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Framework & Resources

Frameworks and resources of various types related to SexLab

108 files

  1. ArmBinder_Combat

    ARMBINDER COMBAT (TRIAL VERSION)
     
    This mod should enable arbinder combat using kick animations. This is the intial trial version.
     
    [WARNING]
    1) For now this mod removes all arrows from NPCs (not the player) wearing an armbinder (then adds 5 Daedric arrows when armbinder is removed).
    2) This mod is in an incomplete stage right now. (unarmed sneak animations and 1st person kick animation are not done yet for example)
     
    [ REQUIREMENTS ]
    Devious Devices - Integration v2.9.2 - http://www.loverslab...01282014/ (and all the requirements that go with it)
    ConsoleUtil 3 - http://www.loverslab...consoleutil/
    Fores New Idles in Skyrim - FNIS V6.0 (or newer) - http://skyrim.nexusmods....11811
     
    [ INSTALLATION ]
    1) Extract "ArmBinderCombat.7z" into your skyrim data folder
    2) Run Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
     
    [ CREDITS ]
    Kick Bash by evanoblivion for the three unarmed power attacks animations
    Everyone who worked DD
     
    [ PERMISSIONS ]
    Except for the three power animations, anyone is free to use the new kick animations however they like.
     

    [CHANGELOG]
    Version 0.14
    --Fixed jump animations, tweaked one kick animation
     
    Version 0.13
    -- Made a small change so the mod would work on someone already wearing an armbinder when the mod is activated
    -- Added a whole new bunch of animations (which get swapped in when wearing armbinder), including armbinder-frendly kicks for the two sneak attacks
     
    Version 0.09 - initial trial version

    4,161 downloads

    Updated

  2. Armbinders_With_Hands

    Armbinders With Hands!
     
    I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands.
     
    Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves)
     
    [ REQUIREMENTS ]
    Devious Devices - Assets - http://www.loverslab...devices-assets/
    Devious Devices - Integration - http://www.loverslab...01282014/
    Devious Devices - Expansion - http://www.loverslab...expansion/
    Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/
    SexLab 1.58+ - http://www.loverslab...4-updated-1230/
    SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/
     
    [ INSTALLATION ]
    1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder
    2) Active "Armbinders_With_Hands.esp"
     
    [ CREDITS ]
    Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked.
     
    [ PERMISSIONS ]
    Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework)

    6,415 downloads

    Updated

  3. [WIP] SexLab Aroused v2014-01-24

    NOTICE: CURRENTLY ABANDONED



    It is no longer recommended that you use this mod and instead use it's more up to date version that continues to the work started by the original author, redneck2x.



    The updated version of this mod that is suggested for continued use, is known as

    "SexLab Aroused Redux" and is available by clicking here.

     
     
     
     
     
     
     
     
     

    --------------------------------------------------------------------------------------


     
     
     
    The mod is sub-framework for SexLab that adds simple model of sexual needs to Skyrim.
     
    Features
    Sexual Arousal - for ALL Skyrim residents. It is based on how much time passed from sex and on exposure to adult content. Lover's Desire - player will find it difficult to focus if aroused. SOS support - sclongs will come to life as response to arousal, hands free. Custom Naked Clothes - in MCM menu you can select clothes that will be considered as naked by the mod while wearing them.

    Planned Features
    NO DIALOGUES and/or ACTIONS in/by the mod, it is utility/framework mod More sexual preferences More variety in NPC stats based on NPC parameters I welcome ideas, requests and feedback

    Requirments
    SKSE SkyUI FNIS SexLab

    Recommended mods
    Brawl Bugs Patch - strongly recommended, otherwise brawls might turn into real fights. The patch is already included in SkyRe SOS - Schlongs of Skyrim - 2.03.012+, I use light version

    Some mods that use the framework
    Lover's Comfort by @redneck2x Lover's Victim by @redneck2x A prostitution and player slavery mod by @Heromaster Devious Devices - Integration. Now with quests! by @Min Spectator Crowds and Guards by @mainfct SexLab TDF Prostitution and Pimping by @TheDriedFinger Immersive Arousal Patch by @luffyboy SexLab Hormones by @skyrimll

    Instalation
    Copy files from ZIP file to /Skyrim/Data/ folder. Place SexLabAroused.esm after SexLab.esm

    Uninstall
    Delete:
    SexLabAroused.esm SexLabAroused.bsa SexLabAroused.txt

    FAQ
    Brawls turn into real fights? You might need Brawl Bugs Patch - Plugins, the patch is already included in SkyRe. You can also temporary disable cloak effect from MCM menu.

    Documentation
    Arousal
    Arousal = TimeRate * (DaysSinceLastOrgasm) + Sum(SingleExposure * ExposureRate) Arousal min value is 0 and max value 100, but some times -2 is returned for invalid/blocked actors ExposureRate can be set from MCM menu or by modders, values are 0-10 TimeRate decays overtime, having sex increases TmeRate, values are 0-100

    SexLab
    Each stage of foreplay animation adds +1 exposure Orgasm reduces exposure by "actual animation duration" / "default animation duration" * 20. Tip: extending sex duration would reduce more exposure after orgasm Orgasm time is stored to each actor Rape reduces exposure by additional 10 points to victim Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting

    Naked
    PC arousal increases if one sees naked NPC and visa versa If NPC sees naked PC, and PC set as Exhibitionist in MCM menu, then PCs exposure is increased NPC<->NPC naked arousal is not reliable

    Lover's Desire
    Satisfied - Arousal 0-20 : skills improve 5% faster Arousal 20-49 does nothing Distracted - Arousal : 40-69 skills improve 5% slower Aroused - Arousal : 70-89 skills improve 10% slower Need Sex - Arousal : 90+ skills improve 20% slower Losing Control - Arousal 90+ and Time Rate 70-89 : skills improve 40% slower Addicted - Arousal 90+ and Time rate 90+ : skills improve 80% slower

    SOS
    Arousal level of NPC effects SOS "bending".

    For Modders
    See attached demo pulgin - outdated, scripts will not compile but you can get general idea from it. sla_Arousal - is faction that can be used to GET PC/NPC arousal, values are 0-100. It is simplest interface to the mod and all you need to set up dialogues and/or effects. It is useless to SET faction rank since it is constantly being over-written by the mod. slaFrameworkScr - use the script to get/set/update arousal, functions names are self explanatory, if not PM me.

    Version History
    v20140123, requires SexLab 1.32+
    - Some fixes arousal notifications
    - Fixed time rate faction updated in real time and not only after orgasm
    - More improvements to reset spell
    - Exposure now decays overtime just like Time Rate
    - Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting
    - Added soft check if actor is wearing item with zad_DeviousBelt keyword, if true then actor can not have orgasm
    - Added slaFrameworkScr.GetMostArousedActorInLocation() returns last most aroused actor in current location, can not be player, still need to verify cell/location/none before doing something with actor
    - No longer checking GetVoiceType() on OnCrosshairRefChange, if referees to ash piles then script halts, maybe Skyrim bug. Many thanks to @rizof


    Credits
    Ashal for creating SexLab framework
    ​All modding community for creating utilities, tools, documentation - non would be possible without your support.
    Permissions
    Do what ever you want with the mod.

    592,401 downloads

    Updated

  4. SexSlavesForVanillaBandits Cloth Variety (OUTDATED) i'm working on the new version

    This mod is a modification of
     
    http://www.loverslab.com/files/file/1341-sex-slaves-for-vanilla-bandit-camps/
     
    i have just add / changed their outfit cause i don't like just nude
     
    Requires:
     
    http://www.loverslab.com/files/file/1341-sex-slaves-for-vanilla-bandit-camps/ ( DELETE OLD ESP )
    SexLab
    ZaZ Animation Pack
    http://www.nexusmods.com/skyrim/mods/19257/?( no need esp )
    http://www.loverslab.com/files/file/798-aradia-lingerie-armor-7b-bombshell/( no need esp )
    http://www.loverslab.com/files/file/1748-kendo-2s-unp-jiggle-harness-armor/( no need esp )

    1,934 downloads

    Updated

  5. Sexlab | Life of Lust - Enhanced by Sex Perks [WIP]

    What is it about:
     
    This mod is essentially a prostituion mod that aims to implement sex into the adventuring gameplay. It adds multiple perks to the renamed "Speech" Tree that allow you charge customers for diffrent acts of sex. At the same time these perks help you on your average dungeon crawl. For example the perk "Dicksucker" reduces the "stagger" by 20%, because beeing on your knees all the time has taught you a lesson. Your customers need to be aroused (25) enough to engage with you in certain acts. This mod has been inspired by the discontinued mod "Perverted Perks".
     
    Features so far:
     
    Perks:
     
    - Dicksucker: Enables Blowjobs > reduces stagger
    - Anal Whore: Enables Anal Sex > reduces spelldamage on you
    - Vaginal Whore: Enables Vaginal Sex > stamina for attack reduced
    - Fuckable Tits: Enables Boobsjobs > increases melee damage
    - Masochist: Enables customers to hurt you > decreases damage taken (Whipping Scene)
    - Necroslut: Enables "necrophilia" scenes (play dead) > increases carry weight
    - Wild Lover: Enables sex with animals > you can get "Animal Semen" as a Health Potion substitute
     
    Planned Features:
     
    - Fulll MCM Menu. Right now its just a placeholder.
    - Balancing
    - Bukkake Scene
    - Dancing Scene
    - More featured sexual disciplines
    - Implementation of Devious Devices
     
    Disclaimer:
     
    This is mod is my first step into skyrim modding in general. Im very new to the CreationKit and Scripting. So please dont expect anything super-fancy, because im still learning as I go along. If you have suggestions how to make things better, I highly appretiate any help. Especially scripting-help is very much welcome.
     
    Requirements:
     
    - Sexlab Framework
    - Sexlab Arousal Framework
    - Zaz Animation Pack
    - Funny Bizness Animation Pack
    - FNIS
    - Fus Do Roh
    - One With Nature (no hard requirement, but highly recommended for animal interaction)
     
    Installation,Setup and Use:
     
    Nothing fancy to to. Just install all files and get ingame to try out the mod. I highly recommend installing "One with Nature" if you want to use "Wild Lover" and setup all the animals races you want to "interact" with. At first I implemented my own method for animal dialogue but I feel like this mod does it just pretty good.
     
    Ingame you should get a message on NPC'S that simply says "Hey". If you klick it and the NPCs arousal is high enough you get another Message that says "Wanna have some fun". If not this indicates that the NPCs arousal isnt high enough (I work out a more elegant method later). After that line you should get all the possible options given by the perks.

    24,763 downloads

    Updated

  6. [updated 9/03] Angeli Devious Expansion

    Mod Name: Angeli's Devious Expansion
    Version: 1.40
    Author: Angeli, xiaomiza
     
    Description:
    First, one of my friend asked me for a rubbersuit replace for Trapped in Rubber, but I also added some other items like plugs, cuffs... So, my friend said why not to creat a standalone Devious Devices Expansion.
    Required Mods:
    1.SexLab Framnetwork 1.59c
    2.SexLab Aroused RE V16
    3.ZaZAnimationPack 6.0+
    4.Devious Devices - Assets 2.9.0
    5.Devious Devices - Integration 2.9.1
    6.Devious Devices - Expansion 1.2.1
    7.HDT HighHeel 0.5Alpha
    8.CBBE HDT Body
    9.XP32 Maximum Skeleton Extended 2.6+
    10.HDT - SMP(Option,if you want the InflatorPlugs' physical effects)
     
    Recommended Mods:
    Trapped in Rubber
     
    Features:
    This mod is a Devious Devices Expansion, and all the items add has DD effects.
    Enjoy!
    1.Rubber Suits:
    Two kind of rubberSuit(13 colours)
    A new collar(13 colours)
    A new balletBoots(13 colours)
    A new ponyBoots(13 colours)
    A new rubbergloves(13 colours)
    A new rubbercollar(13 colours)
    A new rubberblind(13 colours)
    A new rubbergag(13 colours)
    some new Amazing Plugs(could move automatically)
    2.Angeli Ratax Armor:
    it's Light Armor, included Helmet(Hiden), Armor, Gloves, HighHeels Boots,Collar and cuffs,a set of plugs.
    and they can be tempered and Enchanted.
    3.Option - Trapped in Rubber Replace:
    Option, replace the 13 colours rubbersuits to Trapped in Rubber 0.52.
     
    How to get them:
    Read the Book《Devious Devices: Chastity Belts》,then you can craft them on forge.
    Chinese Version link:
    http://www.star01.net/post/164005
     
    Future Plan:
    Add more amazing DD items to this MOD.
     
    CREDITS:
    Angeli, who made the Amazing Meshes and Texture
    xiaomiza,who write all scripts
    Ashal, the author of SexLab Framnetwork
    Zadil and Min for creating Devious Devices.
    greyspammer, the author of Trapped in Rubber
     
    Permission:
    You do not allowed to repack, or repost any parts of this MOD without my permission. Otherwise do what ever you want in you ower PC.

    35,784 downloads

    Updated

  7. Tehfury's Custom Configs

    This is a collection of custom config (.pex) files for various mods that changes the min/max values of some of the MCM menu options for their respective mods.I uploaded these because figuring out how to compile .psc's was kind of a PITA for me and my compiler file is way different than what was recommended in various tutorial threads. I figured others may have had the same problem so I'm just uploading these as I make them cause sharing is nice.
     
    If you want to request something specific, ask away, I don't mind. Even if it's a mod not listed.
     
    FillHerUp by Srende
     
    sr_inflateConfig changes:
    Max inflation max raised to 100
    Cum multiplier max raised to 20
    Also raises the max cum amount for all races to 25
    I use these last two to finagle values to work with a script I made to make SOS potions increase penis base/length scale and scrotum scale, and when the scrotum scale goes up I have the players cum amount go up as well.
    I'll release the script when I optimize it into something neat, and not just me Frankensteining code together.
     
    sr_infDeflateAbility changes:
    Holding down the deflate key is now faster, but still uses the same stamina.
    I realize I could just lower the minimum on animation multiplier, but I like this change much more because I don't like altering the time on the surprise-leak animations.
     
    SexLabFramework by Ashal
     
    sslConfigMenu changes:
    Animation & Timers minimum to 1s for all choices.
    I altered this because 3s x 3-5 is kind of long when random stuff keeps SLACing you when you don't want it to. But when you spam space bar to skip animations to make it go faster while keeping the inflation/soulgem/etc intact you 50% of the time end up knocking your script hamster off its wheel, causing things to freeze up. My biggest example is I spam spacebar and then for like 30 seconds the last animal I was SLACing is considered (Engaged) and nothing can SLAC my toon until I quicksave/reload or wait like a minute. Also, if you spacebar spam to get through defeat animations you may like this because combat freezes are no fun. If it's happened to you, you know what I'm talking about.
     
    Soulgem Oven II by darkconsole
     
    sgo_QuestMenu changes:
    I raised the cap on most everything that has capacity. I like having the option to mess with stats for various effects. Like my characters boobs growing noticeably even on low timescales. I like to set timescale to 1 and never fast travel, but this makes collecting milk pretty much unbearable. These raised caps allow you to do this but still be able to collect a reasonable amount of milk, and have noticeable breast growth as time passes, etc.
    Max gems to 500
    Max milk to 500
    Milk per day to 500
    Belly scale to 200
    NPC belly/breast scale more both to 100
    Breast scale max 100
    Raised cap on alch/ench leveling to 10. Because.
     
    Requirements:
    Each .pex's respective mods and their requirements.
     
    Installation:
    I use MO and only MO. So that's what this short guide is for. Sorry
    Drop the .pex files you want to use in each of the mods respective script folder
     
    Example:
    sgo_QuestMenu.pex goes into ModOrganizer\mods\soulgem-oven\scripts
    IT DOES REPLACE THE PEX ALREADY THERE. So backup if you don't want to be forced into reinstalling your mod.

    1,084 downloads

    Updated

  8. Estrus Chaurus v3.94 Spider Addon

    ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG
    CHANGELOG V3.94 Addon V2:
     
    Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen.
     
    NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature.
    (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix)
    DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD
     
    HERE ARE THE CHANGES-(they are Bold, underlined & Italic)
    (this is only a small part of the script to show the changes)
     
    NEW SCRIPT
    function LoadCreatureAnimations()
    ; Prepare factory resources (as creature)
    PrepareFactoryCreatures()
     
    Bears = new string[3]
    Bears[0] = "BearBlackRace"
    Bears[1] = "BearBrownRace"
    Bears[2] = "BearSnowRace"
     
    SabreCats = new string[3]
    SabreCats[0] = "SabreCatRace"
    SabreCats[1] = "SabreCatSnowyRace"
    SabreCats[2] = "DLC1SabreCatGlowRace"
     
    Chaurus = new string[3]
    Chaurus[0] = "ChaurusRace"
    Chaurus[1] = "ChaurusReaperRace"
    Chaurus[2] = "DLC1_BF_ChaurusRace"
     
    Dragons = new string[7]
    Dragons[0] = "DragonRace"
    Dragons[1] = "UndeadDragonRace"
    Dragons[2] = "DLC1UndeadDragonRace"
    Dragons[3] = "_00MechaDragonRace0"
    Dragons[4] = "_00MechaDragonRace1"
    Dragons[5] = "_00MechaDragonRace2"
    Dragons[6] = "_00MechaDragonRace3"
     
    Draugrs = new string[29]
    Draugrs[0] = "DraugrRace"
    Draugrs[1] = "DraugrMagicRace"
    Draugrs[2] = "RigidSkeletonRace"
    Draugrs[3] = "SkeletonNecroRace"
    Draugrs[4] = "SkeletonRace"
    Draugrs[5] = "SkeletonArmorRace"
    Draugrs[6] = "DLC1SoulCairnKeeperRace"
    Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace"
    Draugrs[8] = "DLC1BlackSkeletonRace"
    Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace"
    Draugrs[10] = "_00ArmoredSkeletonArgonianRace"
    Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old"
    Draugrs[12] = "_00ArmoredSkeletonKhajiitRace"
    Draugrs[13] = "_00ArmoredSkeletonRace"
    Draugrs[14] = "_00ArmoredSkeletonRace_Old"
    Draugrs[15] = "_00ChaurusGrimWarriorRace"
    Draugrs[16] = "_00ChaurusWarriorRace"
    Draugrs[17] = "_00BeastSkeletonRace"
    Draugrs[18] = "_00DramanRace"
    Draugrs[19] = "_00DraugrDwarvenRace"
    Draugrs[20] = "_00DraugrOneEyeRace"
    Draugrs[21] = "_00DraugrRaceSH"
    Draugrs[22] = "_00DraugrVarRace"
    Draugrs[23] = "_00DLC1BonemanSkeletonRace"
    Draugrs[24] = "_00LichRace"
    Draugrs[25] = "_00RigidSkeletonBeastRace"
    Draugrs[26] = "DLC2HulkingDraugrRace"
    Draugrs[27] = "DLC2AshSpawnRace"
    Draugrs[28] = "DLC2RigidSkeletonRace"
     
    Falmers = new string[7]
    Falmers[0] = "FalmerRace"
    Falmers[1] = "_00FalmerRace01"
    Falmers[2] = "_00FalmerRace02"
    Falmers[3] = "_00FalmerRace03"
    Falmers[4] = "_00FalmerRace04"
    Falmers[5] = "_00FalmerRace05"
    Falmers[6] = "_00GoblinRace"
     
    Giants = new string[2]
    Giants[0] = "GiantRace"
    Giants[1] = "DLC2GhostFrostGiantRace"
     
    Horses = new string[1]
    Horses[0] = "HorseRace"
     
    Spiders = new string[6]
    Spiders[0] = "FrostbiteSpiderRace"
    Spiders[1] = "FrostbiteSpiderRaceLarge"
    Spiders[2] = "_00ChaurusCrawlerRace"
    Spiders[3] = "_00DwarvenSpiderBoltRace"
    Spiders[4] = "_00DwarvenSpiderFireRace"
    Spiders[5] = "_00SkeletonSpiderRace"
     
    LargeSpiders = new string[3]
    LargeSpiders[0] = "FrostbiteSpiderRaceGiant"
    LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant"
    LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge"
     
    OLD SCRIPT
    function LoadCreatureAnimations()
    ; Prepare factory resources (as creature)
    PrepareFactoryCreatures()
     
    Bears = new string[3]
    Bears[0] = "BearBlackRace"
    Bears[1] = "BearBrownRace"
    Bears[2] = "BearSnowRace"
     
    SabreCats = new string[3]
    SabreCats[0] = "SabreCatRace"
    SabreCats[1] = "SabreCatSnowyRace"
    SabreCats[2] = "DLC1SabreCatGlowRace"
     
    Chaurus = new string[3]
    Chaurus[0] = "ChaurusRace"
    Chaurus[1] = "ChaurusReaperRace"
    Chaurus[2] = "DLC1_BF_ChaurusRace"
     
    Dragons = new string[7]
    Dragons[0] = "DragonRace"
    Dragons[1] = "UndeadDragonRace"
    Dragons[2] = "DLC1UndeadDragonRace"
    Dragons[3] = "_00MechaDragonRace0"
    Dragons[4] = "_00MechaDragonRace1"
    Dragons[5] = "_00MechaDragonRace2"
    Dragons[6] = "_00MechaDragonRace3"
     
    Draugrs = new string[29]
    Draugrs[0] = "DraugrRace"
    Draugrs[1] = "DraugrMagicRace"
    Draugrs[2] = "RigidSkeletonRace"
    Draugrs[3] = "SkeletonNecroRace"
    Draugrs[4] = "SkeletonRace"
    Draugrs[5] = "SkeletonArmorRace"
    Draugrs[6] = "DLC1SoulCairnKeeperRace"
    Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace"
    Draugrs[8] = "DLC1BlackSkeletonRace"
    Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace"
    Draugrs[10] = "_00ArmoredSkeletonArgonianRace"
    Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old"
    Draugrs[12] = "_00ArmoredSkeletonKhajiitRace"
    Draugrs[13] = "_00ArmoredSkeletonRace"
    Draugrs[14] = "_00ArmoredSkeletonRace_Old"
    Draugrs[15] = "_00ChaurusGrimWarriorRace"
    Draugrs[16] = "_00ChaurusWarriorRace"
    Draugrs[17] = "_00BeastSkeletonRace"
    Draugrs[18] = "_00DramanRace"
    Draugrs[19] = "_00DraugrDwarvenRace"
    Draugrs[20] = "_00DraugrOneEyeRace"
    Draugrs[21] = "_00DraugrRaceSH"
    Draugrs[22] = "_00DraugrVarRace"
    Draugrs[23] = "_00DLC1BonemanSkeletonRace"
    Draugrs[24] = "_00LichRace"
    Draugrs[25] = "_00RigidSkeletonBeastRace"
    Draugrs[26] = "DLC2HulkingDraugrRace"
    Draugrs[27] = "DLC2AshSpawnRace"
    Draugrs[28] = "DLC2RigidSkeletonRace"
     
    Falmers = new string[7]
    Falmers[0] = "FalmerRace"
    Falmers[1] = "_00FalmerRace01"
    Falmers[2] = "_00FalmerRace02"
    Falmers[3] = "_00FalmerRace03"
    Falmers[4] = "_00FalmerRace04"
    Falmers[5] = "_00FalmerRace05"
    Falmers[6] = "_00GoblinRace"
     
    Giants = new string[2]
    Giants[0] = "GiantRace"
    Giants[1] = "DLC2GhostFrostGiantRace"
     
    Horses = new string[1]
    Horses[0] = "HorseRace"
     
    Spiders = new string[5]
    Spiders[0] = "FrostbiteSpiderRace"
    Spiders[1] = "_00ChaurusCrawlerRace"
    Spiders[2] = "_00DwarvenSpiderBoltRace"
    Spiders[3] = "_00DwarvenSpiderFireRace"
    Spiders[4] = "_00SkeletonSpiderRace"
     
    LargeSpiders = new string[4]
    LargeSpiders[0] = "FrostbiteSpiderRaceGiant"
    LargeSpiders[1] = "FrostbiteSpiderRaceLarge"
    LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant"
    LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge"
     
    all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self
     
    Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED
     
    Other various minor bug fixes
     
    Desription:
     
    This mod is an Add-on mod for
    Estrus Chaurus+
    (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod)
     
    This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about.
     
    Features:
    this mod has its own MCM menu and hatchery
    Chuarus eggs: handled in EC+ mcm hatchery
    Spider eggs: Handled in ES+ mcm Hatchery
     
    you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses
    (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa)
     
    incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's
     
    Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's
    Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons
     
    I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy
    (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.)
     
     
    Installing:
    1)Download and FULLY install Estrus Chuarus+ by bane master found here
    http://www.loverslab.com/files/file/1033-estrus-chaurus/
     
    2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes
    ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content )
     
    * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time.
     
     
     
    I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability
     
    SPECIAL THANX:
    BANE MASTER: Author of EC+ V3.94
    JBEZORG: Original creator of Estrus Chuarus

    32,466 downloads

    Updated

  9. Generic NPCs may have Devious Keys (clean, VERY lightweight)

    Hey guys! I’m just starting to try and learn how to use the Creation Kit and Tes5Edit, and I thought that some of you guys might find this mod useful. It adds Devious Device restraints keys and piercing removal tools to certain levelled lists; this gives an alternate way of finding keys.
    More specifically, Silver Hands, Guards, Common Citizens, Bandits, and the Forsworn now have a 5% chance of holding restraints keys or piercing tools, at an 8 to 1 ratio. This mod contains no scripts or large changes, and has been cleaned (not that such a small-scale mod like this needs cleaning).
    I actually prefer this to using DD for the Masses or Deviously Cursed Loot, as the lack of scripts really helps with performance, especially on weaker computers. Additionally, as it only edits levelled lists, it’s really easy to merge/bash with other mods, and is very easy to remove.
    I could also upload alternative .esps’, if anyone’s interested; I could change drop percentages and ratios, add chastity keys as a drop, add them into other lists/npcs, and so on. Any suggestions?

    4,225 downloads

    Updated

  10. APPS - Framework

    Description

    The APPS - Framework is a collection of tools and settings mainly aimed for modders while allowing players to change how mods interact with the functionality this framework is providing.
    The current release is a beta version. Although the code was tested for bugs and odd behavior, we want to encourage modders to write little test plugins which make use of the framework in order to have a larger test base and see if the code is stable enough.
    Also, we would like the users to test the interface and let us know if they are missing something which should be included in the MCM menu.
    Installation
    Just download the the main file and install it with your Mod Manager of your choice. If you want to test the functionality and want to see how to use the framework itself we recommend to download the test package as well.
    The framework requires you to have PapyrusUtil and SkyUI installed.
     
     
     
     

    Modules



    Info Manager

    For modders:
    This module allows you to make use of a more convenient way to push infos, warnings and errors from your mod through the framework. You can choose what kind of messages you want to provide and how you want to provide them.
     
    For players:
    For each and every mod which is redirecting messages through the framework you can set up how you want to be informed. You can just accept what the mod author has set up or change the settings to your liking.
    You are even able to completely disable logging for your game session (a game session is valid until closing the game) while in-game. So, if you want just to play and don't care about any error output you can do so. And if you change your mind you can also turn it back on, on the fly.
     
     
     

    Init/Uninstall Manager

    For modders:
    If your mod needs to set up some things before it can be fully activated, you can pass the framework your init quest. It will then be displayed for the player in the MCM menu in a list, together with all the other init quests from other mods. The ordering of this list can be easily changed through the menu.
    Mods' init quests will be chained and called one after another to allow for a more safe way to init your mod. You can be sure that every mod, which allows their initialization process to be handled by the framework, does not interfere with your initialization. You can also provide a tooltip to let the player know if your mod needs to be placed in a specific order.
    The more mods support this way of initializing , the less bugs will happen through this critical stage of the mod because it will be more unlikely that the Papyrus engine will skip some of the code due to technical reasons. Also, since the player can set up them in a specific order (and if the order is setup the way your mods need it) you can make sure that your mod will be installed after or before certain mods, if you require it.
    You can also provide the framework with an uninstall quest so you don't have to write an extra MCM menu just for deinstalling your mod.
     
    For players:
    You can change the order in which mods should be initialized. You can build an initialization chain for them or you can manually initialize them. You have control over when these mods should be initialized.
     
     
     
     

    Relationship module

    For modders:
    This module allows you to create versatile relationships and combine it with the Skyrim's internal relationship system. Or you can decide to make those working independent from each other.
    Relationship points are from -499 to 499 and represent a similar structure as the vanilla system. With this module you are able to add or subtract relationship points which are calculated against a multiplier. The default multiplier value going from 0 - 100/-100 is 1.0 while from 100 to 200/-100 to -200 is 0.5. That means if you add 100 points to an actor this would result in 100 points if the current rank is 0 and 50 points if the current rank is 1.
    You can set a sync mode between this system and the vanilla system. Values are: 0 - disabled, 1 - from RS mod to vanilla only, 2 - from vanilla to RS only, 3 - both ways. The sync mode can be set globally which will then be applied to every actor. You also can set on specific actors which does overwrite the global setting.
    For example: You set global sync mode to 0 but also set a local sync mode for Heimskr to 3. The local value wins and ignores the global value.
    You also can fine tune the relationship multipliers globally/locally. Same rules applies as above. A multiplier must be a positive float number and can be set for each rank to rank.
    All those settings are regulated by priorities. You can change the values as you like, but if your mod has not the highest priority, your changes will not be applied. The user decides, which mod he wants to have the highest priority. Your values will be saved and when the priority order changes and your mod is now on the highest priority your changes will be applied immediatly w/o needing an interaction from your mod.
    Only one mod can have the highest priority at all time. Let's say there is Mod A and Mod B. Mod A has the highest priority and changes local relationship multipliers on different actors, nothing else. Mod B changes the global relationship multiplier and a local relationship multiplier which conflicts with one of the changes of Mod A. What happens now, that the global relationship multiplier will be applied from Mod B (because Mod A hasn't set any global relationship multipliers) and all of the local relationship multipliers are applied by Mod A including the one which conflicts with Mod B.
    ----
    You can change the relationship points two ways: One way is with the function ModRelationshipPoints() which applies the multiplier and the second one is by using the function SetRelationshipPoints() which sets the relationship to to passed value w/o modifiers.
    You also can ask the framework for how many relationship points are needed for the next or previous rank.
    Those functions can be used by any mods w/o registering to the module in the first place. You only need to register your mod if you are planning to change the default settings.
     
    For players:
    You can set up the priority order and have the control about which mod should change the values. In the next mini releases we will work on the MCM menu, where you can see, what the mods do change exaclty and use those informations to arrange the priority order.
     
     
     
     

    Documentation

    The documenation can be seen here: https://github.com/heromaster/APPS---Framework/wiki/
     
     

    Permissions

    - You are not allowed to upload this file to other sites under any circumstances
    - You can convert this file to work with other games as long as you credit us as the creator of the file
    - You are allowed to modify our files and release bug fixes or improve on the features so long as you credit us as the original creator
    - You are allowed to use the assets in this file without permission as long as you credit us
    - You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    7,163 downloads

    Updated

  11. Character Resources

    Hi,
    This is my first upload on here.
    These are high poly 3D resource files for Blender.
     
    In the RAR file you'll find two folders:
    Project1 - Project1 contains female body.
    Project2 - Project 2 contains male body.
     
    This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs
     
    Regards.

    2,866 downloads

    Updated

  12. TDF Aggressive Prostitute Dance Music

    25 February 2015
     
    In my tireless quest for incompetence, I fouled up the file path for the Nord and Outsider files. They are now fully tested and repaired. I apologize for any inconvenience. I will now beat myself in shame.
     
    This folder contains 5 tracks for the SexLab TDF Prostitution and Pimping mod authored by TheDriedFinger. All music is royalty free, so no musicians were harmed in this upload.
     
    I highly recommend this mod: Bards Play Less. It keeps the bards from attempting to play along while you work. Especially the tavern banshee in Dawnstar. Seriously, how's a strumpet to earn a living with that howling pooch chasing away the customers?!
     
    6 December 2014:
     
    version 1.0- File includes 5 songs. All tracks are instrumentals with aEuropean or Middle Eastern vibe.
     
    9 February 2015:
     
    version 1.1- I made no changes to the original file, but added 2 new files. Music in the "Nord" file has a Western European sound. Music in the "Outsider" file has a mix of Polynesian, Middle East, and Far East sounds.
     
    The artist in these files is Kevin MacLeod.
     
    Download and merge into your Data folder, or download then install with the mod manager of your choice. Make sure you toggle custom music on in the MCM menu.

    17,516 downloads

    Updated

  13. Sexlab ScocLB Replacer Only texture

    This mod is a replacer for Sexlab - Skyrim Cum on Clothes & Layered Bukkake (ScocLB)
     
    textures from SexLab Sperm Replacer 3DM
    Only textures,so you must have Original mod!!
     


     
    Sorry, Ysolda ,I cumming on you!
     
    Requires mod
    Sexlab ScocLB

    Thanks to
    toxsickcity. TSS5062 . Ningluo

    30,374 downloads

    Updated

  14. Sexlab Troubleshooting

    Troubleshooting your Skyrim and Sexlab issues.
     
    This is not a mod. I have produced a mod that has become fairly popular and I am constantly getting asked why my mod does not work for the player. Things just don't work or they have CTDs or things slow down due to script lag. I tell them over and over that my mod is not their issue and after a long and painful exchange on the forums, we generally find their problems, get them fixed and they are happy campers.
     
    This I hope will be where you mod authors send your users to find a fix to their problems that are generally not your fault. I also hope you will contribute your experiences. As time goes by, I will update the RTF file with your recommendations.
     
    So, to begin with, you need to know how to make a papyrus log. This is contained in the RTF, but here it is again:
     
     
     
     
    You might need these tools:
    SaveTool.exe
    Save Game Script Scalpel aka PDT
    Tes5Edit
     
     
    You might also like to try SexLab Aroused Redux you are having script lag or CTD issues and you use SexLab Aroused. As mentioned, I am not pushing this mod. I really couldn't care if you use it or not, but it has helped many many people. Here is a quote:
     
    The download contains some additional information related to CTDs that I have not duplicated here. If you are having CTD issues, download and read it.
     
     
    Hope this helps lots of people and all you mod authors, please post on the forum your solutions to common problems. I will collect them all and incorporate them into the download.

    2,341 downloads

    Updated

  15. Sexlab Attraction

    SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
     
    Features:
     
    It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
     
    It provides a function to get attraction value which:
    - assigns attractiveness and weight preference if they were not assigned before
    - dynamically calculate "real attraction" of the NPC towards PC based on many factors:
    a) Your attractiveness
    Your speech
    c) NPCs gender preference
    c) NPCs gender
    d) NPCs weight preference in relation to PCs weight
    e) NPCs height preference in relation to PCs height
     
    It comes with MCM with:
    - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
    - ability to choose whether attraction can influence relationships with NPCs
    - ability to set attractiveness of PC
    - ability to set attractiveness, weigh and height preference of NPCs
     
    Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
     
    Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin(like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
     
    Planned features:
    Racial preference (I'll try to keep it lore-friendly)
    Looks preference if possible (for instance hair / eye color)
    Easily moddable modifier
    Ideally I'd like to make it, so that NPCs that find you attractive and are close to you would get their arousal elevated (AKA boner when a hot chick walks by ).
    I'd also like to make it, so that if an NPC finds you repulsive it won't get aroused by your nakedness, while if it finds you really attractive it will get aroused a lot faster. I'm not sure this is doable without ingeration in Aroused though, so it might be impossible

    Right now, it is only used in Sexlab Approach.

    104,987 downloads

    Updated

  16. Sexlab Beastess

    This mod is now outdated, but I will continue to post new content here piece by piece. I encourage everyone to use Carloss32's version of beastess instead, which you can find here:
     
    http://www.loverslab...sexlab-beastess
     
    Sexlab Beastess is a combination of new powers and alterations to old sexlab plugins to create
    the most immersive beast lover experience possible. Skyrim is full of exotic powers and
    predilections of every sort, but few predilections are as taboo as bestiality and the power to
    harness raw sexual energy.
     
    Beastesses can be of any race, and gain their power by pleasing Hircine and Dibella, who once
    joined forces to create a new strain of mortal on Tamriel, who was both beautiful and of the
    hunt. Beastesses are women who mate with animals for the deities' amusement, and if they are
    sincere, they're blessed with magical powers to protect their bodies.
     
    Use the Beastess Mating Call or Animal Allegiance to seduce creatures and turn them into temporary
    allies. You'll get a significant buff that'll show up in the magic effects menu, such as "recently knotted,"
    after you've seduced a wolf or dog. (Special thanks to Liuli for creating the sexlab enchantment mod,
    which is freaking epic. The buffs you receive as a Beastess are very powerful... And the longer you have
    sex with an animal or creature, the longer it will be your ally, with a maximum of 4 minutes for 60 seconds of sex.)
     
    * Update 10/22/14 *
    I've modded Sexlab STDs to reflect physical vaginal related damage beastesses incur while doing their thing, and Sillania the Heartbreaker's potions in Riften reflect the change as well.
    * Update 10/21/14 *
    I uploaded a new zip file with a "Beastess Sword" .esp inside it, that will allow you to use 3 far more powerful versions of the beastess sword, axe, and bow in game.
    * Update 09/09/14 *
    The Beastess Tower now has a map marker, and 2 new spells were added, Beastess Supercharge and Hircine's Favor.
     
    * Update 09/07/14 *
    Users can now visit the tower Highagan created near the abandoned shack to get all of the spells they need and beastess naked armor. Thanks to Carloss32, in Sexlab Beastess 1.7j, console commands are no longer a requirement, as shouts are added automatically.
     
    * Update 09/06/14 *
    Highagan created a beastess tower near the abandoned shack where newcomers can visit and suit up ( with naked armor ) and all of the spells. He did an amazing job. Take a look at the screenshots to find it.
     
    immersive arousal will now have custom status messages for players wanting to play as
    beastesses, such as "Beastess Lust," "You have to have animal cock inside you, nothing else
    will hit the spot, ect."
     
    Tons of new spells (powers)
     
    2 new slave tats: "KNOT ME," and "BEASTESS"
     
    There is also an option to make all forsworn women wild beastesses, (and naked,) as they worship the old gods.
     
    * Important *
    The only thing you need to install is one of the options from the Sexlab 1.8 zip folder. Choose the one that best suits what you want.*
     
    *Installation Requirements*
     
    Required Install:
    Sexlab Beastess 1.8 ( Choose 1 of the 4 options in the .rar file )
     
    * Update 09/05/14 *
     
    User highagan created a hideout that you can see in the screenshots, near Riverwood, and it will provide you almost all of the spells you need.
     
    Added 2nd journal behind the stairs in Breezehome
     
     
     
     
     
     
     
     
     
     
    The resized creatures for beastess esp shouldn't be used unless you are using the Numenume Eros Body for CBBE
     
    Beastess Nudity is an invisible armor than can be added via console that also increases health.
     
    On the boxes behind the stairs in Breezehome is some reading that might interest the dragonborn... And the optional Rayeks End feature could be a lot of fun.
     
    ***I uploaded sexlab enchantress separately because I forgot to include it in the first zip. Please use it with the rest.***
     
    Additional Mods you will need if you wish to use everything:
     
    Slave Tats
    http://www.loverslab...5398-slavetats/
     
    Rayeks End
    http://www.nexusmods...im/mods/16028/?
     
    Unlimited Conjuration ( If you'd like the Beastess Bitch pack to spawn several wolves. It's an epic lore friendly power.)
    http://www.nexusmods...rim/mods/9356/?
     
    Lock Doors Perk ( For trapping people in Rayeks End )
    http://www.nexusmods...im/mods/19716/?

    30,453 downloads

    Updated

  17. Sexlab Vampiress (Better Vampires Compatible)

    Now with status indicator
     
    What is this mod about ?
    This is a Mod for female characters.Well we need a reason for the wild sex life of our heroine . You got Molag Bal's legendary Breath of Death Armor set. You look nude, as befits your nymphomaniac nature, But the armor holds all the power of your mighty Daedric Lord ... if you fill it with your erotic energy
     
    What does this mod do ?
    You roleplay a especially nymphonaniac vampiress. Your immortal libido has a real impact on the performance of your character. She wears a special armor with the blessings of Molag Bal. The armor rate raises as you keep your sexual appetites satisfied or drops if you don't. Also Molag Bal's envoyees love to let Mortals feel the cold of death, hence cold spells get augmented by this armor set. (Details see spoiler below).
     
    Where do I find my armor and the perk, can I improve my armor ?
    Both are given to you on first gamestart automatically. However as your character progresses you might want to add enchantments etc. There are several ways to acquire a new armorset, you can forge it under MISC (just click a forge and go to that folder). You need Red Mountain Flowers to create it, You can also buy it at the Riverwood trader. You can also improve the armor like any vanilla armor. Again Red Mountain Flowers are needed.
     
    Details about the mod (list of exact changes of spellpower and armorrating) ?
    You can now check the status of your blessing under the constant spell section in the magic menu. Red does not have any negative consequences for you in the standard sense, but not having your blessing working is surely enough negative to use red color. (See Screenshots below)
    It is a pretty low level armor to not totally disbalance the game. However, it is standard light armor, so all light armor perks work too. as your character grows you get at dragonscale armor level. If you are a happy satisfied nymphomaniac vampiress, you will do well
    Name of the pieces are:
    Molag Bal's Breath of Death Armor, Molag Bal's Breath of Death Helmet, Molag Bal's Breath of Death Gauntlets and Molag Bal's Breath of Death Boots
     
    Armorrate and spell levels as you raise in experience:
     
     
     
    How does the perk of Molag Bal work exactly for your vampire armor:
     
     
     
    What if I don't like it or it interferes with my other mods ?
    Just deactivate the mod or delete it. It is made in a form that does not does not overwrite anything.
     
    Updating from an older version
    Just overwrite the esp file and you will work with the new version.
     
    REQUIRED MODS (if you are new to sexlab, I listed the standard mods that are required for sexlab on the bottom of this text as well)
    Dawnguard DLC and of course SexLab and SexLab Aroused
     
    Recommended (after all it makes sense to earn some cash with all the sex you have to have :
    RadiantProstitution Tweaked and Sexlab Guild V.9 or if you want to be a very perv vampire: Animal Mansion
     
    Installation:
     
     
     
    Upgrade:
    just overwrite the old files, to get the new goodies you should deactivate the mod, start your game, save it, reactivate the mod and start the game again.
     
    Future plans
    - I am planning another Mod I will develop slowly with MCM etc. I will bring in the experience from that one to this mod. However, I am not planning to let this one die, just taking slower steps until the new mod is finished. Meanwhile I am taking inpuut from you people on what you expect from this mod to be added. Easy requests get built in immediately, tougher ones later on.
     
    Complete list of requirements if you are new to sexlab:
     
     
    Workarounds for collisions with other mods:
     
     

    11,960 downloads

    Updated

  18. SD+ (Sanguine Debauchery enhanced) Castellano

    Necesitas el Original http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
     
    Es Solo la traducción al castellano de este mod
     
    This mod is playable but can still create issues with your save game, especially if you want to uninstall it later (read the Known Issues section and the second post of the forum thread).
     
    Remember to make copies of your save game BEFORE you install and enable this mod.
     
    Be sure to look at the requirements below. SD+ 2.0 now requires both Death Alternative - Your Money or Your Life and Devious Devices (Integration and Assets).

    3,553 downloads

    Submitted

  19. Sexlab Devious Khajiit Gags

    I still suck at web formatting, so this is still going to look awkward. Sorry!
     
    This is a small pack of my custom bondage gear for devious devices, but the primary focus of the file is adding gags to beast races. As of yet this pack contains two Devious Devices-functioning gagg for Khajiits, one chastity item ported over from Zaria's Restraints, and bodyslide functionality for the Zaria spanking skirt.
     
    -----WHAT'S IN THIS PACK-----
     
    --A log bit gag straight out of ZaZ Animation Pack that functions exactly like a Devious Devices ball gag, with identical interaction text... but a Khajiit can wear it!
     
    --A muzzle straight out of Zarias Restraints that functions exactly like a Devious Devices ball gag with identical interaction text... but a Khajiit can wear it!
     
    --A set of labia rings with a lock on them straight out of Zarias Restraints that functions exactly like a Devious Devices padded, open chastity belt, with identical interaction text... but it looks like labia rings on your character! ... and hopefully doesn't crash the game now...
     
    --A bad, proof-of-concept body slide port of Zarais spanking skirt, meant for CB++ Belly Big slider sets, for Bodyslide and Outfit Studio. It looks perfect when you're standing still, but the legs bend through the skirt when you walk, possibly due to bone weighting or something...
     
    -Run bodyslide with it if you want to put it on, because it looks hilariously out of proportion normally. I was tired of not being sure whether or not the proper mesh was applying, so I started setting sliders at like, 200% for funzies. I was worried if I didn't include the .nif file in the folder it was in, the mod wouldn't load for you, so if you want a laugh, don't run bodyslide and just put it on. You'll either facepalm or laugh.
    -This may cause issues because of me tampering with Zaria's files at my end. I'm including the mesh that my tampered version uses just in case, if this causes issues PLEASE TELL ME IN THE THREAD because I am learning how to fix this, and can only test it on my computer where all the files are present.
     
    -----HOW TO GET THE GEAR-----
     
    Unfortunately, due to my novice skills in scripting for Skyrim thus far, the devices are only available through the console. Here's how. (This is a no-brainer to anyone with Skyrim console experience)
     
    1. Open the console ( the ~ key to the left of 1 on your keyboard).
    2. Type in console: help "log bit" (WITH the quotation marks, or it won't work), hit enter.
    3. You will see the reference # for "Devious Log Bit Khajiit Gag" show up.
    4. Type in console: player.additem theNumberFromStep3Here 1 and hit enter
     
    Voila, you have your log bit gag. To obtain LABIA RINGS, just replace "log bit" with "labia", and it will give you the reference number.
     
    Obviously, repeat the same method, searching "Spanking Skirt" to find the spanking skirt.
     
    -----Author's Notes-----
     
    This mod is NOT perfect in terms of prissiness. I have bug tested it, but I might have missed some. YES the inventory icon is that of the original Devious Device I was replicating for the purpose of this mod, ie a strap ball gag or an open padded chastity belt. It will NOT look that way on your character. :3 Just put it on, you'll see.
     
    The log bit gag might work on humans, I haven't tested that, feel free to let me know and I'll add it to the description.
     
    I think this gag only works on females thus far. I have not tested it on males.
     
    DO NOT DROP THE GAG. It'll vanish into the aether if it becomes a dropped inventory item. I know how to fix it, but have not yet put forth the effort to do so.
     
    I WANT FEEDBACK! The latest version uses additional files than just the esp, so I packed in the new files I'd made, juuuuuuuuuust in case... For all I know, the last version's labia rings didn't work at all, because no one is testing it in the comments. PLEASE, if you download this and it works, or doesn't work, throw me a line. It won't necessarily work the same way on my computer that it does on yours!
     
    -----INSTALL INSTRUCTIONS-----
     
    It's an assemblage of files meant for the Data and Skyrim folder. I have packed it so that Nexus Mod Manager should work. If you don't use a mod manager, unpack it to the Skyrim folder, NOT Data. If you unpack it to Data manually, you'll end up with Skyrim/Data/Data/files and it won't work!
     
    -----PERMISSIONS-----
     
    Put this in any mod pack you want, as long as you credit me, and the authors of the content I borrowed. The main point of this mod is to get Khajiits (and Argonians, if anyone ever makes art assets for their gags) into the Devious scene for all my fellow furries out there.
     
    If anyone reports a problem that you know how to fix and I don't, feel FREE to tinker. If you fix it, and I check this, I will add you to the credits for your help. If you can make the inventory items prettier, or make it so that the gag doesn't vanish on being dropped, or add any Khajiit items yourself, I will give you full credit. I suck at this, feel free to help and give me your edits.
    -----CREDITS-----
     
    Min and the Devious Devices crew: All the scripting and programming work.
    Min: For putting up with my buffoonery in getting this mod functioning.
    Aelie: For giving me Creation Kit boot camp on how to adapt these, and putting up with the notorious temper I have while I'm learning.
    http://www.nexusmods.com/skyrim/mods/13290/? : The authors of Zairas Restraints, for the labia rings and (soon) the Khajiit muzzle!
    http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-08-09/ : Xaz for his great work on his log bit, and borrowing of his scripts as well.
     
    NONE OF THE ART AND SCRIPTS IN THIS MOD ARE ORIGINAL, I'M JUST ADAPTING PIECES AND MOVING PROPERTIES AROUND.
     
    Well... I did make one custom enchantment, but it's just one of Min's and one of Xaz's combined!

    3,709 downloads

    Updated

  20. Sexlab Approach

    Sexlab Approach is my second framework mod (Sexlab Attraction is the first).
     
    At first I just wanted to create a few loose quests, that would make NPCs approach my PC from time to time. Once I did it, I noticed that many elements could be simplified and used only once, which would not only lead to simpler writing of content, but also lower the script load at the same time - thus Sexlab Approach was born.
     
    Spoiler below holds Info for interested modders, regular users can just skip it:
     
     
     
    Features:
     
    NPCs will approach your character from time to time based on their characteristics (Confidence, Morality, Aggression, Relationship with PC, Arousal) and their attraction towards your PC. So far they can:
    - Make a quick remark indicating that the NPC finds you attractive.
    - Propose sex
     
    It contains MCM with basic technical controls. Ill describe them later.
    The mod indirectly provides dangerously nude functionality.
     
    Spoiler regarding what can happen and why below:
     
    Planned features:
     
    For mod users:
    more and better approaches Not much I can say here.

    For modders:
    more possible types of approaches: approach while PC has consensual sex, approach while PC is being raped, and possibly others
    A function that will return all actors seen by an actor

    Requires: SexLab, SexLab Aroused, SexLab Attraction

    99,919 downloads

    Updated

  21. Devious Lightshow

    Do you like realistic things? Are you only interested in games that are either dogshit brown or gravel-gray?
    Then this is NOT the mod for you! Best direct your browser elsewhere.
     
    Note that this is NOT game ready.
     
    This applies the 'Blazing Lightshow' effect to the Devious Devices. Best used with the white ebonite texture. Not game ready (though you could replace the standard nif files with these if you really want to).
     
    The following are not included due to being single-mesh files:
    -Chastity belts.
    -Chastity bras.
    -Posture collars.
    -Padded cuffs.
     
    Rquirements:
    These models look best with the White Ebonite texture from the Devious Devices (Expansion) mod.
    You can use it with the standard textures, but it will look worse for it.
     
    Note: should anyone who has sufficient knowledge of Skyrim models separate the leather\padding from the metal components, I will be willing to convert the models and add them to this pack. I myself am an Oblivion modder, and my 3d modeling skills are limited to Blender 2.49b.
     
    Licensing\Legal\Permissions:
    Zadil, the author of the Devious Devices (Assets) mod had this to say:
     
    zz2tommy, the author of the 'Blazing Lightshow' said the following:
     
    Now, since I'm uploading this as a resource, I'm giving everyone permission to use these files "AS-IS" in any way they want. However, if you want to modify them you will need to speak to the authors of these two mods yourself and ask their permission.
    You do not need to ask me for permission, or even credit me (though it would only be polite to do so) if you use these, or if you want to alter the files.
     
    Because I can
    -V

    709 downloads

    Submitted

  22. SexCrime

    SexCrimev0.3



    SexLab Crime System Framework


    IMPORTANT: Version 0.3 requires a fresh savefile (that never used version 0.1 or 0.2).
    Due to my inexperience as a modder, I made the mistake of attaching some of my scripts directly to the player instead of with an alias in versions 0.1 and 0.2. If you don't know what this means, that's fine: It's fixed now, which should resolve a whole bunch of potential mod conflicts and bugs. Unfortunately the only way to truly fix this is to revert to a savefile that never had one of these versions of SexCrime installed before installing the latest version. I apologise for my incompetence, and assure you that it won't happen again.
     
    ----- Abstract
    SexCrime is modder’s framework for adding an immersive sense of criminality to many SexLab based interactions. Different players expect different prejudices in Tamriel: some are happy to imagine that it is a place of supreme tolerance and open-mindedness, others feel like its citizens should be die-hard puritans, and many expect some sort of a middleground.
     
    With this framework, players will be able to decide for themselves what constitutes sexually criminal behaviour, allowing any dependent mods to effortlessly adjust their content to fit the user’s tastes, and enhancing the overall roleplaying experience.
     
    ----- Notes
    SexCrime is currently in a very early development stage, and this is my first ever mod release, so bear with me. Take the usual precautions with unproven mods, and don’t blame me if your save file gets corrupted.
     
    The mod is woefully undertested. Everything in the current release works as far as I’m aware, but I haven’t tried my hardest to break it.
     
    Feel free to make any suggestions for future additions and changes to the framework. If you’re making a mod and would like to see some additional functionality in this framework to make your life easier, just send me a private message!
     
    ----- Implemented Features
    Automatic detection of public nudity
    Automatic detection of public masturbation
    Automatic detection of public sex
    Automatic detection of rape (player as aggressor)
    Automatic detection of homosexual sex
    Automatic detection of bestiality
    A 4-tier crime categorization system. The player can individually define each of the above to be perfectly legal, misdemeanours, serious offenses, and heinous crimes.
    Basic (temporary) definition of 'public area'. There's no such thing as a sex crime in an interior cell.
    APIs to pause/unpause any individual crime scanner, or all at once.
    APIs to set characters that won't report the player for any crime.
    APIs to convince the rape scanner that the seemingly innocent animation is actually rape.
    Followers won't report the player. This will probably become optional in later releases.

    ----- Plans For The Near Future
    Make witnesses actually respond to sex crimes in an immersive way (including dialog, complaining, etc), rather than just continuing on with their business.
    Make killing all witnesses fast enough remove the bounty (this is standard for all vanilla crimes).

    ----- Long-Term Plans
    Make framework aware of how public an area is (and provide APIs to adjust this), so that the player can feel safe about nudity, masturbation, and sex in less-travelled areas.
    Don't force witnesses to report every crime. Decide whether they should report the crime based on their attitudes, disposition, arousal, or possibly other factors.
    Make friendly, non-cowardly NPCs likely to come to the aid of the player if they witness them being raped.
    Make NPCs subject to the same sex-crime rules as the player.

    ----- API Documentation
    Since the source code is provided, it won't take a genius to find more ways to interact with the framework than I have listed here. Try to only use APIs listed here. Messing with other options could break the framework. If I do not list a property or function here then I make no commitment that it will remain usable in future versions.
     
     
     
     
    ----- Installation, Upgrade, and Removal
    To install, simply extract the archive over your Skyrim's data folder. Or use a mod manager, I use Nexus Mod Manager and it seems to work fine.
     
    To upgrade, simple extract the archive over an existing installation.
     
    The framework doesn't leave any particularly troublesome traces that I'm aware of. Standard mod removal practices should work.
     
    ----- Changelog
    v0.1 (07/07/2014):Initial release
    v0.2 (09/07/2014):

    APIs to toggle various crime scanners.
    APIs to add characters to a 'safelist' of characters who can't report the player.
    Added very basic public area detection. Any interior cell is now considered private. v0.3 (11/07/2014):

    Fixed a bunch of potential mod conflicts.
    Fixed a bug in the Safelist API.
    Stopped followers from reporting the player.
    Enhanced reporting algorithm to reduce the number of situations where the player could be reported to [blank].
    NPCs that are hostile on-sight will no longer report the player.  
    ----- Permissions
    This mod is open source and you’re free to make any changes you want. For the sake of user simplicity I ask that you collaborate with me in order to include useful and sensible features into the main release, rather than splintering the userbase. If I ever decide that your idea is not suitable for the main distribution, or if I drop off the face of the planet, you will always be welcome to create your own adjustments and do whatever you wish with them.
     
    ----- Contacting Me
    I will provide direct support to you via private message ONLY if you are a modder trying to incorporate the framework into your own mod. For any other general comments, suggestions, questions, or support, feel free to post in this thread and I will do my best to help you out.

    27,623 downloads

    Updated

  23. SexLab Sperm Replacer 3dm forum version

    Hello, LoversLab users
    You know SexLab Sperm Replacer 3dm forum version
    from http://bbs.3dmgame.com/thread-4177329-1-4.html shortly before by Iuki.
    this 3dm forum mod is based on this SexLab Sperm Replacer (Heavy version) is LoversLab mod
    http://www.loverslab.com/files/file/243-sexlab-sperm-replacer/
    This renovation version produced by Ning Luo, the 3DM forum moderator, as me.
    For a variety of reasons.( We did not get TSS5062 allowed.
    Sorry, TSS5062, We didn't intend to offend you 。
    Because the problem of language difference and the GFW.......
    Luckly,Now, I got TSS5062 permission and his understanding 。
     
     
     
    credits
    TSS5062 —— SexLab Sperm Replacer (Heavy version)
    Iuki —— the Pretty Screenshot

    128,532 downloads

    Updated

  24. Sexlab Sounds Unleashed

    The Sexlab Sounds Unleashed rar file is the main mod:
     
    I didn't feel there was enough wet sounding action in SexLab so far, so I decided to make my own version, and I thought other people might enjoy it as well. It replaces male voices with more wet sounds, to keep the sex sounding nice and constant, but obviously, you should back up your sound files if it's not to your liking.
     
    I can't play SexLab unless I have more wet sounding action like this :3
     
    Extract into The Elder Scrolls V Skyrim\Data\Sounds\FX\SexLab

    67,856 downloads

    Updated

  25. XPMS 1.93a with SexLab Rough Animations support

    This is an animation skeleton mostly identical to XP32's incredible XPMS 1.93a MAXIMUM SKELETON (http://skyrim.nexusmods.com/mods/26800/) with a small tweak that fixes the Crushed Butt bug that occurs during the three SexLab Rough animations (Rough Missionary, Rough Behind, Rough Doggy Style) on female characters.
     
    Who should be using this:
    You should only use this skeleton if you've installed the latest XPMS skeleton and noticed a female character suffering from a Crushed Butt bug when your game triggers a SexLab animation. This will not happen with all body mods, so far I know this bug happens to CBBE-TBBP body users. If you are not suffering from this bug, or if you do not care about any of this animations (or have them all disabled anyway) use latest XPMS version from the link above.
     
    The downside of this version:
    This version might cause an odd behavior in animations or physic systems which animate a female character's butt. The animation might play out somewhat differently than it's intended to.
     
    A technical breakdown of the changes:
    XPMS used to have BSLagBoneControllers attached to the PreButt bones up until version 1.61. This BSLagBoneControllers were removed in later versions. However some older animations which were included in SexLab actually animate this BSLagBoneControllers, which causes a Crushed Butt bug when this animations play on some of the body mods.
     
    You do not need to download both files. One supports NMM installations and includes various weapon placements to choose from. The other is only the default weapon placements for an easy drag and drop installation.
     
    Credit almost entirely belongs to XP32.
    Other people who contributed are (copied from the Nexus page):
    TheFigment. Without hkxmcd, any kind of hkx editing can't even exist!
    Fore, for discussing this with XP32 in his FNIS thread although this has nothing to do with his project
    CherryHotaling, pioneer of Bouncing breast in skyrim
    mark19850124 a.k.a Dragonfly0124 or 哈哈笑笑 [the author of TBBP animation] for sharing his work (inspired XP32 to fix the skeleton design - about the hair and the cloak)
    Dbfinder for RR&F, RigidBody of the skeleton have different settings from Vanilla
    DarkPhoenix - for DSPSOB
    Groovtama and Liuli for find and fix some issue

    Special thanks from XP32 to Skulltyrant.

    41,875 downloads

    Updated


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