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  1. Jenna Redguard not stand alone

    Jenna for your enjoyment ...she will like you
    awaiting your beckoned call at the bannered mare!
    I recommend RDO
    please rate!!!!




  2. SKYRIM STRAP ONS and SexLab Strapon Replacer UUNP CBBE HDT SOS and Collison support

    SKYRIM STRAP ONS UUNP CBBE COS HDT SOS and Collison support original files by Leito86
    Supports AGE ScaleParts Slider and PregnancyBelly Slider.
    Bodyslider files will always be included.
    Special edition yes, still looking for a tester.
    Use Racemenu to change SOS settings
    Haelga's Bunkhouse
    "Additionally, there are lootable leather strips and a horker tusk underneath one side of the bed, possibly to be portrayed as sex toys."
    I think I saw something completely different...
    AGE ScaleParts Slider, This is for BodyGen.
    Ex. Set ScaleParts 5% if height is 0.95. Set ScaleParts -5% if height is 1.05
    For player download in game slider https://www.loverslab.com/topic/127216-outfit-studiobodyslide-2-uunp-conversions-22-02-2020
    SexLab Framework https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016
    Schlongs of Skyrim https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim
    RaceMenu https://www.nexusmods.com/skyrim/mods/29624
    BodySlide and Outfit Studio https://www.nexusmods.com/skyrim/mods/49015
    When Building the files in BodySlider you cant edit ScaleParts Slider or PregnancyBelly Slider, they have to be at 0%.
    HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996
    FNIS https://www.nexusmods.com/skyrim/mods/11811
    XP32 Maximum Skeleton Extended - XPMSE https://www.nexusmods.com/skyrim/mods/68000
    Bodys HDT
    All-in-One HDT Animated Pussy
    Register Strap-ons in SexLab and Merge
    Merge this mod is not supported by SexLab, But if you do you have to add the Skyrim_Strap_Ons.esp to your load order.
    Strap-ons will be added in SexLab scripts\SourcesslSystemConfig.psc line 410
    I will release updated version of the script when adding new Strapons.
    Install and register strap-ons in SexLab
    Go to SexLab Settings in game.
    Open Rebuild & Clean
    Available Strap-ons click "Click her"
    Now the new strap-ons will be listed. They will be randomly used in game.
    Versions Explained
    :: Skyrim Strap Ons.
    Direct conversion off the original. Used for Male animations. Will not work on with Femaile on female.
    :: Skyrim Strap Ons Sexlabs position to fix animations
    Edit the position to fit the female using a male animation.
    :: Skyrim Strap Ons Sexlabs Strap-on replace
    Will overwrite the original SexLab strapon.nif with .nif and tri file.
    Version 14 and SE version
    1. UUNP SSO
    5. UUNP AGE SSO Position Fix
    6. UUNP AGE SSO Position Fix HDT
    7. UUNP AGE SSO Position Fix HDTC
    8. UUNP AGE SSO Position Fix HDTC SOS - Default
    9. UUNP AGE SSO Sexlab Replacer
    10. UUNP AGE SSO Sexlab Replacer HDT
    11. UUNP AGE SSO Sexlab Replacer HDTC
    12. UUNP AGE SSO Sexlab Replacer HDTC SOS - Default
    CBBE Skyrim Strap Ons
    1. CBBE SSO
    5. CBBE SSO Position Fix
    6. CBBE SSO Position Fix HDT
    7. CBBE SSO Position Fix HDTC
    8. CBBE SSO Position Fix HDTC SOS - Default
    9. CBBE SSO Sexlab Replacer
    10. CBBE SSO Sexlab Replacer HDT
    11. CBBE SSO Sexlab Replacer HDTC
    12. CBBE SSO Sexlab Replacer HDTC SOS
    Version 13 Using Bodypart 52.
    Version 12 Using Bodypart 51.
    All credits goes to Leito86
    Skyrim Strap Ons



  3. Spank That Ass

    Spank That Ass
     PSA: STA version 4.x should overwrite the conflicting scripts in DFC. The patch in DFC was integrated into STA 4.0.

    Ass and tits slapping during sex and bump events with sore ass/tits textures applied via RaceMenu.  The player will start off hating being spanked but as she gets spanked more will start to become more masochistic.  Player dialog (cuts from vanilla FemaleYoungEager voice) for spanking and sex. Player will start off threatening Npcs that spank her but as she becomes more masochistic will protest less until eventually she is thanking npcs for slapping her.  Spanking will drain your stamina when your character hates/dislikes spanking and will restore your stamina when she likes/loves it.  Wearing devious devices and getting raped count towards increasing your masochism trait. Masochism is tracked over a week of game time and updated every 6 game hours.  Pain will initially give you a Health/Stamina/Magicka debuff. As you become more of a masochist the debuff becomes less until eventually being in a lot of pain gives you a buff. As a full-blown masochist, not being in pain will give you a debuff.  Getting spanked will decrease your 'Devious Followers' willpower.  Drool textures applied to your face while gagged or giving head (Zaz Animation Pack needs to be installed).  Adds tears textures to your face during rape. If you get raped again before the tears fade you're moved on to a worse tears texture. Fades in time.  (Zaz Animation Pack needs to be installed).  With SLSO have you ever gotten stuck in a sex scene because your character has a ton of debuffs and she's not regenerating stamina so you can't advance the scene? This mod adds minimum StaminaRateMult and MagickaRateMult buffs during sex. If SLSO is installed your stamina and magicka regen will be buffed up to x% during sex (if they are below it). This is so debuffs from other mods don't make SLSOs sex game impossible. Slap Npcs to get them out of your way or out of furniture you want to use (Mining in particular).  
    Dialogue Details And Sex Mechanics:
    Sex is broken down into two mechanics:
    Vanilla is very straight forward: 
    Consensual sex = Player enjoying sex dialog Aggressive sex = Player dislikes sex dialog  
    Sexlab Separate Orgasms:
    With SLSO (which I highly recommend for this mod), it's more dynamic:
    Being spanked as a masochist will increase your enjoyment and vice versa as not a masochist.  Consensual sex = Player likes dialog. (Plans to make it more difficult to cum during consensual animations as a masochist) Aggressive sex = Three stages based on the players enjoyment - Not enjoying, Mid enjoyment and High enjoyment. Player starts off disliking (Not enjoying) but as she approaches orgasm will stop protesting (Mid enjoyment) until she begins to encourage her assailant (High enjoyment). If she orgasms while being raped she can only return to 'Mid enjoyment' dialog as she's been 'broken'. Cumming while being raped will contribute towards your masochism trait, so try to resist. And of course, if you're already a masochist and your attacker is spanking the living shit out of you it's going to be kind of hard not to cum like a slut.  
    Aggressive sex with SLSO is further broken down into:
    Player as NOT a masochist:
    Npcs raping you will demand you fuck back (increase their enjoyment) or they'll start spanking you. Giving Npcs enjoyment will give you a brief reprieve from spanking. If you're out of stamina to provide them with enjoyment you can press the middle mouse button to say nasty things about yourself which will also increase the spank cool-off timer giving you time to regenerate your stamina to fuck back.  
    As a masochist:
    Your attacker will automatically spank you if you are below 'Mid enjoyment' to get you in the mood. If your stamina goes below 10% your attacker will spank you to give you a stamina boost so you can fuck back like a good slut. Pressing middle mouse will make your character request a spank.   
    Misc player dialog for:
    Milk Mod Economy - "My tits feel so heavy" - When breasts become near full  Devious devices - "Please let me cum", "No, not here" - during vibration events  Bathing in Skyrim Tweaked - "There, all better" - after bathing  
    Known Issues:
    Invisible Npc bumping into you while speaking. I've have tried (Gods have I tried) to remove collision from this Npc but I just can not seem to do it. If anyone knows how, get in touch please. Should be fixed now Spanking during sex is obviously NOT animated. I honestly don't think it would be possible. So you'll have to just role play a bit If you use Cursed Loots 'Free Me' the drool overlay won't be removed. For some reason it doesn't send DDI_DeviceRemoved events. Use 'Reset Drool' in the MCM. Should be fixed now Regular Sexlab voice playing at the same time as STA. Not sure what to do about this exactly yet.   
    2x free body overlay slots
    Recommended Mods:
    SL Separate Orgasms (HIGHLY Recommended) - https://www.loverslab.com/files/file/3736-sexlab-separate-orgasm-le/
    Zaz Animation Pack - https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
    Soft Dependencies:
    Sexlab Separate Orgasms
    Sexlab Aroused Redux BakaFactory version
    Devious Devices
    Devious Followers
    Milk Addict
    Bathing In Skyrim Tweaked
     If you don't use Zaz Animation Pack you can just copy the needed assets to your Skyrim folder to get the 'full' experience. The needed assets are:
    1. Textures\actors\character\SlaveTats\drool
    2. Sound\fx\ZaZ
    If you use UNP body these replacement textures for sore ass/tits might suit you better. With thanks to -alpha-: https://www.loverslab.com/topic/107720-monomans-mod-tweaks/?do=findComment&comment=2519758
    If you have problems getting the overlays to show. Try changing RaceMenu's NiOverride.ini to 14 (or more if you like) overlay slots.
    Help! For the love of Talos!!!!!!!!!!!!
    Credits to whomever created the sore ass/breasts textures and Zaz/t.ara for the gag sounds and drool & tears textures. 
    Fucking/sucking sounds courtesy of c0ffeeeee and RJW Animation Framework (Permission pending)



  4. Extra Voices: Voice Packs for DoA: Marie Rose and Kokoro

    Voices ripped from the game, sorted for quality/ relevancy, resampled to 41k. 
    Requires extra voices expanded, Replaces voice packs 4, 7, and 8 but can go into any one, so long as it's made for 15. 
    Voice Descriptions are as followed 
    Voice Pack 4 Marie Rose: 
    Voice Pack 7: Kokoro, more breathy until climax
    Voice Pack 8: Kokoro
    I tried my best to keep words to a minimum and in context, but things won't always be right. 
    I also had to combine some voiceless Japanese audio with English. No Japanese words or anything.
    I don't check here often, so if anything doesn't work, make sure you reload the voice registry. If that doesn't work, use audacity or equivalent to ensure audio is sampled around 41k, not 48k. 
    Paste sound files into Skyrim data folder. No clue if it works with modloaders, but it's literally just audio files. 



  5. [WCX] Whorecrux (SE+LE)

    For thousands of years the great Aedra Akatosh has gifted the title of Dragonborn to those he deems worthy. Throughout time, these heroes have had a mythical impact on the Throat of the World, and their legend is vast.
    Skyrim has had many Dragonborn through its storied past, but there are some who history knows little...
    Long ago, Sanguine and Molag Bal, two of the most vile of the Daedra, sworn enemies of the Aedra, conspired together to corrupt one of Akatosh’s Dragonborn. And through that corruption, wicked magics changed her into a creature of debauchery, servitude, and lust. But all of this was only the beginning of their evil plan, and such ambitions rarely go unheeded by their evil kin… 
    The mysteries and adventures of this Skyrim mod will tell you the tale of this corruption, and how in one timeline, this corruption forever changed the prophecy of the Last Dragonborn!
    About This File
    Whorecrux is an all new mod based on the idea of “Personality Excretion” through the birth of Whorecruxes. These are new powerful items which contain some of the essence of a Dragonborn, and thus - steal from her a portion of her mystic power.
    If the Dragonborn is unlucky enough to be cursed with this condition, her spirit will begin to manifest gems inside her womb. These gems are composed of her magical essence, and in time these Whorecruxes will split away from her through a very intimate event.
    These Whorecruxes are not infinite though, each gem tears a part of the Dragonborn away, and if she has any hope to regain this lost power, she will have to find some way to take back what is rightfully hers.
    In time, as this mod grows, we will learn that the Daedra had plans for each Dragonborn they corrupted, and while the power of these Dovahkiin could be drained, they would forever be tied to the Fatherland or Keizaal once cursed.
    Certain occurrences in the game can afflict your character with an effect called “Spirit Fracture”. This is a tiered condition that causes the Dragonborn to start generating Whorecruxes in her womb. 
    So long as this condition persists, the production will be continuous, and can eventually have a big negative impact on your character’s powers and abilities.
    There is a 20 gem limit to the number of Whorecruxes that can be born, and in time, your character will be able to reabsorb these gems to regain her power and even remove the Spirit Fracture curse if you are lucky enough!
    The SPIRIT FRACTURE effect: this applies a range of debuffs and modifications to the PC based on the level of the effect. Once the SPIRIT FRACTURE quest has started, you will have experience reduced to 50%. The experience reduction effect and other debuffs are only removed once you cure SPIRIT FRACTURE from your character. They progressively get worse as it increases, by level 3 SPIRIT FRACTURE you will not be able to gain experience at all.
    Effects include:
    - Skill reduction
    - Magicka reduction
    - Increased buy prices
    - Deceased sell prices
    As SPIRIT FRACTURE advances, it will have a larger negative impact on gameplay (there are many options in the MCM to control the severity of these effects).
    Pregnancy: If you use Fill Her Up, the Dragonborn’s belly will expand throughout her pregnancies, but even without, the births will still occur so long as you have ZaZ Animation Pack installed. Without ZaZ no animations will play.
    3 Sizes of Whorecruxes: Small, Medium, or Large… The size is determined while that individual Whorecrux is being created (some details below). Larger Whorecruxes have a bigger impact on the Spirit Fracture effect.
    3 Types of Whorecruxes: Whorecruxes are born as Sapphire Whorecruxes. These are in turn changed through gameplay into Amethyst Whorecruxes, which again are in turn changed into Rose Whorecruxes…
    Whorecrux Absorption: Whorecruxes, once converted into the Rose type, can be reabsorbed to regain the power lost when they were birthed. Reabsorbing Whorecruxes also lowers the amount of Spirit Fracture afflicting the player.
    Lost Whorecrux Tracking: If the player is not careful, Whorecruxes can be lost. Any of the 20 possible Whorecruxes in the game world will be given a quest marker so you can find them… Getting to them though is another matter entirely.
    NPC Interactions: NPCs in Skyrim will be very interested in these naked little gems whenever they find them, and if the Dragonborn is not on her guard, they may steal them and enjoy the pursuit that ensues.
    Of particular interest for those who enjoy NPC interactions, converting a Amethyst Whorecrux into a Rose Whorecrux requires the special attention of the men found throughout the region…
    Intuitive Notifications with Sounds: One area we are trying to really focus attention on is user experience… This initial release features a lot of feedback for the player, and in the future we will refine this as best we can.
    Many notifications in this mod can have their tense set in the MCM, and these notifications can be easily changed by editing a json file included with the mod
    Customizable Expressions: Whorecrux takes advantage of an often neglected feature in SexLab to allow you to customize the expressions of your Dragonborn as Spirit Fracture advances.
    Many other smaller features that are described in the MCM.
    PapyrusUtil v3.3
    Optional mods / Integrations
    SLSO (HIGHLY recommended)
    Whorecrux tracks player orgasms for different triggers settable in the MCM. Though it is not essential, the mod is designed for use with SLSO and adds more gameplay to SLSO as you need to avoid player orgasms at times.
    ZaZ Animation Pack (HIGHLY recommended)
    Animations from ZaZ Animation Pack are used for Whorecrux birth from this mod, as well as other events.
    Apropos2 (HIGHLY recommended)
    If you have Apropos2 installed, notifications will be delivered through Apropos2’s system. This is really the way they are meant to be seen so it is a big enhancement for Whorecrux to have this installed.
    Succubus Skill Loss
    Once the SPIRIT FRACTURE effect starts you can no longer gain or lose levels through Succubus Skill Loss. Level loss is accumulated as long as the effect is in place so when you are cured, you will lose more levels the longer the effect has been in place.
    Fill her up
    With FHU installed, the SPIRIT FRACTURE effect can trigger from being too full of cum, settable in MCM. Additionally, as long as your SPIRIT FRACTURE level is lower than 4, you will continually fill with more cum, again configurable in MCM.
    SexLab Survival
    Cum addiction works as a modifier for gem dropping. It is also used as a trigger if you have been cum addicted and ravenous for too long.
    SexLab Aroused
    Whorecrux can use your aroused level as a trigger for the SPIRIT FRACTURE effect. If you are at 100 arousal for too long, the effect will start. Additionally it is required for the Whorecrux gem drop feature after SPIRIT FRACTURE has started, again requiring 100 arousal.
    Devious Devices
    DD works as a good enhancer for this mod generally to augment different trigger effects, it’s not good to be belted and plugged while filling with cum or at 100 arousal for example. Expressions will not be updated while wearing a gag for compatibility and filling with cum from FHU will still work while belted.
    If you are using SXP the mod will not allow you to level up with it and your experience gain will be reduced once the SPIRIT FRACTURE effect has started. As your SPIRIT FRACTURE level increases, eventually you won’t gain any experience and the whole time you will be losing experience you already had, again increasing with SPIRIT FRACTURE level.
    Ensure you have installed the patch from downloads if using SXP BEFORE the SPIRIT FRACTURE effect has started.
     Milk Mod Economy
    Orgasms from milking are detected for use in forced birth and triggering SPIRIT FRACTURE. This is so that you can’t simply lower your arousal by milking, which would make it easy to avoid triggering from arousal.
    Just install through your mod manager or drop the download contents into Skyrim’s data folder. You can install mid playthrough with no issue but I don’t recommend running loot or sorting it into your load order until you start a new game. 
    Install both “Whorecrux x.x.x” and “Whorecrux Assets x.x.x”. Assets are split into [SE] and [LE] versions so make sure you download the correct version for your version of Skyrim.
    Keeping Whorecrux at the end of your load order will not cause any issues, the only potential conflict is listed in the ‘Technical’ section below (4).
    You can just straight upgrade from previous version to next without any issue. See the technical section below if you have made your own configurations.
    If updating and there are new expressions files, you may need to import from SexLab’s MCM. This will be explained in any update.
    If you are adding one of the mods that Whorecrux integrates with on a save that already has Whorecrux running, turn enabled off and back on again from the MCM to re-register mod events.
    You can edit the expressions included with and used by Whorecrux from SexLab’s MCM. They are listed as WCX Ahegao, WCX Sexy and WCX BiteLip. If you update these and export them, make sure you move your export to its own folder in your mod manager or make a backup before updating Whorecrux, so you don’t overwrite your exports.
    You can easily edit all the notifications used by Whorecrux. These are in /data/wcx_json/notifications.json. If you change this make a backup or move to a separate folder in your mod manager so you don’t overwrite in an update.
    If you have another mod that edits shrines, you may need to make a patch to combine those entries  in ESP. This is the only known potential conflict from this mod.
    Future Plans
    Whorecrux is a new mod, and there are many possible plans for the future, some of those include:
    Custom Whorecrux Meshes: Each type of Whorecrux will soon have a custom mesh, and each color a custom texture, to closely resemble artwork which helped to inspire this mod!
    Whorecrux Crafting: Special armors, weapons, potions, jewelry, and even Devious Devices can be crafted using the magic of Whorecruxes. The Dragonborn could decide to create these on her own if the benefits outweigh the cost...  But more likely, if a Whorecrux is stolen, some NPC may find a way to take advantage of it’s magical essence. Some of these items may have very unique properties indeed… 
    Whorecrux Destruction: If a Whorecrux is ever destroyed by any means, a part of the Dragonborn is lost forever. What will this mean for the PC, and is there any way to recover?
    Shattered Spirit: The effects of Spirit Fracture can ravage the player and causes many problems for her as she travels the world of Skyrim… But a far more sinister effect may befall her if she is not careful and allows Spirit Fracture to progress too far…
    Sentient Whorecruxes: Sometimes a portion of the Dragonborn’s persona is transferred to the Whorecrux. These new gems have a huge variety of implications to both the Whorecrux, and the PC.
    Long Lost Whorecruxes: This condition is not new, there have been Dragonborn in the past who have succumbed to this terrible fate… Who are they? What did they leave behind? Are there other Whorecruxes to be found? Are they guarded? Where are these past Dragonborn? Can these other Whorecruxes be absorbed? Are any of these Whorecruxes sentient? Have any of these Whorecruxes been crafted into magical items?
    Whorecrux Seekers: This curse has ancient roots in the realm of Skyrim… Hagraven Covens, Daedric Cultists, Dragons, Goblins, Treasure Hunters, and all manner of NPCs and creatures may be after the newest Whorecruxes being born into the world, and those which have been lost for generations.
    Whorecrux Powers: Some Whorecruxes enter the world imbued with unique powerful effects. And sometimes special powers can be attained at the cost of potent Whorecruxes. Will the Dragonborn create any of these? Are there any already in the world?
    Immersion and Lore: The world of Skyrim will soon feature many notes, diaries, journals, books, recipes, and other tidbits which expand the story of Whorecrux. If you enjoy this aspect of mods in Skyrim, we have big plans in this area!
    Loading Screens: Expanding on the promise to incorporate more story into this mod, we will be creating a library of custom loading screens which give details about Whorecruxes and how they fit into Skyrim’s history and world.
    Non-Dragonborn Spirit Fracture: In the future, for players who wish to play as a non-Dragonborn in their game, we may introduce a simple event that must happen before they can be cursed with Whorecrux gems.
    GPL 3.0  
    RMCW Tenri (SXP patch)  
    Special Thanks
    To Tenri for the massive help he has provided. He has saved me a dramatic amount of time, pointing out issues, testing, generally sharing his experience with modding and showing me through CK.
    To AthenaESIV for the initial concept and help provided throughout the project.
    If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.



  6. Dancing Penis (instant arousal) for Oldrim and LE

    Dancing Penis (instant arousal) for Oldrim and LE
    This mod gives you full control over the penis and futas of all the characters and creatures in the game. You can use this mod together with other SexLab-Mods to instantely controll the arousal level of you PC, NPCs and all creatures. You can configure that they getting hard or limp during combat or that they cumshot on death/kill or if they should getting hard if they are aproaching your PC...
    This mod runs on Oldrim, LE and SE

    This is a link to my arousal mod Dancing Penis that i made for SSE.
    The mod is 100% script based so runs for Oldrim and LE.
    If you want to know what the mod does just have a look at my demo videos below and read the detaild description on the SSE site.
    For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos.
    Here is the link to the mod download and to the detailed description:
    Demovideos: DP with other mods
    Demovideos: on Hit and on Death or Kill
    Demovideos: "non Combat Arousal"
    Demovideos: the "Dancing Penis" Spell



  7. Freya - High-poly Charmers of the Reach UUNP Follower

    Very curvy "Imperial" archer, using Charmers of the Reach head meshes as a base.

    You can find her hanging around in Haelga's Bunkhouse in Riften.
    She comes with unique models for her clothes and leather armor, and should be compatible with any follower system.
    A good ENB preset is highly recommended!

    Expect severe clipping when building outfits using her body preset, you will definitively have to fix them in outfit studio afterwards!
    Her teeth can look glitched with some facial expressions, I'm still looking into it.
    No Special Edition support, sorry! (You may be able to get it working using nifoptimizer and the Creation Kit)
    How to replace her body:
    Move your body's meshes (femalebody_0.nif, femalebody_1.nif, femalefeet_0.nif... etc) to the " meshes\actors\character\Freya\body " folder and replace everything.
    (only works with UNP bodies)
    Assets used:
    The Eyes Of Beauty
    Refined Teeth for Charmers of the Reach
    Teeth Plus
    Fair Skin Complexion
    KS Hairdos
    BodySlide and Outfit Studio
    BD UUNP Armor and clothes replacer
    The Amazing World of Bikini Armor
    As always, don't upload to other sites, ask the original authors for their assets' usage permissions, feedback is always welcome. ♥



  8. Dripping when aroused LE

    -SexLab Framework
    -(Optional)SexLab Aroused (Redux), required for dripping based on arousal
    -(Optional)Schlongs of Skyrim(full), required for futa support
    -(Optional)DDi/Zap, required for gag drooling support
    Requires(Flower Girls):
    -Flower Girls SE
    -(Optional)Aroused (Redux), required for dripping based on arousal
    -(Optional)Schlongs of Skyrim(full), required for futa support + PapyrusUtil
    Rate Mod if you like it, oh and of course you can support me/futher mods developement/ on My Patreon page
    Mod GitHub: Dripping when aroused
    1)install MO or NMM
    2)finish helgen/ alternate start
    3)install mod with correct plugins
    *if you get errors, 99% your skyrim is broken or you didn't install dependecies/plugins, but if want to ignore them, use dummy status script to disable mod checks
    When female becomes sufficiently aroused, her pussy will start leaking juices.(effect duration 60s)
    After having anal or vaginal intercourse, character will leak cum.(effect duration 60s)
    Wearing Gag will cause drooling effect.(effect duration 10s)
    After having orgasm females will squirt.(adjustable chance)(effect duration 10s)
    Having vaginal intercourse will cause character to loose virginity and bleed.(effect duration 60s)
    Mod have virginityGO function, how many virginities can you collect in skyrim? Let whole Skyrim know who's Alpha in Skyrim.
    When player(character) is aroused enough(arousal light:33 / heavy:66), you will hear heartbeat, breathing and have a blurred vision.
    All effects can be had at same time, effects work through clothes, floors (¯\_(ツ)_/¯), affected characters shown in mcm.
    Your graphic settings, enb, etc can affect visibility of effects.
    Mod runs checks on player character and actors within range every X seconds, If character aroused enough Mod applies hidden spell with 60 seconds duration.
    Cheat?: you can set Arousal_threshold to 0 and all females will be dripping(even if you have no SLA)
    Modders stuff:
    SOS support(hairs etc):
    if you have sos hair addon that is not supported you can add it manually to
    name of addon can be found with tes5edit - faction - FULL Name
    Meshes and textures taken from ZaZ Animation Pack/skyrim, meshes modified to work w/o equipping inventory item
    Visuals and heartbeat taken from arousalvisuals-0.1 by idk who, which is lost during forum move in 2015. i've fixed scripts and annoying loop bug or was it feature?.
    There seems to be 1-2sec warping(visual dissapearence) of charactes in Blue Palace, problem seems to be in zaz fluidity effects, no idea what is the cause or how to fix it.
    If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
    -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
    -force to buy premium and sms crap.
    -give you money for file downloads/uploads/views/clicks.
    -install adware, crapware, trojans, viruses, miners, etc



  9. Paradise Halls - Home Sweet Home

    This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
    Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
    When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves.
    When upgrading to 1.22, you may get a message about upgrading the cell list when you add a slave to a cell. You should only get that once for each cell.
    Always run FNIS after installing a new version!
    How to play with Home Sweet Home

    Setting up a house or camp to keep slaves in:
    You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
    The different kinds of tokens are for:
    A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
    You can have up to 10 permanent slave camps / house cells total.

    To use a token (make sure you have only one, for some reason they do not work when in a stack):
    Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
    House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
    To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
    - Regular sandboxing takes place around the House marker
    - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
    - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)

    House Slaves:
    Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
    Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
    You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.

    Adding furniture to your house
    When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
    If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
    Slaves will also make use of the torture devices and statues from I'll Take The Display Model
    Managing large amounts of slaves: the taskmaster
    If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
    Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
    Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster

    Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
    Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
    This feature is still new and there are some issues to keep in mind:
    Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

    Placing and Using HDT Chains
    When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
    To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
    To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
    Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
    When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

    Holding Cells for Town Houses:
    You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
    A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
    These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.

    Using Markers:
    You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
    To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
    To tell her where to go, use "Go where I tell you".
    House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
    Securing your camps:
    Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.

    There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
    The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
    If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
    There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
    Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
    After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
    Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
    A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
    Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
    MCM Options:
    An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
    Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
    ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
    Optional / recommended:
    FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves.  
    This mod will work with all optional mods listed above, but some of those mods will not work together!
    -TUFP + ZEP is OK 
    -ZAP 7 + TUFP + ZEP is OK (most common combination)
    -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
    -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
    -ZAP8(+) + ZEP is NOT WORKING
    -ZAP 8 (+) + ZEP + TUFP is NOT WORKING

    If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
    Always run FNIS after installing a new version!
    New Installations:
    Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
    If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
    Upgrading from previous versions:
    Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
    Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
    Known issues:
    During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
    During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
    CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.



  10. Devious Devices - Ru Translation

    This is a Russian translation of all components of the Devious Devices mod by @Kimy &ko.
    This archive contains only esp files and scripts that require Russification.
    The archive is made as a FOMOD-installer with the option to install the translation of the For Him and Beast Races modules.
    Devious Devices 5.1 And all his requirements.



  11. Shibari Rope Art CBBE

    A sexy Shibari Based outfit
    Changes Made:

    -Oily Body
    Use the usual methods by either a mod manager or manual install.
    Utilize AdditemMenu and search "Shibari"




  12. Devious Devices LE 5.0

    Devious Devices
    By The DD Team:
    - Kimy (Lead Maintainer)
    - Collygon
    Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG
    Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
    - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock.
    - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!
    - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release...
    - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson!
    - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
    - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.
    - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!
    Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
    Bondage Furniture Features
    - Both players and NPCs can use the furniture.
    - Actors can be placed and released from devices via script.
    - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
    - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
    - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
    - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
    - Configurable escape difficulties and cooldowns per device.
    - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
    - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
    - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
    - Configurable messages per device.
    - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
    - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
    - Struggle animations played both periodically and when trying to escape.
    - NPC poses survive cell changes.
    - The player cannot wait/sleep if the device doesn't allow it.
    - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
    - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
    - Build-able devices, that can be placed in the game world by the player during a playthough.
    - Transportable devices: The player can pick up certain devices and re-build them somewhere else.
    - Sex scene support to allow playing animations with one actor locked in the device.
    General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
    - Frostfall: While wearing restraints the player might be unable to keep herself warm.  
    - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod.
    - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR.
    - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
    - Play Random Idle - can break custom idles used by our restraints.
    SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
    FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
    Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
    CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?
    XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported.
    3. Run FNIS when done
    4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!!
    5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it!
    6. Start up Skyrim, and either create a New Game, or load your Save.
    7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
    Wearable restraints:
    - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk).
    - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.
    - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
    - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view!
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD.
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to.
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
    Q: Where can I get the items in game?
    A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin.
    Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
    A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
    Q: I unequipped an item, but it's still visually on my character!
    A: See the "Known Issues" section.
    Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.  
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do.
    - You can NOT post this mod or any of its parts (including any derived works) without explicit permission.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary)
    - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
    - You can NOT use any code or assets from this mod in projects competing with it, without permission.
    - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
    - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
    - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.
    In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
    For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
    API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
    Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2.
    Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
    By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them.
    Kimy and Min for the code.
    Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
    Feuertin, T'ara, and ZaZ Chris for the furniture devices.
    Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
    KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
    Skullered for Beast Races Refit.
    Cedec0 for the bound combat that is now a part of this mod.
    Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
    MaikCG for the alternative bound combat animations.
    Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
    Tifa Lockheart for the awesome screenshots and the conversations! ❤️
    VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
    LoversLab Forum Members for some great suggestions and putting this mod to good use.
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
    I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result.
    If you're looking for older support posts, here are the threads used for DD before the merger in DD5:
    Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/
    Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
    Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
    Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/




  13. Anub's animation dump (REBORN)

    Hi all, you know me by now. I make sex animations for Sexlab. You can download em here.
    New previews will be posted in the thread if requested (Old were lost in Tumblr purge)
    Please support me via PATREON or SUBSCRIBESTAR if you like me to continue my work.
    Fastest wasy to contact me is on discord:
    To install those animations you need Sexlab animation loader:
    Animation are devided into 3 packs:
    Human animations:

    Creature animations:



  14. Futanari Prisoner Standalone Follower +Schlong Files

    Hey gamers!

    Finally, Prisoner is available for download, along with her customized schlong mesh and textures

    She is a standalone follower, found in Jorrvaskr, Whiterun.  UUNP body.
    There are two variations:  Classic Prisoner, in her standard Nord bikini, and aMidianBorn Prisoner, with a similar Nord bikini using aMidianBorn textures.  The aMidianBorn version is just a little bit taller, since she is wearing high heels.
    Don't forget to have a schlong mod installed!  SOS - Schlongs of Skyrim by b3lisario
    SoS is required for the loose schlong files.  Some work (copy + pasting, Racemenu edits) will be required in order to use the files in the SoS Loose Files download.  Remember to back up your existing files, and I'd recommend using Equippable Schlong, linked below.  If you prefer to keep her female, or ignore the mesh and give her a schlong size of your choosing, that's completely up to you.
    All the credits are found within readme files, and the SoS loose schlong files are everything you need to faithfully recreate Prisoner in your very own Skyrim. 

    If you are having issues with her Racemenu settings resetting, make sure to keep her position in the load order intact, and try "Equipable Schlong" mod found here https://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/.  Specific settings within SoS MCM menu might be required, such as making sure she doesn't have a schlong assigned, if using "Equipable Schlong".

    If you are having issues with her Racemenu SOS settings not appearing, sometimes spawning her via console is the culprit.  Try manually tracking her down in Jorrvaskr, Whiterun.  Also, make sure you have XP32 Maximum Skeleton - XPMS mod installed.
    UPDATE:  Uploaded "UVR FOR NORD BIKINI" which is her UNP Bodyslide preset in case you'd like to make more outfits for her.
    EDIT:  Added a file, called SOS - FutaPrisoner Addon, created by TanookiTamaTachi that includes and esp allowing users with the full version of SoS to add a schlong to Prisoner via a new SoS Addon.  Here is the original post:  
    EDIT2:  Added a file called Futanari Prisoner Follower Classic v1.0_SE created by mrschmoe.  This HDT-free ESP is much more Special Edition-friendly than my original ESP, which was created for LE Skyrim.  Big thanks to mrschmoe!  The original post can be found here: https://www.loverslab.com/topic/97561-futanari-prisoner-standalone-follower-schlong-files/?do=findComment&comment=2222353
    To anyone wishing to keep Prisoner female, I've uploaded the meshes for a matching thong built to her size.  The Amazing World of Bikini Armor by nisetanaka is required for this file, as you will be replacing the original thong included in that mod; TAWoBA is found here https://www.nexusmods.com/skyrim/mods/83383
    I'd love to see your screenshots with Prisoner!
    Please let me know if you have any issues.
    Special thanks to Donegan at http://godonegan.tumblr.com/ for compiling this follower mod along with some cute screenshots with their orc Seline, and ekans https://www.flickr.com/photos/118733065@N06/ for providing some nice screenshots with his character Talyn!



  15. Dragonborn In Distress

    Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero.
    This mod is now being continued as two separate mods. Peril covers the defeat aspects of the mod. Corruption covers the addiction aspects of the mod.
    This mod is intended to be a light-weight defeat, slavery, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle.
    !Important Compatibility Issue!If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin.
    Defeat and Capture
    It is now possible for the Dragonborn to lose a battle or surrender. If you press the surrender hotkey, set in the MCM, you can surrender to any and all enemies you come across in Skyrim. Surrendering via the hotkey immediately captures you and any companions with you. Alternatively, you can enable automatic surrender and bleedout surrender. With automatic surrender, when your character falls belows a certain health threshold, and either a magicka or stamina threshold, your character will have reached their limit. You will recover your health, but if it falls below the threshold again you will surrender and will be captured. With bleedout surrender, if you start bleeding out in combat you will get a second wind, recovering your health. If you bleed out a second time you will surrender and will be captured. With both cases, the only way to avoid capture would be to kill all potential captors before you surrender, or run away. You only get one second wind while adventuring on her own, so act wisely.
    If you surrender, and if you have allies with you, or another band of adventurers or soldiers happen across your potential captors, you may have a chance to escape. For as long as your potential captors are in combat, there is a periodic dice roll that your character may rally and pick herself up. If you fall in combat again, you may also rally again if your captors are still in combat.
    If the Dragonborn is captured, a variety of things can hapen to her. If your captors belong to a crime faction, then you will be passed off to the guards and sent to jail. Otherwise, your captors will rape you and any allies you have with you. The number of abusers that will go at you at once is dependent on your level, the same goes for your allies. SexLab is searched for appropriate animations, and if there are none available, the sex scene is cancelled. If you don't want a specific animal or creature raping you or your allies, simply disable their sex animations.
    Once your captors are satisfied, they will steal all weapons, arrows and bolts, potions and food, and gold and lockpicks, if Theft is enabled in the MCM. Your allies will be searched as well. If your captor's hideout has one or more jail cells or cages, you will be thrown in with the door locked, and any allies will be locked up in any other empty cells that are available. If you have a cell, but there aren't enough for all of your allies, they'll be taken somewhere else, and will meet up with you if you manage to escape.
    After being locked up, you will be left in shock, with your stamina and magicka drained, and you left unable to run. This will last from a few hours to a day or two, depending on how traumatized you are. The duration until you recover from shock is shown in the MCM. Shock can be disabled in the MCM.
    At this state, a number of things can happen, depending on how you act. If you carried enough lockpicks and shivs with you, you may have managed to conceal one of each from your captors. Alternatively, you can try looking around any furniture nearby to try to fashion a lockpick or shiv. Keep in mind, your captors will be watching you. If they spot you searching for something, or trying to take something from them, they will rape you, take whatever valuable items you have on you, and may bind your hands and blindfold you. If they spot you with a weapon equipped, they will rape you, disarm you, and may bind your hands. If they spot you trying to run away, they'll take any lockpicks you managed to find, and may blindfold you and lock leg cuffs and bondage boots on you. If you manage to escape your cage, you will be attacked on sight. If you start combat with them, and fall in combat again, you will be raped, disarmed, and your hands may be bound. Additionally, every day or less, your captors will pull you out of your cage...and I'm sure you can figure out what will happen.
    Your punishments are partly dependent on how your captors view you, how threatening and how weak-willed you are. Your threat starts dependant on your level, increases anytime you initiate combat or are seen with a weapon, and decreases over time and everytime you are bound. Your weakness start dependent on your addictions, increases over time and whenever you are bound, and decreases everytime you initiate combat. Higher percieved threat makes it more likely you will be bound when punished, and makes your punishments more severe. Higher weakness causes your captors to use you more frequently. You can view percieved threat and percieved weakness in the MCM.
    There are three ways to escape capture: kill all of your captors, run away from your captors, or wait for rescue. The first two are self explanatory. For rescue: while you are captured, you can simply wait until your captors decide to throw you out, where someone will find you and bring you somewhere safe. By default, at zero percieved threat and zero percieved weakness, your captors will use you for a day before throwing you out. This can be modified in the MCM. If you are seen as threatening, your captors will likely throw you out sooner. If you are seen as weak-willed, your captors will keep you around for longer. When a rescue attempt occurs, you may choose to wake up in the house of a friend, or at an inn, or at the Temple of Kynareth. You can also choose to remain captured. Rescue attempts can be disabled in the MCM.
    If theft is enabled in the MCM, when you are captured you will likely have some things stolen. While you are captured, these items will be kept with your captors. You can retrieve them by pickpocketing or killing the person or creature that defeated you. Or, if their hideout has a prison section, you may find your stuff in a nearby knapsack.
    If you escape without retrieving your items, your former captors will start selling off your gear. These items are not irretrievable though. You may stumble across your stolen items by searching those knapsacks in prison wards.
    In a future update, I'll add a Black-Market location, where you can buy any gear that your captors sold off. For the meantime, you can also disable item loss in the MCM.
    Being captured and abused takes its toll on everyone, including the Dragonborn. Everytime you are raped, abused, or otherwise gang-banged, your trauma will increase. The number of people going at you at once determines how severe the trauma increase is. Trauma will decrease overtime, but only at a rate of 1 point per day. This rate is increased if you have high addiction in something, but will decrease if you are withdrawn in something. The duration until you completely recover from your trauma is available in the MCM.
    At high trauma levels it will become difficult for you to focus, lowering the rate at which you gain experience in skills. This can be overcome through some form of addictive relief like alcohol, skooma, or sex. If your addiction to something is higher than your trauma, and your withdrawal in that same action is lower than your trauma, then you will be able to focus again. The trauma experience penalty can be disabled in the MCM, but it will still affect addiction, as described below.
    Trying to find relief this way initiates a vicious cycle. At high levels of trauma your addiction to substances and actions increases much faster, which can start uncontrollable behaviour, which may lead to more trauma.
    Addiction and Withdrawal
    There are a number of addictive substances and actions that can help you overcome your trauma. All of them follow the same basic rules. Performing some addictive action increases your addiction and lowers your withdrawal in that action. Over time your addiction decreases and withdrawal increases. At higher withdrawal your addiction decreases slower. At higher trauma your addiction increases faster. If you spend time near a shrine your addiction decay won't be impeded by high withdrawal. The Tribunal Shrines and Shrine of Auri-El added by the DLCs can help your addictions if you install the DLC patch. A whole range of sliders exist in the MCM to adjust how fast withdrawal and addiction changes for each kind of addiction. Each addiction can be enabled or disabled at any time in the MCM. They start as disabled by default.
    At high levels of addiction and withdrawal your character may start to do things spontaneously to get their fix. If your character's last spontaneous urge was more than 12 hours ago, your character's thoughts will be put up on the screen as a warning. If they get the urge again within 12 hours they will go through with it with no other warning.
    You become addicted to alcohol through drinking mead, wine, and any other alcoholic drinks you may find. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any bottles of alcohol you spot or carry in your inventory. You may also demand innkeepers to serve you a drink, even if you can't afford it. Arm and wrist binds will prevent you from stealing and drinking alcohol spontaneously, and a gag will prevent you from demanding innkeepers for alcohol. Alcohol added by official DLCs can affect your alcoholism if you install the DLC patch.
    Narcotic Abuse
    You become addicted to narcotics by consuming skooma, moon sugar, and related drugs. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any narcotics you come across or carry with you. You may also demand the caravans or other road-side dealers you find to hand over their goods. Arm and wrist binds will prevent you from stealing and consuming drugs spontaneously, and a gag will prevent you from demanding dealers for their goods. Redwater Skooma can affect your narcotics abuse if you install the DLC patch.
    You become a kleptomaniac by stealing and pickpocketing items. At high levels of withdrawal and addiction, you may spontaneously steal any valuable item left out in the open, without thinking to check if anyone is watching you. Arm and wrist binds prevent you from stealing spontaneously.
    You become addicted to lactation by becoming a Milk Maid through Milk Mod Economy, and using milking pumps and harnesses. At high levels of withdrawal and addiction, you may spontaneously jump into a milk pump at any farm or mill you come across. You may also demand farmers and general merchants milk you dry on the spot. Wrist binds and chastity bras will prevent you from jumping into milk pumps, and a gag will prevent you from demanding others to milk you.
    Sex Crazed
    Sex addiction is handled externally through SexLab Aroused. Your 'Withdrawal' is read from your SLA Arousal and your 'Addiction' is read from your SLA Time Rate. At high levels of withdrawal and addiction, you may masturbate on the spot out in the open. You may also demand any man or woman you come across to fuck you in the street, though only lowlives or moralless scum would accept the invitation in broad daylight. Wearing a chastity belt or a gag will stop you from demanding others for sex.
    You become addicted to exotic sex with tentacle creatures after being assaulted by chaurus tentacles added by Estrus Chaurus. Tentacle attacks can occur through spit attacks, or through harvesting chaurus eggs. At high levels of withdrawal and addiction, tentacle attacks may occur without provacation underground and near certain items like falmer totems and chaurus egg sacks. Wearing a chastity belt will prevent tentacle attacks.
    Bondage Reliance
    If you wear wrist binds while being addicted to alcohol, drugs, or theft, then you may become reliant on bondage. When you are reliant on bondage, and you're not wearing wrist restraints, you will become paranoid and may spontaneously bind your hands with whatever devices you carry on you, or demand a guard or blacksmith bind them for you. Wearing a gag can prevent you from making these demands.
    Chasity Reliance
    If you wear a chastity belt or bra while addicted to lactation, sex, or tentacles, then you may become reliant on chastity devices. When you are reliant on chastity, and you're not wearing chastity devices, you will become paranoid and may spontaneously equip a chastity belt or bra if you are carrying one, or you may demand a blacksmith to lock one on you. Wearing a gag can prevent you from making these demands.
    Gag Reliance
    If you wear a gag while you are addicted or reliant to something that can cause you to make demands, then you may become reliant on your gag. When you are reliant on gags, and you're not wearing one, you will become paranoid and may spontaneously equip any gag you're carrying, or you may demand a blacksmith or guard to lock one on you. Wearing a gag prevents you from demanding guards and blacksmiths to put a gag on you.
    Troubleshooting and Uninstallation
    Theft and Capture have Safe-Word buttons in the MCM. Press these if something starts going wrong.
    All addictions can be disabled in the MCM. You should disable all addictions and press the Safe-Word buttons before uninstalling the mod.
    The following mods can be added to improve the features this mod has:
    SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction.
    Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions.
    Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction.
    Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction.
    Description for 1.x Versions



  16. Conjure Bikini Dremora SL

    Conjures female versions of dremora lords, wearing bikinis.  They might rape the caster, if summoned out of combat, or the combat is easy.  Spell books are found under Urag Gro-shub’s desk in the Arcanaeum.
    Other items are found in Cradlestone Tower.  The spell “Stendarr’s Deliverance” protects the caster from this indignity.  They are intended to be balanced replacements for Dremora Lords in gameplay, having the same base stats.  They level with the player (25-65) rather than being fixed at 46 and bikini armor offers very little protection to the torso.
    For a quick impression of what this mod does, give yourself the “Staff of the Abyss” and use it 20 times or so.  Use its spell version “Writ of Primal Chaos” if you have high magic absorption and the Atronach Bug prevents the staff from working.  If they have sex with the player, they convert to thralls, which last 10 minutes if cast with the staff or writ, or 1 hour if cast with a regular conjuration spell.  But their hold on the material plane is tenuous--they lose health over time, and can only heal with sex! 
    Elektra, Sindare, Graelund, and Ashlyn use aggressive SexLab animations. Xolei and Jezebel use regular animations.  Bronwen and Alysse play the victim role in aggressive animations. 
    The mod is designed for nearly all SexLab settings to be turned on.  Given the increasing range of positions they use, I use height scaling, at this point.
    Body Fix: for body issues like neck seams, I have included a patch their replaces their bikini dremora body with your female body.  It requires The Amazing World of Bikini Armor to be installed and body-slided.
    Skyrim SE Users: I've learned this mod can be installed in SSE using Mod Organizer 2 and it runs ok. Also, AceOfWind made an SSE version that incorporates the Body Fix patch (which requires TAWoBA) available here as one of the files for download; I think it requires MO2 to convert the scripts as well. A big thanks to AceOfWind and KCOLL for getting the mod to work in SSE!
    Credits and thanks to the Amazing World of Bikini Armor, KS Hairdos, Dremora Assets by Hallgarth, and Dremora Head Detail Re-Imagined by Nikoli Grimm.  The skin is a mix of files from Mature skins (by Maevan and Shiva182), Sporty Sex Normal Map (by xp2reality), and Vanilla Skyrim with edits from me.  The female bodies come from Heavy Metal Bodyslides, by me.



  17. Heavy Metal Bodyslides

    This mod adds Bodyslides for use in Caliente's Bodyslide and Outfit Studio.  
    "Heavy Metal" has curvier, heavier features that aims to match the shape of women in Frank Frazetta artwork at the higher weights, or Luis Royo at the lower.
    "Muscle Girls" is similar, but with a leaner, more sinewy forms found with Boris Vallejo.
    CBBE and UUNP versions are included for each.



  18. Relationship Dialogue System 2.3 beta German/Deutsch

    Relationship Dialogue System Deutsche Übersetzung
    benötigt originale Mod:



  19. YPS Growing Pubic Hair texture replacement

    About This File
    This mod replaces the pubic hair textures for "Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion" to give it that more realistic look.
    Some of these are reused textures from other mods with a few edits by me
    required mods
    Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion)
    make sure you install the any of the requirements for this mod, including the YPS Sound And Texture Pack(which contain the pubic hair textures that you will be replacing)
    to install
    Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favorite mod manager to install it
    I recommend Mod Organizer



  20. Moo Sounds (Being a Cow audio replacement) 1.0

    This mod replaces the vanilla cow audio used by Being a Cow with some more human-like moo sounds voiced by @lunamistxx on Twitter. Additionally, I have put together a SexLab Extra Voices pack with sexier moo sounds to play during SexLab animations. 
    If you want to hear it before downloading you can hear all of the sounds used and more on this Vocaroo link.
    The Files:
    MooSoundsX_X.zip - This is mod that will replace BaC sounds
    SexLabExtraVoicesMooSoundsX_X.zip - This is the mod that will add a new voice pack for SexLab animations, and is a copy paste of SexLab Extra Voices with my moo sounds
    LunamistMoos.zip - Just a folder full of the .wav files used in this mod incase you want to hear it or use it in your own project (If you do use it make sure to credit @lunamistxx on Twitter)
    For the voice pack to work you need to go into SexLab MCM under "Rebuild and Clean" tab and hit the "Reset Voice Registry" button. The mod will add 20 male and 20 female voices to the registry, but the only populated one will be "VoiceSlot 01 (Female)" which will be the sexy moo sounds.
    Required Files:
    Being a Cow (MooSoundsX_X.zip only)
    and all of their required files
    Credit to:
    lunamistxx on Twitter for her lovely voice used for the entirety of these mods
    @skyrimfet for making the wonderful mod Being a Cow
    @sunspotz for making the easy to use SexLab Extra Voices mod
    This is the first mod I've ever made so if you have any tips or suggestions on how I can improve it let me know.
    Thank you and Happy Mooing!



  21. Ebon Shroud CBBE

    TERA Ebonshroud Mashup with Zaps added
    Changes Made (other than CBBE Bodyslide):

    -Oily Body
    -Sexy ZAPS

    Use the usual methods by either a mod manager or manual install.
    Utilize AdditemMenu and search "Ebonshroud" or craft

    Ebon Shroud - TERA Armors
    Timerender - TERA Armors
    Showoffboots - Heimu Pack



  22. Apropos2: Resistant and Nonconsentual rape descriptions DB

    This is an edit of descriptions and synonyms for the mod Apropos2.
    I've made a different, (and subjectively better) overhaul here. It's incompatible with this database, and far more intensive.
    Apropos2 is great, but with the removal of theme options it's jarring to go from a message about a character struggling and fighting to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling.  If possible I'd want to not have the 2nd type at all.  My personal preference is for the rape themes to be cruel/merciless and unwanted, and the pleasure messages to be forced/shameful and explicitly nonconsensual.
    Without theme/filtering options, the only way to make sure ONLY those type of descriptions were used during rape was to edit the descriptions themselves.
    I went ahead and spent way too many hours doing just that. Since it became a massive time sink, I decided to only change the 2nd person descriptions. This DB removed descriptions that didn't fit the theme, and editted many more. Editted descriptions add usage of synonyms, change the flavor of the descriptions to nonconsensual, and occasionally fix a few minor grammar issues. I also customized synonyms a bit. Many of the editted messages use the new synonyms to work correctly, and might say odd things without the editted synonym file. The most editted descriptions tended to be for creatures.
    With gooser's permission I'm posting this to share to share the customization with others have the same preference.
    Remember to update the database in game to have working synonyms.
    If you want 3rd or 1st person perspectives, you can simply copy/paste the 2nd person descriptions into 3rd or 1st person and update the grammar. I'd recommend something like notepad++ for quick ease of use with copy/pasting over the apropos editor. CTRL C + CTRL V will save you loads of time. Notepad++ also lets you use CTRL+F to find and replace words, for easy grammar changes.



  23. Comorito's Rubber Pack

    Standalone Shiny Rubber Catsuits expansion using Light and Heavy Shiny Catsuits as a base.
    I'm getting back to working on this mod. Updates and wips will be posted on my twitter
    => Bug testing, textures and screenshots made by @onionshrek
    => Bug testing @donttouchmethere
    => SE conversion 

    ==> Bodyslide files made by @NIND (jimmyyu)

    => If you want to help  with the mod (by making textures, models, helping in modding or simply bugtesting) dm me here
    =>Version 2.2 includes:

    Crafting system
    Rubber sets in these collors and designs (T - Transparent):
    American (New)
    Black (T)
    Blue (T)
    Brown (T)
    Camo (Forest, Snow, Night)
    Cyan (T)
    Crash Dummy Suit
    Dark Green (T)
    Dark Grey (T)
    Dark Red (T)
    Gold (T)
    Green (T)
    Light Grey (T)
    Mixed (New)
    Nato (New)
    Orange (T)
    Pazi (New)
    Pink (T)
    Purple (T)
    Red (T)
    Red White (T)
    Silver (T)
    Soviet (New)
    White (T)
    Yellow (T)

    Plans for future designs:

    Road map:
    Change Log



  24. [Tobi] TrainMe Mod

    Ohh... You want to know what this Mod do to Your game?...
     You can train Your Combat skill on Archery Targets and Combat Targets !...
    Some of them are just static targets but there is some moving and "blinking" targets to shot !...
    In this Video You can see how this Works: ( YouTube ( Eclipse City Mod ) )
    Combat Training
         :: Find Combat Target and hit it with any weapon You want to train!...
         You will get some Xp for every hit
    <!> Its slow on High levels
    <!> It might work with Custom Weapons but only if Weapon have correct KeyWord ( default Skyrim Weapon Type KeyWord )
    Archery Training
         :: Hit Static, Moving or "Blinking" archery Targets and get Xp
         Moving and Blinking Targets gives you much more Xp but also cost some Septims!...
    <!> Only Skyrim arrows counts ( no Bound Arrows )
    <!> You need to stay in Shooting Zone ( Wooden Platform around Archery Targets - No platform = Invalid location )
    You want to talk or something, do that on Discord!...
    :: Discord ->https://discord.gg/CDkcv22
    :: Patreon -> Naa... i don't have... i mean... i do have it... but i don't want it xD ( if u want to support talk to me on Discord )
     Soon: More Targets and options !...
    < Special Rewards for High Score on Archery Training >
    < Special Quests and Rewards for Achievments >
     Soon: PowerfulMe ( TrainMe Mod but for Magic !... )
    :: Permissions?...
    -> as always, i don't fking care... do anything u want ( Just let me know if u use my Scripts - can be LL msg, can be Discord )
     if You want to download Script Source Files: ( scroll down )
    Here You can see Map where You can train Your combat:

    In case if You want to edit this Graphics: ( + Source Scripts )
     XCF File format is GIMP Project Format ( You can use Layers and Edit everything as u like ) ( Created with Gimp 2.10 )



  25. The Selachii - Shark Race

    IMPORTANT NOTICE (2021/01/10):
    Both Yiffy Age of Skyrim and Bad Dog's Hoodies framework have been updated recently. Said updates are not backwards-compatible, and they have broken the dependencies from this mod. An update to the race including fixes for this (as well as other changes and additions) is in the works, but there's no ETA for it yet. In the meantime, the base race mod itself should work, but neither the YA/Main version of the NPC plugin nor the standalone Sheath patch will work if using the latest versions of Hoodies (V8.13+) and/or Yiffy Age (V10+).
    Likewise, Bad Dog also introduced a new Digitigrade paws mechanism that should greatly increase compatibility with skeleton mods and custom gear. The Digi patch for this race will be updated accordingly, but in the meantime, usage of the current Digi file is strongly adviced against.
    This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism.
    The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. CBBE is also supported (Support is WIP so far).
    SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath.
    Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon.
    --- SKSE
    --- XPMSE
    --- RaceCompatibility
    --- SOS - Schlongs of Skyrim
    --- UNP Compatible body
    And their respective requirements, if any.
    --- RaceMenu
    --- Yiffy Age 5.1+
    And its respective requirements.
    --- CBBE Compatible body
    --- BadDog's Hoodie Schlongs
    And its respective requirements.
    And its respective requirements.
    Race Information:
    "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes."
    One Handed - 10
    Two Handed, Archery, Smithing, Light Armor, Restoration - 5
    Gills - Waterbreathing
    Apex Predator - increased movement speed when swimming (x1.75)
    Talons - 12 points of extra unarmed damage
    Thick Skin - 16 points of base Armor rating
    Cold Waters - 50% resistance to Frost
    Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels.
    --- Height: 1.05 (Male and female)
    --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions
    --- Approx. 30 hair styles for males and 50 for females, converted both from the vanilla game and from other sources like KS Hairs.
    --- 6 different fin ring (material) options for both males and females.
    --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81.
    --- Custom clawed hands for both genders.
    --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions.
    --- Limited tint options (based on vanilla Argonian tint designs).
    Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA.
    Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc:
     Writing for Sharks
    --- Shark Race 3.22 - MAIN - UNP and SOS: Main plugin of the mod. Required.
    --- Shark Race 3.22- Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade meshes and skeleton. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them.
    --- Shark Race 3.22 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body.
    --- Shark Race 3.22 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not.
    --- Shark Race 3.22- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies.
    --- Shark Race 3.22 - CBBE Patch: Makes the race and its assets compatible with CBBE bodies instead of UNP ones. Required if you use a CBBE body. Not compatible with the Digitigrade Feet patch.
    --- Shark Race 3.22 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the NPC plugin installed.
    --- Shark Race 3.22 - SL HDT Tails - Vanilla: repurposes the deprecated "Nude Suits" system in SL to equip HDT-enabled tails during sex scenes, and thus prevent clipping and improve the looks of the animation. Requires SexLab. Make sure to enable Nude Suits for both males and females in the SL MCM options. Made by @ASlySpyDuo
    --- Shark Race 3.22 - SL HDT Tails - Yiffy Age: same as above, but built for use with Yiffy Age of Skyrim so the YA races get HDT-enabled tails during sex as well. Same rules apply. Made by @ASlySpyDuo
    --- Shark Race 3.20 - Main Menu Replacer: replaces the main menu logo with animated Selachii NPCs like the custom load screens. Includes A FOMOD/NMM/MO installer for ease of selection. Should work with both UUNP and CBBE versions of the mod.
    --- Shark Race 3.20 - Recorder Replacer: turns Recorder into a Selachii and fixes some minor bugs in her plugin. Made by request. Requires the main Recorder - Standalone Fully Voiced Follower mod to be installed first.
    --- Shark Race 3.22 - Sofia Replacer: turns Sofia into a Selachii. Made by request. Requires the main Sofia - The Funny Fully Voiced Follower mod to be installed first.
    Notes for Character creation:
    --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt.
    --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Brow slider to remove fins to achieve this effect).
    --- Brow type slider will add and remove fins (with different ring styles) for females and males.
    Shark Overlays:
    Shark Overlays - Overlays based on Selachii Custom Race

    Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii!
    Other Recommended Mods:
    --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians.
    --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them.
    --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout.
    Known Issues:
    --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored.
    --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine.
    --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware.
    --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it.
    Future Plans:
    --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything.
    --- If not posted here, possible WIPs and ideas may be posted in the thread itself.
    --- Added new beast feet created by Bad Dog. Plantigrade by default, with an optional patch to make them digitigrade.
    --- Added 8 new eye color options.
    --- Added 1 new warpaint option created by Kuroyami, with 3 variants.
    --- Added a custom "Eye Size" slider/morph to the race menu.
    --- Tweaked the "Nose Length" morph to properly change snout length without altering other areas of the face.
    --- Tweaked the subsurface scattering textures (_sk).
    --- Added a new SOS Addon option using Bad Dog's Hoodies system, based on BD's Argonian Slit addon (Male only for now).
    --- Improved the texture transition between female bodies and human schlongs.
    --- Increased the racial damage resistance/armor rating bonus from 10 to 16.
    --- Edited the default race presets to remove the fin rings.
    --- Added some missing keywords to the SOS schlong items.
    --- Separated the mouth textures from the vanilla Argonian paths to prevent conflicts with YA's Argonian mouth replacer.
    --- Removed the botched HDT weights and data from the "Wine" KS hair.
    --- NPC Plugin: Added 3 new outfits with 2 variants each, based on the Blades Hakama.
    --- NPC Plugin: Separated the thigh plates from the main (body) armor slot.
    --- NPC Plugin: Added one new NPC: Nami. Potential follower, with a small introduction quest beforehand. Can be found in the Wreck of the Winter War.
    --- NPC Plugin: Added placeholder NPC data for Ros and Lana.
    --- NPC Plugin: Added 2 more load screens and edited some of the existing ones.
    --- NPC Plugin: Edited NPC data and appearance to work with YA v5.x.
    --- NPC Plugin: Edited the SOS Sheath addon data to remove the dependency to the (now removed) deprecated Hoodies system duplicate from YiffyAgeSchlongs and point it to BadDogSchlongsCore.esm instead.
    --- NPC Plugin: Adjusted hair color and some other minor details in the load screen meshes.
    --- CBBE Patch: removed the extra plugin from the download.

    + Possible unlisted changes and edits.
    V3.22 CREDITS
    NightroModzz for the awesome new heads!
    Kuroyami for several major contributions to the mod.
    BadDog for lots of stuff, including beast schlongs.
    MadMansGun for the animated load screens, and other stuff.
    KrittaKitty for the (unreleased) Lykaios Race assets.
    GuruSR for the bite attack upgraded script.
    VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim.
    AyyRofLmao for the original Sharkmer Race
    HHaleyy for Fair Skin Complexion V8.0
    dimon99, Phygit, and thepal for DIMONIZED UNP Female Body
    Groovtama for XPMSE
    Caliente, Ousnius and others for Bodyslide and the UUNP Special body.
    Kalilies and the rest of the authors of KS Hairdos - Renewal
    ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite
    Mandragorasprouts for Vitruvia - Skin texture overhaul.
    EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide.
    Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401.
    blabba for CITRUS Heads.
    Calyps for some of the hair styles.
    Nuska for some of the hair styles.
    Apachii for ApachiiSkyHair, for some of the hair styles.
    nevenbridge81 for Natural Eyes.
    tiwa44 for UNP Spice Gear.
    TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ).
    theincrediblenick for Fingerless Gloves Rebalanced.
    atomec for Blades Hakama.
    roland113 for Predators - The Lost Tribes.
    SirNibbles for Retexture Blades Hakama.
    BlackWolf24 for Argonians Enhanced.
    Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
    Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013
    Feet mesh is modified from Phygit's FemFeet
    Other meshes/textures - Bethesda



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