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SexLab mods that primarily deal with sex started through dialog

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  1. Sanguine Debauchery enhanced: SD+ (January 2022)

    Obedience is freedom.
     
    Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen.
     
    SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you!
     
    BACKGROUND STORY
     
    Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun.
     
    For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see :
    the online PDF Manual the FAQ page  
    INSTALLATION
     
    As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources.
    YOU NEED TO INSTALL BOTH.
     
    Remember to make copies of your save game BEFORE you install and enable this mod.
     
    SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work.
     
    Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest.
     
    REQUIREMENTS
     
    SexLab V1.62+ and its requirements:
    SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.)  
    Zaz animation pack V7.0 or later

       
    Devious Devices 5.1 or later.
    Both Devious Devices Integration ,  Devious Devices Assets and Devious Devices Expansions Zaz animation pack V7.0 or later SexLab Aroused (original or Redux)  

    SexLab Dialogues - required to interact with your master during enslavement.
     
    ----
    Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery.
     
    SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks.
     
    SexLab Hormones if you want better support changes to physical appearance (shaved hair especially)
     
    A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+)
    A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects)
    Fuz Ro D'oh - for silent dialogues
     
    Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder
     
    RECOMMENDED
     
    Mods using SD+ events:
     
    Immerslave - by Arbiter
    Simple Slavery - by Jfraser
    Deviously enslaved - by Chase Roxand
     
    These mods are not required but I am using some of them to test SD+ and improve the whole experience.
     
    Death Alternative Capture - by BralorMarr
    SexLab Defeat - by Goubo
     
    Slavegirls - by Hydragorgon
    SexLab Skooma Whore - Guffel
    Bathing in Skyrim - mzin_
     
    CUSTOMIZATION
     
    Custom slave outfit
    You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you.
     
    Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/?
     
    Compatibility with Frostfall 3.0
    The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page.
     
    SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+:
     
    - add more races from the DLC mods as creature masters
    - allow customization of slavery items between metal, leather and items from ZAP
     
    There are a few changes and notes:
     
     
     
     
    UPGRADING THE FILES
     
    After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM).
     
    Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over.
     
    If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way).
     
    Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game).
     
    Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games.
     
    KNOWN ISSUES
     
    See a full list of known issues here:

    - All known issues: https://github.com/SkyrimLL/SDPlus/issues
    - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug
     
    Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only.
     
    The Voice pack files cannot be opened directly.  Because the file is too large for LL, I had to split it into multiple parts.
    You will need to install 7zip and follow these instructions to patch them together into a 7z file you can then extract to your Skyrim folder: 
    https://sourceforge.net/p/sevenzip/discussion/45797/thread/8cc5b690/ 
     
    COMPATIBILITY
     
    - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility
     
    INCOMPATIBILITIES
     
    Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction.
     
    Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events.
     
    SD Patches from Inte is NOT compatible with this version of SD+.
    It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+.
     
    Full change log
     
    API (for modders)
     
     
    ACKNOWLEDGEMENTS

    Sanguine's Debauchery was originally developed by @jbezorg
    Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread).
     
    Death Alternative - Your Money or Your Life developed by BralorMarr
     
    From the original SD page:
    Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ
     
    Animations Licensed From Mini Lovers 0.2.3
    MiniLovers0.2.3 license.pdf - The original untranslated version of this license.
     
    Dance Animations - Dance Modder Resource by Umpa
    German version (2.0) - Verodor
    Manual and FAQ - GrayElephant
    Dialogues - skoalbite and Content Consumer
    SlaveTats racial overrides - groovus, crudo, corintio, eric23123
    Falmer bindings - from Falmer Bikini Armor
    Moonshadow garden trees - from Hoddminir Plants and Trees
    Crawling animations - from Crawl on four animations
    New creatures courtesy of Rotten Maidens and Crystal Golems by the fantastic MihailMods
     
    If you want to contribute, help is needed in:
     
    - testing issues in the list and reporting new issues
    - updating the wiki to the new version (including screenshots)
    - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus).

    1,427,680 downloads

    Updated

  2. SexLab Dialogues (January 2022)

    SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith.
     
    Requirements / Installation
     
    SexLab Dialogues requires:
     
    - SexLab (1.62+)
    - SexLab Aroused Redux
    - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
     
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
     
    Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
     
    Full Change Log

    536,605 downloads

    Updated

  3. SexLab Confabulation (September 16, 2020)

    Confabulation [kuh n-fab-yuh-ley-shuh n]
    noun
         1  the act of confabulating; conversation; discussion.
     
     
    Introduction
    This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them.
     
     
    Note
    This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options.
     
    This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex.
     
     
    MCM
    This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside.
     
     
    Current Content
    See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below.
     
    *New* Followers
    Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower.  
    Skooma
    Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD)  
    Dark Brotherhood
    Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family  
    Thieves Guild
    Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented.  
    Companions (As a member)
    It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela.  
    Companions (Non-member)
    It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex.  
    Daedric Quests
    See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe  
    Dogs
    Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable.  
    Horses
    Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master.  Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators.  
    Misc Quests
    "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on.  
     
    Future Content
    I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods.
     
    I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue.
     
     
    Updating
    You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out.
     
    Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that:
    You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running.  
     
    Requirements
    Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh  
    This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc.
     
    For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file.
     
     
    Compatibility
    SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict.  
     
    FAQ
    Q: Sex didn't play.
    A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly.
     
    Q: I'm not being forcegreeted.
    A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them.
     
    Q: The Whiterun stablemaster has no dialogue for a job.
    A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias.
     
    Q: Can you do X?
    A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content.
     
     
    Permissions
    Do not repost or reupload this mod without my permission.
    You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere.
    Do not include this mod or it's code in any paid or paywall locked content.
    You may use the included code as long as credit is given and source files are provided.
     
    If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like.
     
    You can support me if you want here.
     
     
    Credits
    KS Hairdos by Kalilies
    Lamae's Gaze by Pandorable
    Sexlab by Ashal
     
     
    Changelog
    V1.7.4 Hotfix
    Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4
    Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3
    Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2
    Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1
    Fixed missing dialogue condition on 2nd Maven quest. V1.7.0
    Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code.

    506,239 downloads

    Updated

  4. SexLab Romance Including Source - Updated 19th Aug 2014

    SexLab Romance is a new mod for use with the SexLab framework that allows the player to initiate sex via dialogue rather than spells.
     
    Romance is not just another "want sex, get sex" type mod, instead the mod works with a huge range of factors to determine your likelihood of success for a given NPC. Not all NPC's are the same, indeed if you are starting a new game you may well find that more often than not your attempts at romance are doomed to fail, win over an NPC enough times and they may even be willing to follow you though (Obviously if you romance an important NPC enough and recruit them as a follower then you run the risk of breaking quests, use at your own risk!).
     
    Because you are romancing NPC's rather than just demanding sex, romance attempts can help increase your speechcraft skill. NPC's within the game are not robots though, you can't just proposition them for sex constantly, after you do proposition an NPC that NPC will be 'off limits' for a short while.
     
    If you are shy then you can lead your romantic target to somewhere a little quieter, you can even pick up another friend on the way for some threesome action if you want.
     
    If you do find it too hard to romance anyone (or too easy for that matter) then there is an MCM menu for the mod where you can adjust the difficulty, turn off sexual preferences and any racial adjustments to help boost your sex life in Skyrim.
     
     
     
    Change Log
    18/08/2014:
    Changed tags for Lesbian and Threeway sex to ensure more scenes are used
    11/05/2014:
    Added a toggle into MCM so that Romance uses SexLab's Sexuality for NPC's rather than it's own. This should help keep integrity with other sex mods. By default this is set to True.
    Removed Romance Fix.
    10/05/2014:
    Added Romance Fix download. DO NOT USE UNLESS INSTRUCTED TO
    27/04/2014:
    Added functions to initiate boobjobs, handjobs, footjobs and also FF specific sex
    Added toggles into MCM to control what NPC sex the dialogue displays for.
    14/04/2014:
    Made slight change to hopefully make the mod useful with more characters. Basically changed the IsPlayerRace check to haskeyword=actortypenpc
    Also merged source code for scripts into the one download.
    26/12/2013:
    Source Code made available for anyone to use/modify
    12/05/2013:
    Fixed potential bug that could affect spouses
    Fixed that ability to talk to none playable races
    Added checkbox in menu to turn off cooldown if romance attempt was successful
    Moved files to Lovers Lab
    Corrected some minor dialogue errors
     
    Additional Info
     
    Factors that affect your chances of success
     
    While I don't intend to list everything that has an impact on your chance of success or failure, I will list some of the main ones:
    Speechcraft Skill
    Your Level
    Race
    Quests Completed
    NPC's Social Standing
    NPC's Sexual Orientation
    NPC's Relationship With You
    In addition, NPC's are dynamic between games, so you may find that in one game a particular NPC is easy, yet in another they are incredibly hard to win over.
     
    Future Plans
     
    Note: Development of this version of SexLab Romance has ceased, after being away for so long and seeing the advancements in SexLab, including some excellent new mods, a complete redesign of this mod is in order, possibly with a complete rewrite from the ground up. Because of this I have uploaded the source code for the scripts so that anyone who wishes to make changes or use anything within this mod for there own purposes is free to do so while I look at the possibility of creating a whole new RPG based romance mod.
     
    Future versions of this mod will include the following:
    NPC's approaching and propositioning you for sex
    An option to offer money or gifts for sex / Intimidate for sex (leading to rape if you let it) if an NPC turns you down, offering money for sex could cause offence however, and if an intimidation attempt leads all the way to rape you will definitely not be popular!!!!
    Possible integration with this blushing mod assuming there are no complications
    Options to romance your target in advance of propositioning them for sex, in an attempt to soften them up.

    499,973 downloads

    Updated

  5. SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5

    Requirements
    The latest Official Skyrim Patch (v1.9.32.0)
    Fores New Idles in Skyrim - FNIS
    SexLab Framework
    SexLab Aroused or SexLab Aroused Redux
    Fuz Ro D-oh
    SkyUI's MCM Menu
    Brawl Bugs Patch (highly recommended as of v1.8)
    Updating or Installing?
    Refer to the Updating section below. Don't just update willy-nilly. Some versions might suit your taste better than others. I have now removed most of the previous versions to hopefully help the site run smoother. If you would like a certain version, please contact me via private message. Also, as a general rule, don't update when you are in the middle of a sex/dance animations. Make sure that the scripts have had ample time to clean themselves up.
     
    Announcement
    The main package files have been relocated off-site. After clicking the Download button, select one of the Mirror links to be taken to the download location. The German translation files are still available for downloading directly off of the LoversLab. Update packages will also be available here as well.
     
    Brief Description
    This is a rather simple mod that adds dialogue options to initiate prostitution of the player character or followers and NPCs. Other prostitution mods found in LL render prostitution of a female player character redundant, so this feature may be disabled through the MCM menu; prostitution of male player characters are always enabled. Regardless of sex, the player character can still prostitute male/female followers and NPCs. The key feature of this mod is control over the prostitution of followers and NPCs.
     
    Full Description


    Translation
    RockMic has kindly provided an Italian translation here: http://www.loverslab.com/files/file/208-italian-translations/
    goldennboy has kindly provided a German translation here: http://www.loverslab.com/files/file/618-german-translation-for-sexlab-tdf-aggressive-prostitution-v1815/
    Verodor has kindly provided an updated German translation, available in the Download Section of this mod.
    torn has kindly provided a Russian translation here: http://yadi.sk/d/iwtk-cK3L2uCV
    floranais has kindly provided a French translation here: http://floranais.blogspot.be/
    nicolasslee has kindly provided a Chinese translation here: http://www.skycitizen.net/post/65897
    Downloading
    The main package files have been relocated off-site. After clicking the Download button, select the Mirror link to be taken to the download location. The German translation files are still available for downloading directly off of the LoversLab. Update packages will also be available here as well.
    Installation
    Place the files in the Data folder. If applicable, based on what I've got uploaded, install the latest full package first and then overwrite it with the update package. It should be fairly obvious if this is the case but if there are any questions, please don't hesitate to post in the dedicated Support Thread. If using v1.5 and up, run FNIS and add music as described below.
     
    If you are experiencing n issue with Blue Auras inexplicably appearing at certain times, be sure to also install the Blue Aura fix. Install it after installing your installation of the main mod and any translations and have the fix's .esp come after the normal .esp.
    Uninstallation
    Speak to your pimped-out followers (if applicable) and tell them that they are off the clock.
    Wait 24 hours.
    Go into the MCM menu, under "Uninstallation" and check "Uninstall", and exit the menus.
    Save after a message appears telling you to do so.
    Disable (and delete, if desired) the mod.
    Run FNIS for Users.
    Reload the save and save the game again.
    Adding music for v1.5.1 and up
    Create a folder in your install "Data/Music/SexLabTDFAggressiveProstitution/DanceMusic". Use a tool to create .XWM files from whatever .MP3 or .WAV music files you would like to play during the dancing animations. I recommend MultiXwm for this. You will need to create 5 files, as the mod will randomly choose one of the five to play during the animation. However, if you only want one song to play, the just create 5 copies of it and add it into the directory noted above. The names of the files must be DanceTrack01, DanceTrack02, DanceTrack03, DanceTrack04, and DanceTrack05. DanceTrack05 is a special track that is designed for the player that may use this file for stealth purposes. It plays only if the player is sneaking when the player tells their prostitute to dance. I personally have the Mission Impossible theme for that. It should be noted that if you don't add any music files, silence will play during the dance animation. I also highly recommend that user review the MCM menu for new additions related to this content before fiddling with it. Included is a toggle for playing the music and a debugging function should it be required. Note: if you don't want to add any music, don't toggle the option on.
     
    It has been brought to my attention by CoffeeHedake that MultiXWM may produce files with the extension ".xmv", which must be renamed to the extension ".xwm" to be functional.
     
    Music Packages Uploaded by Users (note: manual install may be required)
    azmodan22
    CoffeeHedake
    laniko
    RockMic
    waxin
     
    Dance Packages Uploaded by Users
    Deagini
     
    Adding new dance animations for v1.8.1.4 and up
    You can register up to two new animations with FNIS: "BB_CustomDanceAnim1" and "BB_CustomDanceAnim2". Refer to the FNIS modding guide, available from the FNIS mod page, for registering new animations. Then, these can be toggled on/off in the MCM with the options "Allow Custom Animation 1" and "Allow Custom Animation 2", respectively. The duration options should also be set properly.
    Updating Instructions

     

    Using Custom Races
    Generally, everything should be fine. However, some races (notably the Lunari race) require that the animations added by this mod (and likely others) be added to an additional folder. This issue is not true for most custom races, such as the Ningheim race. In the support thread, clp2011 suggests the following for users of the Lunari race (and the instructions can likely be adapted for other races as necessary). Please note that these instructions should only be used if you are sure that none of the dance animations are working for your player character:
    - Find the extra actors folder for Lunari: Data\Meshes\bhakti\actors
    - Copy the "animations" folder from this mod into the above folder and re-run FNIS
    Version History


    Bugs
    - The Dawnguard DLC's quest Chasing Echoes will not proceed properly once reaching Valerica's Study if Serana is currently one of the player's prostitutes. Serana will not open the Soul Cairn until dismissed as a prostitute. This has been fixed in v1.7.1.
    - It has recently been reported that this mod may cause Bounty Collectors and Thieves from random encounters to become essential or say unexpected dialogue added by this mod. I haven't been able to confirm the former yet, but I can confirm that the latter has happened once in my game. I cannot yet identify the cause for this. This bug has been reported to the USKP team.
    - There appear to be reports of issues with SexLab Framework v1.32+. I am currently investigating. Bugs have been fixed by Framework v1.34.
    - Due to the very ham-fisted (albeit, effective) way that "crimes" are registered against the Thieves' Guild, attempting the Brawl a member through this mod's quest (which is really just a Vanilla quest in the game) or through any mod, will cause the Reparations quest to initiate as if you have committed a crime against a guild member. This is not the case with any of the other guilds, due to the more polished methods of registering crimes.
    - Sometimes, the dialogue to ask a potential client if they would like to enjoy the company of a hired prostitute will not appear, even if the prostitute is available by all appearances. This tend to occur after the prostitute has just finished a SexLab animation. I suspect that it is due to the game being unable to quickly enough reassess the conditions of the dialogue topic. A save and reload usually fixes this issue.
     
    Thanks
    Ashal for SexLab Framework, and for help with the mod.
    Bromm83 and mainfct, whose scripts I looked at for help with this mod.
    umpa, whose dance animations are included in v1.5.
    Casualmods.net, for the dance animations included in v1.6.
    CGi for being absolutely instrumental in helping me resolve the "dollar-sign" bug for non-English Skyrim users.
    azmodan22 for beta-testing feedback.
    Kageryu, Sumpfbauer, NicoleDragoness, GECK.O, DemonKnightRaziel, and others for the various help that has been given to improve this mod.
     
    Permissions
    Feel free to do as you wish with this file. I encourage users to tweak the file to their liking and upload variations and/or improvements as desired. The animations are from Casualmod.net and umpa, so use of those assets is subject to their respective authors.
     
    Notes
    I'm sure I'm making this sound a lot more complicated than it really is, so I encourage you to give the mod a try and see how simple/intuitive it really is.
    It might also be noted by users, that though this file began with the name "TDF Aggressive Prostitution", the true content of the file no longer reflects this, so it has been renamed appropriately. On the other hand, to prevent users from accidentally activating this plugin twice, the name of the ".esp" file will remain as "SexLab TDF Aggressive Prostitution".

    461,968 downloads

    Updated

  6. [WIP] SexLabWorkingGirl version .7 (Updated December 30 , 2015)

    What this mod does:
     
    This is a simple prostitution mod that allows sex between the player/companion and other npc's. You progress by unlocking skills (currently 11) each skill you unlock gives you another animation set "Oral" for example. You also get a little more gold for each act (5-150) the more you progress. I will work on and add to this mod in my spare time and take all suggestions under consideration.
     
    Current Features:


    Requirements:
     
    Skyrim latest version
    skse latest version
    FNIS by fore latest version
    SexLab v1.60.2 by Ashal and all requirements for SexLab
    Fuz Ro D-oh by shademe version 6.0 or higher if you don't want to use this then just use the optional sound files and enable subtitles in game.
    SkyUi by SkyUi team
     
    Not required but highly recommended:
     
    Prison Overhaul by xaz This mod goes very well with the guard refusal option in this mod. I would recommend setting the Major Crime Threshold
    in Prison Overhaul to 1000 so you can get the full punishment when triggered with my mod (I'll change this to the default PO value in next update)
    The mod features guard rape in your cell,whipping, the jailer taking gold from citizens to have there way with you among other things. The perfect compliment
    to this mod.
    Installation:
     
    Just drop the data folder in the skyrim directory
    The SexLab Working Girl sound file is only needed if you don't use Fuz Ro D-oh
    In testing using the optional sound files also reduces the delay in most of the dialog
     
    Special Notes:
    Before Updating to a new version make sure you turn off Companion Whore mode in the MCM and collect from any companions
    that you used if you have not already.. Make sure PC whore mode is off as well.
    In order to use the companion whore mode in the MCM you must first talk to the companion/innserver/spouse you wish to
    pimp out then activate the whore mode toggle key. Do not deactivate companion whore mode while there having sex wait untill they finish up.
    The mod officailly supports one companion at a time but if your in a crowded enough area you can normally use more than one
    Both Random Approaches and Companion whore mode work indoors/outdoors there is a limited range so make sure if you outdoors
    to be in a semi-populated area not out in the woods. Although both modes work through load doors and fast travel I would recommend disabling it first
    except in the case of Random approaches after the client is following you your free to go where ever you like, just not while waiting for one to Approach.
    If you play a straight male PC I would recommend turning off the Gay/female PC dialog option in the MCM and activating the Straight male PC dialog.
    If you refuse to service a guard you will be arrested I currently have no additional content after being arrested so you need a mod like Prison Overhaul
    to enjoy it further also once arrested random approaches are automatically stopped so you will have to turn it on,off and on again
    to get it working after your arrested.
     
    MCM Options/Dialog added by this mod:
     
     
     
     
    Updating from previous versions:


    Uninstalling:


    Translations:
     
    Italian translation by RocMic
    German Translation by zaira
    German Translation by Blindmankind version 6.7 (can be found in the Download section)
    Russian Translation by Torn
    Russian Translation by Huili for version .6.4 (can be found in the DownLoad section in previous versions)
     
    Known Issues:


    Future Plans:

     
     
    Updates:

     
     
    Credits:
     
    Ashal: For making a great framework to use and offering excellent support with any questions I had
    Fotogen: Special thanks for helping me with the 3-way problem
    Skse: For making the ck function like it should have to begin with
    Fore: For making it possible to use animations in skyrim
    Modders: For making the meshes,textures,items and all the other things we take for granted to make the game more enjoyable
    Lovers Lab: For giving me a place to put this
    Lovers Lab community: for trying out the mod, reporting bugs, and all the idea's which may be used at somepoint
    RocMic: For providing an Italian Translation
    zaira: For providing a German Translation
    Blindmankind: For providing a German Translation
    Huili: For providing the Russian Translation
    Torn: For providing a Russian Translation

    282,972 downloads

    Updated

  7. Sexy Bandit Captives © [WIP]

    Yes, it's really back.
    v0.98g adds Player suggested destinations for released Captives back as an option (Whiterun only for now), adds more voicing, and cumulatively combines the several patches to v0.98f.  May resolve the detection issue for PAHE, EFF, and SoS experienced by some users.
     
    Support Thread here:  
    Legal notice:
     

    Concept:
     
    "SBC is an immersion mod.  Bandits do bandit-ing which involves kidnapping.  That is the premise.  Everything else was added to be a part of that immersive experience.  SBC is not designed as, nor was it ever, a simple sex mod." - @Corsayr
     
    Moreover, SBC is about agency.  Human beings act with intention and are goal oriented.  They also have differing amounts of abilities and resources resulting in some having greater agency (power) than others. Finally, human beings use their intellect to guide their actions and predict the consequences of their actions.  SBC explores the decisions of agency; those who have it and how they respond to those who do not.

    SBC is now quest based and the mod and quests are built around a (still developing) storyline.  @EinarrTheRed graciously devoted his significant talent to building seven unique new bandit camps, included in SBC, with more to follow.
     
    Read the FAQ before posting questions.  Refer to the sections below for requirements and starting instructions.
    FAQ:
     
    Dependencies (aside from Skyrim.esm and Update.esm, obviously):
    SexLab (Hard Dependency) - by Ashal (Provides animation framework) SexLabAroused Redux (Hard Dependency) - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") KSHAIRDOS - Renewel (Soft Dependency) - by Kalilies and Stealthic (SBC will run without this, but the captives will all be bald.  Need not be checked in, just the files in place.) . . . and the other subordinate mods required by the above.  
    Installation Instructions:
     
    How to start:

    Optional / Recommended Mods (more coming soon):
     

    Reported Unresolved Mod Conflicts:
     
    Credits:
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    215,733 downloads

    Updated

  8. Spouses Enhanced

    Now with Marriable Serana support!


    Author TheDudeGuy (TDG)
     
     
     
     
     
     

    NOW REQUIRES SEXLAB 1.38B OR NEWER! PLEASE REMEMBER TO UPGRADE!
    See Update Procedure below!


     
     
     
     
     

    ==-------------------------------==
    Description
    ==-------------------------------==


    Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
     
    This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
     
    Core features:
    You can approach your spouse.

    Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.

    Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.

    You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.

    Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.


    ==-------------------------------==
    Requirements
    ==-------------------------------==


    SPOUSES ENHANCED:

    Latest Skyrim.
    Latest SKSE.
    Latest SkyUI.
    SexLab Framework 1.38b or newer.
    Hearthfire is optional and is supported but not required.

    SPOUSES ENHANCED + SPOUSES ENHANCED SERANA:
    Latest Skyrim.
    Latest SKSE.
    Latest SkyUI.
    SexLab Framework 1.38b or newer.
    Marriable Serana (http://www.nexusmods.com/skyrim/mods/28685)
    Serana Shared Dialogue (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
    Hearthfire is optional and is supported but not required.


    ==-------------------------------==
    Upgrade Procedure
    ==-------------------------------==


    For upgrading from any previous version to 1.4!
     
    There were some changes made that will require that you follow the following update procedure if you have 1.0 installed already. Please follow these instructions carefully.
    First, load your game. Unload EVERYTHING from your spouse's Outfit Drawers; otherwise they will be LOST.
    Next, save.
    Next, uncheck SpousesEnhanced.esp from your load order.
    Load your game.
    Open the console (~). Type "ClearInvalidRegistrations". <----- MAKE SURE TO DO THIS!
    Save your game and exit.
    Uninstall Spouses Enhanced (old version).
    Download and install Spouses Enhanced 1.4.
    Fire it up.


    ==-----------------------------------------==
    Serana Support Installation Instructions
    ==-----------------------------------------==


    You must READ CAREFULLY and FOLLOW INSTRUCTIONS in order to get Serana support working correctly.
     
    1) First, make sure SexLab is updated to 1.38b or newer.
     
    2) Next, install Marriable Serana (http://www.nexusmods.com/skyrim/mods/28685)
     
    3) Next, install Serana Shared Dialogue (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
     
    4) Next, download and install Spouses Enhanced 1.4. Follow all upgrade instructions if you are upgrading.
     
    5) Next, download and install Spouses Enhanced Serana 1.4. Yes, YOU MUST INSTALL / ENABLE BOTH, NOT JUST ONE!!
     
    6) Your load order MUST be in this order for this to work correctly (it's OK if other mods are in between them, you just need THIS order, use a mod manager!!):
     
    Skyrim.esm
    Update.esm
    Dawnguard.esm
    (Optional) Hearthfires.esm
    SexLab.esm
    SharedSeranaDialogue.esm
    Marriable Serana.esp
    (Optional) Marriable Serana HF.esp
    SpousesEnhanced.esp
    SpousesEnhanced_Serana.esp
     
    After everything is installed and your load order looks like the above, after you and Serana are married, you should get the "My love..." dialogue option and can use the rest of the mod like normal.
     
     
     
     
     
     
     

    ==-------------------------------==
    Dialogue
    ==-------------------------------==


    Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
     
    From here, you can:
    Kiss them (anywhere)
    Cuddle (when asked to go to a bed)
    Let them know you want them (access sex acts) (Requires Affection Level depending on act)
    Access their Wardrobe (requires Affection Level 1)
    Ask them to put on something specific from their wardrobe (requires Affection Level 2)


    ==-------------------------------==
    Affection
    ==-------------------------------==


    Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
    Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only.
    Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell.
    Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit.
    Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell.
    Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.


    ==-------------------------------==
    Master Bed
    ==-------------------------------==


    Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
     
    Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
     
    You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
     
    If Hearthfire is installed, it will attempt to use the best bed available.
     
    If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
     
    While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
     
     
     
     
     
     
     

    ==-------------------------------==
    Outfit Wardrobe
    ==-------------------------------==


    The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
     
    When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
     
    At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
     
     
     
     
     
     
     

    ==-------------------------------==
    Spells
    ==-------------------------------==


    Adds the following spells:
     
    Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
    Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
    Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
     
    You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
     
     
     
     
     
     
     

    ==-------------------------------==
    Entry Events
    ==-------------------------------==


    Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events (with more planned in the future). Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
     
    If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
     
     
    The following is a list of all Entry Events.
     
     
     
     
     
     
     
     
     
     

    ==-------------------------------==
    Other Options And Features
    ==-------------------------------==


    "Enable Wake-Up Animation" plays a short cuddling / kissing animation once every 24 hours when you wake up in the same place as your spouse and master bed. Thanks to everyone in the forum thread for this idea.
     
    "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
     
     
     
     
     
     
     

    ==-------------------------------==
    Troubleshooting
    ==-------------------------------==


    v1.3: If "My love..." does not appear for Serana, you need to make sure you followed instructions up above. If you did, it will work. If you didn't, it will not. That simple. Or, there is a conflict.
     
    If Serana won't marry you / doesn't stay in the right house / walks away / etc, that's not my fault. The issue is probably with Marriable Serana. Make sure to select "We need to talk" followed by "Check yourself" when changing houses and the like to set her AI straight.
     
    If you installed Spouses Enhanced Serana and your game immediately crashes, you need to follow instructions next time! You are missing something!
     
    v1.1: If you attempt the new Three-Way dialogue options, and you see "[...]" in your dialogue, please make sure you followed upgrade directions! A clean save performed as noted above is necessary to prevent this. I added some dynamic dialogue text replacement that doesn't work if you do a direct upgrade. Thanks.
     
    ** If you feel like something has gone terribly wrong, please tell me about it on the forums.
    ** If you see something unexpected happen (spouse took off outfit too soon, didn't do what they were supposed to do, etc), let me know.
    ** If your game CTDs WHEN YOU ARRIVE HOME, there is a pretty good chance that you are using a skeleton or body replacer, or a set of clothing on an outfit that may be crashing your game. I have seen cases where I unequip my body equipment and the game can crash when I'm using a skeleton replacer. Try disabling your uber-awesome skeleton replacer or switch to vanilla bodies and see if it keeps happening. If so let me know.
    ** If you come home and your spouse is supposed to be wearing an outfit but they're invisible or something, make sure that the clothing you gave them even works correctly. The outfit system is only as good as what you put into it.
    ** If your spouse is only wearing part of their outfit, and also part of their normal clothing, this can happen when they transition from being outside to inside and try to change outfits while they're doing so. I added some code to help prevent this but it's not fool-proof. If you live somewhere where your spouse goes outside often you may see this happen more. Let me know if it becomes really frequent.
     
     
     
     
     
     
     

    ==-------------------------------==
    FAQ
    ==-------------------------------==


    "I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
    ** Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
     
    "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
    ** Post about it or PM me. Just understand that, unless the event has fairly wide appeal, it might not be worth the work time to do it. Still, tell me anyway.
     
    "Is this mod clean / has it been cleaned with TES5Edit?"
    Yes. There are some cell edits that are necessary. They only exist as edits because I linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
     
    "Does this mod support spouses that are also followers?"
    Yes.
     
    "Can you make a loose file version?"
    No. If you want a loose file version, either use Mod Organizer to extract the BSA or do it manually using BSAOpt. I really beg you to not do this though, since it means if you upgrade my mod you could leave a deleted script file in your system by accident and break things.
     
    "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
    ** The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
     
    "Will you add XYZ feature to the marriage system?"
    Probably not, no.
     
    "Does this mod support multi-marriage mods?"
    No, and it will not. It would be too difficult to support and would prevent Marriable Serana support. Sorry if this is something you're unhappy with.
     
    "Does this mod support Serana as a spouse / Marriable Serana?"
    Yes. See instructions.
     
    "Does this mod support custom spouses added by mods that DO NOT use the normal marriage system?"
    Not yet. Please tell me which ones you'd be interested in support for and I'll try. Just understand that not all of them will be possible.
     
    "Futa / tentacles / multi-marriage / pregnancy / lactation?"
    No. Deal with it.
     
    "There is some explicit language in some of the upper-tier Affection Level acts. I thought this was supposed to be a happy, lovey-dovey intimacy mod!"
    Well, in many ways, it is. But, couples that are very comfortable with each other and know each other's boundaries can get explicit in their sex lives without meaning anything personal by it. It's just "part of the fantasy" and is normal for most real-life couples, and as such, it is normal here.
     
     
     
     
     
     
     

    ==-------------------------------==
    Change Log
    ==-------------------------------==


    Update 1.41:
    Improved compatibility with SexLab 1.50+

     
    Update 1.4:
    Added new option: "I'd like to go on a vacation." You can currently select a vacation spot near Lake Illinalta. When you select this option, you will receive a new fast travel point on your map. It is on the north bank of Lake Illinalta. There, you and your spouse can hang out, camp, swim, and so on. (Playing the lute was an intended feature but was cut for now because it didn't work well enough.)
    Added two new outfit drawers for traveling and swimming.
    You can no longer select "Let's take this to the bedroom." when away from your house, as I decided that it didn't make much sense, especially under certain circumstances.
    Added a missing intended act to the "Relaxing" dialogue option.
    Followers should no longer proposition you when away from the home.
    Updated Serana plug-in to match new features.

    Update 1.3a:
    Removed debug text when not married.

    Update 1.3:
    Many changes to support Serana.
    Serana can be invited as a 3-way partner with unique dialogue if you are already married. Doing this does not require Marriable Serana be installed.
    If wearing a helmet that covers face, the helmet gets removed when kissing.
    Fixed some papyrus errors.

    Known Issues:
     
    Not all of the areas that Marriable Serana allows Serana to call "home" are supported yet. All of the vanilla and Hearthfire housees should be supported. Other places like Castle Volkihar, the Guild bases, etc, are not supported yet.
     
    Update 1.2:
    Now requires SexLab 1.38b or newer.
    Followers-that-are-your-Spouse support. While traveling with your spouse, you can still kiss your spouse. If you become nearby a bed, you can choose to do many of the normal actions. So, rent a room at an inn, find a bedroll, or use a bedroll from a camping mod. You will not have outfit access while your spouse is your follower. Should work with most, if not all, custom follower/spouses.
    Added new dialogue category: "I'd like to live out some of our fantasies." Allows access to two new scenarios: Thief (inspired by SexLab Submit) and Harlot. Either you or your spouse can play the thief or the harlot. Includes two new outfit drawers for roleplay. Unlocked at Affection Level 3.
    Added new dialogue category: "Let's use our bodies." This allows access to boobjob and the new footjob actions. Requires Affection 2 or higher.
    Added new dialogue topic: "Might want to clean up a bit, hon." Clears cum effects from your spouse.
    Tons and tons and tons of bug fixes and code clean-up. Focused on getting rid of a lot of Papyrus errors. Should run very clean now (if all upgrade procedures are followed). Now using a much more sophisticated system to track and manage SexLab threads.
    Added a start-up validation check for your outfit drawers. If you uninstall a mod that had clothing you had put in an outfit drawer, it will be caught at start-up and the drawer will be cleaned and emptied. You will be given anything that still remains in the drawer before cleaning. This will keep scripts error-free and makes sure that there's really something in the drawer.
    General dialogue work. Some dialogue lines were modified. Made sure each topic has a "nevermind" option to go back.
    Outfit usage and Entry Event system should both be rock-solid now. Your spouse should seek you out when they're supposed to and outfits shouldn't come off in the middle of sex. Manually selected outfits ("Why don't you put on soemthing more comfortable?") stay on for 24 hours, or until your spouse leaves the house.
    Fixed a bug where you could not disable wake-up animations. Changed so that wake-up animation plays only once every 24 hours.
    Update 1.1:
    Added checks to fix an issue where clicking on your spouse would pop up a message box instead of the actual dialogue.
    Fixed several issues with spouses not approaching you at the correct times.
    Made spouse approach much more responsive.
    Fixed several issues with setting the affection value via the MCM not having its changes immediately take effect.
    Disabling Entry Events via the MCM now actually disables Entry Events.
    Added 3-Way options to Affection Level 4.
    "Bind Master Bed" spell renamed to "Lover's Sanctuary".
    Added the "Lover's Scent" spell. Will show you where your spouse is if in range, visible through walls. Channeled Alteration spell, costs no mana. Granted automatically at Affection Level 1 or greater.
    Added the "Lover's Surrender" spell. Makes your spouse instantly amorous (triggers a random allowed Entry Event). Greater Power, can be used once per day. Granted automatically at Affection Level 3 or greater.
    The Kissing option stops the animation at Stage 3 now, preventing motorboating.
    The Cuddle option stops the animation at Stage 3 now, preventing crotch-grabbing.
    The Cuddle option should now use gender-correct positions. Let me know if you see any other gender-incorrect positions and note the act you were performing and the genders of you and your spouse.
    Oral (performed on you), and cuddling when waking up now leave the outfit (if any) equipped.
    Tweaked the distance a spouse will attempt to pursue you; they should now attempt to walk towards you anywhere in the house when trying to initiate.
    Tweaked the distance a spouse will stop when initiating something with you; they are now much closer...
    Fixed a bug where having Foreplay enabled would cause the wrong animations to play when selecting to Cuddle or Kiss.
    Added an option to the MCM to remove ALL spells added by Spouses Enhanced.

    Known Issues:
     
    * Outfit state management needs a lot of work. Your spouse will sometimes just unequip their outfit.
    * Now that I'm much more familiar with the SexLab Framework, after this update I really need to take a step back and re-work how I'm doing certain things so that they just work better.
     
     
     
     
     
     

    ==-------------------------------==
    Other Stuff
    ==-------------------------------==


    Translate the mod at your heart's content, I don't care. You don't need permission. Just overwrite the SpousesEnhanced_LANGUAGE.txt files included in the BSA for your translation, as well as whatever strings you want to change in the ESP.
     
    Thanks to Ashal for making Sex Lab Framework.
    Thanks to all of the modders that have helped me when I have asked, helped me compile my code, answered many, many questions, etc. Thank you all.
    Thanks to Bethesda for Skyrim.
     
    Future Plans
     
    * More Entry Events! Please give me suggestions!
    * Letters from your Spouse
    * Other things as requested

    159,624 downloads

    Updated

  9. Deviously Enslaved Continued [2019-11-11]

    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size

    152,925 downloads

    Updated

  10. Spouses Enhanced 1.7.3 (14-Oct-2015)

    I'm no longer working on this mod. Anyone is free to take it over and continue developing.
     
    This mod is a continuation of the original Spouses Enhanced by TheDudeGuy.
     


    ==-------------------------------==

    Description
    ==-------------------------------==

     

    Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
     
    This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
     
    Core features:
    You can approach your spouse.

    Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.

    Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.

    You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.

    Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.

     
     
     
     
     

    ==-------------------------------==

    Requirements
    ==-------------------------------==

    SexLab Framework 1.60+ (and all its requirements) Fuz Ro D-oh (only required if your spouse uses a custom voice-type)

    Additionally, if you want Serana as a spouse with voiced dialogue, you'll also need:
    Marriable Serana Serana Shared Dialogue The Serana add-on included in this mod's download section

     
     
     
     
     

    ==-------------------------------==

    Add-Ons
    ==-------------------------------==

     


    Vilja, by Loony33

     
     
     
     
     

    ==-------------------------------==

    Updating
    ==-------------------------------==

     

    Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, detailed update instructions will be included in the patch notes.
     
    Version 1.5.0 and higher are incompatible with 1.41 and lower if updating an existing savegame. The new version needs to be installed by following these steps:
    Uninstall Spouses Enhanced entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. Use Save script cleaner to open the save you've just made, and remove the orphaned script references by using the FixScriptInstances button and saving the result. (this is ESSENTIAL, otherwise the scripts will survive the reinstall and maintain their obsolete references) Install the latest version of Spouses Enhanced, load the save you've just made, and wait for SE to get registered in MCM. Your spouse will get detected automatically, but will reset their affection level. You can use the MCM settings to manually set the affection level you had previously.

     
     
     
     
     

    ==-------------------------------==

    Compatibility
    ==-------------------------------==

     

    Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game.
     
    Mods that are known to cause issues with SE:
    Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE.



    ==-------------------------------==
    Feature Details
    ==-------------------------------==

     

    --- Dialogue:
    Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
     
    From here, you can:
    Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2)

    --- Affection:
    Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
    Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.

    --- Master Bed:
    Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
     

    Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
     
    You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
     
    If Hearthfire is installed, it will attempt to use the best bed available.
     
    If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
     
    While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
     
    --- Outfit Wardrobe:
    The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
     
    When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
     
    At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
     
    --- Spells:
    Adds the following spells:
     
    Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
    Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
    Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
     
    You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
     
    --- Entry Events:
    Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
     
    If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
     
    The following is a list of all Entry Events.

     
     
    --- Other options and features:
    "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed.
     
    "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
     


    ==-------------------------------==

    FAQ
    ==-------------------------------==

     

    "I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
    Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
     
    "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
    I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though.
     
    "Is this mod clean / has it been cleaned with TES5Edit?"
    Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
     
    "Does this mod support spouses that are also followers?"
    Yes.
     
    "Can you pack the bazillion scripts in a BSA?"
    Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy.
     
    "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
    The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
     
    "Will you add XYZ feature to the marriage system?"
    No modifications will be made to the marriage system in the base game.
     
    "Does this mod support multi-marriage mods?"
    No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses.
     
    "Does this mod support Serana as a spouse / Marriable Serana?"
    Yes. See Requirements section for the additional mods you need.
     
    "I'm married to a custom follower. Will this mod work with it?"
    As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself.
    Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support.
     
    "I want to make an add-on for SE that adds voiced support for my custom spouse."
    You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation.
     


    ==-------------------------------==

    Changelog
    ==-------------------------------==

     


     

    144,232 downloads

    Updated

  11. Sexlife

    Major: YOU is removed altogether.
     
    "Enormous amount of banter precedes any coitus maximus" - Dooge
     
    Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu.
     
    The mod is NPC-NPC.
     
    Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC.
     
    Preference types (called attributes)
     
    These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make.
     
    Dominant - Behaves dominant and aggressive
    Excluded - Can not participate in sex, can not be raped, can not even be talked with.
    Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings.
    Golddigger - Thoughts orbit around wealth.
    Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things.
    Rapist - May rape when refused sex, speaks creepy stuff.
    Sizequeen - Prefers larger than average dick size on partner. Higher libido than average.
    Submissive - Pushover and a whimp.
    Victim - Can not refuse sex when approached. Distilled version of submissive.
    Prostitution - Has no moral issues about buying or selling sex.
     
    Hard dependencies
    Sexlab Framework Sexlab Aroused Link Fuz Ro D-oh

     

    Optional dependencies
    SOS DDI, DDA, DDE, DD for him

     

    Recommended
    Silent bards or similar. SLSL adds lot of dialogue that is displayed with subtitles only.

     

    Installation on a new game
    For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again.

     

    Installation on an existing game, updating
    Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes

     

    Known issues and tips
    Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors"

     

    Testimonials
     
    Click - Click - Click - Click - Click -
     
    Say nice things. Rate mod. Wow so thanksful, much grapetude, nom
     
    Credits
    iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions

     

    Actors with predefined properties (y_sengaku, iacex111, luffyboy)
     
    - All vanilla Actors have been predefined
    - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/
    - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/
    - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/
    - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/
    - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/
    - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/
    - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/
    - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/
    - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/
    - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/
    - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/
    - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/
    - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/
    - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/
    - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/
    - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/
    - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/

    132,511 downloads

    Updated

  12. TDF SexLab Aroused Rape and Aroused Sexy Idles v3.2

    Short Description
    A companion set of two simple mods making use of SexLab Aroused (Redux). Both are standalone and completely independent of the other, but can be seen as complementary in what they do. However, they share the following requirements: SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), and FNIS v6.0+, and any of their dependencies.
     
    Aroused Rape
    This mod primarily causes NPCs who are above certain Arousal thresholds to attempt to rape the player character, after a short dialogue encounter. This is done by temporarily blocking any default dialogue with a short dialogue tree from this mod to that effect.
     
    An NPC will have their dialogue temporarily replaced depending on a few factors including their Arousal, whether they are a follower, and whether the player character is naked (according to SexLab Aroused's polling). The Arousal thresholds for this occurring (i.e. normally, when NPC is a follower, or when player chracter is naked) are 80, 70, and 40. These can be customized in the Mod Configuration Menu (MCM) if SkyUI is installed. Version 3 further allows NPCs to forcegreet the player character with this dialogue. Forcegreeting can be enabled or disabled in the MCM, as well as the polling interval used to track eligible NPCs.
     
    An NPC's sex, compared to the player character's, can also be set to restrict whether or not they will attempt to rape the player character. By default, only male-male interactions are restricted, but both that and female-female interactions can be enabled or disabled using the MCM.
     
    When an NPC attempts to rape the player character, depending on which same-sex interactions are restricted, a follower may attempt to intervene to prevent the player character from being raped and instead have themselves be raped in a short dialogue scene. During this scene, the player may object to follower's offer by initiating dialogue with the follower, and remain the target of the assault.
     
    Version 3 further adds options to the dialogue tree. The aggressor can be resisted with a brawl (not available against follower aggressors), a persuasion attempt (chance based on speech skill), or an intimidation attempt. Version 3 further adds the possibility that, in addition to the primary aggressor, a second aggressor whose Arousal is above thresholds, may be added to the SexLab scene for a threesome.
     
    Aroused Sexy Idles
    Using animation assets created by Leito86, and FNIS Alternate Animations, idle animations are dynamically replaced for female characters (player character and NPCs) to reflect their Arousal states. By default, within the ranges 40 to 60, 60 to 80, and 80 to 100 Arousal (that is, thresholds at 40, 60, and 80 Arousal), female characters will have play idle animations.
     
    With version 2, an MCM is provided to allow the editing of these thresholds. Of course, the first threshold should be less than the second which should be less than the third. The MCM also allows the polling interval to be changed (that is, the time between periodic updates to assess nearby NPCs' Arousal to potentially change their idle animation) and the number of nearby NPCs tracked to be changed. Effects from this mod on the player can be enabled or disabled also.
     
    This can be an excellent companion mod to Aroused Rape since this will indicate (for female characters) their approximate Arousal level. To avoid conflicts with Devious Devices Integration's and PCEA2's own Alternate Animations when a character is using a device that requires alternate idle animations or the player character is using a unique idle animation, there are a built-in checks in this mod's scripts.
     
    Translations
    Spanish by Gothuska
     
    Bugs
    SexLab Aroused (Redux) can take, by default, up to 2 minutes to update the player's status as being naked. This can cause a delayed response in the NPCs' ability to notice that the player character is naked or clothed for the purposes of this mod.
     
    Updating Instructions
    Version 1 can be updated to Version 2 without any special instructions (i.e. simply by replacing old files with new files).
    Updating from versions 1 or 2 to version 3 requires a clean save.
     
    Version History
    v3.2:
    - Aroused Rape:
    --- Fixed bug where, even if same-sex interactions are disabled, player character can still be forcegreeted in violation of those restrictions.
    v3.1:
    - Aroused Rape:
    --- Fixed bug where instead of followers NOT getting the brawl dialogue, they were the only ones getting it.
    --- Fixed bug where non-NPCs can be selected to potentially forcegreet
    --- Fixed bug where brawl ends prematurely if it takes too long
    v3:
    - Aroused Rape:
    --- Added new dialogue options to resist the aggressor by brawl, persuade, or intimidate
    --- Added NPC forcegreeting in addition to the standard Blocking dialogue (new MCM settings to enable/disable and edit polling interval)
    --- Now possible for a second NPC aggressor to be identified and used in the SexLab scene for a threesome
    - Aroused Idles
    --- Fixed a bug where camera perspective change happens in opening sequence; idle changes will no longer happen when player camera is locked
    --- Mod now checks that PC is considered to be a female by SexLab before applying idles; NPCs are checked to be considered female by both the game and SexLab
    v2:
    - Aroused Rape:
    --- Bug regarding enabling/disabling same sex interactions in MCM fixed
    --- SEQ file fixed to prevent bug where new dialogue does not appear on initial game load
    --- Attempted to add more cunnilingus animations to rape scenarios where aggressor is female
    - Aroused Idles:
    --- PCEA2 compatibility added
    --- MCM added - options to edit polling update time, number of NPCs tracked, enable/disable effect on player character, and Arousal thresholds
    v1:
    - Initial release
     
    Credits
    Leito86 for all animations contained in Aroused Sexy Idles
    Fore for all behavior files contained in Aroused Sexy Idles
    Bigjay for the SSE version of Aroused Sexy Idles
     
    Permissions
    Derivative work that makes use of assets not created by me contained in these mod packages must seek out the permission of the mod creators listed above. My own work here is free for anyone to use and share in its original form or a derivatized form, licensed under Creative Commons.

    119,457 downloads

    Updated

  13. SexLab PaySexCrime

    SexLab PaySexCrime
    Use sex as payment or bribery for crimes.
    This is built as a replacement for SexLab Paycrime by Mazoky. It contains a number of new features and bug fixes.
     

    Features:
    Offer a guard a sexually scenario ranging from oral to threesome with two guard.
    Followers can be substituted for you.
    Offers can be rejected based on chance, bounty, gender, and arousal.
    If offer is accepted bounty can be reduced, and you are given time before being pursued again.
    When time runs out your bounty can increase, but you can approach a guard for more time.
    Many options are configurable with MCM.
    Scenarios involving you and a follower.
    Guards approach you and demand sex.
    Pay Bounty Collectors with sex.
     

    Note.
    1.4.0 is an alpha as it has only had limited testing. Only use the alpha if you accept that there may be bugs.
     

    Requirements.
    SexLab
    Dragonborn (Non DLC version available)
    SexLab Aroused (optional)
     

    Compatibility.
    Incompatible with original Paycrime.
    Incompatible with SexLab Sex Bounty.
    Some incompatible with SexLab Solutions, (Pay bounty collectors with sex).
    Some incompatible with SexLab Raven Beak Prison, (Pay off small bounty with sex).
    Possible incompatibility with mods that affect guard dialogue, arrests, or bounties.
     

    Credits.
    Ashal (SexLab Framework).
    Mazoky (Paycrime).
    People who made suggestions.

    116,537 downloads

    Updated

  14. Reward Your Followers v9:

    DESCRIPTION:
    What can you get the hardworking guy or gal who has everything?
    You can give the greatest gift of all... your body.
     
    How does this work, exactly?
    This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them.
    A list of specific tags, giver/receiver (victim) settings, nonvanilla followers, and conditionals is located in the first post.
    To get the dialogue options:
    You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera. Your arousal must be higher than the arousal setting in the MCM. The NPC's arousal must also be higher than their setting in the MCM. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry.

    As of v7, it also adds an option when mounting your horse to reward your horse too.
     

    Who does this mod target?
    All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically.
    If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it.
     
    Is this a "Hey follower, I want sex, let's get it on" followed by sex mod?
    Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea.
    Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating.
    Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes.
    Please see the FIRST POST for more detailed information.
     
    What are the requirements of this mod?
    This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh.
    This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine.
     
    Optional content:
    This mod is compatible with Vachnic's Housecarls Revamped. If you have that mod installed, the dialogue for housecarls will instead reflect their changed names.
     
    Does this change anything in the base game?
    No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else.
     
    How do I install, update, or uninstall this mod?
    To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though.
    To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that.
     
    Are there any bugs?
    I hope not, but it's certainly possible.
    I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line.
    See this post for a quick and dirty description of how scripts work.
    Anything that modifies the vanilla followers could stop sex from happening, but it's not likely.
    If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the FIRST POST for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM.
     
    What about conflicts?
    This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save.
    This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified.
    IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine.
    When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall.
    In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue.
     
    Credits:
    Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers.
    A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers.
    Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition.
    Thanks to Veladarius for some extra scripting help.
     
    Translations:
    v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK
     
    FAQ
    I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it.
     
    Q: Your download page shows version "#" but the "updating" message shows a much larger number. What gives?
    A: It's nothing to worry about. The larger number is just for me to keep better track of internal changes. The version on the main page is the correct one.
     
    Q: I'm having a problem with this mod.
    A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Your mod conflicts with <other mod>.
    A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods.
     
    Q: Can I suggest <feature> or <NPC> or <dialogue>?
    A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry.
     
    Q: Can I or you upload this to another site?
    A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
     
     
     
     
     
     
     

    108,659 downloads

    Updated

  15. JUGs

    Introducing...
     
    JUGs
     
    November-1-2015 Update notes:
     
    Jugs will detect when a breastfeeding animation is playing. It will milk Milk Mod Economy milk, SGO3 milk, and Soulgem Oven 209 milk.
    Added some dialogue (just a little)
     
    IMPORTANT NOTE when upgrading from previous version of JUGs
    If you are installing for the first time then this will not affect you.
    If you upgrade from a previous version, there is a reference alias that does not get filled.
    You will see a dialogue choice when your character speaks to an NPC that says, "I feel a bit disconnected."
    -- Select that dialogue. NPC will respond with, "I can fix that." and the dialogue will end.
    This will fill the reference alias.
    Save your game.
    The reference alias will be filled automatically after that and you will not see the dialogue again. (It will ONLY show up if that reference alias was not filled)
     
    NOTES about papyrus log:
    You may see warnings about some variables not found. (SGO, theGiver, theReceiver)
    -- you will only see that warning the first time you run the new version. The warnings are harmless and will disappear the next time you load a save that was created after installing the new version.
     
    You may see an error about not being able to clean a non-optional alias.
    -- Again, you'll only see this once, and only when you're upgrading from a previous version. I can fix it, and I probably will in the next update, but for now, it doesn't appear to be hurting anything.
     
     
     
     
    "LOADING" an NPC into the alias that allows you to have another NPC milk her.
    You'll see a dialogue option that says something about "Oh, you're looking rather FULL!"
    NPC responds that she's VERY full, and you then ask if she'd like you to find someone to milk her.
    She says, "Yes, please".
    THIS puts her in an ALIAS that I'm using later so that the player can talk to an NPC and get them to milk your friend (the female NPC who is in the ALIAS).
    If you want to have a DIFFERENT female be milked by an NPC, you just talk to the female you want about finding someone to milk her and that female REPLACES the previous one in the ALIAS. So you can only ever have ONE female NPC at a time, set up to be milked by another NPC.
    BE CAREFUL: Right now, if you put ThisFollower into that alias, and you forget... and you ask her if she'd like to milk your friend.... since she IS your friend... I don't know what will happen. You might crash. I'm trying to figure out a way to prevent you from even getting the dialogue to milk a friend when you're talking to the friend you want milked. For now.... don't do that. FIXED! You should no longer be able to ask the NPC to go milk herself.
     
    If you're player is FEMALE, the option to have another NPC milk your friend show up for ANY Male NPC, but only shows up for Female NPCs who are in the JUGsFaction. The dialogue is very slightly different for an NPC in JUGsFaction but NOT a follower as opposed to an NPC who is a follower and ALSO in JUGsFaction.
     
    If your player is MALE, I think you can get just about anybody to milk your friend. If you want a female NPC to milk your friend... the female NPC *might* have to be in JUGsFaction... I don't remember.
     
    SEX OPTIONS are now available to both Male and Female player characters, but the conditions for getting the dialogue are different.
    Female Payer talking to male NPC: has "other needs" ... when you see that line, you're on the right path.
    Male player talking to female in JUGsFaction: "Do you have some time for me?"... will lead to sex options.
     
    *************************** End of New Features ************************
     
    OK, so what IS JUGs?
     
    SHORT ANSWER: JUGs is about breasts. There is dialogue for Male players and female players. They can talk to NPCs about... jugs.
     
    Longer answers (older, from initial release, but still worth a read):
     
     

    Dialogue leads to... breast feeding. Yup... and who doesn't like drinking milk straight from the jug?
     
    So...
    Female PC can suckle a female NPC or they can BE suckled by a female NPC or they can have a male NPC breastfeeding on them.
    Male PC can drink fresh milk from any female NPC.
     
    Hmmm... females have far more options... oh well....
     
    REQUIRES:
     
    Skyrim and it's update
    SexLab
    Non-Sexlab Animation Pack (NSAP)
    --- ONLY NEED NSAP if you are running SexLab version 1.59c. If you're running SexLab 1.60, the breastfeeding animations are built in.
    --- NOTE BENE (note well): You MUST have NSAP installed and working properly. If you don't have this working, the breastfeeding animations won't be available and you'll probably CTD. I'm not checking for whether or not the animation is there. Because without them this mod doesn't make sense. so I'm TELLING you, you need to have NSAP installed and working properly. I'm not going to try to add scripting to check and see if you have them. I'm not going to error-trap so you don't crash. I'm simply going to tell you YOU MUST HAVE NSAP INSTALLED AND WORKING PROPERLY for this mod to work.
    Is that clear enough?
     
    ZaZ Animations - I figured out how to use a couple of ZaZ animations in the dialogue. Almost like gestures, but more intense! If you CTD during the dialogue where you give a female the potion to become a Milk Maid... then you PROBABLY don't have ZaZ animations installed as that's where they're used right now.
     
    Plays very nicely with (but does not require):
    Milk Mod Economy - actually... that's the reason I wrote this mod in the first place. And if you run Milk Mod Economy then you know how tasty breastfeeding can be.
    SGO3 - also milks SGO3 milk.
    Will milk both at the same time if you're using MME and SGO3
     
    Future plans (things I HOPE to do):
    More dialogue leading to ... sometimes... something other than breast feeding (MALE PLAYER has options for sex with female NPC in JUGs faction)
    Visit Alaska - has nothing to do with this mod, but it IS in my future plans
     
    Have fun. Let me know what you think. I'm still going to write this for ME, but I might like your ideas, you kinky bastards.
    I am especially interested in ideas FOR DIALOGUE as I'm kinda dialogue driven.
    NO RAPES - I just won't do it in this mod. There are plenty of others that are very well done by experienced people far better at this than me so use one of THIER mods. This one is more consensual. Friendlier.
     
    This is VERY lightly scripted. Basically just enough to start animations. So it shouldn't break anything ever.
    BUT... (and it's a big butt)... I hereby absolve myself of any responsibility for your computer going up in smoke or your dog puking on the rug. If you're crashing, you didn't follow my instructions OR... something else is crashing you. This won't conflict with anything that I can find UNLESS you've got something that modifies how dialogues work entirely.
    If that's the case... well you're fucked.
     

    Changes

     

    88,038 downloads

    Updated

  16. Sexual Vampire Feeding

    What does this mod do?
    This mod adds small, conditions-based dialog choices to female NPC's throughout Skyrim that the Dragonborn can attempt to seduce, feed, and then have sex with using.
     

     
    The dialog is voiced using vanilla assets on MOST of the NPC's. Most meaning that NPC's that use unique voices, such as Delphine, will not be voiced and have silent dialog.
     
    This mod was heavily inspired by FoxFinger's Amorous Adventures and by the blood doll seduction in the game Vampire the Masquerade: Bloodlines.
     
    How do you seduce NPC's?
     
    Conditions for seducing NPC's varies on several factors:
     
    First, you must obviously be a vampire.
     
    Second, you must be indoors or outside from the hours of 7pm to 5am. I did this for personal lore reasons. Some people may overlook a couple getting a little nookie out in public and others may pretend that your little nip on the neck was just a playful kiss, but naked feeding and fucking in broad daylight was a bit too much for my tastes.
     
    Third, you must seduce the target by passing a speech check. The difficulty of the check depends on whom you are trying to seduce. A commoner will be an easy check requiring a speech between 18 and 25 (depending on perks). Trying to feed on another vampire will be a bit harder, 35 - 50. The Thalmor aren't exactly the most forgiving of people, so feeding on one of them is hard, between 53 and 75 speech required. Trying to feed on a Dawnguard woman will be the hardest challenge for your vampire, between 70 and 100.
     
    Commoner NPC's will also require you to have some form of trust between the NPC and your character, so a relationship level of 2 (confidant) is required. Dawnguard characters must have a relationship level of 1 (friend) before you can ask to feed upon them. You achieve these through normal questing and favors throughout the game (or console it in.)
     
    Each group also has slightly different dialog. Be warned, if you fail to seduce a commoner or vampire, you can always try again later, but failing to seduce a Thalmor or Dawnguard will cause them to attack you!
     
    After you successfully seduce a woman, she will be added to a new faction of seduced victims, giving new dialog (based on faction) that does not require a speech check. You can only ask every couple of hours.
     
    Be careful on feeding too much on non-essential NPC's, just like normal vampire feeding, they can possibly die from overfeeding.
     
    What's new in 1.4?
     
    Finally more animations! Special thanks to AnubiSs2167, SirNibbles, Funnybizness, and Leito86 for not only creating the amazing animations, but also for giving me permission to use them in my mod. Please be sure to thank them if you enjoy the new animations. Also special thanks to Orxx for SexLab Animation Loader
     
    SexLab Animation Loader (SLAL) and the Sexual Vampire Feed SLAL pack in the download section are now a requirement for all vampire animations to play. While the feed script will still sate your vampire's thirst, you will not be able to play any of the new animations without my pack and only a generic sex animation will play instead. But why would you want that?
     
    New animations finally include three dedicated lesbian animations and two more male vampire/female animations for ten total, with more possibilities in the future! No more females wearing a strap-on using male animations!
     
    Also, Sexual Vampire Feed now allows players to feed upon NPCs outside, but only between the hours of 7pm and 5am for more role playing goodness.
     
    Lastly, the script has been updated so that only context appropriate animations will play. Tired of non-vampire NPC's using the feeding on your vampire? Well that's no longer a problem! All this was done while keeping the script increasingly light, just as before, since it only activates during specific dialog and directly to the animation hook. No worries about script lag here!
     
    What's new in 1.3?
     
    Finally some variation in animations!
     
    Sexual Vampire Feeding's script used to use the key word "Xandero" so that only the feeding animation would play, which was only the same one. 1.3 has had a small script change to allow any animation with the tags with either "Vampire" or "Feeding" to play instead. With the release of SexLab Animation Loader, NSAP is no longer needed, but you can still use it and will not interfere in any way. Any animation pack that is released that has those tags will be able to be used.
     
    Simply follow the instructions of SLAL and then head over to here to get some preloaded packs that already have animations that have vampire feeding and properly tagged! I recommend Anubs', FunnyBizness', and Xandero's packs.
     
    You can even easily edit the packs to allow any pack to sate your thirst when seducing.
     
    Now, you get to pick which sex animations will sate thirst!
     
    What's new in 1.2a?
     
    1.2a has no new content, but comes with one change. I was tired of every normal indoor female having the option to reveal yourself and I prefer some RP when I play. You wouldn't just come out to every person on the street that you are a secret vampire, so some trust between the NPC and player is needed. So I made it a requirement for normal NPC's to have a relationship level of 3 with the player. This will come normally over time as you do quests.
     
    Only normal NPC's were changed. Vampires, Dawnguard, Thalmor, Delphine, and the Prostitute are unaffected with this change since they have their own difficulty.
     
    Also added an Omnisexual version so you can seduce both men and women. The relationship change is also in affect. Pronouns were fixed to apply no specific sex to your target.
     
    1.2 will be left up for people that do not want the relationship change, but it will be a part of every update going forward.
     
    Pick only one version to install.
     
    New NPC in 1.2!
     
    I kinda made her while messing around, don't click if you want to be suprised
     
     
    Previous NPC in 1.1
     
     
     
     
    Are there any bugs/issues?
     
    I have only tested this with Better Vampires and Vampiric Thirst, since I'd be hard pressed to find a person that doesn't use one of them.
     
    I have no intention for adding support for vanilla Skyrim. Dawnguard is a hard requirement for this mod.
     
    Sometimes upon first starting a new game, the dialog will not show up until you reload/restart the Skyrim. This is only an issue on brand new games.
     
    This is my very first time scripting, but I took efforts to make the script as simple as possible.
     
    There seems to be a small issue with Vampiric Thirst if you are using blood points. That script is independent of mine and I will change Miss Leeches script. Better Vampires has no issue with blood points.
     
    Will this mod be expanded?
     
    It was much easier than I thought to add more and more dialog options once I got used to it. I've also had some practice editing voice files. That means I may possibly emulate Amorous Adventures by giving unique dialog to NPC's and even making small quest requirements for them to allow you to feed upon them.
     
    One thing I will NOT do is add rape options into feeding/sex. There's plenty of rape mods here and it is not my fetish. Never gonna happen.
     
    Requirements and installation
     
    1. Download the main file for male characters seducing female NPCs and female characters seducing male and female NPCs. Download the SLAL pack as well.
     
    (Optional) The Omnisexual file to allow males characters (or anyone with a male flag) to seduce both men and woman. Download and overwrite the main file.
     
    2. You'll need Dawnguard, SexLab, Sexlab Animation Load and anything those mods require to function. Fuz Ro D-oh is not a hard requirement for the mod to work, but any unique voiced NPC will skip their dialog without it, but the sex should still work fine. I recommend installing it.
     
    3. To install, I highly recommend using Mod Organizer. Just install it like a regular mod. There should be no issues installing through Nexus Mod Manager.
     
    4. Place the Sexual Vampire Feed esp below any vampire mods you have, such as Better Vampires or Vampiric Thirst. Shouldn't be required as it doesn't edit any of their stuff, but it can't hurt either.
     
    5. Follow instructions of SLAL and the packs. Be sure to
     
    6. Go to SLAL in the Skyrim MCM and find the Sexual Vampire Feed pack. Pick the animations you want and register them.
     
    7. Become a vampire, make sure your speech is high enough (or not), go find a woman indoors (or outdoors during the proper time) that you have the required relationship level with, and ask her about vampires.
     
    Please enjoy this mod and give me feedback and suggestions. The better the feedback the better I can make it, assuming it is within my ability.
     
    Special Thanks and Credits
     
    Xandero for his animation that gave me the idea.
    AnubiSs2167 for his vampire animations and permission to use them. Excellent work.
    SirNibbles for letting me use his fantastic animations.
    Funnybizness for always making more animations and giving me permissions to use them.
    Leito86 for all the loving sex animations and permission.
    I really appreciate all the hard work that animators put into their work. Without it, there'd be nothing here.
    Miss Leeches for helping me with the vampire script and Vampiric Thirst.
    Ashal for SexLab and making my script better.
    KS Hairdos
     

    63,672 downloads

    Updated

  17. M.C.G. (Extended Social Interactions)

    Magno CUM Gaudio 1.11.09 (Extended Social Interactions)
    A lightweight modification that covers all the basics to reasonably sexualize your Skyrim
    Check it also for Fallout 4, HERE.
     
     
    MOD GUIDE: HERE
    MOD FAQs: HERE
    WHAT IS THIS MOD? 
    This is a jack of all trades kind of mod regarding sex and it was inspired by the mod Sexlab Submit by DKATRYL, it is coded for Skyrim Legendary Edtion (Oldrim) only. Its purpose is to cover as much features as possible regarding sex but in a coherent, consistent and balanced way, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with many other mods, but excel when used as the only main sexual mod.
    The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors. With MCG you can expect a solid, fair gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, stop in taverns and flirt, date people, fear harassment, prostitute, trade in slaves and much, much more... 
      
    SUMMARY OF FEATURES 
      REQUIREMENTS:
    Requirements for mods listed here are implicit, read their mod page description to know how to properly install them.
    All Skyrim Official DLCs  for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender (SKSE): http://skse.silverlock.org/; SKYUI:  Here; For Skyrim 32 bit; Sexlab: HERE; For Skyrim 32 bit;  
    OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: 
    These mods are not required to be installed, but MCG is integrated with some of their functionalities, so you can expand MCG potential with these:
    Sexlab Hentai Pregnancy: New LE edition: (HERE), or Original Edition: (HERE); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (DAYMOYL): (HERE) If You don't have this installed all player defeated features will be disabled; Extended Follower Framework aka EFF: (HERE); If You don't have this installed the hire/recruit/taming as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch 2.0 Enterprise Edition by Giamel: (HERE) for MCG v 1.11.02 or Disciplinary Switch by Giamel: (HERE) for all the other versions; For increasing slave submission without cooldown, and in an immersive way! Simple Slavery Plus: (HERE); If you have this mod you can be sent as slave to auction after being raped defeated. Note that this integration is still a WIP; The Npc initiative system (NPC on Player approach mechanic) can recognize effects and situations from the following mods, so you may install also some of these for additional features, but they are not required, it's your choice:
     
    INSTALLATION:
    Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; WARNING: Do not install any of the (optional) patches if you have mods that depends on the originals or if you don't like the changes that those patches do, see below in the suggested mods paragraph for more info. WARNING: Do not install this mod for Skyrim Special Edition, it is not coded for it, it will not work with it properly and I do not authorize you to use it with SE. If you do that and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. MCG IS ONLY FOR THE LEGENDARY EDITION WARNING: Do not unpack the .bsa archive of this mod. You can use this mod only as I distribute it, that is packed in a .bsa. If you unpack the .bsa and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. The only file you need to download is M.C.G. Skyrim 1.11.09. Install it with a Mod manager or manually extract the content of the "Main Files" folder in the .rar into your Skyrim Data folder; The first time you load your save or make a new game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Read the mod guide, this is a vast mod with many features that require understanding: HERE! Read also the mod Faqs: HERE! Optional: [Only if you have DAYMOYL installed]: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have EFF installed]: Make sure your EFF mod is working, and be aware that with MCG the EFF outfit plugin is forced disabled;  
    LOAD ORDER:
    Any multiple follower framework ".esp" must be put AFTER MagnoCumGaudio.esp, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MagnoCumGaudio.esp; If you don't have any multiple follower framework you may want to put MagnoCumGaudio.esp AFTER Inconsequential NPCs if you use it. If you have mods that change the guards dialogues when they arrest you, you should put MagnoCumGaudio.esp after those mods.  
    SUGGESTED MODS: 
    These mod are not required and they are entirely optional, these are just my personal recommendation:
    Sexlab Sex Tools: (HERE); For nice control of the running sex scene! Sexlab Skooma Whore: (HERE); For being drugged when you are raped or when you prostitute yourself! The optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; When you propose to relax and share a drug with an npc, all Skooma Whore drugs can be picked by the system, without this Skooma Whore patch, instead, only the Vanilla Skooma can be used; Realistic Needs and Diseases 2.0: (HERE) The optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: (HERE) Only if you also use Hentai Pregnancy Mod; The optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX.  
    HOW TO UPDATE THE MOD: To Update the mod from versions higher than 1.7.0 it is not required to do any special procedure, just unistall the old version and install the new version using the mod manager. If you update from a version lower than 1.7.0 you may need to use the "Restart the Mod" button in the debug page after installing the new version. After an update it is good custom to wait some seconds after loading a save to let scripts settle, especially MCM ones, then make a new save and load that new save;
     
    KNOW BUGS and INCOMPATIBLE MODS: Find an updated list in the FAQS
     
    MOD STATUS: The mod is officially finished feature wise. Nothing else is planned to be added in the future. Support for bug fixing will continue if needed and if bugs are worth fixing. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Skyrim are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the faqs and other materials I have provided you in the long period I developed this mod. Do not ask for Special Edition conversions please, that won't happen.
     
    CREDITS:
    BETHESDA CREW; For stealing my time.
    THE AUTHOR OF SKSE; Because some mods will just be impossible to code without it;
    ASHAL: Because of the best sexual framework ever seen on this planet!
    nKALEX: for unethical deeds EE (WIP)!
    DOCTASAX: for sexout spunk!
    DKATRYL: for sexlab submit!
    ODESSA: for sexout wear and tear!
    BEAMERMIASMA: for Sexlab SLEN and Sexlab Aroused Monitor Widget!
    GUFFEL: for Sexlab Skooma Whore;
    GIAMEL AND BUSH_CONNOISSEUR: for the invaluable support during all the development of this mod, thank you!
     
    LEGAL:
    Any modifications , distribution and rights of this mod are reserved and possible only in the LOVERSLAB SITE under my specific account "Anghelos92" or under my explicit consent. CONVERSIONS of this mod for  SKYRIM Special Edition are not allowed nor authorized.  
    DISCLAIMER:
    I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TES V: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
     
    CHANGELOG
     
     
     
       

    63,238 downloads

    Updated

  18. SexLab Trainers

    This is a simple mod that let's you choose if you want to pay with gold or "teach them some more sensual skills".
    Option to sleep with trainer will only be available once every 24h. This counts as per trainer. (Or in reality it's per skill type and sex of trainer.)
    Ask them to train you as normal, then you can choose how to pay.
     
    For those using the dragonborn DLC, use the dragonborn edition!
     
    Requires:
    - SexLab Framework and it's requirements.
     
    ToDo:
    - Nothing as of yet. If you want to take over the mod and do something more with it, feel free!

    60,167 downloads

    Updated

  19. SexLab Paycrime

    Hello is my first mod
     
    This is a simple mod to pay your fine.
     
    For now there are three levels of sex according to the reward on your head.
    less than 150, between 150 and 1000 and beyond 1000.
    I am open to all suggestions
     
    the bounty hunter accept sex to be paid.
     
    The mod works with xaz Prison Overhaul
     
    Requirements:
    - SexLab
     
    Change log
    1.03
    - changes in conditions of dialogue
    - added bounty hunter sex
    - ZaZ-Animation-Pack required was removed
    1.02
    - modified words given in English
    1.01
    - fixe quest
    - the mod is in English
     
    Sorry for my english.

    58,844 downloads

    Updated

  20. SexLab Pleasure

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options
     
    This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral.
     
    For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness:
    Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90
    The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too.
     

    Requirements:
    SexLab Framework, and its dependencies
    Fuz Ro D-oh
    SexLab Aroused Redux
     
    Recommended/ Complimentary Mods:
    SexLab Privacy - give you the option to automatically find somewhere private to do the deed
    SexLab Solutions
    Amorous Adventures
     
    Installation:
    Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create.
     
    What's included so far:
    (Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues)
     
    Minor Spoilers - NPC names only:
     
     
    Major Spoilers - Details including difficulty levels:
     

    57,323 downloads

    Updated

  21. Relationship Dialogue System (03/10/2021)

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
     
    Relationship Dialogue System
    Summary:
    RDS adds the following features to the game:
    The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]  
    Description:
    I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
    The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
    Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
    At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
    See the spoiler for more details about the generic dialouge.
     
     
    II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
     
    A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
    Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
     
    III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
     
    See the spoiler for a full list of all contextual approaches.
     
    IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
     
     
    Installation:
    Just use Vortex or Mod Organizer
     
    Known Issues:
    I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
     
    If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier.
     
    Compatability:
    RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
    RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
     
    Permission:
    Please do not alter or re-upload this mod without my expressed permission.
     

    47,553 downloads

    Updated

  22. Сhecking on the roads

    This mod adds several inspectors on the roads with variety of outcomes if you meet them.
     
    There are many of suspicious persons in Skyrim: spies, saboteurs, killers, criminals... So jarls send their officers to check adventurers on the roads. You may obey them and face surprise consequences or you can try to fight them and became a criminal in the hold.
     
    What this mod exactly do? It adds several NPCs (one of them stays exactly near the bridge of Riverwood, one near of Solitude and some in the other holds). If you approach to them then they force greet your character and there will be a dialog line with some consequences depended on your answers. In second time they will react in a different way.
     
    This is my very first mod) English is not my native language so if there are some mistakes in dialog then Im sorry)
     
    This is adult mod: here can be sexual scenes based on SLHH and Sexlab.
     
    It is supposed that PC character is female. With male character it may not works properly.
     
    This mod requires Sexlab Horrible Harrasment Expansion (it was tested with 2.751 version of SHHE), Simple Slavery Plus mod, Prison Overhaul Patched mod and all dependencies of  them. These are soft dependencies but strongly recommended (mod should works without them but the key outcomes will not be available).
     
    To install just unpack the archive into game folder.
     
    To update: delete old version, make clean save and install new version
     
    Upd.
    (Availabale russian version - see in download folder/ Доступна русская версия - см. в разделе загрузок. Мод SLHHE имеет собственный язык)
     
    N.B.
     
    if you want to make your own mods based on this one you can do it as separate mods and I will appreciate if you make a link to this mod as original. I hope that later I will continue to develop this one.
     
     

    34,153 downloads

    Updated

  23. SexLab Dirty Talk October 23, 2018

    This Mod adds dialogue during sex scenes. Your sex partner, whoever they are, will say sexy things to you while you're banging them!
     
    There is different dialogue on scene start, stage changes, and on orgasm. The dialogue will work for both Male and Female Player Characters. What is being said will change a lot depending on the gender of your partner, whether it is a consensual or non-consensual (victim) scene, the type of animation playing, whether the Player or Player's sex partner are wearing DD gear, among other things.
     
    The dialogue is randomized and currently there's around 700 different dialogues that can be experienced in all sorts of different combinations and situations. (You probably won't see the same dialogue combination twice). You might see specific dialogue lines relevant to Footjobs, Boobjobs, Blowjobs, Handjobs and other niche fetishes.
     
    How to get the Mod to work?
    Pretty much just install it and go have sex!
     
     
    Dialogue Examples:
     
     
    Known Conflicts:
    None Yet!
     
    FAQ:
    Will it conflict with Apropos:
    I doubt that it would conflict but let me know.
     
     
    Requirements:
    SexLab
    Fuz Ro D-oh is highly recommended.
     
    Make sure System / Settings / Dialogue Subtitles is toggled on in-game.
     
    Thanks to:
    Ashal for Loverlab and SexLab
    @AthenaESIV for help with some dialogue, debug testing, and ideas for the Mod.
     
     
    Are you a writer and you want to help add more dialogue for certain scenarios?
    P.M. Me!
     
    What the Mod can watch for:
     

    32,883 downloads

    Updated

  24. TDF's Prostitution and Pimping Independent prostitutes plug-in

    Description/summary:
     
    Adds 15 roaming/independent prostitute quests to TDF's Prostitution and Pimping mod. After traning, the 15 prostitutes will work independently anywhere in Skyrim, including any DLC content, custom abodes and/or new locations. They also have a limited follower package along with quest markers that display their name at a location.
    Dialogue overview:
     
    Once a prostitute in training has enough experience to unlock: "You've been doing some good work with me. I want you to work alone in a city." There will be two additional lines of dialogue: "I have somewhere else in mind for you. Follow me!" and "Actually, right here will do for now." additionally, once the prostitute is working at a location they will have new dialogue: "I want you to wear something more...eye catching." and "I'm going to give you an outfit to wear."
     
    Dialogue details:
    "I have somewhere else in mind for you. Follow me!" They will now follow you to any location. When they're at the location you want them to work, the two lines of dialogue will be (1 "This is the place. Work here for now, I'll check on you soon." This will enable their sandbox package and display a quest marker with their name at that location. (2 "On second thought, I'll catch up with you later." This will release them from the current follower package giving you back all of the dialogue options. "Actually, right here will do for now." Starts their sandbox package where they are standing and displays a quest marker. "I want you to wear something more...eye catching." Topic header that enables "Wear an outfit that shows off your naughty side." "Wear an outfit that shows off your naughty side." This dialogue is conditional. If the NPC is already a teammate, used by AFT, BBLS, UBH, etc. (to manipulate and maintain clothing/armor). This dialogue will be bypassed and instead show the "I'm going to give you an outfit to wear." dialogue. "I'm going to give you an outfit to wear." Opens the NPC's inventory so you can give/remove items.
    Quest details:
     

    This plug-in adds an additional 15 quests, story manager events, packages, factions, etc. to TDF's Prostitution and Pimping mod. None of TDF's original scripts were renamed or modified. This mod does use some of its original assets and scripts. All new content, uses separate scripts.
     
    The new dialogue added to "You've been doing some good work with me. I want you to work alone in a city." Is unconditional. You don't need to own any vanilla houses. You can have up to 3 prostitutes following you to their new work locations.
     
    TDF's original side quest is still enabled. All 15 prostitutes and followers will receive quest markers when they are using a Quest Alias. Which will all be displayed within the side quest. There will be an additional ESP only in the download section to move the quest to the miscellaneous category.
     
    Installation:
     
    Use your favorite mod manager. Manually, drop the .esp and Scripts, Interface folders in the Data folder. Then place "TDF_AP_IndHookersPlug_In.esp" Directly under "SexLab TDF Aggressive Prostitution.esp" in your load order and enable. There's one file in the translation folder that must overwrite the original. "SexLab TDF Aggressive Prostitution_ENGLISH.txt" 2 lines were added to display messages.
    This .esp can be merged with the original using the latest versions of TES5Edit and merge scripts 1.9
     
    Permissions:
     
    Feel free to do whatever you want with this content. As long as it doesn't infringe on TDF's very lenient permissions policy. If you do modify/add to/improve any of its content. I would appreciate a link so I can play with it.

    28,945 downloads

    Updated

  25. adcSexlife Plus

    Mod that defines all NPCs to have sexual preferences for Races, Voices, Factions, Actors, Armors, WorldSpaces, Locations, Cells, Zones. And allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. NPC Attributes can also be edited from the MCM Actor Edit menu.
     
    All Credit to Dooge for the original adcSexlife 1.4.2

    Download Sexlife 1.4.2 if you want the original NPC attributes files.
     
    Normal Install
    1. Run the game. The update will start on load, the mod will not be activated.
    2. Go to Modlist and Import the Default mods. Activate all default mods until this has one more search function. You can also Merge your own mod list file.
    3. Open Attributes and rebuild...
    4. Open Races, Voices, Faction, WorldSpace, Locations, Cells...
    You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files.
    You will be asked if you want to overwrite your Names, or Descriptions.
    5. Activate the mod on the first page.
     
    Normal Update 6.5 to 7
    1. Start the game and Export your Config och Attribute settings.
    The mod will not import your old attribute settings from Factions.
    2. Disable the old mod.
    3. Backup your SKSE\Attributes folder
    4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them.
    5. Run the game. The update will start on load.
    6. The mod will Export a backup off your settings and import the settings you exporter.
    7. The mod will reset the actors and start the mod.
    8. Go to Modlist and Import the Default mods. You can also Merge your own mod list file.
    6. Open Attributes and rebuild...
    7. Open Races, Voices, Faction, WorldSpace, Locations, Cells...
    You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files.
    You will be asked if you want to overwrite your Names, or Descriptions.
    8. Open Debug and activate Convert old save files.
     
    Normal Update 1.4.2 to 6.5
    This is a update patch for the original mod. You will need a clean save if you have the original mod installed.
    1. Start the game and Export your Config och Attribute settings.
    2. Disable the old mod.
    3. Backup your SKSE\Plugins\StorageUtilData folder
    4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them.
    5. Run the game. The update will start in 1 - 5 min.
    6. The mod will Export a backup off your settings and import the settings you exporter.
    7. The mod will reset the actors and start the mod

    Voice files is still missing. If someone wants to help?
     
    The mod is NPC-NPC. NPC-Player.
     
    Sexlife Plus 4.9+ Now support HumanX4-Human Human-Beasts BeastX4-Human BeastX4-Beast NPCx4-Player Beastx4-Player

    Actor1, 3,4,5 will speak to Actor2, Actor6 and 7 will speak to Actor1. ( topics needs improvement )
     
    Dependencies
    Sexlab Framework
    Sexlab Aroused
    Fuz Ro D-oh
    adcSexlife 1.4.2
    PapyrusUtil
     
    Recomended
    OsmelMC Mod Tweaks - SexLab Utility Plus
    SexLab sslAnimationSlots 2000 LE
    SexLab Animation Tag Editor (SLATE) - Add tags to old animations in game
     
    Supports ( Activated in Integrations )
    Zaz Animation Pack V8.0 plus 8.0 plus
    SOS - Schlongs of Skyrim 3.00.004
    Devious Devices LE 5.0
    Furniture Sex Framework
    Paradise Halls - Home Sweet Home
    Milk Mod Economy
    Being a Cow
    TDF Aggressive Prostitution
    Sexlab-stories ( 5.73 )
    SexLabStories DeviousStatus ( 5.73 )
    Devious Lore ( 5.73 )
    The Sisterhood of Dibella ( 6.5 )
    Request in Support topic
     
    Bugs and improvements
    Dialogs needs more immersive lines:: Open the esp in Tesedit >> Dialog Topic >> Copy the form ID and write a suggestion in the support section
    Voice files for Dialogs:: If you want to help SKVA Synth - xVASynth
     
    Share your setup file in the support section

    Config
    Mod enabled - Turn off and on the scanner
    Observations on screen -
    Initialize actors -
    Enable Topics

    Scanner Run - How many times the scanner have started
    Scanner Success Run - How many times the scanner had a success ending
    Scanner Retry - SexActor1 to 7 retry to find a actor

    Scanner
    The scanner will first check if the values on this page will work with the actor, it will still use the Voice to Zone to determine if the actor is ok
    Transport Timeout - Max time it will take for Actor1 transport to Actor2
    Cuckolding Timeout A1 to A4 - Max time it will take for actors to engage
    Approach Timeout 2 Actors to 7 - Max time it will take for actors to engage
    Arousal threshold -
    Sizequeen preference threshold - Will use SOS value
    Relation Rank Actor2 - between Actor2 and Actor1 to 7
    Actor2 Max Distance Actor1 - Max Distance between Actor1 and Actor2
    Actor2 Max Distance Player - Max Distance between Player and Actor2
    Actor2 Max Height Actor1 - Max Height Actor1 to Actor2
    Actor2 Max Height Player - Max Height Player to Actor2
    Enemy Min Distance Player - Min Distance between Player and Actor2
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scan Actors Retry - How many actor will the scanner try before restart.
    Scan Actors - Max Actor in a scene
    Chance of 3 to 7 Actors - If the actor is a gangbanger this will be overwritten

    Actor Edit
    You can add the Actor, Race, VoiceType, WorldSpace, Location, Zell, Zone to your own lists, SET and open menu for editing Settings
    Actor MapMarker - Add a MapMarker to the actor, you will find all MapMarkers under Actors.
    Save - Will show the last mod edit, url and esp file.
    Actor Attributes - Will open the Actors attribute page. This only shows the attributes of the gender that the actor is currently using.
    Actor WorldSpace Attributes to Zone - How much they will change when the Actor is in this WorldSpace, Location, Cell, Zone. This only shows the attributes of the gender that the actor is currently using.
    Actor Attributes Prio - Generate a complete profile on the actor from all attributes on Everyone, Race, Voice, Faction, Save, WorldSpace, Location, Cell, Zone, Prio values. And it will be saved to ActorPrioTemp.json.
    Actor Factions - List all Factions on the Actor.
    Actor Equipped Armor - List Actors Armor
    Remove Actor Attributes - Remove Attributes from the Actor (Only this mods Attributes)

    Association
    Enemy or not
    Your Lover
    You Parent
    Is your child
    Is Married
    Has lover - Player will have a Lover from start

    Factions
    Is Married with Player
    Potential Marriage
    Potential Follower
    Player Companion
    Is Prisoner
    Is CidhnaMine Prisoner
    Is Captive

    Factions Rank
    Job Inn Keeper
    Bard Singer

    Status
    Sleeping
    Essential
    Ghost
    Unconscious
    Bleeding Out
    In Interior
    Restrained
    Is Carryable
    Running
    InCombat
    Weapon Drawn
    Being Ridden
    Swimming
    On Mount
    Killer
    Arrested

    Integrations
    Is your son
    Is your daughter
    Adoptable
     
    Prio file Attribute/ActorPrioTemp.json

    Actors Stats
    This page will be rewritten

    ModList
    Active - The Active mod you have
    Inactive - In Active mods
    Rebuild - Rebuild your list after you have change mod status
    Clear Active and Inactive - Clear ModListActivemem.json and ModListInactivemem.json from mods
    Merge Default - Will import default esp to your list. You can deside if you whant to active only mod with List files, ex mod.esp/Factions/Factions.json.
    Merge Custom - Merge you custom list. You can ccreate a file with all own mods.
    Add esp or esm - add the esp or esm file to your list.

    Active Mods
    Activate or Inactivate.
    Filter -  will only list Race, Voice, Faction, WorldSpace, Location, Cell, Zone from this mod.
     
    Active or inactive mods Attribute/ModList.json
    Active mods Attribute/ModListActivemem.json
    Inactive mods Attribute/ModListInactivemem.json
    Active mods in lists Attribute/ModListMCM.json - You can use filter to remove mods from lists

    Your own import file
    ModListCustom.json
     
    Attributes
    Dominant - Behaves dominant and aggressive. Tries to get sex more often, doesn't take refusal very well. Less likely to get raped. Uses rough animations. Gives snappy comments.
    Dominantbondage - Prefers tied up, chain, or put handcuffs on his Target for sexual gratification.
    Excluded - Can not be even approached for sex. Can not participate in sex.
    Faithful - Agrees to sex only with lover or spouse. If single, is still reluctant to have sex with anyone. Can get raped.
    Gangbanger - Will invite more actors.
    Golddigger - Prefers prestige and wealth on partner. Refuses sex with poor and insignificant people.
    Guard - FACTION Guard can be approached. \n You can also force someone to use Guard subject lines.
    Prostitute - May sell sex.
    Prostitution - May buy sex.
    Rapist - May rape when refused sex.
    SameRace - Initiates and agrees only to same-race sex. Makes hurtful comments.
    Sizequeen - Integration SOS. Prefers larger than average dick size on partner.
    Slave - FACTION Slave can be approached. You can also force someone to use Slave subject lines.
    Slavemaster - FACTION SlaveMaster can be approached. You can also force someone to use SlaveMaster subject lines. Slave owner, is addressed with respect and submission.
    Submissive - Pushover. Less likely to try to have sex with someone. More likely to end up being raped.
    Submissivebondage - Prefers to be tied up, chained, or put in handcuffs for sexual gratification.
    Swinger - May engages in group sex or the swapping of sexual partners.
    Victim - Unable to resist sex when approached.
    Wench - Wench may sell sex.
    Spanking - If Dominant chance give spanking, if submissive chance to be spanked.
    Snatcher - A person who will try unlawfully seizes and detains a victims.
    Aggressive - Will behave in an angry and threatening way towards his victim.
    Jealous - Feel or show an envious anger towards someone or their achievements, perceived benefits.
    Sweet - Gives compliments and romantic quotes.
    Filthy - Gives scary, scary sexist quotes.
    Slave - Force actor to be a slave. If the actor does not have those settings normally.
    Prisoner - FACTION Prisoner can be approached. You can also force someone to use Prisoner subject lines. Force actor to be a prissoner. If the actor does not have those settings normally.
    Nobel - Sees his/her personality as a person with high morals and ideals or as a royalty.
    Peeper - A person who sneakily looks at his victim or victims without getting involved.
    Cuckolding - Starts a scene before the natural where the parties confront each other.
    Bestiality - Allow actor Human engage with beast or beast with beast.
    Incest - Sex in the family.
    Master - A person who directs their victim or victims without getting involved.
    Necrophilia - Allow Necrophilia(dead actors).
    Numb - Actor will not use Voice lines.
    Captive - FACTION Captives can be approached. You can also force someone to use Captive subject lines. Most likely someone caught by bandits.
    Mage - FACTION Mage can be approached. You can also force someone to use Mage subject lines. Actor can summon powerful creatures if Beastiality(ON) or manipulating the mind of the target.

    Faithful Morality Chance
    Submissive Confidence Chance
    DominantConfidence Chance
    GolddiggerAssistance Chance

    Attributes Settings
    Change this directly in the file when the maximum number of characters is too low
     
    Attributes Everyone
    Everyone - is the default settings for all actors in the game. -1 will not be useful her.
     
    Attribute/Everyone/[ActorSex]/attr.json
     
    Races
    Active - List all your active Races
    Inactive - List all your inactive Races
    Rebuild - Rebuild your list after you have change mod status
    Max Lines Per Page - Max Races on each page, the more you have, it takes a little longer to load.

    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Race
    Priority - Activate or Inactivate. The Race Attribute will load after Everyone and before Voices.
    Scanner Male/Female - Is this Race allowed to be Actor 1 to 7.
     
    Active RacesActivemem.json
    Inactive RacesInactivemem.json
    /Attribute/[ModName]/Race/Races.json
    /Attribute/[ModName]/Race/RacesNames.json
    /Attribute/[ModName]/Race/RacesDescriptions.json
    /Attribute/[ModName]/Race/[ActorSex]/[RaceID].json

    Voices
    Active - List all your active VoiceTypes
    Inactive - List all your inactive VoiceTypes
    Rebuild - Rebuild your list after you have change mod status
    Max Lines Per Page - Max VoiceTypes on each page, the more you have, it takes a little longer to load.

    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the VoiceType
    Priority - Activate or Inactivate. The VoiceType Attribute will load after Races and before Faction.
    Scanner Male/Female - Is this VoiceType allowed to be Actor 1 to 7.
     
    Active VoicesActivemem.json
    Inactive VoicesInactivemem.json
    /Attribute/[ModName]/Voice/Voices.json
    /Attribute/[ModName]/Voice/VoicesNames.json
    /Attribute/[ModName]/Voice/VoicesDescriptions.json
    /Attribute/[ModName]/Voice/[ActorSex]/[VoiceID].json

    Factions
    Active - List all your active Factions none Prio
    Inactive - List all your inactive Factions
    Active Prio - List all your active Factions with Prio status
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Actors from default settings
    Max Lines Per Page - Max Factions on each page, the more you have, it takes a little longer to load.
    Actor Edit ADD list faction Min - Used on Actor Edit list Actor Factions. Min Faction value to be listed.
    Actor Edit ADD list faction Max - Used on Actor Edit list Actor Factions. Max Faction value to be listed.
    Slaves, SlavesMaster, Prisoners, Wenches, PlayerCompanions, Bandits, Guards, Prostitute, Victim - Will deny the Actor
    dunP faction, CidhnaMine, Captive remove - Will remove the faction the the Actor become a Follower

    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the faction
    Scanner Prio - 1 to 99 the factions Attributes will load after the Everyone, Race, Voice Attributes and before the actor save Attributes.
    101+  will load the Faction Attributes after Armors, WorldSpace, Location, Cell, Zone.
    Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7.

    Active Inactive Factions List
    You can edit the Attributes on every faction in you list. The NAVIGATION will have Current Faction if you have selected a faction before or in Actor Edit.
     
    Active FactionsActivemem.json
    Inactive FactionsInactivemem.json
    /Attribute/[ModName]/Faction/Factions.json
    /Attribute/[ModName]/Faction/FactionsNames.json
    /Attribute/[ModName]/Faction/FactionsDescriptions.json
    /Attribute/[ModName]/Faction/[ActorSex]/[FactionID].json
     
    Actors
    Active - List all your active Actors
    Inactive - List all your inactive Actors
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Actors from default settings
     
    Settings
    Name - For now you cant change the name
    Description - Add description to the Actor
    MapMarker - Add or remove MapMarker

    Scanner Prio
    Activate Male/Female Attributes

    Tags
    GenderTag - Set the gender tag for this actor if actor is Male/Female
    RapeTag - Tag this Actor will use as Actor1
    Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7.

    Active Inactive Actors List
    You can edit the Attributes on every Actor as Male/Female. The NAVIGATION will have Current Actor if you have selected a Actor before or in Actor Edit.

    MapMarkers
    Activate or hide MapMarker or transport to the Actor
     
    Active ActorsActivemem.json
    Inactive ActorsInactivemem.json
    /Attribute/[ModName]/Actor/Actors.json
    /Attribute/[ModName]/Actor/ActorsNames.json
    /Attribute/[ModName]/Actor/ActorsDescriptions.json
    /Attribute/[ModName]/Actor/[ActorSex]/[ActorID].json

    Armors
    Active - List all your active Armors
    Inactive - List all your inactive Armor
    Rebuild - Rebuild your list after you have change mod status
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Armor
    Priority - Activate or Inactivate. The Armor Attribute will load after Actor Save and before WorldSpace.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Scanner Male/Female - Is this Armor allowed to be Actor 1 to 7.

    Active Inactive Actors List
    You can edit the Attributes on every Armor as Male/Female. The NAVIGATION will have Current Armor if you have selected a Armor before or in Actor Edit.
     
    Active ArmorsActivemem.json
    Inactive ArmorsInactivemem.json
    /Attribute/[ModName]/Armor/Armors.json
    /Attribute/[ModName]/Armor/ArmorsNames.json
    /Attribute/[ModName]/Armor/ArmorsDescriptions.json
    /Attribute/[ModName]/Armor/[ActorSex]/[ArmorID].json
     
    WorldSpaces
    Active - List all your active WorldSpaces
    Inactive - List all your inactive WorldSpaces
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import WorldSpaces from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the WorldSpace
    Priority - Activate or Inactivate. The WorldSpace Attribute will load after Armors and before Locations.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Update Speed - Time between the scans
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scanner Male/Female - In this WorldSpaces are Actor 1 to 7 allowed.

    Active Inactive WorldSpaces List
    You can edit the Attributes on every WorldSpace for Male/Female. The NAVIGATION will have Current WorldSpace if you have selected a WorldSpace before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the WorldSpace
     
    Active WorldSpacesActivemem.json
    Inactive WorldSpacesInactivemem.json
    /Attribute/[ModName]/WorldSpace/WorldSpaces.json
    /Attribute/[ModName]/WorldSpace/WorldSpacesNames.json
    /Attribute/[ModName]/WorldSpace/WorldSpacesDescriptions.json
    WorldSpace Files /Attribute/[ModName]/WorldSpace/[ActorSex]/[WorldSpaceID].json
    Actor Files /Attribute/[ModName]/WorldSpace/[WorldSpaceID]/[ActorModName]/[ActorSex]/[ActorID].json
     
    Locations
    Active - List all your active Locations
    Inactive - List all your inactive Locations
    Merge - Import Locations from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Location
    Priority - Activate or Inactivate. The Location Attribute will load after WorlsSpaces and before Cells.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Update Speed - Time between the scans
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scanner Male/Female - In this Location are Actor 1 to 7 allowed.

    Active Inactive Locations List
    You can edit the Attributes on every Location for Male/Female. The NAVIGATION will have Current Location if you have selected a Location before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the Location
     
    Active LocationsActivemem.json
    Inactive LocationsInactivemem.json
    /Attribute/[ModName]/Location/Locations.json
    /Attribute/[ModName]/Location/LocationsNames.json
    /Attribute/[ModName]/Location/LocationsDescriptions.json
    Location Files /Attribute/[ModName]/Location/[ActorSex]/[LocationD].json
    Actor Files /Attribute/[ModName]/Location/[LocationID]/[ActorModName]/[ActorSex]/[ActorID].json
     
    Cells
    Active - List all your active Cells
    Inactive - List all your inactive Cells
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Zones from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Cell
    Priority - Activate or Inactivate. The Cells Attribute will load after Locations and before Zones.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Scanner Male/Female - In this Cell are Actor 1 to 7 allowed.
    Update Speed - Time between the scans
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
     
    Active Inactive Cells List
    You can edit the Attributes on every Cell for Male/Female. The NAVIGATION will have Current Cell if you have selected a Cell before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the Cell
     
    Active CellsActivemem.json
    Inactive CellsInactivemem.json
    /Attribute/[ModName]/Cell/Cells.json
    /Attribute/[ModName]/Cell/CellsNames.json
    /Attribute/[ModName]/Cell/CellsDescriptions.json
    Cell Files /Attribute/[ModName]/Cell/[ActorSex]/[CellID].json
    Actor Files /Attribute/[ModName]/Cell/[CellID]/[ActorModName]/[ActorSex]/[ActorID].json
     
    Zones
    Active - List all your active Zones
    Inactive - List all your inactive Zones
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Zones from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Zone
    Priority - Activate or Inactivate. The Cells Attribute will load after Cells and before Faction Prio.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scanner Male/Female - In this Cell are Actor 1 to 7 allowed.

    Active Inactive Zones List
    You can edit the Attributes on every Zone for Male/Female. The NAVIGATION will have Current Zone if you have selected a Zone before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the Zone

    Active ZonesActivemem.json
    Inactive ZonesInactivemem.json
    Cells List /Attribute/[ModName]/Zone/Cells.json
    Zones List /Attribute/[ModName]/Zone/[CellID]/Zones.json
    Zone Files /Attribute/[ModName]/Zone/[CellID]/[ActorSex]/[ZoneID].json
     
    Animations
    Rapist always rapes - Rapist will always engage
    Rape Actor1 use Animation Tag M - Female will use Male animation.
    Rapist always play the role of aggressor - The rapist will move to Actor1 after scene.
    Dominant Actor2, Submissive Actor1,  Actor1 will be the target
    Disable INV Furniture - Will remove Inv Furniture animations
    Advanced Actor Tags - Will use MMMF actor tags
    2P to 7 kick last npc - Kick the last NPC ant try again
    Sextype Tags, Joyless, Normal, Loving, Passionate
    Rape Aggressor Tags
     
    Integrations
    Integration Prio - Not in use
    On this page you can activate special rules from other mods.
    This page will be removed and all faction or armors will be integrated in Factions & Armors list

    HotKeys
    Start Scanner
    Add Actor
    Add Actor MapMarker
    Add Location
    Add Location MapMarker
    Add Cell
    Add Cell MapMarker
    Add Zone
    Add Zone MapMarker
    Debug Actor1
    Debug Actor2
    Debug Actor3
    Debug Actor4
    Debug Actor5
    Debug Actor6
    Debug Actor7
     
    Debug
    Reset Scanner - Will clear all Actors and Scenes and start the Scanner
    Clear All Actors -
    Clear All Scenes -
    Start Scanner -
    Reset ALL settings to default
    GetNumRefs -
    Activate Development page
    Convert old save files - Will import old save files from Sexlife 1.4 and Sexlife 6.5 to 7
    Always save generated Actor to file - Will save the generated Everyone, Races, Voices, Factions to Actor Save

    Debug Actors
    Actor1 to 7 can be locked.
     
    WorkFlow
    Log File - Enable Tracing in Skyrim ini
    On Screen - Will show message on screen
    In Messagebox ( Paus ) - Will use popup
    To Console - open console to view logs
    Scan Start Msg - Will show Scan start and some old debug messages
    ScanActors Retry - Errors from Attribute scans
    A2 and A1-A7 Max Distance - To test if distance is ok
    ScanActors - Allowed Actors in scene, errors
    Rape Value - Tags
    Actors Race - Actors Race in scene
    Allowed Actors - Actors ready to start scene
    Actors ref and Arousal - If Arousal to low
     
    Get Attributes:
    GetAttributeRank - Report from Msg from ActorsRank
    CheckForPresets
    Everyone
    Race
    Voice
    Faction
    Generation save
    Armor
    WorldSpace
    WorldSpace Actor
    Location
    Location Actor
    Cell
    Cell Actor
    Zone
    Zone Actor
    Faction Prio
    Attribute generation Done - Actors attributes
     
    SexProgression:
    Attributes ON/OFF
    Observations on screen
    Scene SexType
    Scene Playing
    Scene Timeout
     
    Start Sex:
    Gender Tags
    Add tags Tags
    Suppress Tags
    Rape Tags
    If no animations
     
    Development
    Force Player Topic
    Add all Races to your list - Will add all NPC new Races to your Inactive list
    Add all Voices to your list - Will add all NPC new Voices to your Inactive list
    Add all Factions to your list - Will add all NPC new Factions to your Inactive list
    Add all Actors to your list - Will add all new Unique Actors found to your Inactive list
    Add all Armors to your list - Will add all new Armors Found to your Inactive list
    Add all WorldSpaces to your list - Will add all new WorldSpaces to your Inactive list
    Add all Locations to your list - Will add all new Locations to your Inactive list
    Add all Cells to your list - Will add all new Cells to your Inactive list
    Add all Zones to your list
     
    Credits
    viterra - save changes NPC settings in game to json files
    0x8421 - for his script tweaks
    osmelmc - for bug fixes
    AndrewLRG - menu fix
     
    Dev
    - Add Player Dialog
    - Unique topics for scenes
    - New topics
    - Unique NPC topics
    - Add Actor names to topic
    - If Environment, weather
    - If City, cave, forest, Inn
     

    25,894 downloads

    Updated


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