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SexLab mods that primarily deal with sex started through various other means

61 files

  1. Prison Overhaul Patched (LE)

    Description
    Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO).
    Details

    Requirements
    Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack 8+ SkyUI (5.1 or later) PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn  
    Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe) Simple Slavery Death Alternative xVASynth Based Mod Voicification   Install
    If you have PO installed, it must be uninstalled for POP to work properly now.  Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning
    For example, given version No. 1.2.3
    A change in,
    3 -> Patch, can be installed on the previous version (uninstall the old, then install the new).
    2 -> Content update, clean save is recommended. 
    1 -> Major update, clean save required, new save recommended. 

    POP For Skyrim Anniversary Edition (AE)
    Prison Overhaul Patched AE   
    Stuff For Modders
    See post No. 2 in the support thread.
     
    Update Log

    414,521 downloads

    Updated

  2. Sexlab Horrible Harassment Expansion LE/SE

    Horrible Harassment Expansion
     
     

       
     
    Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod.
     
    Animation Preview gifs Link
     
    Description:
      
       The mod was written with a female player character in mind. Skyrim is meant to be a dangerous place lack of public sercurity service especially at night. There are always malicious criminals all across the world. Skyrim is no different. Ill-minded people are always seeking and picking chances to get adavantage of poor neighbours and their target might be you. Watch out your steps when you run into one of them or they will try to get to you.
     
    Difference from the Original Version:
     
    The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life.
    As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it.
    It's time to stop that fake immersion!!
    Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her.
    You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful?
    It looks like this didn't make any sense to Guffel, neither did it to me.
    So I am here to make Skyrim more dangerous!
     
    So what does it do? What is the difference from the previous one?
     
    Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges...
    Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!! Not any more!!
    You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect.
    So this is it!
     
    Main features
     
    - When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim!
    [Due to a scale issue, there can be misalignment.]
    - Animations added for improving immersion. I made them by myself. I hope you like them.
    - PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate.
    - You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM.
    - After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.)
    - You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.)
    - Women can become criminals now. You can set this option on MCM.
     
    Mods that use SLHH
     
    BaboDialogue

    SL Approach Redux
     
    SL Drunk Redux
     
    Future Ideas.
     
    IDK... I just want this mod as simple as it meant to be.
     
    Requirements(LE)
     
     - SexLab Framework
     - Sexlab Aroused Extended -
     - Silent Voice - Fus-Roh-Du(h)
     - FNIS
    - powerofthree's Papyrus Extender LE 
    - Baka Motion Data Pack 
     
    Requirements(SE)
     
    - SexLab Framework SE
    - Sexlab Aroused 28b Modified Version by Bakafactory SE Version 
    Sexlab Aroused Redux SSE BakaFactory Edited Version
    - Silent Voice - Fus-Roh-Du(h) SE Version
    - FNIS
    - powerofthree's Papyrus Extender SE 
    - Baka Motion Data Pack 
     
    Recommended mods
     
    Any mods that will add a bunch of misc npcs.
    [ex) Populated NPC mod series]
    Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines.
     
    How to install
     
    Is this necessary?
    Just drop the files into your data folder.
     
    How to Upgrade  
    Just replace the old one with a new one.
     
    Mod Compatibility
     
    Not that I know of... Yes, it's compatible with almost any mods you have.
     
    For Modders Note
     
    you can activate the harrasment trigger immediately by using this function.
     
    1) Normal Event
    Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None);  Basically you don't need pTargetFriend. pTarget will become a criminal,  who will try to rape you.

        Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword
        SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend)

    endFunction
     
    2) Choke Event ; ;There is no further event when you choose No sex option. You need to register animation(Babo_DeathStart) and trigger your own event if necessary.
     
    Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation

    Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword
    SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
     
    EndFunction
     
    3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(Babo_Drunk_SBD_A01Loop) and trigger your own event if necessary.
     
    Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation
     
    Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword
    SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
     
    endFunction
     
    Known Issues(Compatibility Issues)
     
    - Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly.
     
      Animation Preview gifs Link

    420,745 downloads

    Updated

  3. SexLab Werewolves Redux

    this is overdue for a proper mod page, so here it is.....
     
    SexLab Werewolves Redux
    original mod by Ep1cL3w7z https://www.loverslab.com/files/file/490-sexlab-werewolves/
    Redux by Blaze69 & MadMansGun
     
    ----------------------------------------------------------
    this mod lets you start SexLab animations when your in werewolf form.
     
    ----------------------------------------------------------
    changes from the original:
    no meshes included, so there's nothing to interfere with MNCSLAL/SOS.
    (no meshes also means there is nothing to port, so this will work in both game versions as is)
     
    creature on creature animations supported...comes in useful if you also happen to have one of those "Aela transforms with you" mods installed.
    (note: only works with stock skyrim races)
     
    ----------------------------------------------------------
    things that still need doing/fixing:
    find a better way to detect races, i would like to somehow link into sexlab/MoreNastyCrittersFactory.psc so i can get mod races working.
     
    maybe get this mod working with vampirelord transformations.
     
    ----------------------------------------------------------

    52,485 downloads

    Updated

  4. Skooma Whore: Addicted 10/08/2023

    DESCRIPTION
     
    This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts.

    It is OK to update from version 3.63+ to version 3.70 and from Skooma Whore patch version 1.01+ to version 1.04
     
    All versions previous to 3.63 are incompatible - a new game or clean save is required
     
    Version 3.631+ also requires that the Skooma Whore Patch from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging by creatures and during XPO arrest/imprisonment.
     
    You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon
     
    Use or possession of drugs is now illegal in Skyrim
    Using drugs in public will cause nearby Guards to arrest the user (can be disabled by setting GlobalVariable swa_DrugUseIsIllegal to 0) If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources Taking drugs during combat is more difficult  

    The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will:
    Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms Dealers may drug and abuse desperate junkies  

    SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge.
     
    Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer.
     
    How the mod works:
     
     
    REQUIREMENTS  LE/SE
    Sexlab LE 1.59+/SE 1.63 Beta9+
    Sexlab Skooma Whore LE V1.0/SE 1.01
    Skooma Whore Patch 1.04 LE/SE
     
    RECOMMENDED
    Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem!
    Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation.
    Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
     
    CREDITS & THANKS
     
    Guffel author of the excellent Sexlab Skooma Whore
    Min for the countless times I have found solutions to my problems by looking at dD code!
     

    284,421 downloads

    Updated

  5. SexLab Stories (January 2022)

    SexLab Stories
     
    This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD).
     
    It includes...
     
    A Fetish system linked to Standing Stone signs
    - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you.
    - No fetish - Default
    - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress
    - The Atronach Stone - Killing monsters - In progress
    - The Lady Stone - Wearing Jewelry - Done
    - The Lord Stone - Wearing Armor - Done
    - The Lover Stone - Being Nude / Sex - Done
    - The Mage Stone - Using magic - In progress
    - The Ritual Stone - Specific NPC / spouse - In progress
    - The Serpent Stone - Killing animals - In progress
    - The Shadow Stone - Killing humans - In progress
    - The Steed Stone - Bestiality - In progress
    - The Thief Stone - Stealing- In progress
    - The Tower Stone - Wearing leather / being hit / Being a sub - In progress
    - The Warrior Stone - Using weapons - Done
     
    Encounters
    - A victim to the Old Gods ('King in Yellow' easter egg)
    - Cannibalism victims in Eola's feast
    - Encounter with a warlock after an unfortunate ritual
    - Naked hunters in a hot spring
     
    Stories (see the map in downloads)
    - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress
    - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now
    - The Children - in Cradle Stone Tower - Done for now
    - The Twins - in Heartwood mill - In progress (barely started)
    - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now
    - The Red Wave - Solitude docks - In progress
     
    - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge)
     
    Devious Stories
    - Milk Farm - south of Riften - In progress
    - The Pet - in Rimerock Burrow cave - Done for now
     
    Requirements
    This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly.
     
    SexLab 1.62 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/)
    SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/)
    Zaz Animation Pack 7.0 or above ( https://www.loverslab.com/files/file/156-zaz-animation-pack-2014-04-21/ )
    An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? )
     
    Optional but strongly recommended:
     
    - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? )
     
    The mod comes in two parts
    :: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only
    :: SexLab Devious Stories - also Devious Devices 5.1 or later.
    Both Devious Devices Integration  and  Devious Devices Assets   Zaz animation pack V7.0 or later SexLab Aroused (original or Redux)  
    You have to install SexLab Stories if you want SexLab Devious Stories to run properly.
    In other words, 'Stories' is always needed and 'Devious Stories' is optional.
     
    Troubleshooting
     
    These stories start as small standalone scenes, sometimes with an open ended quest.
    They are not finished in any way and will be improved in the future.
     
    Recommended background mods
     
    Check these mods out if you want to complement SexLab Stories with similar atmospheric content.
    I will not spend much time re-creating content that is already available in these mods.
     
    - hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ )
    - Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? )
    - Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? )
     
    Acknowledgements
    :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty
    :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald
    :: Antlers head gear - Character Mod resource Pack by nuska
    :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm )
    :: Lactating breast texture by fair5210
    :: Sword for Giants (Frost Giants by exray catt)
    :: Freezer room throne (Ayleid Building Kit by ImperialSociety)
    :: Divine Cheese (Cutting the Cheese by treguld33)
    :: Knight of Order and Grummites (Vicn Creature Pack by Vicn)
    :: Daggerfall Sheogorath Outfit by Bobjohnson99
    :: Fine Long Iron (Golf Club of Vengeance by kotobus870)
    :: Old God model by Milhail on Nexus
     
     
    Change history
     
    Full change log on Github

    403,283 downloads

    Updated

  6. SexLab Cumpires (cum drinking vampires)

    Makes vampires feed on cum instead of blood.
     
    Mechanics
    It works by removing the "Feed" option on seduced targets and replacing it with a dialogue option. Instead now vampire stages reset whenever the player participates as oral part in a sex animation tagged as Blowjob. The added dialogue option on seduced targets starts an appropriate sex animation to feed you. Additionally you can suck on a male NPC you married whenever your vampirism progressed past stage one.
     
    Stage Four Vampirism
    Once your vampirism progressed to stage four some people will notice your thirst for cum and might take advantage of it by mouthraping you. This is initiated by them yelling the word 'Vampire!' at you, because it's the best voiceline I could find for it and I don't like quiet dialogue.
     
    The 'White' Phial
    The White Phial can now also be filled with cum to sate your thirst. Too not make it too easy this version of the phial doesn't recharge infinitely, but instead only has four charges before you have to refill it. Refilling can be done at Quintus Navale or any male NPC you married.
     
    Compatibility with other Vampirism Overhauls
    This mod changes the VampireFeed perk, as probably most other overhauls will do. The only changes done to the perk are renaming "Feed" to "Bite" and removing the vampirism stage reset. If you use any other overhaul put it in loadorder after my mod. This will undo said changes to the VampireFeed perk, but everything else will work as usual. It is now up to you to not feed on NPCs, but to suck on them.
     
    Credits
    lostpause4 for the idea
    donttouchmethere for giving it the name

    3,834 downloads

    Updated

  7. YARM - Yet Another Random Matchmaker

    Simple and easy Sex for everyone!
     
    What is this Mod?
    A simple matchmaker which randomly matches nearby Actors (not creatures, not the Player) together for Sexlab Scenes.
    Perfect for those who just want to see some occasional fucking without any additional baggage.
     
     
     
    Special Features
    -extremely Performance friendly. Next to no papyrus impact while active. Zero papyrus impact when paused.
    -High performance. Can easily keep an entire city in a perpetual state of orgy if you are into that.
    -Non Intrusive. It wont touch any actors who are currently involved in some other mods scene, or in a vanilla scene.
    -Perfectly save to use alongside Prison alternative or any other Prison mod.
    -Frequency and randomness of Sex-Events is configurable.
    -Filters for Genders / Followers are present.
     
     
     
    Requirements and Installation
    -Sexlab
     
    This mod works for both LE and SE.
    make sure you have the correct version of sexlab installed for your game.
     
    This mod can safely be uninstalled at any point.
     
     
     
    Notes
    -While i did take precautions to avoid it, it is still possible that this mod might interfere with some other mods event if the timing is bad. Sou you might consider disabling it in its MCM if you are doing something Exceedingly important.
     
     
     
    Special Thanks
    -I want to extend my very special thanks and Gratitude to NOOBIV,  who generously commissioned this mod and also did a lot of testing.
    -And of course Ashal, for making Sexlab Idiot-friendly.
     
     
     
    Finally
    If you got some Fun out of this, you might get even more fun with some of my other Stuff.
    https://www.patreon.com/Pamatronic

    5,238 downloads

    Updated

  8. Being A Doggy (A Petgirl mod)

    Description: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST )
    Once upon a time, canines ruled the world when they spread their footprint to the end of the earth.
    So did they to their virus of their Purification method ( regarded by humanbeing as disease ).
    Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world.
     
     
     
    Support huan to get Early Access and make the mod even better for you! 
     My patreon page
     
    Early Access Version: 0.91+, See https://renfenghuan.github.io/BaD/ , will be released in August 1st.
     
     
    The mod can also make you look like something else by using MuST. A little modder hardwork might be needed to use MuST.
     
    To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3)  or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one)
     
     
    MxR reviewed my Mod!
     
     
    Mod use demo videos
     
    Go to Huan's Channel to get all the demo videos.
     
    https://www.youtube.com/channel/UCPrSxuyxhgfnuQp3RMo0WEA?view_as=subscriber
     
     
    Quick use (version >=0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button  again.   In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug.   Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod.  
     
    Details: (I'm still arranging the details, because there are too many changes  between 0.7 and 0.8, see What's New in Version 0.8.0 at the top to get the accurate information. Also check the Changelog. )
     
    This mod ( version = 0.7.0 )
     
    Curse related:
     
    Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy  Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease  ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after 0.6.2.3 Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... )
    Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out
    Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy.  Note the difference between "Sex Curse" and "Doggy Contagious".
     
     
    Doggy Role Play related:
     
    Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis.  A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function,  when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard  you are a doggy, then he will spare you.  
    Integration related:
     
    MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex  
    Minor Feature:
    Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis.  Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting.
     
    Tips:
    After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy!  To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene.  If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm.  
     
    I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions.
     
    At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea.
     
     
    Requirements:
     
    Mods that you should already have
     
    Skyrim Dawnguard  skse skyui FNIS sexlab  
    Unique Requirements for BaD:
     
    Sexlab Aroused (Redux ) ,  required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". )  
    Installation:
       Install it. then run FNIS.
       If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file)
     
     
    Somebody asks that why the animations are not working, please check your Skyrim version.  SE version has been made.
     
    Current Version Bugs/issues:
    Tell me if you get one. Attach your mod version
     
    If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work.  In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine).  
     
     
     
    Let me list all the mods that mentioned here similar to this mod, so I can study them.
     
     
    Recommended mods
    Untamed
    HDT Tails Wearable
     
     
     
     
    A word about "Immersive Pet Girl":
     
    A word about me and my opinin about sex :
     
    The public version release date: 3 months after Early Access Version showed up in the mod description in Loverslab.
     
    Thank you for your support! ?
     
    Changelog: See https://renfenghuan.github.io/BaD/
     
     Discord Server
     
    Credits:
    skse team for skse
    exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil 
    SkyUI Team for SkyUI
    Fores for FNIS
    Ashal for Sexlab
     fishburger67 and redneck2x for sexlab arousal (redux)
    DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this )
    shadeMe for Fuz Ro D-oh - Silent Voice
    Nymra for his voice files.
     
    Permission:
    I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions. 
    Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours.
    Thank Crawl on Fours and the patrons again!
     
    You are not allowed to upload or make changes to my mods without my permission.
     
    As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice.
     
    The voice files are from Nymra, ask him to get his permission of using the files.
     

    45,786 downloads

    Updated

  9. SexLab Raven Beak Prison

    Raven Beak Prison
     
     
     
    A way to roleplay in prison
     
    UP FOR ADOPTION
    I don't have the time anymore to take care of this mod. I know RBS was never really finished, but if any modder wants to pick it up and continue development, feel free to contact me.
     

    Foreword:
    I wrote this mod just for myself and not until later I decided to upload it. Therefore it come with no MCM, adjustable settings or ways for customisation. Afterwards it thought it had become a nice piece of work and that maybe someone else might also have fun with it. When you try this mod you will notice some "unused potential", rough transitions or other flaws. That's because I noticed I was losing motivation half-way through and started tp cut corners on purpose so I'd at least finish something. Maybe I'll develop this mod later on, but not anytime soon, I've real life incoming and then there is FO4 which I want to attend to
     
    A word to Prison Overhaul: I like PO and had a lot of fun with it, it's a very good mod. But it doesn't offer a lot of roleplay choices or freedom. So I made my own interpretation of a prison overhaul (with blackjack and hookers ).

    Raven Beak Prison:
    This is the prison where the mod takes place. The vanilla prisons will be circumvented and ignored. The background I thought of was that there is an old fort on top of forgotten iron veins beyond Skyrims southern border. A group of shady people had the idea, similar to the Silverbloods in Markarth, to let prisoners do the mining and sell the ore. Now they buy prisoners from all over Skyrim and put them to work. The hold don't have to deal with their scum anymore and get the full bounty. The inmates get very high sentence, which gets reduced by the ore they dig up. Every piece of ore buys one day. Therefore it's in the prisoners own intent to mine as much ore possible. But since the guards are less more than bandits with a sense for business they don't really care for what the prisoners are doing. If they mine or not, have a fight or shady deals, the guards don't really care.
     
    Features:
    When you have a bounty over 1000 gold and go to jail you'll be sent to Raven Beak Prison. If you go to jail with a lower bounty you trigger the vanilla jail. When your bounty is below 1000 gold you can offer the guard sex to get free. (I thought that is a good way to bribe a guard, but once you're a too high profile criminal the guard can't cover it up anymore, or can't reconcile helping you with his conscience or morals, or a fuck isn't just good enough for you just killing a couple of his long year friends and colleagues.) You can pay any bounty are an orc stronghold with sex too. No prison here. You get a sentence of one day per 10 gold of bounty, making it a minimum of 100 days. For every piece of ore mined and delivered to a guard you loose one day. Don't worry, the ore veins have a respawn time from 1 to 5 hours in game. So 100 ore are easily mined on a day. You can demand ore and other things from the other inmates. Other inmates can demand something from you every hour. You can team up with and fellow inmate to escape. Trade things with one of the Khajiit (not the grey one, the red-ish, brown one).  
    The bully system:
    When you come into the prison you start with a bully level of 50. Each hour between, 9 am and 10 pm, there is a percent chance that a prisoner will approach you, making it a 50% chance by default. They eigher want to steal your things or demand sex. An exception is when you are naked, you will be approached every hour and the demand is always sex. You can try to intimidate your opponent, submit, fight him or try to persuade him to escape with you.
    When you submit your bully level decrases by 10 points, making it 10% more likely to be approached next hour again.
    When loosing the intimidation you get -5 bully level, or gain +5 when winning. When choosing to fight you have to fight the other one with no rules. You need to get your opponent below 20% health or kill him to win. A win brings +10 points bully level. Respectively you loose the fight and 10 points bully level when your health drops below 20%. If sex was demanded it will result in an aggressive sex animation. Sex in general has a 50% chance to turn into a threesome.
     
    When you demand stuff from another inmates you also gain and loose bully level like above. 10 in a fight and 5 in an intimidation.
    The intimidation and persuation becomes easier or harder depending on your bully level:
     
    1 - 30: Hard
    31 - 80: Average
    81-99: Easy
     
    Your bully levels minium is 1 (you get approached every hour) and the max is 99 ( a 1% chance always remains).
    There is no way to see your bully level at this time so you eigher ignor it or need to keep track in your head.
     
    Requirements:
     
    SexLab Framework
    Fus-Ro-Do(h) - Silent Voice
     
    Incompatibility:
    Prison Overhaul
    any mod that alters prisons or the guard dialouge most likely.

    Installation:
     
    Use Nexus Mod Manager or Mod Organizer
    or
    drop the extracted archieve into you Skyrim\Data folder
     
    Notes:
    I haven't tested the mod with followers. (I just forgot). They might be teleported in with you, so I recomment to release them and hope they go away, but you can also try to play with them, it should also work out most of the time^^
     
    Try not to wait. It won't break the game, but waiting messes with the rountine of the other prisoners. That will look a bit strange, but nothing more. If you need to wait, do it in one hour increments and see if you're approached. Sleeping at night is ok, the best wake up time would be 6 am or at least before 7 am.
     
    The prison is not directly connected to Skrim, you get teleported in and out. Did I mention the unused potential? So you can't escape on your own. You either need to get your sentence to 0 days and be released in the morning. Or you use the escape quest. When you escape your stuff will be lost.
     
    When you are arrested you still need to pay your bounty from the gold in your inventory and you're searched for stolen items. If you don't have enough gold you will loose all you have on you.
     
    Credits:
     
    Ashal for SexLab Framework

    52,393 downloads

    Updated

  10. SexLab Horrible Harassment

    Horrible Harassment
     

    I thought we were missing a simple non-combat rape mod. I always wanted to have something more like this:
     
     
    UP FOR ADOPTION
    I don't have the time anymore to continue to develop this mod. If a modder is interested in develop HH further feel free to contact me.
     
     
    Description:
    This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
     
    The mod was written with a female player character in mind.
     
    The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
     
    To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
     
    During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
     
    Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
     
    Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
     
    Note:
    There is at the moment a grey line with "Global:" in the MCM. I used it to test if a variable is properly filled by the slider and forget to delete it later. It doesn't do anything and you can just ignore it.
     
    Future Plans:
    I have no real intention to develop this mod any further or do anything than bugfixes.
     
    Requirements:
    SexLab Framework
    Silent Voice - Fus-Roh-Du(h)
     
    Installation:
    Use the ModOrganizer or Nexus Mod Manager or drop the contents of the archieve into you skyrim\data folder.
     
    Cedits:
    Ashal for SexLab Framework

    65,012 downloads

    Updated

  11. SexLab Skooma Whore

    Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested.
     
     
    UP FOR ADOPTION
    I don't have the time anymore to continue to develop this mod. If another modder wants to pick Skooma Whore up, feel free to contact me.
     
     
    Short Description:
     
    Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
     
    Features:
     
    + all drugs have individual textures and bottles
    + extreme and long visual effects
    + loot the drugs from dead enemies and chests
    + three diffrent kinds of withdrawal effects depending on the drugs you take
    + get force to dink a random drug when raped
    + risk of blacking when taking too much
    + Addicting H/M/S Potions, called "Brews"
    + Player get treated as scum when highly addicted
    + All drugs are craftable with the right recipe
     
    Detailed Description:
     
    The addiction system:
    All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
    Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
    Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
     
    Acquireing Drugs:
    All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
    In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
     
    Overdose:
    When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
    When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
    But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
     
    High Risk:
    There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
     
    Active Withdrawal Effects:
    Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
     
    Brews:
    Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
     
    Junky treatment:
    When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
     
    Recipes:
    All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
     
    Requirements:
     
    SexLab Framework
    Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/?
     
    Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
    1. make a save
    2. deinstall Skooma Whore
    3. load previous save, wait a minute, save again
    4. install new version and load the save from 3.
     
    Don't confuse the version numbers, the latest version is 1.0 we left the beta.
    The older versions began with 0.9.x to show that the mod was still beta.
     
    I now consider Skooma Whore finished and have no further updates planned.
    Credits:
     
    Ashal for SexLab Framework
    ContentConsumer for providing the basic ideas and names of the new drugs
    vito740 for allowing me to use his textures for the drug bottles
    Grine for making me these awesome drug dens and sharing a lot of other ideas with me

    205,350 downloads

    Updated

  12. Sexlab Mass MatchMaker Extended actors

    So, according to the original mod  SexLab MatchMaker - Updated 09/17/2014 Rev 7 ,  MatchMaker is intended as a simple proof of concept mod for the SexLab Framework. It will give the player two spells, a target and a self version called "Irresistibly Attractive". When used it will apply a magic effect for up to 3 characters, including the player . Will it be true?
     
    For this variable I have not used CK, Blender, and no changes have been made to scripts .
     
    Changed the number of actors.  More actors in the animations. Obviously the number cannot exceed that allowed by the animations installed
    Area of effect increased.  Increased area of effect so that the spell is no longer single effect, but group. Everyone inside the area will be affected
    Increased the activation time .  Increased activation time. This will allow all influenced actors to participate in the animation
    Strength increase  This will make it much more difficult to fail the spell
     
     
    Magnitude = Strength of the spell, the greater the more difficult the failure
    Area = The increase of the area transforms the single spell into a group one
    Duration = Activation time. By increasing the time, the various actors are allowed to participate in the animation if it exists
    Final result = Instead of performing 3 spell casts, having also the obligation to aim the target, with this variable, the casting will be reduced to 2. A Self and a Target, just throw the Target in the area, all those hit, will enter the animation
     
    It works by involving NPC's and creatures where animation exists
     
    Requirements : 
     
    Sexlab Framework , Sexlab Mass Match Maker REV7 ( at least, I use this version ) , and obviously , the animations . Since this is a modification of ESP , it should work with other versions of Match Maker as well . 
     
     
     
    Extract , copy / drop into Skyrim data folder,  overwrite , launch FNIS , enjoy 

    4,514 downloads

    Submitted

  13. EggFactory Huan's Addon (Have Sex->Lay Egg)

    EggFactory Huan's Addon (Have Sex->Lay Egg)
     
    Makes you pregnant and lay eggs after sex.
     
    There's also a function panel to let you quickly test the functions.
     
    Installation:
     
    Install EggFactory First. Then install this addon.
     
     
    Details::
     
    The original mod EggFactory force you to drink some potions or you'll lay eggs forever. In this addon, you'll only lay eggs the number of times you want. Just set it in MCM. The default is 1.
     
    If you select "Impregnate by ALL", then if you had sex with any speices other than "Chaurus, Argonian, Dragon, Slaughter fish, Spider", you'll lay "bird egg" ( which is just a small egg ).
     
    Choose "Diversify Eggs by ALL" to lay random eggs with these other speices.
     
    Argonians will make you lay "Big Bird Egg".
     
    The mod also take effects on NPCs by default.
     
     
     
    More:
     
    Imo, EggFactory lacks certain features and convenience.
     
    To me, I think the biggest challenge is a remake for EggFactory
     
    The eggs are too many for each labor, and the labor takes too long
     
    And it's resource consuming
     
    If you are interested in enhancing EggFactory, welcome to share your opinion.
     
    My Patreon Page

    6,705 downloads

    Updated

  14. SexLab Aroused Followers 1.1.0

    Summary
     
    This mod makes your followers charge you for their services. As they follow you around, debt will build up. Followers expect to be paid either in gold or in other ways. Failing to do so will lead to consequences. This mod was designed with a female PC and male followers in mind.
     
     
    Features
    Followers will build up debt at a configurable interval
    Each Follower is assigned a debt rate on recruitment, which is rolled between a configurable minimum and maximum.
    The interval and also the method on when you are charged is configurable. Choosing ingame time will take time skips like sleeping, waiting, fast traveling and so on into account. Choosing real time will ignore those time skips.
     
    The followers debt rate rises with their arousal
    If the follower is aroused at the time of debt adding, you will be charged extra. You will be charged for example an additional 5% for every 10 arousal on that follower.
     
    Dialogue options to pay off the debt
    Either in one big chunk, or at configurable intervals.
     
    Dialogue options to pay off the debt by 'alternative means'
    Short on gold? Get on your knees and suck your followers off.
    Six completely customizeable dialogue options for different sex acts, yielding a different amount of debt reduction.
    Everything from tags to the text prompt itself is customizeable in the MCM.
     
    Dialogue options to have 'some fun' with you follower
    Feeling horny? A follower feeling horny? Why not ask your follower to follow you somewhere private and have some fun? Keep their arousal low and thus their next invoice lower.
     
    Different states of debt
    Everything is good as long as you remain in good standing with your follower. Accumulate too much debt and you no longer are. Accumulate even more and you'll be heavily in debt.
    The threshold for each of these is configurable in the MCM. The state you are in plays a role in the events that can happen.
     
    I'm not your mule!
    Your followers are not your mules and decided to charge you for carrying your junk around!
     
    Minimum follow time
    Nobody sane would enter your service for just a couple of minutes, right? After all, time quite literally is money.
    When hiring a follower, he expects to be with you at least for a couple hours or more!
     
    Events
    Various events which can be triggered when you build up too much debt.
    Events range from your follower giving you a friendly reminder about paying him to stealing your items or even raping you!
    Differentiation between not being in good standing and being heavily in debt.
    All events are highly customizeable!
     
     
    Requirements
    SexLab Framework
    SexLab Aroused Redux
    Optionally a follower framework to be able to recruit more followers. Nether's Follower Framework is 100% compatible and what I use.
     
     
    Installation / Update
    Install as you would normally.
    When updating, please check the changelogs on whether or not updating without a clean save is possible or not. Also keep an eye out for special instructions.
    Updating in the middle of a event may not be a good idea.
     
     
    Notes and compability
    This is my first (scripted) publicly released mod, and especially my first mod of this scale!
    I've been working on this on and off over the last couple of months, so it's possible I forgot something isn't working or the likes and left it as is.
    This is also a early release and there are probably plenty of bugs to be found. I tried my best to ensure it all goes smooth but in the giant game that Skyrim is there are so many unforseen things which could be happening that things most likely will break somehow.
    Should be pretty "stable" by now.
     
    In terms of compability, this shouldn't directly conflict with anything. No vanilla forms were altered.
    I put quite a bit of work into the follower detection mechanism to make it not reliant on any follower framework. It should work with any as long as they respect vanilla follower factions. Heavily scripted followers which come with their own 'framework' may fail to be detected.
    Some functions, like the minimum follow time, may not work with every framework.
     
    Permissions
    If anybody is interested, I allow this to be ported over to Special Edition and to be hosted here on LoversLab. I currently have no interest in SE myself.
    Translations are also fine, but again, keep it here on LoversLab.
    You are also free to use parts of my code in your projects and so on.
    Generally just do whatever you want, just don't reupload this 1:1 and please give me credits.
     
     
    Thanks
    Teutonic for helping me getting started by explaining a lot of fundemental Papyrus principles to me!
    CPU for answering me what feels like a million questions. If anybody has the right to call himself the Papyrus messiah, it's him!
    Ed86 for helping me out a lot on Discord a million times aswell! Until I got on his nerves and he stopped responding lmao...
    Ashal for LoversLab and SexLab and for helping me figure out how to do procedural states in a MCM!
     

    11,508 downloads

    Updated

  15. SL Drunk (MCM + NPC asks for sex)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    MCM options to disable drunk visual effect, stumbling animation, change timeout between approaches and set forced chance. NPC will now approach asking for sex directly.
     
    Drink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
    Suitable for characters of all gender orientations. Dominant or submissive.
     
    Click "Follow this file" above to keep up-to-date with the latest releases.
     
    To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
     
    Socialise
    Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
     
    Pick Up Girls/ Boys Or Be Picked Up
    You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
    NPCs will now also approach you asking for sex directly
     
    Get Drunk
    Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
    While in conversation with NPCs, you will always act flirty and no longer behave properly. Male NPCs might take advantage of you. You might violate nearby female NPCs
    To move while stumbling, you may need to ‘jump forward’ first (Space + W).
    Easiest way to get out of your drunkenness is to sleep for a few hours.
     

    Requirement
    SexLab Framework – that’s it! This will remain the only hard dependency.
     
    Installation
    With Mod Organizer or extract content into Data folder.
     
    I recommend NOT upgrading from version to version, but if you do, then at least use Save Cleaner .
     
    Possible Future Content
    Various blackout scenarios “The Hangover”-style quests for the morning after NPC vs NPC/ group sex / orgy Drugs/ spiked drinks Optional integration into SexLab Kidnapped and its wide range of scenarios, which include optional bestiality and devious stuffs Optional picking of drunk and sleep animations from FunnyBiz Other optional integration: SlaveTats, SkoomaWhore, etc The great suggestions from this thread YOUR suggestions, please comment below. Thanks for everyone’s suggestions so far, please do keep them coming by replying below.
    Translations:
    Spanish by Gothuska

    47,438 downloads

    Updated

  16. SL Kidnapped Redux

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
     
    Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
     
    Click on "Follow this file" above to keep up-to-date with the latest releases.
     
    Features
    Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
    Requirement
    SexLab Framework – that’s all you need. It will remain the only hard dependency
     

    To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes.
     
    Optional But Highly Recommended
    Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues
    SexLab Defeat – tested thoroughly with SLKR, with it:
    PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
    Optional Integrations
    More Nasty Critters: enable 12 additional creature kidnapper types in SLKR.
    Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage.
    Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
    SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex.
     

    Translations (might not be the latest versions)
    Spanish (by Gothuska)
    Chinese (by sexhaizai)
    From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.

    181,503 downloads

    Updated

  17. Puppet Master traducido al ESPAÑOL

    Descripción
    Hola a todos, como esta en el titulo es una traducción de este útil mod que le permite controlar a cualquier animal o humano y hacer que hagan su voluntad. También le permite orinar, defecar, masturbarse, participar en necrofilia y esclavitud.
     
    Para mas información acerca de todas las características del mod vaya al post del creador original:
    Puppet Master Original
    Gracias a h38fh2mf por este gran mod.
     
    Características
     
    -Esta es una traducción muy temprana de este mod, intente ajustarlo de la manera mas cómoda al entorno de Skyrim.
    -En lugar de "Follar" use la palabra "Cojer" ya para mi suena mejor.
    -Puede tener algunos errores, en dado caso avíseme.
    -Esto es solamente una traducción de el menu de dialogo ya que no se como traducir el menu MCM
     
    Instalación
     
    Solo instale después del mod original y reemplace.
     
     
    Requisitos
     
    Puppet Master v1.7: https://www.loverslab.com/files/file/463-puppet-master/
    SexLab: http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v124-updated-1020/
    Zaz Animation Pack: http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/
    SKSE: http://skse.silverlock.org/
    SkyUI: http://skyrim.nexusmods.com/mods/3863/?
     
    Otras Traducciones
     
    Sorlis Balarn's Treasure en Español
     
    Créditos
     
    h38fh2mf Creado original de este mod 
    Ashal y cualquier otra persona que trabajó en SexLab.
    ZaZ Chris y Xaz por su paquete de animación.
    jonx0r para recursos relacionados con la defecación (modelos, texturas, sonidos).
     

    303 downloads

    Updated

  18. The Slaver's Spellbook

    Seeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect.
    --Korneum The Objectionable.
     
    This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here.
    There are also some tattoos and there may be misc other stuff as time goes on
    Documentation
     
    I set up a blog entry with the documentation. t's easier to maintain that way.
     
    Installation
    Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way.
    Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this.
    slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously.
    slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are.
    pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative.
    slhp_display_names gives pregnant slaves their assigned names on the pregnancy list.
    Other Mods
    These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player.
    I'll just leave these here.
     
     
     
     
     
    Notes
    These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it.
    Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure).
    If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer.
    I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code.
    (I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see)
    Submitter
    DocClox
    Submitted
    02/27/2019
    Category
    Misc Sex
    Requires
    SexLab, SexLab Aroused
    Special Edition Compatible
    No







    25,606 downloads

    Updated

  19. Estrus Trapped Eggs

    Tentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground.
     
    Overview
    This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun.
     
    Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted.
     
    Compatibility
    This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls.
     
    This mod supports Devious Devices chastity belts, but it does not require DDI.
     
    This mod does require Estrus Chaurus+

    18,732 downloads

    Submitted

  20. Sexlab Mass MatchMaker

    Description
     
    This mod adds the magic to start Mindless Sex like SexLab MatchMaker.
    The upper limit of the number of people impacted is larger than MatchMaker.
    Please note there is a possibility to cause CTD when enchant on the number of too many.
     
    Usage
     
    Cast the spell similar to the MatchMaker.
    Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
    Installation
    Put MassMatchMaker.esp and MassMatchMaker.bsa in /Skyrim/Data/
    Credits
    Ashal for SexLabFramework

    140,183 downloads

    Updated

  21. SexLab Pheromones

    Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
    How did this happen?
    In some cases, wild animals marked their territory on what later became unwashed ingredients to potions. 
    In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
    And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
    In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
     
    This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
     
    This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
     
    There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
     
     
    After updates clean saves are recommended!
     
    How Stuff Works:
    General:
     
    Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies.  Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls  

    Creatures:
    Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.  

    NPCs:
    NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.  
    Installation:
    The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.  
    Credits:
    Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community  
    Requirements:
    Dawnguard
    HearthFires
    Dragonborn
    SexLab
    SexLab Aroused
    Billyy SLAL Creature Pack
    Leito SLAL Creature Pack
    More Nasty Critters (for some of the rarer animations)
     
    Possible Creatures and where they can spawn:
     
     
     
    How Stuff Works with Pictures:
     
    Spawning Creatures:
     
     
     
    Removing Pheromones:
     
     
     
     
    Version Change History:
     
    Version 1.2.8
    Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items.  
    Version 1.2.9 November 12, 2018
    New Combat Mode available. Can be toggled on in MCM.  With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug.  
    What's New in Version 1.3.0 November 13, 2018
    Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance).  
    Clean save advised due to MCM changes.
     
     
    What's New in Version 1.3.1 November 18, 2018
    Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.  
     
    What's New in Version 1.3.2a November 19, 2018a
    Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode.  
    1.3.2a Edit:
    Small fix to Pheromones clearing procedure.
     

    151,219 downloads

    Updated

  22. SexLab Enchantress Version Française

    Requiert le mod d'origine : Oui
    Lien du mod d'origine : SexLab Enchantress
    Auteur d'origine : @Liuli
    Version mod original: 2.4
    Version traduite: 2.4 (FR 1.0)
     
     
    Ce mod est un traduction de l'excellent travail de Liuli
     
     
    SexLab Enchanteresse
     
     

    Que fait ce mod ?
     
    SexLab Enchantress modifie les sorts vanilla de l'école de magie d'illusion afin qu'ils déclenchent des scènes de sexe. Le but de ce mod est de maintenir l'équilibre du jeu vanilla sans casser le rôle d'immersion. Les sorts affecteront seulement les créatures de niveaux limités (le sort "Calme" affectera des ennemis jusqu'au niveau 9, par exemple), mais grâce à l'arbre de compétences d'illusion, vous pourrez ensorceler des ennemis plus puissants avec vos sorts (la compétence "Double illusion" combinée au sort "Calme" et d'autres compétences d'illusion affectera des créatures jusqu'au niveau 59, comme dans Skyrim normal). Les sorts affecteront toutes les bêtes et créatures soutenues par SexLab, bien que vous ayez besoin d'apprendre la capacité "Maître de l'illusion" pour affecter les morts-vivants Daedra et automates Dwemers.
     

    Quels sont les nouveaux effets des sorts ?
     
    Calme - Votre cible calmée couchera avec vous si aucune autre cible ne vous attaque. D'autres cibles calmées attendront patiemment que vous ayez fini, la durée de leurs effets "Calme" étant rafraichies en fin de chaque acte sexuel. Si l'accouplement a duré au moins 30 secondes, la durée de l'effet "Calme" doublera. Si cela a duré 60 secondes ou plus, la durée doublera à nouveau, jusqu'à 120 secondes. Le sexe ne commencera qu'avec les bêtes et les créatures à intelligence faible par défaut.* Pacification - Même chose que Calme, sauf qu'il affecte aussi les races jouables, et pourrait amener votre personnage dans une scène à trois ou un gangbang avec les cibles prises dans sa zone d'effet. Harmonie - Identique à Pacification, sauf qu'il pourrait déclencher une orgie complète, jusqu'à neuf participants impliqués. Appel aux armes - S'il est utilisé sur une cible avec laquelle vous avez eu des relations sexuelles enchantées, cette cible deviendra un compagnon enchanté temporaire pendant 10 minutes. Cela n'arrive que si vous n'avez aucun compagnon avec vous. Frénésie - Si vous voyagez avec un compagnon, les cibles de ce sort tenteront de coucher avec, peut-être de l'entraîner dans un gangbang. Peur - Renvoie les compagnons enchantés. Ils rentreront chez eux, non hostiles pendant 30 à 60 secondes. Cri d'allégeance animale - Si vous criez les trois mots d'allégeance animale, un des animaux frappés par le cri aura des relations sexuelles avec vous, et deviendra après votre compagnon bestial temporaire. La durée dépend de la durée du rapport sexuel, avec un maximum de 4 minutes pour 60 secondes de sexe. Ne vous accorde que l'animal comme un compagnon temporaire si aucun autre animal ne vous suit.  Capacité raciale "Manipulation d'animal" - Les Elfes des bois utilisent "Manipulation d'animal" pour ensorceler une créature de la même manière que "allégeance animale". Seulement disponible une fois par jour, comme dans Skyrim vanilla, bien sûr. Il vous accordera seulement l'animal comme compagnon temporaire si aucun autre animal ne vous suit.  

    Qu'obtiens-je après la relation sexuelle ?
     
    Si vous avez eu, pendant plus de 30 secondes, des relations sexuelles avec des créatures ensorcelées cela vous donnera un effet actif spécial "Réconfort". Le bonus de pourcentage de compétence n'est pas cumulable avec les autres, ou avec ceux de Skyrim vanilla (Repos). Les effets actifs sont:
     
    Réconfort de zoophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance aux maladies de 10%. Réconfort d'insectophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance au poison de 10%. Réconfort de monstrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente l'endurance de 10 points. Réconfort de nécrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance à la glace de 5%. Faveur de Sanguine - La vitesse d'amélioration de toutes les compétences augmente de 15% pendant 8 heures. Déclenché en prenant part à une orgie de 9 personnes avec le sort Harmonie.  

    Pourquoi les sorts ont-ils des limites de niveaux ?
     
    L'objectif de @Liuli avec le mod est de pimenter l'arbre d'illusion vanilla, mais en gardant Skyrim encore jouable. Cela signifie plus de défis dans les niveaux inférieurs, des capacités plus puissantes plus tard. Elle a fait très attention à ne pas donner plus de puissance aux sorts qu'ils en ont de base dans Skyrim vanilla. Appel aux armes et Harmonie sont des puits de mana très coûteux qui nécessitent de débloquer des compétences d'illusion pour que leurs effets soient beaucoup plus forts. Au moment où un joueur peut utiliser Appel aux armes ou utiliser le troisième mot du cri d'allégeance animale, ensorceler une cible en tant que compagnon ne sera pas plus difficile que de voyager avec un compagnon de votre choix. La seule compétence qui devient beaucoup plus puissante est la compétence "Manipulation d'animal" des Elfes de Bois, mais elle n'est utilisable qu'une fois par jour et n'est pas aussi puissante que les capacités raciales des Orques et des Argoniens.
     

    Comment est-ce que j'installe ce mod ?
     
    Vous pouvez utiliser Mod Organizer ou Nexus Mod Manager. Si vous possédez déjà la version originale de ce mod, remplacez l'ESP et le fichier .BSA par cette version traduite.
     

    Comment puis-je désinstaller ce mod ou faire une mise à niveau à partir d'une ancienne version ?
     
    Assurez-vous que vous n'avez aucun effet actif restant du mod dans le menu "effets actifs" (Réconfort de zoophile, etc.) et qu'il n'y a aucun PNJ sous l'effet des sorts de SL Enchantress. En cas de doute, attendez 8 heures de jeu. Sauvegardez votre jeu. Si vous souhaitez désinstaller le mod, ouvrez MCM, cochez "Désinstaller SexLab Enchantress", fermez MCM, sauvegardez, quittez le jeu et supprimez ou désélectionner SexLab Enchantress.esp (ou le fichier complet).
     

    Problèmes connus:
     
    L'animation trio "Arrok Devil's Threeway" est buguée dans SexLab Framework, elle agira bizarrement mais seulement pour la première fois qu'elle joue. Pour certains mods, cela signifie que la première fois que cette animation est jouée, votre personnage sera projeté vers le ciel, puis téléporté vers la scène de sexe. Pour SL Enchantress, cela signifie que les PNJ seront jetés au ciel.
     
    Il y a deux façons de gérer cela: La première est de désactiver l'animation "Arrok Devil's Threeway". La seconde est d'activer "Arrok Devil's Threeway" avec un mod SexLab différent comme SexLab Matchmaker... Après la première fois que l'animation joue, cela fonctionnera bien avec SL Enchantress. Le problème semble provenir de la première installation de cette animation spécifique.
     

    Conflits possibles:
     
    Le mod "SexLab Stop Combat" semble briser la plupart des sorts de SL Enchantress.
    Le mod "Automatics Variants" peut empêcher les sorts de SL Enchantress de fonctionner sur certaines des créatures qu'il remplace.

    La version 2.4 est compatible avec la plupart des autres mods de sorts. Il peut ou non être compatible avec SkyRe (Skyrim Redone), @Liuli reçoit des rapports contradictoires à ce sujet, utilisez SL Enchantress avec SkyRe à vos risques et périls.
    Il pourrait également entrer en conflit avec les mods de Cri qui modifient le Cri d'allégeance animale. Si vous en utilisez un et connaissez le troisième mot d'allégeance animale, ouvrez le MCM et choisissez l'option "Désactiver cri d'allégeance animale" pour éviter tout problème.
     
     
    Mod requis:
     
    SexLab 1.59c ou ultérieur (et ses prérequis)
     
     
    Remerciements:
     
    Liuli pour ce mod et son autorisation de partage de ma traduction.
     
     
     
    Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
     
    S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
     
    Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
     
    Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
     
    N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
     
    Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
     
     
    *(peut être basculé dans le MCM. Seules les créatures sont supportées par défaut car il y a suffisamment de bons mods pour avoir des rapports sexuels avec des races jouables comme SexLab Romance et Radiant prostitution. Les sorts avec "zone d'effet" ne donnent au mod qu'une sensation plus "chaos magique").

    456 downloads

    Submitted

  23. SL Kidnapped Redux Español.rar

    Traducción de MOD SexLab Kidnapped Redux al Español
    Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
     
    Descripción de autor:
     
    Ser emboscado y secuestrado por humanos o criaturas con tus seguidores, cónyuge o amigos. Entonces o te obligan a mirar o te violan hasta la perversión. Un amigo puede intentar salvarte. Escapar o vengarte. O asumir una misión de rescate para salvar a una damisela en peligro (o a Nazeem).
     
    Apto para todos los personajes: heterosexuales femeninos, heterosexuales masculinos, lesbianas, futa, gays o bisexuales.
     
    Características:
     
    Emboscado por ciertas facciones o criaturas - evita que te golpeen durante cinco segundos (¡corre, cariño, corre!) para esquivar la emboscada o ser tomado como rehén. Número ilimitado de escenarios de secuestro basados en la ubicación actual, capaz de aprovechar incluso el contenido modificado en tu juego. Orgías masivas de hasta 20 agresores y de 1 a 4 víctimas Ampliación de la misiones de rescate, con el hechizo opcional Invisibilidad del Fisgón. Comportamiento del espectador con vítores, risas, aplausos y comentarios despectivos. Mecánicas de perversión y agotamiento Venganza contra tus captores matándolos allí mismo, o escápate/qué te dejen y regresa, negocia (a través del Gremio de Ladrones) o trabaja con los Compañeros para perseguirlos. Más de 150 líneas de diálogo gracias a las contribuciones de Karma199696, Vauria, sophiextime y otros.  Contribuye con la tuya aquí. 84 opciones de menu MCM para personalizar a tu gusto. El robo de inventario obedece a la configuración sin despojos de SexLab Eventos de MOD para que los autores de MODs puedan integrarlos fácilmente en SexLab Kidnapped Redux. Optimizado para un mejor rendimiento. Alta compatibilidad ya que no se cambiaron los registros de vainilla.  
    Requerimientos:
     
    SexLab Framework – es todo lo que necesitas. Seguirá siendo la única dependencia fuerte.
     
    Para optimizar el rendimiento, desmarca los ajustes de raza/género, desactiva las estadísticas de Teletransporte y las estadísticas de los NPCs en la página 2 del MCM de SexLab y desmarca la función Depuración en la última página del MCM de SexLab. Además, instala Crash Fixes.
     
    Opcional pero altamente recomendado:   
     
    Fuz Ro D-oh - te da suficiente tiempo para leer los diálogos NPC-NPC
    SexLab Defeat – probado a fondo con SexLab Kidnapped Redux, con él:
     
    El jugador y sus seguidores son violados si esquiva la emboscada pero pierde el combate posterior. El salvador es violado si él/ella fracasa (verifica los ajustes de Defeat' NPC-NPC) El jugador y sus seguidores vuelven a ser violados si intentan defenderse bajo el mando de un enemigo con el que pierden. El jugador y sus seguidores son violados si son derrotados durante la misión de rescate. Puedes vengarte de tus secuestradores, aparte de matarlos..  
    Integraciones opcionales
     
    More Nasty Critters: Habilita 12 tipos adicionales de captores  criaturas en SexLab Kidnapped Redux.
    Devious Devices (Assets e Integration – no te olvides de hacer la construcción por lotes en Bodyslide): se ponen piezas aleatorias de Devious Devices en las víctimas como rehenes.
    Simple Slavery (y a su vez, muchos mods de esclavitud): resultado potencial después del agotamiento, oportunidad establecida en el MCM.
    SexLab Eager NPCs: Cualquiera que hayas rescatado se convertirá en tu amante y estará disponible para el sexo.
     
    Créditos:
     
    Bethesda Creador de Skyrim
    Loverslab Por el espacio y el aporte a la comunidad Modder
    vinfamy Autor del MOD Original
     
     
     

    859 downloads

    Updated

  24. SexLab Aroused Creatures (2016-01-20)

    Allow friendly creatures to take advantage of your character and NPCs.
     

    Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience.
     
    Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly.
     
    Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor.
     
    v04.0 Beta 04
    This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details.
     
    The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later.
     
    See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version.
     
    Requirements
    SexLab 1.59c+
    SexLab Aroused or SexLab Aroused Redux
     
    Recommended
    More Nasty Critters (adds aroused creature models)
    SexLab More Creatures (adds more friendly creatures to the world)
     
    Install
    Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM.
     
    How to Use
    After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level.
     
    With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs.
     
    Uninstall
    Use your mod manager of choice or manually delete any of the following (not all will be present):
    Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc
    It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour.
     

    Upgrade
    It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version.
     
    Known Bugs
    In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution.
     
    Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear.
     
    There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered.
     
    With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening.
     
    For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change.
     
    The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim.
     
    Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit.
     
    Change Log
     
     

    Version Issues
    If you are using, or are planning on trying earlier versions these are things to take into account:
     
     

    License
    All contained code and assets:
    Creative Commons Attribution Share-Alike GPLv3
    Pick one or both.
     

    FAQ
     
     
    Thank You
    Ashal for the SexLab Framework.
    redneck2x for the SexLab Arousal Framework.
    Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions.
    Everyone who has helped by reporting issues and testing development versions.

    323,024 downloads

    Updated

  25. K2 WORKING GIRLS FOR SEXLAB V0.5

    For now, this adds:
    Two hooker spawn points to Windhelm
    Tekla in Falkreath now hooks
    New NPC Aurelia the ‘flower girl’ in Solitude
    Abelone in Dawnstar now hooks
    New NPC Yasmine in Whiterun
     
    This was an on-going project. Complaints about the mod and technical support should be posted here. Suggestions, ideas, and your wish lists need to go in the discussion thread HERE.
     
    Note from Game Goblin: I originally took over this mod from Kendo2 with his full support and blessings. Sadly I can not continue any updates on this mod as other multimedia projects have eaten up nearly all of my time. If you wish to take this mod to the next level, Send me a PM and we can discuss the details.
     
    WINDHELM
     
    FALKREATH
     
     
    SOLITUDE
     
    DAWNSTAR
     
    WHITERUN
     
     
    Disclaimer:
    Mostly, the hookers are NOT hawt. They are gutter sluts, dope whores or regular girls.  There is no intention of adding player prostitution to the mod, other mods are available for that.
     
    Permissions:
    Ashal's code and the technical aspects of this mod that were not created by the author or current host, they are his intellectual property and subject to his terms of use for Sexlab. Everything else belongs to Game Goblin with full endorsement from Kendo2, so hands off. If you want to help with mod, private message me, and we can talk.
     
    Versions:

    11,102 downloads

    Updated


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