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Framework & Resources

Frameworks and resources of various types related to SexLab

108 files

  1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

    Skyrim SexLab (SSL) v1.62
    An adult animation framework  
    This version of SexLab is for LE Edition ONLY
    For the newer SE / AE version, click here
     

    ----- Description --------------------------------------------------------------
     
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
     
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
     
    ----- Frequently Asked Questions -------------------------------------------
     
    http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
     
    ----- Requirements -------------------------------------------------------------
     
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
     
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    SkyUI REQUIRES VERSION 5.0 OR NEWER
    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
    An actor skeleton mod such as XPMSE2 or XPMSE3
     

    Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
    ----- Basic Installation Procedure ------------------------------------------
     

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------
     

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
    ----- Suggestions -----------------------------------------------------------------
     

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
     
    While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
     
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
     
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
     
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
     
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
     
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
     
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
     
    ----- Uninstalling ----------------------------------------------------------------
     
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
     

    More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
     
    v1.62:
     
    User Relevant Changes / Additions:
    Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
    Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
    The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
    In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
    Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
     

    Mod Creator Relevant Changes / Additions:
    Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
    Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
     

    v1.61b:
    FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
    v1.61:
    NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
    v1.60.1 hotfix 1:
    Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
    v1.60:
    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  
     
     

    ----- Modder's Guide -------------------------------------------------------------
     
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
     
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
     
    See dedicated development thread
     
    ----- Credits -----------------------------------------------------------------------
     
    Scripting & Project Owner:
    Ashal
     
    SKSE Plugin:
    kapaer - Mfg Console
    h38fh2mf
    Ashal
     
    Animations:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Mithos
    Blac945
    Zynsch
    TDA
    Zynsch
    Bleagh
    PanicForever
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
     
    Audio:
    Lovers with PK
    Setekh
     
    Mesh/Textures:
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
     
    Localization:
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
     
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
     
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
     
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
     
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
     
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
     
    ----- Contacting Me --------------------------------------------------------------
     
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
     
    ---------------------------------------------------------------------------------------
     
    xx

    5,269,083 downloads

    Updated

  2. (ScocLB) Skyrim Cum on Clothes & Layered Bukkake SEXLAB Edition - Updated 05-11-2018 (not really)

    I call this Image, 'The Two' . . . . . . (Psssst... That girl behind me is a dirty dirty girl!!!)

     
    -----
     
    Version 3.0c Changed the file structure to work with Vortex, and newer mod installers.. (files are packed to root), I have two packages, with and without sexlab integration. As requested!
     
    Previous Updates
     
    NOTE: You Might need to reset Sexlab to use this mod, or Start a New Game!!!.
    (MCM --> Sexlab --> Install Menu --> Reset)
     
    HUGE THANKS TO ASHAL FOR CODES TO CREATE MY SCRIPT.
    I DONT KNOW MUCH ABOUT SCRIPTING, AND ASHAL HELPED ME HEAPS
     
    ENB is Recommended for this Mod! ... this MOD has been designed with ENB in mind! Please see Screenshot Comparisons of ENB ON/OFF
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    We have the First SEXLAB Bukkake mod.
     
    Why did I make this mod? Because I like the Cum on Clothes Look more then only nudes! & Bukkake is Cool!
     


     
     
     
     
    My New Textures came out pretty good!!!
     
     
     
     
     

    I Recommend using ENB for this mod.. The textures will look so much better with ENB. (TOP Images = ENB On)
    ENB ON ---- DAY ------------------------- Dusk ------------------------- Night

    ENB OFF

     
    I have a ENB Performance guide for a few extra FPS... Click here.
     
    A New Screenie...
     

     
    I like the Cum on Clothes Look more then only nudes!
     
    More * Large *Screenshots
     
     
    More Screenies

    What is this MOD?
    In Sexlab or any adult themed Mods, I noticed that cumshots are not ever on the armor, I disliked that, maybe a personal thing... I dunno, but I feel armor needs the same treatment, just like real bukkake.. it's not always on skin!
    I noticed that Oblivion's Lovers with PK did have cum on the clothes..
     
    I have created 4 Spells to allow a 4 leveled cum effect so you can shoot your target to cover them or yourself!!!! hahaha
    Sexlab uses the 8 Layers and I will rebuild the spells to use 8 layers soon.
     
    The Bukkake Multi Leveled Cum spells were created by me.
    I have built up my own textures entirely, I Hope to improve the Textures over time.
     
    I have swapped sexlab's cum spell to use my spells and allows upto 8 Layers of bukkake on repeating sex scene
     
    I have also got 4 Spells you can still find the Books in the bridge area of Riverwood..
     
    How to use my MOD.
     
    This Mod Requires SEXLAB
    1. You don't need to learn any spells or anything for this to work
    2. You simply do the naughty deed and when the deed is done within a specific time (Within Minutes! don't leave it too long.) the effect increases to the next level texture.
    3. I recommend the SEXLAB mod which allows random NPC sex. or the Mod which allows Target sex.
    4. It is advised to start a new game or at the very least use mcm to reset sexlab should you have issues working it
    5. I have included 3 Texture Sets, Please simply overwrite the textures inside (Textures\effects\BukkakeStakker)
     
    To Install,
    Extract the game to your Data folder or use Mod Organizer and extract it to a Folder Named Scoclb
    Make sure both the Master and the Plugin are both enabled.
     
    LOAD Order,
    IMPORTANT *** Please make the ESM last of all your ESM's (scoclb.esm) and the ESP is last of all your ESP's
     
    Upgrading to 3.0+,
     
    I have a single ESM (ScocLB.esm) and a single ESP, Please note the ESP have been renamed. (ScoclbQuestSexlab.esp)
     
    To Uninstall,
     
     

    Please Let me know of your thoughts.. the good the bad & the ugly..
    Please use this Link for Mod discussions.

    141,396 downloads

    Updated

  3. [Obsolete] SexLab ZaZ Animations v20130804

    ZaZ Animation Pack became SexLab ready,
    so I recommend to remove "SexLabZaZAnimtions" since I am not going to support the mod.
    The mod can be used for modders as template for adding new animations to SexLab
     
     
    The mod adds three pillory animations from ZaZ Animation Pack to SexLab framework.
    The mod does NOT initiate the animations, but they appear just like normal animations in SexLab.
    You can play them with MatchMaker or any other SexLab Mod.
    Requirments
    SKSE
    SkyUI (needed for SexLab, the mod does not have MCM menu)
    FNIS
    SexLab 1.1+ (must update to last version, otherwise API would not match)
    ZaZ Animation Pack

    Instalation
    Copy files from ZIP file to /Skyrim/Data/ folder.
    Don't forget to run FNIS for users if you had installed/updated SexLab or/and ZaZ Animation Pack. If both SexLab and ZaZ Animation Pack were installed (and worked) previously there is no need to run FNIS.
    Use any load order.
    If every thing was installed correctly you should see three more animations at SexLab MCM.

    Reset/Fixing
    In case you had reset SexLab animations for some reason, the animations would also disappear.
    To restore them:
    1. At SexLab MCM do Reset Animation Registry, save game, load game
    OR
    2. Disable SexLabZaZAnimtions.esp -> at SexLab MCM do Reset Animation Registry -> Save game -> Enable SexLabZaZAnimations.esp
     
    Uninstall
    Delete:
    SexLabZaZAnimations.esp
    SexLabZaZAnimations.bsa
    SexLabZaZAnimations.txt

    At SexLab MCM reset animations
    Version History
    v20130804
    - added auto maintance, to reload animations:
    At SexLab MCM do Reset Animation Registry
    Save game
    Load game
    Check that animations are present in SexLab MCM

    - added ZaZ Pillory Torment
     
    v20130711
    - Initial release
    - Added 2 animations
    Credits
    Ashal for creating SexLab framework
    Xaz for creating Zaz Animation Pack
    ​All modding community for creating utilities, tools, documentation - non would be possible without your support.
    Permissions
    Do what ever you want with the mod.
    I encourage to modify and use it as template for adding animations to SexLab.

    21,255 downloads

    Updated

  4. [updated 9/03] Angeli Devious Expansion

    Mod Name: Angeli's Devious Expansion
    Version: 1.40
    Author: Angeli, xiaomiza
     
    Description:
    First, one of my friend asked me for a rubbersuit replace for Trapped in Rubber, but I also added some other items like plugs, cuffs... So, my friend said why not to creat a standalone Devious Devices Expansion.
    Required Mods:
    1.SexLab Framnetwork 1.59c
    2.SexLab Aroused RE V16
    3.ZaZAnimationPack 6.0+
    4.Devious Devices - Assets 2.9.0
    5.Devious Devices - Integration 2.9.1
    6.Devious Devices - Expansion 1.2.1
    7.HDT HighHeel 0.5Alpha
    8.CBBE HDT Body
    9.XP32 Maximum Skeleton Extended 2.6+
    10.HDT - SMP(Option,if you want the InflatorPlugs' physical effects)
     
    Recommended Mods:
    Trapped in Rubber
     
    Features:
    This mod is a Devious Devices Expansion, and all the items add has DD effects.
    Enjoy!
    1.Rubber Suits:
    Two kind of rubberSuit(13 colours)
    A new collar(13 colours)
    A new balletBoots(13 colours)
    A new ponyBoots(13 colours)
    A new rubbergloves(13 colours)
    A new rubbercollar(13 colours)
    A new rubberblind(13 colours)
    A new rubbergag(13 colours)
    some new Amazing Plugs(could move automatically)
    2.Angeli Ratax Armor:
    it's Light Armor, included Helmet(Hiden), Armor, Gloves, HighHeels Boots,Collar and cuffs,a set of plugs.
    and they can be tempered and Enchanted.
    3.Option - Trapped in Rubber Replace:
    Option, replace the 13 colours rubbersuits to Trapped in Rubber 0.52.
     
    How to get them:
    Read the Book《Devious Devices: Chastity Belts》,then you can craft them on forge.
    Chinese Version link:
    http://www.star01.net/post/164005
     
    Future Plan:
    Add more amazing DD items to this MOD.
     
    CREDITS:
    Angeli, who made the Amazing Meshes and Texture
    xiaomiza,who write all scripts
    Ashal, the author of SexLab Framnetwork
    Zadil and Min for creating Devious Devices.
    greyspammer, the author of Trapped in Rubber
     
    Permission:
    You do not allowed to repack, or repost any parts of this MOD without my permission. Otherwise do what ever you want in you ower PC.

    35,784 downloads

    Updated

  5. [WIP] SexLab Aroused v2014-01-24

    NOTICE: CURRENTLY ABANDONED



    It is no longer recommended that you use this mod and instead use it's more up to date version that continues to the work started by the original author, redneck2x.



    The updated version of this mod that is suggested for continued use, is known as

    "SexLab Aroused Redux" and is available by clicking here.

     
     
     
     
     
     
     
     
     

    --------------------------------------------------------------------------------------


     
     
     
    The mod is sub-framework for SexLab that adds simple model of sexual needs to Skyrim.
     
    Features
    Sexual Arousal - for ALL Skyrim residents. It is based on how much time passed from sex and on exposure to adult content. Lover's Desire - player will find it difficult to focus if aroused. SOS support - sclongs will come to life as response to arousal, hands free. Custom Naked Clothes - in MCM menu you can select clothes that will be considered as naked by the mod while wearing them.

    Planned Features
    NO DIALOGUES and/or ACTIONS in/by the mod, it is utility/framework mod More sexual preferences More variety in NPC stats based on NPC parameters I welcome ideas, requests and feedback

    Requirments
    SKSE SkyUI FNIS SexLab

    Recommended mods
    Brawl Bugs Patch - strongly recommended, otherwise brawls might turn into real fights. The patch is already included in SkyRe SOS - Schlongs of Skyrim - 2.03.012+, I use light version

    Some mods that use the framework
    Lover's Comfort by @redneck2x Lover's Victim by @redneck2x A prostitution and player slavery mod by @Heromaster Devious Devices - Integration. Now with quests! by @Min Spectator Crowds and Guards by @mainfct SexLab TDF Prostitution and Pimping by @TheDriedFinger Immersive Arousal Patch by @luffyboy SexLab Hormones by @skyrimll

    Instalation
    Copy files from ZIP file to /Skyrim/Data/ folder. Place SexLabAroused.esm after SexLab.esm

    Uninstall
    Delete:
    SexLabAroused.esm SexLabAroused.bsa SexLabAroused.txt

    FAQ
    Brawls turn into real fights? You might need Brawl Bugs Patch - Plugins, the patch is already included in SkyRe. You can also temporary disable cloak effect from MCM menu.

    Documentation
    Arousal
    Arousal = TimeRate * (DaysSinceLastOrgasm) + Sum(SingleExposure * ExposureRate) Arousal min value is 0 and max value 100, but some times -2 is returned for invalid/blocked actors ExposureRate can be set from MCM menu or by modders, values are 0-10 TimeRate decays overtime, having sex increases TmeRate, values are 0-100

    SexLab
    Each stage of foreplay animation adds +1 exposure Orgasm reduces exposure by "actual animation duration" / "default animation duration" * 20. Tip: extending sex duration would reduce more exposure after orgasm Orgasm time is stored to each actor Rape reduces exposure by additional 10 points to victim Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting

    Naked
    PC arousal increases if one sees naked NPC and visa versa If NPC sees naked PC, and PC set as Exhibitionist in MCM menu, then PCs exposure is increased NPC<->NPC naked arousal is not reliable

    Lover's Desire
    Satisfied - Arousal 0-20 : skills improve 5% faster Arousal 20-49 does nothing Distracted - Arousal : 40-69 skills improve 5% slower Aroused - Arousal : 70-89 skills improve 10% slower Need Sex - Arousal : 90+ skills improve 20% slower Losing Control - Arousal 90+ and Time Rate 70-89 : skills improve 40% slower Addicted - Arousal 90+ and Time rate 90+ : skills improve 80% slower

    SOS
    Arousal level of NPC effects SOS "bending".

    For Modders
    See attached demo pulgin - outdated, scripts will not compile but you can get general idea from it. sla_Arousal - is faction that can be used to GET PC/NPC arousal, values are 0-100. It is simplest interface to the mod and all you need to set up dialogues and/or effects. It is useless to SET faction rank since it is constantly being over-written by the mod. slaFrameworkScr - use the script to get/set/update arousal, functions names are self explanatory, if not PM me.

    Version History
    v20140123, requires SexLab 1.32+
    - Some fixes arousal notifications
    - Fixed time rate faction updated in real time and not only after orgasm
    - More improvements to reset spell
    - Exposure now decays overtime just like Time Rate
    - Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting
    - Added soft check if actor is wearing item with zad_DeviousBelt keyword, if true then actor can not have orgasm
    - Added slaFrameworkScr.GetMostArousedActorInLocation() returns last most aroused actor in current location, can not be player, still need to verify cell/location/none before doing something with actor
    - No longer checking GetVoiceType() on OnCrosshairRefChange, if referees to ash piles then script halts, maybe Skyrim bug. Many thanks to @rizof


    Credits
    Ashal for creating SexLab framework
    ​All modding community for creating utilities, tools, documentation - non would be possible without your support.
    Permissions
    Do what ever you want with the mod.

    592,409 downloads

    Updated

  6. {REDUNDANT} Non SexLab Animation Pack

    Non SexLab Animations Pack (NSAP) was a mod which was used to bridge the gap between animators make new animations and updates to the SexLab Framework (SLF) where new animations would be added. It started in November 2014 and was a mod that sat along with SLF to allow users the ability to use new animations quickly and effectively.
     
    With the ever-growing modding community finding new and better ways at handling new modding content, NSAP was replaced with the SexLab Animation Loader (SLAL), a mod which used a Phython script to allow anyone with little scripting experience to add new animations even more quickly and efficiently. There are a number of different SLAL packs for each animator which can be easily updated, edited and adjusted to the end-users preferences.
     
    With this advancement, NSAP is no longer required. Most if not all the animations featured in NSAP as in a SLAL pack. It is recommended that NSAP is uninstalled and SLAL is used instead. Running the two mods together may mean causing duplicate entries and errors in FNIS as well as incorrect animation calling in game. It will cause the FNIS animation limit to exceed more than necessary due to duplicated HKX files.
     
    NSAP has been archived now as an educational mod. Users a free to exam the mod's code and learn from it. However, the mod itself, or any edits (personal or otherwise) should not (but not limited to) be shared, re-dristributed, re-uploaded, reposted elsewhere in part or in it's entirety anywhere else without written permission.
     
    Thank you everyone for all the support throughout the years of NSAP.
     
    -
     
     
    SexLab Animation Loader  
    NSAP legacy Information below:
     
     

    536,741 downloads

    Updated

  7. APPS - Framework

    Description

    The APPS - Framework is a collection of tools and settings mainly aimed for modders while allowing players to change how mods interact with the functionality this framework is providing.
    The current release is a beta version. Although the code was tested for bugs and odd behavior, we want to encourage modders to write little test plugins which make use of the framework in order to have a larger test base and see if the code is stable enough.
    Also, we would like the users to test the interface and let us know if they are missing something which should be included in the MCM menu.
    Installation
    Just download the the main file and install it with your Mod Manager of your choice. If you want to test the functionality and want to see how to use the framework itself we recommend to download the test package as well.
    The framework requires you to have PapyrusUtil and SkyUI installed.
     
     
     
     

    Modules



    Info Manager

    For modders:
    This module allows you to make use of a more convenient way to push infos, warnings and errors from your mod through the framework. You can choose what kind of messages you want to provide and how you want to provide them.
     
    For players:
    For each and every mod which is redirecting messages through the framework you can set up how you want to be informed. You can just accept what the mod author has set up or change the settings to your liking.
    You are even able to completely disable logging for your game session (a game session is valid until closing the game) while in-game. So, if you want just to play and don't care about any error output you can do so. And if you change your mind you can also turn it back on, on the fly.
     
     
     

    Init/Uninstall Manager

    For modders:
    If your mod needs to set up some things before it can be fully activated, you can pass the framework your init quest. It will then be displayed for the player in the MCM menu in a list, together with all the other init quests from other mods. The ordering of this list can be easily changed through the menu.
    Mods' init quests will be chained and called one after another to allow for a more safe way to init your mod. You can be sure that every mod, which allows their initialization process to be handled by the framework, does not interfere with your initialization. You can also provide a tooltip to let the player know if your mod needs to be placed in a specific order.
    The more mods support this way of initializing , the less bugs will happen through this critical stage of the mod because it will be more unlikely that the Papyrus engine will skip some of the code due to technical reasons. Also, since the player can set up them in a specific order (and if the order is setup the way your mods need it) you can make sure that your mod will be installed after or before certain mods, if you require it.
    You can also provide the framework with an uninstall quest so you don't have to write an extra MCM menu just for deinstalling your mod.
     
    For players:
    You can change the order in which mods should be initialized. You can build an initialization chain for them or you can manually initialize them. You have control over when these mods should be initialized.
     
     
     
     

    Relationship module

    For modders:
    This module allows you to create versatile relationships and combine it with the Skyrim's internal relationship system. Or you can decide to make those working independent from each other.
    Relationship points are from -499 to 499 and represent a similar structure as the vanilla system. With this module you are able to add or subtract relationship points which are calculated against a multiplier. The default multiplier value going from 0 - 100/-100 is 1.0 while from 100 to 200/-100 to -200 is 0.5. That means if you add 100 points to an actor this would result in 100 points if the current rank is 0 and 50 points if the current rank is 1.
    You can set a sync mode between this system and the vanilla system. Values are: 0 - disabled, 1 - from RS mod to vanilla only, 2 - from vanilla to RS only, 3 - both ways. The sync mode can be set globally which will then be applied to every actor. You also can set on specific actors which does overwrite the global setting.
    For example: You set global sync mode to 0 but also set a local sync mode for Heimskr to 3. The local value wins and ignores the global value.
    You also can fine tune the relationship multipliers globally/locally. Same rules applies as above. A multiplier must be a positive float number and can be set for each rank to rank.
    All those settings are regulated by priorities. You can change the values as you like, but if your mod has not the highest priority, your changes will not be applied. The user decides, which mod he wants to have the highest priority. Your values will be saved and when the priority order changes and your mod is now on the highest priority your changes will be applied immediatly w/o needing an interaction from your mod.
    Only one mod can have the highest priority at all time. Let's say there is Mod A and Mod B. Mod A has the highest priority and changes local relationship multipliers on different actors, nothing else. Mod B changes the global relationship multiplier and a local relationship multiplier which conflicts with one of the changes of Mod A. What happens now, that the global relationship multiplier will be applied from Mod B (because Mod A hasn't set any global relationship multipliers) and all of the local relationship multipliers are applied by Mod A including the one which conflicts with Mod B.
    ----
    You can change the relationship points two ways: One way is with the function ModRelationshipPoints() which applies the multiplier and the second one is by using the function SetRelationshipPoints() which sets the relationship to to passed value w/o modifiers.
    You also can ask the framework for how many relationship points are needed for the next or previous rank.
    Those functions can be used by any mods w/o registering to the module in the first place. You only need to register your mod if you are planning to change the default settings.
     
    For players:
    You can set up the priority order and have the control about which mod should change the values. In the next mini releases we will work on the MCM menu, where you can see, what the mods do change exaclty and use those informations to arrange the priority order.
     
     
     
     

    Documentation

    The documenation can be seen here: https://github.com/heromaster/APPS---Framework/wiki/
     
     

    Permissions

    - You are not allowed to upload this file to other sites under any circumstances
    - You can convert this file to work with other games as long as you credit us as the creator of the file
    - You are allowed to modify our files and release bug fixes or improve on the features so long as you credit us as the original creator
    - You are allowed to use the assets in this file without permission as long as you credit us
    - You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    7,163 downloads

    Updated

  8. ArmBinder_Combat

    ARMBINDER COMBAT (TRIAL VERSION)
     
    This mod should enable arbinder combat using kick animations. This is the intial trial version.
     
    [WARNING]
    1) For now this mod removes all arrows from NPCs (not the player) wearing an armbinder (then adds 5 Daedric arrows when armbinder is removed).
    2) This mod is in an incomplete stage right now. (unarmed sneak animations and 1st person kick animation are not done yet for example)
     
    [ REQUIREMENTS ]
    Devious Devices - Integration v2.9.2 - http://www.loverslab...01282014/ (and all the requirements that go with it)
    ConsoleUtil 3 - http://www.loverslab...consoleutil/
    Fores New Idles in Skyrim - FNIS V6.0 (or newer) - http://skyrim.nexusmods....11811
     
    [ INSTALLATION ]
    1) Extract "ArmBinderCombat.7z" into your skyrim data folder
    2) Run Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
     
    [ CREDITS ]
    Kick Bash by evanoblivion for the three unarmed power attacks animations
    Everyone who worked DD
     
    [ PERMISSIONS ]
    Except for the three power animations, anyone is free to use the new kick animations however they like.
     

    [CHANGELOG]
    Version 0.14
    --Fixed jump animations, tweaked one kick animation
     
    Version 0.13
    -- Made a small change so the mod would work on someone already wearing an armbinder when the mod is activated
    -- Added a whole new bunch of animations (which get swapped in when wearing armbinder), including armbinder-frendly kicks for the two sneak attacks
     
    Version 0.09 - initial trial version

    4,161 downloads

    Updated

  9. Armbinders to Rope bindings/Wrist Cuffs

    ARMBINDERS TO ROPE BINDINGS AND WRIST CUFFS BY MR. ESTURK
     
    This is a simple patch that coverts all the standard DD armbinders/elbowbinders into rope restraints and iron wrist cuffs. While I personally find the armbinders rather sexy I got a few requests to make a mod like this in the comments of my Less Chaste mod. It seemed like a simple request, so here it is. I guess I can understand why some people find it rather silly that bandits would just be carrying around bulky BDSM armbinders rather than just tying their victims up with some stray ropes or slapping them in some shackle cuffs the bandits found in one of those abandoned forts they love to hang out in.
     
    Requirements:
     
    Zaz Animation Pack 7.0: You only need the rope binding meshes/textures from this mod. You don't have to use the esm file if you don't want to.
     
    Credits:
     
    Me creating this patch over a few bored hours
    Zaz for making the rope binding meshes/textures

    4,475 downloads

    Submitted

  10. Armbinders_With_Hands

    Armbinders With Hands!
     
    I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands.
     
    Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves)
     
    [ REQUIREMENTS ]
    Devious Devices - Assets - http://www.loverslab...devices-assets/
    Devious Devices - Integration - http://www.loverslab...01282014/
    Devious Devices - Expansion - http://www.loverslab...expansion/
    Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/
    SexLab 1.58+ - http://www.loverslab...4-updated-1230/
    SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/
     
    [ INSTALLATION ]
    1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder
    2) Active "Armbinders_With_Hands.esp"
     
    [ CREDITS ]
    Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked.
     
    [ PERMISSIONS ]
    Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework)

    6,415 downloads

    Updated

  11. Better NPC Support for Devious Devices

    Better NPC Support for Devious Devices
     
    An add-on for Devious Devices to improve support for NPCs.
    Latest Version: 0.6 (2022-02-19), this version is for DD 5.x only
    Latest Version supporting DD 4.X: 0.2 (2021-01-27)
     
    Current functionality:
    Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings. Allow manipulation of some NPC devices (insert/remove panel gag plug, link/unlink DCUR rubber gloves with D-links). Escape system: If enabled in MCM this allows NPCs to struggle and maybe escape their devices.
    Current Limitations:
    Restoring missing effects may take a few seconds. During that time, devices may flicker as they are being refreshed. Sandboxing packages (especially of followers) might cause NPCs to use furniture even with bound hands, which will look wrong.  
    Compatibility:
    This mod should work correctly with Devious Devices that are added by other mods. This mod does not replace NPC packages outside of combat, so it should be fully compatible with NPCs that have custom AI like Paradise Halls slaves, Serana, or custom followers.
    The drawback is that their custom AI may occasionally break the bound hands animation (if they are bound), for example when sandboxing. This mod might interfere with bondage furniture mods (DD Contraptions, ZAP). More testing is required.  
    Credits:
    Everybody working on Devious Devices mods. You are the reason for this mod. Especially Kimy for patiently answering my questions about the inner workings of Devious Devices, allowing me to understand why things are partially working for some NPCs without this mod, but not at all for some other NPCs. Me.  
    License:
    Released under CC0 license (included in the archive). My hope is that at some point in the future most of the code might end up in Devious Devices, making this mod unnecessary.
     
    Github:
    https://github.com/RealHandcuffs/Better-NPC-Support-for-Devious-Devices
     
    Changelog:
     

    15,622 downloads

    Updated

  12. Castration Framework (Up for Adoption)

    IMPORTANT: Make sure XPMSE is installed correctly.
     
    This mod is up for adoption.
     
    A quick-and-dirty mod that can be used to remove the balls from any NPC seen as Male by Sexlab. This blocks their arousal.
    (NOTE: Does not currently prevent pregnancy except through SGO, more coming soon)
     
    Use AddItemMenu to get the castration knife.
     
    Requirements:
     
    -Racemenu (for NiOverride)
    -XP32 Maximum Skeleton Extended (node scaling is used)
    -Sexlab Aroused (preferably SLAX)
    -Schlongs of Skyrim
    -Gender Bender (recommended, not required) for futa support
     
    Features:
     
    -Castration and decastration via MCM menu or knife
    -Penectomies (nullification, removes the dick but not the balls)
     
    Known bugs:
    -Certain revealing armors may not realize the NPC is castrated
     
    Coming later:
    Nothing
     

    1,247 downloads

    Updated

  13. Character Resources

    Hi,
    This is my first upload on here.
    These are high poly 3D resource files for Blender.
     
    In the RAR file you'll find two folders:
    Project1 - Project1 contains female body.
    Project2 - Project 2 contains male body.
     
    This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs
     
    Regards.

    2,866 downloads

    Updated

  14. Chastity Belt and Plug Reposition for CBBE/HDT

    See Screenshot for Simple Description.
     
    This is my personal taste to fix the Vagina and Anal Plug to match with CBBE body type.
    it's only Mesh Replacer.

    974 downloads

    Updated

  15. chinesever

    the chinese ver

    568 downloads

    Submitted

  16. Classic Toy Box LE

    What's New? Toys that use Love Effects
    See Change Log  Toys Discord  SE Page 
     
    Classic Toy Box is a Toys&Love content mod. 
     
    Classic Toy Box v1.34 for LE
    Skyrim is the home of exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
     
    Now, it seems that even the older classical style toys have a new life, and tricks enchanted into them.
     
     Toys Box
    What's a Toy Box? It's like an Animation Pack, but for toys instead of Animations! A Toy Box adds its toys into the Toys Framework registry, sharing the toys with other mods. 
     
     Effects
    For each type of toy in this Toy Box, there is at least one basic, and one Exotic variant. The basic have no special effects and can be removed with a key. The Exotic variants all use one or more of the effects available in Toys Framework. Examples:
    New 2 toys using Love Effects. They cause love scenes 3 toys using Buffs that scale to Experience Soul Gem based toys will periodically Pulsate Cicero's Gloves "trick" toy uses a timer Thermal Toys that warm you if HoT&WeT and Frostfall are installed A powerful orgasm may blow out one of the anal or vaginal plugs Leg restraints my force you to crawl, but maybe you can also walk on water! Wrist Cuffs cause magical wrist binding... a soft core version of arm binding If you jam the lock, restrictive gloves may change from magical wrist binding, to being permanently locked, until you find the key A chastity belt insists on being seen, and won't let you wear armor for long Toys may fall off in battle, including a blindfold and an armbinder The plug on gags falls off in battle... the only way to access and unlock these things Nipple piercings may lock jam causing further predicament... lets just say... pain is pleasure A collar that melts (transforms visually) on high arousal. In its melted state, it cannot be unlocked, causes striping, and an exhaustion scene Several toys are too tight and cause exhaustion and/or stamina lost Many of these toys contribute to increasing arousal. A Clitoris Piercing, due to some sort of crazy energy, is extremely arousing! Several of these toys have buffs either improving or worsening, your attributes or resistances  
     Requirements, Installation, & Upgrading
    See the details...
     
     Toys Box Links
    Toys Family of Mods - Listing of mods using or supporting Toys
    Change Log
     
    Help:
    FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide  
     Credits & Permissions
     
    Full credit goes to Zadil for all of the toy art assets
    The Toys Team - Mercplatypus, VirginMarie, Audhol & Slappa
     
    Permissions
     

    6,258 downloads

    Updated

  17. Create Your Own Sex Mod (Starter Mod)

    Create Your Own Sex Mod (Starter Mod)
    This is for the community to use as it see's fit
     
     
    What is this?
      This is a mod for beginners to take as there own, change the name to whatever they like and create thier own sex mod.
    I added all the sex script need with Dialogue in a quest called 0MY_Sexhandler (Name can be changed) The 0My_SexHandler Quest already as all the scripts set up and compiled, all you have to do is connect them to your dialogue. I simplified the scripts separately with tags so you can see what each script is for if you choose to look at them The options you have to connect your dialogue too are: PC rapes NPC PC Blows NPC PC Fucks NPC (Doggy, Missionary, Anal, Aggressive) PC Fucks NPC Anal NPC Rapes PC NPC Blows PC NPC Fucks PC (Doggy, Missionary, Anal, Aggressive) NPC fucks PC Anal  

     
    To add dialogue to sex,  connect dialogue that you have created from another quest
    Blue Uncheck Goodbye box on dialogue you created
    Orange Right click and choose Add a new Topic
    Red Uncheck Current Quest only and choose what sexual act you want from the 0MY_ list show
     
    Video Tutorial: You will have to go to YouTube to watch it( make sure you change settings to HD
     
     
     
     
     
    Also I added a Activator, also already scripted to turn the mod on and off to test your progress:

     
    This can help you learn how to create these mods, or if you just want to use this as a base to start. feel free to download it, rename it, create your mod and upload it.
     
    Finally I added a quest called 0MY_DialogueQuest with one line of dialog direct at Hulda and leading to a Blowjob to you can see about conditions, adding Topic links and boxes check.
     
    Hope this helps you get started on your very own sex mod
     
    No Update just edit page
     
     

    3,076 downloads

    Updated

  18. Devious Armor - Enchantment Version

    Background - Simple Description:
    Avoid Conflict With Other Mods That Block Wearing Armor (Ex: Curse Collar).
     
    This Mods Added Enchantment into "Device Hider" Effect.
    Try To Re-Enable Again To Add The Armor Enchantment.
    It Should Be Compatible For Version 4 and 5.
     
    Plus 
    Compatible With All Devious Device. Collar, Belt, Etc, Or Any Devious Equipment Related.
    Armor Can Be Increase Depend on Player Perk (Heavy, Light, Clothing). Similar From Devious Armor. 
     
    Minus
    Not Have Any Armor Rating to View (In Equipment Stats). Just See In Armor Total in Player Stats.

    527 downloads

    Updated

  19. Devious Attributes 2019-5-7

    Devious Attributes 2.0 (pre-alpha)
    This is a rewrite from scratch that moves as much functionality as possible to SKSE plugin.
    Currently, only bare-bones stuff is implemented, I want to make sure that SKSE plugin is stable and does not cause issues (CTDs?) before I continue.
    I play-tested it on my machine and it seems stable, but anything can happen with SKSE plugins, that far I understood very fast while writing the plugin ?
    I would be very happy to hear feedback whether the plugin causes any script lag, issues or crashes.
    The source code for the new version could be found here: https://github.com/mskynetll/Devious-Attributes/tree/skse
    Any feedback on my code is appreciated, especially on C++ (I am a noob in C++)
     
    Have you ever wondered what happens in the mind of our poor Dragonborn when melting faces with fire spells, or being ravaged by creatures after humiliating defeat?
    A framework that is designed to bring more immersion and consequences to various in-game events, good or bad. I always liked the idea of consequences in RPG games... and in my opinion, some really bad stuff that can happen to the Dragonborn in a very devious place that is Skyrim, should have consequences.
    So...
    New character stats will be tracked:
     
    Willpower - regenerating stat that will be used to calculate whether the character can refuse slave master command. Each time master's command is accepted, willpower value will be lowered. For example: Master : "kneel!" -> in order to refuse, you need to have enough willpower left. In time, this value will regenerate. Also, this value will be used to determine if the character can struggle with restraints - like armbinder, or try to escape (e.g. try to pickpocket the master). Each time the character struggles with restraints, willpower will be lowered as well.
    Pride - Will increase by winning combat and doing stuff like stealing if you are a member of Thieves Guild, and will decrease by being defeated or by wearing openly a devious device/collar. Each time a slave character refuses master's request, will increase the pride as well. Each time a character will accept master's request, pride will be lowered. Having higher pride will regenerate willpower faster.
    Self-Esteem - Will increase slowly with time, with a constant rate. Will decrease for each humiliating act character does. (Either through modding API or through wearing "degrading" devices such as pony boots.)
    Submissiveness - Calculated value, that will be used to determine how obedient and submissive the character is. This is calculated from combination of Pride and Self-Esteem
    Obedience - Signifies long-term conditioning to obey. Will decrease slowly with time, If it surpasses current Willpower value, the character Submissiveness will be considered as 100% and no longer will be able to struggle with bindings, or refuse commands/requests
     
    The submissiveness calculation:
    A value between 0.0 and 1.0 -> where 1.0 is 100% submissive. Calculated by the following formula :
     
     
    1 - (((0.5 * Max(0.1,SelfEsteem)) + (0.5 * Max(Pride,Willpower))) / MaxStatValue)
     
    Where MaxStatValue = 100.0
     

    Then, the calculated submissiveness will be Max(Obedience/MaxStatValue , Submissiveness) - where Submissiveness is the value we calculated with the formula. The idea here that conditioning to obey can override natural tendencies, and then a PC slave can be considered as "Trained". Obedience value will decrease each day, so naturally, the conditioning needs to be maintained, in order to keep the slave "Trained"

    Also, I have started managing code in GitHub, so you can look at the code here - https://github.com/mskynetll/Devious-Attributes
    You are welcome to look at the code, do a PR or just leave comments. Eventually, I will write detailed wiki for users with mechanics descriptions and for modders - detailed API descriptions.
    Requirements:
    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    SexLab, Again, anyone who doesn't use it?
    SexLab Aroused Redux: http://www.loverslab...aroused-redux/ OR Sexlab Aroused
     
    I'd love to hear any thoughts or feedback about this mod - as this is my first mod ever.
    Also, the mod is somewhat undertested - stuff should work, but I hadn't make special effort to break stuff. So, if you encounter anything weird, I'd be happy to hear about it.
     
     

    20,952 downloads

    Updated

  20. Devious Devices - Beast Race Refits (+orcs)

    As of Devious Devices 5.0, "Beast Race Refits" as well as "For Him" have been officially included as part of Devious Devices.
    Refer to the latest version of Devious Devices for the latest version of "Beast Race Refits" as well as "For Him".
     
    This page will remain as-is to host 4.3a and 3.3b versions as well as patches for mods.
    If you use any patches from this page, make sure that Devious Devices overwrites any conflicting files, as they're more up to date. Alternatively only copy the .esp and .bsa of the patches you need.
     
     
      
    The very first day I started using Devious Devices, I was quickly annoyed by the fact that the headgear lacked any sort of compatibility for non-human races, and after getting my hopes up after waiting for 2 years after Min announcing that Beast Race compatibility would be coming soon, I decided to take matters into my own hands.
    This is my attempt at making Argonian & Khajiit (and Orc for completion's sake) compatible versions of the headgear in Devious Devices, allowing you to put gags and collars on said races without massive amounts of clipping.
     
    There is definitely room for improvement, and if you're able to make better meshes than me, feel free to contribute.
     
    Requirements:
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion
    BodySlide (Some collars need to be built, they will be invisible if you don't)
    And their own requirements.
     
    Items covered:
    ✔️ @Zadil's "Assets" items as well as retextured variants of those items. ✔️ @Supertin's rope gags, collars and tape gags. ✔️ @mxwqtkl's catsuit collars and gas masks, included and based from the mod on the nexus. ✔️ @El_Duderino's pony headgear, collars and gas mask add-ons. ✔️ @Collygon's pet collars, "extreme" & bone gags (no chain collar at the moment). ✔️ @Koffii's restrictive collar, as well as transparent variant. ✔️ @nytesorrow's latex hoods.
    ✖️ @Hæretic's heretic items haven't been converted due to lacking permissions. The author is no longer active, so these items may never get converted. The items will use pre-existing refits as a fallback.  
    Known issues:
    The Ebonite Hood may have an invisible neck (SE only?).
    Compatibility:
    Patches:
    Captured Dreams [download no longer available] by @Veladarius Devious Devices Equip by @Inte Deviously Cursed Loot by @Kimy Devious Devices- Laura's Bondage Shop by @Laura 'Lokomootje' Deviously Pink - Elvira's shop by @naaitsab  
    Notes on Devious Devices for Him:
    If you have Devious Devices for Him [@Wasps] (3.3b) (or reboot [@-Caden-] (4.0+)) installed, make sure this mod's .esp(s) are placed AFTER it, otherwise this mod's changes will get overwritten. The mod is automatically compatible, but it requires you to place it correctly for all the appropriate changes to work.
    xEdit (TES5Edit) may show conflicts between the mods as the conflicts are handled in a way that doesn't require For Him as a hard requirement, do not attempt to fix these, it is working as intended.
     

    Tools used:
    NifSkope
    Outfit Studio
    xEdit (TES5Edit)
    Paint.NET
     
    Other credits & acknowledgements:
    @Veladarius for providing help and getting permission from @Zadil to have this initially released on my behalf. @pincopallino & @Gameplayer for having created the original Restrictive Collar BodySlide sliders, which I've borrowed.  

    32,928 downloads

    Updated

  21. Devious Devices - Contraptions

    Devious Devices: Contraptions
     
    ABOUT
     
    Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
     
    CONTRIBUTORS
     
    Kimy
    Supertin
    T'ara

    CORE FEATURES
     
    - Both players and NPCs can use the furniture.
    - Actors can be placed and released from devices via script.
    - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
    - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
    - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
    - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
    - Configurable escape difficulties and cooldowns per device.
    - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
    - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
    - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
    - Configurable messages per device.
    - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
    - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
    - Struggle animations played both periodically and when trying to escape.
    - NPC poses survive cell changes.
    - The player cannot wait/sleep if the device doesn't allow it.
    - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
    - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
    - Build-able devices, that can be placed in the game world by the player during a playthough.
     
     
    REQUIREMENTS
     
    - SexLab
    - SexLab Aroused
    - Devious Devices Assets
    - Devious Devices Integration
    - Devious Devices Expansion
    - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details.
     
     
    INSTALLATION
     
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod.
    3. Run FNIS when done
     
     
    PERMISSIONS
     
    Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply:
     
    - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do
    - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission.
    - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors.
    - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
    - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
    - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
    - You can NOT use any code or assets from this mod in projects competing with it, without permission.
    - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires.
    - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
     
    In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
     
    CONTRIBUTION LICENCE
     
    Contributions to DD are welcome! If you are considering contributing, here are our guidelines for your consideration:
    By contributing assets or code to this project, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose.

    CREDITS
     
    Code by Kimy
    Models and animations by Supertin
    Additional models and animations were imported from ZaZ Animation Pack Version 7, with permission and T'ara's help!
     
    KNOWN ISSUES
     
    - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
    - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM.
     
     
    FREQUENTLY ASKED QUESTIONS - USERS
     
    Q: How to best report any issues with this mod?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of this mod.
    A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: Can I suggest new features?
    A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.
     
    Q: Does this mod support male character?
    A: The devices should work for either male or female characters, but are primarily designed for females.
     
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
     
    Q: I found this awesome model that would be a perfect fit for this mod. Will you include it?
    A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: Where can I find the devices in game?
    A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework.
     
    Q: How do I escape a device when locked in one?
    A: Press the key you mapped to activate world objects to call the device dialogue.
     
    Q: How do I lock a NPC into a device?
    A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again.
     
     
    FREQUENTLY ASKED QUESTIONS - MODDERS
     
    Q: Another furniture mod? Why should I use this mod and not something else?
    A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage!
     
    Q: Where can I find documentation?
    A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
     
    Q: I want to place devices in the world, but use different parameters. How can I get this done?
    A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK.
     
     
    TROUBLESHOOTING
     
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
     

    50,356 downloads

    Updated

  22. Devious Devices - Equip (LE)

    Description
    With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits.

    Requirements
    Required Mods (this mod will not work without these and their dependencies)
    SkyUI (5.1) - or higher. PapyrusUtil 3.1 -or higher. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion
    Optional Mods (more features available with these and their dependencies)
    Devious Devices - Captured Dreams Shop Restored (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered.
    Installation
    Install it using your favorite mod manager.
     
    Installation Steps
       1. Install 'DDe’.
       2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already.
     
    Uninstallation Steps
       1. Uninstall ‘DDe - CD Patch’ if installed.
       2. Uninstall ‘DDe’.
     
    Updating to the Latest Version
       1. Follow ‘Uninstallation Steps’, for the existing version. 
       2. Follow ‘Installation Steps’ for the new version. 
     
    Versioning
    For example, version No. 1.2.3
    A change in,
    3 -> Patch, can be installed on the previous version (uninstall old, install new).
    2 -> Content update, clean save is recommended. 
    1 -> Major update, clean save required, new save recommended. 

    Features
    See update log below for features.

    API For Modders
    See post No. 2 in the support thread.

    Mod Status
    So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first.  
    DDe For Skyrim Anniversary Edition (AE)
    Devious Devices - Equip AE  
    Translations
    German -> by @CGi
     
    Update Log

    330,795 downloads

    Updated

  23. Devious Devices - Expansion

    THIS VERSION OF DEVIOUS DEVICES IS OUTDATED AND SHOULD NOT BE USED ANYMORE. YOU CAN DOWNLOAD THE NEWEST DD VERSION HERE:
     
    LE: https://www.loverslab.com/topic/157168-devious-devices-le-50-2020-11-18/
     
    SE/AE: https://www.loverslab.com/topic/99700-devious-devices-se-beta/

    975,313 downloads

    Updated

  24. Devious Devices - Integration

    Devious Devices
     
    By The DD Team:
    - Kimy (Lead Maintainer)
    - Min (Founder)
    - Feuertin
    - El Duderino
     
    Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino
     
    FEATURES
     
    Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
     
    Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.  Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!  
    COMPATIBILITY AND CONFLICTS
     
    General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
     
    Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints.  
    REQUIREMENTS
     
    Devious Devices - Assets Version 3
    SexLab 1.6+
    SexLab Aroused Redux
    Bodyslide and Outfit Studio
     
    UPGRADE INSTRUCTIONS
     
    Version 4.2: No new game required when updating from any 4.x version.
     
    INSTALLATION
     
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod.
    3. Run FNIS when done
    4. Start up Skyrim, and either create a New Game, or load your Save.
    5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
    6. Install all three DD mods with your mod manager of choice.
    7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!!
     
    IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!!
     
    KNOWN ISSUES
     
    The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.  
    FREQUENTLY ASKED QUESTIONS
     
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: Can I suggest new features?
    A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.
     
    Q: Will this mod ever support male player characters?
    A: Not officially. There are conversions for male characters available on LoversLab. YMMV.
     
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
     
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all.
     
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission.
     
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
     
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: Where can I get the items in game?
    A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot.
     
    Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
    A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
     
    Q: I unequipped an item, but it's still visually on my character!
    A: See the "Known Issues" section.
     
    PERMISSIONS
     
    Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.
     
    You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.  
    For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
     
    FOR MODDERS
     
    API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
    Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/.
     
    CONTRIBUTION LICENCE

    Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
    By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose.
     
    CREDITS
    Min and Kimy for the code.
    Zadil and Koffii for the devices in Devious Devices Assets.
    Coopervane for his enormous contributions to Devious Devices - Expansion.
    Princessity and Srende for code contributions and testing.
    Zenetx for his Gags Overhaul, which has been officially adopted.
    Xaz for code contributions, as well as his development of numerous animations used by this mod.
    ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions.
    SpaceHamster and Billyy for the awesome bound animations.
    Lordescobar666 for code contributions.
    Veladarius and UrbanSniper for the quest-design and dialogue.
    Cedec0 for the bound combat that is now a part of this mod.
    MaikCG for the alternative bound combat animations.
    Heretical for contributing Heretic Resource Pack models
    Pincopallino, Feuertin and El Duderino for all the awesome items.
    Aelie for the code contributions.
    Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases.
    LoversLab Forum Members for some great suggestions and putting this mod to good use.
     
    TROUBLESHOOTING
     
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.

    1,332,236 downloads

    Updated

  25. Devious Devices - Ru Translation

    This is a Russian translation of all components of the Devious Devices mod by @Kimy &ko.
    This archive contains only esp files and scripts that require Russification.
    The archive is made as a FOMOD-installer with the option to install the translation of the For Him and Beast Races modules.
     
    Requirements:
    Legendary Edition
    Devious Devices 5.2 And all his requirements.
     
    Anniversry Edition 1.6.353, 1.6.640 or SE 1.5.97
    Devious Devices 5.2 SE And all his requirements.
     

    2,248 downloads

    Updated


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