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SexLab mods that are heavily focused on quests

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  1. SexLab: Murder, Theft and Seduction Version Française

    Requiert le mod d'origine : Oui
    Lien du mod d'origine : SexLab Murder, Theft and Seduction
    Auteur d'origine : @jbezorg
    Version mod original: 2.15
    Version traduite: 2.15 (FR 1.0)
     
     
    Ce mod est un traduction de l'excellent travail de jbezorg
     
    SexLab: Meurtre, Vol et Séduction
     
     
    Que fait ce mod ?
     
    Ce mod permettra au joueur de compléter les boulots de pêche (Vol à la tire) de Delvin Mallory et les quêtes de vol (Tout doit disparaitre) de Vex. Si le joueur parvient à avoir des relations sexuelles avec la cible de quête.
     
    De plus, les membres de la Confrérie noire peuvent choisir de tuer des cibles contractuelles dans leur sommeil après un rapport sexuel. L'option de tuer n'est disponible que pour les cibles contractuelles de la Confrérie Noire.
     
     
    Meurtre
    Les témoins vont changer la façon dont le crime d'assassinat sera signalé. Vous devez avoir une potion qui endommage la santé pour chaque contrat que vous souhaitez tuer. Une potion sera retirée de l'inventaire du joueur pour chaque meurtre. La méthode de sélection de la potion à supprimer est basée sur le nombre d'éléments. Enlever les potions que vous avez le plus d'abord.  
    Vol
    Bonus de Vol à la tire allant jusqu'à 20% pour les défis de Vol à la tire contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure (temps de jeu) Pour les quêtes de guilde de voleurs, vous aurez une chance de voler l'objet juste après l'acte sexuel.  
    Séduction
    Bonus d'éloquence pouvant aller jusqu'à 20% pour les défis d'éloquence contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure maximum (temps de jeu).  
     
    DÉSINSTALLATION
    Deux avantages sont ajoutés au joueur par ce mod. Ils contrôlent le bonus d'éloquence et Vol à la tire. Pour supprimer ces avantages du joueur et pour une désinstallation propre, utilisez la commande suivante dans la console:
     
    set _sltns_version to -1.0  
     
    COMMENT ÇA MARCHE?
    Ce mod n'ajoute aucune option de dialogue*. Vous aurez besoin d'un autre mod SexLab pour cela. Le vol et la séduction utilisent les hameçons globaux de SexLab afin que tout mod SexLab qui peut initier des relations sexuelles avec la cible de quête de la Guilde des voleurs puisse fonctionner.
     
      Pour les assassinats et les opportunités de vol, vous aurez la possibilité de ne pas aller au bout de ces actions après la fin des rapports sexuels. Le vol n'est plus un succès assuré. Lorsque vous aurez l'option "voler", un pourcentage indiquera votre de chance de succès.
     
    *Il apporte des modifications à certains dialogues existants de quête de la Confrérie noire.
     
     
    Quelques choses à garder à l'esprit
    Ces deux modifications peuvent entraîner des conflits avec d'autres mods qui modifient les mêmes quêtes.
     
    Quelques changements mineurs aux quêtes de vol. Ajouter des clés aux coffres pour voler. Et les quêtes du contrat d'assassinat de la Confrérie noire qui ont été faites pour permettre le dialogue avec les cibles .  
     
    Mods requis
    SexLab V1.2+ Tout Mods Sexlab cela permettra au joueur d'initier des relations sexuelles avec les PNJ de la Guilde des voleurs & Confrérie noire. (SexLab Romance Suggérer)  
     
    Conflicts
    Inconsequential NPCs  
     
    Potions de Skyrim qui marcheront pour les assassinats
    Fléau de spectre de glace Poison mortel Poison virulent Puissant poison Poison Poison dilué Extrait d'obscurcine Poison persistant mortel Terrible poison persistant Puissant poison persistant Poison persistant Poison persistant dilué Extrait de lotus  
     
    Effets Magiques qu'une potion doit avoir (au moins un si c'est le joueur qui l'a créé)
    Pénalité de santé Pénalité de santé persistante Santé endommagée  
     
    Remerciements:
     
    jbezorg pour ce mod et son autorisation de partage de ma traduction.
     
     
    Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
     
    S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
     
    Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
     
    Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
     
    N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
     
    Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.

    473 downloads

    Submitted

  2. Angrim's Apprentice (Feb-10-2016)

    The Quest:
     
    Angrim's Apprentice is a quest mod for SexLab. As the name suggests, it is designed for early-game use (though there's nothing to prevent an Archmage from using it). This is not a dungeon quest, but rather an ongoing interaction with a new NPC (Angrim) that is meant to be played in parallel with regular questing. Angrim can be found holed up in an abandoned basement, beneath the ruined farmhouse between Whiterun's Western Watchtower and Fort Greymoor; there's a trapdoor just outside the ruined house.
     
    The quest mostly progresses by periodic interactions with Angrim. There are also tie-ins to several quests from the base game. These side quests are optional - they can affect your later choices, but they are not required to advance the main quest. There are at least three different 'endings' to the quest; two are easy to find, but the third is a bit tricky (hint: you need a certain spell, and divine aid).
     
    The quest is written with a female player character in mind, and is primarily intended for mages. Not to exclude the guys, but that would be a different quest. However, there are no gender checks enforced.
     
    There are several sex magic spells included, most of which may be learned and cast by the player character.
     
    The Spells:
     
    Almost all of the new spells involve sexual triggers; you cast them on yourself before sex, and the sex act empowers them. Most of them act as temporary bonuses for various attributes or skills (Health, Magicka, Speech, Illusion). The power of the spells often varies depending on quest conditions (e.g. whether or not you have Sanguine's favor). The spells include:
     
     
     
     
    The Care and Feeding of your Succubus:
     
    If you play a succubus, either by birth (Succubus Race mod) or by training (courtesy of Angrim), there are some things you might need to be aware of. Contains some spoilers, so don't read this section if you want to discover things for yourself.
     
     

    Happy hunting, ladies!
     
    New Side Quests:
     
    The 'Dalliance' radiant quest has two potential destinations now. Both may result in the Hungry Ghost ending. If you want to switch destinations, go back to a save game prior to reading 'Daedric Dalliance'.
     
    Rannveig's Fast:
     
     
    Yngvild:
     
     
    Troubleshooting:
     
    Will it break my game?
     
    No. Well, probably not - this is Skyrim, after all.
     
    Even though there are permanent magic effects in this mod, they can safely be removed via the console. Any repeating update events are set to expire naturally if the scripts are removed.
     
    Help, I'm stuck!
     
    The quest advances by interactions with Angrim; the side quests are not required, except for one ending. Some quest stages do have prerequisites, and some advance semi-randomly.
    I know the first two spells, but Angrim just says "maybe later"... I cannot get the 3rd ending... I can't find the new quests... I can't find Arcadia's Love Elixir...
    Requirements:
     

    This mod naturally requires SexLab, and Zaz Animation pack. It also needs the chastity belt from Devious Devices (Assets and Integration) mods. Links:
     
    Devious Devices - Assets
    Devious Devices - Integration
    Zaz Animation Pack
     
    The transparent Nocturnal robe from Chronotrigger77's Remodeled Armor is recommended (but not required). A vanilla game robe will be used if this is not available.
     
    For one branch of the quest, Xaz Prison Overhaul is recommended (but not required).
     
    For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended.
     
    Other SexLab mods are required, for initiating sex with other NPCs besides Angrim. Recommend Romance, Radiant Prostitution, and SexLab Solutions - but others should work just fine.
     
    The Succubus Race mod works with this, though it is not actually a dependency.
     
    Recommend Non-SexLab Animation Pack and Estrus Chaurus+ for extra animations. Not a hard dependency, just useful to have.
     
    This mod was tested with SexLab v1.59c, Zaz Animation v6.02, Devious Devices v2.8.3, and SexLab Aroused Redux.
     
    For Modders:
     
    There are StorageUtil variables that can be used to detect whether or not the player character has Angrim's Succubus Curse, or whether an actor (an NPC) is currently in the Enthralled faction:
     
     
     
     

    The new bondage witch passive abilities added in v2.02 can be added to a character at an appropriate point in their story, by sending a mod event:
     
     
     
     

    Version History:
     
     
     

    106,333 downloads

    Updated

  3. Make any follower a XDFF Dom for Deviously Cursed Loot

    A simple mod that allows you to turn any standard recruitable NPC follower into a XDFF DOM. You will become their submissive slave and they will then function just like Leon or Leah from Deviously Cursed Loot. This mod is completely stand-alone and does not directly alter any Deviously Cursed Loot files.
     
    Since this mod does not directly modify/replace any DCL file or script it should continue to work for future editions of Deviously Cursed Loot. Should Kimy decide to add a built-in method of converting any follower into a XDFF dom in the future then consider this mod obsolete.
     
    Requirements:
     
    Deviously Cursed Loot 7.0 or newer plus its required mods.
     
    Usage:
     
    Talk to any non-undead, non-creature NPC that can currently be recruited as a follower and a dialog option should appear allowing you to submit as their slave. Warning: for now you are only allowed to do this with one NPC with no way to change your mind later, so choose your master wisely. You definitely should make a backup save before you commit your character to a master.
     
    Known Issues:
     
    You might have to save a game with this mod active, exist out of the game, and reload before the dialog option to be enslaved will appear. Don't know why that happens. But after that the mod will work as intended.
     
    Being this mod triggers the same quest that Leon/Leah use to enslave you it will have any of the same bugs. XDFF is still very much a work in progress at this time (11/10/2018) so there are still issues being worked out.
     
    Aside from that and certain NPCs that are not recruited via the standard dialog options not being supported, nothing I can think of.
     
    Credits:
     
    Kimy for creating Deviously Cursed Loot and the XDFF system of course.

    5,050 downloads

    Updated

  4. Maiden Raven Overhaul & Riekling Follower WIP 1.01 (SexLab, Voiced) (2016-26-12)

    Maiden Raven Overhaul & Riekling Follower (Sexlab) WIP 1.01
     
    Mods required - XP32 Maximum Skeleton Extended, SexLab, Dragonborn DLC, FNIS, RaceCompatibility for Skyrim and Dawnguard
     
    I originally uploaded this mod simply so I can find some help fixing some of the issues... but, everything should be working fine now. Currently I'm just looking for someone who can basically simplify the sex scripts since I can't compile any SexLab scripts without getting any error... (Trust me I tried). I'm fairly basic modder, so the problems should be some what straight forward for any modder.
     
    Help and feedback is greatly appreciated!
     
     
     
    Features
    New types human witches who are yet to be fully transformed into hagraven will be added. They will drop hargraven clothes that a female player can wear. New fully voiced Hagraven Follower (Moira) New fully voiced female Riekling follower (Wak Wak) A Night To Remember modded quest added. A friendly Porter modded quest added.
    Problems
    Don't save during the quest A Night to Remeber specifically when you first talk to Moira, otherwise that save might be corrupt. Save after you get the wedding ring from her inventory.
    Future Features
    Marriage WakWak will force herself on you when aroused.  

    Story
     

    A friendly Porter (Riekling)
     
     

    A Night to Remember

    My Version (Hagraven)
     
     
     
     
    Installation
    Drag and drop into your data folder. Run FNIS tool. Activate the Esp in Nexus Mod Manager  

    Recommended
    SexLab Privacy: So that Moira leads you to her bed.  

    Update (From 1.00 to 1.01)
    Overwrite old version Delete rieklingpolymorpheffect.pex & rieklingpolymorpheffect.pcs  

    Quest Help
     
    Q: How do I get the wedding ring from Moira without killing her?
    A: You can take it from her inventory once she's your follower.
     
     
     
    Password:Hagraven
     
     
     
    Credits
     
    huelparas: Maiden Raven mod.
    PROMETHEUS_ts: Slave Pack Riekling.
    Dividedbythe9s: Riekling Skintone
    Dividedbythe9s
     
    And anyone else I definitely missed. If there are any problems or if you have a specific requests, feel free to leave a response. Your comments are appreciated.
     

    4,652 downloads

    Updated

  5. Being a Guard WIP Alpha 0.94 (Female Version) (2017-01-02)

    Note: Do not Rush this mod or you might break the quests. Wait for the dialogue and all the prompts to finish.
     
    This is basically a female version of ffabris Being a Guard quest, with a less silly story involving... blackmail, mystery, slavery, humiliation, stalkers and rape.
     
    Brief Story Explanation
     
     
     
     
    Start the quest by speaking to any guard in Whiterun (within the city).
     
    Mods required - Unofficial Skyrim Legendary Edition Patch, SexLab, SexLab Aroused Redux, Dragonborn, Dawnguard, Heartfire, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions
     
    "Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You must be a thane of Whiterun, and you also need to have enough male guards available. Up to 4 are needed, depending.
     
    Problems by Priority
    The captain shows up invisible during Part 11. The Sleeping Giant scene between Gata and Orgnar will not play. Cum outfit will not stay equipped on Gata during A Guard in Distress quest. Grammar and story tweaking.l The first sex scene won't make sense. If anyone knows of an animation involving the player getting a physical or some sort of an examination, please let me know!  

    Future Features
    Vanilla, voice acting. Quest Rewards.  

    Installation
    Drag and drop into your data folder. Run FNIS tool. Activate the Esp in Nexus Mod Manager  

    Update (From 0.93 to 0.94)
    Simply overwrite everything  

    Quest Help & Questions
     
     
     
     
    Bodyslide
     
     
     
     
    Possible Conflicts
    Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion.
     
     
     
    Incompatible
    SkyRe  
     
     

    Credits
    Being a Guard, by ffabris Static dishes and food resource, by Tamira Ready Clutter and Furnishings, by Lilith  

    NOTE: Any and all help is greatly appreciated. I uploaded this mod simply so I can get help completing it.
     

    15,738 downloads

    Updated

  6. Things In The Dark MODIFIED

    It is fixed and modified version of famous mod "Things in the Dark" by Delzaron (based at 2.11 original version).
    This is ONLY update: esp and all scripts. You need to install original "Things in the dark" and all its requirements first. Original mod page is:
     
     
    There is ALOT of bugfixes, that allow come throught quest without using console, but also there is ALOT of new dialogs, objectives and scenes for better quest understanding feeling and sight.

    Rate of works is not fast, cause tehre is lot of bugs in original mod, and every change need alot of testing (and i make new bugs sometimes). After some changes need to retest all previous quests, dye to variables changes - so yes, it's not fast enough.
    Also i'm have an business trip every month for one week, so this week i can't made or test changes.
    In my plans to make this awesome mod completely working.
    Previously i posted updates in "Things in the Dark" forum topic, so if you want early version of this mod you can look there
     
    For russian gamers: there is still alot of english texts, cause i'm using english version for develop. I'm translate FIXED mod parts to russian, but all texts beyond changes are in english
     
    And yes, i know that Delzaron want to remade this mod with totaly new version. But i believe there is better to have this one version in working state. 
     
    Disclaimer: mostly scripts and quest logic are intended for direct walkthrough. Do not try to evade quest line or you can meet bugs which i'm not fixed
     
    Fixing Progress  and full change list can be seen at first topic in support forum thread

    10,323 downloads

    Updated

  7. Caged Followers

    Your followers have been imprisoned, do you have what it takes to get them back?
    Adds radiant quests to search for and save your followers.
     
     
     
     
    So, you just got beat up again by some bandits, they took all your stuff and then left you in a ditch somewhere, or even sent you into slavery.
     
    Meanwhile, your follower, who was the whole time with you, suddenly decided to take a vacation, relax at the lake or perhaps build some snowmen in Winterhold, fully equiped and no worse for wear? Well, no more.
     
    Now, your follower can also enjoy the pleasures of bandit hospitality, sit in a cage, wait for rescue, and be bored to tears.
     
     
    So, what does this mod do?
     
    It adds radiant quests to strip and lock away up to eight followers, sending them to random cages and cells in all of Skyrim (and Solstheim). You want them back? Then you will have to ask around, question innkeepers and travellers and hope to catch some rumor of their where-abouts. Or you can try your luck and visit every single hive of scum and villainy in the land.
    Once you found them, you have FOUR (well, actually five) EXCITING scenarios to get them out of their predicament (depending on your standing with the captors and your own state of freedom).
     
    Want to be the dashing hero, killing the guards and releasing the damsel (or sidekick) from captivity, only to then beat up their leader and reclaim the loot? DONE
    Want to pay a ransom or barter with the fiends? DONE
    Want to help your friend escape captivity, picking locks and stealing stuff to make escape easier (needs SD)? DONE
    Want to convince, confuse or distract another slave master from claiming the "spoils of war" (needs SD)? DONE
    Want to send them from captivity into active slavery (right at your side with SD)? Not really a rescue, but also DONE
    Want to see their captors having their "fun" with your companion? Sorry, that's a bit beyond me, so not done and likely wont be added...
     
     
    Anyway, where was I? Oh yes, what do you need to make this happen?
    Well, obviously this mod, but also:
    Sexlab Framework
    SKSE
    SD Plus (or you can use the noSD-Option, containing only the first two rescue options)
     
    Optional:
    DDX - adds chains to the follower if an escape-attempt failed
    SD Cages - adds more cells/cages, so there are more radiant locations to send the followers to - just put this mod below SD Cages, as I replaced several doors which wouldn't work as cells, some of which were also edited (but not removed) here.
    DAYMOYL - adds another option to start the quest - patch in the downloads
     
     
    So, how do you get the quests started?
     
    - get enslaved by SD, and there's a chance your current follower(s) will be sent away instead of joining you
    - Death Alternative - Your money or your life - If DAYMOYL decides to do nothing with the follower, there is instead now a 50% chance to start the quest
    - "CagedFollowers Test.esp", which starts the quest for any npc hit by the courage spell - most aspects of the mod will work with any npc, but there will be strange behaviour, so best to use it only on (current or dismissed) followers.
     
    Alternatively, modders can add it via ModEvents
     
     
     
    Which file should I get?
     
    If you have SD, simply download "CagedFollowers SD", as well as the patch if you use 3.62 Beta 3 or earlier
     
    If you don't have SD, download the "no SD"-Option
     
    If you are using DAYMOYL (with or without SD), you can also download the DAYMOYL patch, which adds the necessary events to the follower processing; just set "Follower Behaviour" to "Do Nothing" or "Random", and you are set
     
    If you want to quickly test the quests and not be beaten up beforehand, you can add the Test-Package, which starts the quest for any follower hit by a courage-spell.
     
     
    So, you tried it and didn't like it?
     
    To uninstall the mod, first stop all running quests, else things will break and your caged followers will switch sides permanently to the captors.
    Enter in the console:
     
    stopquest CagedFollower01
    stopquest CagedFollower02
    stopquest CagedFollower03
    stopquest CagedFollower04
    stopquest CagedFollower05
    stopquest CagedFollower06
    stopquest CagedFollower07
    stopquest CagedFollower08
    stopquest CagedFollowerScheduler
     
    Then wait an hour so all update-events finish, and you can remove the file.
     
     
    Known issues
     
    - Defeat when using health-threshold for followers: during the "break out"-scenario the mod tries to detect when the follower enters bleedout, mostly so it can react if the player is also defeated and then sent away, which would trigger a recapture and put the follower back into the cage.
    - Quest startup time fluctuates wildly - sometimes it starts within a few seconds, sometimes it needs half a minute, and sometimes it needs the player to leave the location to fire. I have no idea if it's my current setup, if it's some greedy script stealing all the resources, or if Skyrim always goes a bit crazy with radiant quests.
     
     
    AND Credits
    jbezorg / skyrimll / DeepBlueFrog - for the initial and continueing work on SD, which had a large part in inspiring this mod
    BralorMarr - for DAYMOYL which adds another way to start the quests
     
     
    Anything else?
    Nope, so have fun playing.
     

    7,486 downloads

    Updated

  8. Radiant Prostitution 3.2.2 (29-Oct-2015)

    I'm no longer working on this mod. Anyone is free to take it over and continue developing. (-Caden- has a more recent version of the mod up over at this link)
     
    This is a continuation of the combined works of mainfct and korialstraszbob on the Radiant Prostitution project.
     
    Radiant Prostitution 3 is based on RP Tweaked 1.08b, and includes a number of fixes, tweaks and additions I've built into the mod as needed. I don't claim any ownership over the mod or the changes I've made to it. Should anyone wish to resume work on the mod, you're welcome to take my latest version and build on top of it.
     
     
    ==-------------------------------==

    Requirements
    ==-------------------------------== SexLab Framework 1.59c+ Zaz Animation Pack 6.00+ JContainers 3.2.4+ Fuz Ro D-oh  
     
     

    ==-------------------------------==
    Description
    ==-------------------------------==  

    Radiant Prostitution allows you to, well, become a prostitute! You register with an innkeeper at an inn, and take on clients around the town/city in exchange for gold. As you get more proficient at your job, innkeepers will offer more complex and higher-paying jobs, such as offering home service, providing entertainment for a military camp, and more. The mod is made to work with either gender, though some quests will make more sense for a female player character.
     
     

    ==-------------------------------==
    Feature Details
    ==-------------------------------==  

    To begin, talk to any innkeeper and ask about jobs. Initially you'll have access to two types, (simple prostitution, or serving tables) which are covered in detail below. Note that you can only be registered to one innkeeper at a time, and if you stray too far from the general location, the innkeeper will assume you ditched the job and not be happy when you come back.
     
    Serving tables: Go around the inn asking patrons if they want food or drinks. Once you get an order, get the items the customer ordered from the innkeeper, then take them back to receive payment. You get to keep the customer's tip, and the innkeeper will take the rest. If you got the order wrong, the customer may refuse to pay, and the innkeeper will give you an earful. While on the job, there will always be at least one patron in the inn that wants to order food, but it may take some time to find them if there's a large amount of people. Also, some customers may not be looking for food, but for something more salacious, and if you take them up on their offer, you'll stop serving tables and switch to prostitution.
     
    Simple prostitution: Proposition clients in the town/city around the inn, or wait for them to come to you (configurable in MCM). Different clients will have different tastes, and payment will vary according to which act they want you to perform. You can try and convince them to do something else, but they won't always accept, and some may even rape you instead. Once you've had enough clients, meet the innkeeper back at the inn to end your session. The innkeeper will take a MCM-configurable share of the profits. If you leave the location without reporting to the innkeeper first, they'll put a bounty on you for not giving them a share of the profits.
     
    Home deliveries (unlocked at rank 2): Go to the client's home and satisfy their wishes. This job is only available once in a while.
     
    Camp job (unlocked at rank 3): Go to the military camp and boost the morale of the troops. This job pays considerably higher than simple prostitution, but has a longer cooldown period than home deliveries. Camp jobs are no longer available when you pick a side in the civil war.
     
    Random quest (unlocked at rank 4): A collection of more complex prostitution quests. Most of these feature bestiality in some form, so if you're not into that, you'll want to stick to the other forms of prostitution.
     
     

    ==-------------------------------==
    Additional Features
    ==-------------------------------==  

    Competition:
    Certain types of NPCs will also be involved in prostitution. By default, only NPCs wearing the tavern wench outfit will do it, but the player can get a special amulet of Dibella from an innkeeper to tag other NPCs as prostitutes. These NPCs will then occasionally offer their services to other NPCs, and may also be solicited by the player.
     
    Add your own quests:
    Korialstraszbob has implemented a method to create your own quests for Radiant Prostitution. More information can be found at:
    http://www.loverslab.com/topic/30102-radiant-prostitution-tweaked-make-your-own-quests/
     
     

    ==-------------------------------==
    Updating
    ==-------------------------------==  

    Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be mentioned in the patch notes.
     
    With that in mind, there are multiple changes in RP 3.0.0 and higher that make it incompatible with previous versions of the mod, like RP Tweaked 1.08b. If you're running one of those old versions in your save and wish to update to 3.0.0+, you'll need to do the following:
    Be 100% sure that the save you want to update on does NOT have any RP quests currently running, especially the Getting Stuff Back quest. Uninstall Radiant Prostitution entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. (Optional, but highly recommended to avoid issues) Use a save script cleaner to open the save you've just made, and remove the orphaned script references. Install the latest version of Radiant Prostitution, load the latest save you've made, and wait for SkyUI to register its MCM, and for RP to display a notification about adding 9 quests. Once both of those are done, you should be good to go.  
     
     

    ==-------------------------------==
    Compatibility
    ==-------------------------------==  
     
     
    Radiant Prostitution should work nicely with pretty much anything, even other SexLab prostitution mods, but there are some things that may break it, namely mods that automatically start SexLab animations based on proximity to the player. Known incompatible mods:
    SexLab Dangerously Nude - Will cause simple prostitution jobs to break if walking around naked. SexLab Aroused Creatures - Prevents Random Job quests involving bestiality from working properly. May be temporarily disabled in its MCM settings while performing these quests.  
     
     

    ==-------------------------------==
    Changelog
    ==-------------------------------==  
     
     

    139,346 downloads

    Updated

  9. Amorous Adventures [v3.4] (2018/06/02)

    6/27/2018 - Retired. 
     
    Now, I leave this Mod to you... the community. See permissions statement at end.
     
    Goodnight you princes of Maine, you Kings of New England.  I pray you enjoyed the Mod.
     

    Story Driven, Fully voiced and immersive romance type quests with vanilla Skyrim NPCs.

    Adventure, romance and occasionally romantic comedy. This is old school save the day and make love to the beautiful woman stuff.

    This mod does not contain any fetish or extreme SexLab content. Everything occurs between consenting adults.



    This is a DLC sized Quest Mod.

    Over twenty-seven unique, complete quests.

    Everything is fully voiced in the original NPC's own voices - over 3,500 fully voiced lines.

    Story driven, plot driven romantic encounters.

    Integrates seamlessly into a Skyrim play through - like the romance was there all along.

    Over thirty lovers to get - catch them all like Pokemon.



    SexLab Version:

    See the Change List at bottom for What's New.

    Version 3.4 for SexLab
    - Sex Lab Version: Requires SexLab Framework.
    - SexLab Install Tips:
     
     

    Other Versions:

    OSA OSex + CLEAN version
    DOWNLOAD LINK:Available at Nexus

    CLEAN or FLOWER GIRLS version for Skyrim Special Edition
    DOWNLOAD LINK:Available at Nexus

    Amorous Adventures should be at the bottom of your load order.
     
    Installation / Updating / Uninstalling
     


    Make your lovers beautiful!

    See these recommended beauty Mods



    1. Is Amorous Adventures at the bottom of your Load Order?

    2. Did you update to the latest version of Amorous Adventures so you get the latest Quest Content?

    3. Read the Quest Walkthrough for the quest (Walkthrough Section below).

    4. Check a Skyrim Wiki if it's a Game Quest (not an Amorous Quest) to see if it has known bugs.

    5. Ask in the Amorous Adventures Support Topic.



    Frequently Asked Questions (FAQ)




    Known Issues


    It Begins! The Amorous Solitude Play through series.
     

    Shinji72's Amorous Dawnguard:
    Watch
     

    Shinji72's Amorous Companions:
    Watch
     

    Walk Through / Quest Documentation



    The Complete Amorous Serana Guide: AmorousAdventures_Complete_Serana_Guide.txt

    Functionally the Serana romance will work regardless of whether you side with the Dawnguard or the Vampires.

    Thematically it absolutely works best if you side with the Dawnguard. Or if you consider yourself a sensitive, caring, "White Knight" of a vampire. You will not be evil with Serana in her Amorous Adventure.

    An Exquisite Corpse - Serana
    Discovering a mysterious, pale beauty with a thirst for blood.
    NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through.
    Quest Information: AmorousAdventuresQuestStages-An_Exquisite_Corpse.txt

    Our Love Runs Red - Serana, Valerica
    The dark and tragic back story of Serana is confronted.
    NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through.
    Quest Information: AmorousAdventuresQuestStages-Our_Love_Runs_Red.txt

    Burning from the Inside- Serana
    Once in awhile you get shown the light in the strangest of places if you look at it right.
    Quest Information: AmorousAdventuresQuestStages-Burning_from_the_Inside.txt

    Serana and the Mark of Dibella- Serana, Ahlam, Senna
    What a long strange trip its been...
    Quest Information: AmorousAdventuresQuestStages-Serana_and_the Mark_of_Dibella.txt



    How badly do you want Elisif for your own? We're going to find out. Follow this quest chain....

    A Widow Too Soon - Elisif

    This is the opening quest to seduce Elisif. It is required to complete this quest before other Amorous Adventures in Solitude will open up.

    IMPORTANT: After completing Elisif's Tribute she will have a dialogue option to start the Base Game quest to become Thane of Haafingar
    http://www.uesp.net/wiki/Skyrim:Thane_of_Haafingar

    Make sure you get that dialogue option and the quest. It is triggered on Change Location, so if you don't see it in her dialogue options then fast travel to Dragons Bridge or something and back to Solitude and talk to her again.

    Quest Information: AmorousAdventuresQuestStages-A_Widow_Too_Soon.txt

    Fangs of Desire - Sybille Stentor
    What's the harm in just one bite?
    Note: the Game Quest to kill the vampire has a Level Requirement of 10!
    Quest Information: AmorousAdventuresQuestStages-Fangs_Of_Desire.txt

    A Song Of Lust And Guile - Lisette, Pantea, Illdi
    Strange things are afoot at the Bards College.
    Quest Information: AmorousAdventuresQuestStages-A_Song_Of_Lust_And_Guile.txt

    From here forward, Jordis plays a part in the story and will need to be a follower

    Curse Of The Dead Bride - Elisif, Jordis, Sybille
    Return to Broken Oar Grotto...
    Quest Information: AmorousAdventuresQuestStages-Curse_Of_The_Dead_Bride.txt

    Threading The Needle / Finest Materials
    Endarie, Taarie, Lydia, Jordis, Sybille, Pantea
    They're haughty. They're arrogant. And they're the only ones who can save Elisif.
    Quest Information: AmorousAdventuresQuestStages-Threading_The_Needle.txt

    A Widow Reborn - Elisif
    It's like Sleeping Beauty... except awake.
    Quest Information: AmorousAdventuresQuestStages-A_Widow_Reborn.txt

    Rikke Don't Lose That Battle - Legate Rikke
    War is hell... but it gets the juices flowing.
    Quest Information: AmorousAdventuresQuestStages-Rikke_Dont_Lose_That_Battle.txt

    The Body Double - Elisif the Fair
    What's a girl to do with such fearful brutes about her?
    Quest Information: AmorousAdventuresQuestStages-The_Body_Double.txt



    Strange Magic - Mirabelle
    The college is a place to study all manner of magic...
    Quest Information: AmorousAdventuresQuestStages-Strange_Magic.txt

    Spellbound - Brelyna, Nirya, Faralda
    Some spells are better left un-cast.
    Quest Information: AmorousAdventuresQuestStages-Spellbound.txt

    Aranea Ienith
    An unmarked quest.
     




    Blinded By Visions - Idgrod the Younger, Jonna
    The power of Visions isn't always a blessing.
    Quest Information: AmorousAdventuresQuestStages-Blinded_By_Visions.txt



    New, New Malacath Blues - Borgakh the Steel Heart
    It's not easy being green.
    NOTE: Requires Level 9+
    Quest Information: AmorousAdventuresQuestStages-New_New_Malacath_Blues.txt

    A Passionate Priestess - Danica Purespring
    When you get to the root of the matter, something will grow.
    Quest Information: AmorousAdventuresQuestStages-A_Passionate_Priestess.txt

    Dragonborn Desires - Irileth
    Dragons. Why did it have to be dragons.
    Quest Information: AmorousAdventuresQuestStages-Dragonborn_Desires.txt

    An Angel In Steel - Lydia, Adrianne
    Moral. Traditional. And very skeptical about you.
    Quest Information: AmorousAdventuresQuestStages-An_Angel_In_Steel.txt

    Ysolda's Tough Lesson - Ysolda
    Sometimes love is a tough bargain.
    Quest Information: AmorousAdventuresQuestStages-Ysoldas_Tough_Lesson.txt

    A Key To Her Heart - Carlotta
    Locked hearts yearn for someone to open them.
    Quest Information: AmorousAdventuresQuestStages-A_Key_To_Her_Heart.txt

    Saadia
    An unmarked quest.




    Runs in parallel with the Companions quest line

    Hunting The Huntress - Aela
    Passions more dangerous than either human or beast.
    Quest Information: AmorousAdventuresQuestStages-Hunting_The_Huntress.txt

    The Beast Within - Farkas
    Sometimes the beast within cannot be tamed.
    Quest Information: AmorousAdventuresQuestStages-The_Beast_Within.txt

    Njada's Dark Secrets - Njada Stonearm
    Some secrets poison the soul.
    Halp! Brawl Bug! SetStage SexLabAmorousAdventuresNjada 40
    Quest Information: AmorousAdventuresQuestStages-Njadas_Dark_Secrets.txt

    The Lone Wolf - Vilkas
    A life without love is no life at all.
    Quest Information: AmorousAdventuresQuestStages-The_Lone_Wolf.txt

    Loaded For Bear - Ria, Temba Wide-Arm, Lynly Star-Sung
    Wooing damsels in distress can be exhausting!
    NOTE: Must complete Companions quest line first!
    Quest Information: AmorousAdventuresQuestStages-Loaded_For_Bear.txt



    The tragic and untimely demise of Aerin....

    Love And Death In Riften - Mjoll, Ingun Black-Briar, Sapphire, Illia
    Something foul hunts the women of Riften. Only a hero can save them.
    Quest Information: AmorousAdventuresQuestStages-Love_And_Death_In_Riften.txt



    Shadows And Scars - Jenassa, Adelaisa
    Sometimes a broken heart takes a lifetime to mend. Lucky then that elves live so long.
    Quest Information: AmorousAdventuresQuestStages-Shadows_And_Scars.txt



    A linked quest series to help a mother and daughter reconnect with Dibella

    Annekke's Release - Annekke Crag-Jumper
    Alas, when people wed they do not plan to grow apart.
    Quest Information: AmorousAdventuresQuestStages-Annekkes_Release.txt

    The Art Of Dibella - Senna
    Lady Dibella and you. Welcome initiate.
    Quest Information: AmorousAdventuresQuestStages-The_Art_Of_Dibella.txt

    The Mark Of Love - Sylgja
    The path to Dibella is one of the heart.
    Quest Information: AmorousAdventuresQuestStages-The_Mark_Of_Love.txt



    The Suitors Of Camilla Valerius - Camilla Valerius
    A beauty, to be sure. But whose?
    Quest Information: AmorousAdventuresQuestStages-The_Suitors_Of_Camilla_Valerius.txt

    Nordic Hospitality - Gerdur, Ralof
    When in Rome...
    Quest Information: AmorousAdventuresQuestStages-Nordic_Hospitality.txt



    Thanks!
    To Spaceman for SexLab Romance which inspired me to start working on this.
    Quest item in one romance uses assets from Bunny Toys by Garnet.



    Permissions/Use:

    It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
    It's Okay to make a language translation. 
    It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
    All credit / props must be given back to the original Mod and Mod author.  That's just courtesy.
     
    It's NOT OKAY to pass this Mod off as your own.  This Mod is fairly well known anyways.
    It's NOT OKAY to try and make money off this Mod.
     
    There you go! Otherwise, do what thou wilt - that shall be the whole of the law.

    560,228 downloads

    Updated

  10. Amorous Adventures español

    Este mod es una simple traduccion para Sexlab Amorous Adventures 3.4
     
    Necesitas el mod original
    http://www.loverslab.com/files/file/984-sexlab-amorous-adventures-v210-20160314/
     
    Mis agradecimientos al usuario Dark_Fenix ya que he usado su traduccion de la version 2.11 como base y yo solo traduje lo que faltaba.
    http://www.loverslab.com/files/file/2818-sexlab-amorous-adventures-espa%C3%B1ol/
     
    Si hay algun error porfavor avisarme.

    1,860 downloads

    Updated

  11. Slaverun Reloaded (03-June-2018)

    Latest change:
    03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
    there are no big changes and fixes, but here is a list
    - finished the Finn quest
    - finished the bounty hunters
    - finished the slave gladiator training
    - added a chance (configure in MCM) that a slaver gets raped too
    - slaver has to report back to (if active in MCM)
    - a slaver can quit his job now and get a normal free person again
     
     BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
    14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
    11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
    08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    28-12-2017 Slaverun V2.1.3
    - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
    - try to fix heavy deivces like yoke and armbinder for DD V 4.0
    24-11-2017 Slaverun V2.1.2
    - enabled usage of Zaz Framework 8.0
    - removed haircoloring for slaves with yps fashion framework
     
     
    New prequest:
    Notes for Slaverun Reloaded 2.1
     
    New prequest:
    the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
    A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
     
    Wedding quest:
    The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
     
    Conditions to start the wedding quest:
    - you are a slave
    - Windhelm slavery quest is finished
    - faction with Bellamy must have been at least once at 20 and now > 15
    - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
    - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
     
    Notes for Slaverun Reloaded 2.0
     
    Very Important.
    - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
    - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
    - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
     
    Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
     
     
     
    Slaverun Reloaded
     
    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
     
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot.
     
    Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
     
    I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
     
    In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
    Here is where the mod was expanded.
     
    The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
     
    After the prologue quest you have choices:
     
    - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
     
    - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
     
    - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
     
    - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
     
    - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
     
    Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
     
    The dominant player questline is now also finished and has two different endings.
    Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V1 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Integration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
     
    Hard Dependencies for V2 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Intgration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
    Devious Expansion.esm iis now a hard dependency
    ApachiiHair.esm and ApachiiFemalesHair.esm both here
    Crash fixes to handle the 64k string limitation of Skyrim
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery v3.92+ by jfraser
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
     
    MCM help:
     
     
     
     
    Walkthrough
    for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
     
     
    Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
     
    Old Changelog
     

    248,009 downloads

    Updated

  12. Things in the Dark

    THINGS IN THE DARK
     
     
    IMPORTANT NOTE : the mod is very huge, by heavy bugged. There is no many content I can't test them alone anymore. So, as I done for FTD, I plan a complete redone of TID.
    The mod at hus current state is playable, but you'll need the console commands.
     
     
    I : The First point
    3 projects in one mod : Slaves city, Falmer mod, and a Remake of Bravil underground. I fusioned all of them into a big Falmer mod. Some Morrowind ester eggs (ash statue, ascended sleeper). Female player focused mod... but fully playable by male player now ! A (not little) Lovecraft touch.
    Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).
     

    Contributors : people who tested the mod, AqqH for aliases attribution, ZAZ for mask meshes (humongous tears of gratitude !), rentabag (bug fixes), Armovich (Hair patch, UNP armors for TID).
     
    Dependencies :
    SexLab More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Fuz Ro D'Ho. Dawnguard ZAZ
    Optionnal Patches :
    TID Hair Patch (Thanks Amrovich) TID UNP Armors (Thanks Amrovich)  

    Recommanded mods :
    SexLab stories (Broodmaidens quest : Lotte recruitment for Whispering One Harem) Captured dreams (for Slavers : extend business quest)  

    Strong Recommandation :
    Memory Allocation and SKSE : TID small world is stable, but need lot of ressources. You can face CTD if you use mods who also need lot of memory (Deviously enslaved for example). Updating the SKSE.ini resolve all the problems! http://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?t=18748  

    In video (thanks to Shinjy72) :
     
    II : Mod description :
     
    Are you tired to play a fancy knight, rescuing the widow and the orphan ? Now, you have the possibility to join an evil faction, and being the bad guy. So, now, there is Ibn, a city full of falmers (around 100 inhabitants, most of them are unique NPCs with packages), unlike every other Skyrim cities... and you can be one of them !
    The city
    Ibn is a secret city, in a cave, under the Reach... the cave is a third of blackreach, but the city is four time bigger than Blackreach one. So, a dwemer city, some other dwemer ruins, and lot of mushrooms and chaurus. By some elevators, dwemer ruins and tunnels, Ibn is linked to lot of places of Skyrim.
    Ibn is divided in 5 quarters : the fortress, which contains the Hall (with an arena), the common House, the Sewer, and the Queen Tower. The farms contains the slaves quarters, an artificial forest, and the crops. Chaur Tegoth Altar is surronded by the nobles hall, and the temple. The servant quarter is inhabited by Ibn human servants, agents, slaves, and ruled by the slavers. All the houses of this quarter are in wood (infact, it's the bravil underground quarter). The harbor is connected to the karth river throught an ecluse system.
    Ibn Inhabitants
    Ibn is habited by Falmers, Pure falmers, and other races.
    Pure falmers are the result of planified cross breeding between falmers and other elfs (mostly dunmers)... They have white skin, physicaly similar to wood elfs, but tall as dark elfs.
    Vanilla falmers serve the pure falmers has workers and warriors.
    Other races are slaves, childs of slavers (half elfs, like Colin and Quai), some of them servants and agents...
    Slaves are at the bottom : they are used as workers, breeding slaves, test subjects, or worse...
    Servants are the most important group : they are farmers, workers, or servants of more important Falmers. They are Falmers and Pure falmers, some of them are non falmers (Formers slaves who gain the trust of their masters). Some of them are Agents, infiltrated into Skyrim villages and cities, and working for Falmers.
    Warriors are the other important group of Falmers. Skulkers, Gloomlurkers, Nightwalkers from the Ibn Army. Some of them are squire of warmongers and Nobles.
    Nobles and Knights/Warmongers lead all other Ibn Falmers. Most of them are Pure falmers.
    The Whispering One is a strange warlock, devoted to Chaur Tegoth.
    The Queen rules all the city, seconded by her vampiric progeny... only the nobles saw her.
    Chaur Tegoth is a giant chaurus, revered as a god by Ibn inhabitants (like King Kong).
    Vanilla Falmers :
    Once the player become a Servant, Lot of Falmers and Chaurus are non hostile.
    War is represented by skirmishs against some designed hostile falmers, and by some Vanilla Falmers chiefs (Varnak : Nchuandzel Falmers warmonger. Hostile. Tzark : Gloomreach Falmers warmonger. Allie/Ibn knight. Tzranti : Echo Cave shaman, Hostile. Nchanzir : Liar's retreat cave warmonger. Allie/Ibn knight. Khagr : Blackreach warmonger, level 80. Hostile).
    Services/Shops
    You will find some shops, sellers, and trainers in Ibn, like in every city. There is also new services :
    Lheelvu can sell you zaz devices. Once you made his quest, Volukar can turn Slaves into followers (tested) for 1000 gold. You can sell your slaves to Lheelvu. Allie can sell you mushrooms Skala can sell you Human meat and ingredients An Arena, where your slaves and followers can fight for you. you can seel a follower to Simza : your follower will make gold for you every day (cumulative !) Home for Player :
    Player can use the common house as a free home. Kozel can rent you a room in her Inn. When you will finish the slaver quest line, you will get you own home, in the Nobles Hall.
    Followers and Falmers :
    Followers are accepted in Ibn, but before, you need to tag them as Ibn Inhabitants. When player will be servant, he will get a new dialogue. Follower will keep their outfits, and receive the Ibn factions. Colin will become your follower at the end of Slaver quest line. You can also create more followers by using Volukar services.
     

    Quests :
     
    1 : the Beginning :
     
    Normal way : Done.
    Strange things happened in Windhelm. People disapeared or were found as piles of bloody bones... The Jarl decides to let the stewart hire people for an enquiry... aTID0Starter : collect rumors from Whiterun citizens and Inn keepers. aTID1Begin : make your inquiry, meet Windhelm dunmers, and Frabbi. aTID1Falmer : made your Inquiry on the Derleth Family... and face the truth.
    1bis : slavery part. Done.
     

    Player will be used for Falmers needs, and for tunneling...
    aTID1Slave1 : you awake into a dwemer ruin... with Frabbi, and surronded by falmers. Made your first tasks as a slave.
    This quest manage all the slavery part. It also contains the variables slavejob, slavenote, etc... necessary for completing the tasks, get quests, and new masters.
    aTID1SlaveJobDaithe : when player works for Daithe aTID1SlaveJobHashep : when the player works for Hashep aTIDSlaveJobMine : when the player work in the mine. aTID1SlaveTaskMine : mine ores. aTID1SlaveTaskMine : get food for the miners. aTID1SlaveTaskHashepFarm : Help Hashep to cook the soup for tonight... aTID1SlaveTaskHashepForge : Hashep need some chopping mushrooms axes... aTID1SlaveTaskHashepMeat : collect human meat. aTID1SlaveTaskDaitheSex : learn how Falmers treat slaves... by the bad way... aTID1SlaveTaskDaitheTrain : a little remind of your position... aTID1SlaveTaskFish : fishing salmons. aTID1SlaveTaskMutator : breed some chaurus eggs... aTID1SlaveTaskKozel : get milk for Kozel... from you own breasts aTID1SlaveTaskSimza : sell your ass in the Molag Bal songs Brothel. aTID1SlaveTaskPunishement : get punished aTID1SlaveTaskDeath : be food for chaurus aTID1SlaveTaskKerek : fight for death for beef meat... aTID1SlaveTraffic : a little quest for getting a merchant, just for slaves.
    The Choice : Done.
    aTID1Whisper : get a special mission, meet Chaur Tegoth, Volukar, the Whispering One... (the Queen will die, the Whispering One will arrive on Nirn and take control of Ibn). aTID1zEnd : Become a servant... and you can become a falmer too... or you can choose to die.
    Stay like you're are, or change your race and become a Pure Falmer.
    In any case, all the process occur in the Mutators sewers.
     

    2 : Underworld war (Main quest). Done.
     
    Part 1 : the Reach
    aTID2Begin : After some rest, Anezka will present the player to Azhra the Undead, a cruel Knight (Pure Falmer Vampire, Mutator). She plan to attack Nchuandzel (the dwemer ruin under Markarth). Player will get some equipment from Hashep, will fight for Azhra, and will kill the servant of Nchuandzel warmonger, Varnak (Azhra will kill him). aTID2Farm : some farm jobs... aTID2Gloom : Rally the Gloomreach chief to Ibn, and explore Deep folk crossing Bridge ruins... aTID2Lara : made some tasks for Lara... she will convince Azenith Derleth to work with you. aTID2Markarth : work with Azenith Derleth, and place some agents into Markarth. Capture a Markarth citizen as proof of your succes. aTID2Raider 1 : learn how to capture slaves, and get tested by capturing Mai for a Theater artist. aTID2Raider2 : clean the Riverwood outpost, and offer a gift to Sabyne Nytte. aTID2Raider3 : kill an investigator, and enslave his sister. aTID2Whisper : find a broodmaiden for the Whispering One. aTID2zSolitude1 and 2 : lead Azhra and her troups to the EchoCave. Recruit agents in Solitude.  

    Part 3 : Change the plan... Done.
     
    The player will need to get the gloomlurker rank to advance the core quest line.
    aTID3Begin : Infect Rorikstead, and meet Falmer's true nature... aTID3Enquiry : find clues about who wants your death. aTID3Fight : placed on a suicide mission, fight against Blackreach falmers for saving Ibn outpost. aTID3Kill : eliminate one of the warmongers who want your death aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One. aTID3Z1 : Give to Nathrezin her new Synod mage pet. aTID3ZFree : Chaur Tegoth acension. Kill the queen, and become the new queen/King. Receive your power from Chaur Tegoth. aTID3SideQuestArchive : solve Kragenac enigm, and unlock Chaur Tegoth powers aTID3SideQuestMuseum : find a way to awake Rhan Tegoth (Horror in the museum) aTID3SideQuestColor : find the subtance of Chaur Tegoth (the collor fallen from the sky)
    Part 4 : it's just a start...
    aTID4Begin : begin to infect Skyrim cities (in progress) aTID4SideQuestNoble : take possession of your new home, recruit your suite. aTID4Epilogue (1 and 2) : visit the Dreamlands, and see Nirn in another perspective.  

    3 : Slaver themed quest. Done.
    aTID3Slaver1 : negociate with some slavers in skyrim aTID2SlaveTrainer : learn the tricks of slaves taming from the trainers.
    Dialogues and management quests :
    aTIDDialogueArena : manage the Arena. aTIDDialogueServices : manage whores dialogues, sell follower to Simza, aTIDDialogueIbn : Ibn NPCs dialogues aTIDDialogueNobleSuite : manage the Noble Suite aTIDDialogueSlave : manage slaves dialogues and aliases  

    4 : Other Ibn Factions themed quests lines :
     
    Mutators themed quest line (done)
    aTID2Mutator1 : test the spreading ability of Thiakal new parasite. aTID3Mutator3 : another parasite test... and a deal with Korathi aTID4Mutator4 : infect Solitude leaders with the upgraded parasite !
    Temple themed quest line (done)
    aTID2Temple1 : made some tasks for Adrusu, the temple intendant. aTID3Temple2 : find the lost crate, and made a study on a Numidium very alpha project. aTID3Temple3 : work for Dagoth Korathi : help her to convert the ashes statues into Deeps statues, and extend Ibn influence into Windhelm. aTID4Temple4 : infiltrate cultists in all skyrim temples.  

    5 : Side Quests :
    aTID0SideQuestCrux : save the life of Lunetta from Farendel wrath. aTID0SideQuestBlue : Vernon, a man in Rorikstead Inn, is looking for his sister, Alysse. aTID2SideQuestSimza : help Simza to get rid of the man who disturb her whores. Done. aTID2SideQuestLheelvu : learn Lheelvu past, and help her to get revenge. Get Lynn, a submitted slave, as a reward. Done. Available in TID 1.0 aTID2SideQuestParty : help Grasha, Harbor overwatch falmer servant to find a new sex slave for her masters. Done. aTID2SideQuestFalk : solve the problem in Falkreath. Done. aTID2SideQuestLoulia : try to deal with Volukar and Thiakal conflict... Done. aTID2SideQuestSvarena : Svarena, Volukar assistant, learn some other vampire use a falmer as a spy. Kill him. Done. aTID2SideQuestVolukar : Volukar need a lab assistant for his brain transfert experiments... You need to use one of your followers for this quest. Done. This quest is required to unlock Volukar services. aTID2SideQuestGelebor : save the snow elf DNA ! (you need to be a pure falmer, Hashep can help you if you're male). aTID2SideQuestMiquote : help Simza to fix Miquote behavior. aTID3SideQuestSharie : blackmail themed quest : be Sharie's pet, or she will denounce you...  

    Spells :
    aTIDChaurusArmor : Linked Chaurus Armor. aTIDRhanTegothSummon : Summon Rhan Tegoth, engeance of Chaur Tegoth aTIDChaurusSpit : Spit poison as a Chaurus aTIDTameSpell : use sex for taming wild beasts aTIDReaperSpell : turn human into twisted horrors. aTIDEnslaveSpell : useful for enslave wounded people. Once they are enslaved, they are recognized as Ibn slaves, and your property. aTIDTeleportSpell : teleport the player to Ibn Temple.  
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
    Vanilla Cells modified :
    - Nchuandzel02 (Passage to Ibn)
    - Gloomreach02 (Passage to Ibn)
    - DeepFolkCrossingExterior02 (A small tower to acces to DeepFolkCrossingBridgeRuins)
    - MarkarthWarrens (Kaithe)
    - MarkarthOrigin (door for the Iron Apple house), totally compatible with Markarth enhancement mods.
    - Markarth Inn (Loulia added into that cell).
    - Liars retreat (two NPC + a door)
    - Echo Cave (a door)
    - New House near Falkreath (so, a wilderness cell modified)
    - Riften small world (door for Brothel)
    - Windhelm small world (door for butchery)
    - Markarth dwemer museum (Anet, Rhan Tegoth)
    - a land in the Rift (the thunderstruck land)
    - more cells...
     
    Ressources :
    - Music : DeathTrap Dungeon OST
    - Author of Skymomod (textures for Chaur Tegoth)
    - Morrowind 1979 for Revenge of Dagoth Ur (Ash statue): http://www.nexusmods.com/skyrim/mods/26465/?
    - Lost Hawk Nude Female falmer (Mutator falmer) : http://www.loverslab.com/topic/36193-naked-female-falmer/
    - Echo 1162 for Darkseeker Armor : http://www.nexusmods.com/skyrim/mods/11963/?
    - MAK for Sexy Falmer armor : http://www.nexusmods.com/skyrim/mods/13004/?
    - Someone from Hell for Falmer bikini armors meshes : http://www.nexusmods.com/skyrim/mods/72775/?
    - pregnant body from Sexlab stories.
    - Molag Bal helmet from Vigilant.
     

    140,331 downloads

    Updated

  13. [WIP] Traps, Pitfalls and Dangerous Things

    Traps, Pitfalls & Dangerous Things
     
     
     
    Known Issues
     
    If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active

    If you are seeing lots of Debug Messages then you can now turn them off in the MCM  
     
     
    Massively Negative Skill Values

    People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command.
    player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000  
     
     
    When Upgrading

    Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts.  
     
     
    Clean Installation

    To do a clean installation...
    1. Remove this mod from your load list.  
    2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available.

    3. Once loaded, save your game and exit out of Skyrim.
    4. Re-enable this mod in your load list and start Skyrim and load your save game.
    The mod will reinstall and all scripts and quests will be reset.  

    Overview
     
    If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen.
     
    The mod currently has two main parts...
     
    1. Auto Trap Layer
    This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps.
     
    2. Random Events
    These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable.
     
    Current Status
     
    The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can!
     
    The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything.
     
    Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes.
     
    In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable.
     
    The MCM allows you to configure the density and ratio of mobs to traps as well as many other things.
     
    Dependencies
     
    1. All DLC for Skyrim
    2. Fuz Ro D'oh
    3. Latest Version of Sexlab
     
    Soft Dependencies
    1. Devious Devices - Integration and all dependencies
     
    Current Traps Effects
     
    Standard traps can have 1 or more of the effects listed below.
     
    Alarm Trap
    All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location!
     
    Damage Trap
    Instantly applies a random poison, lightning, fire or frost damage effect.
     
    Spell Trap
    Fires a random spell which may apply a disease, do damage or some other effect!
     
    Guardian Trap
    Spawns a ghostly guardian which attacks you on sight!
     
    Paralyse Trap
    Paralyses you for a short period of time
     
    Naked Trap
    Strips you of your main armour and locks your inventory for a short period of time
     
    Devious Trap
    Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration!
     
    Thanks To...
     
    All those involved with the SexLab Framework and Devious Devices mods
    user9120975435 for helping with some of the ideas
    Everyone who's downloaded and helped troubleshoot my other mods

    15,129 downloads

    Updated

  14. Slave-Town (V2-X) Broken

    --->WARNING!!!<---
     
    --- This mod was in an early stage of development when it was abandoned ---
     
    Modders: If you want to adopt and remix Slave Town, I highly recommend using the other slave town core file as a starting point. This version has other weirdness injected into it, My first steps were adding new names and sexlab tags to the NPCs and such... So it is probably even more messed up than the original files.
     
    Players: Don't, just don't play this version. It's better off left here as a modders resource or as an educational visual aid to monkey around inside the code.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    (remixed) Slave Town (Revived)
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> What will you find in this mod?
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV, and Bravil Underground for Oblivion. In this mod you will be given many tasks for your masters that earn you more privileges, as you gain their trust. Murder! Intrigue! Sex! Drugs! Slavery! and Slave Leia... Yeah Slave Leia! Unlike most slavery mods, it's not just slap on a collar and start being submissive! No no no! After all the Dragonborn isn't gunna just give up the goods... Right? Well for the headstrong adventurer, your masters will want their new prize to be obedient and pliable... Just sleep in the right bed to meet these wonderful people. And indulge your inner submissive...
     
    ---> How will you find it?
     
    Easy, just travel to the Bannered Mare in Whiterun and look for the off-duty guardsman: Gideon Scarrow. He's harmless I assure you....
     
    ----> What's there to do in Slave Town?
     
    Slave Town features ample space for resting your weary head. Free attire provided by the generous master of the town! And should you desire to be a busybody, well there's a uuuh err, mandatory exercise and fitness test... yeah, test. Plus There's an arena to keep your swordplay skills sharpened. A mine to help dig up should you desire to stay physically fit... And of course plenty of like minded people to chit-chat with!
     
    ----> Current State.
     
    As of the moment I adopted this mod... It's a slow motion train wreck... Like a train filled with meat pudding running down a legion of dairy cows! Some people correctly stated it is indeed a buggy mess. But It isn't entirely unsalvagable... I'm constantly finding orphaned things inside the mod some of which are a few clicks from a tune up. Some are mad crazy cat lady awful, and then there's some stuff that was in work but dropped.
     
    Inside are three quests currently that the masters will demand of you. Fighting in the arena (which can be by choice or not). A short murder mystery - Internal affairs job. And using your pickaxe in a most creative manner in the mines. As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs and The Mine.
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Technical stuff
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    "I have finished most of the building in the cells and working area." - original author.
     
    True, there are a few places that could use a wee bit of a facelift. But for the most part it looks and feels nearly done.
     
     
    "The docks area is in very early development so it is not is a good state just now." - original author.
     
    True, The docks actually look damn snazzy. There's a lot of room for expanding and upgrading.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> INSTALLATION!
    You can A: unzip the 7zip folder and drop the files in your Data folder...
    Or you can B: Use NMM to automatically extract and install the files.
     
     
    ---> This mod is considered unstable at this juncture. <---
     
    It is highly recommended to use a sacrificial fluff character when interacting with the current incarnation of this mod,
     
    however if you insist on using your main Dovakiin, don't blame me if your game starts crapping out magical flaming kittens of death!
     

    ---> Q&A...
     
    Q: Where are the shivs?
    Oh, they are there. Gotta hunt around for em. One is easy peasy, the other two... you might have walked right past em.
     
    Q: The arena is too hard...
    More of a statement, but yes it's leaning toward brutal... especially for low level characters.
     
    Q: I wake up and can't move! What's wrong?!?
    Solution A: Click on the bedroll your laying on. Solution B: Masterbate... seriously, you can also get up by forcing an animation to play.
     
    Q: (Insert Quest) is too difficult. Can you make it easier?
    Suck it up buttercup. Other that trying to stabilize and fix mod up, Quest steps and difficulty will remain as originally written, unless absolutely needing altered.
     
    ---> Known bugs (confirmed yuckiness!)
     
    ---> The mine quest doesn't start!
    Current workaround: In the console input, add the line: setstage SGMineQuest 0
     
    ---> Help I can't find Mhod!
    You'll find him in the mines with a little exploring right up on the scaffolding next to the forge.
     
    ---> The sex scene following the arena quest doesn't trigger!
    On my to do list already. Tested and confirmed to be missing.
     
    ---> You can still select the dialogue with Ashtor from previous versions.
    I don't have previous versions of the mod. But his dialogue does need a bit of fixing I have already found...
     
    ---> The Slave Trainer has some odd dialogue.
    Yup. very much aware of that. Also on my to do list.
     
    ---> The adult picture book has no pictures!
    Uh-huh, yeah. Maybe I'll stuff it full of geriatric pr0n later... that fetish has been neglected on L.L.
     
    ---> V2-X Changelog

    2.0(Started with the fluff stuff to begin familiarizing myself with whats inside the Slave Town box.)
    Edited dialogue of NPCS: (may retcon to be more gender ambigious toward the player.)
    Edited / Fixed Quest Dialogue: Typical grammar nazi stuff.
    Lorefied the NPC names: No more "Master John" or "Eddie"... Nearly every NPC renamed to fit into lore standards.
    Messed around with, might be fixed: NPC spectators freaking out when they should be watching arena fights.
    Lorefied the note in the basement: No longer a Bear Grylls poem... Just sayin. SUPER SAYIN!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    The mystical magical to do list!

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    #1: Bugfixing - derp derp derp.
    #2: NPC overhaul.
    #3: Enhancement (Come on say it in that Dragon Age Sandal voice!) Enhancement! Of the play space. (Such as touching up the environment.)
    #4: Slave breaking the Dovakiin... Like a boss. (I would like to expand the scene a bit more.)
    #5: Escape! There's no way out after doing the quests right now without CoC. I need to put a band-aid on that.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Requirements
    SKSE - Latest Version recommended SexlabFramework V1.59 Zaz Animation Pack V6.07 Fuz Ro Doh Skyrim + Update... Yeah really.  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Because I can... Shout outs!
     
    Iamtheonewhoknocks: for stepping up to build this mod in the first place.
     
    mybrainhurts: for sage advice and pointing me to yet another project - Darkwind Island
     
    Kendo2: for taking the time to get the ball rolling and taking the effort on my behalf to talk to the L.L. gods.
     
    BruceWayne: For not stabbing me in the face while he gave me the definative thumbs up to go forward.
     
    Delzaron: For allowing me to dink around in one of his mods, which gave me the moxy to step up my modding game.
     
    And: Jxm / 43deadwood / GlitcheGumee / Skush / randomtguy / CPU / aqqh / idonotlikeusernames / Tepi / Anatriax / GSBmodders, for all the encouragement!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
     
     
     
     
     
    Original Version 0.1.2 by Iamtheonewhoknocks...
     
    http://www.loverslab.com/files/file/991-abandonedslave-town-a-player-slavery-mod/

    10,421 downloads

    Updated

  15. [Adoptable] Darkwind Island

    THIS IS A BETA RELEASE! Do not use this on an important save.
    Update to 0.1d - Replace all bandits with custom NPCs + bug fixes.
     
    This content is not final, the mod is in a state of WIP and only has a few quests finished.
    I would recommend for you to play only if you are okay with bugs/problems at the moment.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is classified as WIP, which means there are bugs still.
    I attempted to do a bit of editing, but for the most part this mod is largely unaltered from its' original state. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    What is this mod?
     
    This is a story-focused quest mod in which the player can become a slave to a group of bandits staying on an isolated island off the coast of Skyrim. So far there are 5 small-medium sized quests finished. After the player gains their freedom, they will not be attacked by bandits in the wild. This mod is intended to be played as a female character.
     
    It is recommended to play as a low-level character and not on an important save game.
     
    How to Start
    Go the Beggar's Row in Riften and talk to Kathel to start the quest.
     
    Darkwind Island
     
    Darkwind Island is an island fortress built by the imperial legion as an outpost near Skyrim. The island was stormed and overrun by bandits and is now controlled by several clans. The leader of the clans is a bandit called Tercius, the leader of the first attack. The bandits have been kidnapping slaves to use as a workforce and also recruits willing servants for more important jobs.
     
    Installation/Uninstallation
    To install, extract the contents of the RAR file into your Skyrim Data folder.
    Alternatively, use Mod Organizer or NMM.
     
    To Uninstall, delete Darkwind.esp, Darkwind.bsa from your Data folder and Darkwind.seq from your Data/SEQ folder.
    Or just uninstall with MO or NMM.
     
    Requirements
     
    SKSE
    SkyUI
    SexlabFramework and all of its requirements
    ZAZAnimationPack and all of its requirements

    18,412 downloads

    Updated

  16. [Adoptable] Slave Town - A Player Slavery Mod

    Warning: This mod was in an early stage of development, there are several known bugs, If this mod breaks your game... you have been warned.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is seriously bugged out. I attempted to do a massive overhaul to fix many of the issues, to my surprise some of it worked, and some of it broke other things. I found it in a dusty corner marked "abandoned" and thought hey, all the building blocks are there, scooped them up into my magic bag... and soon regretted it. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    Mod description
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV and Bravil Underground for Oblivion. Many other slave mods for Skyrim, can get very boring because most of the time you just sit on your arse waiting for someone to rape you. In this mod you will be given many tasks for your Masters and you will earn more privileges as you gain their trust.
     
    How to Start
     
    You start the quest by talking to Gideon Scarrow in the Bannered Mare
    Current State
     
    As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs, and The Mine. Most of the building in the cells and working area have been completed.
    However the docks area is in very early development so it is not is a good state just now.
     
    Known bugs
    The mine quest doesn't always start! This needs a fix. If it doesn't start then just open the console and type 'setstage SGMineQuest 0' You can find the mine overseer - Mhod - in the mine. Turn right out of the masters station, enter the tunnel and take the first right.
    The sex after the arena quest doesn't trigger. You can still select the dialogue with Kal-El from previous versions There are some dialogue options gone wrong with the trainer. And More! Seriously, This mod has more bugs in it than a sleezy brothel mattress.  
     
    Requirements
    SKSE - Latest Version SexlabFramework Zaz Animation Pack Fuz Ro Doh - If you want dialogue (Of course you want dialogue)

    18,879 downloads

    Updated

  17. Sexlab Solutions español

    Hoy les traigo una traducción para mis compañeros hispano hablantes
     
    La traducción esta echa al 100 % exceptuando los pequeños mensajes que salen en la esquina
    superior izquierda de la pantalla.
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    http://www.loverslab.com/files/file/1635-sexlab-solutions-504-10-august-2016/
     
    Si hay algun error por favor avisenme.

    2,227 downloads

    Updated

  18. Radiant Prostitution Español

    Traduccion para el mod Radiant Prostitution
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/2159-radiant-prostitution-322-29-oct-2015/
     
    Si hay algun error por favor avisenme.

    1,423 downloads

    Updated

  19. Haunted House

    Haunted House
     
    The first point
    A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod.
    Or, in video (thanks to Shinji72) :
     

    Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor.
     
    Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction.
     
    Current release : 1.8 (final version)
     
    Three girls and a Manor.
     
    One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad !
     
    - The Manor is a big imperial castle, dark and full of terror.
    - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested !
    - the Manor is bigger inside than outside...
    - Enemies are often powerfull. Some of them are purely madness to face...
    - Each step, things changes in the Manor, but it's make more traps and enemies available.
    - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper.
    - A lovecraftian touch.
     
    Ennemies :
    Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them.  
    Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell.
    Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull !
     
    Quests :
    - aHH0 : the Haunted house quest.
    - aHH0Manor : manage the changes in the Manor.
    - Lot of triggers and hided scripts...
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron

    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
    Ressources used :
    Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/?
    Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/?
    Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/?
    Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268
    Nightmare creatures Thame Tunnels soudtrack (the game is abandonware):

    The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/?
     

    44,804 downloads

    Updated

  20. Absolute Necro

    Absolute Necro
     
    A mod that bring love in the afterlife ... sort of
     
    New in Release 1.93 : Tokens  & Shake

     - Ernst’s skull is no more. If you still have one, well keep it, it can be a good paperweight. Tokens replace it. Once dead, you must use a Token to call a Necroist. Every call consumes one token, so be careful with them. You'll start with 5 and to get some, you need to earn them by having sex with a dead body. You have a spell for that in the healing tab. Every necro gives you one Token. If you don't have enough Token .... too bad for you: better never be in this situation.
     - When your body is necroed, a special link is made with it, and you may fell something. (If you play with a pad, it may shake during necro on your body)
     - A workaround HDT hairs problem is added: your dead body may have a vanilla haircut. This option is selected in the MCM menu. Use it only if you have this issue.

    Now, your underground prison full of slaves may be of a great utility. Attacking a Forsworn camp can have a purpose now.  Someone may ask if the dragonborn is still a savior ;)
     
     
    What is it?

    This is the rework of my mod. The original one was too cinematic oriented, and probably not fun to play.
    The work is in progress, but I have something I want to share. The resurrection thru necro is now generic, and can be used outside the mod. This is the first thing I have worked on for the V2. So, I decide to share it.
    Disclaimer: this is just the power part, you can test it easily, just die in fight, and it’ll pop up, there is no explanation of how and why ... everything’ll be revealed in the mod to come.
     
    How to use:
     
    easy die in fight. You may have tokens in your inventory, use it, and you’ll be noticed if someone hear your call, or if nobody is coming.  The NPC which answer your call will follow you. Lead him to your body. You must repeat this a given number of time to revive (set in the MCM Setup panel). After using the Token, if you don’t want to be helped by the NPC that come, just say him “Booo”, it’ll flee. You need to perform some necros while alive to gains Tokens.
     
    There is a spell to earn Tokens. Select a dead body and cast it. It may behave differently if your character is a man or woman:
    -    Man: standard Necro scene
    -    Woman: your target will be resurrected, and it’ll have sex with your character.
     
     
     
    Limitations:

      -    as a ghost, you may not be able to pass a door, or use anything.
      -    Necro power only come if you die from a fight. Upon not honorable death (falling ,  drowning) you'll die
      -    There is no marker for your body (it’s wanted) so be very careful to find it back: if you die in the wilderness, you may need to go to the nearest town to seek help.
     
    Bugs and other:
     
      -    There is a trigger area for your body, if your body move after your death, you may have to lead your savior to the original position of your body
      -    It’s highly not compatible with Mods that use combat bleed out (DAYMOL, Defeat …) so better disactivate them before activating the power. Make sure you are flagged as "Essential" in the MCM. If not, just disactivate the power, close the menu, and activate it again.
      -    Currently the Token selects the closest NPC, so if you want a specific NPC, move close to him
     
     
    Advices:
     
      -    Don’t die attacking guards, even if you die in the process, they may still try to send you to jails
      -    As a ghost, NPC may try to attack you anyway if you directly go to them. Instead try to use the skull far from them.
      -    If you are about to die, try to move out from the place where your aggressors stay, it’ll be easier for you to revive
      -    If you say “booo” he may try to attack you, even if you are a ghost. He may also try to attack your savior
      -    to manage your follower, and his/her essential flag (if he/she’s essential, he/she won’t die), it’s recommended to use a Mod like UFO to manage follower’s flags.
      -    There is no Token protection or warning, if you die while not having enough Token, you'll be screwed. No token will be given except for the 5 on a new game: you must earn them
     
     
     
     
    Requirements
     
    Strong Requirement:
     
      - SexLab V 1.62 (and all his requirements, including SKSE)
      - Enable creature framework to have the creature option working
      - Fuz Ro Dho
     
     
    Must have / Highly recommended
      - SLAL
      - FunyBizznes SLAL package since there is a lot of Neco anims
      - More Nasty Critters: SLAL Edition
      - UFO to manage essential flag on follower
     
     

    Mods that are not compatible
    - HDT hairs are not compatible, there is a workaround in the MCM menu, but better not use a HDT haircut with this mod

    10,753 downloads

    Updated

  21. Wolfclub [20171120 Alpha]

    Wolfclub (in Cragslane Cavern)
     
    version 20171128 Alpha
     
    Clean save required!
     
    -------------------------------------------------------------------------------------------------------------------------
    Alpha version intended to be tested by LL community. Relevant feedback appreciated.
    -------------------------------------------------------------------------------------------------------------------------
     
    Introduction & Foreword
    ----------------------------------
    Long: The world of Skyrim has taken a dark turn. The lasting civil war causes citizens of Tamriel to embrace their darkest fantasies and the chaos gives them the opportunity to do so. Victims are those who are weak - as in any war, mostly the poor and women. Violence and terror is upon Skyrim. The wealthy and powerful become even more wealthy and powerful, slavery, being illegal so far, has become a regular sight. There are places where one can buy a strong man to plow his fields or even a young girl to warm his bed. And there are establishments where even worse things are done.. such as the "club" in Cragslane cavern. Nowadays nobody cares about wolf fighting to death in a pit. Darker times bring darker deeds and as always, there are people who take the opportunity to exploit the weak and helpless. Another entertainment has taken place in the dark corners of the Cragslane's pits.. Will you fall into its depths?
     
    Short: This mod is another player-slavery questline, with about 1-2 game hours. Player can get enslaved, forced to work in the club on various taks, while all the time there are secret ways to escape.
     
    What is there to do?
    -----------------------------
    You can act as either a customer of the club, enjoying the entertainment...or, you can get yourself to trouble by mouthspeaking or letting someone else know you are without resources. In that case, you'll visit the club too, but in different position..
    The enslavement part of mod is intended to play from female perspective, the visitor part for both. No additional male support planned. If you are playing male, you probably should disable Wolfclub option in DAYMOYL.
     
    Requirements & Credits
    --------------------
    Hard requirements (mod dependencies):
    SexLab - Ashal
    Death Alternative - BralorMarr
    Zaz Animation Pack V7.0 - ZaZ & XaZ
    zdd.esp version D - nooblet123
    Namira's Goat - tengma
    Namira's Skyrim + Decorations
    Heretical Resources - Haeretic
    Immersive Plugs *MOD UPDATED!
    ZazExtensionPack - zaira
    TaraUltimateFurniturePack - t.ara
    Amputator Framework - Haeretic
    Beautiful Corpses - machompchomp for conversion to Skyrim, unknown chinese author for the original Oblivion mod
    I'll Take The Display Model - darkconsole
     
    Soft requirements - optional but strongly recommended mods
    you will still be able to play Wolfclub without these, but not having some of these mods may lead to Wolfclub not working as intended, so install them!
    Obscure Patches - Wolfclub - skyrimII
    Simple Slavery - jfraser (required for possibility of being sold out if too many punishments)
    SD+ - jbezorg & skyrimII (required for possibility of being enslaved by Darren after he gets you out)
    Skooma Whore - Guffel (Skooma is forced upon player on many events throughout the mod)
    Realistic Needs and Diseases - perseid9 (adds immersion and motivation for PC to serve the customers)
    Namira's Goat (Cosmetic Update) - KM100z (repairs and tweaks some of the original mod's features)
    Immersive Plugs HDT patch - jacques00 (adds HDT to carrot and lantern plugs)
    Deadly Traps and Curses - Delzaron (provides furo bath amputated limbs healing functionality)
    Wolfclub Bellystretcher CBBE HDT BodySlide - Gedion (available in this mods download; adds BodySlideable belly stretcher)
     
    Features & Functions
    ------------------------------
     
    To Do
    -----------------
     
    Known issues
    -----------------

    Modders
    -----------
     
     
    Changelog
    --------------
     

    100,234 downloads

    Updated

  22. College Days: Winterhold

    Still looking for that sex fix during your time at the College? Get Sleep For Credit, the long-awaited companion mod for CDW that adds the fun back in!
     
    College Days: Winterhold is now only available as the clean version.
     
    Doing four versions of it is just too much. But fear not! My new mod Sleep for Credit is available now!
     
    Video killed the Mod Description star (or something). It's in French. Well, not this mod's part.
    Anyway, click HERE.
     
    Mod Description:
    Ever gone to Winterhold to do the Mage quests and then find yourself wondering how it's possible that someone who has been part of the school for all of a week and has no magical skills above Apprentice can become Archmage?
     
    Me too.
     
    This mod aims to fix that. You will go to the college, meet your instructor, and work your way to archmage-dom.
     
    Upon entering the college in Winterhold you will meet Jordan Mhoram hanging out around the entrance to the Hall of Elements. Speak to him and he will charge you insanely exorbitant fees to take his classes. Upon payment he will provide you with books. As you progress in your spell abilities, you will be able to go back and speak to him again to start the next "semester". Once you have reached Expert level, he will direct you to the various masters of their individual schools in order to do the Master level quests.
     
    You can specialize in one school of magic. As long as at least one of the schools has reached the next higher skill level, you can go back to Mhoram for more books. Technically you reach the apprentice level of a school when it reaches 25. However the minimum spell level (in any school) to get to the second semester in this mod is 30, since some skills start at or near 25 and it would be a tad immersion breaking to advance to the second semester at the same time you started.
     
    Breakdown of semesters and spell levels:
     
    The end of each semester will include a short series of message boxes that will talk about the previous year and what is to come in the future. Rudimentary, and not as cool as cut scenes, but i think they do a pretty good job of adding to the feeling of time having gone by.
     
    This mod is linked to the Vanilla College of Winterhold quests. You will not be able to progress without first gaining appropriate skills.* The break points are these:
     
    You can go to Saarthal immediately. In fact, your instructor will tell you to do so before giving you your first books.
     
    Once you have reached Apprentice level in at least one school of magic, you will be able to do Hitting the Books and Good Intentions.
     
    Once you have reached Adept level in at least one school of magic, you will be able to do Revealing the Unseen and Containment.
     
    Once you have reached Expert level in at least one school of magic, you will be able to go to Labyrinthian for the Staff of Magnus.
     
    Conflicts
    It might conflict with mods that edit the Vanilla mage questline, if any such mod exists.
    Not a mod conflict, but if you set a school of magic to Legendary, it will make the skill level 15 and this mod will not recognize that it isn't a Novice level skill.
     
    Now fully voiced! Twice! (Choose only one from the download)
     
    There are two different voiced versions of this mod. What happened was this: I requisitioned a voice actor, but he had health and equipment troubles and was unable to complete the job. So I went onto the voice actor's forum and found a sample by Musetrigger that I quite liked. Once he agreed to the job, I sent him the script.
     
    While I was waiting, Connorchamp approached and offered his services. I sent a pm to Muse but did not hear back in a few days (he's a busy guy!), so I told Connor to go ahead. Not many days later, I received samples from BOTH of them, and both said they were nearly done. A conundrum - I didn't want either to feel his work was wasted. So I thanked them both. Very soon afterwards, both came through with final products. They are very different from each other, which is awesome. I have provided samples so you can choose which you prefer.
     
    tl;dr - I am an impatient idiot, but now there are two excellent voiced versions to choose between. Huge thanks and apologies to both.
     
    Patch! If you have Perkus Maximus, grab the patch by SoundofDrums so you get the correct spells.
     
    Blatant advertisement!
    ________________________________________________________________________________________________
    Highly recommended Nexus companion mod:
    College of Winterhold Entry Requirements by TorchicBlaziken
     
    Faralda will really test your abilities to gain entry, instead of letting just any old fool who can make a magelight into the college. Fully voiced from Skyrim's secret "no time to finish the game properly, just cut stuff and ship it" storage bunker!
    ________________________________________________________________________
     
    Note: I have Immersive Winterhold College and it works just fine.
     
    Updating instructions:
    I recommend deleting the old version and installing on a clean save (in as much as such a thing exists) at the very least.
     
     
     
    Special thanks to SkyrimLL and murfk for their help getting the sex part to work.
     
    Extra special thanks to PeCool for the Spanish translation!
     
    Complete Change Log:
     
     

    76,329 downloads

    Updated

  23. Being a Guard

    NOTE: I consider this mod completed. I have no plans to make further changes, other than fixing any bugs which may be reported.
     
    This is a silly, cheesy, non-immersive, sex-filled little romp for gay men. It totally breaks immersion! If that doesn't sound like your cup of tea, don't download it. I won't make it more serious; there are abundant other mods like that.
     
    Start the quest going by speaking to any guard in Whiterun (within the city).
     
    While I have done my best to try to not break the vanilla game, this might still happen. So I recommend this mod for those who have completed the vanilla game, or who (like me) have stopped playing it entirely.
     
    Required
    This mod requires all the ones below - along with their requirements.
    Unofficial Skyrim Legendary Edition Patch SexLab SexLab Aroused Redux KS Hairdos Renewal M2M Gay Animations
    "Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You also need to have enough male guards available. Up to 4 are needed, depending.
     

    Recommended
    Fuz Ro D-oh Silent Voice CoP Whiterun Paradise City for Vanilla Skyrim Expanded Towns and Cities Plastered Farmhouses Grimoas Almighty Talos Statue Replacer SkyHunks or Masculinized Level Lists (not both) Helmets Begone No Naked Comments My Home is Your Home and/or a follower mod
    Possible Conflicts
    Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion.
     
    Translations
    French - by floranais  
    Credits
    Static dishes and food resource, by Tamira Ready Clutter and Furnishings, by Lilith
    Troubleshooting

    Afterword
     
     
     
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
     
     
     
     

    6,015 downloads

    Updated

  24. Ravenous Rus

    Русский перевод мода Ravenous. Только esp и скрипты.
     

    Orginal Mod:http://www.loverslab.com/files/file/2036-ravenous/

    396 downloads

    Submitted

  25. Dovahkiin's Infamy Español

    Esto es una traducción al Mod Dovahkiin's Infamy, que tiene un par de misiones no lineares y en las que pudes decidir como llevarlas a cabo.
     
    Necesitas el mod original
    http://www.loverslab.com/files/file/4140-dovahkiins-infamy/
     
    Si hay algún error por-favor avisar.

    875 downloads

    Submitted


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