a non-sex animation (e.g. kissing). [insert "came too early" joke here]
- Ability to orgasm is no longer linked to sex of actor, instead depends on their position in the animation. This allows for correct treatment of non-default sex and/or gender combinations.
- As a result, DD restraint belts work for all actors now. That's a good thing, probably...?
- Characters in "female" position can now orgasm from cunnilingus, 69 and lesbian animations.
More precisely:
- Actors/Creatures in "male" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Blowjob, Boobjob, Handjob, Footjob, 69.
- Actors/Creatures in "female" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Cunnilingus, Fisting, Lesbian, 69.
- Additionally, creatures can orgasm in animations tagged "Oral", as many of those lack the proper, more specific tag(s).
Current Version: 1.0.5 for SLA Redux v28b
IMPORTANT: Your version of SLAR needs to be precisely one of the specified. This mod works by directly modifiyng the base script of SLAR. It will absolutely not work with old SLA, and very likely not work with previous or future versions of SLAR. (until I update it, of course!)
This should work for all correctly tagged animations,
but I can only guarantee that it "Works On My Machine", so please tell me about your success or any weirdness you encounter while using it!
17,983 downloads
Updated
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Apropos
By gooser
Don't you wish that during SexLab animations there was something, well, more??
Well, Apropos attempts to fill in the gaps and help complete the erotic experience.
It provides:
1. Erotic descriptions about the current animations running.
2. A Wear and Tear system, including Player and NPC consequences/effects
3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
4. (Optional) Integrates with Slavetats API to apply specific (not-user defined!) textures that match to level of Wear and Tear "abuse"
EROTIC DESCRIPTIONS
UNIQUE ANIMATION SUPPORT
WEAR AND TEAR SYSTEM
WEAR AND TEAR DEBUFF EFFECTS
WEAR AND TEAR ABUSE TEXTURES (OPTIONAL FEATURE) EXPERIMENTAL!
ANIMATION PATCHUPS (additions and removals of SL tags)
MCM OPTIONS
DESCRIPTION MESSAGE CUSTOMIZATION (for the adventurous!)
APROPOS MESSAGE WIDGETS
CURRENTLY UNDER DEVELOPMENT
- Database restructuring.
POSSIBLE FUTURE DEVELOPMENT
REQUIREMENTS
- SKSE 1.7.0+
- SexLab 1.6x
- SexLab Aroused
- JContainers 3.0+. Here: http://www.loverslab.com/files/file/563-jcontainers/
HOW TO REPORT PROBLEMS
- Before reporting a problem, please verify you have installed/have the requirements above.
- Before reporting a problem, please enable both Debug and Trace messages in MCM.
- After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file.
- Send the Apropos0.log file along with normal Papyrus0.log file.
- By the way, enabling only Debug messages in MCM and reading Apropos0.log files is a great way to learn about how SexLab works. We are capturing all the events during animations, including the animation name, tags, actors names, gender, and victim status.
TROUBLESHOOTING
User egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: http://www.loverslab.com/topic/28123-apropos/?p=944862
KNOWN INCOMPATIBILITIES
- Radiant Prostitution, which also bundles JContainers might conflict. Any other mod that uses JContainers, but at a different API version (e.g. 0.67 vs 3.x)
* See a recompiled version of RP made by user LordEscobar666: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316
LOAD ORDER REQUIREMENTS
- After SexLab.esm and SexLabAroused.esm
UPDATE INSTRUCTIONS
(Note: before attempting to upgrade a game save, I highly recommend creating a new character first, as a test. If you can successfully use Apropos with a new character that can rule out issues that might show up during an upgrade attempt that can muddy the picture. If you have issues with Apropos with a new character test, that can indicate missing dependencies, e.g. JContainers, install issues, or mod incompatibilities.)
From 20140929 to 20140930:
- Probably in-place upgrade should suffice. Pay attention that the Apropos Upgraded message is displayed when loading your save though.
From 201403xx and 201406xx to 201409xx:
- In the MCM panel for Apropos click "Uninstall mod" under the General tab. Wait a few moments then exit MCM.
- Make a clean save in Skyrim. Exit.
- Uninstall your current version of Apropos. Make sure to remove any Data/Scripts/Source/Apropos*.psc and Data/Scripts/Apropos*.pex files just in case.
- Reload game save, dismiss warning about missing objects. Wait a few minutes, perform save again. Exit
- Reload game save, wait a few minutes, perform save again. Exit
- (optional) Use Savegame Script Scalpel: http://www.nexusmods.com/skyrim/mods/53045/? or savetool.
-Install new version of Apropos.
-Reload game save. You should see message about Apropos upgrading to version 201409xx. View MCM panel for Apropos and exit immediately.
-Wait until you see a message about new MCM menu being registered.
-Go into Apropos MCM panel and click "REFRESH" under Message Preferences.
-Make a clean save.
* Scalpel Instructions
CREDITS
- Ashal and cohorts for the great work in SexLab.
- Earendil for JContainers and all his consultation work.
- FoxyVixen21 in starting this mod, collaborating with me on this mod, and contributing when possible to its continued evolution.
- All the patient people willing to test this mod and foster its continued growth and evolution.
- Thanks to FrankJWilson for his idea about user-defined synonym lookups.
- Decauk for GREAT WORK creating some impressive erotic descriptions!
- Ekirts Ykcul for awesome SkinTextures!!
- McDoogle for suggesting using Slavetats API and providing the Slavetats packages of SkinTextures.
- murfk for Slavetats and helping me understand the API usage.
Feature Requests, Ideas, and Descriptions Submissions--->>> : http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/
272,853 downloads
Updated
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Apropos 2
By gooser
The new Apropos2.
What does it do?
1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs.
2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens.
3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
Descriptions
Apropos will describe SexLab events:
- Animation Start, Animation Change
- Stage Start
- Orgasm Start
And it will describe:
- Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.")
- Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!")
- In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!")
Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system.
Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!")
3rd Person descriptions are used for all NPC descriptions.
Descriptions for SexLab events will include:
- Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts.
- Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF).
- Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF).
Covers scenarios/perspectives:
- Female Player Character and Male NPC(s).
- Female Player Character and Female NPC(s).
- Male Player Character and Female NPC(s).
- Female Player Character and Creature(s).
- Female NPC and Female NPC(s).
- Male NPC and Female NPC(s).
- Female NPC and Creature(s).
Descriptions detect:
- Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat.
- Animations tagged as Aggressive, Rough, or Forced.
Tag-based Descriptions:
SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation.
For a reasonable list of tags most often used see here:
When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC.
With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations.
In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t.
Unique-Animation Descriptions:
While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene.
An example unique-animation description: "LeitoCunnilingus".
Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes:
Processing Rules:
Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path.
Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4
Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder.
Step 4: If there is a file to process, Process file.
Additional Messages:
Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown.
Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message.
It will, currently, only display ONE additional message per stage. That may change in the future.
It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds. They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying. So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests.
Wear and Tear
Overview:
- Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character.
- Abuse is defined as one of two conditions:
- The actor was tagged as a victim in an animation, most often - SL Defeat.
- The animation itself is tagged with: Aggressive, Rough, or Forced.
- Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked.
- Abuse is tracked against three body areas:
- Vaginal
- Oral
- Anal
- Abuse also is tracked against different scenarios:
- General abuse (e.g. against humanoids)
- Creature abuse
- Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race)
- These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse).
- Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area.
- If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt.
- The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup.
- The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount.
- For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size.
- While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards.
- Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth).
- Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth).
- Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...).
- Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations.
- Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM.
- In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer").
- If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly.
- Currently, only the included abuse tattoos/textures can get applied to the character.
- In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area.
- The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen,
- "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying.
Debuff Table:
- Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system.
- Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied).
- General humanoid abuse W&T stats map to "After Effects" textures (see MCM)
- Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM)
- Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM)
- Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse.
- If installed, the Slavetats-makeup tats will be used to show running Mascara effects.
Abuse Tattoo Table:
Healing Mechanics
Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing:
#1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred.
#2. Chance of WT Heal: How likely that healing will occur during any particular check in #1.
#3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period.,
#1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as:
Every 12 hours, and 5%
or heal up more quickly:
Every 4 hours, and 25%.
Or very quickly:
Every 1 hour, and 100%.
(as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations).
Each healing period will apply some healing to all areas:
The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period. So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ...
As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15.
The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example:
If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods.
The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from).
Healing with Consumables:
The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each.
{ "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards.
For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc.
Healing via consumables is currently only available for Player characters.
Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately).
Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed.
----
It has been a while since I started working on this version, so I am probably forgetting some features, but here goes:
- Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades.
- Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values.
- Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM)
- Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey.
- W&T texture tint color and mascara tint color controls in MCM
- Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains.
- Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes.
- One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor.
- New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others.
NOTE:
- File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits.
- Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic.
Best testing advice: Start a new character after uninstalling Apropos Classic.
If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2.
Troubleshooting:
Wear & Tear Potential Problems:
#1 PC or NPC appears to be tracked in Apropos (see MCM).
#2 Active debuffs that never improve or get removed.
#3 Tats that stay on and never change.
If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T.
Face Tats not appearing at all:
2 things to check:
The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride). This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied. To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1. Not enough face overlay slots. Default is set to 3. Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats. You can increase that number of face tats in the same NIOverride.ini.
*.STRINGS files must be in the UTF8 format.
User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8:
HOW TO REPORT PROBLEMS
- Before reporting a problem, please verify you have installed/have the requirements above.
- Before reporting a problem, please enable both Debug and Trace messages in MCM.
- After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file.
- Send the Apropos0.log file along with normal Papyrus0.log file.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this mod on any site, unless you are translating.
You are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you have patches or edits to scripts, PM me directly.
112,476 downloads
- sexlab
- wearandtear
- (and 4 more)
Updated
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Apropos 2 SLSO Patch
By JoshNZ
Apropos 2 is grate.
How ever the SLSO integration is BAD. Like really bad.
So I fixed it... Mostly.
Simple description....
I broke the Orgasm.txt for each anim into Orgasm_SLSO.txt (NPC) and Orgasm_SLSO_Female.txt (Player).
It will fall back to Orgasm.txt if SLSO version is not found or if you don't have use separate orgasm checked in SexLab.
Result...
You don't get told about cum being squirted into you when you cum and you don't get told about you cumming when he cums.
Its just better for immersion.
Limitations...
1) This took a lot of work, more then I could be arsed doing in one go. So...
All non unique/non creature animations covered by Apropos are done . Coding but not descriptive text files is done unique/creature animations. Estrus descriptions are done. 2) My descriptive writing is poor.
3) This file only contains the files I needed to change. You will need original Apropos 2 installed first.
Intentions...
I made this for me. To play in my game. I'm happy with how it is now.
If you think your prose are better then poor or you like creature's, send me the .txt descriptions and I'll use it to make a final release.
I have no intention of changing anything else about the original mod. Don't ask. Yes I could, No I wont.
2,068 downloads
Updated
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Apropos2 Text DB Update
By Eadoo
This work may be modified under the terms of CC BY-NC-SA.
I consider this pre-release but ready to use (see "Future Work" below to see what I believe is missing from full release version).
Oh look, colors! This must be a professional mod that I will try immediately!
What is this?
Apropos 2 is great. It's a well-designed engine for translating animations into descriptive text on the screen, increasing immersion. However, the text database is large and (Gooser's words) "labor intensive". I decided that I wanted to add some text to it, and found that the database needed some love. So I did that.
This DB presumes a female Dragonborn with loose morals, with 1st or 2nd person descriptions as default. It removes the original DB's references to scat and incest. I speak, read, and write American English, so the output of this project reflects that localization.
Features
* W&T: Added Succubus Heart and Skooma Whore consumable compatibility
* W&T: Healing potions now affect W&T
* Synonym definition updates
* Dramatically increased the places that the synonyms are utilized in the database
* Added missing Female/Creature and Female/Female content
* Added Female/Male and Female/Female foreplay content (set Sexlab -> Animation Settings -> Pre-Sex Foreplay to on)
* Fixed typos and grammar
* Added patchups to animation tags that needed it
* Other text description additions to the DB
Why do this?
Synonyms are a quick, cheap way to add a ton of variation to the text displayed by Apropos 2.
Known Issues
* Some synonyms get capitalized when they're parsed, sometimes in very odd ways. This is a code issue that will need to be fixed in Apropos2 itself.
* Female/Female animations make it hard to predict {PRIMARY} and {ACTIVE} actor assignments, making 1st and 2nd person narratives come out odd sometimes.
* NMM chokes when trying to remove this mod. You might consider switching to Vortex if you're still using NMM.
* MO makes some assumptions about mods that can be tricky, worik wrote a walk-through!
Future Work
* Animation patchups - IN PROGRESS (long-term effort)
* Consistency: remove 3rd person strings that discuss internal thought processes - IN PROGRESS (long-term effort)
* Consistency: change strings said out loud to start with ({ACTIVE/PRIMARY}) - IN PROGRESS (long-term effort)
* Add missing Female/Creature content (Spriggan [OHV], Wisp [V], Horse [G], Skeever [H], HighlandCow [O], Lurker [A], Hagraven [A], Skeleton [O], StormAtronach[O], Slaughterfish[V]) - IN PROGRESS (0.6 versions)
* Add Dwemer Estrus-specific text and UniqueAnimations assignments - IN PROGRESS (0.6 versions)
* GoBack, HugeLoad, and LargeLoad refresh or implementation for all content - 0.7 versions
* Perform manual/editorial review of all Male PC content - 0.7 versions
* Convert Female/Male content in order to fill out Male/Female - 0.7 versions
* Place content into files that are blank templates - 0.7 versions
* Replace Female/Female {PRIMARY} and {ACTIVE} tokens with pronouns - 0.8 versions
* "Rescue" strings utilized for unique animations and generalize them - 0.8 versions
* Develop "Kink Kit" system so content of certain types can be swapped in and out of the DB
Installation/Upgrade
Make sure you have Apropos 2 installed!
1. Use your mod manager to install this file
2. In the Apropos 2 MCM, go to "Message Preferences" and click "Refresh from Database"
3. In the same MCM menu, click "Sexlab Animation Patchups"
Recommended Mods
* Skooma Whore: Play the balancing act between body aches and pains and addiction!
* Sexlab Pheremones: There are now plenty of consumable options for managing W&T. Some of them include ingestable potions with a risk of contracting pheromones.
* Apropos DB Filter: Is there something weird you don't like in the DB? Why remove it manually when you can be lazy AND thorough?
* Corruption: Overlapping themes, and hey, more text on the screen! Why not?
* Apropos2 Rape Descriptions NONCON Overhaul: Don't like "mind break"? You're not alone!
Credits
@gooser: for creating and maintaining the original database, not to mention the whole of Apropos2!
@Vauria: for reporting broken JSON. Repeatedly.
@GoldMembr: for significant content and patchup submissions
82,584 downloads
Updated
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Apropos2: Resistant and Nonconsentual rape descriptions DB
This is an edit of descriptions and synonyms for the mod Apropos2.
Update:
I've made a different, (and subjectively better) overhaul here. It's incompatible with this database, and far more intensive.
Apropos2 is great, but with the removal of theme options it's jarring to go from a message about a character struggling and fighting to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling. If possible I'd want to not have the 2nd type at all. My personal preference is for the rape themes to be cruel/merciless and unwanted, and the pleasure messages to be forced/shameful and explicitly nonconsensual.
Without theme/filtering options, the only way to make sure ONLY those type of descriptions were used during rape was to edit the descriptions themselves.
I went ahead and spent way too many hours doing just that. Since it became a massive time sink, I decided to only change the 2nd person descriptions. This DB removed descriptions that didn't fit the theme, and editted many more. Editted descriptions add usage of synonyms, change the flavor of the descriptions to nonconsensual, and occasionally fix a few minor grammar issues. I also customized synonyms a bit. Many of the editted messages use the new synonyms to work correctly, and might say odd things without the editted synonym file. The most editted descriptions tended to be for creatures.
With gooser's permission I'm posting this to share to share the customization with others have the same preference.
Remember to update the database in game to have working synonyms.
If you want 3rd or 1st person perspectives, you can simply copy/paste the 2nd person descriptions into 3rd or 1st person and update the grammar. I'd recommend something like notepad++ for quick ease of use with copy/pasting over the apropos editor. CTRL C + CTRL V will save you loads of time. Notepad++ also lets you use CTRL+F to find and replace words, for easy grammar changes.
3,241 downloads
- rape
- descriptions
- (and 10 more)
Updated
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Aradia Devious Devices Integrated 2.0 8/31/2015
By Gameplayer
Version 2.0 is up!
Authors
Aradia
The Artist of the art assets in these mods,
The contents are not allowed on sites other than Lover's Lab
It is hoped by Aradia to see outfit(s) used in Devious Mods other than this one
Gameplayer
The guy that made the esp's, that put the outfits into the game, broke outfits into pieces, reworked the pieces to work in the Devious Device Framework, and maintains this page.
Contents
Description
Conditions System
The items have a conditions system that when met will apply all Devious Effects that are considered downsides to Devious Items.
Requirements
Sexlabhttp://www.loverslab...pdated-oct-3rd/
Sexlab Arrousedhttp://www.loverslab...-aroused-redux/
Devious Devices Integrationhttp://www.loverslab...ation-12092014/
Devious Devices Assetshttp://www.loverslab...devices-assets/
Devious Devices Expansionhttp://www.loverslab...expansion-v116/
Hdt_Heels http://www.nexusmods.com/skyrim/mods/36213/?
Required For Bodyslide Slider Sets
Bodyslide 2.0http://www.nexusmods...yrim/mods/49015
Racemenuhttp://www.nexusmods...yrim/mods/29624
XPMse3 Extended Skeletonhttp://www.nexusmods...yrim/mods/68000
installation
Only Files provided here
-UNP Version
-UUNP Slider Set ( Comes in Two Parts don't have to do any special unpack procedure either )
-CBBE Slider Set ( Not Available at this time )
Why you switch to UUNP
If you need a slider for this mod check "The Devious Corner"
Suggested Mods
Captured Dreams http://www.loverslab...ated-8-24-2014/
Deviously Cursed Loot http://www.loverslab...v16-2014-09-07/
Deviously Helpless http://www.loverslab...s-115-aug-23rd/
Devious Devices for the Masses http://www.loverslab...pdated-8-12-14/
Devious Captures http://www.loverslab...18-august-2014/
UUNP Sliders for all Devious Devices http://www.loverslab.com/topic/51563-gameplayers-devious-corner/
Immersive 1st Person Combat Item Fix http://www.nexusmods...yrim/mods/68776
UUNP Sliders By Gameplayer/Gamefever http://www.nexusmods.../?tb=mods&pUp=1
UUNP and CBBE slider listings here http://www.loverslab...-list-v2/page-1
Specail Thanks
Aradia
Veladarious
Min
Coopervale
Ms. Leeches
Kimy
154,860 downloads
- Outfit
- Devious Device
- (and 1 more)
Updated
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Aroused Nips
This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal.
The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly.
- Inspired by some random post I saw like half a year ago -
Requirements:
SexLab Aroused Redux v26 or later
RaceMenu/NiOverride 3.4.5 or later
BodySlide 2.8 or later
SkyUI if you want to use the MCM
BodySlide compatible Body and Armors
Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor!
See: http://imgur.com/LbVn1cA
Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs.
The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes.
This mod works purely event-based, and therefore shouldn't cause much script load.
Uninstallation:
Just remove the mod. NiOverride will automatically remove all the morphs.
26,667 downloads
Updated
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BeeingFemale
By milzschnitte
Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try
Version 2.8 Fix 1
compatible with SSL 1.50+
_________________________________________
Download the BugFix by Bane Master
_________________________________________
BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant.
It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more.
It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods.
The born children will have an own leveling system, too as well as there own skill and perk tree.
They can follow you, doing some favours and more.
If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase.
After some many days you can born a little cute girl or a strong cute boy.
For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support.
BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff.
A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE
Installation Guide
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After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body:
1. Download the latest SKSE version
2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like)
3. Download XP32 Maximum Skeleton or Extended for HDT Users
4. Download the latest version of FNIS and the creature pack
5. Download the latest version of SexLab + some Sex Mods
6. Now at first we will install this armor pack.
7. Download and install DIMONIZED UNP female body
8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too)
9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary)
10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe)
11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working
Now you can start playing Skyrim with BeeingFemale
How does it Work / FAQ:
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As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game.
Q: The Menu is black
A: scroll a few lines back. below the Installation guide I've wrote an "important" note
Q: How does it work?
A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant.
Q: What are those AddOns?
A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....)
Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use?
A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great
Q: I've got a problem with the Body / Skeleton / Clothes
A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem.
Q: My character is spinning when she gives birth
A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great
Q: Is Female / Female suported?
A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings.
Q: Are creatures suported?
A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings.
Q: I had sex with a female guard / thief / ... but she won't become pregnant - why?
A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique.
Q: Is the Sourcecode included?
A: Yes! Except the widgets everything is included
(A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.)
Q: Will the childs grow to an adult?
A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff.
Q: I'm suffering on an infection - will my character die now?
A: Cure it - just buy a cure potion! otherwise you will die.
Q: Why the min duration of a phase is 2 Days?
A: This was the easiest way to fix problems with the calculation and the AddOns.
Q: Why are children / elder forbidden / blocked?
A: Elder won't have a menstrual cycle anymore... same to children.
Q: Are there crafts i can create?
A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood.
Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen?
A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work.
Q: I've got a negative 'State Time' and it's falling even more - what can i do?
A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug.
Q: Are you a doctor or a midwife or something like that?
A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it.
Q: Do you spend hours for just feeding your own fetish?
A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale.
Q: Is it possible to keep the widgets visible?
A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again
Q: Are there any console commands?
A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes
Items and Crafts:
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There are a few items you can craft.
Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid.
The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first!
Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore.
But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore.
Then there are the sanitary napkins. You can craft them in the forge -> Leather.
They will fetch the menstrual blood so you won't have any bloody legs anymore.
Requirements:
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- PapyrusUtil (or SexLab)
- SKSE 1.7
- SkyUI 5
Optional:
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- FNIS
- RaceMenu
- A SexLab compatible sex mod so you can have sex
- Body with pregnant belly support
- Skeleton with pregnant belly support
Compatible with:
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- Estrus Chaurus
- Estrus Chaurus+
- SexLab Hormones
- Content Consumer's Alternate Start
- Slaves of Tamriel Continuation
Not compatible with:
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- Most other pregnancy mods
- There is a little bug with Skyrim Romance - will be fixed soon
Change Log
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2.8 Fix 1
- De-/Buffs will now be dispelled correctly
- The Basic AddOn file is now translated correctly
- The MCM Menu -> Refresh AddOn List is working again
- Extracted the BasicAddOns to the new AddOnManager System
- The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore
- Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly
- Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts)
2.8 (including the unofficial path)
- Fixed mcm initialisation for new games and clean saves
- Fixed sexlab detection
- Fixed an number of property errors in BeeingFemaleBasicAddon.esp
- Tampons will now only be automatically added to the inventory of NPCs
- Fixed virility and sperm survival profile save bug identified
- Fix for widgets displaying when pressing the information key whilst the console is open
- Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly
- Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
- Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
- Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully
- Updated BFA_AbilityHungry code to reduce script load
- Go AWAY effect will now increase damage by 10% rather than 110%
- A complete new AddOn Manager System - This is way faster then the onld system
- The current profile will be displayed in the MCM System Menu if it already exists
- A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget)
- Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate
- Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS"
- Baby-Items should now have a name
- Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys"
- Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with
- The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files
- Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more
- Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu
- Translated the Children Tab to english, in the english MCM File
- When loading a game, the "Default"-Profile shouldn't be loaded anymore
- Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons
- Edited the BeeingFemale Widget Elements
- Added a few new Child Perks
- Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution)
- MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function
- Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing
2.7 Fix1
- Adding String Files for Multilingual support.
- Fixed some problems in the AddOn Manager
- Adding console commands
- Added new FWController Functions: SetBabyHealth and SetContraception
- DebugInfos were added to the AddOn Manager for the bf:code console command
- Fixed the multilignual Support for the Baby Item Name
- Removed the FNIS Animation requirement check
- Made even more messages multilingual
2.7
- Many Bugs I can't remember anymore fixed
- Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby
- Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs
- Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert.
- non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards.
- Added an alternate Menu Title Image for non SexLab Users
- Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game
- Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile)
- Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again.
- Uploaded the Guids and enabled the Donations on Nexus
- Things I've forgot
2.6
- Couple Widget can now be activated in the MCM Menu
- Baby Item Inventory-Mesh was replaced (removed)
- The Child Perk Menu was remade
- The Child Perk System was remade
- The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!)
- Tampon included in the main file
- Estrus Chaurus Fix included in the main file
- CANS Support for now disabled - But it will come back somedays
- Baby Name Files fixed
- Menstruation Blood was remade (all 3 versions)
- Menstruation bleeding can now be deactivated in the MCM Menu
- The Child Followers (Actor) are now less powerful
- The Summon Enchantments the baby items can born with, are removed
- MCM Debug Option to test all Child-Perk Files
- Save / Load Profile option added (6 Profiles are already included, you can create your own, too)
- You get a notification when the child levels up (and the child will glow, too)
- Many other bugs were fixed
2.5
- Baby-Item has changed to Baby-Armor!
- New Enchantment System for the Baby Item. Baby Item will be enchanted
- Couple System. Couples (Husband, Affair and Friends) may have sex.
- No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features)
- C.A.N.S. Framework Support
- When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black)
- Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!)
- New MCM Menu Tab for impregnation (without sex-mods)
- NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item)
- many Bugs were fixed
2.4
- NiOverride Scaling added (Required RaceMenu or NiOverride)
- The children will fight now
- Added new sounds to the Child Skill Menu
- Added a new Child Perk - "Reflect Damage"
- Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things
- Sanitary Napkin Widget added
- NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers)
- OK Button in the new Info Window is fixed
- Added a basic Script for Spells and scrols to give Orders to your child
- Added 2 new kinds of scrolls to call your children
- SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage)
- Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open)
- MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in)
- Basic AddOn Pack - Depressive PMS Effect was fixed
- The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40%
For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"!
2.2b
- Fixed Child Dialogue
- Some Debug Messages were removed
- Some Update Functions were added
- Basic AddOn Pack is added to the main zip file
- "German Language" Bug was fixed
2.1b
- Children Overhaul
- Child Skill Menu
- New Translation System
- Using some native functions
- Info Menu overhaul + speed up
- Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide)
- Adding some Bug Fixes
- FWSystem fixed
- Precreating some functions for compatibility and more
- New birth animation (You have to run FNIS after updating!)
- much more I can't remember
1.14
- Widgets are added
- A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now
- More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid)
- Childs got names
1.0 / Beta4
- many many bugs are fixed
- info spell shows now everything correctly
- timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff)
- added "sanitary napkin" for fetching the menstural blood
- new MCM Tab "System" added with a simple uninstall function
- recipes included
- contraception "Magic effect" support magnitude now, for developers
- more "misc addon" functions added
- missing translations added
- "Cycle magic effects" Addons (CME) are now combined with PMS AddOns
- CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on
- some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event
- first try to add irregulations
- menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff
- Breast Scaling fixed
- Abortus Fever fixed
Translations and AddOn Links
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- Chinese
- Russian
- Estrus Chaurus integration path
- Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated)
- Beast Baby AddOn
- AddOn Pack 1.3 by Sleepy_Soul
- BeeingFemale Shop by Bijapo
- ScrollMerchant by Content Comsumer
- RS Children AddOn by Treguld
- [bFACCA] BeeingFemale Addon - Creature Child Actors
- BeeingFemale Tampon
- BeeingFemale Tampon Estrus Path
- BF_Potions_in_Skyrim by Treguld
- BeeingFemale 2.8 Patch V01 by Bane Master
- RS Children AddOn by Gullu
- Beast Baby Items by Susanoo27
- Cleaned Master File by Uncle64
- Bathing in Skyrim workaround by nanashi
- PMS NoSneak (fix or remove) by asertype
Guids
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There are 4 guids planed (2 guides released, 2 guides will follow soon)
- BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn.
- BeeingFemale Perk Guide - Create your own perks for your children!
- BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports.
- BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content.
- BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are.
- BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife.
For Developer
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Beeing Female is made for player and developer!
There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events.
Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more.
There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command.
Here is a short list for SendModEvent examples:
FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman
FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman
FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm
FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation'
FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations
FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby
FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points
FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable)
FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable)
MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor
More informations can be found in the Guids i've uploaded
More informations and Links
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You can find more informations HERE , HERE and HERE
A few helpful links:
XP32 Maximum Skeleton
b3lisario´s UNPB BBP Pregnant Body
Bodyslides++
Bodyslide UNP
Pregnancy Scaling Body for Bodyslide2
UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP)
unpb armor conversions with pregnancy and physics support (installer)
Pregnant-Weighted tbbp armor (Bodyslide2)
More details comming soon
Console Commands
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Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player.
after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric
Arguments written in square bracket [<...>] are optional and can be set, or not.
Some commands may take a few second!
This meen, it will display the error message, that the command could not be found, untill the command is was done successfully.
Just wait a few seconds
Special Thanks
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Trixy - for Procreation
Muon Shan - for your active help
Huili - for your rus. translation
Aravis7 - for your france translation and your help with the baby mesh
xiaomiza - for your chinese translation
jbezorg - for help with the baby mesh
Slorm - for sharing his bug fixed FWSystem
Leito - For the birth animation
Corum - For the PMS "Depressive" fix
Lactina - For the Baby-Armor-Mesh
Vader666 - For converting the Baby-Armor-Mesh
Vioxsis - For converting the Baby-Armor-Mesh
Bane Master - For his BeeingFemale Patch
Chosen Clue - For his BeeingFemale Patch
qotsafan - For his BeeingFemale Patch
Lovers Lab Community for the realy great support, help, bug fixing, and way way more!
Everyone who made a donation! This is realy realy great! Thanks!
Visit the BeeingFemale Blog, too!
Here some background informations can be found.
351,127 downloads
- pregnancy
- menstrual cycle
- (and 2 more)
Updated
-
BF Addon for Beast Baby Items
By Susanoo27
Forword
I got the initial idea from the support topic from: "Sexlab Beastess". Someone asked if it would be possible to give birth to the beasts baby/childs and I thought: "Ok why don't you try to make a mod for this". As a BeeingFemale user I decided to make it as addon for it (I'm a beginner so it is the easiest solution ). This is the inital release so it would be nice if you could provide feedback for bugs I overlooked, balancing and mistakes in grammer and spelling
What this mod does
This mod has two versions
Race-only:
As the name suggest it only add baby items for the diffrent beast races
Race Scripted:
This version also adds the baby items for diffrent beast races but also has a "growth simulation". Upon birth the player get the baby item after a set time it will be replaced with the teenage version and this get replaced the adult version. Both the teen and adult version are useable and add temporary buffs. I aim to make it realistic in weight of the child and the growth time but also let it be playable (can't let the player wait 4 game years till the baby growth to a child or become overload by one child). My solution is as follow a dragon baby weight 10 and needs to grow 24h to teenage form and additional 24h to adult form.
The effects:
How to install
Race-only:
Open the archive go and extract the contents of the folder Dawnguard (if you have Dawnguard) or No-Dawnguard (if you don't have Dawnguard) into the Skyrim-Folder.
A mod-manager won't work, I think.
Race scripted:
Use a mod-manager or simply extract it to Skyrim folder
Workaround:
Install either the Race scripted or the Race-only (Dawnguard-version) the install the Workaround (make sure it is loaded after the Race-addon)
Whats new?
The workaround let you now choose the race of the baby at the birth. The reason is that BF seems to have a problem to use the right race at the birth of the baby. The menu works if it works completely I can't currently test (look at the last post in the support thread for the reason)
How to update
Before you update remove all "My Dog Puppies" items from your inventory!!!
Check Requirements as there is a new one and keep in mind the name system is for the dog race for now.
Don't use it on an important save. I will try to keep new versions compatible to old save but I can't promise anything.
Requirements:
BeeingFemale (of course also it's dependencies)
More Nasty Critters (not entirly sure if SexLab has all animation for all beast race )
!!!NEW!!! JContainer (without it the babies won't get a name)
Suggested Mod:
SexLab Beastess
Incompatibility:
Probably only the incompatible mods from BeeingFemale
Estrus Chaurus (Prevents the chaurus addon part from starting, should be fixed with the new version)
Future Plans
reworking the growth system to use JContainer and make them individualized by the user
maybe add function to feed the baby and play with it.
balance weight (add them to teenage and adult form), growth time and buff strength of the races (as far as needed)
ask the player if he/she really want to drop/sell their child
maybe recolor/replace the meshes (I reused the nord-baby-mesh for human-like race babies and used soul gem for adult, teenager and non human-like races. I don't have skill and experiance on 3d modelling)
I start to using book meshes which I can easily change the picture (so if any of you have some photos of baby animales (cat, dog, wolf and so on) and/or drawings/screenshot of them and won't mind me useing them send them to me, I will of course give credits)
Credits & Thanks
milzschnitzle: for the BeeingFemale mod and answering my questions
dentarr: for the More Nasty Critters Mod
Earendil: for JContainer
Carloss32: for the Beastess Mod which gaves me the idea to make something to buff the Player for getting pregnant by a beast
28,011 downloads
Updated
-
Children + Soul Gems (Hentrai Pregnancy Addon)
By dtim
Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod.
Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth.
Version 1.5
First 1.5 Note:
Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues.
Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods.
If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using.
I am leaving the 1.4 files available in case I broke something and didn't find it in my testing.
Second 1.5 Note:
There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race.
Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that.
Other 1.5 Features:
Added support for Skykids.
Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
Fixed a problem with certain random clothing combinations having partially invisible legs.
Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
Added a few male hairstyles that look okay with female heads to RS Children.
Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment.
Next on To-Do List:
Adoption.
Features
Full SkyUI/MCM menu control of all features.
At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth.
The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs).
Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.
[*]Made some minor changes to the base model for human children.
Fixed tint on children's shoes.
Made tint on children's hands closer to rest of body.
[*]Children will randomly "inherit" a race from one of their parents.
This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race.
The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race.
Non-human children have been given very smooth face textures.
[*]Children are born with a random set of clothes.
[*]Children born in towns are more active.
The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work.
Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep.
Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College.
[*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children.
[*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style.
The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu.
The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind).
Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire.
There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others.
[*]Second method allows selecting a letter at a time to build a name.
It should be pretty obvious but the name is built until it reaches an [END] selection.
[*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason.
[*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc).
[*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well.
[*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options.
The actual change may be delayed until you go to another area and return.
Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead.
[*]Minor "vampire" support.
If either parent is a vampire then the child will be given vampire eyes.
Note that this looks for vampirism at the time of conception.
[*]Birth certificates are generated when a child is born.
When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender.
If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them.
The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc.
The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game.
[*]An "apprentice" system has been added for the children created by this mod.
Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day.
Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world.
List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood.
Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers.
Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead.
The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon.
The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well).
[*]Notes on apprentice followers:
Only a single soldier or mage apprentice can be recruited at a time.
The apprentice follower should not interfere with any other followers.
Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's.
Follower name and appearance will override any other children of the same race and gender.
Follower head and/or body may disappear briefly when loading a saved game.
[*]An experimental "child growth" system is available.
If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size".
Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses.
This is disabled by default due to how bad the models look when shrunk down ever further.
[*]Fully-grown children can be moved from their current locations to any of the supported towns.
This is done through dialogue with the child you want to move.
This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location.
Requirements
SKSE 1.7.0
SkyUI
SexLab
SexLab Hentai Pregnancy
Limitations
The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings.
Known Issues
Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work.
Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit.
To Do List (things I actually plan to do)
Adoption, including support for Hearthfire houses.
Inheriting eye colors. (For child models that allow it.)
Add an orc encampment to list of known towns with appropriate AI.
Improve randomness of children born close together in time.
Outfit management/availability of armor for follower children.
Requested Items (if I can figure out how)
Add voices to dialogue.
Add children calling player Mom/Dad/etc when appropriate.
Compatibility with Beeing Female.
Compatibility with creatures... not too sure about this one.
Compatibility with Alternate Actors and Enhanced Character Edit.
Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.)
Add option for Player- or NPC-only births.
Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown.
Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion.
Maybe List (might happen but much lower priority)
Have children visit player's house in city if purchased.
Add a fetch quest for child to reach final level of apprenticeship?
More jobs. Maybe thief or assassin?
Better emotions and animations during apprentice-related dialogues.
Add AI pathing to Winterhold and other towns where it is lacking.
Add AI support for returning to house where child was born?
Wish List (not likely to happen but might if I get assistance )
A "baby" that the mother carries/wears for a while before it changes to a separate NPC.
Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage.
More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children.
Custom animations for children using tools such as forge, alchemy table, etc.
Potential Conflicts
Mods that drastically alter the inns could cause the children to not find places to sleep.
Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use.
Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.)
Optional Files
I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them.
Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist.
Additional Modules for Children + Soul Gems
====================================
Please note that the modules listed below require the base Children + Soul Gems addon file.
Children + Soul Gems Xvision
------------------------------------
DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES.
I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained.
Children born from this addon will now use the Xvision models.
Many more options are available for human hair.
Non-human children now use the Xvision children clothing and will be given a random set.
UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon.
Children + Soul Gems RSChildren
-----------------------------------------
DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES.
This module requires RS Children Overhaul 1.1.0.
Children born from this addon will now use the RS Children models.
Many more options are available for human hair.
Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females.
Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it.
UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon.
Children + Soul Gems Skykids
------------------------------------
DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES.
This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack.
Children born from this addon will now use the Skykids models.
Many more options are available for human hair.
Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry.
Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow.
There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition.
[*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon.
Children + Soul Gems TKChildren
-----------------------------------------
DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
This module requires TK Children 1.0.
Adds a few more options for human children hair.
This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel.
UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon.
Children + Soul Gems Remodel
--------------------------------------
DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
This is a very small step toward making the non-human children look more like children.
The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary.
Children are now born with a random set of clothes.
Resource have been borrowed from the following mods: Better Males
Smooth Faces for Ladies and Gents
Better Females by Bella
Calientes Beautiful Bodies Edition
UNP Blessed Body
Forgotten Argonian Roots
Cover Khajiit
[*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon.
Children + Soul Gems Dragonborn
------------------------------------------
Requires Dragonborn expansion.
Adds support for two towns on Solstheim.
Raven Rock - priest apprentice with different blessing than the one in Riften.
Skaal Village - lumberjack apprentice.
73,621 downloads
Updated
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Creampie and Pregnant Voice Pack
By Perfidy
What is this?
This is a voice pack for SexLab that replaces some of the moans with spoken lines (in English) of the woman asking for creampies, pregnancy, or both.
How does it work?
It does this by placing a select few of the moans in the Data\Sound\fx\SexLab folder. Because SexLab plays the moans randomly from it's selection of packs, the voiced lines are placed in at roughly a 1:5 ratio of spoken dialog to SexLab moans, but only in half the voices. This is to minimize the chance of dialog being repeated over and over, but there is still a chance of that happening. There is also a chance of no voices being played at all.
The SexLab voices that have the new dialog are the Classic, Quite, Average, and Mature voices. The other four are unchanged. Efforts were taken to match up the voices with the theme of the default moans.
There are two downloads to choose from. The Creampie Voice Pack has no mention pregnancy in it if that is not your thing, just the woman asking to be creampied. The Pregnant and Creampie Voice pack has women asking for both. Both files override the same sounds, so you can't use both at the same time.
The third file is more of a resource. It's the raw dialog I pulled from and cuts made from them, so you can make your own voice clips if you want. Please share if you are so inclined. More the merrier as far as I'm concerned.
Limitations
Please be aware that these moans will work for all sex scenes involving a woman, including lesbian animations, rape animations, and animations that do not end with the man cumming inside the woman. This is best used for consensual sex, but it's not a requirement. A pregnancy mod is also NOT required.
As I said, the moans and voices are randomly chosen, so you won't always hear the lines being spoken and sometime will hear repeats.
Installation
To install, pick either the Creampie or Creampie and Pregnant Voice pack to download, then place below SexLab in Mod Organizer.
If using Nexus Mod Manager, let my voice files override the SexLab sounds.
79,476 downloads
- skyrimsexlabvoice
- pregnancy
- (and 4 more)
Updated
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Cumshot
By Erstam
Cumshot
v2.3
for Skyrim Classic and SE
A SexLab and Flower Girls addon
by wpg97541 and Erstam
IMPORTANT - Development of Cumshot has ended. V2.2 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I give permission to everyone who wants to work on this mod and upload it here on LoversLab as their own mod. Only requirement is to link back to this page.
See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body.
This mod catches events from SexLab, Flower Girls, or OStim, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on.
Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those.
There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types.
In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor.
If the player or an NPC has an unknown SOS addon, equipable penis, or special body/race, you can register it in the "Genital data" page in the MCM, telling Cumshot that the actor has a natural penis and can ejaculate.
There are many more options in the MCM, just go there and read their descriptions.
Requirements (newer versions will work as well):
---------- Skyrim Classic ----------
SKSE 1.7.3
SkyUI 5.1
PapyrusUtil 3.3 (also included in SexLab)
NetImmerse Override 3.4.4 OR RaceMenu 3.4.5
SexLab Framework 1.62 (optional)
Flower Girls 3.0.2 for Skyrim LE (optional)
---------- Skyrim SE ----------
SKSE64 2.0.12
SkyUI 5.2SE
PapyrusUtil 3.6b (also included in SexLab)
RaceMenu 0.2.12 (for the NetImmerse Override part)
SexLab Framework SE 1.63 beta 5 (optional)
FlowerGirls SE 3.0.1 (optional)
OStim (optional)
Installation:
It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls).
Update notes:
If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear.
Compatibility notes:
Cumshot appears to be incompatible with Bad Dog Hoodies.
Ejaculation hotkey:
You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution.
Drop objects mode:
This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed.
SAM Morphs for RaceMenu:
Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead.
Changelog:
Credits:
wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration
Erstam - Scripting, SexLab integration, additions and tweaks
Expired6978 - Netimmerse Override SKSE plugin
Verodor - German translation
543,536 downloads
- ejaculation
- visuals
- (and 2 more)
Updated
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Cumshot - Improvements for SexLab
By Guest
Introduction:
This is an extension/improvement over the Cumshot mod for SexLab.
Changes include the ability to control SexLab orgasms manually through cumshots, add SexLab's cum effects through cumshots and many other tweaks to allow you to better control when characters should orgasm.
All the new options can be found in Cumshot's MCM; Nothing from the original mod was removed, and as such, the original behavior can be implemented just as easy through the MCM.
This extension is not compatible with SexLab Separate Orgasm (SLSO). Both change the way orgasm works and as such both change the same SexLab core scripts.
Either use this one if you want full manual control over orgasms, or use SLSO for a more dynamic system-controlled separate orgasms.
Installation:
Just drop the contents into the Data folder or use a mod manager to install it.
Make sure the scripts from this mod overwrite the ones from the original mod and make sure this mod's esp loads AFTER Cumshot.esp.
Known Issues:
None.
9,383 downloads
Updated
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Cumshot effect replacer for "Follow me for sex" and "SexLabCumshot"
By SirDuke
Hi everybody!
I guess, most of us are using either the Mod Follow me for sex or SexLab Cumshot for a working visual cumshot effect.
But I was not really satisfied with neither of them.
I always thought, they look too unreal, still.
So I tried my very best, to make a visual cumshot effect.
And yet, it´s done and here for all of you!
This is a replacer for those cumshot effects.
Follow me for sexs´ low / medium / high cum amount is still provided, but a little bit increased, like: "reality-style / porn-style / insane-style" amount of cum.
SexLab Cumshot has three different styles now, too. Just like above. But of course, you can only choose one of them
I´m a bit more satisfied with the ones for SexLab Cumshot;
because , the effect in Follow me for sex just suddenly stopps.
But I can´t change that without interferring the script.
Alas, I think it´s some way better than before.
At least it´s quite realistic.
Installation:
Works best, if you are using a tool, like NMM or MO,
it´s all packed up and ready to use!
With SexLab Cumshot remember to choose only one sytle!
Better not install it manually, because it will replace your old files (ALWAYS MAKE BACKUPS!!!)!
But if you wish, just put my provided "data" folder into your skyrim directory!
Deinstallation:
Just search my files and delete them!
Credits and permissions:
Referring to SexLab Cumshot, most of my work is made with vanilla effects.
The Follow me for sex effect is based on CPU´s provided work.
My work is always free!
Asset use permission in mods/files that are being sold:
It is NOT allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points:
It is NOT allowed to earn Donation Points for your mods if they use my assets
Upload permission:
It is NOT allowed to upload this file to other sites under any circumstances!
Modification permission:
It is allowed to modify my files to improve it, as long as it stays free and you list me in the credits!
Conversion permission:
It is allowed to convert this file to work on other games, as long as it stays free and you list me in the credits!
Asset use permission:
It is allowed to use any of the assets in this file, as long as it stays free and you list me in the credits!
Changelog:
Added a fix for SAM light.
Re-did "SexLabCumshot" file, made it from scratch.
It´s now the better looking effect, imho.
16,909 downloads
Updated
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Cumshots_gags_and_moans.zip
By JDecker
These are replacements for the orgasm sound effects. They mix a cumshot sound with gagging, swallowing or moaning so it sounds like shooting your load always gets a response from the girl.
Sexlab only currently supports 2 orgasm sounds, named 01.wav and 02.wav, so you have to pick two and rename these to those names and copy them to the correct folder: Skyrim/data/sound/fx/sexlab/fxorgasm01
Remember to turn on orgasm sounds from the SexLab menu, or these sounds won't play at all. You sometimes get the same sound for a long time in a row, and sometimes they alternate all the time. I don't know why. It could be that the randomization of the sounds is just coded in a weird way, or the characters' arousal level or something affects which sound gets played. Sometimes it even triggers both of them at the same time or rapidly after each other, but that's quite rare, and I don't know what causes that.
You can try making two copies of the same or slightly different sound. That way then they sometimes trigger on top of each other they can combine to make a bit different effect.
The regular sex sounds also affect what happens, but if you pick one which works well with them, the result is great.
Currently you can't unfortunately distinguish between oral and normal cum sounds, but perhaps they'll add support for that at some point.
I highly recommend the new "Surprised1" sound...
Version 1.1. - I made a swallowing sound right away and it was so good I added it immediately.
Version 1.2. - Some new slurping sounds added.
Version 1.21. - New combo sound (VanillaSlurpSwallow) + generic sound (Spurts). The latter doesn't have any extra sounds, so it works for any kind of sex.
Version 1.22. - Some new generic sounds (Womb_Spurts). I think this is better than the previous one.
Version 1.40. New sounds: Denying 1 - 5, Pleasant 1, Surprised 1, ThroatCum 1 - 4
32,136 downloads
Updated
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voice Dwemmer female voice for SexLab Extra Voices Expanded (agree and disagree)
By tesserakta
Dwemmer female voice for SexLab Extra Voices Expanded addition mod Dwemer female voice for PC Head Tracking on Nexus.
Includes sounds and words in the pseudo-Dwemer language. (based on lore and internet controversy)
words.txt there is a translation of the words and phrases used.
There are two folders in the archive:
VoiceSlot YY (Female) = sexy pleasure sound "Agree"
VoiceSlot NN (Female) = sexy sad sound "Disagree"
When installing, instead of letters, specify numbers your VoiceSlot. Also, you can extract folders 'Hot Sounds', 'Medium Sounds', 'Mild Sounds' and install them instead of other sounds of your choice.
Skyrim\MO\mods\SexLabFramework\Sound\fx\SexLab if use mod orginizer
Skyrim\Data\Sound\fx\SexLab if use base game
If you want to use my voice - contact me! Maybe we can record something new together!
597 downloads
- custom voices
- dwemer
- (and 1 more)
Submitted
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Dynamic Cumshots - All The Way Through Extreme
Dynamic All The Way Through Cumshots for Skyrim.
***for video and image preview see downloads.***
Allows for Dynamic shooting of cum through your sex partner, or your sex partner through you, there is no restrictions. this is not a static effect, its dynamic, the Cumshots change
pace dynamically and switch holes as well, sometimes it'll shoot through their mouth sometimes ears sometimes eyes sometimes nose and sometimes the ass, it may also happen simintanously through several of them too :D.
Requires :
Zaz animation pack V
SexlabUtil1
MCM(SkyUI)
Sexlab Squirt Reborn
Installation Steps :
1-Make sure you have required mods.
2-Install this mod with mod manager.
3-in MCM, find sexlabutil1's MCM menu, go to On Orgasm, set the effect : ATWBOTH, and set your preferred settings for it (adjust time of the effect and gender preference and animation preference and etc.)
4-start shooting massive loads all the way from their ass to their mouths or vice versa and enjoy :D.
Recommended for best experience :
HDT tongues and ahegao LE (available on the support thread of the SE version).
*Some people have had trouble finding this so here is the quote from myself posting it on the original HDT tongues and ahegao thread:
Credits : Funnybuizness, Zaz, Fotogen, Ashal.
If you have any issues or questions, feel free to ask on the support thread, there's a good chance i fucked the installation instructions.
8,598 downloads
Updated