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SexLab mods that primarily deal with combat related Sex

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  1. Traduzione Italiana Estrus Chaurus+

    Semplice traduzione italiana del mod
     
    Richiede i file originali

    152 downloads

    Updated

  2. Submit + Devious Devices Progression DAYMOYL Mod

    This is a continuation of the original Submit + Devious Devices which in itself extended Sexlab Submit.
     
    This mod carries on from the fine work done by Aelie who came up with the original idea and built the original mod but has unfortunately decided not to carry on development.
     
    I hope I can continue to develop this mod to the high standards already set.
     
    Thanks go to...
    Aelie for building this in the first place
    Kain1978 for doing some serious coding that I doubt I'd of ever been able to do. In fact, without their help it is quite likely you wouldn't be enjoying the mod anywhere near as much as you are right now!
    All those responsible for Sexlab, Devious Devices, Sexlab Submit and any other mod this mod is dependant on...you're all too amazing for words!
    And of course Bethesda for making the awesome Skyrim so moddable!
     
    What Is This Mod?
     
    This mod actually contains several different flavours and was designed to add devious devices to the player's character when they were knocked down via Sexlab Submit. There are 4 modes in total...
     
    1. Regular Mode (random devious devices added when knocked down)
    2. Hardcore Mode (all devious devices added when knocked down)
    3. Super Hardcore Mode (all devious devices added + a few extra from Live a Deviant Life and the armbinder!)
    4. Progressive Bondage Mode (an extra devious device is added each knockdown starting easy but soon becoming troublesome as well as random bondage poses when bound and random short stories dependant on pose.)
     
    Modes 1, 2 & 3 can be considered legacy modes and are included purely for choice. They may not be kept up to date but should continue to work if you want to use them.
     
    4th Mode is what this thread is all about and will be the most updated mode.
     
    What Does This Mod Do - A Brief History
     
    Essentially it gives the player something else to consider when playing Skyrim. By using Sexlab Submit you are pretty much circumventing death so there should be other penalties. Sexlab Submit goes some way with having the players gear and/or gold stolen when knocked down, and the original Sexlab Submit + Devious Devices did a great job of adding that extra bit of spice to the game.
     
    However, I wanted more (I mean...who doesn't) so I started adding extra things to make it more interesting. The first thing I added was extra bound poses from the Zaz Animation Pack so the players character would end up in a random bondage pose when knocked down.
     
    Even this wasn't enough. I wanted a more immersive challenge from the mod so I came up with the idea of there being a progression to the bondage applied to your character. Essentially the more times you got knocked down, the more punishment I wanted the player to receive. But, I didn't want this mod to get too much in the way of actually playing Skyrim. I wanted it to keep the action going, at least until you needed to be seriously punished! So the items added on the 1st few knockdowns are unlikely to cause any problems in normal play, but they quickly accelerate from there until you get the dreaded armbinder!
     
    But even this wasn't enough....I needed more, still more. Which is when I added a random short (and I do mean short) text story to each bound pose...and suddenly, at least for the moment, I was satisified.
     
    Yeah, thanks for that history...but what does it actually do?
     
    Ok, here's the tl;dr bit.
     
    Everytime your character is knocked down in combat via Sexlab Submit and after your attackers have had there way with you. Your character will be placed in to a random bondage pose.
     
    You will then be treated to a brief text story about what happens now you've been bound together with sound effects and bondage orgasms!
     
    Once that has been completed a locked devious device will be added to your character. The device added will depend on the devices already worn by your character and are added in this order...
     
    1st Knockdown - Random Armcuffs
    2nd Knockdown - Random Legcuffs
    3rd Knockdown - Random Collar And Belt + Plugs OR Slave Harness + plugs
    (this had to be done like this as the harness is basically collar and belt combined)
    4th Knockdown - Random Gag
    5th Knockdown - Blindfold
    6th Knockdown - Armbinder (but I take pity on you and remove any gags!), run for home though because...
    7th Knockdown - Armbinder + Gag (well, you have been naughty haven't you!) - nothing left to do but struggle!
     
    Each item is locked so will require a key, lock pick or suitable skill to remove. If you manage to remove any item or items before your next knockdown then the list will start from the first missing item in the list.
     
    Installation - Please follow these instruction accurately
     
    I recommend using Nexus Mod Manager to install this mod as it will easily allow you to select which version you want to play.
     
    Required Mods
    SexLab
    ZazanimationPack
    SexLab Aroused
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion
     
    Installation
     
    If you already have, or have ever had, SexLab Submit installed and/or SexLab Submit - Devious Devices (with or without Progressive Bondage) then...
     
    1. Uninstall both mods
    2. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder.
    3. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder, it is really important!!
     
    You are now ready to install the new version of Sexlab Submit Progressive Bondage.
     
    4. Install version 1.53a (or whatever the latest version is) You DO NOT need to install SexLab Submit first. This version and all future versions will contain all required files packed loose (i.e. no .bsa which is why it is so important that the SexLab Submit.bsa is deleted from your skyrim/data folder)
    5. Start a new game and everything should be fine. You can try using a saved game as long as you try and clean it first (do points 1,2 & 3 above, load game, save game, do point 4, load game...fingers crossed!) but it may not work.
    6. Make sure Hardcore Escape Active is OFF and Multiple Assaults Active is OFF. These are quite important as having them set to ON is been reported to cause issue when submitting.
     
    Known conflicting mods include Dangerously Nude, Deviously Helpless as they can trigger attacks due to being naked, or wearing certain Devious Devices. Most of the time they play nice but odd things can sometimes happen where you won't be bound or devious items won't be added etc. Just go with it...sometimes bandits just aren't into bondage
     
    Future Updates
    Spelling and grammar check
    Add higher level characters starting further in to the progression list
    Add more stories
    MCM menu to configure items that can be added
    MCM menu to control the order items are added
     
    Known Issues
    Sometimes after getting knocked down you do not get bound. This usually happens if you get knocked down in quick succession/by the same person. Think its a cooldown issue from within submit. Not sure if there is much I can do about it, but the next time you get knocked down you will get bound as usual.
     
    Having hardcore escape ON can cause strange things to happen
     
    Spiders steal your stuff and may sell them to Belethor

    79,419 downloads

    Updated

  3. Deviously Helpless

    So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist?
     
    What it is
    If enemies see you coming too close to them helpless, they'll just straight up rape you instead of even bothering to attack. This is based on what Devious devices you're wearing. A bunch of them are selected by default to trigger the attacks when worn, but I suggest changing those to your own preferences. Followers are in danger as well.
     
    All the nearby enemies will take turns, and there's no early escape. However, once satisfied, they will let you go. There is a short grace period of random duration to give you a head start on running away. Same enemies also won't try to rape you again for 15 minutes from the initial attack trigger.
     
    There's also an option for the attackers to remove worn chastity belt, but that only works on the two ones that come with Integration, not with belts from any other mod. Optionally, it can be set to be removed only if the attackers your you have the correct key. For the attackers to have keys, I recommend installing Devious Devices - For the Masses as well.
     
    Features
    Enemies taking advantage of you when wearing Devious Devices
    ... with the specific items customizable through the config
    ... also configurable to only happen when unarmed
    Follower will get used as well
    Vibrations from worn plugs startling you enough to drop equipped weapons
    Gold stealing during attacks

    All of the above can be turned on and off individually through the config.
     
    There is also an option for attackers to steal a couple of random items from you, this however is slightly more dangerous and potentially gets you stuck in some quests as it might remove quest items as well, for that reason it's only possible to enable through console:
    set WD_StealGear to 1
    It can be disabled again by setting the value to 0.
     
    There's also an Italian translation available, thanks RockMic!
     
    Requirements
    SexLab
    SexLab Aroused
    Zaz Animation Pack
    Devious Devices - Assets
    Devious Devices - Integration

    Suggested mods
    These go nicely together with Helpless, mainly by requiring or forcing you to wear the items that then trigger Helpless. Remember to check their requirements as well. In no particular order:
    Devious Devices - For the Masses
    Quick as you like
    Skyrim Bound
    Devious Captures
    Submit + Devious Devices
    Captured Dreams

    And other mods in this list.
     
    Troubleshooting & reporting issues
    If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread.
    Thanks to
    Min & Zadil for Devious Devices
    Ashra XIII for the original idea and testing
    MixedupJim and Bane_master for ideas
    Huili for Russian translation
    Veladarius for Captured Dreams integration
    Slorm for testing
    Coopervane for the banner

    Changes - 1.15d
    Workaround for crash at the end of Draugr scene with latest PapyrusUtil
    Inescapable armbinder will now stay that way after a scene
    Wrist ropes no longer count as cloth to improve compatibility with PetCollar
    Compatibility with Captured Dreams updated for its latest version

     
    1.15c
    Support for 4-way animations in human scenes
    Fixed torches not getting dropped on weapon drop events
    Fixed spells getting automatically equipped (and staying equipped) after a weapon was dropped
    Fixed armbinder selection after draugr scenes not respecting the style preference
    Fixed armbinder getting half-equipped after scenes
    Fixed weight bonuses having wevy wevy slight health regen
    Fixed enemy item theme selection not always working

    1.15b
    Support for other mods to initiate drop weapon events
    Prevented scenes from starting while transformed into a werewolf
    Added support for boots, both as trigger and equipping
    Added Broken oar grotto bandits as valid rapist faction
    bug fixes

    1.15
    Added option to restrict fast travel based on worn devices
    Added options to select preferences for devices carried by enemies to equip onto the player
    Added toggle for allowing enemies to carry & equip blindfolds, won't affect those carried by the player
    Updated API functions for suspending scenes work from mod events
    Fixed some dirty edits
    Fixed harness trigger selection

     
     
     
    Like you say, when you're helpless, you're pretty much screwed. The point of the mod then is to replace being figuratively screwed with being literally screwed. Repeatedly.
    - Mud

    253,891 downloads

    Updated

  4. Sexlab Submit 01SEP14 1133

    Most Recent Changes
    01SEP14 1133
    Fixed - Typo in the _SLSubmitBountyEnd script where the 4th Bounty Slot was being assigned to the 1st Execute slot. All 5 Bounty turn ins should be properly executed now.

    27AUG14 2222

    Fixed - Added a check to prevent the "cower" effect from happening during sex scenes from the recent Calm effect update. After the current scene is over, the cowering will begin again.

    24AUG14 2215
    Updated - The Calm effect works differently now. After you beat down a victim in combat, the Calm effect will no longer be removed if they see you fighting others. (It will still be removed if you attack them directly).
    Added - Additionally, if you have raped and/or robbed them, thus giving them the "Victim" faction, they will now cower any time they see you, and stop cowering once they no longer see you.
    Reminder - The Calm effect only lasts for 1 hour. Additionally, it is a Magic Effect, which means it is auto removed if/when you change areas, due to how Skyrim works. That means a bandit that you leave outside may be passive when you go into their hideout, but they will probably be agro when you come back out, for instance.
    Added - 4 new Bounty Alias slots, allowing you to capture and turn in up to 5 Bounties simultaneously.

    28JUN14 0825
    Fixed - Made change to "Post Coital Bliss" code. Should now properly reward only 1 rank increase for all scenarios.
    Updated - Changed it so a failed seduction attempt's -15% penalty will bypass the 10% minimum chance. Like married/engaged and guards, this could actually lower the chance to < 0 for new characters, requiring you to increase your character's chances through the various means to have another shot with that particular NPC.

    22JUN14 0049
    Added - Option to disable the player from being raped if they surrender. This allows a death-less alternative to simply reloading upon losing, including being robbed of gear, but without the player being raped.

    08MAY14 2323
    Updated - After the Player Surrender scene is finished, the player will only be fully stripped if the "Steal Gear" option is turned on. Otherwise, they will now remain in whatever state they selected in the Framework MCM for victim stripping.
    Updated - After the Player Surrender scene is finished, immediately before they are bound, the hostile sentient actor that is designated to "Steal" the player's gear and/or gold will now move to stand directly in front of the player for a moment. This is to help in a large group scenario so the player has an idea of which actor has their stuff.

    03MAY14 2242
    Updated - Player Surrender will now utilize the Framework's stripping setting instead of just being fully stripped.
    Updated - Moved the Player Robbed action to when they are bound at the end of the Player Surrender. The actor that will be considered the target for the player's gold (and gear) will be the first of the last two to take a turn.
    Updated - Ashal added an API command in 1.55 to facilitate this scene, disallowing the player to redress from whatever state they were in at the end of each assault. This is why I had originally had the theft occur first.
    Updated - Due to this new API command, the mod requirement section has been updated to reflect the 1.55 Framework.

    29APR14 2127
    Framework 1.54 had deprecated some of the scripts I referenced. Updated Submit to reference the current Framework scripts. This largely affected checks for Sentient and Non-Sentient creatures.
    Removed 'Combat' checks for player surrender. Given both Submit's built in scene abort (Push the hotkey during sex) as well as the Framework's own abort hotkey, there is no real concern for getting stuck in a sex scene while getting attacked.
    Additionally, added a Global state to ignore invalid target checks after the player had already surrendered and been taken at least once per scenario. This Global is reset after everything is over and you escape.
    This above should resolve the erroneous "You are still in combat!" messages. That message has been changed to "Your opponent doesn't accept your surrender!", which should now only play if you try to surrender and there are NO valid targets and your character hadn't been assaulted yet.
    Removed the 'Sexual Preference' check on the second person if you are trying to initiate a threesome to make the process easier. The check is still valid on the first person you try to seduce per scenario.
    Due to development using the Framework 5.4, the mod requirements section has been updated.

    29MAR14 0932
    Added custom voice overs for Vex using existing resources for purposes of the speechcraft related portions of the mod. Due to how laborious this process ended up being, I doubt I will attempt this for any other NPC's.

    11FEB14 2301
    Added a "Female Role" speech option to the consensual 3-ways so the player will default to the "center" position in the Devil's 3-way and one of the 'female' roles in the Tricycle animations. The first option is the standard "male" choice, the second option is the "female" choice.
    Added this small update to the Serana plugin as well.

    09FEB14 1850
    Added support for Serana and her custom voice set. This plugin in 100% optional. In order to use it, you must download http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ along with the Sexlab Submit Serana plugin. Also requires Dawnguard DLC.
    Removed the Global check for active followers in case follower mods are resetting the Global to allow for multiple followers to be added. Only making a Teammate >= 1 check now.

    20JAN14 1740
    Updated - Auto-Disabling the Death-Proofing during a Brawl, Auto-Re-enabling after combat ends.
    Updated - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to. If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius. If there are valid targets, then invalid targets remain calm while the valid ones do their thing.
    Updated - Allowing the 'Valid Target' radius to be settable from 25-2000 without Line of Sight, in 25 unit increments, with the default at 500. (500 *should* be roughly equal to ~24'). Valid targets with LOS use the default upper range of 2000, which *should* be roughly equal to ~96'.
    Fixed - Should no longer engage in "solo air humping".

    11JAN14 2048
    Updated - Added SetInvulnerable() flag temporarily in the OnEnterBleedout() section, in the event that a low HP character is getting one shot by something that hits multiple times. This was tested against a fast attacking Sabrecat after using player.setav health 1, so every attack was a one shot, and it allowed the death proofing restore to function, even with multiple hits.
    Updated - Increased the delay between the death proofing check for valid targets before it moves on to the "Wounds are mortal..." section from 2 to 5sec to account for possible script lag on people that might be running a lot of script heavy mods and/or have a lot of papyrus errors/warning bogging their system down. If 5 seconds isn't enough times, you might have more serious underlying issues.
    Updated - Relabeled the MCM option 'Can Be Randomly Assaulted While Bound' to 'Multiple Assaults Active'. In addition to the current effect, during player surrender it also controls whether or not it checks for more valid targets after the first round of assaults finish.

    10JAN14 2312
    Added - MCM Option to disable Player Attacks. This turns off the Shout, Grapple, and Ambush attacks. If the Manual Surrender is on while this is off, you will surrender in combat even if your weapon is out.
    Deleted - MCM Option to disarm the weapon from NPC victims after a Shout is used. It never really made sense, and could potentially get confused if you hit more than one target with the Shout. The disarm is still active in the Grapple and the Ambush, since both of those are close quarter attacks.
    Updated - Removed the "Ignores Combat" flag from the AI Package that is applied to the valid targets when the player surrenders. This flag was potentially making NPCs just stand there if the AI Package got left on for some reason.
    Updated - Auto trigger the spell that removes the Calm effect from nearby enemies if you attempt to surrender and get the message "You are still in combat". I suspect some of the times the player tried to surrender and the NPCs would just go passive and walk off was the player was still considered in combat, but there might not have been any obvious signs of this previously.

    09JAN14 2215
    Added - MCM Option to set the Repeat Rate for when it checks if you get assaulted while bound. Settings are 5, 10, 15s, default is 15s.
    Added - MCM Option to set the Surrender Target Select Radius. Settings are 250, 500, 750, 1000 units, default is 500.
    Fixed - Capped the increasing chance to be assaulted while bound at 100%.
    Updated - Mentioned using the hotkey to free yourself in the MCM mouse over descriptions where applicable.
    Updated - Made the checks to see if the player was bound see if the cuffs were equipped and not just in the inventory.
    Updated - Made the cuffs part of the NPC outfit, making it more likely they would be automatically equipped due to how outfits work.
    Updated - Modified the checks to valid targets to make bounties. Civilians should again be properly excluded. Only Hostile, Stormcloaks, & Imperials should be valid targets.
    Updated - Added a message in the event the player is still in combat if they surrender, due to an opponent being outside of the range of the pulse or an invalid target.
    Updated - Other crap I forgot.

    Basic Mod Description
    The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features:
    Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them.
    Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them.
    Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around.
    Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed.
    Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them.
    Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them.
    Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in.

    Requirements for Sexlab Submit
    SexLab 1.55 (Or more recent)
    SkyUI 4.1 (Or more recent)
    SKSE 1.7.0 (Or more recent)
     
    Requirements for Sexlab Submit Serana
    SexLab 1.34 (Or more recent)
    SkyUI 4.1 (Or more recent)
    SKSE 1.6.16 (Or more recent)
    Dawnguard
    http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/
    Sexlab Submit 09FEB14 1850 (Or more recent)
     
    Submit Shout Hotkey
    This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such:
     
    Submit Grapple Hotkey
    This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat:
     
    Submit Ambush Hotkey
    This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such:
     
    Follower Support
    This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such:
     
    Player Surrender
    This feature was added on 10JUL13 due to popular demand. It functions as such:
     
    Improved Speechcraft Support
    This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such:
     
    Hostile NPC Bounty Turn In
    This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such:
     
     
    Installation
    You just unpack the .7z file into your data folder, enable the mod like normal. It is recommended that it is placed higher in the load order, shortly after SkyUI.
     
    Un-Installation
    If you are using the Death-Proofing feature of the mod, make sure you turn it *OFF* via the MCM menu before removing the mod. Failure to do so will result in the player being left in a Protected state. Beyond that, it should be a simple matter of deleting the .ESP and .BSA files.
     
    Upgrading From Past Versions
    If you have a version earlier than 'SexLab Submit 26MAY13 0100' then you have one from when I wasn't packaging everything into a .BSA file to make things easier for you.
     
    *** IT IS CRITICAL THAT YOU MANUALLY DELETE THE LOOSE SCRIPTS ***
     
    The reason is that loose scripts override scripts found inside .BSA files. Those loose scripts are old and are likely either 1) No longer used, in the case of all of the BleedOut and Flee scripts, or worse 2) Don't have the current working scripts and will do things like break the MCM functionality of the new Submit Shout feature.
     
    There are only about ~30 or so, and they all begin with '_SLSubmit', so they should be grouped together nicely. They should be in your Data/Scripts and Data/Scripts/Source folder.
     
    Known Conflicts
    With the re-agro issue finally addressed, there *should* be no major conflicts with other mods, SexLab based or otherwise. 100% of the files are custom and I removed all default Skyrim files I edited in past versions.
     
    Known Quirks
     
     
    Mod Status
    Finished.
    I have no new features currently planned.
    I will update with bug fixes and tweaks as necessary.
     
    Credits
    Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature!
    Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it.
    TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
    Spaceman: For his Romance mod, which gave me the idea for this one.
    CG!: German translation for the MCM menu.
    Monababii: Spanish translation for the MCM menu.
    RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/)
    Aravis7: French translation for the MCM menu.
    id8888: Chinese translation for the MCM menu.
    Dual Wield Parry: For insight how to add a hotkey that can perform an action.
    Mercy Mod: For insight how to use a Papyrus Fragment to force an NPC to drop combat to make the idea work.
     
    Permissions
    I give full permission to use anything in here if anyone finds it helpful in their own work, which is why I released the script sources in the .BSA file. All I ask is credit being given if that happens, just as I have given credit to all of the mods that have influenced me in the creation of my mod.
     
    At any rate, feel free to enjoy, and go smack some naughty bandit lady down and sully her right and proper like!

    471,538 downloads

    Updated

  5. GirlCatch

    This is largely inspired by the Gor story posted here. This mod aims to create a sporting event in which several of your captors hunt for you almost entirely by the sound you make.
     
    This update introduces a slaver camp. You can fast travel to it for testing, though I'll make you find it before it shows up on the map later. (Far east, south of Windhelm.) To start the game, talk to the guy on the far end. No need to start anything in MCM currently and the capture part is disabled for now. If the game doesn't seem to start, pay attention (and let me know) to what happens in the other cage.
     
    Next steps:
    Work on the post game scenario
    Make the camp more "lived in"
    Possibly will add S3(f) since this is a slaver camp
    Chasity bell's text is copied over from the belt. Need to rewrite it to make it more appropriate for the device.
    Current plan is once the bell comes off to leave the rings. Not yet implemented.
    The hunters remove the hoods when the game starts. Need to figure out why. (The blindness effect isn't attached to the hoods so it doesn't effect the game.) -Noticed if you stay still long enough they'll put the hoods back on... odd...
    Dual wielding hunters don't remove both weapons.
    Would like to implement optional DAYMOYL so users will be able to customize death.
    Hmm Anything else?
    Work on the first fade out issue.
    Add a condition to the chastity bell that will prevent the rendered item from showing to prevent something bad from happening if it gets put on guys/TSed folk. (So you can play the game as that if you want but the chasity bell won't render to allow SoS campatibility...)

    Suspected incompatibilities:
    Using this with a mod that puts a SOS on a female will cause the universe to implode. If you try it, give me a heads up so I can duck in my bunker in case the worst happens... (The chasity piercings from zarias_restraints uses the same slot as the SOS. I did some things behind the scenes to make them compatible as a female but it'll fight if SOS tries to put one on a female...)

    Requirements:
    SexLab
    ZazAnimationPack
    SexLabAroused
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion - Same page as Integration.
    Zarias_restraints (enabling the .esp isn't necessary...)
    (Some of these aren't actually used currently... Just a little click happy when starting... I'll clean it up later...)

    Appreciation:
    Ashal - Sexlab
    Zaz and Xaz - Zap
    Zad and Min - Devious Devices
    Redneck2x - SexLabAroused
    Magnemoe - Zarias_restraints
    Skyrimll and jbezorg - SD+ and SD (I learned a lot by poking my head in there...)

    9,683 downloads

    Updated

  6. SexLab Necrophilia

    This mod adds three spells:
     
    Necrophilia will reanimate a dead actor for long enough for the PC to have sex with it. The actor reverts to being dead once the deed is done.
     
    Ghost Sex will summon the dearly departed's shade for long enough for the PC to have sex with the ghost.
     
    Zombie Paramour animates a weak but longer lasting zombie which can be commanded to have sex, be it with the player, or by itself. If the player has the Twin Souls perk, two zombies can be maintained allowing for zombie-zombie sex or three way with the player.
    In both cases the sex scene starts automatically. The corpse is placed in the "receptive" role and the animations are aggressive.
     
    Caveats
     
    The zombie talking had to be implemented using a talking activator. That means that like the Daedric Princes and the Auger of Dunlain you can't hurry the text up.
    In general, be aware that this is alpha software. There will be bugs.

    102,589 downloads

    Updated

  7. Submit + Devious Devices + Follower Friendly

    SexLab Submit DD Follower Friendly
    by zacko
    version 1.5.1
    2014-05-13
     
    [ ABOUT ]
    Current versions of Submit + Devious Devices are not very friendly to players that have a follower along. I decided to do something about it.
    This mod shares no code with the original Submit + Devious Devices. It was rewritten from the beginning.
    The main problem was that the game did not take the follower into account when armbinder. I have changed it, so that the follower now gets normal hardcore cuffs if the player is given an armbinder. Furthermore the player and the follower cannot help each other while wearing the armbinder/cuffs.
    While working on it I also changed a few minor things.
     
    [ INTALLATION ]
    Use Mod Organizer! An install script will helpt you!
    If you are using Nexus Mod Manager you may need to run as administartor to stop it from complaining about unclosed tags.
    Copy submitdd_ff.bsa and submitdd_ff.esp into the data folder. Activate submitdd_ff.esp and place it after "SexLAb Submit.esp" in the load order.
    Ensure that you do not have a "data/scripts/_SLSubmitBoundEffect.pax" from another Submit mod.
    To use the Expansion items copy submitdd_ff_exp.esp and submitdd_ff_exp.bsa into the data folder. Activate submitdd_ff_exp.esp and place it after "submitdd_ff.esp" in the load order.
     
    [ UPGRADING ]
    Version 1.0.0 contained some incorrect files.
    scripts\_slsubmitboundddeffect.pex
    scripts\_slsubmitdd_test1.pex
    scripts\_slsubmitddarmbindereffect.pex
    scripts\_slsubmitddffconfig.pex
    scripts\source\_slsubmitboundddeffect.psc
    scripts\source\_slsubmitdd_test1.psc
    scripts\source\_slsubmitddarmbindereffect.psc
    scripts\source\_slsubmitddffconfig.psc
    If they exist -> delete them. The correct files are packed in the bsa-files
     
     
    [ FEATURES ]
    Does not modify any original scripts
    If the player gets an armbinder, the follower gets cuffed or armbinder (MCM configurable)
    Added a "disease" to the armbinder, so the grace period ends the moment you get the armbinder off.
    Does not modify the original "_SLSubmitBoundEffect.psc"-script. Instead a new "_SLSubmitBoundDDEffect.psc" is called and the old one is called by if the player did not get an armbinder.
    20 % probability of starting Jafar's Shiv quest if addlHq is installed
    Changed player dialogue so a cuffed follower cannot help the player
    Changed player dialogue so the player cannot help the follower if the player is wearing an armbinder
    ReEquips items removed if "Steal Player Gear active" is off
    Casts all spells from the formlist _SLSubmit_DD_extra_spells on the player after the base items have been added (this is how the extension adds extra items)
    Multiple follower support: Extra followers gets cuffs
     
    [ KNOWN BUGS ]
    All bugs from Submit are inherieted. Including any "Still in combat" errors that are likely caused by other mods.
     
    [ CONFLICTS ]
    Any other Submit + Devious Devices mod
     
     
    [ REQUIREMENTS ]
     
    * Devious Devices - Integration v2.7.5 by Min
     
    * Sexlab Submit "08May14 2323" by dkatryl (use this version of later for maximum compatibility with Devious Devices)
     
    [ OPTIONAL ]
    * Devious Devices - Expansion.esm by Aelie and Min must be loeaded for submitdd_ff_exp.esp to work
     
    [ PERMISSIONS ]
    You are allowed to distribute the mod by any means
     
    You are allowed to modify the files
     
    You are allowed to distribute modified copies.
     
    The permissions does NOT take any required mod into account. You must follow them too or remove the dependency.
     
    [ CREDITS ]
    zacko
    Min - provided input for the ReEquip function
    Aelie - I would not have gotten this idea myself
     
    Of course a lot of other people have made the important work, see the requirements credits for full information
     
     
    [ CHANGELOG ]
    1.5.1 - 2014-05-13
    - The translation files was incorrectly located in "translations/submitdd_ff_english.txt" instead of "interface/translations/submitdd_ff_english.txt". This is now corrected!
    1.5.0 - 2014-05-06
    - Important fix for compatibility with 03May14. Uses sexlab strip during binding
    1.4.0 - 2014-05-06
    - Prepared the MCM menu for translation
    - Added Rob and strip to then the armbinder is applied. The player was no longer being robbed after 03May14 2242 and that version is greatly recommended!
    1.3.0 - 2014-04-09
    - Fixed Creation Kit crash with 29MAR14 0932.
    - Devious items now restrict some sex options
    - Multi follower support. Extra followers now gets cuffs!
    1.2.2 - 2014-04-06
    - The armbinder effect now tests for race condition with the equip script.
    - Possible to disable the armbinder effect script by using a "Debug armbinder"-option. To test if the problem is with the script.
    - Added debug information to the script if debug information is enabled in Submit (default: On)
    1.2.1 - 2014-03-31
    - Installer trouble with Nexus Mod Manager (NMM). NMM cannot use the default destination like other fomod installers.
    1.2.0 - 2014-03-30
    - Armbinder is no longer loose the second time it is added.
    - Falmar does no longer place items
    - submitdd_ff_exp.esp now uses the blocking harness as intended
    1.1.1 - 2014-03-29
    - Added install script
    - Updated readme
    1.1.0 - 2014-03-28
    - Items on follower is now synced too
    - Follower is stripped using SexLab's strip function
    - Follower can get an armbinder (MCM configurable)
    - Menu can now be dynamically extended by plugins
    - Added plugin for Devious Devices - Expansion
    - Adds Blocking blindfold
    - Adds Blocking harness
    - Adds Blocking boots
    - Adds the above items to the menu!
    1.0.0 - 2014-03-23
    - Initial release

    31,750 downloads

    Updated

  8. SexLab Submit + Devious Devices

    From now on, when you submit, you wont get away so easily...
     
    [ FEATURES ]
    -When you submit and are bound, you will receive one item from each of the following groups:
     
    Blindfolds:
    Blindfold (Unlocked)
     
    Gags:
    DD Ball Gag (Locked)
    DD Ring Gag (Locked)
    Ball Gag (Unlocked)
    Ring Gag (Unlocked)
    Leather Gag (Unlocked)
    Panel Gag (Unlocked)
     
    Plugs:
    Primitive Plugs
    Iron Plugs
    Soulgem Plugs
    Inflatable Plugs
     
    Belts:
    Padded Belt (Locked)
     
    Restraints:
    Arm Cuffs (Locked)
    Leg Cuffs (Locked)
    Posture Collar (Locked)
    Chastity Bra (Locked)
    Armbinder (Locked)
     
    -If you already have something in a certain slot that item is skipped
    -If you receive an Armbinder, or already have an Armbinder, the escape phase immediately ends, and you may flee at any time
    -If you receive a locked gag, the key will be placed onto the npc that stole your gear
     
    [ HARDCORE ]
    After having countless girls escape from them when they just used rope, they aren't taking any chances with those they catch...
    (I won't accept any complaints about the unfairness or balance of this mode, you asked for it.)
     
    [ SUPER HARDCORE ]
    Maybe it would have been better to just die....
    (I really won't accept any complaints about the unfairness or balance of this mode, you asked for it.)
    THIS REQUIRES "LIVE A DEVIANT LIFE" IN ADDITION
    [ REQUIREMENTS ]
    Sexlab Framework - Ashal
    SexLab Aroused - redneck2x
    Devious Devices (Assets) - Zadil VERSION 2.6.2 ONLY
    Devious Devices - Integration - Min VERSION 2.6.6 ONLY
    Zaz Animation Pack - MasterCChris & XAZ
    Sexlab Submit - dkatryl
     
     
    [ FAQ ]
    Q: How do i escape the armbinder?
    A: Keep trying
     
    Q: How do i escape ____?
    A: With a key, or a lock pick, or spells. How hard any of these are depends greatly on your settings (With default settings, its impossible to lock pick or use spells to escape with a new character). either way, I dont alter any of the escaping routines, so if something is broke, its probably something you messed up.

    34,197 downloads

    Updated

  9. SexLab Brawling Rape

    Here is a small mod that makes you able to rape your opponent after a brawl, but be warned, if you lose, they will rape you!
     
    This is also just a small consept mod thrown together, there are no good dialogue, it is still untested, but give it a try!
     
    One thing. When you get a dialogue option where you can choose to get a reward for beating them, any reward that is not gold, you will also get if you rape them! You will however not get the promised gold!
     
    Do not expect greatness of this mod! I will not use time further developing it, unless I get bored one day and do it anyways..
     
    It is free for grabs if anyone want to take it over and further develop it!
     
    The quest that has been changed is: dgIntimidateQuest

    56,192 downloads

    Updated

  10. German Translation SexLab Submit 11JAN14 2048

    German Translation for SexLab Submit 11JAN14 2048
     
    A quick Translation of SexLab Submit to the german language.
     
    Simply copy to your data directory and overwrite old files(create Backup of "SexLab Submit.esp" first!)
     
    /
     
    Eine schnelle Übersetzung von SexLab Submit ins Deutsche.
     
    Einfach in den data Ordner kopieren und alte Dateien überschreiben (vorher Backup der "SexLab Submit.esp" machen!).

    2,327 downloads

    Submitted


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