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Framework & Resources

Frameworks and resources of various types related to SexLab

108 files

  1. SexCrime Redux

    This mod is now abandoned. Feel free to do what you will with it.
     
    This mod is a continuation of leechlord's opensource project  SexCrime 0.3 based on QLee's edit 0.3c
     
    What's new?
     
     - Line of Sight and Hearing 
     
         Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because
     
         1. Scan runs every second 
         2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc
     
    Normal NPC's have  ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance.
    Guard NPC's have  ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance.
     
     
    - More realistic detection reactions
     
      1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty.
     
      2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu.
      For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious  crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it.
     
    NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied.
    NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied.
    NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard.
     
    Guards will always try to arrest you if they catch you doing something you shouldn't in a public area.
     
     I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way.
     
    - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever)
     
    Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty  
     
    Requirements:
     
    SexLab Framework 1.62
    SexLab Aroused Redux
    SkyUI 5.1
     
    Suggested:
    Interior Doors added to Taverns and Inns
    Radiant Prostitution
     
    SexCrime Redux v0.4 RU version - thanks to ManuelMoreno
     
    LICENSE: OPEN SOURCE

    6,941 downloads

    Updated

  2. FLEXIBLE ARMBINDER

    About This File
    FLEXIBLE ARMBINDER
     
    This mod should replace DD's static armbinder with a flexible one that follows arm/hand movement.
     
    [ REQUIREMENTS ]
    Devious Devices - Integration V4.0 or V3.3b - https://www.loverslab.com/files/file/371-devious-devices-integration/
    (and all the requirements that go with it)
     
    [ INSTALLATION ]
    1) Extract "FLEXIBLE_ARMBINDER__DDI 4.0.7z" or "FLEXIBLE_ARMBINDER__DDI 3.3b.7z" into your skyrim data folder
    2) Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
     
     
    [ WARNING ]
     
    Running bodyslide with CBBE bodytype can break this mod:
    There are four NIFs that make the armbinder flexible.  If you run into issues, make sure these NIFs are replaced by the versions in this mod.
     
    meshes\devious\devices\armbinder01_0.nif   (regular armbinder)
    meshes\devious\devices\armbinder01_1.nif   (regular armbinder)
    Meshes\devious\expansion\ArmbEbonite_0.nif   (ebonite armbinder)
    Meshes\devious\expansion\ArmbEbonite_1.nif   (ebonite armbinder)
     

    2,980 downloads

    Updated

  3. Maya 2016 Nif Plugin (for easy animation)

    I recompiled the Maya 2016 nif plugin by Alecu (full credit to him) so that it can be used to create Skyrim animations.  Using Maya with this plugin is the simplest, fastest, and easiest way to create Skyrim animations (in my opinion).
     
    (the flexible armbinder from the screenshots is also included in the maya save file below, for those curious)
     
    --------------------
     
    FILES INCLUDED IN THIS MOD
     
    1)  Maya Plugin + hotkeys and settings.zip
     
    This includes not only the fixed NIF plugin, but also all of my settings and hotkeys.  Unless you already have maya 2016 installed and fully customized to your liking, I would use this.
     
    2)  Maya 2016 Nif Plugin__2.3__(fixed).zip
     
    If you have maya 2016 installed and customized, then is the fixed version of Alecu's Maya 2016 nif plugin and nothing else.
     
    3)  XPMSE 3-0 2014_____RIGGED.zip
     
    A fully rigged Skyrim Skeleton (see screenshots) ready for Skyrim animation.  As a bonus, the Skeleton is equiped with a flexible armbinder (which I am planning on releasing in a few days).
     
    4)  Some Vanilla Skyrim Animations.zip
     
    Some Vanilla Skyrim Animations (in KF format) to play around with if you are new to animating.  (these are also the animations I will be using for the flexible armbinder, if you want to make your own versions)
     
    -------------------------------
     
    INSTALLATION  (both version of pluging above)
     
    1)  Install Maya 2016 on your computer (you're on your own for this step)
     
    2)  Copy the Maya2016 folder into your Autodesk folder (where maya installs itself).
     
    3)  Copy the maya folder into your Documents folder.
     
     
    ----------------------------------------------------------------------------------------------------------------------------
     
    INSTRUCTIONS FOR IMPORTING SKYRIM ANIMATIONS
     
    1)  Open Maya 2016
     
    2)  Press F1  (my hotkey for "open scene") (if hotkeys aren't working, see troubleshooting section below)
     
    3)  Make sure file format is set to netImmerse (See Image below).  (If "NetImmerse Format" doesn't appear as an option, see troubleshooting section below to make sure maya has loaded the plugin)
     
     
    4)  Navigate to and open "XPMSE 3-0 2014_____RIGGED.mb" (the fully rigged sceleton)
     
    5)  Press F3  (my hotkey for "import...")
     
    6)  Choose and open a Skyrim KF file  (If you did not download the pluging with my hotkeys and settings, then you will need to configure the plugin now.  Use the attached screenshots for reference)
     
    [The animation is now loaded.  Play around with it, do some edits, have fun.  Once you are done, follow the instruction to export the animation back.]
     
    --------------------------
     
    INSTRUCTIONS FOR EXPORTING SKYRIM ANIMATIONS
     
    1)  Hit Alt-x (my hotkey to select all the needed bones for export)
     
    2)  Press F6  (my hotkey for "Export Selection")
     
    3)  Choose where to save the animation and press enter.
     
    [Congratulation!  You have now imported and exported a Skyrim animation.]
     
    ----------------
     
    CREATING ANIMATIONS FROM SCRATCH USING MAYA'S BUILT IN RIG
     
    1)  Open "XPMSE 3-0 2014_____RIGGED.mb" again.
     
    2)  Press Alt-h  (my hotkey for "HumanIK")
     
    2)  Press x (my hotkey for to turn off/on the rig)
     
    [Now use the rig to create your animation and then follow the export instruction above to export it.  For new animators, I will be creating a beginner tutorial for Skyrim animation later on when I have time (working on flexible armbinder now).  For now, try playing around with maya (it is fairly easy to figure out on your own)]
     
    ----------------
     
    FOR EXPERIENCED ANIMATORS
     
    1)  Make sure you use my recompiled version of HKXCMD when exporting animations back to Skyrim's HKX format.  Otherwise your animations will be missing two frames and about 2% of your animation data (HKXCMD version 1.4's exportKF is bugged).  My recompiled version keeps all frames and about ~99.8% of the data (the .2% is unavoidable HKX compression loss).
     
    2)  To more easily Edit existing Skyrim animations, type "hikBakeToControlRig 0" (after importing the animation) in the lower left corner (where it says "MEL").  This will "bake" the animation into the control Rig, allowing for easy editing.
     
    ------------------------
     
     
    That is all I can think of for now.  I will be traveling this week, but I will try answering questions when I can.
     
     
    --------------------------------------------------------------------------------------
     
    TROUBLESHOOTING
     
    GETTING HOTKEYS TO WORK
     
     
    MAKE SURE MAYA HAS LOADED PLUGIN
     
     
     

    1,730 downloads

    Updated

  4. Zaz DoggyStyle Animation Fix (Zaz Animation Pack V7.0 and V.8.0)

    This is a patch that fixes zaz doggy style Animations (Zaz Animation Pack V7.0 and V.8.0)
     
    Installation:
     
    1)  Place files in data folder (overwriting the two files from Zaz Animation Pack V7.0 or V.8.0)
    2)  Clear animations in sexlab
    3)  rebuild animations in Zaz
     
    ---------------------
     
    BACKGROUND:
     
    For the last 4 years, Zaz doggy style animations haven't been working (since at least zaz v6.0).  Since those animations are rather crutial to the whole zaz/DDi framework (the only armbinder on armbinder sex animation, for example) and their absence is immersion breaking in every mod that uses bound sex animations, I finally decided to track down what was preventing them from working.
     
     
    The answer?  It was a typo.  Zaz doggy style animations ("BoundDoggyStyle", "BothBoundDoggyStyle", "ArmbinderDoggyStyle", "BothArmbinderDoggyStyle") haven't been working for the last 4 years because of a typo.  I can't believe I spent 7 hours pouring through code to figure this out.
     
    The code in zbfSexLab.psc which is wrong:
     
     
     
    The corrected code:

     
     
     

    32,949 downloads

    Updated

  5. SexLab Animation Loader

    This mod makes it easy to register new animations in SexLab.
     
    Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.
     
    Dependencies For Users
     
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab 1.60+ JContainers FNIS
    Dependencies for Animators
     

    If you want to build your own animation packs, you will also need:
    Python 3.x  

    Installation
     
    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
     
    Installing animation packs:
     
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
     
    Usage
     
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
     
    Uninstallation
     
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
     
    Upgrade Procedure
     
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
     
    Creating animation packs
     
    Rydin has written up an excellent guide describing how to create animation packs.
     
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
     
    TODO
     
    I'd like to make SLAnimGenerate automatically update the FNIS behavior files, so you don't need to manually run GenerateFNISforModders.exe.
     
    Bugs
     
    Probably several. Feel free to let me know if you run into anything unusual.
     
    Source
     
    https://github.com/orxx/SLAnimLoader/
     
    License
     
    Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me.
     
    Credits
     
    - Ashal, for SexLab
    - Earen, for JContainers
    - rydin, for writing awesome docs, helping support users, and helping to build packs
    - CGi, for the German translation and setting up translation files for other languages
    - CPU, for fixing creature races when multiple races are used in an animation
    - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release
    - All the awesome animators on LL for inspiring me to write this
    - Probably others I'm forgetting
     

    986,891 downloads

    Updated

  6. Sex Lab - Sexual Fame 'Framework'

    A Word:
    As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc.
    Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example.
    Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc.
     
    Note 25/03/2016:
    The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod.  
    Index:
    Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations  

    1.Mod Description:
    This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc.
    It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies).
    So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested.
     
    2.Features list:
    Fame System:
     
     
     

    Equip System:
     
     
     

    NPC Extras:
     
     
     

    Other:
     
     
     

    3.Possible Uses:
    The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do.
    Some Example:
     

    4.Requiments:
    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    UiExtensions, for the In-Game menu
    Fuz Ro D-oh, for read the comment provided from other Plugins
    SexLab, ...Ok that was easy... 1.61+
    ZazAnimationPack, Various Resources, 6.1
    SexLab Aroused (I suggest the Redux Version, because is Updated)
     
    5.Mods Using This:
    Note: Those aren't required, install which you want
    -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+)
     
    6.HOW IT WORKS:
    First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM.
    Fame System:
     
    Fame Contage:
     
    Equip Status:
     
    Npc RoleTypes:
     
    Npc Reactions:
     
     
     
    7.REFERENCE CHARTS:
    Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc.
     

    8.HOW TO DO:
    Tutorial Moved to the Second Repley of the Support Topic
    >>>API For Modder<<<
    You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic.
    If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic.
     
    For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know.
     
    9.NEXT VERSION:
    1.0 will contain:
    Hopefully nothing else  
    10.PERMISSION:
    This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work.
    Translations of this mod are allowed, just contact me first, in case someone else already doing that.
     
    Obviously you can freely make plugin about this mod , I just ask to know about.
     
    I do not take any responsibility for save corruption, game problems, etc.
     

    11. ABOUT DONATIONS:
    I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something

    254,773 downloads

    Updated

  7. SexLab Tools v3.0

    -------------------- What is this mod?
     
    SexLab Tools is a simple mod that aim to give the player some tools to control a sexlab sex scene, mainly the pose & tags, using menus from the UIExtension mod.
     
    If you have ideas about improving this mod or adding options let me know.
     
    -------------------- Requirements
     
    SexLab Framework by Ashal
    UIExtensions by Expired
     
    -------------------- How to use?
     
    TOOL MENU:
     
    You can open the tool menu by holding the Modifier key (Left shift) and pressing the Tool key (H by default) while aiming a NPC in a sex scene or when the player is involved in a sex scene.
     
    Change stage - Opens a submenu where you can choose a stage to play for the current animation.
    Disable current animation - Disable the current animation (it disables it in the SexLab MCM menu.)
    Unregister animation - CURRENTLY NOT USED, meant to be used to remove manually the custom added animations from the SexLab registry, waiting for Ashal’s implementation of such feature.
    Cum outside - Change the current animation by a non vaginal/anal one if needed and ends the scene.
    Write tag or animation name - Opens a menu where you can write a tag or the name of an animation you want to play, if you write the name of an animation it will be added to the current set and will play it.
    Change current scene tag - Opens a submenu where you will be able to choose a specific tag to change the current set of animation.
     
    Pose selector :
    You can change the pose of the current scene by pressing the Tool key (H by default) while aiming a NPC in a sex scene or when the player is involved in a sex scene.
     
    Tool actor list key:
    Press this key (H by default) to display a list of the NPCs involved in a SexLab sex scene, you can then click on the NPC name you wish to to open the pose selector.
    Clicking the name while holding the modifier key will open the tool menu.
    If the key is the same as the tool key the priority will be given to the player scene or your current target, otherwise it will open the list menu.
     
    ANIMATION CREATOR:
     
    /!\ Bug that can’t be fixed be is not that important: In the text area when you press “0” on the numpad the game takes it as “enter”, you might want to use the standard keyboard to enter zeroes.
     
    Name:
    Enter the name of the animation, once registered you will be able to see the created animation in the SexLab menu, note that creature animation will automatically have the tag of the corresponding race. (e.g. (Wolf) The name)
     
    Race:
    You can either create a human animation or use a creature race, a list of races will appear if creature is chosen.
     
    Type:
    Change the type of the animation, this can changed during the creation so you can mix aggressive/normal animations
    The default duration is also affected by this, see the durations for each stage and each types in SexLab's MCM
    The animation will inherit of the "Aggressive" and "DefaultAggressive" tags if the option is set to "Aggressive type" on registration
     
    Number of actors:
    Use to determine how many actor will be part of the custom animation (up to 5)
     
    Filter:
    Use a filter to sort the animations when you set a stage.
    e.g. If you enter "Arrok" only Arrok animations will be displayed in the animation list.
    Upercases unneeded and multiple filters is possible: e.g. "arrok,foreplay" (Separate with a comma)
     
    Stage X: The animation for the stage of the custom animation.
    Stage of the chosen animation: Self-explanatory.
    Stage timer: Timer for this stage (duration), 0.0 means it will take the default timer for this animation's stage that is set in SexLab MCM menu.
     
    Once you have set all your stages use Register to SexLab option.
     
    To remove the created animations:
     
    All the created animation have the tag “Custom”, you can use the unregisterer feature of the mod to unregister a particular animation by entering its name or unregister all the new animations by entering "Custom".
    You can also use "Reset Animation Registry" in "Rebuild & Clean" in SexLab's MCm menu
     
    MATCHMAKER QUEUE:
     
    You can organize multiple SexLab scenes with this tool
     
    Use the hotkey (disabled by default) on a NPC to register him as the receiver or as an actor of the queue.
    Use the hotkey without any NPC under your crosshair to register the player, remove a NPC from the queue, modify their animation(s), begin the scene or erase the scene.
     
    When the scene starts depending of the animation registered for the NPCs (Can be a tag, a set of animation or an animation in particular) it will start a SexLab scene with the receiver and the next NPC(s) in line, when the SexLab scene is over the next scene will start with the next NPC
     
    - Choosing a 3p animation or a set of animations will need the two next NPC in line (4p, 3 NPCs and so on), no matter what animation is set for the next NPCs.
    - Registering a NPC without a receiver and setting him a 1p animation will start a solo animation
     
    UNREGISTERER:
     
    Enter the name of the animation or the tag of the set of animations you wish to unregister.
    Use "Reset Animation Registry" in "Rebuild & Clean" in the SexLab MCM menu to retrieve the unregistered animations.
     
    -------------------- Credits & thanks
     
    Ashal for creating the SexLab Framework and answering my questions about it.
    Expired for his UIExtension mod.
     
    -------------------- Change log
     

    481,121 downloads

    Updated

  8. Hentai Creatures - German Translation

    Informationen
    ____________________
     
    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
     
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
     
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!
     
     
     
     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden
     

    Installation
    ____________________
     
    1. Original-Mod herunterladen und installieren: HIER
    Hentai Creatures ist dort enthalten.
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
     
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
     
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

     
    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
     
    Kontakt
    ____________________
     
    Ich:
    Loverslab
     
    Svorge:
    Steam
    Nexus Forum
     
    Credits
    ____________________
     
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    1,177 downloads

    Updated

  9. Horny Werewolves of Skyrim - German Translation

    Informationen
    ____________________
     
    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
     
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
     
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!
     
     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
     

    Danke und viel Spaß beim Modden
     
    Installation
    ____________________
     
    1. Original-Mod herunterladen und installieren: HIER
    Das gleiche für Dachen gibt es: HIER
     
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
     
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
     
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

     
    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
     
    Kontakt
    ____________________
     
    Ich:
    Loverslab
     
    Svorge:
    Steam
    Nexus Forum
     
    Credits
    ____________________
     
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    289 downloads

    Updated

  10. MoreNastyCritters - Nude Creatures - German Translation

    Informationen
    ____________________

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER

    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

     


     
    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    Installation
    ____________________

    1. Original-Mod herunterladen und installieren: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:



    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.

    Kontakt
    ____________________

    Ich:
    Loverslab

    Svorge:
    Steam
    Nexus Forum

    Credits
    ____________________

    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    800 downloads

    Updated

  11. vlkSexLife

    I'm sorry for a mess with naming this mod, because already exists "SexLife" by Dooge. But too many things in my mod were already named by 'SexLife' and change again entirely... Sorry. Let it be 'vlkSexLife'
    Initially it was addon for another my mod, but I decided don't make 'patches' to another mods for compatibility with SLAR reasons, but use SLAR's factions etc. as stub.
     
    What is it? Alternative for 'SexLab Aroused (Redux)'. Yes, it's SLAR, but remade for my own tastes. Especially if I prefer not slot32 gameplay but multislotted armor sets, but most of mods has lack of handling Nudity.
     
    With switchng from SLAR install ONLY on NEW game. DO NOT switch mid-game. Same to backward.
     
    MAJOR NOTES:
    1. Do not mess/install with SLAR in any way. Or use my mod with SLAR's stub or original SLAR!!!
    2. As sceleton of code had been taken SLAR v27a - I do not see a reason to invent a BISYCLE. But after changes that was made it's not original SLAR - unnecessary scripts was removed, over 80% of code rewrote, etc.
     
    Aroused module features and major differences from SexLab Aroused Redux (SLAR afterwards):
    1. All values are interpreted as float instead int as in original. So you may with event transfer any values.
    Quote from original slamainscr.psc:
    ;Called by external programs using a modevent like
    ;int eid = ModEvent.Create("eventname")
    ;ModEvent.PushForm(eid, actor)
    ;ModEvent.PushFloat(eid, 3.5)
    ;ModEvent.Send(eid)
    but in real actions SLAR will omit decimal part and perform actions with 3.0 only.
    2. Exposure increases have differences when seeing Naked or Sex Action and prticipating in sex has difference too. You may disagree with me but to see naked person or sex act has difference.
    3. Naked arousal performed only if NPC is seeing gender preffered person. For me if NORMAL (hetero) male is seeing naked male he does not feel something related to arousal. Same for females.
    'Preferrability' is floating and based on SexLab's data. Really in SexLab it's not only descreete "hetero-homo-bi", but something between this values. Let's say value 56 means that 56%-hetero and other 44%-homo.
    Same suggestions implemented in this mod.
    4. If NPC is having around not only one naked NPC, it catch ONLY ONE fully calculated Exposure increase, other naked persons affects three times less.
    5. Internally simulated sex activity of NPCs (does not affect on PC and can be switched off on any NPC, for example on followers). In SLAR if NPCs will not participate in SexLab animations too long time they Arousal will become always 100, but timerate 0.
    5a. SLAR's TimeRate deleted. Instead is used "DaysToRelief" - like in real life we all have own temperament: somebody wants to fuck every hour, for another 1 act in week more than enough. It's natural.
    So in my mod absent absurd 'timerate' post-orgasm increasing that leads fuck-fuck-fuck to find relief with dead loop. All we have it's our temperament.
    6. After orgasm arousal and exposure does not reduced by N points instead they are reset to zero.
    7. After performed orgasm arousal will not grow some time as usually to simulate real-life decay. Also if NPCs were raped they arousal will not grow at all some time - simulate anticipation to sex after being raped.
    8. For Nudity scanning may be used 2 variants - for PC always performed multislot scanning in all variants:
    8a Vanilla - only slot32 armor check. Fast. Armors that must be considered as "Naked" or "Erotic" may be set via MCM.
    8b Slot mode only for selected NPCs (followers for example). Slower then vanilla, but work correct for multislot armors (SLAR has a bug with "EroticArmor" keyword and sla_NakedArmorList, if NPC has multislot armor and at least ONE part is in list or has EroticArmor then regardless other pieces of worn items NPC is considered as Naked).
    9. Exposure not constantly grows, but decays with time in proportion with OrgasmDecayRate multiplied by 3. For example, if from last exposure passed 2 hours and OrgasmDecayRate is equal 0.3 days, then resulting exposure will be multiplied by (1 - 2/(0.3 * 24)) = 0.72(2)
    10. Something else I forgot.
     
    For MODDERS:
    Please, use common vlkSL_Interface. Use this functions for comunicating and don't jump into other scripts or great mess can happened as with SLAR:
    some mods uses slaInternalScr, some slaUtilScr, some slaFrameworkScr - but at the end it just slaFrameworkScr.
    By your wish I'll add new interface functions ASAP.
     
    COMPATIBILITY.
    Most of Arousal-based mods will not notice any difference.
    Except those mods that alters/relies on SLAR's 'timerate'. Even for those situations I tried to manipulate "DaysToRelief" values.
    I didn't dig in SLEN too deep but it has own 'simulating' sex life feature, so may be incompatible in meaning of messing calculations of arousal and exposure. So turn off this feature in SLEN, but no guarantee. Please, report about issues.
     
    Features:
    1. Own orgasm handling, not based on SexLab's event. Recommended to turn OFF in SexLab all related to orgasm except applying cum.
    2. Speeding up animation at orgasm by AnimSpeedPlugin
    3. Added keys for manipulating 'Hold Orgasm' and 'Sequenced Fuck' status for actors with player involved animations:
    - Hold Orgasm will prevent actors in male positions to cum.
    - Sequenced Fuck is useful if sequence of animations (with PC) is one complex scene. When ON (true) then actor's arousal is not reset to 0 after orgasm, that allow to simulate multiply orgasms. Must be turned OFF before last in sequence animation recives OnAnimationEnd event. But main purpose don't let PC to get great amount of W&T vaginal damage. Not related to victims. But planned to add perversion/masochism stats
    4. Wear&Tear module:

    1. Separately track oral, vaginal and anal damage caused by sex actions.
    2. Aggressive animations and especially if player is victim perform more damage. Also fisting tracked as too powerfool
    3. Sex with creatures also performs more damage especially if creature has bigger size (calculated by Bounding Box) than PC.
    4. I do not reduce common values of Health, Stamina. Instead effect affects at health and stamina rate regeneration. Also on prices (for oral), attack damage modifier (vaginal) and power attack damage for anal
    5. Arousal affects on taked vaginal damage. If animation starts with low arousal PC takes more vaginal damage.
    6. Lubricants can be bought from food or alchemy sellers. After consuming they duration is 2 game hours.
    7. With damage over 50 SexLab animation may be interrupted due pain. With more damage probability of interruption grows. Consuming Ale, Black-Briar Mead, Nord Mead, Alto Wine, Wine, Skooma will prevent sex interruption for 2 hours during sex if PC's orifices are damaged. If PC is Victim interruption can't be happened anyway.  

    Almost all settings are configurable via MCM.
     
    Requirements:
    SexLab,
    SKSE,
    PapyrusUtil,
    JContainers,
    'SexLab Animation Speed Control 3' http://www.loverslab.com/files/file/2062-sexlab-animation-speed-control/ (only AnimSpeedPlugin part without AnimSpeedSexLab)
    Recommended to use SexLab 1.62 fixes from folder 'Patches' provided with this mod
     
    NOTICES about correct animations tagging.
    W&T works fine for those who can and do own animation assemblies, not blindly use SLAL packs.
    For proper functionality of W&T in animations Cum Sources and Tags must match. For example, animation contains both oral and vaginal stages. While registering animation used: AddPosition(Female, VaginalOral), but while tagging "Oral" is omited. As result PC does not receive oral damage.
    And contrary with AddPosition(Female, Vaginal) used, but with tags "Oral, Vaginal", only Vaginal damage will be applied.
    For better calculations best solution is to use SetStageCumID() function.
     
    Update:
    All updates are just overwrite, if they have no additional notes in Version History section. So, please, read this section for every update.
     
    Planned:
    1. Fix bugs. Even if I do not see them now, that does not mean that they absent, especially with releasing as separate mod
    2. For Aroused add new stats features and use own more complex orgasm system.
     
    Licence note:
    All sources and mod itself are free for everyone - do what you want, even not asking me.
    Anyway I can't restrict you from asking money in any way (paid mods, donations, special downloads on another sites... etc.). So it's all on your conscience.
     
    Credits:
    Ashal,
    Fishburger67,
    and every modder that created stuff from Requirements part
    Thank You!
     
    Version:
    08 June 2017
    Fix. Huge bug related to orgasm in animations. Stupid me, StorageUtil.UnSetIntValue(none, "vlkAR_LeadIn" + tid) and StorageUtil.UnSetFloatValue(none, "vlkAR_LeadIn" + tid) are completely different, but I'd missed 'type' difference.
    With more in-game time passed then more error. Please, download this update ASAP.


    Kind Regards.

    2,538 downloads

    Updated

  12. Devious Visibility

    Requested by @grenadenpizza
     
    Visibility does a very simple thing: adds a detect life and dead effect to DD blindfolds.
     
    Update takeaway: Sliders added to MCM to control range. Should work, please test and report.
     
    This version comes with all of the following features:
    Detect Life (modified to include Daedra and Automatons) and Dead Effects An MCM to include toggles for both of those effects MCM to control range of effects A very very lackluster release post A disappointing lack of screenshots

     

    Beta Disclaimer:
    This version may also have some bugs, and may not apply properly to blindfolds outside of the original DD. If you notice any odd behavior (Effect not working, weird ranges, certain things not lighting up, effect lingering after blindfold unequipped, or ending while the blindfold is still on, and these are just guesses off the top of my head the CK probably has something dumber tucked away for me/you) please report it quickly in this thread including useful info (meaning which blindfold you were wearing, what the problem is, and nothing else unless asked. Load orders and Papyrus logs probably won't be all that helpful here).
     
    What does the future hold for Visibility?
    Bugfixes probably A separate Detection effect for Daedra and Automaton Probably anything and everything you guys suggest in this thread. A less lackluster release post Screenshots (you can help by uploading them in the thread for me to steal use)

    1,551 downloads

    Updated

  13. SexLab Animation Loader Spanish Translation

    -Traduccion al español para el SexLab Animation Loader.-
    Se te hace dificil el ingles? pues aqui te traigo mi traduccion para este recurso del SexLab.
    Este "mod" lo que hace es traducir el menu MCM del SL Animation Loader al español, si se te hace dificil el ingles, aqui esta la solucion!
     
    Me tomo 10 minutos en traducirlo, no hace falta agradecerme, pero si quereis.
     
    Aqui algunas fotos:
     

    ZOI UNA VARRA ZEPARADORA

    1,248 downloads

    Updated

  14. SLAL - Animations By Leito - 9/12/16

    SLAL - Animations by Leito


     
     
     

    Update 9/12/16
    -Added several new Riekling animations
    Cowgirl Femdom Gangbang (Beta-ish, I couldn't get it to work in-game, maybe you can) Powerbomb Scissors Threesome 1 Threesome 2 Threesome 3 Threesome 4

    -Fixed camera bob (again) for blowjob 1 and 2 animations
    -Temporarily disabled strapons for all 3 FFM animations
     

    Description
    This mod contains sex animations made my me. It contains all the animations that are found in Non-Sexlab Animations Pack and Forerunner's Leito pack and shares the same tags and names. I don't recommend having either one of these mods installed along side this mod as it'll run up your FNIS animation count and you may see duplicates in game. If you need animations from NSAP, you can find specific SLAL versions here.
     
    Animation List
    Consensual Non-creature

     
     
    Aggressive Non-creature

     
     
    Furniture

     
     
    Creatures

     
     
    Requirements
    SexLab Framework and all it's requirements
    More Nasty Critters and all it's requirements only if you're using the creature pack
    SexLab Animation Loader and all it's requirements
    FNIS
     
    Recommended Mods
    FootIK OFF Spell - Allows the feet to animate they way they're meant to when playing an animation, otherwise they will clip.
     
    Installation
    Uninstall Non-Sexlab Animations Pack, Forerunner's Leito Animation Pack and older versions of my SLAL pack if you have them.
    Install my mod and pick whichever modules you want from the popup.
    Click 'yes' to overwrite everything.
    Run FNIS.
    Check and make sure SLAL_AnimationsByLeito.esp is loaded after SLAnimLoader.esp in your load order.
    In the MCM, go into Sexlab's menu and reset the animation registry. Afterwards, you can go into the SL Animation Loader menu and enable my animations via the appropriate tabs.
     
    If you're using the creature pack, you may need to refresh the Creature Framework mod (included in More Nasty Critters) in it's MCM menu.
     
    Known Issues
    Some animations have issues that I can't/haven't had time to resolve and includes the following:
    Lesbian Double Dildo 1 - Issues with dildo placement due to current limitations of SLAL
    Lesbian Double Dildo 2 - Issues with dildo placement due to current limitations of SLAL
    FFM 1 - Temporarily disabled strapon
    FFM 2 - Temporarily disabled strapon
    FFM 3 - Temporarily disabled strapon
    Riekling Gangbang - May or may not work (SLAL issue?)
     
    Resources
    Animations By Leito
     
    Credits
    Leito - mod maker, animator
    Ashal - Sexlab Framework
    orxx - Sexlab Animation Loader
    rydin - SL Animation Loader Tutorial and Non-Sexlab Animations Pack
    forerunner414 - Leito Animations Pack
    dentarr - More Nasty Critters
    fore - FNIS
    pornphile - character rig
    Zaz and Xaz - bondage furniture
    mod makers and the community in general
    Bethesda
    others that I can't think of right now

    407,784 downloads

    Updated

  15. Strip Manager II

    I like "SexLab Eager NPC" mod, but i feel some disappointment with sex just started where actors stay and we have some mods with similar behavior. Will be better to travel with partner(s) to suitable place for "sexing", strip, demonstrate erotic pose for partner(s)...
    Download "Strip Manager Demo" in addiction to main ("Strip Manager") mod. To allow dialogues go to MCM "Strip Manager (Demo)".
    Initiate with "(SM) Can we talk in more private place?" (If you want threesome, after first NPC, pickup another NPC with "(SM) Please, follow me too" line). You may travel with partner(s) to suitable place, strip for him/her, demonstrate seduction pose (except female poses, for male PC two leito's animations are available too). After that you may transfer actions to another sex-mod, or use built-in functionality.
    Animation Picker (disabled by default) allows you to choose animation type (blowjob, handjob, etc.) and after that an animation which you want to see exactly (if choosing are skipped with Esc, Tab, or Cancel - then animation will be randomly picked from previously displayed list).
    If you choose picking by tags: first request will be for a string containing required tags (separated by ","); second request is for tags that have to be suppressed; at last you can choose that all requered tags will be used to filter or at least one of them.
    In all cases if there will be no suitable for your request animations (as example, I do not know any "handjob" for threesomes) a random animation will be played.
    After sex scene(s) - performed by other mod or with built-in - do not equip items via inventory menu, just speak with NPC again with choosing "(SM) Hope will see you again" dialogue line - it removes from player "stripped" magic effect and redress, same for NPC(s).
     
    Also you can strip/unstrip self or NPC (that is under crosshair) with quick keys, just assign them in MCM.
     
    In action you may see SM with using another my mod "Animals and Followers" (I'm working on update too).
     
    Notes: Major problem is that UnequipItem() with flagged PreventReequip not work as intended - actors redress anyway, so I can use two ways: 1) remove item from NPC's inventory or 2) equip "fake" armor.
    With removing and reequipping we may have problems afterwards - NPCs "loose" they armor. For example if via follower mod you change outfit to follower then after dismiss they seems OK, but if you meet them after some time they can be naked.
    So I choose "fake" armor. But now SOS problem. To mark armor as revealing means to create dependancy to whole mod, but I hate this. So if you use SOS "vlkStripManagerSOS.esp" must be activated and placed after "vlkStripManager.esp".
     
    SM works fine with "vanilla" armor. But for those (like I'm) who prefer multi-slot armors, items for stripping are divided by next slots and keyword-parts:
    Slot(s) Keywordpanties, skirts 49, 52 Pantiesbra 56 Bracommon wear Chestpiece, ArmorCuirass, ClothingBodyboots 37gloves 33helmets 31
    Slots for panties(skirts) and bra may be redefined in MCM. With choosing "Not used" mod will ignore search by slots, and will use keyword sub-string parts for search only.
    Also in MCM keywords for panties and bra may be redefined.
    Panties and bra may also contain "common wear" keyword-parts: anyway they will be recognized by Panties/Bra keyword and/or by occupied slot.
     

    Items that will not be stripped anyway if they has in keywords substrings:
    "NoStrip" (or item is added to SexLab's "NoStrip" form list) "SOS_Genitals" on items that occupies slots marked for panties in MCM. If item present in own 'block'-list, tracked separately from SexLab. FormList "vlkSM_NoStrip" that may contain items that do not stripped by SM. This feature added because, for example, in my gameplay with "Animals and Followers" I use backpacks, and in wilderness I don't want to strip them from my follower with StripBodyEvt, but allow strpping them in animations. In MCM you can choose which items to mark as non-strippable by SM.
    For not doing useless stress to Papyrus, not used tracking of crosshair target. If you want to add NPC's armor to 'non-strippable', just open 'console', click on NPC, close console and go to MCM.

     

    For modders:
    Supposed for using in complex scenes when actors DO NOT redress after each SexLab animation, but only with ending whole scene. Also contains some aroused and seduce animations.
    "Strip Manager" is similar to SerialStrip functionality based on Event system (means may be used without creating dependancies to this one) also all needed callbacks provided: starting, end stripping... etc.
    Also SM based on ActiveMagicEffects that mean unlimited amount of Actors can be managed.
    See vlkSM_Interface.psc about functionality.
    With "strip all" event provided random stripping sequence, i.e. gloves-body-boots in all combinations, bra and panties always last.
     
    Installation:
    SM II may be installed separately from old version (if old version is used with "Maria" or "Animals and Followers" - no conflicts. Just uninstall old useless demo.
    For now simple replacement (read Version History for notes). Run FNIS for Users.
     
    De-installation:
    Use mod manager.
    Run FNIS for Users.
    Clean save.
     
    Upgrade:
    SM II may be installed separately from old version (if old version is used with "Maria" or "Animals and Followers" - no conflicts. Just uninstall old useless demo.
    For now simple replacement (read Version History for notes). Run FNIS for Users.
     
    Requirements:
    Always last versions of SKSE, SexLab, PapyrusUtils
    UIExtensions for Demo module.
    Optional:
    SetVehicleFixPlugin (if not installed, disable in MCM using SetVehicle)
     
    Licence note:
    All sources and mod itself are free for everyone - do what you want, even not asking me. Except animaton files - ask authors (if they not positioning them as free). One restriction - do not allowed to ask money in any way (paid mods, donations,... etc.)
     
    Credits:
    Bethesda Game Studios
    All LoversLab community
    Ashal - SexLab, PapyrusUtil
    SKSE team
    SerialStrip creators
    Aqqh - animations
    Leito86 - animations
    forgive me if forgot to note somebody
     
    Version History:
    26 February 2017 v2.05
    Little improvements with redressing. If stripped NPC has no in inventory an item that was equipped while undressing, will be re-equipped nothing, enstead getting item from nowhere.


     

    8,543 downloads

    Updated

  16. Male milking device

    I recently started playing Skyrim again and found this in my mods. It's something I made back when only SoS was around. I don't plan on working on this but if any modder wants to use it in their mod, go ahead. Anyone is allowed to modify this mod.
     
    What this mod does:
     
    This is a milking device usable on males, it goes in the slot 58. Like I said I made this back when SoS was the only mod for schlongs, but it also works with SAM. You can use this as a standalone mod and use the console command to add the device to your inventory. The equipment is called milkingdeviceunder do not use the one called milkingdevice or your body will become invisible when you equip it. Since I made this using SoS, this also means that the device should adapt to any size and state of the schlong.

    2,704 downloads

    Submitted

  17. Flimsy Ragdolls

    I tweaked the XPMSE skeleton to have a more flimsy ragdolling affect (bodies now lay flat on the ground as they are intended to do), similar to that of the (for some reason obsolete now) CUTE ragoll mod. I will be keeping this up-to-date with Groovtamas rig
     
    This ragdoll mod will be included within my HDT preset and Belly Bulge WIP post so go follow that post to keep up with updates to the skeleton that will be worked along with this project (ragdoll movements will remain the same for the most part)>>>> http://www.loverslab.com/topic/70173-ooh-lala-a-not-so-but-jiggly-hdt-preset/
     
    If you see anything that needs to be tweaked, just say so.
     
    Requires original XPMSE (and it's requirements) just overwrite with this file
    http://www.loverslab...extended-xpmse/
     
    Optional Version contains skeleton with lowered HDT Belly Node for earlier schlong detection for those who like to see a belly bulge just as schlongs pass the pelvic area (and not when its up by the ribs ) and a raised Butt Node for those who want a perkier butt that also rids of the bottom buttcheek crumple when walking. for females and female beasts only
     
    Animators - Do Not Use Optional Node Placement
     
    This modification is safe to install whenever, where ever - as it is script free- however, like all other modders, i will give the pretext caution of creating a 'backup" save even though that is absolutely unnecessary, as a skeleton.nif loads in priortiy ,and you could just install the 'vanilla' XPMSE skeleton if this dissatisfies you even after a save. Its compatible with EVERYTHING Groov's XPMSE is compatible with, and incompatible with EVERYHING Groov's XPMSE is incompatible with.
     
    All credits go to Groovtama, XP32 and SKulltyrant and their testers/collaborators.

    12,101 downloads

    Updated

  18. SlaveTats Events Bridge

    This is a simple mod that listen to events and call the SlaveTats API, making it easy to developers to add SlaveTats support without adding a mod dependency.
     
    What this means?
     
    For Users: if you have any mod calling this, just keep this installed with SlaveTats and it will work, no need to configure.
     
    For Modders:

     

    59,870 downloads

    Updated

  19. Lotta Cum Sound (replacer for regular sexlab orgasim sound)

    I was inspired by Lifty's cum sound mod. I love changing sound files from time to time. When I saw Lifty's "SexLab massive cum sound replacer 1.0", I knew I had to try it. He did a great job. Then I wondered if I could give it a go. I altered SexLab's original sounds with the free sound program "Audacity". Like Lifty's it sorta sounds like the "buckets of cum" sound. Though I do not think its brutal. I do hope you like this rendition. I'm still using Lifty's till I'm ready for a change again, then I'll use mine.
     
    Should install just fine with a mod organizer. Else just drop the unzipped file into the "Data" folder and should go to the proper destination.

    13,976 downloads

    Updated

  20. Skyrim ToeNail Claw Resources

    Hi
    This is Some Toe Calws i made. I don't have the skill to make them in the game so i'm uploading it here. I hope someone with proper knowledge will find it useful.

    331 downloads

    Submitted

  21. SexLab - Defeat V5.0 Castellano

    Full and complete Spanish translation of all texts including the original mod: SexLab - Defeat V5.0 al Castellano
     
    Traducción total y completa al español de todos los textos que incluye el mod original :
     
    http://www.loverslab.com/files/file/286-defeat-v501/
     
    ----- ¿Qué es este mod? derrotar el objetivo de dar más resultados de combate y las alternativas a la muerte, si el jugador es la víctima, el agresor o ni siquiera en cuestión. (NPC vs APN) en castellano

    10,665 downloads

    Updated

  22. Dragonborn: SexLab Bed Patch

    Adds the new Dragonborn beds to SexLab bed list, which allows the new beds to be used by SexLab.
     
    This patch is based on SexLab Framework version 1.59c (the one I use), it may or may not work with older and newer versions.

    6,508 downloads

    Updated

  23. SexLab Sperm Replacer

    NOTE: This mod needs to be updated to the latest version of SexLab (1.61b).
    It will not function properly in the new framework.
    I'm looking into the matter and may share an updated version in the future.
    Thanks.
     
    UPDATE 1-12-16
    I have uploaded a patched version for SexLab 1.6.1b.
    It should function much the same as the old versions, but will not take advantage of the 'stacking' effect in SSL 1.61b.
    This is a temporary solution to give people access to my sperm textures.
    This package does not include Lady Body textures.
     
    ---------------------------------------------------------------------------------------------
     
    These are alternative textures for the SexLab cum display.
    Each download contains a set of texture files which replace the existing textures.
    They each vary in pattern and strength. See screenshots.
     
    Sets 1, 1a, 1b, and Heavy display correctly on any CBBE, UNP, or ADEC variants,
    but will not display correctly on the Lady Body.
     
    A special Lady Body set is included to accommodate users of that body type.
     
    Installation:
    Unpack the file and merge the Data folder with your Skyrim Data folder- overwrite files.
     
    I would advise you to backup the original textures so you can quickly revert if you desire.
     
    -Enjoy
     
     
     
    SexLab Sperm Replacer-1
     
    Initial texture replacer for the cum display.
    A more modest display than later versions.
     
    NOTE: These will not work correctly on the Lady Body.
     
    SexLab Sperm Replacer-1a, 1b
     
    These are revisions of set 1. They are complete sets of textures. Use one at a time.
     
    This file set changes all aspects of the vaginal cum display but keeps the Oral and anal patterns from set 1 intact. I started working on a whole new set but thought this was interesting enough to post. It's a wet & wild one, which may not be for everyone. Check out the screenshots first.
     
    I have added an all-in-one texture for bukkake spell users.
    If you don't have it and want it, look through the older stuff. It's great for trying out new cum textures.
    It's by oli3d.
     
    NOTE: These will not work correctly on the Lady Body.
     
    SexLab Sperm Replacer for Lady Body
     
    This is a texture replacer set for the Lady Body only; Use this if your primary female body type is the Lady Body. It will not work for CBBE, UNP, ADEC or variants of those body types.
     
    Due to the geometry of the Lady Body, some unfortunate texture placements will occur on the face. Anal and Vaginal applications will appear around the eyes. To my knowledge this is unavoidable.
    When an oral sex texture is applied you will see a repeat texture on the left leg, this is necessary in order to get a facial application.
    If you don't want this you can install the "Option-No facial" files after the full set is installed.
    The "No facial" option has neither the left leg nor the facial application.
     
    SexLab Sperm Replacer- Heavy
     
    I have made a minor update of set 1b.
    It is a heavier, more opaque version for those of you who want a more visible application.
     
    NOTE: These will not work correctly on the Lady Body.
     
    Thanks to Ashal for SexLab,
    and oli3d for his pioneering work.

    296,916 downloads

    Updated

  24. Princess' Devious Workshop (strapless gags, padlocked shoes)

    ALL FILES UPLOADED HERE ARE MODDERS RESOURCES.

    Feel free to use them any way you want but please remember to credit me and/or the original authors if applicable!
    -
    I've been digging through my personal repository and it occurred to me that I'm actually producing like LOTS of random stuff that never sees the light of internet, mostly because I don't consider them polished or significant enough to deserve an official release. Not to mention permission and asset usage issues I don't always feel like dealing with.


    HOWEVSERS I've been known to drop quick proof-of-concepts, modifications and other small stuff when I feel like it, but at this point they're all over the forums and I don't think I'll ever find them again!

    So I decided to open this! A repository dedicated to whatever random side-projects I happen to spawn in the process of working on actual mods. Consider this Princessity's... public... brain... scrapyard... thing OKAY I'm going to shut up now.
     

    It's dedicated to the Devious Devices family of mods for now because that's.what I usually work on. It may expand in the future, or it may not, dunnuh.
     
    ANYWAYS! here's what's available here so far:

    Deviously Strapless Gags
     
    This is just a strapless mesh replacer for simple (the ones without a harness) gags from Devious Devices. It's a very tiny edit that removes the vertical strap underneath the chin. Why would I do that, you might ask? Because I play a lot of elves! In fact, predominantly elves and the gags were obviously modelled for human jawlines. As the result, the vertical strap tends to look so loose that it becomes redundant. My modification addresses the redundancy by removing that strap.
     
    This affects both leather (Assets) and ebonite (Expansion) gags, as well as all colour variants.
     
    To install, simply unpack the mslDDReplacers.7z archive with Mod Organiser or whatever else you're using.
    And if you're installing it manually, you know what to do (at least one would hope so!)
     
    The mod contains only meshes, edited using 3ds Max and Nifskope. It contains no textures and no esp files. Obviously you need Devious Devices Assets, Devious Devices Integration and Devious Devices Expansion.

    Padlocked Xinafay Shoes (HDT or NiO)

    Xinafay shoes modified to have padlocks instead of buckles. Requires textures from Xinafay High Heels and Devious Devices Assets.

    These are provided as MODDERS RESOURCES. The archive isn't install-ready although if you have any version/conversion of Xinafay shoes, you could replace the original files with these meshes.

    Credits

    Zadil, the original author of the meshes I modified <3
    Coopervane, the one who turned leather into shiny! <3
    All the Devious Devs who have created and continue to produce content for my favourite series of Skyrim mods <3
    Xinafay, shoes <3
    Nightasy for his modelling tutorials <3
    Autodesk (3ds Max)
    Nifskope

    3,080 downloads

    Updated

  25. SexLab NiO High Heels Handler

    SexLab NiO High Heels Handler
     
    No longer required for SexLab 1.61+ (it's already included there)
     
    This mod disables the height tranform during SexLab animations for any highheels that use the new NiOverride (3.3+) Highheels effect. Similar to the version for HDT highheels that is now integrated into SL 1.6.
     
    Hat tip to Expired, cell and Groovtama for their help. Truth be told, cell probably wrote more than half of it, after seeing what horribad sh*t i came up with, so credit goes to him aswell.
    Credit for the original idea for the hdt version goes to Arizona_Steve.
     
    That being said, it should be fairly stable and not eat your saves. Keep a backup nevertheless, you never know...
     
    Requires Racemenu 3.4.4+ or NetImmerse Override 3.4.4+ and SexLab 1.60.2 (duh).

    3,459 downloads

    Updated


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