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  1. SexLab Hormones (January 2021)

    SexLab Hormones
    Original mod by SkyrimLL.
    What if your body could evolve and change according to your activity in Skyrim?
    SexLab Hormones is a relatively simple mod that tracks how frequently sex acts are happening to the Player and affects the shape of the player character accordingly (in the same way of Estrus Chaurus pregnancies or Pumping Iron with combat).
    The idea being a character having sex all the time would have hormone shaping his/her body accordingly (ok.. not biologically correct but this is SexLab we are talking about ).
    Similarly, a lack of activity for a while returns the body to a less voluptuous stage.
    In short, the main idea of this mod is 'sex makes you sexier' (or amplifies your curves in sexual ways to make you more appealing and augment your teasing powers).
    Based on forum thread: http://www.loverslab.com/topic/21927-req-added-effects-plugin-for-arousal/
    - Tracks sexual stats (number of orgasms total, number of daily orgasms, number of daily oral, anal, vaginal, and total number of acts/orgasms)
    - The number of sex acts in a day affects the rate of changes (increasing, stable, decreasing), as well as overall weight adjustments
    - Repeated orgasms affects the color of your skin, lips, eye-liner and cheeks (warmer with sexual activity, colder without). In theory, the changes should be race independent. They are relative to your default skin color and mask.
    - If supported by your shape/skeleton, breasts, butt and belly of female PC (belly a tiny bit, not enough to look pregnant) are adjusted as well to improve sensual curves.
    - SexLab arousal aware (early stages... not fully tested yet).
    - A masturbation spell with some unique animations (Thanks Zaz!)
    - Basic perks to health, stamina and magicka based on activity (less sex means more focus for magic, more sex means more health and stamina)
    - Dirty talk and cat calls as your body changes.
    - Chance of assault if sex in public.
    - Awareness of Estrus Chaurus and Beeing Female pregnancy states
    - Compatibility of Hormone's Succubus quest with PSQ Succubus and SexLab Deadly Drain
    - Side quests to become a succubus, a bimbo and change your gender in the process (with support for transgender if you want to).
    Hormones can change your body shape in two ways.
    - using the default Weight value, which independent of any body mesh
    - and using scales on certain nodes of the skeleton, which is also independent of any body mesh
    What is important here is the choice of a skeleton, not a body type.
    I usually recommend XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?) but there are others out there.
    Stats are captured after each sexual action.
    Updates to the body happen once a day - at the midnight mark since detection is time based for each day.
    - If you have no sexual encounter in a day, body weight will start decreasing and skin color will turn colder (more blue in the skin)
    - If you have between 1 and 5 sexual encounters, you will be stable. You weight will not change and your skin color will gradually return to your initial skin color (captured when you started the mod)
    - If you have more than 5 sexual encounters in a day, body weight will increase and skin color will turn warmer (more red in the skin)
    - Skin changes are triggered by orgasms (or lack there of)
    - Body weight changes are triggered by number of sexual acts
    - Body morphs changes are triggered by type of sexual acts (oral boosts breasts, anal boosts the butt area and vaginal boosts the belly area)
    In addition, sexual activity impacts health, stamina and magicka.
    - No sex gives you focus: magicka gets a boost, health and stamina are penalized
    - Moderate activity gives you balance: all three get a small boost
    - High sexual activity makes you sensual: magicka is penalized, health and stamina are increased
    Since the mod is still in testing stages, a number of things may happen:
    - Colors may not change a lot. I need to test the range of color changes to make sure it is noticeable and yet realistic and race independent.
    - Body morphs could spiral out of control depending on your base body shape. I put some safeguards in place but I had to eyeball them, so I could be off.
    That said, I released it because it seems playable at this time, so hopefully the effects above will be minimal.
    Note that the new Bimbo / SexChange / TG quest is still very experimental.
    - A clean save is required for this version. Make sure to clean your save game with a save game cleaner before installing it again.
    - Remember to enable the new options in the Hormones menu
    - You will have to enable the new UNP Hormones Schlong addon to get the transgender effect during sex change (if you want to use that)
    - Using Racemenu and especially, saving presets for your current character is highly recommended.
    - ConsoleUtil is a requirement to perform a sex change: http://www.loverslab.com/topic/47511-consoleutil/
    - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946
    - To get started with the bimbo quest, travel to one of the island in the middle of the lake west of Riverwood (north of Falkreath) or have sex with Sanguine, one of the Dremora Outcasts or any other Dremora NPC.
    - This mod should be compatible with other weight changing mods such as Pumping Iron or SexLab RND . It will just try to compete with any weight gain or loss from these other mods. For example, getting sex starved will have this mod lower your weight... but eating a lot with SexLab RND will restore lost weight. It's all a matter of proportions
    - The only compatibility issue I can think of is with anything that affects the weight or the appearance of the character: SexLab RND, Estrus Chaurus, Hentai Pregnancy... that kind of thing.
    For example, I am expecting starting the mod in the middle of a pregnancy will lock in your pregnancy shape as your default shape. So be careful with that
    Having pregnancy after the mod is started should be ok - it will only amplify or reduce the visual effect of the pregnancy.
    To help reduce interference from other body change mods, use the 'Shape override' option in the menu to let other mods decide to refresh the shape at regular intervals.
    - An optional patch adds compatibility with Puppet Master using PapyrusUtil.
    If you are playing Hormones in Succubus mode, Puppet Master spells will be unlocked automatically at high levels of libido.
    The download section also includes a copy of the Bodyslide settings I used for the screenshots.
    They are meant for CBBE Pregnant Scaling Body and should provide a nice range of shapes from petite to mature.
    I can share the nif files if needed.
    - An advanced skeleton like XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?)
    - SkyUI, for the MCM menu ( http://skyrim.nexusmods.com/mods/3863/? )
    - SexLab framework - works with 1.62 and above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/).
    - SexLab Aroused ( http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v20131001/ )
    - PapyrusUtil 1.8 or later ( http://www.loverslab.com/files/file/484-papyrusutil/ )
    - NetImmerse Override SKSE plugin ( http://skyrim.nexusmods.com/mods/37481//? )
    :: Included in RaceMenu 2.0
    - RaceMenu 2.0 or above is highly recommended (especially if you plan to do the Bimbo quest)
    - ConsoleUtil is required if you want to do the sexchange part of the Bimbo quest: http://www.loverslab.com/topic/47511-consoleutil/
    - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946
    Read more about requirements and notes at this link: http://www.loverslab.com/topic/22195-sexlab-hormones-wip/
    Adding support for SlaveTats
    Thanks to @Weird, you can now augment the Bimbo experience with tats that will come back automatically every few days while you are a bimbo (if you manage to get rid of them that is).
    To enable SlaveTats support, you need to:
    1- Have SlaveTats installed and running of course
    2- Install @weird's new SlaveTat Mod event bridge (http://www.loverslab.com/files/file/2126-slavetats-events-bridge/ )
    That's it... at the end of each day, you will receive a new layer of tats along with the usual perks of being a Bimbo.
    Adding support for Immersive Hair Growth and Styling
    Immersive Hair Growth and Styling is automatically detected and replaces certain options from Hormones such as hair shaving, hair coloring or hair styling. I highly recommend it if you want to play with the Bimbo curse!
    Change log



  2. Audstuff

    Thanks to @Hylysi there is now an esp so Audstuff is Plug and play.
    The LE Version is slightly behind the SE version for now.
    I have decided to release some of the models I have been working on as a resource for modders. there is no esp just weighted nifs and textures. 
    I plan to update regularly as I currently have a few other models near completion.
    If you would like to use my models in a mod I would appreciate asking permission first, I ain't gonna say no but its always nice to be asked first right?
    No uploads to any other site without express permission.



  3. Paradise Halls Extended UI

    Manage your slaves more quickly and assign squads(done) and caravans(WIP).
    This mod is WIP so it MAY HAVE SOME BUGS!
    (Please report them if you find any)
    Menu is called by pressing "L" button while looking at slave.
    This mod doesn't alter any paradise halls scripts/quests/dialogues.
    What is this mod?
    This mod adds radial menu for quick slave management. Menu contains almost all PAHE functions that accessible via dialogue and squad mode.
    Menu features (at version 0.4):
    Follow/Wait - self explanatory
    Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission)
    Inventory - opens slave's inventory with equip mode
    Carry - same but without equipping
    Fight for me - sets slave's combat mode on/off
    Strip now - strips all playable equipment that slave is currently wearing.
    Slave info - shows information about slave identically to "slave info" spell
    Caravan Settings - allows to make follow each other instead of player creating some kind of squads.
    If you have any suggestions about this mod feel free to share.
    Caravan/Squad mode:
    Warning: This mode is currently works not fast enough, so wait for a few seconds after you assign someone.
    This function allows you to form squads from slaves or to make slaves follow you in order one by one instead of them swarming behind you.
    So you can multiple slaves assigned as squad leaders, which will lead others so you can basically have squad system. (More complex features such as: fighting behavior, hotkey management and other squad control functions are currently being worked on).

    How to assign slaves in squads or orders:
    Once pressed, you will be prompted with current leader - that means that every slave that you'll choose as follower in future will follow this slave.
    You can assign as many followers as you wish to one slave.
    Also you can set any follower to leader and every slave you chose next will follow this, chosen slave. Doing this you can create queue of slaves. (I think it's kinda aesthetically pleasing to look at)
    Detailed Caravan menu breakdown:
    Leader - this button will mark slave as leader, so any other slave chosen as follower will follow this slave. (All old followers won't change target, until you assign them as follower again)
    Follower - this button will assign slave as follower to current leaser.
    Remove leader - this will clear leader position (this actually is useless button because none of the squads won't react to this)
    If you want slave to stop following others - just tell him\her to follow you.
    Some examples if you still don't get because of my poor explanation:
    Look at example of ordered slave caravan in mods screenshots.
    To achieve this effect the first slave (marked red and commanded by player) was selected as leader, then slave in middle was chosen as follower, then second(middle) slave was chosen as leader and the last slave(Blue follower 2) was chosen as follower. Doing so allows to move them as queue. 
    Also you can just assign all slaves to one leader and it will still work but they will follow without any order.
    - Convoy menu.

    1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements 
    2. UIExtensions
    Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list.
    Planned features:
    MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations Improvements to caravan/squad system such as custom caravan destination and maybe trading.



  4. Yiffy Age of Skyrim

    This mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs.
    SSE version available here
    LE Version Here
    Each Skyrim race is transformed into a different animal race:
    Nord - Lykaios (Wolf) by KrittaKitty Imperial - Vaalsark (Jackal-ish) originally by Wolf of the Azar, updated by Bad Dog and Valehyena Breton - Fennec Fox by Jelly, new texture and adapted to Citrus mesh by Bad Dog Redguard - Kygarra (Hyena) by Wolf of the Azar, adapted to Citrus mesh by Bad Dog High Elf - Cheetah by Bad Dog, head mesh by NightroModzz Wood Elf - Tigers by Bad Dog, head mesh by NightroModzz Dark Elf - Panther by Bad Dog, head mesh by NightroModzz Orc - Saberlion by Bad Dog, head mesh by NightroModzz Khajiit - Khajiit Snow Elf - Snow Leopard Reachmen - Striped Hyenas by Valehyena Skaal - African Wild Dogs by Valehyena and BD
    The change is appearance only. Each race still has its vanilla race-specific buffs. You can also play as a dremora (panther-style) or snow elf.
    There's a Discord Server for discussion and what-all for those who are into that.
    Character Setup
    Check the "Dirt" slider on the canine races. I had more patterns than sliders so I put some overall face patterns there. I also co-opted some of the other sliders, so check around and see what they do. (The lips slider, for example, isn't really useful on furries so it generally does something else.) Also I put some earrings on the "brows" slider so you can mix them up with hair.
    Content Warning
    The base mod contains statues which are nude but not erotic. The SOS download adds a bunch of nudie load screens. Many of the paintings in that addon are erotic.
    I recommend you start this on a new game. You're changing every race and every NPC mesh--Skyrim will probably freak if you try to load it over an existing game.
    The files are too big for LL (lots of race texture files). So get the file from the "Mirror" link in downloads.
    Version 10 Version 9  
    Upgrading from 9 to 10 is likely to break saves. If you want to try to preserve them, disable schlongs and digi, clean save, and then install 10.
    Load the prerequisites first:
    Skyrim Legendary Edition (all DLCs) SKSE RaceMenu RaceCompatibility PapyrusUtil (comes with Sexlab) Sexlab (optional) SOS (optional) A UNP or CBBE body (optional)  
    For YA itself, there are lots of files because lots of options. Just load up the ones you want, one after another in this order, from the mirror site. They are:
    01 Yiffy_Age - The base mod. Always. Plantigrade feet. Near-SFW--there are nude statues but that's all. Expects a UNP/vanilla body. 02 YA Digi - Digitigrade feet. Requires XPMSE and RaceMenu. Options: Skip this--platigrade feet, visible boots Install this--digitigrade feet, invisible boots but you still get the buffs Install but disable the ESP--bare feet are digitigrade, boots are planti and show normally MMG Digi Boots--add this for @MadMansGun's special digitigrade boots. If you enable the invisible boots, put this ESP after it. Boots will be invisible unless they're covered by MMG. You can play with different combinations without breaking everything, so decide what you like. 03 YA HDT Tails - Only use if you have HDT set up. The tails are awesome but they do have the usual stretching and bouncing you get with HDT and they can make your engine freak out. Limit frame rate to 60 or less if you load this. 04 YA SOS - The privy members. Requires SOS. DISABLE the SOS schlong esps to get only the furry schlongs. The sheath works on all females, the slit works on argonian females. For males, the default is a sheathing animal dingus but you can choose an anthropomorphic look if you prefer. You also get nudie load screens. YA_COSIO_Patch. - If you're using a CBBE body, credit to ASlySpyDuo.  
    One you have YA running, there are variants and options you can load if you choose. 
    YA Paintings - Makes sundry paintings from other mods furry (Dragonfall Castle, Legacy of the DB, Interesting NPCS, etc). And yiffy. NSFW.  Valehyena has done a bunch of extensions to YA. Check it out.  Patch files for other mods. Any mod that edits vanilla races or adds NPCs needs a patch. Check the patches subfolder and see if there's one available. The mod description links to the mod they are for, as does the description in the ESP itself. All patches are generally made to work with digitigrade feet, which means any boots in the mod become invisible. If you don't like that fire up TES5Edit and remove all boot ARMO and ARMA records from the patch. Deer NPCs -- If you stack my unglate races and want some of the vanilla NPCs in Falkreath to be deer, load that ESP after YA. XPMSE -- goes last. Don't enable the ESP if you don't want all that schmutz.  
    Female schlongs are set up as separate SOS schlongs. That way you can set the probability of female schlongs as you like, separate from the males. By default all the female hyenas get schlongs, because hyenas, but you can set up the other races so they sometimes or always have schlongs. There's a "no schlong" option for females so the SOS probabilities will work. Enable strapons in Sexlab (the default). In this version, SL handles them.
    I'm using a revealing armor in the screenshots. If you don't like to look at dick, don't load revealing armor and your furries will cover themselves up decently. If you don't like online synthetic beast sex, don't load the schlong addon and your furries will strip to underwear. In that mode, SOS and SexLab are not required. Load screens will be SFW. Some statues will be nude but not erotic.
    This mod is based on the work of the people who made the race mods! At this point all the assets except the Lykaios are mine, but YA wouldn't have happened without their inspiration. Please click on the links above and vote up their mods! It's the only reward a modder gets.
    Setting up HDT is just not easy. You need the right female body and the right armor. Check out Blaze's post on how to do this--it has pointers on some other HDT bodies.
    Other Furry mods
    I have other furry mods that you can stack with YA, if 8 or 9 furry races aren't enough for you. Load any of them before YA. 
    Horse Otter Bird & Bat Deer Note that Lykaios are already in YA, as are Cat Races.
    Sample Load Order
    Here's a minimal load order to get you started. Contains YA set up for sexytimes, with a few extra mods I recommend. Lower in the list loads later.
    Things to try when your installation seems borked (thanks to ASlySpyDuo): 
    Q: WTF all my characters have animal heads but body is human plz help!!
    A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods.
    Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1
    A: Unique player werewolf mods are incompatible, disable those.
    Q: tails are detaching from npc during animations what do
    A: Your skeleton is either broken or incompatible. (Re)install XPMSE.
    Q: Children are bald humans with floating eyes and mouths. I'm terrified.
    A: Killable children is incompatible since it modifies child race records.
    YA is a script-heavy mod, when schlongs and digi are loaded. The following ini settings may make your installation more stable:
    Anything that makes major changes to races. So Requiem and such overhauls are not likely to work. Killable Children does not work. It also makes it possible to sex up children, so cut that shit right out. XPMSE isn't incompatible, but for the digitigrade skeleton I had to take a snapshot and they are updating all the time. It's possible you'll end up with a mod that wants a later skeleton than I provide. Any new human races. Inconsequential NPCs adds a teen race and they aren't handled properly without the patch. No Snow Under the Roof mod - messes up some statues, otherwise works. Mods that add NPCs generally do work, but the NPCs won't have any color variation or tattoos. SOS is the only male mesh supported. No Better Males or SAM or SOS Lite. Improved Open Face Helmets is redundant--the furries have open face helmets that suit their race.
    Version Numbering
    Just in case you're wondering what the version numbers mean...
    Don't, the impact is too high. Treat this mod like its own game.
    Old Versions
    Version 7 Version 8  
    Blaze69 for major contributions: schlongs for the ladies, better texture files, kids, chasing bugs through dark corners of the Skyrim engine & more NightroModzz for great heads and feet Ranaline over at Nexus for assets from RS Children Overhaul Trado for the original Furry Age Fluffy, Jelly, KrittaKitty, Mickyan, Wolf of the Azar, ArcicCarnage for the furries Navida1 for Improved Closedfaced Helmets, which I borrowed some meshes from. Grimoas and Ratoboran for the Almighty Talos statue idea, which triggered way too much work PaulGreen and ChosenClue for scripting and nif help
    Go vote up their mods over on Nexus while you're there.



  5. Grace Renim

    • An up-to-date Skyrim
    • Dawnguard DLC (Required by High Poly Head)
    • [HARD REQUIREMENT] High Poly Head V1.11 for LE: This is needed for her head and eyebrows.

    • Spawn her via console. Just type help grace.

    Mod Organizer 2 and Vortex users:
    • Install as you would with any other mod.
    Manually (Not recommended):
    • After extracting the archive, drag and drop Meshes, Textures, and Grace Renim.esp to your Skyrim Data folder.

    Mod Organizer 2 and Vortex users:
    • Remove using your mod manager. 
    • Delete Grace from Data\Meshes and Data\Textures.
    • Delete Grace Renim.esp from Data\Meshes\Actors\Character\FaceGenData\FaceGeom and Data\Textures\Actors\Character\FaceGenData\FaceTint.
    • Delete Grace Renim.esp from the Data folder.
    • Remove the previous version and install the new version.

    • You DO NOT have permission to reupload my mod on other sites (Steam Workshop, etc.)

    • Body textures (while unclothed) may or may not be glitched.
    • She may or may not have the "blocky lips" visual bug. This can be fixed by getting a tintmask replacement mod.

    • KouLeifoh for High Poly Head (Head mesh and eyebrows)
    • Kalilies and Stealthic for KS Hairdos - Renewal: https://www.nexusmods.com/skyrim/mods/68311
    • HHaley for Fair Skin Complexion: https://www.nexusmods.com/skyrim/mods/51602
    • LogRaam for Eyes of Beauty: https://www.nexusmods.com/skyrim/mods/13722
    • TheDaedricDoll for assisting me with using NIFMerge

    • Amazing Follower Tweaks: No issues.
    • Relationship Dialogue Overhaul: No issues.

    Q: But this mod requires an offsite requirement!
    A: Too bad. If you want your game to crash upon launch, that's on you.
    Q: Will there ever be a standalone RaceMenu preset?
    A: No.
    Q: Special Edition version?
    A: Soon_TM
    Q: Is the outfit in the screenshots included?
    A: No. She has a different outfit in the mod.
    Q: Why is the file size so big!?
    A: This is due to the High Poly Head requirement and textures used for the body.



  6. Scarlett Renim

    • An up-to-date Skyrim
    • Dawnguard DLC (Required by High Poly Head)
    • [HARD REQUIREMENT] High Poly Head: This is needed for her head and eyebrows.

    • Spawn her via console. Just type help scarlett.

    Mod Organizer 2 and Vortex users:
    • Install as you would with any other mod.
    Manually (Not recommended):
    • After extracting the archive, drag and drop Meshes, Textures, and Scarlett Renim.esp to your Skyrim Data folder.

    Mod Organizer 2 and Vortex users:
    • Remove using your mod manager. 
    • Delete Scarlett from Data\Meshes and Data\Textures.
    • Delete Scarlett Renim.esp from Data\Meshes\Actors\Character\FaceGenData\FaceGeom and Data\Textures\Actors\Character\FaceGenData\FaceTint.
    • Delete Scarlett Renim.esp from the Data folder.
    • Remove the previous version and install the new version. Overwrite if asked.

    • You DO NOT have permission to reupload my mod on other sites (Steam Workshop, etc.)

    • Body textures (while unclothed) may or may not be glitched.
    • She may or may not have the "blocky lips" visual bug. This can be fixed by getting a tintmask replacement mod.

    • KouLeifoh for High Poly Head (Head mesh and eyebrows)
    • Kalilies and Stealthic for KS Hairdos - Renewal: https://www.nexusmods.com/skyrim/mods/68311
    • HHaley for Fair Skin Complexion: https://www.nexusmods.com/skyrim/mods/51602
    • LogRaam for Eyes of Beauty: https://www.nexusmods.com/skyrim/mods/13722
    • TheDaedricDoll for assisting me with using NIFMerge

    • Amazing Follower Tweaks: No issues.
    • Relationship Dialogue Overhaul: No issues.

    • Sword Rebellion: https://www.nexusmods.com/skyrim/mods/98516

    Q: But this mod requires an offsite requirement!
    A: Too bad. If you want your game to crash upon launch, that's on you.
    Q: Will there ever be a standalone RaceMenu preset?
    A: No.
    Q: Special Edition version?
    A: Link is at the top of the mod page! :^)
    Q: Is the outfit in the screenshots included?
    A: No. Scarlett has a different outfit in the mod.
    Q: Why is the file size so big!?
    A: This is due to the High Poly Head requirement and textures used for the body.



  7. Troubles of Heroine

    Warning: Disguising, sexist, humiliation and violent content.
     Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods. And a little bit of content for a dominant male PC.
     If you want to play female quests for male: Go in the Riverwood Trader, type “tcl” in console, go through the wall behind the counter and take the “Troubles of Hero” item from the chest. Or you can use console commands or AddItemMenu mod, but in that case you can drop it. Dialogues will still be for women.
     If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file.
    The approximate number of words in dialogues of the mod in the current update: 153 000.

    Dragonborn DLC add-on:
    This add-on changes vanilla quests!
    Dawnguard DLC add-on:
    Simple list of content and its location:
    More details:
    KS Hairdos for Troubles of Heroine
    Strange mannequin's penis:
    MxR review:
    Possible problems:
    Future plans:
    More dialogs; More quests; More situations; More followers; More filth.  
    Do what you want with the mod.



  8. Lykaios Reborn

    This is KrittaKitty's Lykaios race, updated with her latest work and completed by Bad Dog. 
    A subspecies of the forest dwelling Vukasin tribe, the Lykaios are thought to be distantly related to the long extinct 'Vulpine' Lilmothiit peoples of Black Marsh. The nomadic Lykaios have no homeland; instead they live in small family packs in the coldest and most unreachable parts of Tamriel. Excellent hunters and trackers, the Lykaios are a hardy and rugged people resistant to cold and most diseases.
    SE version here
    Latest Changes
    NPCs are consolidated into the main mod to save ESP slots New digi mechanism doesn't require an ESP (but does require XPMSE) New schlong mechanism does't require RCAE  
    About the mod
    This mod allows you to play as a Lykaios, male or female. The race has its own abilities and perks. There are many facial markings available but not all are obviously labeled, so play around with the sliders. Some markings are under the "dirt" option, so look there too.
    There are hair and earrings. Some earrings are under the "brow" slider.
    Males have an optional SOS schlong that uses my Hoodies mechanism. Hoodies is built in so it's not an extra prerequisite. Schlongs are dog sheaths and will unsheath for sex or if you have Sexlab Aroused installed with SOS integration turned on. There's an antho uncircumcised unsheathing schlong for your extra pleasure. There are female sheathing schlongs. 
    KK was in the middle of a major update to the race when she stopped modding. She made her assets available, and I picked them up to use in the Yiffy Age mod. Mostly I just finished what she started. Differences are that I gave them my canine pawfeet and my clawhands; I left out the Scottie-dog brows and made her earrings available on that slider so they could be used with any hairstyle; I gave them high-poly heads following her models; and I re-did the face markings to allow a wider range of wolf and dog patterns.
    Make sure you have the latest version of the files. 3.0 is a save-breaking update because some scripts have changed. 
    Download the files and install the ones you want in this order:
    Dawnguard RaceCompatibility. Use the "Untranslated Files" download to prevent crashes. Lykaios_Reborn - Base mod. SFW: Bodies are vanilla with underwear unless you have a replacer loaded. Works with the UNP female body.  Followers are near the Alchemist's Shack in the Rift, and in the Vilemyr Inn evenings. Lykaios_Digi - Digitigrade feet, if you like that better. (I do.) You can wear boots and they'll look like vanilla. Barefoot, you're digitigrade. Lykaios_Schlongs - Hoodie schlongs. Requires SOS if you want spells and potions to work.  Lykaios_HDT_Tails - Requires an HDT setup. Tails are subject to stretching and the occasional invisible character. Try them and keep them if you like them. Lykaios_CBBE - If you use that body.  XPMSE if you're using the digi feet. If you don't want to run the mod, disable the ESP. PapyrusUtil for the schlongs. Sexlab comes with the necessary files, so don't worry about it if you're running that.  
    Managing the Schlongs
    Keys and erection spells work. For females, unlike prior versions, I'm letting SL handle strapons. If you put a dick on a girl she will be "treated as male" by SL -- so no strapon, and chosen as the active party where possible. There's a "no schlong" SOS option which the girls get by default. Change priorities if you want something different.
    Making NPCs
    Tint files ship in 256x and 2048x sizes. Go to textures\actors\character\Lykaios\Tintmasks and copy the contents of whichever size you prefer from the subfolder to the main folder. You need the 256 if you're creating NPCs, 2048 if you're just setting up your PC. If using 2048, edit skse.ini to add
    so the higher-res face tints will work.



  9. Bad Dog's Ungulates: Horse, Deer, Minotaur (LE & SE)

    By popular demand, my ungulate races in one package. You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs. Optionally, they are anatomically complete. NPCs are included. Vampire transformations supported.
    LE Version Here
    SE Version Here
    The face tint sliders work, but may not do what you expect, so play. Check the "dirt" slider for extra over-all patterns. Some of the shape sliders change head shapes in places you may not expect (ear size, nostril size and separation, etc). I gave the horses special sliders but put the face morphs on the vanilla sliders too, so they'd be accessible from the CK. Then I lost the special sliders. Oh well. Body, face, hand, and feet overlays work on all races, thanks to ASlySpyDuo and others. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decapitated, it's bad. Your choice of bovine/equine/cervidae eyes or human-style eyes by Blaze69. SKELETONS: Unlike prior versions, skeletons are not replaced.  DIGITIGRADE OPTION: Requires XPMSE. Does not replace skeletons. Does not require an additional esp. Only the deer do digitigrade. NPCs: NPCs are included in the base mod FOOTPRINTS: There's a package for compatibility with the footprints mod. Works on LE, might work on SE one day. MODDERS: The kit gives you face tints in 2K size so they look best when creating a PC. If you're creating your own NPCs, look for the "Size256" folder and copy everything in it up one level. CBBE: There's an addon for the CBBE body.  
    For those who used the separate races, there are fixes and improvements all through. In particular, there are lots more hair styles available.
    Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version. Zebra stripes are available in the tint overlays There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire some of them, or use a follower mod to get them to follow you. There's an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too.    
    Deer have a range of horns, available on the brow slider.  Gazelle side stripes and giraffe patterns are available on the face and body tints. There are giraffe horns too. NPCs are courtesy of @Ratchet the last Lombax and with improvements by @Blaze69. There's an addon that turns a few existing Skyrim residents into deer, mostly in Falkreath. I recommend it, but kept it separate since it's affecting vanilla NPCs. There's an addon to make the deer digitigrade. I recommend it too. I didn't think the horses or minotaurs needed a digitigrade option.  
    They're cattle. There's a range of horns, a little jewelry.  There's a herd in the Mor Khazgur valley. They occasionally come in to Dead Man's Drink or do some shopping in Solitude.  
    The Ungulate Schlongs package gives all the races sheathing schlongs, male and female. They use the Hoodies mechanism. Erection potions, keys, and spells should work. No need for RCAE.  SL Aroused with SOS integration turned on will show current arousal level, and they should always unsheath for sex. This is the set-and-forget option. Unlike prior version, SL will handle strapons. Keep them enabled in the SL options. There are female schlongs but the probability is set to 0 by default. Change it if you want the NPCs to have a chance to get dicks. The female horses are given pussies and bodacious nether regions by RussianPrince.  
    Dawnguard RaceCompatibility Sexlab (optional).  SOS (required for the schlongs) Footprints (optional, LE only)   
    The Mod
    BD Ungulate Races - main mod, you need this. Includes NPCs. Contains: BDUngulates - always BDUngulateFootprints.esp - (LE only) enable this if you have Footprints running. Ungulates will leave race-appropriate footprints. BD Ungulate Schlongs - For the privy members. Requires SOS. For hoodies that unsheath as they get more erect, enable BadDogSchlongCore and BDUngulateHoodies only. Disable BDUngulateSOS.esp. Requires PapyrusUtil, but that's included in Sexlab so you probably have it already. For regular SOS schlongs, enable BDUngulateSOS only.  The SOS file has maybe less script overhead. Done enable both. BD Deer Digi - To make the deer race digitigrade  
    Other mods
    Yiffy Age and its addons and patches Ungulate Deer NPC Overrides - transforms some of the Falkreath denizens into cervids of various types. Note if running with YA, this comes after.  XPMSE. Required if you want digitigrade. Live Another Life Ungulate LAL Start  
    Tints and Overlays
    @Blaze69 says: Note that you need to enable head overlays in NiOverride.ini (or skee64.ini if using SE) as they come disabled by default (if the player is decapitated with a head overlay applied, the game CTDs, so that's why it's disabled by default), and then you may also want to increase the number of slots from 3 to at least 6 like other body parts have it to prevent conflicts with mods like Blush When Aroused or SlaveTats (which use the same slots).
    These are the settings you want to tweak:
    ; Determines whether face overlays are enabled ; disabling this disables the hook bEnableFaceOverlays=1 [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=6 iSpellOverlays=1 Face tints are shipped size 2048 which is best for setting up your character. You need the following line in skse.ini to use them:



  10. Minotaur Race

    OBSOLETE - see Bad Dog's Ungulates: Horse, Deer, Minotaur
    What you get
    Minotaurs! Male and females. Range of horns, hair, beards, nose rings. Face tints are set up so you can create your PC in game. If you're making NPCs, find the "Tints" folder in the mod and copy everything in the "Size256" subfolder up one level. Those are the size the CK needs. Optional dick. There are two files: BDMinoSOS is a regular SOS schlong with no extra scripts. BDMinoHoodie is a sheathing schlong using my hoodies mechanism. Pick the one you want.  Horse and human eye styles. Vampires, sorta. The vampire shift works, but you don't get the eyes because Skyrim sucks. (I turned off the Overlay Head Parts flag so it wouldn't crash.) Most of the head shape sliders are focused on muzzle and nose. You can also change the size of the ears. As with the other herbivore races, I reused existing sliders and they don't always do what you expect. Some of the sliders don't do anything.  
    This is pretty much done, but comments and ideas still welcome. 



  11. Bad Dog's Cat Races

    This mod provides 5 unique cat races: Cheetah, Panther, Lion, Snow Leopard, and Tiger. 
    Each race is complete with textures, head shapes, claws, and cat feet. They have a variety of hair thanks to KrittaKitty and Apachii, in addition to some vanilla hair. There is also some ear jewelry that can be found on the "brows" slider. There's an optional HDT tails add-on.
    Race assets are the same as the cat races in the Yiffy Age mod. The sabrelions have been updated somewhat--there's now a regular lion option.
    SE Download Here
    The schlong file gives you dick. Each race has its own schlong, selectable through SOS.  The digi file gives you digitigrade feet. The CBBE file gives you CBBE-compatible body textures NPC file turns some of the named NPCs around Skyrim into cats. >>>Tell me if you like this. I did this instead of creating a bunch of random camps around the landscape for the cats. This way, you get a little furriness without having to go full Yiffy Age. I might do this with Lykaios and the other dogs, so there are furries everywhere--but not everyone is furry. For now you can find cats in Solitude, Winterhold, Falkreath, and Morthal.  
    Note the panthers don't get vampire eyes when they turn. For some reason, the panther race (but no other) was crashing when turning into vampires.



  12. Skyrim Chain Beasts

    Skyrim chain Beasts (v0.4.1)
    This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important.
    Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346).
    So what does this mod do?  well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254).
    This beta level mod adds chainbeasts to Skyrim. 
    There is a walk through in the form of an illustrated story posted in the support thread
    There is a user guide added to the downloads.
    There is an extensive MCM menu:
    Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update).  
    Free roaming portion; how and where to encounter Chain Beasts:
    Main quest line (requires at least base mod + integration plugin):

    Side (mini) Quests:
    Game play; how does it work:
    Plugin structure:
    ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites such as sexlab. FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only:  Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended
    SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh:  To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491)  
    How to install
    If upgrading:
    Export your settings in the MCM (optional). Shut down the mod from the MCM  (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) If upgrading from before 0.3.4: Remove any loose mod files (*SCB_* especially from scripts and meshes). Continue with `Fresh install below'.  
    Fresh install (Oldrim/LE) - latest version: 0.4.1
    Download and install v0.4.0, using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Download and install v0.4.1 update and install over v0.4.0. Using a mod manager is recommended.  Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)  
    Fresh install (SSE) - latest version: 0.4.0
    Download and install v0.4.0SSE, using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Download and install v0.4.1 SSE update and install over v0.4.0SSE. Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users if you did not already have a recent version of SkyrimChainBeasts installed.  
    Known Possible Issues, Conflicts and Workarounds
    Latest changes


    See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed;  custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like.  
    Credits & Tools used (in no particular order)
     Oblivion chainbeasts mod for the basic idea  Zaz animation pack  This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender,  Blender nif tools,  Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. Forum members for useful suggestions, hints, etc. and others I've forgotten to mention...  



  13. Sexlab Survival

    Sexlab Survival
    This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below in the features section!
    Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). 
    Simply Knock. 
    Latest PapyrusUtil
    A TesEdit patch is practically required at this point.
    If you plan on using Slaverun then it has to be the latest version (3.x)
    If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed)
    Install as you normally would. 
    I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507
    Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots:
    UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754
    CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 
    Recommended Mods:
    For tolls and punishments:
    Skooma Whore or/and Milk addict for semi-forced drugging.
    Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos
    TDF Aggressive Prostitution for Toll dances. 
    Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of:
    Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 
    Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351
    Mods that work well with Survival and compliment each other (but of course are NOT necessary):
    Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/
    Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/
    Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I
    Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/
    Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379
    Special Edition
    Latest Survival conversion: https://www.loverslab.com/files/file/15092-sexlab-survival-se/
    Don't forget the requirements:
    1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048
    2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098
    3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297
    Open Cities
    API For Modders
    Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. 
    If you need some other kind of interface let me know and I'll see if I can help with it. 
    You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds.   



  14. Female Monsters Of Skyrim (F.M.S)

    I will no longer be updating the LE Mod. Its just too time consuming juggling two versions. Sorry.
    I made the switch to SSE

    Hello Skyrim modding community! Today I bring to you a mod I’ve been putting together for quite some time and is finally ready for re release. I uploaded a version of this earlier but removed it due to it not being as fleshed out as I would have liked. Now I feel its worthy of being shared. Behold! 

    This mod has been built upon from two mods available online. One is Female Enemy Monster Aesthetics Leveled Encounters and Immersive Monster Girls. Both are mods no longer supported but I felt were great when used together, so I combined them. Almost all creatures have been redone to be more feminine and aesthetically pleasing. With a few exceptions. Some have edited abilities and items as well. Levels and spawning have also been tweaked.  Several Followers have also been added to the game; so if you get tired of killing beautiful creatures, you can recruit them! 

    I’ve wanted to see a mod like this for quite some time and I hope others will like it as well! 

    A list of changes and followers can be seen below: 

    The ones crossed out have been removed because I either found them redundant or not necessary. Except Lady of Bones: I thought they were just weird. 

    From Female Enemy Monsters:

    - Arachne Queen lvl 30
    use spider behaviors plus storm shock - Spider and Open World LL
    - Arachne Frost Queen lvl 30
    use spider behaviors plus storm shock - Spider LL and Open World LL
    - Daedra Spider lvl 50 (Arachne Queen Skin)
    use spider behaviors - standalone - Spider LL and Open World LL
    - Draenei Race (two variants) lvl 1-60
    use vampire magic combat style (you can be infected with SanguinareVampiris) - Falmer LL
    - Lady of Bones (morevariants)
    use skeleton melee, missile, magic combat style - Skeleton LL
    - Female Undead (more variants) lvl 1-60
    use draugr melee, missile, magic combat style - standalone body - Draugr LL
    - Female Zombie (more variants)  unchanged (ugly is the point!)
    use custom combat, idle, sound style - Draugr LL and Open World LL
    - Flame Atronach Red and Blue and Naked  lvl 20
    use magic combat style and flame atronach spell - Atronach LL
    - Frost Atronach Female Armored and Naked (two variants) lvl 10-60
    use magic and melee combat style - Atronach LL
    - Demonicas (more variants) lvl 5-60
    use vampire magic style combat - Vampire LL
    -Dragonias lvl 40 and 50
    spellsword and 2 hand magic - Open World LL
    - Fallen Angel (more variants) lvl 1-50
    use vampire fire magic combat - Vampire LL
    - Angel (more variants)
    use frost magic combat - Spawn when Fallen Angel Dead for help you, andafter 60 sec disappears
    - Dwarven Doll (more variants) lvl 1-60
    use dwarven sphere melee, missile and magic combat style - Dwarven LL
    - Dwarven Gynoid (more variants) lvl 1-60
    use dwarven sphere magic melee and bow attack - Dwarven LL
    - Cyborg (two variants) lvl 14-60 
    use dwarven centurion magic melee and bow attack - Dwarven LL
    - Burnt Witch (storm, ice,fire magic) unchanged
    use same style of witch magic - Witch LL
    - Spriggans  Lesser lvl 20/Higher lvl 40/Queen lvl 60
    use magic combat style and spriggan spell - Spriggan LL
    - Flower Mother lvl 25
    use magic combat style and spriggan spell - Spriggan LL Animal Forest LL
    - Serpent(Argonian) (two variants) lvl 1-60
    use magic and melee style combat - Open World LL
    - Werewolf Hybrid (two variants) lvl 6-60
    use melee and brawl combat style - Werewolves LL
    - Draconian Hybrid (more variants)
    use melee and brawl combat style and fire shout - Open World LL
    - Mermaid Lesser lvl 20/Higher lvl 40/Queen lvl 80
    use magic style combat and Warrior 2H - Mudcrab and Open World Coast LL
    Note: Queens not in LL- Four Locations
    - Medusa Gorgon lvl 21-50
    use magic style combat - Chaurus LL
    - Shoggot Mother (two variants) ) unchanged
    use same style of wisp mother - Apocrypha LL and Open World LL
    - Wisp Ghost Mother) unchanged
    use magic combat Wisp style - Open World Snow Predator LL
    - Wisp Mother its replace. ) unchanged 

    From Immersive Monster Girls:

    -Young Hagravens lvl 20
    use hagraven combat style
    Beautiful young bandit girls brainwashed and forced to become a bird-like monster.
    -Spriggan (replacer) - A physicalmanifestation of Kynarenth's desire. Spriggan LL)- 
    -Spriggan Matron (replacer) )- Aphysical manifestation of Kynarenth's beauty. Spriggan LL
    -Dryad Spriggan Seeder (- Futa) lvl 18
    A physical manifestatin of Kynarenth's Wrath. Spriggan LL
    -Dryad SprigganDame lvl 18
    A physical manifestation of Kynarenth's Peace. SprigganLL
    -Flame Atronach (replacer) - Nowthese "hot" ladies use human animations. ) 

    Newly Added:

    -Harpies   Lesser lvl 10-30/Greater lvl 40-50/Queen lvl 55-65
    use elemental mage combat style (use wind magic)There are several colors: blue, green, purple, red, and yellow. They have a skin that makes them hover above the ground but if removed, they can walk like normal. Just FYI


    Evaerola-Dragonia -Spellsword Outside Abandoned Shack
    Allara-Mermaid –Warrior 2 handed  Near Solitude Lighthouse
    Merigold-Spriggan- Sorcerer     Outside Riften
    Lucretia-Werewolf Hybrid –Werewolf/Melee   Eldergleam Sancuary
    Evelyn-Harpy –Ranger       Solitude Wall
    Demertria-Frost Antronach- Spellsword  Outside Windhelm
    Sproket- Gynoid-Dwarven Automaton     Blackreach 


    Bodyslide and outfit studio -I have several slider sets included for many races/outfits
    HDT high heel system (for now)
    Netimmerse override
    Ks hairdos (textures only)
    The Draenei Race+armors
    Anton animated wings(scripts only)
    HDT Physics Extensions

    Note: This list does not include requirements necessary for the mods above. You must have those as well.

    Note: The original monster mods are not required but can be downloaded to be on the safe side. Just overwrite the files with my files. 


    Mod that manages outfits (for mermaids when swimming/not swimming)
    Additem menu


    You should know how if your using mods
    Use Mod Organizer (Trust me, its easiest) 


    Female Enemy Monsters Fiuzo and Immersive Monster Girls Darkravage (Great work!)
    Everyone that Fiuzo and Darkravage credited in their mods.
    Mihail spider daedra
    Mihail harpies
    Lady ritual armor
    Lingling Dress
    Fancy dress
    Falmer bikini armor
    Anton animated wings
    Feathered wings
    Private Eyes's Heavy Armory
    La Mer Outfit
    Ashara Paragon Jewelry 
    KS Hairdos
    Eyes of Aber
    Fair Skin Complexion
    In Se Okaaz - Trident Staff
    Leia Bikini

    I’ve added everyone I could think of but if I’ve forgotten someone and you notice it, please let me know and I’ll add them to the list. Everyone should get credit for their hard work!

    This mod was intended originally for personal use, so sadly I took little regard to the assets I’ve used. My intent was not to steal the hard work of others, but to use what they started to make something everyone can enjoy (okay mostly dudes lol). If someone truly has problem with something I used please (politely) let me know.

    Future Plans:

    Play area
    Bug girls
    More followers
    More playable races 

    Note: As stated earlier, this was originally for personal use, so there might be a texture or mesh that may have been missed when packaged together. If you find something missing please let me know and I'll add it.



  15. Corruption

    An extensive addiction mod with extreme customizing options and compatibility.
    Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control.
    Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction.
    Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold.
    Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction.
    Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
    Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
    The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations.
    List of Addictions:
    This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu.
    Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
    Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
    Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag.
    High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
    Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
    Objectification (Requires Devious Devices):
    Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
    Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
    Lactation (Requires SexLab or Milk Mod Economy):
    Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit.
    Withdrawal is capped by your current milk percent.
    High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Zenithar.
    Cum Bathing (Requires SexLab):
    Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
    Cum Guzzling (Requires SexLab):
    Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption plumps your lips.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
    Vaginal Sex (Requires SexLab):
    Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug.
    Withdrawal is capped by your arousal.
    High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
    Anal Sex (Requires SexLab):
    Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug.
    Withdrawal is capped by your arousal.
    High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
    Furry Sex (Requires SexLab):
    Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
    Scaly Sex (Requires SexLab):
    Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
    Teratophilia (Requires SexLab):
    Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
    Formicophilia (Requires SexLab):
    Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
    Xenophilia (Requires SexLab or Estrus Chaurus+):
    Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
    Daedraphilia (Requires SexLab):
    Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Akatosh.
    Necrophilia (Requires SexLab):
    Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Arkay.
    Agalmatophilia (Requires SexLab):
    Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Julianos.
    Arborphilia (Requires SexLab):
    Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
    A Note on Transformations:
    The transformations of latter addictions (Furry Sex - Arborphilia) are very resource heavy, so I included them in separate downloads. Download only the ones you want in your game.
    Also, these transformation files are based off of the textures provided by the UUNP versions of All-in-One HDT Animated Pussy, if you use different body textures, you will have a neck seam.
    These transformations are only available for vanilla human, elven, and orc races, can only trigger if the player character doesn't have a "skin model" applied, and also only trigger after sleeping.
    This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia)
    The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening. Additionally, custom races won't allow full transformations.
    The following mods are supported and add to the experience:

    SexLab (Why do I even need to link this?)
    SexLab Aroused Redux
    Devious Devices Integration or Devious Devices 5.0
    Milk Mod Economy
    Estrus Chaurus+
    Third-Party Mod Support:
    The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well.
    To stop addictive actions, simply send the mod event:
    To re-enable addictive actions, send the mod event:
    Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again.
    Future Updates:
    Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent.
    All-in-One HDT Animated Pussy
    Eyes of Aber
    Astaroth Horns Redone
    China Doll Race
    Half Dragon Race
    Homumkul Race
    Dagi-Raht Race Reborn
    Naiad Race
    TDN Equipable Horns
    Xenius Otherwordly Beings
    Thanks to everyone who posted on my writing suggestions thread for this mod!
    Change Log:



  16. Jenna Redguard not stand alone

    Jenna for your enjoyment ...she will like you
    awaiting your beckoned call at the bannered mare!
    I recommend RDO
    please rate!!!!




  17. SKYRIM STRAP ONS and SexLab Strapon Replacer UUNP CBBE HDT SOS and Collison support

    SKYRIM STRAP ONS UUNP CBBE COS HDT SOS and Collison support original files by Leito86
    Supports AGE ScaleParts Slider and PregnancyBelly Slider.
    Bodyslider files will always be included.
    Special edition yes, still looking for a tester.
    Use Racemenu to change SOS settings
    Haelga's Bunkhouse
    "Additionally, there are lootable leather strips and a horker tusk underneath one side of the bed, possibly to be portrayed as sex toys."
    I think I saw something completely different...
    AGE ScaleParts Slider, This is for BodyGen.
    Ex. Set ScaleParts 5% if height is 0.95. Set ScaleParts -5% if height is 1.05
    For player download in game slider https://www.loverslab.com/topic/127216-outfit-studiobodyslide-2-uunp-conversions-22-02-2020
    SexLab Framework https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016
    Schlongs of Skyrim https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim
    RaceMenu https://www.nexusmods.com/skyrim/mods/29624
    BodySlide and Outfit Studio https://www.nexusmods.com/skyrim/mods/49015
    When Building the files in BodySlider you cant edit ScaleParts Slider or PregnancyBelly Slider, they have to be at 0%.
    HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996
    FNIS https://www.nexusmods.com/skyrim/mods/11811
    XP32 Maximum Skeleton Extended - XPMSE https://www.nexusmods.com/skyrim/mods/68000
    Bodys HDT
    All-in-One HDT Animated Pussy
    Register Strap-ons in SexLab and Merge
    Merge this mod is not supported by SexLab, But if you do you have to add the Skyrim_Strap_Ons.esp to your load order.
    Strap-ons will be added in SexLab scripts\SourcesslSystemConfig.psc line 410
    I will release updated version of the script when adding new Strapons.
    Install and register strap-ons in SexLab
    Go to SexLab Settings in game.
    Open Rebuild & Clean
    Available Strap-ons click "Click her"
    Now the new strap-ons will be listed. They will be randomly used in game.
    Versions Explained
    :: Skyrim Strap Ons.
    Direct conversion off the original. Used for Male animations. Will not work on with Femaile on female.
    :: Skyrim Strap Ons Sexlabs position to fix animations
    Edit the position to fit the female using a male animation.
    :: Skyrim Strap Ons Sexlabs Strap-on replace
    Will overwrite the original SexLab strapon.nif with .nif and tri file.
    Version 14 and SE version
    1. UUNP SSO
    5. UUNP AGE SSO Position Fix
    6. UUNP AGE SSO Position Fix HDT
    7. UUNP AGE SSO Position Fix HDTC
    8. UUNP AGE SSO Position Fix HDTC SOS - Default
    9. UUNP AGE SSO Sexlab Replacer
    10. UUNP AGE SSO Sexlab Replacer HDT
    11. UUNP AGE SSO Sexlab Replacer HDTC
    12. UUNP AGE SSO Sexlab Replacer HDTC SOS - Default
    CBBE Skyrim Strap Ons
    1. CBBE SSO
    5. CBBE SSO Position Fix
    6. CBBE SSO Position Fix HDT
    7. CBBE SSO Position Fix HDTC
    8. CBBE SSO Position Fix HDTC SOS - Default
    9. CBBE SSO Sexlab Replacer
    10. CBBE SSO Sexlab Replacer HDT
    11. CBBE SSO Sexlab Replacer HDTC
    12. CBBE SSO Sexlab Replacer HDTC SOS
    Version 13 Using Bodypart 52.
    Version 12 Using Bodypart 51.
    All credits goes to Leito86
    Skyrim Strap Ons



  18. Spank That Ass

    Spank That Ass
     PSA: STA version 4.x should overwrite the conflicting scripts in DFC. The patch in DFC was integrated into STA 4.0.

    Ass and tits slapping during sex and bump events with sore ass/tits textures applied via RaceMenu.  The player will start off hating being spanked but as she gets spanked more will start to become more masochistic.  Player dialog (cuts from vanilla FemaleYoungEager voice) for spanking and sex. Player will start off threatening Npcs that spank her but as she becomes more masochistic will protest less until eventually she is thanking npcs for slapping her.  Spanking will drain your stamina when your character hates/dislikes spanking and will restore your stamina when she likes/loves it.  Wearing devious devices and getting raped count towards increasing your masochism trait. Masochism is tracked over a week of game time and updated every 6 game hours.  Pain will initially give you a Health/Stamina/Magicka debuff. As you become more of a masochist the debuff becomes less until eventually being in a lot of pain gives you a buff. As a full-blown masochist, not being in pain will give you a debuff.  Getting spanked will decrease your 'Devious Followers' willpower.  Drool textures applied to your face while gagged or giving head (Zaz Animation Pack needs to be installed).  Adds tears textures to your face during rape. If you get raped again before the tears fade you're moved on to a worse tears texture. Fades in time.  (Zaz Animation Pack needs to be installed).  With SLSO have you ever gotten stuck in a sex scene because your character has a ton of debuffs and she's not regenerating stamina so you can't advance the scene? This mod adds minimum StaminaRateMult and MagickaRateMult buffs during sex. If SLSO is installed your stamina and magicka regen will be buffed up to x% during sex (if they are below it). This is so debuffs from other mods don't make SLSOs sex game impossible. Slap Npcs to get them out of your way or out of furniture you want to use (Mining in particular).  
    Dialogue Details And Sex Mechanics:
    Sex is broken down into two mechanics:
    Vanilla is very straight forward: 
    Consensual sex = Player enjoying sex dialog Aggressive sex = Player dislikes sex dialog  
    Sexlab Separate Orgasms:
    With SLSO (which I highly recommend for this mod), it's more dynamic:
    Being spanked as a masochist will increase your enjoyment and vice versa as not a masochist.  Consensual sex = Player likes dialog. (Plans to make it more difficult to cum during consensual animations as a masochist) Aggressive sex = Three stages based on the players enjoyment - Not enjoying, Mid enjoyment and High enjoyment. Player starts off disliking (Not enjoying) but as she approaches orgasm will stop protesting (Mid enjoyment) until she begins to encourage her assailant (High enjoyment). If she orgasms while being raped she can only return to 'Mid enjoyment' dialog as she's been 'broken'. Cumming while being raped will contribute towards your masochism trait, so try to resist. And of course, if you're already a masochist and your attacker is spanking the living shit out of you it's going to be kind of hard not to cum like a slut.  
    Aggressive sex with SLSO is further broken down into:
    Player as NOT a masochist:
    Npcs raping you will demand you fuck back (increase their enjoyment) or they'll start spanking you. Giving Npcs enjoyment will give you a brief reprieve from spanking. If you're out of stamina to provide them with enjoyment you can press the middle mouse button to say nasty things about yourself which will also increase the spank cool-off timer giving you time to regenerate your stamina to fuck back.  
    As a masochist:
    Your attacker will automatically spank you if you are below 'Mid enjoyment' to get you in the mood. If your stamina goes below 10% your attacker will spank you to give you a stamina boost so you can fuck back like a good slut. Pressing middle mouse will make your character request a spank.   
    Misc player dialog for:
    Milk Mod Economy - "My tits feel so heavy" - When breasts become near full  Devious devices - "Please let me cum", "No, not here" - during vibration events  Bathing in Skyrim Tweaked - "There, all better" - after bathing  
    Known Issues:
    Invisible Npc bumping into you while speaking. I've have tried (Gods have I tried) to remove collision from this Npc but I just can not seem to do it. If anyone knows how, get in touch please. Should be fixed now Spanking during sex is obviously NOT animated. I honestly don't think it would be possible. So you'll have to just role play a bit If you use Cursed Loots 'Free Me' the drool overlay won't be removed. For some reason it doesn't send DDI_DeviceRemoved events. Use 'Reset Drool' in the MCM. Should be fixed now Regular Sexlab voice playing at the same time as STA. Not sure what to do about this exactly yet.   
    2x free body overlay slots
    Recommended Mods:
    SL Separate Orgasms (HIGHLY Recommended) - https://www.loverslab.com/files/file/3736-sexlab-separate-orgasm-le/
    Zaz Animation Pack - https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
    Soft Dependencies:
    Sexlab Separate Orgasms
    Sexlab Aroused Redux BakaFactory version
    Devious Devices
    Devious Followers
    Milk Addict
    Bathing In Skyrim Tweaked
     If you don't use Zaz Animation Pack you can just copy the needed assets to your Skyrim folder to get the 'full' experience. The needed assets are:
    1. Textures\actors\character\SlaveTats\drool
    2. Sound\fx\ZaZ
    If you use UNP body these replacement textures for sore ass/tits might suit you better. With thanks to -alpha-: https://www.loverslab.com/topic/107720-monomans-mod-tweaks/?do=findComment&comment=2519758
    If you have problems getting the overlays to show. Try changing RaceMenu's NiOverride.ini to 14 (or more if you like) overlay slots.
    Help! For the love of Talos!!!!!!!!!!!!
    Credits to whomever created the sore ass/breasts textures and Zaz/t.ara for the gag sounds and drool & tears textures. 
    Fucking/sucking sounds courtesy of c0ffeeeee and RJW Animation Framework (Permission pending)



  19. Extra Voices: Voice Packs for DoA: Marie Rose and Kokoro

    Voices ripped from the game, sorted for quality/ relevancy, resampled to 41k. 
    Requires extra voices expanded, Replaces voice packs 4, 7, and 8 but can go into any one, so long as it's made for 15. 
    Voice Descriptions are as followed 
    Voice Pack 4 Marie Rose: 
    Voice Pack 7: Kokoro, more breathy until climax
    Voice Pack 8: Kokoro
    I tried my best to keep words to a minimum and in context, but things won't always be right. 
    I also had to combine some voiceless Japanese audio with English. No Japanese words or anything.
    I don't check here often, so if anything doesn't work, make sure you reload the voice registry. If that doesn't work, use audacity or equivalent to ensure audio is sampled around 41k, not 48k. 
    Paste sound files into Skyrim data folder. No clue if it works with modloaders, but it's literally just audio files. 



  20. [WCX] Whorecrux (SE+LE)

    For thousands of years the great Aedra Akatosh has gifted the title of Dragonborn to those he deems worthy. Throughout time, these heroes have had a mythical impact on the Throat of the World, and their legend is vast.
    Skyrim has had many Dragonborn through its storied past, but there are some who history knows little...
    Long ago, Sanguine and Molag Bal, two of the most vile of the Daedra, sworn enemies of the Aedra, conspired together to corrupt one of Akatosh’s Dragonborn. And through that corruption, wicked magics changed her into a creature of debauchery, servitude, and lust. But all of this was only the beginning of their evil plan, and such ambitions rarely go unheeded by their evil kin… 
    The mysteries and adventures of this Skyrim mod will tell you the tale of this corruption, and how in one timeline, this corruption forever changed the prophecy of the Last Dragonborn!
    About This File
    Whorecrux is an all new mod based on the idea of “Personality Excretion” through the birth of Whorecruxes. These are new powerful items which contain some of the essence of a Dragonborn, and thus - steal from her a portion of her mystic power.
    If the Dragonborn is unlucky enough to be cursed with this condition, her spirit will begin to manifest gems inside her womb. These gems are composed of her magical essence, and in time these Whorecruxes will split away from her through a very intimate event.
    These Whorecruxes are not infinite though, each gem tears a part of the Dragonborn away, and if she has any hope to regain this lost power, she will have to find some way to take back what is rightfully hers.
    In time, as this mod grows, we will learn that the Daedra had plans for each Dragonborn they corrupted, and while the power of these Dovahkiin could be drained, they would forever be tied to the Fatherland or Keizaal once cursed.
    Certain occurrences in the game can afflict your character with an effect called “Spirit Fracture”. This is a tiered condition that causes the Dragonborn to start generating Whorecruxes in her womb. 
    So long as this condition persists, the production will be continuous, and can eventually have a big negative impact on your character’s powers and abilities.
    There is a 20 gem limit to the number of Whorecruxes that can be born, and in time, your character will be able to reabsorb these gems to regain her power and even remove the Spirit Fracture curse if you are lucky enough!
    The SPIRIT FRACTURE effect: this applies a range of debuffs and modifications to the PC based on the level of the effect. Once the SPIRIT FRACTURE quest has started, you will have experience reduced to 50%. The experience reduction effect and other debuffs are only removed once you cure SPIRIT FRACTURE from your character. They progressively get worse as it increases, by level 3 SPIRIT FRACTURE you will not be able to gain experience at all.
    Effects include:
    - Skill reduction
    - Magicka reduction
    - Increased buy prices
    - Deceased sell prices
    As SPIRIT FRACTURE advances, it will have a larger negative impact on gameplay (there are many options in the MCM to control the severity of these effects).
    Pregnancy: If you use Fill Her Up, the Dragonborn’s belly will expand throughout her pregnancies, but even without, the births will still occur so long as you have ZaZ Animation Pack installed. Without ZaZ no animations will play.
    3 Sizes of Whorecruxes: Small, Medium, or Large… The size is determined while that individual Whorecrux is being created (some details below). Larger Whorecruxes have a bigger impact on the Spirit Fracture effect.
    3 Types of Whorecruxes: Whorecruxes are born as Sapphire Whorecruxes. These are in turn changed through gameplay into Amethyst Whorecruxes, which again are in turn changed into Rose Whorecruxes…
    Whorecrux Absorption: Whorecruxes, once converted into the Rose type, can be reabsorbed to regain the power lost when they were birthed. Reabsorbing Whorecruxes also lowers the amount of Spirit Fracture afflicting the player.
    Lost Whorecrux Tracking: If the player is not careful, Whorecruxes can be lost. Any of the 20 possible Whorecruxes in the game world will be given a quest marker so you can find them… Getting to them though is another matter entirely.
    NPC Interactions: NPCs in Skyrim will be very interested in these naked little gems whenever they find them, and if the Dragonborn is not on her guard, they may steal them and enjoy the pursuit that ensues.
    Of particular interest for those who enjoy NPC interactions, converting a Amethyst Whorecrux into a Rose Whorecrux requires the special attention of the men found throughout the region…
    Intuitive Notifications with Sounds: One area we are trying to really focus attention on is user experience… This initial release features a lot of feedback for the player, and in the future we will refine this as best we can.
    Many notifications in this mod can have their tense set in the MCM, and these notifications can be easily changed by editing a json file included with the mod
    Customizable Expressions: Whorecrux takes advantage of an often neglected feature in SexLab to allow you to customize the expressions of your Dragonborn as Spirit Fracture advances.
    Many other smaller features that are described in the MCM.
    PapyrusUtil v3.3
    Optional mods / Integrations
    SLSO (HIGHLY recommended)
    Whorecrux tracks player orgasms for different triggers settable in the MCM. Though it is not essential, the mod is designed for use with SLSO and adds more gameplay to SLSO as you need to avoid player orgasms at times.
    ZaZ Animation Pack (HIGHLY recommended)
    Animations from ZaZ Animation Pack are used for Whorecrux birth from this mod, as well as other events.
    Apropos2 (HIGHLY recommended)
    If you have Apropos2 installed, notifications will be delivered through Apropos2’s system. This is really the way they are meant to be seen so it is a big enhancement for Whorecrux to have this installed.
    Succubus Skill Loss
    Once the SPIRIT FRACTURE effect starts you can no longer gain or lose levels through Succubus Skill Loss. Level loss is accumulated as long as the effect is in place so when you are cured, you will lose more levels the longer the effect has been in place.
    Fill her up
    With FHU installed, the SPIRIT FRACTURE effect can trigger from being too full of cum, settable in MCM. Additionally, as long as your SPIRIT FRACTURE level is lower than 4, you will continually fill with more cum, again configurable in MCM.
    SexLab Survival
    Cum addiction works as a modifier for gem dropping. It is also used as a trigger if you have been cum addicted and ravenous for too long.
    SexLab Aroused
    Whorecrux can use your aroused level as a trigger for the SPIRIT FRACTURE effect. If you are at 100 arousal for too long, the effect will start. Additionally it is required for the Whorecrux gem drop feature after SPIRIT FRACTURE has started, again requiring 100 arousal.
    Devious Devices
    DD works as a good enhancer for this mod generally to augment different trigger effects, it’s not good to be belted and plugged while filling with cum or at 100 arousal for example. Expressions will not be updated while wearing a gag for compatibility and filling with cum from FHU will still work while belted.
    If you are using SXP the mod will not allow you to level up with it and your experience gain will be reduced once the SPIRIT FRACTURE effect has started. As your SPIRIT FRACTURE level increases, eventually you won’t gain any experience and the whole time you will be losing experience you already had, again increasing with SPIRIT FRACTURE level.
    Ensure you have installed the patch from downloads if using SXP BEFORE the SPIRIT FRACTURE effect has started.
     Milk Mod Economy
    Orgasms from milking are detected for use in forced birth and triggering SPIRIT FRACTURE. This is so that you can’t simply lower your arousal by milking, which would make it easy to avoid triggering from arousal.
    Just install through your mod manager or drop the download contents into Skyrim’s data folder. You can install mid playthrough with no issue but I don’t recommend running loot or sorting it into your load order until you start a new game. 
    Install both “Whorecrux x.x.x” and “Whorecrux Assets x.x.x”. Assets are split into [SE] and [LE] versions so make sure you download the correct version for your version of Skyrim.
    Keeping Whorecrux at the end of your load order will not cause any issues, the only potential conflict is listed in the ‘Technical’ section below (4).
    You can just straight upgrade from previous version to next without any issue. See the technical section below if you have made your own configurations.
    If updating and there are new expressions files, you may need to import from SexLab’s MCM. This will be explained in any update.
    If you are adding one of the mods that Whorecrux integrates with on a save that already has Whorecrux running, turn enabled off and back on again from the MCM to re-register mod events.
    You can edit the expressions included with and used by Whorecrux from SexLab’s MCM. They are listed as WCX Ahegao, WCX Sexy and WCX BiteLip. If you update these and export them, make sure you move your export to its own folder in your mod manager or make a backup before updating Whorecrux, so you don’t overwrite your exports.
    You can easily edit all the notifications used by Whorecrux. These are in /data/wcx_json/notifications.json. If you change this make a backup or move to a separate folder in your mod manager so you don’t overwrite in an update.
    If you have another mod that edits shrines, you may need to make a patch to combine those entries  in ESP. This is the only known potential conflict from this mod.
    Future Plans
    Whorecrux is a new mod, and there are many possible plans for the future, some of those include:
    Custom Whorecrux Meshes: Each type of Whorecrux will soon have a custom mesh, and each color a custom texture, to closely resemble artwork which helped to inspire this mod!
    Whorecrux Crafting: Special armors, weapons, potions, jewelry, and even Devious Devices can be crafted using the magic of Whorecruxes. The Dragonborn could decide to create these on her own if the benefits outweigh the cost...  But more likely, if a Whorecrux is stolen, some NPC may find a way to take advantage of it’s magical essence. Some of these items may have very unique properties indeed… 
    Whorecrux Destruction: If a Whorecrux is ever destroyed by any means, a part of the Dragonborn is lost forever. What will this mean for the PC, and is there any way to recover?
    Shattered Spirit: The effects of Spirit Fracture can ravage the player and causes many problems for her as she travels the world of Skyrim… But a far more sinister effect may befall her if she is not careful and allows Spirit Fracture to progress too far…
    Sentient Whorecruxes: Sometimes a portion of the Dragonborn’s persona is transferred to the Whorecrux. These new gems have a huge variety of implications to both the Whorecrux, and the PC.
    Long Lost Whorecruxes: This condition is not new, there have been Dragonborn in the past who have succumbed to this terrible fate… Who are they? What did they leave behind? Are there other Whorecruxes to be found? Are they guarded? Where are these past Dragonborn? Can these other Whorecruxes be absorbed? Are any of these Whorecruxes sentient? Have any of these Whorecruxes been crafted into magical items?
    Whorecrux Seekers: This curse has ancient roots in the realm of Skyrim… Hagraven Covens, Daedric Cultists, Dragons, Goblins, Treasure Hunters, and all manner of NPCs and creatures may be after the newest Whorecruxes being born into the world, and those which have been lost for generations.
    Whorecrux Powers: Some Whorecruxes enter the world imbued with unique powerful effects. And sometimes special powers can be attained at the cost of potent Whorecruxes. Will the Dragonborn create any of these? Are there any already in the world?
    Immersion and Lore: The world of Skyrim will soon feature many notes, diaries, journals, books, recipes, and other tidbits which expand the story of Whorecrux. If you enjoy this aspect of mods in Skyrim, we have big plans in this area!
    Loading Screens: Expanding on the promise to incorporate more story into this mod, we will be creating a library of custom loading screens which give details about Whorecruxes and how they fit into Skyrim’s history and world.
    Non-Dragonborn Spirit Fracture: In the future, for players who wish to play as a non-Dragonborn in their game, we may introduce a simple event that must happen before they can be cursed with Whorecrux gems.
    GPL 3.0  
    RMCW Tenri (SXP patch)  
    Special Thanks
    To Tenri for the massive help he has provided. He has saved me a dramatic amount of time, pointing out issues, testing, generally sharing his experience with modding and showing me through CK.
    To AthenaESIV for the initial concept and help provided throughout the project.
    If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.



  21. Dancing Penis (instant arousal) for Oldrim and LE

    Dancing Penis (instant arousal) for Oldrim and LE
    This mod gives you full control over the penis and futas of all the characters and creatures in the game. You can use this mod together with other SexLab-Mods to instantely controll the arousal level of you PC, NPCs and all creatures. You can configure that they getting hard or limp during combat or that they cumshot on death/kill or if they should getting hard if they are aproaching your PC...
    This mod runs on Oldrim, LE and SE

    This is a link to my arousal mod Dancing Penis that i made for SSE.
    The mod is 100% script based so runs for Oldrim and LE.
    If you want to know what the mod does just have a look at my demo videos below and read the detaild description on the SSE site.
    For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos.
    Here is the link to the mod download and to the detailed description:
    Demovideos: DP with other mods
    Demovideos: on Hit and on Death or Kill
    Demovideos: "non Combat Arousal"
    Demovideos: the "Dancing Penis" Spell



  22. Freya - High-poly Charmers of the Reach UUNP Follower

    Very curvy "Imperial" archer, using Charmers of the Reach head meshes as a base.

    You can find her hanging around in Haelga's Bunkhouse in Riften.
    She comes with unique models for her clothes and leather armor, and should be compatible with any follower system.
    A good ENB preset is highly recommended!

    Expect severe clipping when building outfits using her body preset, you will definitively have to fix them in outfit studio afterwards!
    Her teeth can look glitched with some facial expressions, I'm still looking into it.
    No Special Edition support, sorry! (You may be able to get it working using nifoptimizer and the Creation Kit)
    How to replace her body:
    Move your body's meshes (femalebody_0.nif, femalebody_1.nif, femalefeet_0.nif... etc) to the " meshes\actors\character\Freya\body " folder and replace everything.
    (only works with UNP bodies)
    Assets used:
    The Eyes Of Beauty
    Refined Teeth for Charmers of the Reach
    Teeth Plus
    Fair Skin Complexion
    KS Hairdos
    BodySlide and Outfit Studio
    BD UUNP Armor and clothes replacer
    The Amazing World of Bikini Armor
    As always, don't upload to other sites, ask the original authors for their assets' usage permissions, feedback is always welcome. ♥



  23. Dripping when aroused LE

    -SexLab Framework
    -(Optional)SexLab Aroused (Redux), required for dripping based on arousal
    -(Optional)Schlongs of Skyrim(full), required for futa support
    -(Optional)DDi/Zap, required for gag drooling support
    Requires(Flower Girls):
    -Flower Girls SE
    -(Optional)Aroused (Redux), required for dripping based on arousal
    -(Optional)Schlongs of Skyrim(full), required for futa support + PapyrusUtil
    Rate Mod if you like it, oh and of course you can support me/futher mods developement/ on My Patreon page
    Mod GitHub: Dripping when aroused
    1)install MO or NMM
    2)finish helgen/ alternate start
    3)install mod with correct plugins
    *if you get errors, 99% your skyrim is broken or you didn't install dependecies/plugins, but if want to ignore them, use dummy status script to disable mod checks
    When female becomes sufficiently aroused, her pussy will start leaking juices.(effect duration 60s)
    After having anal or vaginal intercourse, character will leak cum.(effect duration 60s)
    Wearing Gag will cause drooling effect.(effect duration 10s)
    After having orgasm females will squirt.(adjustable chance)(effect duration 10s)
    Having vaginal intercourse will cause character to loose virginity and bleed.(effect duration 60s)
    Mod have virginityGO function, how many virginities can you collect in skyrim? Let whole Skyrim know who's Alpha in Skyrim.
    When player(character) is aroused enough(arousal light:33 / heavy:66), you will hear heartbeat, breathing and have a blurred vision.
    All effects can be had at same time, effects work through clothes, floors (¯\_(ツ)_/¯), affected characters shown in mcm.
    Your graphic settings, enb, etc can affect visibility of effects.
    Mod runs checks on player character and actors within range every X seconds, If character aroused enough Mod applies hidden spell with 60 seconds duration.
    Cheat?: you can set Arousal_threshold to 0 and all females will be dripping(even if you have no SLA)
    Modders stuff:
    SOS support(hairs etc):
    if you have sos hair addon that is not supported you can add it manually to
    name of addon can be found with tes5edit - faction - FULL Name
    Meshes and textures taken from ZaZ Animation Pack/skyrim, meshes modified to work w/o equipping inventory item
    Visuals and heartbeat taken from arousalvisuals-0.1 by idk who, which is lost during forum move in 2015. i've fixed scripts and annoying loop bug or was it feature?.
    There seems to be 1-2sec warping(visual dissapearence) of charactes in Blue Palace, problem seems to be in zaz fluidity effects, no idea what is the cause or how to fix it.
    If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
    -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
    -force to buy premium and sms crap.
    -give you money for file downloads/uploads/views/clicks.
    -install adware, crapware, trojans, viruses, miners, etc



  24. Paradise Halls - Home Sweet Home

    This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
    Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
    When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves.
    When upgrading to 1.22, you may get a message about upgrading the cell list when you add a slave to a cell. You should only get that once for each cell.
    Always run FNIS after installing a new version!
    How to play with Home Sweet Home

    Setting up a house or camp to keep slaves in:
    You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
    The different kinds of tokens are for:
    A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
    You can have up to 10 permanent slave camps / house cells total.

    To use a token (make sure you have only one, for some reason they do not work when in a stack):
    Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
    House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
    To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
    - Regular sandboxing takes place around the House marker
    - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
    - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)

    House Slaves:
    Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
    Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
    You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.

    Adding furniture to your house
    When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
    If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
    Slaves will also make use of the torture devices and statues from I'll Take The Display Model
    Managing large amounts of slaves: the taskmaster
    If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
    Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
    Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster

    Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
    Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
    This feature is still new and there are some issues to keep in mind:
    Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

    Placing and Using HDT Chains
    When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
    To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
    To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
    Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
    When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

    Holding Cells for Town Houses:
    You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
    A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
    These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.

    Using Markers:
    You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
    To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
    To tell her where to go, use "Go where I tell you".
    House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
    Securing your camps:
    Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.

    There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
    The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
    If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
    There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
    Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
    After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
    Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
    A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
    Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
    MCM Options:
    An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
    Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
    ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
    Optional / recommended:
    FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves.  
    This mod will work with all optional mods listed above, but some of those mods will not work together!
    -TUFP + ZEP is OK 
    -ZAP 7 + TUFP + ZEP is OK (most common combination)
    -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
    -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
    -ZAP8(+) + ZEP is NOT WORKING
    -ZAP 8 (+) + ZEP + TUFP is NOT WORKING

    If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
    Always run FNIS after installing a new version!
    New Installations:
    Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
    If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
    Upgrading from previous versions:
    Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
    Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
    Known issues:
    During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
    During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
    CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.



  25. Devious Devices - Ru Translation

    This is a Russian translation of all components of the Devious Devices mod by @Kimy &ko.
    This archive contains only esp files and scripts that require Russification.
    The archive is made as a FOMOD-installer with the option to install the translation of the For Him and Beast Races modules.
    Devious Devices 5.1 And all his requirements.



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