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  1. GSPoses & SLAL

    Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
    When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
    Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
    Current Poses : 222 - Normal
                             55 - Object Poses
                             13 - Futa (Better with UNP SOS)
                             12 - Futa Object Poses
                              I probably lost count.
    About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually. 😉
    Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
    Idle Priview:
    Walking Priview:
    Running Priview:
    Working on:
    How to make the NPC stop :

    Feel free to make a request, and I will try to do the animation (post any reference along with the request).
    and if you want to give me a support.
    Credits to : pornphile for his rigs and guide.
                      SirNibbles for his guide.
                      Dwadle for introducing me to Collygon.
                      Collygon for teaching me how to create the Mod.
                      ZaZ for his meshes and permission.
    SLAL Info : 
    Why don't I do animations other than poses and SLAL (I really wanted to) :



  2. My Followers Pack 6 - Standalone Followers - LE

    Sixth follower pack released! I hope you enjoy this one too. I'll be waiting for your feedback!
    Thank you for all the support! I hope you're all staying safe ❤️ 
    Read Chloe's story here.
    Read Christine's story here.
    Read Eliria's story here.
    >> Check the outfits list here <<


    Followers: Chloe, Christine, Eliria, Libra and Thalyssa. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor:
    Chloe → Dwemer armor.
    Christine → Fine clothes.
    Eliria → Tavern clothes.
    Libra → Vampire armor.
    Thalyssa → Hide armor.  
    I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).

    Chloe - Wandering around Mixwater Mill.

    Christine - Outside Helgen (follow the road to escape from Helgen). You will spot a little camping settlement.

    Eliria - Outside the Temple of Dibella, Markarth.
    Libra - Outside Sleeping Giant Inn, Riverwood.

    Thalyssa - Hunter's Campsite, Lake Ilinalta.


    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio  - SE / LE
    Skin -  Leyenda Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  3. My Followers Pack 5 - Standalone Followers - LE

    This mod has been officially released. I hope you enjoy this fifth merged pack.
    Thank you for all the support! I hope you're all staying safe ❤️ 
    Read Helia's story here. Read Isabella's story here. Read Leah's story here. Read Oasis' story here.  
    >> Check the outfits list here <<


    Followers: Helia, Isabella, Leah, Linn and Oasis.
    Level: 10 and will level up with the player.
    Marriageable: Yes.
    They wear the following clothes/armor:
    Helia → Companion's armor / Dawnbreaker Isabella → Fine clothes / Steel sword Leah → Archmage robes / 2x Ebony daggers Linn → Elven armor / 2x Elven daggers Oasis → Tavern clothes / 2x Scimitars
    I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).

    Helia - Outside Kilkreath's Temple, Solitude.
    Isabella - East Empire Company Docks, Solitude.
    Leah - Wandering around Shor's Stone.
    Linn - Sky Haven Temple.
    Oasis - Sleeping Giant Inn, Riverwood.

    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio/3BA  - SE / LE
    Skin -  Leyenda Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  4. Collygon's Poser LE

    Collygon's Poser

    Collygon's Poser contains a series of poses and animations designed for the Skyrim Storyteller, but not limited to them. Use them in any way you would like!
        1. 45 Animations
        2. 360 Poses
        3. Unique Objects
            a. Wooden Dice
            b. Empty Potion Glasses(Lesser, Greater, and Extreme)
            d. Droppable Blood Effect Tiles
        1. Skyrim (Duh)
        2. FNIS (http://www.nexusmods.com/skyrim/mods/11811/?)
        1. Unzip and drop into your Skyrim Data folder or use a mod manager of your choice.
        2. Run FNIS for Users.
            a. If you're using Nexus MM or a manual install, this tool will be located in Skyrim/Data/tools/GenerateFNIS_for_Users
            b. If you are using Mod Organiser, make sure you run Generate FNIS for Users from the MO tools menu.
        3. Go in game, pose your character, and shoot away!
        1. Uninstall your previous version of Collygon's Poser and then follow the installation steps above.    
        1. Deactivate the .esp in the mod manager of your choice. If you are running a manual installation, remove all the files from my mod out of your data folder.
            a. FOR MANUAL USERS! DO NOT, I repeat, DO NOT delete the files in "scripts" and "source" if you ARE using other pose mods in your game. Simply delete all
               OTHER files besides the ones inside "scripts" and "source".
        2. Rerun "FNIS for Users" and you are good to go!       
        Should be compatible with anything and everything.
        Q: How do I pose my character or an NPC?
        A: When you load the game, rings called "zz Colly's ___" will show up in your inventory. One selects the pose, the other
           makes the PC perform the selected idle. To pose an NPC, use the same selection ring, but use the power inside your magic menu
           and use it on the chosen NPC.
        Q: How do I "unpose" my character or NPC?
        A: Easy! Simply use the ring on your character again to return and exit the pose, jump, or just use the power again on the posed NPC to return them to normal as well.    
        Q: All my characters are stuck in T poses? What gives, yo?
        A: Did you run FNIS for users?
        Q: There is a TON of clipping in your poses! My girl's gigantic ___________ are cutting right through the arms/legs!
        A: I personally use UNP, so all of my poses were tested with that body in mind. If you want them aligned perfectly, you will have to use the same body.
           Otherwise, you will have to use NiOverride Pose Adjustments (http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments-ver-01) to position the body as
           best you can. Keep in mind that it will not look perfect, but it is the best you got. Furthermore, though I have not personally tested this, this mod probably
           will NOT work with my animations. Feel free to try it out, but it will either make the animations look really fucked up or it won't affect them at all and rather
           Pose Adjustments won't work. Use at your own risk.        
        Q: Why aren't your paired poses aligned correctly?
        A: As stated above, I use UNP, so paired poses are designed around that. Clipping and proper alignment will work as long as you
           use the same body (90% of the time). However, other factors could come into play. For example, Skyrim's races have varying heights and sizes. This
           will cause problems if the two characters you are using are different races. The most extreme case would be a High Elf to a Breton. Because their
           heights are so different, the paired pose probably won't align perfectly. My recommendation would be to be creative with camera angles and use \tc
           (a command in the console. Open it with the ~ key) to control the NPC and tcl (another console command) to disable clipping, allowing the characters
           to move into one another freely.
        Q: Why do the armpits look so stupid?
        A: Skyrim's armpit meshes suck. Poses that extend the arms a lot tend to stretch out the mesh and make it look funny; nothing I can do about it.
        Q: My weapon/shield moved when I used a pose! Is that normal?
        A: Yes, some poses feature alternate weapon/shield/magic node placements. These node placements were tested with the following
           vanilla items: Imperial Shield, Steel Sword, and Ebony Blade.
           Other Specific Tested Poses:
               Colly's Poser 1, Pose #18: Tested and designed around petting a vanilla wolf below the scruff of the neck and over the back. Confirmed to fit smoothly with "True Wolves of Skyrim"
               Colly's Poser 1, Pose #28-#31: Tested using the vanilla Staff of Magnus. Doubtful that other staffs will yield noticeably different results, but just in case, I am telling you here.
               Colly's Poser 1, Pose #53: Tested using SOS light. Any other pen!s meshes/sizes will most likely result in clipping with the magic node.  
               Colly's Poser 1, Pose #70: Designed for use with a helmet; was specifically tested with the Imperial Light Helm.
               Colly's Poser 2, Pose #27-#36: Tested with the vanilla alteration staff design; should function identically with all other staves.
               Colly's Poser 2, Pose #75: Tested with the vanilla steel sword; other swords may not align the same way.
               Colly's Poser 3, Pose #34, #35, and #38: Designed to be used with warhammers. Will not properly align with greatswords.
               Colly's Poser 3, Pose #81: Designed to be used with a greatsword equipped.
               Colly's Poser 4, Pose #37-45: These poses are designed to fit the vanilla horse model. Clips with certain saddles.
               Colly's Poser 4, Pose #46-47: These poses are aligned to fit the character onto the mast of the vanilla skyrim ship, such as the Dainty Sload.
               Colly's Poser 5, Crossbow Poses: The crossbow bolt will not align with the crossbow. This is because of how Skyrim weights the bolt and the crossbow. I recommend using Jaxonz to position the bolt in the correct spot if you need it.
              Colly's Poser 5, Archery Poses: Similar to the crossbow poses, the arrow will not be inn the bow, nor will the string be drawn.
        Q: Oh, so the above is intentional. Then why is my shield/weapon/spell not aligned properly?
        A: As stated above, I tested these poses with the Imperial Shield, Steel Sword, and Ebony Blade. Other items may not align the same way,
           especially ones from other mods. If you still want the weapon placed correctly, do so manually with Jaxonz Positioner.
           http://www.nexusmods.com/skyrim/mods/52583/? A fantastic mod, especially for screenarchery. All credit to Jaxon.
        Q: I want to take a screenshot of an animation, but the character keeps moving! How do I pause the animation?
        A: You cannot directly "pause" the animation, however you can turn off an NPC's AI processing in the console. Don't worry, this is absolutely safe. Open the console with ~
                  (it should be just below the Esc key). Then select the NPC with your mouse and type "tai" (no quotations). To freeze your player character, just open the console at the
           point you want the animation at and enter free fly cam with "tfc 1" (again, no quotations)(This can also be used to freeze an NPC). To unfreeze you either exit free fly cam
           with "tfc 0" or reenable AI processing by typing "tai" again.
        Q: How do I get the custom items?
        A: Collygon's Poser currently has the following extra items:
            Empty Potions (Help "Empty Potions")
                Note: I made empty potion variants for the health and magicka potion meshes (lesser, greater, and extreme). In addition to the new textures and transparency,
                      each potion also has an "uncapped" variant. This is simply the same empty potion NIF, but without the cap in the lid. Use it however you like!
            Wooden Dice (Help "Wooden Dice")
            Blood Tiles (Help "CP5-Blood Tile")
            To get these items in game, type what you see above (what is in the parentheses) into the console them add them to your inventory with: player.additem xxxxxxx #,
            where xxxxxxx represents the displayed ID and # is the desired amount of them you want added to your inventory.
        Q: Are there any reference shots that I can use while in game?
        A: Yes! You can find them inside the Data folder in a file titled: "Collygon's Poser Reference shots"    
        Q: Will you make a Skyrim SE version?
        A: Yes! Get it here: https://www.loverslab.com/files/file/16435-collygons-poser-sse/
    Credits and Thanks:
        Bethesda for Skyrim
        Blender for the fantastic program
        Animation Tools N3. This mod wouldn't exist without it. (http://www.nexusmods.com/skyrim/mods/34671/?)
        Blazingsai; Helped with early beta testing. (http://blazingsai.tumblr.com/)
        KaosWulf; Actually sat down with me for over an hour to help me decipher why the rings were not working. Huge thanks. (http://kaos-wulf.tumblr.com/)
        YuiH; Offered a lot of advice and resources when I was first learning Blender. (https://www.flickr.com/photos/145710284@N04)
        Tex; Helped with beta testing. (http://texnsfw.tumblr.com/)
        ther1pper; Actually gave me a lot of ideas for poses, whether intentionally or not, and helped with beta testing. (http://ther1pper.tumblr.com/)
        Alter Native; Was very helpful in the late stages of beta testing. (http://www.loverslab.com/blog/659-of-blood-and-pleasure/)
        Tirloque; Helped with beta testing. (http://www.loverslab.com/blog/526-chronicles-of-mereth/)
        Tinaa Slobodnik; Beta testing (https://twitter.com/tinaask24)
        Devianna; Special Edition Testing (https://www.loverslab.com/blogs/blog/1120-skyrims-misadventures/)
        Daymarr; Previous SSE conversions, before I learned to do them myself.
        Everyone who reads my stories; Thanks for all the support! I have learned so much since I first started in October 2016, I couldn't have made it without you guys.



  5. NCK30 Animations

    Hi. This will be my first mod ever! - I hope that everything works as intended. My main and only focus will be Human animations. Do not expect multiple updates per month as the process of making animations is very time consuming. The animations themselves are made pretty quickly, but the constant adjustments of the hands, feet and so on are a bitch to get right.
    More will follow...
    Human Animations:
    BeachBall (Furniture)
    Chair 1 (Furniture)
    Cowgirl 1
    Cowgirl 2
    Cowgirl 3
    Cowgirl 4
    Doggy 1
    Hot Tub (Furniture)
    Missionary 1
    Missionary 2
    Reverse Cowgirl 1
    Romantic Face2Face
    Shelf 1 (Furniture)
    Standing 1
    Standing Cowgirl
    Table 1 (Furniture)
    Table 2 (Furniture)
    Wall Seduction
    Idle Animations:
    Laydown Idle Replacer (Underground Bathhouse, Tundra Springs)
    Lean On Wall Idle Replacer (Underground Bathhouse, Whiterun and Markarth Jarls Keep)
    Lean On Table Idle Replacer (Underground Bathhouse, Sleeping Giant Inn and Windhelm Markets)
    Sit On Ledge Idle Replacer (Underground Bathhouse, Hunter Shack near Dead men's Respite)
    Sitting Cross-Legged Idle Replacer (Underground Bathhouse, Tundra Springs) - Ingame it's called Sit Down.
    Install like any other SLAL pack, Don't forget to run fnis!
    Previews: See my new blog. Will be updated with all my animations and multiple babes...
    Recommended mods :
    - Sexlab Animation Speed Control by h38fh2mf (To speed up and get more Tit bounce)
    - vwr Idle Markers (Place idles everywhere - Delete at will if idle spot is wrong) - Perfect for Goma Pero Land
    - Dovahkiin can Lean Sit Kneel Lay Down and Meditate etc. (You can use invisible idle markers that were only intended for NPC's like "Lean On Table")
    - Instructions for fixing Sexlab "Pure Virtual Function Call"
    (Together with CTD fix in Sexlab solves all CTD errors when starting animations and You can now scale all actors during animations and they will keep that scale) 
    Credits - Helped so much when I was starting with Max and everything was confusing.
    - CEO 0S for his guides
    - pornphile for his rigs and guides
    - AnubiSs2167 for his advice with Foot IK
    - Nibbles for his guide and SLAL instructions
    - Billyy for help with furniture animations



  6. Solitude Dolls 3.0

    Requested by PureDreamEcstasy
    3.0 build General Adjustments, upgrades the entire mod & fixes some of the facegen files.
    Many people requested that I re upload this mod, this mod replaces all of the ladies of Solitude, it gives them high quality skin textures, custom hair and much more.
    I wanted to personally get make an overhaul for all the ladies of Solitude. I gave all the prominent ladies of Solitude area a major makeover, and also a new hairstyle, and HD skin textures.
    This mod is free from copy righted content. permission has been granted to use the custom asset's, DJ Red Rad personally spoke with the mod authors mentioned in the hall of fame, the rest are free modding resources. 
    Hall of Fame 
    DJ Red Rad
    Hello Santa
    Pure Skin Textures



  7. Skyrim's Shrouded Secret

    Skyrim's Shrouded Secret
    (A Futa Story-LoversLab Exclusive)
    Dialogue now added for over 350 NPCS!
    This mod works on LE and SE, has been tested by many! Thank you to all who did bug reports for me!

    What is this mod?
         This mod is a Quest/Dialogue sex mod with the assumption that all the females in your game are Futa. (This mod DOES NOT add a dick to all the females, you need to choose a mod to add dicks, there are a couple out there, this dialogue assumes the females have cocks) There are two ways to start this mod.
    Start your game with Alternate Start-LAL and the add-on New Beginnings-LAL, choose the option "Imprisoned by Thalmor" and mod will start once you escape and get past "Lower Steepfall Barrow". This is recommended for the first time so you can experience the main quest that works side by side with the Skyrim main quest, The main Quest for this mod will work along the Maine quest of the Skyrim story up until the completion of "Diplomatic Immunity and The Dark Brotherhood Questline,giving an explanation of why woman have cocks in Skyrim. I have added an Activator in game near Anises Cabin, as you can see in the bottom right of the photo below. This replaces the original Hagraven since many people were reporting having issues with it.  The reason for the activator is to avoid having quest "Start Game Enable" which having too many quest start game enable can cause crashes when loading a save. ( This Activator is not needed if starting a new game with LAL with the start "Imprisoned by Thalmor") 
    Quest will become active once escaping and running past "Lower Steepfall Barrow

    What is this mod (Cont.)
     This is a very light scripted mod, that only calls on scripts only when needed for sex scenes(This mod DOES NOT ADD ANIMATIONS), All content is now in this mod, it is complete!
    Adds Dialogue leading to sex to over 350 npcs thru conditions so actually vanilla NPCs and Quest are never touched Dialogue is base of the assumption that you have your females set up at Futas in your playthrou Dialogue is not generic, its nasty and sexual (non of that "lets have fun" bullshit) Script only runs when sex is called upon, no background scripts running Adds an option Main Quest you can use on a new start, explaining why woman in Skyrim have cocks Maine quest goes along with Skyrim Main quest up to diplomatic Immunity without touching Skyrims vanilla maine quest Added a Activator (Reason being is so the mod is not "Start Game Enable", makes for a smoother load of saves) Adds 31 new NPCs (scroll down to see images) Npcs dialogue will appear at certain times when conditions are met (See drop down for "Npcs Used") Added a Mistress at each in that will use you for gold Added 12 followers, the only option to get them to follower you the first time is to suck them off Dialog for Followers to initiate sex Sometimes you may just be raped No doesnt always mean NO Can be played as a Male or Female PC Many dialogue lines are on a more personal nature to specific NPCs Full Marriage dialogue leading to sex, rape or abuse without touching Skyrims Vanilla marriage quest Whore yourself out to Farmers, Lumberjacks, Thalmor, Miners and more.. Give and option to uninstall mid playthru And so much more added in this mod...  This adds immersive dialogue leading to sex that are personalized either by the NPC you are speaking with or the faction they are with.
    Here is the list of dialogue already added, with the conditions that must be met to activate the dialogue:

    NPCs used

    Skyrim's Shrouded Secret does NOT touch and Vanilla Quest nor does it alter any vanilla NPCs, the dialogue was made in a quest with this mod that used conditions to put it on certain NPCs
     Conditions must be met for the dialogue to become available, conditions that make sense and most the dialogue is written with Skyrim lore in mind.

    With Skyrim's Shrouded Secret you can:
    Use dialog to have different forms of sex Will work with custom followers and NPCs (Depending on custom NPCs Factions) Personal dialogue for many NPCs once certain conditions are met You can be raped You can rape Have an affair Whore yourself out (Dialogue is different depending on which faction the NPC belongs too) The dialogue is straight up nasty This can be played as a Male or Female PC Mod recommended to use with this: Simply Knock from Chesko, Amorous Adventures from Foxfinger, RDO from CloudedTruth

    Currently 31 new NPCs added:
    Permissions to anyone who wants to use this mod or anything within this mod with 2 exceptions:
    Give credits (If needed) Re-Upload to LoversLab ONLY!  
    Thanks to:
    Ashal for Sexlab and Loverslab
    Kalilies and Stealthic for KS Hairs
    To all of you who tested and reported bugs
    And all of you modders who over the years have put up with all the self entitled, whiney bitches in the comments that refuse to read the descriptions



  8. Better NPC Support for Devious Devices

    Better NPC Support for Devious Devices
    An add-on for Devious Devices to improve support for NPCs.
    Latest Version: 0.3 beta 2 (2021-02-20)
    Stable Version: 0.2 (2021-01-27)
    Current functionality:
    Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings.
    Current Limitations:
    Restoring missing effects may take a few seconds. During that time, devices may flicker as they are being refreshed. Sandboxing packages (especially of followers) might cause NPCs to use furniture even with bound hands, which will look wrong.  
    This mod should work correctly with Devious Devices that are added by other mods. This mod does not replace NPC packages outside of combat, so it should be fully compatible with NPCs that have custom AI like Paradise Halls slaves, Serana, or custom followers.
    The drawback is that their custom AI may occasionally break the bound hands animation (if they are bound), for example when sandboxing. This mod might interfere with bondage furniture mods (DD Contraptions, ZAP). More testing is required.  
    Everybody working on Devious Devices mods. You are the reason for this mod. Especially Kimy for patiently answering my questions about the inner workings of Devious Devices, allowing me to understand why things are partially working for some NPCs without this mod, but not at all for some other NPCs. Me.  
    Released under CC0 license (included in the archive). My hope is that at some point in the future most of the code might end up in Devious Devices, making this mod unnecessary.



  9. Attack on Titan CBBE

    A slutty rendition of the uniform worn by the Scouting Corps in Attack on Titan
    Original outfit:
    Changes Made:
    -Oily Body

    Use the usual methods by either a mod manager or manual install.
    Utilize AdditemMenu and search "DF"
    Credit to dongfengr1 for the Outfit.



  10. Custom Collars and Stuff for Slavetats

    Version. 1.0 - Uploaded 2/19/2021
    Ever Wanted to have your own custom-made collar for bling or name recognition? You like watching code geeks try and make custom texture files? Want your owner's name branded on your ass for the world to see? Well, if you said yes to any of these you might be in luck!
    This is a TOOL for generating custom slavetats - specifically at the time of writing - collars and ownership stamps.
    This uses SLAVETATS - and you gotta install it or you're wasting your time.
    This also uses Imagemagick and windows .bat files - they're all pretty tame though so no worries - For those of you worried though I uploaded a version without the imagemagick standalone included - just grab the portable for you and unzip it into the ImageMagick Directory inside the main tool folder (Custom Collars for SlaveTats)
    The tool lives inside Skyrim\data\Custom Collars for SlaveTats\ - that's where the magic(k) happens.
    I've included some basic templates and you should have some pre-generated stuff to give you a basic idea of it. I did NOT include any strange fonts (just bauhaus and arial) - but a quick google search should give you font selection up the butt. Just put the .ttf files in the \font\ directory. Same with templates - though you'll have to make those on your own or get one of the amazing artists who live here (on LL) to make you one! My artistic talents are limited sadly.
    NOTE on the Stamps - I wouldn't go too crazy - Master/Mistress/(blank) or all caps versions of these and their first name - it's pretty cramped in the box and you might have the bottom right corner cut off anyway - I did at some body weights. I -think- it's how the meshing works with sections (???) - if someone wants to provide a better template I'll happily tweak settings or you can too - font size and general positions can easily be edited in the .bat files. Same with resolutions. I went with stuff I used as templates to get my resolutions so the stamp is a little low-res but... next time....
    - Support for generating name-based slavetat entries inside Custom Collars sections
    - Walls of Text Tattoo generation??? 
    - Better ideas than I'm currently having that you present to me.
    - Better artwork/templates you submit to me.
    - World Peace and World War coming together to make kittens.... literal kittens.
    Below is the readme - pasted here for easy access to ya'll
    Special Thanks to Nilead for granting permissions to use their amazing collar texture setting this up!
    Hey Kids, So I've tried to make this as simple to use as possible!
    Step 1: preparing these tools
        a) edit config\skyrim_path.txt to your skyrim installation directory. DO NOT Include the final backslash.
    Step 2: setup your collar the way you want
        a) inside config\collar\ you'll see the several files. those control your collar settings.
        b) name.txt sets the name - don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save
        c) color.txt sets the FONT color for your collar - you can use words like black, white, red, etc. Will add RGB support someday (maybe)
        d) style.txt is the template you want to use found in .\template\ - I provided several for you to choose from of varied quality (mostly low) - make sure to include .png
    Step 3: setting up your property stamp the way you want
        a) inside config\stamp\ you'll see the several files. those control your stamp settings.
        b) name.txt sets the name OF YOUR OWNER- don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save
        c) honorific.txt sets the honorific of your owner (Master/Mistress) - or blank if you like.
        d) color.txt sets the FONT color for your stamp - you can use words like black, white, red, etc. Will add RGB support someday (maybe)
        e) style.txt is the template you want to use found in .\template\ - I provided a white and black template for this.
    Step 4: Run those batch files
        a) Simply run the Custom Collars generator.bat to create a custom collar.
        b) Run property-tag generator.bat to create a custom ownership stamp
        NOTE: These will create PREVIEW files for you to look at your work (the stamp isn't rotated for the preview but should look right on the ass)
    Step 5: Launch skyrim
    Step 6: To apply the collar go into the slavetats menu and under FACE, find customcollars and the default's what you want (name collar) - color as desired.
    Step 7: To apply the ownership stamp on your character's right ass cheek in the slavetats menu under BODY you'll see customcollars and apply the default. color as desired.
    That's it!
    Special Thanks to: Nilead - Much better artist than I am and provided a foundation for getting the png files to line up with the amazing collar in Nilead's Slavetats pack!
    - I don't use Special Edition and won't support it - you're on your own on that one.
    - I'm no graphics artist - anyone who wants to submit templates would be appreciated by myself and anyone using this tool - I'll link them in or add them to the DL's if ya want.
    - This uses ImageMagick's portable library for x64 windows. I don't support that. If you don't trust my download simply download the Portable ImageMagick library and put it in the ImageMagick Folder
    - Don't RE-UPLOAD or post this elsewhere without permissions - I also see the license boilerplate below regarding ImageMagick
    ImageMagick: https://imagemagick.org
       Copyright [2021] [-Nokturnihs-]
       Licensed under the ImageMagick License (the "License"); you may not use
       this file except in compliance with the License.  You may obtain a copy
       of the License at
       Unless required by applicable law or agreed to in writing, software
       distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
       WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
       License for the specific language governing permissions and limitations
       under the License.



  11. Lizzy The Vengeful Witch - Standalone Follower - LE / SE

    Let me introduce you to Lizzy, a pretty witch with a bitchy personality and maybe a little immature. She's an apprentice of the Vigilants of Stendarr.
    Read her story here.  
    Just download the FOMOD file and install it with any mod manager. If you find any problem/bug, please report it to me (screenshots may be of help).
    >> Check the outfits list here <<

    Follower: Lizzy. Level: 10 and will level up with the player. Marriageable: Yes. She wears the following armor:
    Master Restoration robes.
    1x Staff of Frost Atronach.  

    Stendarr's Beacon, The Rift.

    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio  - SE / LE
    Skin -  Fair Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  12. Shera - Standalone Follower - LE / SE

    Shera, a hidden beauty. She used to work as a secretary for a wealthy businessman, but things between Shera and her boss got out of hand when she was invited to a company party. She had to flee and now Shera has rebuilt her life in a small settlement in Skyrim.
    NSFW Screenshots: Here.  
    Let me know what do you think about her, giving me your feedback is a great way to support my work!
    >> Check the outfits list here <<

    Follower: Shera. Level: 10 and will level up with the player. Marriageable: Yes. She wears the following:
    5x Ale.
    5x Skooma Bottles.  

    North-East Lake of Darkwater Crossing, Eastmarch.

    A skeleton that supports the body physics (SE or LE). CBPC (SE) / HDT (LE).
    Body - Bodyslide Studio  - SE / LE
    Skin -  Fair Skin  - SE / LE
    Brows - Kalilies Brows  - SE / LE
    Eyes - Aber Eyes - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  13. [full_inu] Armors and Outfits

    This is a collection of mods that I made from December, 2018 to October, 2020.
    UNP body and textures
    Schlongs of Skyrim 

    You can get more information on corresponding mod pages, to see correct requirements, more screenshots and details:
    Geralt Hair, Yahar'gul Set, Ordained Set, Henryk's Hunter Set,
    Sebastian Castellanos Outfit, Cainhurst Knight Set, Ada Wong Coat, Annalise Dress,
    Lord Nicholas Armor, Gloom Set, Grave Warden Set, Painter Hair,
    Lothric War Banner, Antiquated Plain Set, Tower of London Guard Set, Noble Dress,
    Black Witch Set, Medieval Knight Set, Maria Outfit, Eredrim, the Venerable,
    Galahad Renegade Coat, Millwood Knight Set, Saint's Set, Elise's Evening Dress.
    * Original models and textures - FROM SOFTWARE, KOEI TECMO, Asobo Studio, CD Project RED, Tango Gameworks, CAPCOM, Ubisoft, Cold Symmetry, Ready at Dawn
    * List of games - Bloodborne, DARK SOULS III, Demon's Souls, Sekiro, A PLague Tale: Innocence, The Witcher 3: Wild Hunt, Nioh, Resident Evil 2: Remake, The Evil Within, Assassin's Creed: Unity, Mortal Shell, The Order: 1886
    * Artwork - Betsujin, Witchy, Starkhark, CrimsonSky, Smokeybear187, Luceian. Necomatta Cece



  14. (SexLab) Werewolves

    The initial purpose of this mod was to compile in 1 package all the mods I was using back then to make my werewolves look like I wanted them to. I posted it on Skyrim Nexus - that's where the story of my mod begun. Next I started making my own modifications, progressively discarding more and more mods from my initial set, replacing their components with my own work. As popularity of my mod grown, I focused more on making it more compatible with other mods around. That's when I got banned from the Nexus for mentioning one of them, namely Sexlab Werewolves. All my files were deleted and I had to recreate the mod from scratch. I finally did it and even made some improvements. After more than a year my mod has reached its final form. Behold.
    Just kidding, there is no such thing as "final form" when it comes to mods. For quite some time I've been helping with SexLab Werewolves. Mostly providing ideas, but also meshes and textures from Werewolves. Because the 2 mods share assets and can't be installed together, I figured it's best to merge them. SexLab Werewolves haven't been updated in years (since 2015) and could use fixing. It also misses a few things my mod had to offer, so I'll try to improve it a bit. Say hello to "(SexLab) Werewolves" - an unusual hybrid of 2 mods, where you only install 1 of them.
    This mod provides werewolves with a more masculine/feminine look, so you can tell their gender at first glance, because in vanilla the only small difference is height (males are scaled to 1.13 and females to 1.00). Now males have penises. Females have vulvas (vaginas) and visible, pronounced breasts. Also both genders have been given nipples and rectums (see screenshots).
    In the SexLab variant you can also rape NPCs as werewolf by using a hotkey. It also hooks up into Creature Framework, SexLab and SexLab Aroused to control erection (by swapping meshes when the time is right).
    No actual requirements. Just install and you're good to go.
    SexLab Werewolves
    ・SSL - Skyrim SexLab Framework
    ・CF - Creature Framework (or a mod that contains it, like MNC SLAL Edition - just make sure to put Werewolves lower in load order)
    ・MCM menu functionality (included in SkyUI)
    Requirements of requirements:
    ・SKSE - Skyrim Script Extender
    ・JContainers (or a mod that contains it)
    ・FNIS - Fore's New Idles in Skyrim with Creature Pack
    ・XPMS(E) - XP32 Maximum Skeleton Extended or not (or an equivalent based on this, like XPMSE HDT, XPMS Special and so on)
    This mod will conflict with any other that changes how werewolves look. Mods that edit werewolf powers and transformations should be fine though.
    ・SexLab Werewolves users:
     Do not use SexLab Werewolves anymore. It's here now, included in the pack, along with some needed improvements and bugfixes.
    ・Mighty Beasts - Werewolf users:
     Ever since v3.4, this mod includes MB - Werewolf. Uninstall Mighty Beasts - Werewolf and use this instead.
     I'll mention just in case - my mod has nothing to do with Mighty Beasts - Vampire Lord, so don't delete it if you use it.
    ・SOS users:
     This mod is compatible with SOS. If you want SOS to handle werewolf penises, install meshes without penises.
     Make sure your SOS Schlong addons support werewolf race (Smurf does, Regular and Bodybuilder too, Leito's Schlongs don't).
     If you want (SexLab) Werewolves to handle penises, install the meshes with penises, then disable werewolf handling in SOS (in the MCM menu).
    There are quite a few, but you probably want the first one.
    ・(SexLab) Werewolves v4.1 (most recent)
     The most recent version. Includes Werewolves and SexLab Werewolves with all their options and variants available via fomod installer.
    ・v3.2 Classic
     Old version of Werewolves in 2 variants - standalone and for SOS.
     This is the version of Werewolves that first SexLab Werewolves was built upon. Most basic meshes I've made.
     "Fun" fact: they are still included in (SexLab) Werewolves (as of 2019/03/04, v4.1, I might remove them later).
    ・Modder's Resources
     Files I can use to build a new version of this mod. Files you can use to customize things. I haven't double-checked, some filenames or comments can be in Polish.
     Don't be scared, it's a language just like any other. You can probably figure the files out anyway. And if you don't - there are always dictionaries! Go learn things.
    ・SSE conversions
     There are a few, they have "SSE" in the filename. Make sure which version you're downloading. I didn't make, them, I just host them here.
    KNOWN BUGS (kind of)
    It's not a bug within this mod, but in SexLab v1.62 - the controls are disabled during sex animations in beast form.
    Grab this fix for now: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
    and hope Ashal and his people fix it in the future version of SexLab (which is unlikely to ever be released, in my opinion).
    Al99 & VectorPlexus - authors of Mighty Beasts (most meshes and some of the pics are theirs)
    AmicusLuporum - conversion to SSE (only for v3.4 of my mod)
    Ep1cL3w7z - he's the co-author, rather than the person you just credit (I'm listing him here just in case - he's done most of the work on SexLab Werewolves)
    Moutarde421, Derrax, ~X~ - authors of the meshes/textures in older versions of my mod
    Leito86, rangedphoenix - authors of (Mighty) Creature Features meshes (credits copied from SexLab Werewolves description)
    SSE conversions:
    AmicusLuporum - Werewolves v3.4
    Nomkaz - (SexLab) Werewolves v4.1



  15. OsmelMC Mod Tweaks

    My Mod Tweaks, Patch and Fixes
    This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

    All contained code and assets are subject to:
    Creative Commons Attribution Share-Alike GPLv3  
    Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
    *************** WARNING  ***************
    Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
    +++++++ SexLab Utility Plus +++++++
    Mod Description:
    The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
    Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
    Include option to allow Actors to find a hidden place to have sex.
    Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
    Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
    Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8 like the 1000 as max animations count for the "Extra" version.
    Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)
    Skyrim LE SexLab - Sex Animation Framework v1.62
    Skyrim SE SexLab Framework v1.63 (Warning: Not the GitHub SexLab version on development)
    SexLab Utility Plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. 
    Warning: The SexLab Utility Plus is not compatible with the GitHub SexLab version on development.
    * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
    * Compatible with "SexLab Survival Open Mouth"
    Normal version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
    * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
    Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files  Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.  
    How Work:
    In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furnitures and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his sice don't allow most of the Tabe animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment.  
    Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" In SexLab Framework MCM on "Strip Editor" page are located the new slider options to control the stripping chance for individuals dress items only accessible when the item is set as AlwaysStrip  
    1.  SexLab Aroused Creatures SE/LE v04.03 (Tweak) include:  
    Include all the changes and fixes from the original SE v04.03. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be keeped Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.  
    * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
    ** This is a patch, still need the original SE mod to work.
    *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. 
    **** Work over LE and SE without problem. Just follow the instructions to install it.
     1.1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
    Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.  
    ** This is a patch, still need the original mod to work.
    *** Compatible with the SE v04 Beta 10 original.
    2.  SexLab Aroused v28b (Tweak) include:
    adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
    3.  Private Needs Discreet v1.20(Tweak) include: 
    Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration  
    ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
    ****Don't forget run FNIS once installed to register the Animations
    4.  SOS Pubic Hair for Females Addon (Mod) include:
    change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended)  
    *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
    **Not need previous versions (need a Clean Save to reload default values)
    ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
    5.  Milk Mod Economy (Tweak) include: 
    Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.  
    ** This still need the original mod to work.
    *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
    6.  SLATE (Patch) include: 
    Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section.  
    * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
    ** This need the original mod to work. 
    7.  SexLab Adventures (Tweak) include: 
    Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Fixed few small issues on the original Mod.  
    ** This need the original Mod to work
    8.  FNIS Sexy Move (Patch) include: 
    Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.  
    ** This need the original Mod from Nexus to work



  16. Devious Devices Escape Overhaul

    This is an in-development mod. Please, read the notes section.
    I've never quite liked the way DD framework handled escaping from devices. It puts me out of controls as a player. Then I had my time playing with the mod "Devious Lore" which provided a good alternative, putting me back in control. However, I didn't feel fully satisfied with it so I've decided to create a mod that would handle escaping (and escaping only).
    Current features:
    By pressing a configurable hotkey you can open an escape menu. There you can choose what device you want to escape from.
    Three supported ways of escaping from a device: unlocking with a key, struggling out of a device, or picking its lock.
    To unlock a device, you must succeed in a minigame. You have to balance a key in order to unlock a device via a minigame.
    Struggling is implemented as a minigame where you are supposed to guess in which direction you should move your body to weaken the device by pressing W, A, S, and D. Each attempt to guess costs you a bit of stamina. Failing or succeeding to struggle out of a device exhausts your character (configurable).
    Picking the lock is implemented as an actual Skyrim's lockpicking minigame! Beware that you have only one shot at picking a lock before failing. Breaking the lockpick may jam the lock.
    Lock repairing minigame.
    Difficulty and availability of all escape methods are based on DD's settings as well as various settings provided by this mod.
    Wrist restraints (also known as heavy bondage) can be configured to prevent certain ways of escaping from them. They can also block ALL lockpicking.
    Blindfolds and bondage mittens can make it harder (or even impossible) to escape in certain ways.
    NPCs can assist player in escaping from a device (not fully finished).
    Devious devices 5.0 and its requirements.
    The mod is currently in a relatively early stage of its development. Expect bugs to happen. Escaping from devices may feel too easy or too hard because I didn't spend a lot of time balancing the difficulty. Try adjusting DD's difficulty levels to your liking and see if it helps. Although the mod is called an overhaul, it doesn't modify DD framework itself (almost). The standard way of escaping devices is still there. The mod supports only generic devices. Non-generic and quest devices aren't properly supported for obvious reasons (you can enable a setting to bypass them, but it is recommended to do so only if a mod explicitly suggest that you have to struggle out of a device). Known issues
    Devices with lock shields aren't normally supported. Unfortunately, it is a limitation cause by DD framework. Lock timers aren't supported. This means that if a timer elapses, this mod won't recognise it. Unfortunately, it is a limitation cause by DD framework. Planned features (these are supposed to be added at some point of time in the future, priority order)
    Finish NPC support Possibly add magical means of escape



  17. Bad Dog's Skimpy Clothes

    Provides additoinal or modified revealing clothes and armor for Skyrim's men: Hammerfel garb, fancy clothes, vampire armor, robes. I'll be adding additional clothes and armor styles over time. 
    I've done some non-vanilla armors as well, as I encountered them. There are ESPs for Beyond Skyrim Reach and Bruma. Only enable them if you have those mods. Neither are complete yet. There's also a patch for Immersive Armors, but it just touches a few armors and I may never finish it. I just don't trust those meshes enough to have them in my gam
    This mod is intended to be stacked with "SOS - Revealing Armors for Schlongs of Skyrim" and/or "SOS - Male Vanila Armor Cloths Conversion". It will likely work without, but there may be some oddities.
    Screenshots were taken with my Yiffy mod. This works for humans as well ofc.
    Best used with the other SOS revealing armor mods (in this order):
    - Any other files mods that change clothing or armor - SOS - Revealing Armors for Schlongs of Skyrim SOS - Male Vanila Armor Cloths Conversion SOS - DLC2 Dragonborn Conversion Custom Bad Dog Skimpy Clothes SE - Enable BDSkimpyClothes.esp always BDBrumaSkimpy.esp for Beyond Skyrim - Bruma BDReachSkimpy.esp for Beyond Reach Bad Dog Skimpy USLEEP Patch - download and install if using Unofficial Skyrim Legendary Edition Patch  



  18. Pama´s Permanent Crucifixes

    Pama´s Permanent Crucifixes
    I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended:
    Actual Crucifixion!
    Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You!
    What does this Mod?
    It Lets you construct crucifixes anywhere in the World via Spell.
    Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area.
    If you leave them on the Crux for too long, they will die. (duh...)
    And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually)
    Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits.
    This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.)
    - For Legendary Edition:
          - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/
          - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017
    - For Special Edition
          - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
          - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
    -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally.
    -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability.
    This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report.
    How to Use It:
    If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    Special Thanks/Credits
    -t.ara For the Cross and the Animation.
    -CeBlue123  and SAC For their testing and Feedback
    -All my other Patrons which provided me with the motivation to complete this.
    -NOT FOR COMMERCIAL STUFF !!  If you Want to make money, use your own work !
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission.



  19. [Tobi] Tatsu Preset

    Ohh Hello!... I'm Tobi!... God of Chaos :o...
    What this Mod do?... completly NOTHING !... Because it is just a preset :3
    She is crazy Wild girl that don't like to wear clothes.
    Do lewd things to her and send nudes ❤️
     ❤️ ❤️ ❤️ 
    ps. she like ur dick in mouth
     Hey!... You want to talk about this?...
    :: Discord -> https://discord.gg/CDkcv22
    :: Patreon -> i do have Patreon... but i'm not gonna give u my patreon!...

    What Mods I'm using?...
    :: This is little update for face NIF ( Download: ---TatsuV05.nif )
     - removed elf ears ( You can bring them back with RaceMenu Ear Shape )
     + Fixed Skull mesh ( hair was not touching skin with some Hair Styles )
     + Fixed teeths
     + Little edits around lips
     + Edited Brows
    If You want to download new version download this file: ( its only NIF File Update ( Mesh ), you still need jslot file - Main Download )
    Idk... if You want u can try this High Poly version: ( You need High Poly Head from Vector Website !!! )
    HighPoly Test.ddsHighPoly Test.nif



  20. Horny Creatures of Skyrim

    the end goal of this mod is to create a complete creature debauchery experience.
    the animation development thread is found here:
    64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
    the downloads:
    1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site
    HornyCreaturesofSkyrim_V1_##.7z ____< the mod
    HCOS_ModCompatibilityKit&Extras.7z_________< compatibility patches for other mods and extra stuff.
    HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
    Horny Creatures of Skyrim
    Assembled by MadMansGun
    Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
    Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
    Unknown Dragon penis from unknown source.
    Horse penis from Leito86's Creature Features.
    Canine penis from diarawr's Horny Dogs of Skyrim Project.
    Werewolf balls from Derrax's Male Werewolves
    Female Werewolf Body by Moutarde421
    black Female skin by Moutarde421
    brown Female skin by Moutarde421
    black & white female Werewolf skin by MikoYork (skin edited by ~X~)
    special thanks to:
    Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
    Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
    Pfiffy for SSE port.
    the Creature Framework's MCM will have the following choices for the dragons:
    "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
    "Dog Style ----"____________black, purple or red.
    "Horse Style ----"__________black, purple or red.
    "dragon style ----"_________black, purple or red.
    Mod Requirements:
    (install in order shown)
    Skyrim Script Extender (SKSE)
    Fores New Idles (don't forget to download the "FNIS Creature Pack")
    SexLab Tools
    Sexlab Aroused Redux
    More Nasty Critters: SLAL Edition (MNCv12)
    SexLab Animation Loader (SLAL)
    Horny Creatures of Skyrim
    (you are here)
    suggested load order:
    (Skyrim DLC and Patch mods here)
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    (All other .esp mods here)
    HentaiCreatures.esp (only if installed)
    (other SexLab related mod's .esp here)
    other suggested (but not at all needed) mods:
    SexLab Dragons (highly recommended)
    Sexlab 1.62 Fixes (highly recommended)
    or SexLab Utility Plus
    SexLab Werewolves (highly recommended)
    Scent of Sex
    Quite the Sperm Replacer
    Animation Troubleshooting:
    1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
    but if you insist on using one, make sure that it's installing the files to the right location.
    note: Mod Managers may require extra steps to get FNIS working:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    10. if all else fails, try loading a older save file from before sexlab was installed.
    11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
    12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
    12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
    12.2. walk up to them, then look at them and press "N" on your keyboard.
    12.3. click on "Control Animation".
    12.4. press "H" on your keyboard.
    12.5. click on the correct animation.
    ......or you could also try using "SexLab Utility Plus" it helps to reduce this problem:
    Creature Framework Troubleshooting:
    the MCM for Creature Framework is missing:
    you need to install Sexlab Aroused to fix this problem.
    also make sure it's loading before Creature Framework in the load order.
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and enable "Force arousal update"
    D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2).
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    Creature Framework not registering mods or stuck in a registering loop:
    try reinstalling JContainers.
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem.....or try installing these:
    Animation Loading Fix (only use v1.0) :
    LE Animation Limit Crash Fix:
    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:

    Main Menu & LoadScreens:
    if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif
    also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp
    *there are alternatives in the mod compatibility kit, the "dragonnamehere on wordwall" loadscreens are non adult.
    you can try this edited version of the original: https://www.nexusmods.com/skyrim/mods/7801/
    {0,0} ___________________________________
    /)__)> |creative commons, No One May Profit|
    -"-"- """""""""""""""""""""""""""""""""""""
    a song to sing as you lay dragons:



  21. WIP - Fertility Adventures LE (ALPHA)

    Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked dialogue. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.
    A Unique Experience for Unique NPCs
    Having a baby is a big deal, and having a few generic lines that they everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.
    Supported Females: Aela, Lydia, (more to come)
    Supported Males: Vilkas, Farkas, (more to come)
    For Male Players
    There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialouge should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.
    For Female Players
    Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are.
    Family Planning with Spouses
    After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.
    *Supported characters only
    Coming Soon: Quests
    Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). If you played older versions of my mod than you'll know about the existing quests, which will likely return with better implementation and less awkward dialogue thanks to the new VA Synth tool.
    Generic NPC Support
    In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.
    Voice Acting
    I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The most common female voices are covered. Male voices will be coming soon.
    Fetility Mode Fuz Roh D'oh (optional) for unvoiced dialogue  
    This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!
    Recommended Settings
    Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player. Turn off the widget from Fertility Mode for more immersion. Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.  
    You can expect many future updates to require clean saves. I'll write in the patch notes if this is is the case. When new characters are added to the supported list a clean save will always be required.
    Should be highly compatible because nothing vanilla has been changed.
    Will not work for other pregnancy mods.  
    Like my mod? Join my Patreon!
    If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.
    Check it out: patreon.com/CHIMinyCricket
    Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!
    A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.
    Q: Can you make it compatible with other pregnancy mods?
    A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.
    Q: Can you add "adult" features and/or fetish content?
    A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content. 
    Q: Will this work with same sex or male pregnancies?
    A: No idea. I don't play this way and have no idea what will happen.
    Q: Will you create unique dialogue for X?
    A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...
    Are they a reasonably popular character? Do they have enough personality to actually base dialogue on?  
    Q: Can you make an add-on for X mod character?
    A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.
     All known Translations are available here:
    Thanks to Narue for making Fertility Mode



  22. My Followers Pack 4 - Standalone Followers - LE

    This mod has been officially released. I hope you enjoy this fourth merged pack.
    Thank you for all the support! I hope you're all staying safe ❤️ 
    Read Adasha's story here. Read Iliss' story here. Read Juliet's story here. Read Miane's story here. Read Vivi's story here.  
    >> Check the outfits list here <<




    Followers: Adasha, Iliss, Juliet, Miane and Vivi.
    Level: 10 and will level up with the player.
    Marriageable: Yes.
    Adasha and Miane carry two scimitars, Juliet carries a steel dagger, Iliss carries two daedric daggers and Vivi carries the Dawnbreaker.
    They wear the following clothes/armor:
    Adasha & Miane → Redguard outfit.
    Iliss → Dark Brotherhood armor.
    Juliet → Jarl outfit.
    Vivi → Psijic robes.

    I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).

    Adasha - The Sea Squall, Dawnstar.
    Iliss - Outside Dark Brotherhood Sanctuary, Falkreath.
    Juliet - Blue Palace, Solitude.
    Miane - Outside Jarl's Longhouse, Falkreath.
    Vivi - The Bee and Barb, Riften.

    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio/3BA  - SE / LE
    Skin -  Leyenda Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  23. My Followers Pack 2 - Standalone Followers - LE

    Second follower pack released! After some days of testing it with no problems, this mod will be released. I hope you enjoy this second merged pack.
    Thank you for all the support! I hope you're staying safe at home ❤️ 
    Read Aqua & Bella's story here and here. Read Kamako's story here. Read Julie's story here. Read Seranya's story here. Read Ursula's story here.  
    >> Check the outfits list here <<



    Followers: Aqua, Bella, Julie, Kamako, Seranya and Ursula. Level: 10 and will level up with the player. Marriageable: Yes. They don't carry anything, except for Julie, Kamako and Seranya, who carry some weapons (a paralysis staff, an akaviri katana and an elven greatsword). I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).  

    Aqua & Bella - Temple of the Divines, Solitude.
    Julie - Arch-Mage's Quarters, College of Winterhold.
    Seranya - Thalmor Embassy, Northwest of Solitude.
    Kamako - Temple of Mara, Riften.
    Ursula - Eldergleam Sanctuary, between Windhelm and Riften.

    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio/3BA  - SE / LE
    Skin -  Leyenda Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  24. My Followers Pack 3 - Standalone Followers - LE

    This mod has been officially released. I hope you enjoy this third merged pack.
    Thank you for all the support! I hope you're all staying safe ❤️ 
    Read Chihako's story here. Read Keyla's story here. Read Sharon's story here. Read Veris's story here. Read Zeila's story here.  
    >> Check the outfits list here <<



    Followers: Chihako, Keyla, Sharon, Veris and Zeila. Level: 10 and will level up with the player. Marriageable: Yes. Chihako and Veris carry a dagger. Veris is the only one who knows some spells (due to her vampirism). I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).  

    Chihako - Winking Skeever Inn (upper zone), Solitude.
    Keyla - Jorvaskrr, Whiterun.
    Sharon - Hall of the Elements, College of Winterhold.
    Veris - Alva's Cellar (inside Alva's House), Morthal.
    Zeila - Honningbrew Meadery, Whiterun.

    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio/3BA  - SE / LE
    Skin -  Leyenda Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  25. My Followers Pack 1 - Standalone Followers - LE

    First follower pack released! After some days of testing it with no problems, this mod will be released. For this one I used RaceMenu instead of ECE as I usually did. ECE has been giving me some headaches when I had to export the head and RaceMenu works better for me in that matter. From now on, I'll be using RaceMenu again for my characters. This means I've remade their faces from the start, but I tried to make both versions as close as I can.
    I hope you enjoy this first merged pack.
    Thank you for all the support! I hope you're staying safe at home ❤️ 
    Read Alana's story here. Read Anuketh's story here. Read Luna's story here. Read Myrina's story here. Read Yumiko's story here.  
    >> Check the outfits list here <<



    Followers: Alana, Anuketh (now with elf ears on both versions), Luna, Myrina and Yumiko. Level: 10 and will level up with the player. Marriageable: Yes. They all carry a steel dagger except for Myrina, who carries a steel greatsword. I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).  

    Alana - Abandoned Shack, between Morthal and Solitude.
    Anuketh - The Ratway, Riften.
    Luna - The Bee and Barb Inn, Riften.
    Myrina - Castle Dour, Solitude.
    Yumiko - Temple of Dibella, Markarth.

    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio/3BA  - SE / LE
    Skin -  Leyenda Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



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