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  1. Stockings for SlaveTats SE

    Stockings For SlaveTats / SE:
    This mod adds several stockings and garter-belt textures, colorable in Slavetats setting (in Body and Foot Tattoos).
    In the setting the garter-belt must be above the stockings.
    for example: in the body settings, the stockings in layer 1 and garter-belt in layer 2
    Two version:
    1: "Stockings_ST_CBBE_1.01.rar" For CBBE
    2: "Stockings_ST_UNP_1.01.rar" For UNP and 7base
    * If you have various body in your game, you can install two version and choose "Cbbe" or "Unp 7b" in SlaveTats settings
    Mod required: SlaveTats of course .
    Install: Quickly with Nexus Mod Manager or ModOrganizer.
    Or Copy the content of the archieve into you Skyrim\Data folder
    Thanks to murfk for SlaveTats.
    30/11/2020 tested with Skyrim  Special Edition
    modified ".json" for have CBBE and UNP together
    Added Garter-Belt maps
    Stockings maps



  2. The Seamstress Guild 2.0 1.0.7 ITA Translate

    Italian translation of the mod  The Seamstress Guild 2.0 1.0.7 ( Read the description for more details )
    Requirements :
    The Seamstress Guild - Vanilla Edition 1.0.8 for textures. If you already own this version, please ignore the requirement
    The Seamstress Guild 2.0 1.0.7 
    Skyrim, (SKSE, Fuz ro d-oh, Race menu)
    Arousal Based Breast Adjuster for Skyrim LE (ABBA) 5.4.2
    Heels Sound
    SexLab Aroused  or Sexlab Aroused Redux
    Simply extrat copy7drop into Skyrim data folder



  3. [NIND] CBBE Armistice HotStuffLingerie

    Original outfit by Armistice!
    Changes Made:

    +Oily Options
    +Open Shirt Option
    Use the usual methods by either a mod manager or manual install.
    Utilize AdditemMenu and search "Hot"



  4. Morphology

    Morphology is an expansion related mod that adds powerful enchantments and potions, with some odd side-effects.
    Illicit Ingredients
    Several creatures, and all humanoids can now be dissected to obtain powerful ingredients. Currently, Dwarven Automatons, Chaurus, Spiders, Spriggans, Trolls, Skeevers, Hagravens, and Giants can all be harvested. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.
    To dissect these creatures, all you need is a dagger to get started. Activating corpses while crouched while holding a dagger will allow you harvest hunks of flesh from these creatures and humanoids. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.
    If you obtain a human heart or human flesh, you will have the insight to craft Dissection Tools at a forge, which allow you to harvest most cadavers easily.
    Additionally, most flowers, mushrooms, and other flora can be harvested for fresh ingredients that have experimental effects. Crouching while wielding a dagger or carrying dissection tools will allow you to harvest flora for multiple samples.
    Warlocks, vampires, and apothecaries may have some of these new ingredients on hand as well.
    Experimental Potions
    The ingredients from creatures and flora will have beneficial effects similar to those found in vanilla ingredients. However, unlike vanilla effects, these can be stacked without dispelling each other. Multiple resist or fortify potions made of these experimental effects can be active at the same time. The draw-back is the side effects. Each effect changes your body by some amount, relative to the strength of the potion you made. The changes are dormant until you have a night's rest, but will be dramatic afterwards if you overuse them.
    Ingredients harvested from humanoids have no pragmatic effects, but can counteract the side effects of the other ingredients.
    If the side-effects of your potions are getting out of hand, you can craft Blood Elixirs at an Alchemy Table, which partially restores your original shape.
    Unstable Enchantments
    Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Activating enchanted armor while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.
    The warped soul gem fragments can be combined with a roll of paper to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.
    Vanilla Effects Plugin
    If you don't want to go through the effort of finding and using these enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes.
    This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.
    If you don't know about anything I just said, do some Googling or ask in the forums.
    This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.
    I also recommend you install a mod that makes the morphs actually detrimental to your character. SexLab Disparity is one I can think of.



  5. Estrus Chaurus+

    See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does.
    All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+
    Version 4.373
    It should be safe to upgrade directly from V4.20a and above to V4.373
    However Upgrading from V4.10 or earlier is NOT supported and requires a clean save!
    NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards
    Thanks to t3h0th3r for providing the updated scaling code!
    There are three methods by which the EC effect can be applied to the player or a follower:
    Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot)
    Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.

    Updating from version 4.20a+  to version 4.372 should not require a clean save
    Updating from version 4.10 to version 4.3x requires a clean save or new game.
    For Modders

    Required Mods and Versions
    Dawnguard DLC or Legendary Edition
    Sexlab 1.62
    FNIS 6.1+
    FNIS Creatures 6.1+
    XPMSE 2.80+
    Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)
    Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated)
    Known Issues
    None - please report any problems (or success) and I will try and sort them.
    qotsafan for the Sexlab Inflation Framework integration code
    CGi & joisback for the German Translation patch
    Aequus & ManuelMoreno for the Russian Translation version
    Estrus Chaurus 4.33 ru.7z



  6. Failure Mode Effects Analysis in Skyrim (FMEA)

    Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely?
    FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available.
    The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required.
    Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime  

    Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot  

    Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby  

    Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest  

    Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury  

    Skyrim Legendary Edition (or Dawnguard, Hearthfire & Dragonborn)
    Sexlab 1.62+
    SkyUI 5.1+
    Estrus Chaurus+ 4.22+
    Sanguine Debauchery Enhanced 3.53+
    Simple Slavery 4.6+
    Devious Followers 1.72+
    Prison Overhaul Patched V3.59+
    Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them!
    SexLab Parasites - Kyne's Blessing for the FMEA dimensional parasite effect
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
    You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu.
    Updates can be installed over an existing save. A clean save is not required.
    If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome !
    If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it.
    Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.



  7. Cervids: Deer Races of Skyrim

    OBSOLETE. SEE Bad Dog's Ungulates: Horse, Deer, Minotaur
    A cervid race with a range of nose shapes, horns, face patterns, and a few hair styles. Gazelles, moose, goats, and giraffe are all achievable. 
    Face morphs are on different sliders and their function may not be obvious. Play with it. Ear size is on a face slider, and some sliders that are labeled for the face affect nose shape. The Thomson's Gazelle face pattern is on the dirt slider, the rest on more-or-less obvious tint sliders. Horns are on the brow slider.
    The giraffe pattern is on an overlay. There are other patterns as well--Tommy stripe, fawn spots, socks, etc. Thanks to ASlySpyDuo for many of the patterns.
    Download and install the files you want. Order doesn't much matter.
    Designed for use with the SOS body. If you care about seams along the thigh but don't want dick, load SOS and don't enable its ESPs. There's a file with schlongs if you want them. That does require SOS. If you want the girls to have dicks, enable that ESP and set the schlong priorities.  There's a file for digitigrade feet but for this mod I'm on the fence about whether it's better. They look fine in plantigrade, I think. Download and install the CBBE file if you use that body. Courtesy of @Ratchet the last Lombax, there's a NPC file that turns a few existing Skyrim residents into deer, mostly in Falkreath, and adds a few new NPCs.   
    Requires RaceCompatibility.
    I'll probably do an NPC file at some point, but otherwise this is just about done.
    SE version here.



  8. Bad Dog's Horse Race

    OBSOLETE. SEE Bad Dog's Ungulates: Horse, Deer, Minotaur
    A horse race, with unique head, hands, and feet.  Requires RaceCompatibility and an extended skeleton such as XPMSE.
    There's an SOS schlong as a separate download. That requires SOS.
    There are a bunch of unique customizations which have their own sliders. These are duplicated on the vanilla sliders so they can be accessed through the Creation Kit. So some vanilla sliders do what you'd expect, some do something horse-specific, and some do nothing at all. Most of the tint sliders do something, not always what you expect. I don't know how to get RaceMenu to show tint sliders easily. The dirt slider has a few overall face patterns in addition to dirt. Males have two head complexions, but if you choose the second it flips back to the first when you exit RaceMenu. Dunno what that's about. There's a set of overlays by ASlySpyDuo--body, hands, feet, head--that give you zebra, giraffe, and appaloosa textures, also socks and white bellies. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decaptated, it's bad. Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version. Tails maybe-sometimes follow your hair color. If they don't there are equipable tails in the chest at the NPC camp. CBBE textures are available in a separate download. The SOS download gives you dick.  For an ordinary unsheathed SOS schlong, activate BDHorseSOS and not the others. In this mode you'll get no extra script activity. "Horse" is a simple dick for the males, "Horse Pussy" is a pussy by RussianPrince for the females. "Horse Futa" puts a dick on the girls. Probability for this one is set to 0, so you have to choose it. For sheathing horse schlongs, activate BDHorseHoodie and BadDogSchlongCore. "Horse Sheathing" is a sheath for the guys. Run BDHorseSOS too so the females get their bits. These need a skeleton that supports them, e.g. UUNP, XPSME. BDHorseNPC gives you NPCs. There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire most of them, or use a follower mod to get them to follow you. There's also an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too.   
    Upgrading from prior versions:
    The schlongs might cause trouble. Uninstalling them, cleaning the save, and installing 1.0 will probably fix it.  
    New mouth texture Maybe some more face tints or patterns, like for paint horses. If I can't get the complexions to work I'll put them on the dirt slider. Scars maybe? Do scars matter? They are a bit tedious but not really hard to do.  
    Blaze69 for a bunch of additions and cleanup, also the horse gear Apachii and Nuska for hair sources Leito for the horse cock ASlySkyDuo for body overlays and awesome pics Tasheni (Saddles and Saddles Redguard Collection), mystikhybrid (Horse Armors for Skyrim) and tumbajamba (Armored SabreCat Mount) for the base models the horse gear was made from Prince Rurik of Novgorod and gary_s for the ladies' and gents' nether regions.



  9. Chain Outfit CBBE

    Description: [NIND] CBBE Chain Outfit v1.0
    Original outfit by 0Ravena0!
    Changes Made:

    +Slutty Zaps 
    +Oily Options
    Use the usual methods by either a mod manager or manual install.
    Utilize AdditemMenu and search "chain"



  10. C5Kev's Mummy Mia! What's That? Outfit UUNP & CBBE

    Hello Folks!   So last Morndas, I was walking around in the Pine Forest, singing "A Dragonbabe Cums" to myself...    "oh...oH, OH...OH!, a Dragonbabe cums!"     ...when I see this clearing a blaze with fire.  A couple of charred people, a wagon and a few horses. "By the eights! A frickin' dragon got 'em!" Looking around, I spotted a knapsack with a few pieces of gold, a lock pick, a health potion and took those items. Those poor people sure aren't going to need them. Hopefully they're in Sovngarde now.

    Leaving the area, I took about 50 steps to the west / northwest and something to my left caught the corner of my eye.  I turned and froze - the "thing" in the first screenshot was standing on a rock above starring at me. I...think it was starring at me.  "Mummy Mia! What the hell is that?", I thought. The girl stood motionless for a while, slowly turned 180 degrees around, then back again. I was petrified!  Normally I'll say hello to any...well...naked woman. Buuutt... I think I'll pass on this one.  I don't know where that thing came from and really don't wanna to know! I took off running like a dragon out of hell and didn't look back! I never ran so fast, thought it'd come after me for sure! A totally horrifying experience!
    But as luck would have it, you can get this ultra-exciting outfit for your Dragonbabe! It has no armor rating, but it does come with something rather interesting - the "Spite Of The Mummy", so you've got that going for ya. Also, the outfit does not need to be crafted as it is added to your inventory as soon as the mod is installed. Isn't that special?

    Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Mummy Mia Outfit UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to build your armor.  That's about it.
      Any problems or issues, just let me know...  

      MESH CREDITS:   Outfit: "Momiji Mummy Outfit" (DOA5) by Shippin, modified by yours truly  
        Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission.  



  11. Kyne's Goat - LE Backport - UUNP Conversion

    LE Backport and UUNP Bodyslide Conversion for the Kyne's Goat original outfit by SunJeong!

    Doesn't technically require the original mod, but you know! Praise be and all!
    No Heels Sounds by default for now since I don't use it but uhm... maybe soon™? :v
    All Credits go to SunJeong for the lovely outfit. ❤️
    Follow me on Twitter!
    Check out my Patreon for free download link, a somewhat vicious plug, some more descriptive project updates, and a support platform!



  12. Darksiders Armor both genders and abyssal By killeromar

    killeromar , he or she made this mode long time ago and upload here but all links don't work any more
    But i download this mode since that time and i had on my PC
    I don't know about tit that killeromar lost the file or can't upload
    Then i uploaded the file on mega and even upload on the post too
    It's the mega link too
    I hope everyone can download and have fun with this mod on  Skyrim LE
    And thanks a lot of killeromar for this amazing mod
    This mod is one of my favorite mods on Skyrim and i always use this on my game
    And the link of original post
    Darksiders Armor both genders and abyssal - Skyrim Non Adult Mods - LoversLab



  13. DS Shira's Set HDT SMP by DKnight13

    DS Shira's Set adds Shira's set from Dark Souls 3. The set comes with Shira's Armor, Trousers, Gloves, Crown, and Crucifix of the Mad King. Armor and weapon cam be crated at any forge under the "Steel" smithing perk for the armor and "Daedric" smithing perk for the weapon, and can be tempered at any work bench and grind stone for the weapon. Mod also adds Shira follower located at the "Western Watchtower" south of "Whiterun". Shira comes equip with Lightning Bow and Arrows, both non-droppable. Shira also comes with a "torn" version of her armor called "Shira's Armor Torn" having the same smithing and tempering requirements as her regular armor, is Bodyslide and Outfitstudio. The outfit has now HDT SMP cloth physics. Female version only. 
    Add-Item Menu
    HDT Physics Extension
    XMPSE Maximum Skeletons Extended
    Bodyslide and Outfitstudio by Ousnius and Caliente
    Fore's New Idle by Fore
    HDT SMP Setup (See requirements as well for SE)
    Featured Mods:
    DAR - Dark Souls Animated Armoury (LE only)
    Original contents from the Souls series' Dark Souls, by From Software
    Crucifix of the Mad King meshes and textuere courtesy by @Nameless God
    KS Hairdos - Renewal by Kalilies and Stealthic
    Preset requests for RaceMenu and Bodyslide by User_29658810
    Bodyslide and Outfitstudio by Ousnius and Caliente
    HDT Physics Extension by HydrogensaysHDT
    Amazing screenshots done by @Ceceiel13 Twitter



  14. C5Kev's Sexy Undies Armor UUNP & CBBE

    Hello Folks!   Apparently Jade ( aka Naughty Girl ) was doing some dungeon-running when she abruptly stumbled into a large group of bandits. She was  immediately accosted, her clothes torn off her body, intensely groped / fondled and as the D-Bag Bandits moved in for their final assault, she was able to unleash an Unrelenting Force shout and made a break for it. And as luck would have it, Jade was wearing her Sexy Undies Armor at the time and while it did take a bit of a beating, it really helped her get out of a very precarious situation. Poor thing, she also got a bit dirty trying to get away. But hey, she's alive and well.
    And now YOUR Dragonbabe can don this exciting Elven-rated armor as well. WOW, HOLY SHIT!  Yes folks, there's absolutely no question that your Dragonbabe will look hotter than a $20 Septim hooker in this armor and you can get it TODAY!
    This outfit can be created at a forge and tempered after receiving the Elven smithing perk. But for cheaters such as myself, I just use the AddItemMenu mod to get the outfit right away. The "HS" version file requires the Heels Sound mod by ApoKrytia for the "clicky" shoes. Be sure to have that already installed. If you prefer not to use Heels Sound, select the "NoHS" file.
    Simply  install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Sexy Undies Armor UUNP (or CBBE) HS (or NoHS)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.

    Bra:  "Craftable Bras and Panties" by goTha, modified by your truly
    Panties: "Aradia Secratary" by Aradia, modified by your truly
    Gloves:  "Aradia Kato" by Aradia
    Boots:  "MeiguiMeigui" by author unknown

    DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



  15. C5Kev's Animated Tentacle Parasite Armor UUNP & CBBE

    Hello Folks!  If this isn't disgusting, I don't know what is! This is a retex of DixiePig's world famous Tentacle Parasite Armor and hopefully I've done it justice with new textures, along with boots and gauntlets.  The textures are also animated - which is just what this armor needed - that makes it highly repugnant and provides maximum smelly-ness as it very slowly moves it's way around your character's body unhindered. Yuck!
    The armor has a daedric rating and provides protection against many foes. But be sure to collect those daedric hearts, you're going to need them at higher levels once you obtain the "Daedric Smithing" perk.  And along with this great armor comes the notoriously stinky Shield Of Shite and the incredibly horrible Blade Of Revulsion.  All I'll say is that while the "blade" is somewhat powerful, bad-guys aren't going to like what it has in store for them and gonna drop like flies. I think it's a pretty cool armor package and hope everyone enjoys using it.
    Use the  AddItemMenu  mod to get the armor and weapon right away or you can make them at a forge, then work your way to the Daedric Smithing perk so you can temper the armor and weapons.
    "HS" file versions require the  Heels Sound  mod by ApoKrytia for the "clicky" shoes. Be sure to have that already  installed.  If you prefer not to use Heels Sound, select the "NoHS" file for your body type.
    Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Animated Tentacle Parasite Armor UUNP (or CBBE) HS (or NoHS)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
    Hopefully no problems, but please let me know if any arise.
    Mesh Credits
    - Awesome Armor: DixiePig
    - Gruesome Gauntlets: comvex
    DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



  16. A Forsworn Story

    I : The First point
    It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea. Cottage dialogue topic disabled, so Ravena quest cannot be triggered whithout console. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    Current release : AFS 2.2 test 1 (I'm refreshing my old mods, AFS is the oldest and is very huge, lot of work planned).
    Future release : AFS redone 0.0 (yes I'm rebuilting this mod. It will be awesome. Help for scenaris are welcomed !). I'll release it since I'll finish the main story.
    SexLab Fuz Ro D'Ho. AFS is no voiced.
    Recommanded mods :
    More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/  

    Conflicts :
    - Sacrificial Spriggan. Not a real conflict, just not lore friendly.
    - Forsworns have merchants (Merchants are still hostile towards the player)
    - Devious Cidhna, if you kill Madanach !
    Collaborations :
    - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
    - Ashal for Sex ability script
    - MyBrainHurts for Aliaises tricks
    - Xluxlu for music.
    - Vaukalak for Koldun ideas
    - Lynx2k10 for Dryad and Koldun outfit and alpha testing.
    - Alploochra for game design
    - Nanachi50 for meshes armors patches.
    - All the people who give ideas and tested the mod.
    - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
    How to use ?
    - Loose version : Simple. Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders.
    How to delete ?
    Save when you're not in a mod quest or in a mod space, and delate all the files.
    II : Short Description
    How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Riverwood Inn. She's hiring mercenaries.
    The mod is focused on shamanism/primal magic. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played (Briarheart path)
    Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ?
    The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns !  

    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
    III : The mod :
    Part 1 : Meeting a forsworn, and be accepted by them.
    - Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod).
    - You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader.
    Part 2 : Meeting the tribes.
    In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you.
    Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest.
    Part 3 : a new shaman.
    New Shaman 1 (Knowledge and Wisdom trials). New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)).
    Here, the core quest line is differenciated between Men and Women

    Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart)
    Part 2 and 3 : shaman initiation, and act as a shaman
    New shaman 2 (animal sex). Shamanic ceremony. You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial.
    Part 4 ; following the old ways.
    The trial ; a short nordic temple with a interesting trick... Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction.
    Men follow the Briarheart way.
    AFS2BriarArmin : Armin will test your qualities as warrior and leader. AFS2briarDrana : Drana have some tasks for you. AFS4Briar : the awakening ceremony. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor).
    Men amd woman can choose to not follow the shamanic path, and follow the werewolf way (available in AFS1.7).
    AFS2Werewolfs : tests of Drana. AFS4Werewolf : Something Dramatic happened... the Red Riding Hood need to be consoled. AFS5werewolf : choose between having RRH as follower, or lot of females as an harem... 9 females forsworn NPC available. AFS6werewolfdialogues : quest for managing RRH rep quest and harem females dialogues.
    Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira).

    Part 5 : For the Old Gods.
    Grove Defense (get rid of the East Empire company Mercenaries). Staff and Trees : Frisson and Arlwyn will need time... Retrieve the staff of Ecaterina, and made rituals for healing wounded sacred trees. Ethrane love affairs. Help Ethrane to seduce Katalia. Protector of Life : Investigating (find clues about the strategy of East Empire Compqny executives). Imperial Negociation (if Madanach and Tullius are alive) OR Free Madanach (if Madanach is not free) OR Truce with Falmers (Need TID : http://www.loverslab.com/files/file/2152-things-in-the-dark/). Protector of Life : Zenoby must die ! (find clues about the strategy of East Empire Compqny executives). Calling the old gods : Final quest : Shub Niggurath and Kyne invocation. I hope to made a 8 NPC party scene. Done, need some fixes.  

    The Tribes.
    Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns).
    - Marses have red facials tattoos.
    - Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader).
    - Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women.
    Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link).
    - Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless.
    - Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods.
    - Related characters : Knyva, Thusnelda husband. Nagase, the executor. Laure, Armin niece. Genserie, a watcher.
    Forsworns Tribes have also some characters, and will have some quests.
    - Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole.
    - Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member.
    - Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts.
    - Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt).
    - Koldun : Arachne, the spiders queen.
    Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society.
    - Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns.
    - They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia...
    - Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven.
    - Kolduns are witches specialized in life manipulation and curses. Most of them are Marses.
    - Primal shamans have a strong link with animals and plants. Most of them are Sicambres.
    Others characters
    - East Empire company : Zenoby Iniatus, Anexa Quintus, Lucius Trenquilus, Orthus Endario, Octavia Rema, Ariovist, Shae, Lurka Gro Balog.
    - Jean Neige, former Yngride Lover.
    - Whores : Lill, Asta, and Vere.
    - Wildlings : Romula Sena and her pack of wolves.
    - Vane, a poor girl.
    - Homble couple, Alfinia familly members and friends.
    - Muiri Lamie, a nice farmer of Old Hroldan.
    - Nera Fausta : reporter, friend of Jayni.
    Side Quests
    Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions.  

    Forsworns tagged quests :
    - Skirmish for dummies (Lost valley redoubt).
    Armin want to see if you are not an useless stomach. Let's kill some Nords !
    - Yngride revenge (red Eagle Redoubt).
    One night, Yngride slept with Jean Neige, a Breton, and a Markarth soldier, but he betrayed her. She wants revenge.
    - Cruel Raiders (Deep Wood redoubt).
    Styr and Orell wants blood. Let's kill some Nords !
    - A small brothel (Reach Farm).
    The recompense for finishing Raiders quest.
    - Katalia Lesson (Forgotten valley).
    Katalia is very shy and scholar. But she will teach you three spells : Spriggan spray I, teleport to sacred forest, teleport to Marses outpost.
    - Controlling Old Hroldan (Karspire redoubt/Old hroldan Inn). Warning ! Evil Quest !
    Make Eydis more cooperative... but be carrefull, Phage don't accept fails.
    - Princess of Wolves (Sicambres outpost).
    Meet Romula Sena, a imperial young woman, who was adopted by a small Pack of wolves, and take her dutie as a wolf female very seriously. Convince her to join Sicambres tribe. Genserie will help. Available in AFS1.47 release.
    - A Wife for Brenus (Forgotten valley).
    Stop the annoying Brenus forcegreet by helping him to find a new wife ! But theses women don't want to be disapointed ! Available in AFS1.49 release.
    - A Dance with Werewolves (Forgotten valley).
    Armin wants to confirm his tribe alliance with a pack of Werewolves. But there is a big change...



  17. Devious Devices - Laura's Bondage Shop (2-oct-2020) V3.21

    Laura's Bondage Shop v3.21 2-oct-2020
    V3.21 now has a Russian translation provided by stas2503.
    V3.21 now also has an SSE version provided by tznvlw.
    V3.21 now has a German translation provided by bigumi.
    V3.20 also has a Russian translation for the SSE version. Thanks to tznvlw for the conversion and to stas2503 for the translation.
    There is also a Portuguese translation for V1.20 provided by LHM.
    Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina.
    The shop is located just south of Whiterun.
    Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need.
    It also comes with 4 hours worth of story quests and a repeatable quest that will almost never play out the same.
    This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer.
    All sex in this mod is optional. There's no sex with your character without your consent.

    Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder.

    Requirements: (All requirements are the latest versions as of 2-oct-2020)
    SexLab Animation Framework v1.62
    SexLab Aroused Redux
    Devious Devices Assets v3.0e
    Devious Devices Integration V4.3
    Devious Devices Expansion V4.3
    Fuz Ro D-oh V61
    SkyUI V5.1
    And obviously also the requirements those above need
    A Strange Rock
    Help them by following up on rumors about a strange rock.
    What She Deserves
    There is a thief stealing and sneaking all over Skyrim.
    They have a plan to catch her.
    There are currently 5 more quests that continue the story after What She Deserves.
    This quest is part of a ~4 hours long storyline. More story quests will be added in the future.
    Seeking The Curse
    It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
    Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
    Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them.
    She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.
    This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations.
    The way some of the random branches are calculated can be changed in the MCM.
    This is a repeatable job that unlocks after you completed the [A Strange Rock] quest.
    You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".
    A Good Fit
    They recieved a nice custom set of restraints and you can try it out.
    This quest will unlock after completing the [A Strange Rock] quest.
    It serves as an introduction to the new delivery quest [On The Clock].
    On The Clock
    Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them.
    You'll be tasked with finding the customer and then delivering the package.
    There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty.
    This is a repeatable job that unlocks after you completed the [A Good Fit] quest.
    Locked Away
    Laura is willing to give you money if wear a chastity belt for her.
    She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough.
    You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer.
    The daily reward and how long you have to wear it can be changed in the MCM.
    This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it.
    Wearing the belt from [Locked Away] will not block access to the rest of the quests.
    All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere.
    Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can interfere with quests from this mod.

    This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot.
    Please report any conflicts this creates. I want to know if I have to relocate it.

    Special thanks to Veladarius and Kimy for helping me out. ❤️
    Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special.
    Big thanks to Taki17 for making amazing custom assets for me.
    Big thanks to stas2503 for providing the Russian translation.
    Big thanks to LHM for providing the Portuguese translation.
    Big thanks to tznvlw for the SSE port.
    Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
    Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder)
    Thanks to the SexLab team for making a great animation framework.
    Thanks to all the people that worked on the mods and software that made this possible.

    Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission.
    Do not use this mod as a requirement for your mod.

    Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet.
    This is obviously an open-source mod.
    You can support me and my work by donating on my Patreon page. ❤️
    Disclamer: There will never be game or mod content behind a paywall.

    Change Log:
    Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
    For those that encountered an issue, read these first:
    My body/restraint is invisible!
    That could be because you didn't build the device correctly.
    This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
    Building stuff in Bodyslide seems impossible at first, that's why I made this short guide:
    I still have an issue with the catsuit!
    Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
    There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
    These are the ones you should build:
    DDX - CBBE MXW_Catsuit
    DDX - CBBE MXW_Catsuit TBBP
    And these if you also use Cursed Loot
    DCL - CBBE - MXW_Catsuit
    DCL - CBBE - MXW_Catsuit TBBP
    The game crashes when they want to equip chains!

    If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD.
    The chains used there need HDT to function and it will crash if it isn't installed.
    Get it here:
    NOTE: You'll need to get the SSE version if you're using SSE!



  18. [Tobi] DragonLord Skin [ModdersResource]

    This is DragonLord Skin Texture, You can use it for anything You want!...
    :: < UPDATE > :: ( Temp Message )
    2020-11-25: ( 19:30 - my time zone xD ) Ty, for reporting that CBBE is missing Hands and Head Textures ❤️
    tbh. i was always using UUNP but only by looking at CBBE UV Map... gosh its way better than UUNP... 4.7% more texture space is used by Mesh and also UV Map is way better placed...
     :: Permissions?...
    - I don't fking care, do anything You want... if You do... then plz. let me know, maybe ill download :3...
    <!> tbh i was using something what i had in my Textures but i don't remember what it was xD my Skyrim is 260GB big atm. i don't controll all this xD but at least 51% of texture is mine :D...
     :: Discord -> https://discord.gg/CDkcv22
     :: Patreon -> ... Hee xD i was like typing another reason "why i don't upload patreon" but then i said to myself "ok fuck it, let's launch Patreon" so i clicked "Launch"... there is veryfication xD
    <!> Tbh. i have no fking idea how Patreon works... i made some cool Badges and other stuff... but atm. im gonna leave it like it is... ( just use Discord )
    Textures Preview:

    I uploaded this Texture because many ppl ask...
     And because i want Tatsu to have a lot of Dialogues
    It will take much longer to finish
    Right now i focus on EclipseCity
    So i was not working on Tatsu for last 3 weeks
    This is Modders Resource...
     as Title & File Type says...
    But i was using it for long time so if u want to
     use it in Your game but u dont know how...
    just ask on DISCORD...
    Hope that pic. is working fine...
     first time doing something like that :D...
    If this pic. works fine, from now im gonna upload only like that
    Because i can type on left and upload pic-s on right
    Thats amazing xD lol....



  19. Spouses Enhanced (1.7.3) - Spanish Translation

    This is a Spanish translation of the Spouses Enhanced mod. Therefore, I didn't make that mod, I just did the translation. I hope you can enjoy it.
    I made use of the original Spanish texts of the game, therefore I made use of the Spanish of Spain, and of the common names found within the game.
    The mod is 100% translated.
    Esta es una traducción al español del mod Spouses Enhanced. Por lo tanto, no hice ese mod, solo hice la traducción. Espero que puedan disfrutarlo.
    Hice uso de los textos originales en español del juego, por lo que hice uso del español de España, y de los nombres comunes que se encuentran dentro del juego.
    El mod esta traducido al 100%.
    Here's the .sst file used to make this translation. If you'd like to correct any errors, or make an expanded translation if a new version of the original mod is uploaded, you can take this translation as a starting point and make use of it with xTranslator.
    Aquí está el archivo .sst usado para hacer esta traducción. Si quieres corregirle algún error, o hacer una traducción expandida si una nueva versión del mod original es subida, puedes tomar esta traducción como un punto de partida y usarla con xTranslator.



  20. A Milky Life

    A Milky Life
    Another mod along the lines of Elsie LaVache and The Milk Maid. This one has no forced player involvement. Oh, the player can BE involved and that's kinda the point, but the player initiates interaction ... with the player. NPCs affected by this mod will gain some autonomy but will only interact with other NPCs unless the player addresses them.
    After installation your follower will tell you she has something to tell you. This is triggered when she idles so if you have something that stops a follower from idling, turn that crap off.
    If you drop this into an existing game and already have more than one follower, whoever idles first will trigger the line about having something to tell you. Once the line is triggered you can actually go to a different follower to continue with "You have something you need to tell me?". This follower goes into an alias MainMaid. She's the one that will continue the quest lines.
    There are several stages to this conversation so pay attention to what's being said. Talk to her again and again. I quest called Learning will start and when that completes, you're ready to move on.
    The quest will allow you to keep pets, but in order to do that you have to complete a quest called The Pet. To start it, you recruit another follower (or dismiss a current follower and re-recruit them) and tell them you're glad they decided to join you. This follower should NOT already be a milkmaid. Then you have 2 choices... "We're working on something..." will start a sequence to simply add them as a milkmaid. "You seem like the loyal type.." will start The Pet quest. My mods are more about dialogue than clues so you won't find anything in the quest log. You have to discover stuff. You do this by talking to the people involved. The Pet and your Main Maid. When you get past the point where you've discovered what the pet likes to eat (and even THAT has a little surprise), then the manipulation of pets should be completely available.
    Don't forget to talk to your partner about cows. Which opens up the ability to create cows. Cows are autonomous in that they will carry on their normal lives.... naked... and occasionally solicit milking from other NPCs (not the player) or be solicited by other NPCs. Cows are a bit more promiscuous than milk maids because a cow needs to be pregnant to make milk so... sometimes they solicit something other than milking.



  21. Elsie LaVache for MME -

    Version 3.0. Now able to integrate with Ion follower.
    Get the latest version of Ion. The original version of Ion lacks the pieces to complete the integration. The Ion follower mod is not a dependency for Elsie, but IS required if you want the integration to work. If you HAVE Elsie, and then install Ion, that will work best. No guarantees if you already have Ion as a follower.  
    Elsie Lavache for MME
    Elsie is a follower and you'll find her in the Riverwood Trader. She has a small quest to help her fulfill her destiny... to become a Milk Maid....
    NOTE!: This mod is written basically for a male player character. Some stuff just plain won't work if using a female player character.
    I'm working on this. I mean... I can REMOVE the condition that checks that the player is male, but some scenes might look bizarre.
    Cows.... yes cows...
    Elsie (and the player) can turn female NPCs into cows. Not visually like Being a Cow. These are NOT Milk Maids. You'll basically need a mod that does pregnancy and milkiness for them to be functional in that regard. I use SGO 3 and it works fine. 
    In order to actually MILK them and get anything other than the animation as a result, you'll need a mod that handles that until I can start building in support for other mods milks. Right now, if you install JUGs (very small and not scripty), it will handle the milking of SGO 3 milks so basically you can get MME milks and SGO3 milks at the same time when a breastfeeding animation runs.
    Again... cows are NOT milk maids and not covered by MME. HOWEVER... you can have a milk maid that is also a cow... and cows can be public (free for use by other NPCs) or private (only you can milk them and have sex with them).
    Cows walk around naked. Because... they're cows.
    Greetings and how they work...
    Greetings are handled by the game's built-in system for "hello events". No cloaks. No scripting. Event driven by the game. 
    VERY IMPORTANT! - some of these encounters have their frequency based on MME's NPC comments chance. I set mine to 100%. If you want things to happen less often, set that lower.
    Male NPCs can greet female NPCs, cows, milk maids, Elsie, or other females who have expressed curiosity.
    Female NPCs can greet milk maids and Elsie.
    Elsie can greet other females.
    Milk maids can greet other females.
    Cows will solicit milking or filling from male NPCs and may greet Elsie or other milk maids with varying results.
    There is a variety of results (scenes) that can play out depending on who is greeting who with some variety built into each encounter. 
    This mod adds Elsie and also adds additional dialogue for those of you using Milk Mod Economy. I started writing it for me. I wanted a follower and wanted more dialogue for MME, which has become one of my favorites. (Thanks, Ed86!)
    It REQUIRES MILK MOD ECONOMY and all of it's required dependencies.
    Also, you need to run FNIS as I've included a couple of animations necessary to the look I was after.
    I use UUNP body (Zeroed Slider Preset, UUNP Special for that.... special area) and there are places where I use NiOverride to morph bodies. How this will work on other body types, I have no idea. As far as I know it won't break anything (I don't change or replace default body meshes), but I have no interest in trying to figure out how to make it work with everything.
    I used part of a LUSH (Milk Slave Outfit) gear set and Black Rose armor so credit to those authors (need to find my notes and give proper credit)
    And MANY thanks to qotsafan for his coding help and suggestions.
    MUST be AFTER Milk Mod Economy in your load order..... MUST MUST MUST!
    So... follower... additional dialogue with your milk maids... dialogue with female NPCs who may be curious about milk maids or want to become a milk maid.
    Scene Setup:
    Give it a run and have fun.
    Oh and you don't have to take Elsie as a follower to get the additional dialogues for milk maids and NPCs... but... she's so damn cute, why wouldn't you?
    Version 2.0 Notes:
    No longer requires ZaZ Animation Pack - while I love and appreciate the ZaZ pack as an amazing volume of work, it just adds way too many animations that I never use. My system doesn't handle it well.
    Installation: I just copy over the old version. I tinker and change stuff a lot and it hasn't broken yet. So I'm assuming it's fine to just copy over your old version. I'm sure someone will let me know if that's not the case.
    SLIF compatibility: If you have SLIF installed, Elsie will use it for breast size changes. BodyMorphs will still be used for hips and waist since they really don't change a lot.



  22. Kziitd Feitsh Set - Bdsm Maid for DD En/Ru

    Conversion for Devious Devices of "Bdsm Maid - Fetish Set" mod by @kziitd.
    What is done:
    Boots and gloves act as restraints.
    The stockings work like a corset.
    The outfit works like an Elegant Dress
    The handcuffs were separated from the outfit. Now they work like Elbowbinder
    The gagless mask works like a blindfold.
    In all masks with gags, the masks themselves were removed: only the gags remained. The gags work as intended in the original mod. Expression from DD does not apply (keyword has been added).
    The panties have been moved to slot 43 (ears). 
    If your character is wearing Devious Devices items that prevent wearing other clothing or armor (such as the Queen Sarah Set or the Cursed Loot's Slave Collar), this set is perfect to keep your character from appearing naked. Even panties can be worn.
    ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked)
    ATTENTION!!! (Additionally) To show Stockings, you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices.
    Install a main archive into your game. Install the Ru OR En Archive  
    Skyrim LE
    BodySlide and Outfit Studio (UUNP Version)
    Sexlab Framework 1.62
    Sexlab Aroused (SLAR or SLAX)
    For Version 0.4
    Devious Devices Assets 3.0e
    Devious Devices - Integration 4.3a
    Devious Devises - Espansion 4.3a
    KziitdXXXToolset  for DD 0.1.1
    For Version 0.5
    Devious Devices 5.0
    KziitdXXXToolset  for DD 0.1.2
    Sync Wig Hair Color - To make the hair on the back of the mask the same color as the hair on your character's head. Without this, the hair mod on the mask will be dark red.
    For Modmakers:
    For the future
    Planned to add devices from XXXToolset to the library.
    Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload.
    Send translations of the mod to other languages ... I will add them to the downloads for this mod.
    @rjn - English Translation
    @kziitd - for the original mod and permission to public the converted mod. 



  23. KziitdXXXToolset 2.1 Update semen fix for DD En/Ru

    Conversion for Devious Devices of "Kziitd XXXToolset " mod by @kziitd
    What is done:
    Added esm flag to esp. Now the mod works as a Framework (Similar to Devious Devices Expantion)
    All gags moved to slot 44
    All blindfolds been moved to slot 55
    Medical masks and latex thongs moved to slot 43 (ears) (not DD items)
    abduct rope 1 - 4 removed from the mod as separate items. models are now included in abduct 1 - 3. (found no other use for them)
    Moved clothes from DOA to slot 32(body) and use HobbleDress properties
    The effects of Sperm are not affected in the mod. (if you have any ideas about this, leave comments in the support thread)
    Created a library of devices kziLibrary as kzi for using devices in other mods (only for modmakers)
    Added mouth opening effect for non-DD items. (Facial semen)
    Fixed: Texture bug when wearing items that occupy slot 32 (body)
    ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked)
    ATTENTION!!! (Additionally) To show some items you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices.
    MANDATORY !!! Install the Archives into your game:
    1. KziitdXXXToolset_DD Main.7z
    2. KziitdXXXToolset_DD BS.7z
    3. KziitdXXXToolset_DD BS2.7z
    Install the archive into your game, depending on your preferences
    4. KziitdXXXToolset En.7z OR 4. KziitdXXXToolset Ru.7z
    Optional: If you want the straitjacket option without pubic hair, install XXXToolset straitjacket No Pubic Hair.7z. In BodySlide, in batch build, select the NoPubicHair options.

    Skyrim LE
    BodySlide and Outfit Studio (UUNP Version)
    Sexlab Framework 1.62
    Sexlab Aroused (SLAR or SLAX)
    For version 0.1.1
    Devious Devices Assets 3.0e
    Devious Devices - Integration 4.3a
    Devious Devises - Espansion 4.3a
    For version 0.1.2
    Devious Devices 5.0
    Female Facial Animation - The gags will stop working.
    If for some reason this happened, install the archive 5. KziitdXXXToolset Facial Animation.7z into your game with a complete overwrite.
    Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload.
    Send translations of the mod to other languages ... I will add them to the downloads for this mod.
    @rjn - English Translation
    @kziitd - for the original mod and permission to public the converted mod. 



  24. Monoman's Mod Tweaks

    Monoman's Mod Tweaks
    This is a collection of mods that are either tweaks to existing mods made by other modders (Tweak) or original creations made by myself (Original) that were either small features cut from my other mods or mods too small to justify their own page. I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number. 
    Please remember to endorse the original mod author for their hard work without which most of the content here would not have been possible. 
    Amputator Framework (Tweak) Apocalypse Magic - Wild Healing Tweak (Tweak) Aroused Nips (Tweak) Barefoot Realism (Tweak) Bathing In Skyrim (Tweak) Devious Bell And Chain Sounds Reduced (Tweak) Fly You Fools (Original) FNIS PCEA2 Tweak (Tweak) Hydras Slave Girls (Tweak) Immersive Fashion (Tweak) JK's Skyrim Tweak (Tweak) Loot And Degradation (Tweak) MME Milk RND Hunger/Thirst Tweak (Tweak) Rape Tattoos (Tweak) Requiem Passive Armor Training Tweak (Tweak) Rock Trap De-Lameifier (Original) Wet Function Redux (Tweak)  
    Amputator Framework
    Amputator Framework Beta v0.7 By Hæretic
    Cleaned up code.  Fixed amputations not being reapplied on game load.  Fixed amputations will reapply when an actor is unloaded and loaded again.  Changed amputation information storage from magic effects which are temporary on Npcs to factions and quest aliases which are permanent. As a trade-off there are now limited amputation actor 'slots' that can be used (10 at the moment. Can be expanded pretty easily if needed) Fixed slow effects didn't seem to be working when amputated.  Includes SLIF compatibility.  Added some extra Mcm options. Added option to disable the glitched animation set (I need to see if I can replace that set with the animations from DDs pet suit animations. They look very similar) Should be backward compatible with mods that use 0.7.  Sends out a mod event whenever an actors amputations are changed/healed.   
    Changes For Modders:
    Can NOT be installed in a game that is already running Amputator Framework 0.7 as there are major core changes. Must be installed on a new game or clean save. 
    Technically does not require the original version but I'd appreciate if you went over there, downloaded the file and endorsed it. Without the original work by Hæretic this file would not be possible. 
    Do NOT install both frameworks! Only this one is required!
    Apocalypse Magic - Wild Healing Tweak
    Apocalypse - Magic of Skyrim v945 By EnaiSiaion
    Doesn't automatically heal the player.  Heals a random target (including the player) within '50 feet' a random amount between 10 - 60 points.  Balanced for Requiem really but shouldn't be any problem if used without it.   
    Almost wasn't going to upload this one as it's so niche I don't think it'll get much use but whatever. Makes wild healing properly wild. The original is a bit overpowered compared to Requiems equivalent novice level spell - 'Healing Aura I' which heals sometime like 1 hp every 3 seconds whereas wild healing would always heal the player and another target nearby making it just a little less useful in combat. This tweak tries to make it far less useful in combat by not automatically healing the player but selecting a single npc or player close by to heal. Also heals a random amount for both health and stamina so you might end up healing yourself 10 points and an enemy 60 points. You can enable spell debugging by using the console command 'set wb_WildHealingDebug to 1'. It'll tell you who it healed, how many potential targets there was and how much it healed them by. 'set wb_WildHealingDebug to 0' to turn off debugging. 
    Aroused Nips
    Aroused Nips 1.1.2 By TanookiTamaTachi
    SLIF compatible. Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
    Because. Nipples.
    Make sure you "Build Morphs" in bodyslide
    You should also set AlignHeapAllocate=1 in CrashFixes.ini
    If you add/remove Frostfall mid-game you should reinstalled Aroused Nips Tweaked to give you the correct interface script. 
    Barefoot Realism
    Barefoot Realism 0.8 by cytochrome_p450
    Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Bribe a trading into dealing with you when you're refused service.  Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.  
    Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
    I don't recommend you use BFR. Something about it causes save bloat over time!!!
    Bathing In Skyrim
    Bathing In Skyrim 1.11 by mzin
    Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Bathing removes cum from your body. Cum will be removed gradually if SCO is installed.  Bathing will not remove devious devices.  You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets).  Sex makes you dirtier depending on the number of actors involved. Creatures double the effect.  Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get.  Adds the concept of character shyness - Optional.  Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden.  Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional.  Fixes issues around Npcs losing their dirtiness Bathing will fade your Fade Tats. Soap is better for it. Bathing clears Pee & Fart 'dirt'. Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. See below for details. You can bathe with Rnd/iNeed water containers now. Container must be 3/3 or 4/4 full. 2/3 or 2/2 or less won't work.  
    Because it needed to be done.
    Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating. 
    RaceMenu or possibly just NiO (not sure)
    A free overlay slot in all slots (Face, Body, Hands, Feet )
    PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/
    Texture Sets:
    BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder. 
    A complete set of dirt textures is three files:
    Currently the body texture is also applied to the feet (this may change). 
    Your dirt texture will be either of 2 things. A single file that was intended for original BiS or a set intended as RaceMenu overlays.
    Single files: Create copies of the same file and rename them as above and place into a set folder. 
    Overlays: Simply copy and rename them as appropriate and place them into a set folder. 
    Adding sets: Once you're happy. Load the game and 'Redetect Sets' in the MCM. Go play.
    Removing sets: Load your game. 'Remove All Overlays' in the MCM. Disable the mod. Save and quit. Remove whatever textures but make sure 'non-empty' set folders are contiguous - No empty set folders between full sets. Load your save. 'Redetect Sets' in the MCM. Enable the mod. Play. 
    Known mods with dirt textures:
    FreckleMania 2: https://www.nexusmods.com/skyrim/mods/86208
    Dirt Textures for Bathing in Skyrim: https://www.nexusmods.com/skyrim/mods/68380/
    Heretical Resources - (It's Heretical SlaveTatsPack v1.0.rar you'll want) - https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
    S.L.U.T.S Redux: https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/
    Make sure bEnableFaceOverlays is set to one. If you can not get texture sets to be detected properly make sure you have the latest version of PapyrusUtil and that nothing is overwriting it. Some mods include an outdated version of PapyrusUtil. 
    For Modders:
    There are several mod events if you need to hook in:
    Devious Bell And Chain Sounds Reduced
    Devious Devices - Expansion V4.3a By Kimy + DD team
    The bell and chain sounds that come with the bell pears are great and realistic sounding but are far too loud IMO. I can't hear what Npcs are saying over the noise they create, particularly if you're unlucky enough to get both holes stuffed with one. And I'm not usually prone to this but they actually start to make me feel physically sick for some reason if used for extended periods of time. So I created a couple of reduced volume versions. The archive has 3 versions:
    Reduced to 50% of the original loudness. (Quiet)
    Reduced to 25% of the original loudness. (Quieter)
    And 100% - the original versions if you want to switch back. 
    And that's all. Simple. 
    Fly You Fools

    Forces 5 of the nearest Npcs in CurrentFollowerFaction to follow you under certain circumstances during combat.  Gives them a 20% speed boost while fleeing to try and negate stupid path-finding etc.   
    Three dragons appear over-head. Lydia: 'Not quite good enough, are you?' <takes out shitty wooden bow>.  'We can take em! Right Dragonborn?!' <turns to a smokey silhouette where Dragonborn was standing>
    'Run you crazy bitch!' screamed the Dragonborn from 200 meters away running at the pace of a sabre cat. 
    Got sick of followers staying in fights they couldn't possibly win. This mod tries to force the nearest 5 Npcs in CurrentFollowerFaction to follow the player under the following circumstances:
    Player IsInCombat. 
    Player Has no weapons/magic/fists drawn. 
    Player is running. Most be running forward, for some reason running backwards doesn't count.
    Player is not bleeding out. 
    The mod is also good for controlling your followers in a fight. Take for example Embershard mine and the open cavern it has near the end. Normally, once alerted your followers will charge in like lunatics and swiftly get murdered in the open, leaving you to deal with pretty much all of the bandits yourself. With this mod you can retreat back to a choke point once the bandits are alerted and keep your followers alive to fight with you. 
    I also wanted to add GetPlayerControlsDisabled condition to the list but can't quite figure out the condition (not the papyrus function). None of the parameters seem to 'stick' when set. If anyone knows more, let me know. 
    If you want your followers to stand and fight while you wimp out just keep your weapon drawn while you eh... 'make a tactical withdrawal'.
    CurrentFollowerFaction = May not work on super custom followers that might use their own follower system. 
    Mod should be very light. There's only 2 lines of papyrus code. Everything else is quests/aliases/packages etc.

    FNIS PCEA2 Tweak
    FNIS PCEA2 - Player Exclusive Animations (dynamic) V1.3 by fore
    Adds a hotkey option to the Mcm to allow you to refresh animations by pressing a button.   
    This was requested because some other mods are sometimes overriding the players animation set and you'd have to go into the PCEA2 Mcm to reset the animations. 
    Hydras Slave Girls
    Slave Girls 826 by hydragorgon
    Simply removes the MCM  
    The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&amp;comment=1606895
    I think it's ok to add mid game but you should probably clean your save after adding it. 
    Immersive Fashion Tweak
    Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2020-05-09) 6.2.1 by emily1673
    Fixed applying pubic hair via 'SOS - Pubic Hair for Females'. Changed growth stages to: Bare, strip, bush, wild, untamed, untamed (stage 5 is the same as there aren't enough meshes. And yes I know pubic hair doesn't grow like this but I don't care) Trim your pubic hair into a desired shape (strip, bush, wild) instead of just shaving it off completely. Though shaving is still an option of course.  Sets various global StorageUtil variables and sends mod events allowing external mods to track your appearance for reasons... Includes lipstick, eyeshadow, nail polish (both), pubic hair, fashion buff level change, fashion addiction level change, hair stage change. Added 5 different strength potions of hair growth. Allowed shaving your pussy while wearing a corset. Disallowed shaving while wearing a harness instead. Fixed a couple of potential sources of log spam.  
    Mostly to allow external mods to monitor your appearance - SL Survival.
    JK's Skyrim Tweak
    JK's Skyrim (JK's Skyrim all in one version 2.0) By jkrojmal
    Fixes several cell border transition nav mesh issues in Falkreath and Rorikstead where Npcs would walk as far as the border and get stuck, resulting in major Npc pileups.  
    Mainly done so SL Survival licence enforcers don't get stuck on patrol. I'm sure there are probably more of the same issues with the nav meshes in other cells and maybe I'll get around to it... some day... just don't hold your breath.
    Loot And Degradation
    Loot And Degradation 1.31 by isoku
    Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.  
    I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed. 
    Just overwrite. Should be OK to add mid-game. 
    MME Milk RND Hunger/Thirst Tweak
    Milk Mod Economy 08-09-2019 by By Ed86
    Configure how much food and thirst satiation is granted when drinking milk by editing the included json file.  Configure whether or not to receive an empty bottle after drinking milk.   
    I found that once my character became a milk maid, RND needs basically goes out the window and RND becomes almost redundant. Milk becomes the solution to most of your needs problems. If you're the type that likes food scarcity so that you need to hunt for or actually buy food then this might interest you. Hopefully, it will also encourage you to eat cum more in Survival if necessary. Also added an option to disable getting an empty bottle after drinking a milk. Empty bottles are quite useful with RND. Getting loads of them for free doesn't seem right and reduces clutter a little. Plus where the hell are they all coming from when getting milked?!
    Overwrites a single MME script that I doubt is changed very often so it will probably be compatible with future versions of MME. 
    Remember this is for RND Only!
    Configure settings by editing \SKSE\Plugins\StorageUtilData\MME RND Tweak\Settings.json
    hungermod = How much to multiply the normal food satiation amount by. Default 0.0 (no food satiation)
    thirstmod = How much to multiply the normal food satiation amount by. Default 0.25
    addemptybottle = Whether to add an empty bottle or not after drinking a milk. Default 0. Set to 1 to enable. 
    Rape Tattoos
    RapeTattoos 1.4 by xj47
    Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.  
    Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction. 
    Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game. 
    If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure. 
    Requiem - Passive Armor Training Tweak
    Requiem - The Roleplaying Overhaul v. by ogerboss
    Warning!: This tweak is only intended for use with version of Requiem!
    Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...  
    Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced. 
    MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between and 2.0 so they're not compatible.
    Rock Trap De-Lameifier
    Disables stupid rocks after 7 seconds once they're out of your line of sight. Rocks will re-enable when the trap is reset.  Triggering the trap creates a detection event, potentially revealing you in sneak.   
    So you're level 1 or 2? Built like a wet paper towel? A mild fart would tear you in half? What to do? I know! Lets go to Ember Shard Mine and lure the fool bandits into the most cunning death trap ever to exist.... A little static fucking rock sitting in the middle of the floor. Bandit: "Owwy! My middle toe!! My one weakness. These boots were supposed to protect me! Blearhgh <death squeals>"
    Fuck off. Just, fuck off Skyrim. 
    Rocks disappearing might not be realistic but then neither is immediate contact death with a small static rock. Hilarious. But not realistic. 
    Should be compatible with mods that change the amount of damage the rocks do as that would need to be done via an esp which this mod doesn't have. 
    Sexlab - Cum Overlays
    Sex Animation Framework v1.62 by Ashal
    Moved to it's own page to make space: https://www.loverslab.com/files/file/14676-sexlab-cum-overlays/
    Slavetats v1.2.3
    Removed my version of the Slavetats tweak but here is the original fix that fixes menu locking while slavetats works on/updates Npcs.
    Wet Function Redux
    Wet Function Redux v39 By nop0x90
    Added a mod event to allow external mods to modify actor wetness Currently it is only used in Spank That Ass' skin balm effect  
    Install as normal. If installing into an existing game you'll need to stop the effect from running and restart the effect. 
    For Modders:



  25. Devious Devices - Beast Race Refits (+orcs)

    As of Devious Devices 5.0, "Beast Race Refits" as well as "For Him" have been officially included as part of Devious Devices.
    Refer to the latest version of Devious Devices for the latest version of "Beast Race Refits" as well as "For Him".
    This page will remain as-is to host 4.3a and 3.3b versions as well as patches for mods.
    If you use any patches from this page, make sure that Devious Devices overwrites any conflicting files, as they're more up to date. Alternatively only copy the .esp and .bsa of the patches you need.
    The very first day I started using Devious Devices, I was quickly annoyed by the fact that the headgear lacked any sort of compatibility for non-human races, and after getting my hopes up after waiting for 2 years after Min announcing that Beast Race compatibility would be coming soon, I decided to take matters into my own hands.
    This is my attempt at making Argonian & Khajiit (and Orc for completion's sake) compatible versions of the headgear in Devious Devices, allowing you to put gags and collars on said races without massive amounts of clipping.
    There is definitely room for improvement, and if you're able to make better meshes than me, feel free to contribute.
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion
    BodySlide (Some collars need to be built, they will be invisible if you don't)
    And their own requirements.
    Items covered:
    ✔️ @Zadil's "Assets" items as well as retextured variants of those items. ✔️ @Supertin's rope gags, collars and tape gags. ✔️ @mxwqtkl's catsuit collars and gas masks, included and based from the mod on the nexus. ✔️ @El_Duderino's pony headgear, collars and gas mask add-ons. ✔️ @Collygon's pet collars, "extreme" & bone gags (no chain collar at the moment). ✔️ @Koffii's restrictive collar, as well as transparent variant. ✔️ @nytesorrow's latex hoods.
    ✖️ @Hæretic's heretic items haven't been converted due to lacking permissions. The author is no longer active, so these items may never get converted. The items will use pre-existing refits as a fallback.  
    Known issues:
    The Ebonite Hood may have an invisible neck (SE only?).
    Captured Dreams [download no longer available] by @Veladarius Devious Devices Equip by @Inte Deviously Cursed Loot by @Kimy Devious Devices- Laura's Bondage Shop by @Laura 'Lokomootje' Deviously Pink - Elvira's shop by @naaitsab  
    Notes on Devious Devices for Him:
    If you have Devious Devices for Him [@Wasps] (3.3b) (or reboot [@-Caden-] (4.0+)) installed, make sure this mod's .esp(s) are placed AFTER it, otherwise this mod's changes will get overwritten. The mod is automatically compatible, but it requires you to place it correctly for all the appropriate changes to work.
    xEdit (TES5Edit) may show conflicts between the mods as the conflicts are handled in a way that doesn't require For Him as a hard requirement, do not attempt to fix these, it is working as intended.

    Tools used:
    Outfit Studio
    xEdit (TES5Edit)
    Other credits & acknowledgements:
    @Veladarius for providing help and getting permission from @Zadil to have this initially released on my behalf. @pincopallino & @Gameplayer for having created the original Restrictive Collar BodySlide sliders, which I've borrowed.  



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