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  1. NVSE Extender (aka NX)

    This is a plugin for NVSE, providing new script functions for modders.
     
    !!! FOMM REQUIREMENT !!!
    This FOMOD install requires my custom FOMM build from right here @ loverslab. The original/vanilla FOMM will not install executable files like dll's. At least, if I remember correctly, it won't. I don't know if NMM will install them either.
     
    Extender Version: 18
    Released: 5-Jan-2019
     
    Requires NVSE 4.5.7 or later
     
    Project source code: nvse extender. Send myself or jaam a message here or there if you'd like to contribute to the project. We are both admins.
     
    What does it do?
    NVSE Extender provides additional functions available to modders. Some will provide information via the console as well. It uses the save/load notifications to save (and load!) its data whenever the game is saved.
     
    How do I install it?
    Download the FOMOD for the version you want and install it with FOMM. You do not need the other files, and you only need ONE fomod.
     
    Advanced users:
     
     
     
    What functions are available?
    There are many functions available. I need to redo this documention to list and explain them all.
     
    Current implemented function list:
     
     
     
    Can I include this with my mod, upload it elsewhere, etc?
    Sure. You can do whatever you want with it.
     
    If you screw up your players by installing an older version than they already have, you deserve a slap. If you upload it somewhere else and claim to be the author, you can field the bug reports and write the fixes, while rotting in hell.
     
    I'm all about letting people do whatever they want with stuff I create, but be responsible about it and don't be a dick.
     
    What does the future hold?
    Many other functions are planned, they are discussed in the support thread.

    347,114 downloads

    Updated

  2. Fem Run Replacer - Fallout New Vegas

    ----------------------------------------------------------------
    Female run replacer "Jogging Butterfly"
    ----------------------------------------------------------------
     
    - v.20b: Same as before, but now Backward speed is the same of the Forward. There's an optional package with a different Backward animation: if you use some mod that slows down backpedalling (i.e. Project Nevada), you could try to overwrite with this file and see how it goes, it should speed up of a good 70%
     
    - v.20: more relaxed, less exagerated
     
    This changes fast forward, backward left and right, with a 360 relaxed jogging run, it means when you go backward your character won't back-pedal, but instead she will look at you.
     
    The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes, or a not nice mesh if the weight is not made at its best.
     
    Here's a video that shows how it appears in game.
     
    New v20 + Optional Sprint - 19/04/2015: deprecated by this.
     

     
     
     
    Old v 13
     

     
     
    ----------------
    Few Infos
    ----------------
     
    It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma
     
    To install, unpack it manually under Data or via your favourite mod manager.
    Keep in mind this is a replacer, so if you already have a run replacer you will overwrite it.
     
    To uninstall, remove its 4 files:
    Data\Meshes\characters\_male\locomotion\female\mtfastforward.kf
    Data\Meshes\characters\_male\locomotion\female\mtfastbackward.kf
    Data\Meshes\characters\_male\locomotion\female\mtfastleft.kf
    Data\Meshes\characters\_male\locomotion\female\mtfastright.kf
     
    Check also the walk here and the idles here.
     
    Notes on the optional sprint: it uses SHIFT to be enabled. If you press SHIFT and then a key, it won't work. You must first run forward and then press SHIFT and keep it pressed. For now it has no AP consumption because it's just for testing purpose. However you will hear female different panting/breathing sounds while sprinting. The sprint speed is about 25% faster than normal running.
    In case you have a sprint mod or Project Nevada, you will have first to unactivate them on the MCM, or map another hotkey to avoid conflict.
     
     
    ------------------
    Permission
    ------------------
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    20,591 downloads

    Updated

  3. Meyla the Berzerker - female child companion

    UPDATE: In my latest and, I assume, final update to the mod, I gave Meyla a new hair style as well as some other minor changes that probably nobody will notice or care about. Her weapons are more balanced and stuff.
    I know what you may be thinking, "What's the point of this update, and why now, and who cares?"
    Well to answer those questions in order: I really wanted to make that hair style, it took me a really long time to figure out how, and I care.
     
    Meyla is a very useful fully voiced companion with 3 sets of custom armor and weapons that you can change by talking to her.
    -Her default 'berzerker' style with a double-edged axe and throwing hatchets
    -Her 'stealth' style with an electrified knife and a silenced SMG
    -The 'brute' style with a two-fisted bladed gauntlet and a plasma shotgun
    Each fighting style also effects her stats. Aside from that, she does all the standard things a companion does.
    She can be found in Jacobstown, in the bungalow closest to the lodge.
    There is also a secondary extra companion called B.A.L.L.A.R.M.S v8, an advanced girl robot from the future. She is equipped with a tesla laser gun and displacer glove. She will not use or equip any armor or weapons you give her and she turns invisible when she sneaks.
    She can be found on the first floor of the Repconn Headquarters.
    This mod only requires "children of the wasteland" to be playable.
    So, I guess that's about it. I would appreciate any feedback and I hope anyone who gives this a chance enjoys it.

    4,591 downloads

    Updated

  4. SmallerTalk

    SmallerTalk version 1.2.6
     
    I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly
    extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the
    functionality SmallTalk provides.
     
    Why use SmallerTalk instead of SmallTalk?
    SmallTalk overrides vanilla records, SmallerTalk does not.
    SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not.
    SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does.
    SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can.
    SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not.
     
    How SmallerTalk works:
    SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not
    in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows:
     
    NPC: What's up?
    YOU: Nothing much... and you?
    NPC: Same ol', same ol'...
     
    ...
    and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex,
    HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics.
     
    More Information
    NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ".
     
    NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0.
     
    NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF
     
    In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON
     
    In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories.
     
    In 1.2.1... Fix for weapons disappearing and becoming unusable.
     
    In 1.2.0... PROPERLY checking for GetSleeping now
     
    In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3).
     
    In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye.
     
    In 1.1.7... the MCM config option to disable SmallerTalk while sneaking.
     
    In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM
     
    Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is
    because Cass was EXTREMELY resistant to SexoutSex dialogue.
     
    Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues.
    Added double protection AI reset Token. Fixed code error.
     
    With MCM you can enable or disable the mod from the MCM menu.
    With MCM you can enable or disable debug messages from the MCM menu.
    MCM is NOT required by the mod but the mod does support its use.
     
    SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0".
     
    One
    situation with the companion wheel has a special handler... in the case
    of trading using the companion wheel, I have set SmallerTalk to NOT do
    its conversation and instead respond with "We done?" and exit the
    dialogue. This was an unintuitive use of SmallerTalk and was
    disorienting to testers so it was changed. Cass exempted from this.
     
    If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such.
     
    Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen.
     
    Feel free to provide feedback, testing results and bug reports in this thread.

    217,116 downloads

    Updated

  5. BodyMorph

    A new version of this mod is available here.
     
     
     
    Introducing for your modding pleasure, BodyMorph, by A.J. and myself.
     
    This is a body modification library that allows body parts to be scaled, in realtime, for the player and for individual NPCs. You can think of it as a sort of "back end" that allows adjustment up and down of 16 (at present) bones. Note that as this is a beta/wip, not all bones yet have morphs, and some that do exist may not work correctly.
     
    The interface is primarily UDF driven with very few functions required for basic support.
     
    Of course, the full sourcecode is hosted here on git.loverslab.com and the wiki is already populated with enough documentation to get rolling.
     
    INSTALLATION
    Just use FOMM and let it overwrite what it needs to. This will, at most, be the skeleton -- A.J. has created us a new custom skeleton, with all the bones we believe we need, as well as a ton of new ones that this mod uses to achieve the actual bodypart scaling.
     
    USAGE
    Players will need a "bodymorph aware" mod for this to do anything for them, it's similar to sexout in that regard, though if they wish to experiment with it the console can be used to manipulate the NX variables on the player or any other actor.
     
    Please see the first reply in the support thread, by A.J., for a demo plugin that can adjust the player scales -- and a fancy video!
     
    Modders should see the wiki for more detailed documentations and a simple example.
     
    CURRENT STATUS
    - 13 bones (Breasts, ForeArms, Hands, Head, Neck, Neck1, Pelvis, Penis, Shoulders, Spine, Spine1, Spine2, UpperArms)
    - 13 sizes per bone, from 0.70 to 1.30 in steps of 0.05.
    - Large morphs, or many small morphs on one character, result in subtle height changes. We are working on thi
     
    CREDIT
    A.J. deserves all credit for this, as simple player-only morphing is something I and many others struggled with in FONV for a long time, and got nowhere. The skeleton and all the morphs are painstakingly created by A.J., I'm just the code monkey that wrote the ESP scripts, and an FNVEdit script to make my ESP authoring easier.

    7,143 downloads

    Updated

  6. Clean Quick Saves

    Reusing the same save game slots causes an increasingly severe performance drop, due to the shoddy Gamebryo engine.
     
    This simple mod allows you to make clean quick saves in a new slot each time, and also quick load them via keys bindable in MCM.
     
    Save game names are in the format "Location Date Time"
     
    You can use the vanilla F5 / F9 keys, just make sure to unbind them in the vanilla options or they'll both trigger at once.
     
     
    Requires MCM and NVSE 4.5+.

    1,473 downloads

    Updated

  7. Another Kick in the Head

    Instead of always dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued- bandits are now more interested in your loot than your life, and like the NV intro, death isn't inevitable.
    You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants.
     
    Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear.
     
    There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. The dreams are lore friendly, although sometimes there are surreal elements (they aren't real after all).
     
    The mod features a difficulty option which affects how much gear you lose, optionally companions may lose gear too.
     
    Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what you have left to get you back on your way- you will always have a weapon and armor. You may also be required to complete a quest to repay them and get back some of your gear, or risk minor infamy.
     
    There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or by the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there.
     
    Local enemies and opportunist characters may steal some of your caps, equipped and aid items.
    The Merchants who may have your stuff are random major ones.
    If knocked out by bandits, the Loot Box will be in one of the bases of the faction who knocked you out.
     
    When your health drops to an adjustable low level, your character begins to black out and while this occurs any further hits may trigger a knock out. (In engine terms, damage taken is greatly reduced whilst blacking out which prevents you from dying and instead triggers the knock out effect). You will sometimes still die as normal, especially with options set low and/or massive damage.
     
    Mod options:
     
     
    Compatability:
     
     
    Requirements and Extensions
     
    The main .esm requires only its included data and New Vegas with NVSE (the script extender, like most mods)
     
     
    Sexout extension plugin
    This optional plugin adds some additional dreams... details and availability is here
    ----
     
    Known Issues
    - Up to 7 non-vanilla companions are supported at once. If you have more than 7 non-vanilla companions hired at the same time then problems may arise. In some dreams non-vanilla companions might briefly appear and then disappear when moving through doors.
     
    Future Plans
     
     
     
    Credits
     
     
    Sharing
    You are welcome to link to this page but please do not upload these files (except data pack sounds) or versions of them you have modified yourself anywhere without my explicit permission. I am actively developing this mod.
     
    -----
     
    Upgrade Note
     
    August 2
    - DLC extension is now redundant and does nothing. AKH and included data updated.

    4,034 downloads

    Updated

  8. falloutNV ak103 port

    this mod adds a new gun a scoped version and an unscoped version you will find data for silenced versions you can try fix them while i try myself but its a bug carried over from this port they have sound now since i edited them but no bullets fire from them i know its probably a simple fix but im a noob at times
     
    i made this mod more of a starter kit with 2 guns 1000 rounds of each type of 5.56mm ( trust me that isnt alot with these guns )
    i also left a trenchcoat 20 stimpaks ncr armor ( it says ncr infantry armor in my game thats another replacer mod im using )
     
    location : goodsprings in the docs home
     
    installation : use nmm , fomm or manual
     
    disclaimer this is a port from an fallout 3 mod that uploader didnt make the fallout 3 version and to be honest he didnt need permission the nexus have left him with the fallout 3 version for over a year which is strange because they love banning people so by me uploading this im not doing anything wrong this is a port so keep in mind i made a new esp and esm edited the textures and meshes so its basically a different file anyways enough of me ranting here is the fallout 3 versions page
    http://www.nexusmods.com/fallout3/mods/19084/?
     
    and be sure to tick both the esm an esp in my file sorry if thats a problem but i plan on fixing it soon (esp offers more stuff i.e ammo , 20 stimpaks )
     
    https://www.youtube.com/watch?v=fXw150CbrDo&feature=youtu.be
     
    sorry about my game standard look for some reason my texture mods went off
     
     
    this is my old character in these pictures so go easy on me it was my first modded character lol ( these silenced versions are still being fixed )



    388 downloads

    Submitted

  9. Bittercup Companion TTW

    Bittercup Companion TTW


    Based on the original for FO3.
    Updated for TTW plus working companion wheel.
    Altered her appearance to be more Bittercupy.
    Gives her a new gothy custom outfit. (Thanks to Alex, Nagothm, and Loogie.)
    She now uses the TypeN body. (TypeN NOT required for this mod however!)
    More and varied idle chatter.
    Changes outfits when swimming. Defaults to a custom bikini. Changeable via the tactics dialog.
    Comments if forced to walk around "without apparel".

    Latest (Beta) Features
     
    FO3 Main Quest
    Tranquility Lane: Waits next to the exit until the player is done with the simulation, then rejoins.
    Vault 87/Raven Rock: Is kidnapped with the player and shoved in the same cell. Will recover after Autumn leaves and gets her gear back when the player does.

    FO3 DLCs
    Zeta: Gets captured and gets her own cell and joins up with the player after escape. Will also join the player on the spacewalk if following OR will show up with the others after the player completes the spacewalk.
    Anchorage: Waits outside the pod room until the simulation is finished, then rejoins the player.
    Point Lookout: Goes trippy with the player at the bog scene and gets brain surgery. Returns to normal when the player does.

    FONV DLCs
    OWB: Gets locked up in the medical center. (Same place Christine got locked up.) Needs the force field zappy gun to get her out.

    To Do (Not yet in Beta!)
    Point Lookout
    The Pitt
    Old World Blues
    Dead Money
    The Thorn
    Point Lookout cut-scene entry fix.. thing.

    Requires
    TTW
    Mojave Delight Only the resources, esp is NOT required!

    2,246 downloads

    Updated

  10. Special Ammo and DLC Gear Integration (Lite)

    Adds some DLC gear to Mojave, and sometimes non-standard ammo types to certain NPCs (instead of them only using standard ammo). The changes are small, most of the time its same as vanilla.
     
    For some reason most merchants only used to stock 1-10 rounds of any special ammo (9mm +P, hollow points, etc), this increases it a little.
     
    There is another DLC gear integration mod already, but I didn't like it because it made the DLC gear more common in the Mojave than the normal stuff, and some of it didn't fit very well. I think Project Nevada may do something like this already too, but this is for if you like keeping your gameplay mods seperate.
     
    This mod is reversable by disabling it, unlike many others which require starting a new game, because it doesn't directly add items into vanilla leveled lists, it adds mod-contained lists instead.
     
     
    Requirements
     
    FNV, Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners Arsenal
     
    Does not require Courier's Stash.
     
    (The screenshot is just to make the page look more interesting, its actually from an Another Kick in the Head dream)

    326 downloads

    Submitted

  11. Fem Walk Replacer - Fallout New Vegas

    ----------------------
    Small Update
    ----------------------
     
    V.2b corrected audio textdatas, she seemed crippled to me.
    V.2 removes the different animations on left and right, it simply uses the forward animation but rotated in the right direction.
    The package also includes the mtidle I use. This is a BnB breath idle which doesn't vary too much vanilla, because mtidle is shared between fem and male characters, so I can't simply put a female idle or even the most rude of the Fiends will have feminine attitudes... Anyway, the main goal of this idle is correcting the breast in the wrong position after playin a BnB locomotion animation (which I personally find very annoying)
     
    Here's a video of how left / right plays now
    [FLASH]

    [/FLASH]
     
    -------------------------------------------------------------
    Female walk replacer "Haughty Mare"
    -------------------------------------------------------------
     
    My first attempt to a walk replacer. It changes forward, backward left and right, but only the walk (not the run nor the sneak, swim, etc.). It's mainly a RP thing.
     
    It's a 360° walk, it means when you go backward your character won't back-pedal, but instead she will look at you.
    Left and right are facing in a different direction because I would like a feedback to which direction is better to watch, if the player or not.
     
    The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes. I personally used type 3 and 6 and I didn't notice anything strange.
     
    Here's a video that shows how it appears in game.
    [FLASH]

    [/FLASH]
     
    ------------------
    Installation
    ------------------
    It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma
     
    Unpack the content inside your Data. If it asks you to overwrite something, it means you are not using vanilla animations, it means you probably are using Thaumx BnB animation, it means if you will want to uninstall this you could simply overwrite with the BnB mod files.
     
    To uninstall, just remove the added files:
    Data\Meshes\characters\_male\locomotion\female\mtforward.kf
    Data\Meshes\characters\_male\locomotion\female\mtbackward.kf
    Data\Meshes\characters\_male\locomotion\female\mtleft.kf
    Data\Meshes\characters\_male\locomotion\female\mtright.kf
     
    Check also the run here and the idles here.
     
     
    ------------------
    Permission
    ------------------
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    16,649 downloads

    Updated

  12. Maid for Hire BnB

    BnB Version Only
    Found in goodsprings Gas station has always
     
    I made Maaany colors in 2 editions too
    and many 4 different look
    With apron or without apron without plate or not
     
    You need compatability skeleton
     
    https://www.youtube.com/watch?v=jdo5QPT0yEo

    704 downloads

    Submitted

  13. Extravagant Half Masks FNV

    Extravagant Half Masks modders resource ported to FNV.
     
    Usage:
    If you use these in your mod, be sure to credit the original authors.
     
    Credits and Thanks:
    Textures by demonizzer
    Meshes by Jquarl

    18,012 downloads

    Updated

  14. Neko Gameplay Changes

    This will change some in-game settings
     
    No auto aim
    Higher jump
    Faster run when unarmed
    More Gore Explosion and blood
    Camera Angle and View distance minimum and maxed changed
     
    That new Minimum Fov is so nice in 3rd person
    it is almost first person but its not xD
    i really like it so hope you enjoy!
     
    View video for moaaar info
    https://www.youtube.com/watch?v=7ZVTcuHwfC0
     
     
    you do not need it but i made this for the nekomimi project have a look

    259 downloads

    Submitted

  15. Sinblood Venomous Armor Type3 Cali Boobs

    This is NOT a full NV version of Sinblood's original FO3 mod. The only meshes I redid are the outfit, the gloves and a new ground mesh for the collar.
    The outfit and collar are located in the Goodsprings School House, on top of the safe.
    Credits go to dimon99 for the original Type Cali body, Luchaire for TypeV and Sinblood for original FO3 outfit.
    DO NOT upload this or any of my other work to Nexus.
     
    Effective 13 March 2016
    I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled at Bad Apple Mods. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material. This shall commence immediately, effective 13 March 2016.

    2,010 downloads

    Updated

  16. KitsumimiProject Morrigan Suit and Wings

    This is the Morrigan Aensland BnB Costume + her wings + Bat hat
    3 colors, 2 different Body types
     
    REQUIRED
    The Nekomimi Project Installed first
    http://www.nekomods.com/viewtopic.php?f=7&t=5
    Then KitsumimiProject Bodies installed second
    http://www.nekomods.com/viewtopic.php?f=70&t=79
     
    Found in the Minikaka Playroom On top shelf
     
    Make sure this Esp is UNDER KitsumimiProject Bodies
    https://www.youtube.com/watch?v=3ZV6IjjB3Sc
    https://www.youtube.com/watch?v=VUUepiG2nl8&feature=youtu.be
     
     
     
     
     
     
    Credits
    Neovinci
     
    Author
    Minoumimi

    637 downloads

    Updated

  17. Mailamea's Hair Pack -Fallout Style-

    This mod is not mine, I am just re-uploading it into the download section.


     
     
     

    Mailamea's Hair Pack -Fallout Style-
     
    "Because Strolling within the Mojave Wasteland with fashion is now essential"


     
     
     
     

    DESCRIPTION:


     
    Mailamea's Hair Pack is the repack of Miniakiba's SKS Ren Hair Collection for Oblivion ported to Fallout: New Vegas.

    3,492 downloads

    Updated

  18. Shake The Dope Out

    D- ...do you have any jet? Jet.
     
    Massively expands Jet. Adding multi-dosing, comedowns, like in FO2
     
    - 6 Levels of Jet High (Minor buzz -> overdose)
    - 5 Levels of Jet Comedown (minor hangover -> dangerous)
    - 10 Levels of Jet Addiction (Tolerance)
    - 4 Levels of Jet Withdrawal (minor -> mind destroying)
     
    Taking Jet boosts you jet levels, the higher it is, the better the high. High levels give big stat bonuses, and occasionally extra perks in combat (bullet time, DR, low health regeneraton). Over time it decreases, and when it gets back to zero you get the comedown, which sets it to a negative value. You can take a load more jet then to get back up, but you can't run from the comedown forever.
     
    Your tolerance level (addiction) starts at 0, as you take more it increases (game days limits speed). The higher your tolerance, the lower jet boosts you, the faster it wears off, and the worse the comedowns get.
     
    After developing addiction and going cold turkey, withdrawal sets in at varying speeds and increasing levels, dependent on addiction level. At severe levels, expect insomnia, hallucinations and impulsively starting conversations with NPCs asking if they have jet. If they do, you may be unable to say no. You're going to have to trade something.
     
    Jet is very moreish, with addiction you may impulsively take jet if you have it.
     
    After going Cold Turkey for a while, your jet addiction level decreases slowly back to 1. It can never return to 0.
     
    A new chem pusher is added in Freeside, Westside and North Vegas Square.
     
    ---
     
    This mod is great for anyone who always fantasized about being a desperate hard drug fiend!
     
    Or... well, it is fun too. Maybe.
     
    --------
     
    Requirements
     
    NVSE 4.5.7 or later
     
    Optional
    NX
    Sexout '84 or later
     
    Conflicts
     
    This mod must be loaded after anything that modifies the vanilla items: Jet, Dixon's Jet, and UltraJet. (SexoutDrugging does not, so no issues there).
     
    TTW
     
    It will work, although it is NV focused.

    4,801 downloads

    Updated

  19. Baja Island Home For Fallout NV - by Rez

    Update: Just Uploaded a "World Of Pain" Patch for users of that mod (Optional File). This will change the Plane location to just outside Jean's Sky Diving, Also having a new Map Marker. There was only One Plane in the Vanilla Jeans Sky Diving area.. Now there is two. This Patch can also be used by Non World Of Pain users for just having a different Plane Location.
     
    Fireworks Plugin Video
     

     
    Rez's Baja Island Home
     
    BTW a couple have asked .. Baja is pronounced and defined
     
    (Bah - huh) as in Baja California
     
    a narrow peninsula in NW Mexico between the Gulf of California and the Pacific, forming two territories of Mexico. 1,434,000; 55,634 sq. mi. (144,090 sq. km). Capitals: Mexicali (Northern Territory) and La Paz (Southern Territory).
    Its where alot of the rich living in Vegas have summer homes. Most are Abstract style with cabana outrooms.
     
    This is a Player Home built on the Baja Islands south of California. Everything except 4 or 5 models "as listed in the credits" Are all New Custom Made models for this Mod. and are made by Myself. Figured with all the time and effort people put into making great looking NPCs that just sometimes don't look right in the Fallout world, well now you have a place they will fit right in. And Yes this mod is not lore friendly. Just a fun Mod to change things up.
     
    The Island Home has many new features, I will let you find them yourself. But every room has working light switches and the house looks GREAT at night.
     
    There is a plane just south of Goodsprings (has map marker) that will take you to the Island.
     
    There was alot more I wanted to do with this mod, but to short on time to do it all. I'm sure some of the talented modders out there will run with it.
     
    I built this mod in part to try and break into the Gaming Industry. I've been modding for along time but figured it was time to step it up.
    Always looking for side work in the D.C area of the US. Maybe this will bring some my way.
     
    Hope you all enjoy.
     
    REZ
     
    also Kudos for really good user pics.
     
    Here is a User Video Blackrose678 was nice enough to make.
     
     
     
    Install
     
    Just copy the Data folder included in this download into your FalloutNV Data Folder
    Activate the esp
     
    *it has its own weather and such built in, so you don't have to worry about it raining inside the home for those using weather mods.
     
    * Also I left the Mod in esp form for those wanting to customize it for themselves. But the game reads it as an ESM file due to me setting the ESM flag. This is for Navmesh reasons. This mod leaves Very Little to almost no footprint to your Fallout NV game, All new worldspace. So it can be safely installed and played during an existing game. No need for starting a new game.
     
     
     
     
     
    Credits
     
    Pinioncorp for Candle stick Modders Resource
     
    http://fallout3.nexu...s.com/mods/9349
     
    ITOS for the Fridge and barstool model
     
    http://newvegas.nexu....com/mods/42835
     
    Kirava2 for the Ceiling Fan model
     
    http://fallout3.nexu....com/mods/14276
     
    odin_ml for the Light switch model
     
    http://fallout3.nexu....com/mods/12677
     
    REZ for all other Custom models and mod development
     
     
    Permissions.
     
    All Models besides those listed in the credits are all new custom made models from scratch.
    This is now a Full modders resource.. just credit the authors in the credits if their content is used.
    .
     
    Updated to Version 5: Adds a missing Texture that was the culprit for the mirrored water issue. Water is now fixed with this update. Sorry bout that guys.
     
    Updated to Version 4: Fixes water conflicts with other mods.
     
    Update: Version 3 is now released, This fixes a Small navmesh issue people where having when using followers. I have uploaded a new Version 3 Full Version and also just an update file for those with version 2 or lower. I have also included a new World Of Pain Patch upgrade for version 3. those using version 2 or lower will need to upgrade.
     
    Update: Uploaded Version 2, This new version is the Full version including the missing meshes for the first release. If you already downloaded and installed version 1. Then just overwrite with this new version.
     
     
    ~ ReZ

    655 downloads

    Updated

  20. Orphan Tycoon

    Let's not beat around the bush, everyone wants sex but not everyone wants a baby 9 months down the line. Sure, "you should have used contraception", or "couldn't you have gotten an abortion?", all too commonly, it is a bit late for that. Horror stories are whispered of babies being discarded in dumpsters or sold to cannibals, but we pretend not hear them and tell ourselves "What else can be done? It's not my problem. It can't really be that bad".
     
    Until now. Introducing: Orphan Tycoon
     
    ---
    Now you can find a new home for your unwanted little urchins, and hopefully feel a little less guilty about it.
     
    - Sister Assumpta can be found at the old Mormon Fort, and runs an orphanage in Freeside.
     
    - The Legion run orphanages in the East, and Marcus Drusus at the Fort is always interested to acquire new souls.
     
    ---
     
    Requirements
     
    Sexout Pregnancy
    NVSE 4.5 or later

    1,091 downloads

    Updated

  21. Pace Yourself

    WHAT IT IS
     
    Pace Yourself is a small utility that you can use to remind yourself you've been playing for a certain amount of time and should probably stop for a while. You can then simply dimiss the message, choose to be reminded again later, or leave yourself a note that will be displayed next time you start the game in order to remember what you were about to do.
     
    REQUIREMENTS

    NVSE 5.1.4
    JIP 55+
    JohnnyGuitar 2+
     
    CUSTOMIZABLE

    Both the messages you send yourself, and when they should be displayed, are easily customizable in the .ini file that comes with it. You can be as passive-aggressive to yourself as you like.

    Every section in the ini comes with the following fields:
    Msg=the actual message that is displayed to you.
    Time=after how many minutes it should be displayed since game start (FirstMsg) or the last time you got a message (the Reminders).
    DismissOption=the text for the button where you simpy want the message to go away
    SnoozeOption=the text for the button where you ask to be reminded again later
    NoteOption=the text for the button where you want to leave a note
    By default, there is one first message, and 3 reminding messages for when you hit the proverbial snooze button before. You can actually add more reminding messages if you want: simply follow the conventions of the previous ones, and leave the SnoozeOption empty for the last one.
     
    PERMS
    Dedicated to the public domain with CC.0
     
    DISCLAIMER
    Whipped this up in about an hour. Untested, I have other things to do. Should be fine. If not, I'll hear about it. If you want it to do more, or less, or do things differently, you're welcome to do it yourself, see Perms.
     
    CREDITS
    As always, kudos to the coders who made the script functions I use.
     

    68 downloads

    Submitted

  22. [New Vegas] Hair Patcher Two - 15 dec 2019

    If you never used the Hair Patcher:
    In games like FONV, when you install mods of hair / eyes / races you need to make patches to make these work together. Mind you, it's quite easy to patch them, however you could decide to let the hair patcher handle it for you. But this comes to a cost: the more races / hair / eyes you introduce, the more it slows the loading of the game. I don't mean when you load a savegame, I mean the first time you load the game, the time needed to arrive at the Main Menu.

    If you were fine with the previous Hair Patcher, you can stick with it; or, you can check the few new differences with the Hair Patcher Two, and then decide. I rewrote most of it and I feeled it was better keep them separated.
    
     
    
    Differencies with the previous one:
    Hair Patcher Two comes with a .ini file, located inside \Data\Config, called HairPatcher.ini
    You can edit it with a common text editor, like Windows Notepad, or Notepad++. These are the settings:
    [OPTIONS]
    >>> DEBUG: if 1, it will enable debug mode. You don't need it.
    >>> MESSAGE: it will show you a message on the main menu, where it tells you how much time it took to process, the quantity of hairs / eyes / races and the IDs of the mirrors, if you need them. It's enabled (=1) by default.
    >>> HAIRS: this is very important. If you set it to 0, the mod won't process the hair styles. This is very helpful when you install a mod with eyes, and you don't really need to process hairs, setting this to zero will reduce drastically the loading time.
    >>> EYES: same as for HAIRS, but for EYES. Just don't put both to zero, or the mod won't patch anything.
    >>> MIRROR: on every new save, you will always receive a couple of Mirrors, one to change hairstyle and one to change eyes. However, if you lose them, you won't receive them again, you should add them via console. This parameter is an alternative to that: if you set this value to ZERO, the next time you will load the savegame you will receive a new couple of Mirrors (assuming you don't have them already in your inventory)
    [RACES]
    This section initially is empty, it will populate on its own the first time you will load the game. Later, if you'll change your load order/add/remove mods, this section will change eventually when necessary, but well this is not important. What's important is that you can manually edit the value of the races, to exclude them from processing, greatly increasing the loading time.
    Let's make an example. After running the game, you'll find something like this in this section:
    MojaveDelight.esp:415A='Posh' #1
    MojaveDelight.esp:415C='Posh' #2
    FalloutNV.esm:424A=African American
    Now, let's assume that you installed Mojave Delight but you want to play with an African American and you're only interested on the hairs and eyes contained in that mod. All you need to do is delete the name of the race on the right, and replace it with a zero (0), like this:
    MojaveDelight.esp:415A=0
    MojaveDelight.esp:415C=0
    FalloutNV.esm:424A=African American
    The next times you'll start the game, the hair patcher won't tell you "I found 3 races", but it'll tell you "I found 1 race", and the script will only do one third of the necessary operations.


    Requisites
    - NVSE
    - JIP NVSE


    Installation
    You can both do it manually, extracting the archive inside \Data, or using a mod manager.

    282 downloads

    Updated

  23. Gun Cabinet by Rez

    Gun Cabinet by Rez
     
    This isn't much but just Forgot I had made this awhile back and never used.
     
    Just a Gun Cabinet Model I had made since I did not like the vanilla one. Figured someone could use it.
     
     
    Mesh Only uses vanilla textures. Can place in game with geck or build a replacer.
     
     
    EDIT: Also added a re placer file, This will change all the wooden gun cabinets to my model.
    Also added a Other Options Folder with a Broken Glass Version and Empty Version
     
     
    Full Resource and can be used without permission.
     
    Enjoy
     
    ~Rez

    259 downloads

    Updated

  24. Metal Gear REX modder's resource

    This is a 3D model that I made using the 3D modeling program Blender, of Metal Gear REX from the 1998 game Metal Gear solid.

    I hope that someone can rig, animate, texture it, and then somehow turn it into a vehicle mod in Skyrim special edition.

    Obviously this would be an extremely long, complex, and daunting task, but if you have the technical know-how or are a career professional in the game development field and think you can do it, then by all means, please do!

    I realize that this mesh is somewhat of a mess, and you have permission to polish and clean it up.

    According to this game footage from Metal Gear Solid 4 Guns Of The Patriots, REX"s walks with it's legs slightly outwards and in a steep downward position.

    Also, it's lower legs are move up and down like shock absorbers. They retract slightly when sitting down, and extend slightly when standing up or walking.

    If you're going to animate it walking, study this video very closely and try to replicate it's walk.

    https://www.youtube.com/watch?v=ciIVuUzhs2o

    35 downloads

    Submitted

  25. RaceBodyMorph (NPC BodyMorph Randomizer) 1.0.2

    RaceBodyMorph (NPC BodyMorph Randomizer) (Could use a better name, but meh...)
     
    A simple BodyMorph plugin that I originally made for myself causing me to learn scripting in GECK.
     
    Description:
    Allows randomization of NPC body morphs based on minimum and maximum values for each bones that can be set for each race and gender via the MCM.
    Use Ctrl+M to quickly access the Activation Menu.
     




     
    Requirements:
    BodyMorph 1.1.0+, of course.
    NVSE.
    NVSE Extender (NX).
    Mod Configuration Menu - Needed to activate and setup the plugin.
    Weighted body, like T3F Body with BnB (look in Files section).
    Weighted armors or clothing, like Bouncing Breasts Type 3 Armors.
    Or T3FBBR BnB Body Replacer + Rough Outfit Conversions.
     
    Notes:
    There are alot of changes as of version 1.0.0 (January 3, 2016). To avoid issues from updating from an earlier version, it is advised to install it with a RaceBodyMorph-free save or better yet a BodyMorph-free save, to do so:
    Disable/Uninstall BodyMorph and RaceBodyMorph from your load order, start game and save. Then install the latest version of BodyMorph and RaceBodyMorph.
     
    Updating RaceBodyMorph or the core BodyMorph to a new version will deactivate the mod and reset all settings on load, so be sure to use the mod's Save/Load Settings function to save time.
     
    Changelog:
     

    7,362 downloads

    Updated

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