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  1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

    Skyrim SexLab (SSL) v1.62
    An adult animation framework  

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
    An actor skeleton mod such as XPMSE2 or XPMSE3

    Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
    ----- Suggestions -----------------------------------------------------------------

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
    While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------

    More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
    User Relevant Changes / Additions:
    Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
    Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
    The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
    In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
    Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

    Mod Creator Relevant Changes / Additions:
    Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
    Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

    FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
    NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
    v1.60.1 hotfix 1:
    Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    SKSE Plugin:
    kapaer - Mfg Console
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. _Iceberg_'s Jury-Rigged HDT

    This is my jury rigged XML that was made for the more well endowed characters using values from Minou's, Paijiman's, and Macion1's presets to get a large range of movement that stops moving after a small amount of time. I've included some other files that I used as I can't remember whose or which version of HDT I based this off of, It was one of the newer ones, that's all I can remember. If anyone wants to make a .gif of it in action with a top-heavy character, then I'll update the download page.



  3. _op Qinglang UUNP

    (need original) dont know the original author but all credits to him

    YOU CAN FIND OTHER UUNP CONVERTIONS HERE http://www.mediafire.com/folder/0iqbmg27polo1/Skyrim_mods



  4. -Durion_Rienna_Raziel- DRR Followers

    Face Light if you want to see their face more clearly
    Extensible Follower Framework for more follower functionality
    Follower Commentary Overhaul for more follower commentary
    Book of Silence by CaBaL120
    Rustic Clothes by Gamwich
    OSA | Skyrim Ascendancy Engine by CE0
    Poser Module by Morra
    Nexus Mod Manager or Mod Organizer for easy installation
    For manual (NOT RECOMMENDED):
    Simply extract the files to the main Skyrim directory
    NMM and MO un-installation is easy.
    For manual:
    Use your backup to overwrite what was changed or delete the Durion, Raziel, and Rienna folders.
    Durion, Rienna and Raziel are siblings that were separated as children in a bandit raid.
    Durion was found and rescued by some mercs and was raised by them. The mercs instilled a love of freedom and raised him to be a potent fighter. He loves to drink while he's not fighting.
    Voice: MaleDrunk
    Lvl 6 - Max Lvl
    Marriage: Yes
    Proficiencies: Heavy Armor, 2-handed, Block
    Raziel, oddly enough, was rescued by a band of Orcs who raised him. His talent for fighting stood out among the Orcs and he was welcomed as a part of the family.
    Voice: Orc
    Lvl 6 - Max Lvl
    Marriage: Yes
    Proficiencies: Heavy Armor, 2-handed, Block
    The Dark Brotherhood somehow found their hands on Rienna as a child. They decided to raise her as a part of the family. Why you may ask? Some say Astrid wanted a blank slate, someone who wasn't bound by the old tenants of the Brotherhood. Other say, the Brotherhood saw her talent as an assassin from a young age.
    Voice: Eventoned
    Lvl 10 - Max Lvl
    Marriage: Yes
    Proficiencies: Light Armor, 1-handed (Dual Wield), Sneak
    There's an optional replacer for Ahtar. the solitude executioner. Ahtar can also become your follower after a certain quest (He could be your follower in the vanilla game as well.) There's also a 4k version of Rienna available for download.
    Q & A
    Q: Where are they located?
    A: Durian is at the Drunken Huntsman. Raziel is at the Sleeping Giant Inn. (Wanted to put him at an Orc stronghold but some issues arrived) Rienna is a the Windpeak Inn.
    Q: What body are they using?
    A: Rienna - CBBE (More specifically using a bodyslide I made)
    Raziel and Durion: Better males
    Q: Any other body types than CBBE?
    A: At this time, no. I primarily use the CBBE as there are more mods for it. If enough demand for it, I may consider it.
    Q: Is there an SoS patch for Durion and Raziel?
    A: Why yes. Yes there is.
    RaceMenu by Expired
    Beards by Hvergelmir
    Calientes Female Body Mod Big Bottom Edition -CBBE- by Caliente
    Smooth Body Textures for better males by Urshi
    Ningheim Race by Seren4XX
    RaceCompatibility for Skyrim and Dawnguard
    Brows by Hvergelmir
    Chris57 and FavoredSoul - Better males
    Seductive Lips HD by EcthelionOtW
    Leyenda Skin by HeroedeLeyenda
    KS Hairdos - Renewal by Kalilies
    Fine Face Textures by Urshi
    XCE -Warpaints and Dirt by Xenius
    Sos by VectorPlexus and Smurf
    Please let me know if there is any lack of mentioning in credits.
    Thank you very much, great modders!!
    Known Bugs
    Durion's and Raziel's right eye is a little weird. It's kinda like they're blind in that eye and if the sun it's it just right, it has a strong shine to it. I'm not sure how to fix this but it's not that noticable.
    For some reason, using the Durion/Ahtar replacer causes him to walk from the palace to the execution block causing a long delay for that scene. Also he may not kill Roggvir. I recommend either using the console to kill Roggvir once Durion is on the stage or using the replacer after the scene is done. Raziel does NOT have the same bug! (Or at least he shouldn't...)
    Durion and Raziel also has a neck seam with the Better males version. That's just how the textures are. I recommend using the SoS patch as there is less of a seam with that or using a different texture all together. I also recommend The Veteran Skin by ZwabberdieBo for Raziel to give him a more mature, veteran look. Will upload that version when I finish getting permissions!



  5. -Tania Project- Playable Race for ECE and RM


    I am so gald that got permission from Kasprutz,thank you very much,Kasprutz!
    And thanks to Alan81512 allowed me pulish this race on Nexus.
    Thanks to TirexiHD for this perfect video
    This is the use of the head model of Tania followers import 3ds max after making changes to the original crooked mouth and crooked nose into a symmetrical, so theoretically more perfect than the original.
    Replaces ygNord race, currently supports ECE and RM, using the TRI file import deformed face, it does not change the head model, compatible with the original. (Blind eye color do not do it, nobody should be used)
    The default is to use UN7B bodyand SG versions of Tania textures, add ECE-More Body Sliders increase in regulating the body's option, Tania eyebrows is the 24st , and Tania eye color to replace the broen, if you want to use the other body, please replace yourselves.
    Must be installed before use RaceCompatibility, because ECE's own version is too old, so deleted
    ShowRaceMenuAlternative recommended the change race will not cause loss of skills
    Use KS Hairdos - 265
    How to Use:
    1 Slot Load-> Presets1 and makeup
    Only use Skyrim default eye color
    2 or load _4_commonTriRaces.slot file (Have Makeup)
    Installation steps:

    1. install ECE1.2 with YgNord Race http://www.nexusmods.com/skyrim/mods/12951/
    and Delete RaceCompatibility.bsa
    2. install Latest version RaceCompatibility http://www.nexusmods.com/skyrim/mods/24168/?

    3. install this mod ,and Cover all
    If you use MO, ECE1.2, RaceCompatibility and Tania Project must All in one file
    How to Use for RaceMenu:
    Presets-> load Presets1 and Makeup
    Installation steps for RaceMenu:

    1. install Latest version RaceCompatibility http://www.nexusmods.com/skyrim/mods/24168/?

    2. install this mod ,and Cover all
    Thanks and Credits
    Kasprutz Magnificat Aryes Grace for Tania the Hermit
    Groovtama for the XPMSE
    Hello Santa for the SG Female Textures
    Septfox for the Enhanced Character Edit - More Body Sliders
    tktk1 (ECE team) for Enhanced Character Edit
    TMPhoenix for RaceCompatibility
    Visit Alan81512 on Nexus and his great work of UN7B!
    Visit Xuniana's workshop(tumblr)and http://www.nexusmods.com/skyrim/users/3583950/?tb=mods&pUp=1 more mod on nexus
    Photos by victor0967
    sorry for my English :)



  6. 'Sleeping' Necrophilia & Sleep Assault

    Note the update to 0.8.2 requires a clean reinstall of the mod for the corpse collect feature to function ‘properly’.
    Older necro mods do not use animations tagged as Sleeping instead using preset ones, they can also trigger foreplay animations. This one uses animations tagged as sleeping and disables foreplay, it should hopefully preserve headlessness too. As of 0.8.2 you can now collect a maximum of 8 corpses to take with you though the feature is experimental and you really should read the wall’o text in its MCM page (otherwise why would I have made it mandatory before you can enable the feature?).
    Non-SexLab Animations Pack (2.7c) or higher or
    FunnyBizness' NonReplacerMod and use the MCM of this mod to add sleeping tags.
    Drop loose files and folders into in Skyrim\Data (or use a mod-manager to do it for you.)

    Wait for magic effects to run out if any are applied. Drop any/all corpses that are being carried Save Remove Files New Save (Optional) Use a savegame script cleaner tool.

    Configurable MCM:
    Main Options Page:
    Necrophilia Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled Sleep Assault Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled Conjuration Buff: Toggle a buff when using necrophila. Female on Male Override: Override female on male animations with Arrok/AP Cowgirl Animations. Disposition drop: Enable/Disable disposition drop on Sleep Assault victims that are woken. Fear Toggle: Enable/Disable fear effect on Sleep Assault victims that are woken. Paralysis Toggle: Enable/Disable Paralysis effect on Sleep Assault victims that remain asleep. *0.8.2 Fix* Should now properly allow further Sleep Assaults Sleep Assault wake chance: Chance of waking a victim of Sleep Assault, will result in normal aggressive animations. Can result in disposition drop and Fear Effect.

    Arrok/AP animations chance: Chance of playing Arrok/AP animations that were used in the PuppetMaster and SexLab Defeat mods. Set to 100 if you lack any 'Sleeping' tagged animations. Old Cowgirl Animation Override: Override female on male animations with Arrok/AP Cowgirl Animations. *(Was named Female on Male Override in previous versions)

    Use Sleeping Cowgirl Animations? Use animations tagged BOTH sleeping and cowgirl for Female on Male sex. (currently requires FunnyBizness NonReplacer Cowgirl animation and to have tags added from MCM) Strip Options: Cycle between normal, foreplay and aggresive, please note this is currently bugged and Foreplay/Agressive do not strip weapons and arrows.

    Animation Tags Page:
    Add/Remove Tags for FunnyBizness Non-Replacer 6.7

    Corpse Collect Page:
    Carried corpse tracker. Tracks the 8 corpses that are carried. Option to drop corpses from Menu Method Select Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled(default)


    Code Stability (will require the input of others as I am a total script noob.) Bug Fixes Race consistence for Corpse Collect Method 2. Corpse Collect improvement in general. Creature support (when a more reliable Non-replacer is made or if Animations are included in NSAP) Add Tags buttons for suggested animation packs. Crime Options.



  7. "Circulated In Skyrim" Core Files (CISCore)

    This mod is a prerequisite to my “Circulated In Skyrim” (CIS) patches. All up-to-date CIS patches reference CISCore content.
    *Note* CISCore is only a set of "core files". It will not "circulate" or "distribute" items by itself.
    What is CIS?
    The CIS (or “Circulated In Skyrim”) mods distribute items added by other mods that are otherwise unobtainable in-game without the use of console commands or scary scripts. Many mods that add new items to Skyrim don't make them available to NPCs or lootable objects. The CIS series not only fixes this problem, but it also rebalances and adds new variants of modded items based on vanilla content. In some cases, CIS mods also repair minor bugs present in mod content.
    What is CISCore?
    CISCore is a collection of custom leveled lists (LVLI), object effects (OBJE) and outfit templates (OTFT) that are referenced by other CIS mods (also called "CIS patches"). By having CIS patches use a set of core files, it's possible to perform updates to the CIS series without individually updating every patch. In addition, it makes adding new entries to the CIS series significantly easier, and reduces the likelihood of errors when creating and merging CIS content.
    What does this mod do, and how so?
    In a nutshell, the CIS series replaces items in Skyrim with leveled lists (LVLI), which makes it possible for different items (such as modded content) to be spawned in place of vanilla content. CIS mods override vanilla leveled lists (LVLI) and outfit templates (OTFT) using CIS-leveled lists (LVLI), which contain mod-content. When applicable, CIS mods also add new content (based on mod-content) to CIS-leveled lists, such as enchanted items.
    Table of Contents
    What are CIS Patches?
    CIS patches inject CISCore's leveled lists (LVLI) and vanilla leveled lists (LVLI) with mod-content. CISCore is a framework, and CIS patches use CISCore to distribute new content in-game. Every CIS patch is specifically tailored to one or more mods. They are responsible for enchanting (when applicable) and rebalancing the items they circulate in Skyrim. 
    It takes a lot of work to distribute and enchant modded content, so it's understandable why many authors don't bother. With mods like Lootification, one could technically argue that it's unnecessary. However, mods like Lootification are what I like to call "blanket fixes". While they do distribute modded content, they only cover-up the problem. Script-based solutions offer much flexibility, but they can be considered  “one-size-fits-all” strategies.
    Most loot-distributing mods are designed with weapons and armor in mind. They may or may not pay attention to other types of items, and in many cases, they can’t. While they work great with basic sets of gear (such as cuirass, helmets, greaves etc.) they struggle with non-vanilla-based gear (such as "bikinis", collars, and other "non-standard" gear). They cannot dynamically enchant or rebalance these "exceptions", and will require user input to maintain in-game balance.
    My CIS patches are created by hand, allowing for a greater degree of balancing and edits no "blanket fix" can do. These patches are carefully designed to be balanced in relation to the vanilla Skyrim experience. They rename, enchant, adjust, and distribute modded content into Skyrim. By avoiding scripts, the CIS series won’t (directly) contribute to script latency or lag. CIS patches come in all shapes and sizes, to best integrate modded content into your game.
    How do I make my own CIS patch?
    What CIS Patches are there?
    How does CIS work?
    As mentioned before, the CIS series replaces items in Skyrim with leveled lists (LVLI), which makes it possible for different items (such as modded content) to be spawned in place of vanilla content. But before I can describe how CIS mods work in detail, you’ll need to be well-acquainted with leveled lists (LVLI) and outfit templates (OTFT).
    Leveled lists (LVLI) are (literally) lists of one or more items that Skyrim spawns randomly and/or based on the player-character’s level. They are used for anything between filling lootable objects (such as barrels or chests) and equipping NPCs with gear. Outfit Templates (OTFT) determine what weapons and armor an NPC spawns (and is equipped) with. They contain one or more items or leveled lists (LVLI).
    All CIS patches rely on a set of core files, CISCore. CISCore replaces items in Skyrim’s leveled lists (LVLI) and outfit templates (OTFT) with new leveled lists containing that item. These leveled lists (LVLI) all referred to as "CIS leveled lists". Mod-content is inserted into CISCore’s leveled lists via “CIS patches”, separate mods which work with CISCore. After creating a Bashed Patch (using Wyre Bash) or a merged patch (using say, xEdit), Skyrim will randomly spawn mod-content in place of vanilla content. . . thereby circulating it in Skyrim. CIS patches also inject new enchanted variants of mod-content into CIS and Skyrim leveled lists (LVLI).
    Some CIS patches may distribute items in your game a little differently, but it's all based on the same method. CIS mods use no scripts whatsoever.
    Why have "core files"?
    Technically speaking, there's no need to have "core files" (or "CISCore") for this method of loot-distribution to work. However, CISCore provides both you (the user) and me (the modder) distinct advantages. CISCore manages outfits (OTFT) and leveled lists (LVLI) which are used by other CIS mods. It also contains custom object effects (OBJE), which are used for custom enchantments. By having these items managed by a set of core files, it makes it possible to update them (and by extension, the whole CIS series) with a single .esp (rather than updating all CIS .esps). On your end (the user), it makes updates a snap! CISCore also reduces file sizes and makes merging the CIS series easier, by reducing the amount of data needed in each CIS Patch.
    Why use CIS?
    When distributing new content to Skyrim, there are many ways to do so. I'm going to try to convince you to use my way.
    Console Commands don’t randomly distribute items to characters or lootable objects, and they are impractical to use with regularity. Every console command requires user input, breaking immersion for many players. You could use batch commands, but it doesn't solve any of the problems listed above.
    Add Item Menu (or AIM) is a user-friendly way to add items to player’s inventory, but it suffers the same disadvantages as console commands.
    Automatic Spells and Increased Spawns (or ASIS) only distributes spells and perks. It will not rebalance them without user input. As a script-based solution, it has a significantly higher chance of causing undesired effects, such as unbalanced encounters or script-related issues.
    Lootification does distribute new content into Skyrim, and with great proficiency. However, it does not rebalance individual items by itself, and has limited renaming capabilities. It will struggle with any "non-vanilla" based loot, and is intended for equipable gear. Like all script-based solutions, Lootification is “one-size-fits-all” and suffers similar disadvantages to ASIS.
    Wyre Bash doesn’t distribute new content to Skyrim by itself. It merges pre-existing leveled lists together, which exist in vanilla Skyrim and are created by mod authors. Most mods which add items to Skyrim don’t include leveled lists, and thus cannot be distributed in-game by Wyre Bash alone.
    But here's the beauty of my CIS mods. No matter what method of loot distribution you use, CIS should be compatible with all of the above options (and more!) Because CIS uses no scripts, it is (in theory) compatible with just about anything you install.
    Why not use CIS?
    No mod is perfect, plain and simple. I hate to rag on my blood sweat n' tears, but something's got to be said.
    - CIS may conflict with other loot-distribution mods. I know what I just said, but hear me out. While the effects of such conflicts shouldn’t break your game, you may have NPCs spawning with extra copies of items, or not spawning with the full range of items you have installed. Although, you should be able to solve most of these conflicts with a mod merge or patch.
    - CIS has no in-game or easy-access settings. To edit any CIS file, you'd need to open them via Creation Kit or xEdit and edit them manually. Unfortunately, CIS patches require an immense amount of labor to edit. CIS patches have taken me anywhere from hours to literal days to create. In one case, I spent over one-hundred hours making a CIS patch.
    - CIS uses a great deal of leveled lists (LVLI), and every CIS patch you install may increase that number and/or the number of entries in those leveled lists (LVLI). Every leveled-list (LVLI) and leveled-list (LVLI) entry taxes system resources, and they may affect frame-rate if called upon in large numbers (such as spawning many NPCs at once).
    - CIS uses a new .esp for every patch. This problematic for the avid modder, where .esps are a valued commodity. If you are in need of free space in your load order, I highly recommend merging all CIS patches. Do not merge CISCore with your CIS patches. . . I'm not sure what would happen. It might be okay though.
    Custom Enchantments - For the time being, I will be sticking to vanilla enchantments. However, I would like to introduce custom enchantments to the CIS patches, thereby increasing the variety of loot they bring to Skyrim. I intend on making them similar to vanilla enchantments, to insure they remain balanced. Perhaps on a later date, I'll try less erm, balanced ideas.
    Screenshots - I’ve never been a fan of mods without screenshots, but I’ve yet to settle on an aesthetic for my Skyrim installation. When I am ready to show-off my Skyrim, I will upload screenshots showcasing the effects of the CIS patches in-game.
    Stability - I want the CIS series to be as stable as possible. To help insure stability, I will try to minimize null references and try to use only the assets provided by vanilla Skyrim (and DLC) and the mods being “patched”. I plan on keeping the CIS series strictly script-free, to maximize compatibility between Skyrim installations.
    Questions, comments or concerns
    Feedback is deeply appreciated, and necessary to the improvement of my work. Are my mods working as intended? If not, please notify me straight-away. I want to insure that my mods are as universally-functional as possible. If you have any ideas or suggestions, let me know and I will consider them for future releases of my mods.
    Will you make a “Circulated in Skyrim” patch for [insert mod]?
    Are you paying me? If not, probably not. The keyword is probably, not definitely. 
    What if I'm paying you?
    I wasn't expecting that. . . uh, I'll work for as long as I have Mountain Dew in my mug.
    Unzip the contents of the “CISCore” file within your “Data” folder inside of your Skyrim install folder. This mod must be placed ABOVE any CIS patches you have installed.
    Feel free to modify my work to your heart's content. You may share my (modified) work with other, but please provide a link to the original (download page) and do not host my mods on other sites without my prior permission. In the event that I cannot be contacted (within' a month's time), then you may distribute and host my work (to your heart's content). However, I may revoke this privilege at any time.
    Version 2.3.? (Est. Release: July, 2019)
    Minimum Requirements: All Skyrim DLC
    Added standalone leveled lists for (vanilla) armors.
    Added standalone leveled lists for CISNPC
    Added standalone leveled lists for (vanilla DLC) armors.
    Added replacers for (vanilla) Outfit Templates
    Updated (vanilla DLC) Leveled Lists with CIS Leveled Lists
    Updated (vanilla) Outfit Templates with CIS Leveled Lists
    Updated (vanilla DLC) Outfit Templates with CIS Leveled Lists
    Version 1.3.0 (June 29, 2019)
    Minimum Requirements: None.
    Added standalone leveled lists for (vanilla) armors.
    Added standalone leveled lists for CISNPC
    Updated (vanilla) Outfits with CIS Leveled Lists
    Version 1.2.0 (June 25, 2019)
    Minimum Requirements: None.
    Added standalone leveled lists for (vanilla) armors.
    Added standalone Object Effects (or enchantments)
    Added standalone leveled lists for CISNPC
    Updated (vanilla) Leveled Lists with CIS Leveled Lists
    Version 1.1.0 (May 25, 2019)
    Minimum Requirements: None.
    Added standalone leveled lists for several new (vanilla) armors.
    Added replacers for (vanilla) Outfit Templates
    Fixed "Hunter Outfit" with proper boots.
    Updated (vanilla) Outfit Templates with CIS Leveled Lists
    Version 1.0.0 (Aug 29, 2018)
    Minimum Requirements: None.
    Added standalone leveled lists for vanilla armors



  8. "Cum Sound Replacer" Sexlab cum sound replacer

    Update 2.0.1
    add "Cum Sound Replacer 06"
    I made it to suit my taste.



  9. "Lore Friendly" UNPK armor sets

    Okay, so pantsless armor isn't really lore friendly- sue me. I call them lore friendly because I've added them to leveled lists and they have reasonable stats, as opposed to being as strong as daedric armor.
    This mod consists of four sets of armor based off of Tera or Bless armors. These armors have been added to leveled lists, so you may find them on random bandits or chests, or you can construct them at a forge with their respective perks (bronze cuirass is iron, noble orcish orcish, the two dwarven sets under dwarven) The armors are a Bronze Cuirass, a set of Noble Orcish Armor, a set of Heavy Noble Dwarven Armor, and a Light Noble Dwarven Cuirass. The armor is designed for the UNPK body, but the textures are compatible with any UNP-family bodymod. All but the Light Dwarven Cuirass have butt bounce as well.
    There are two versions of this mod, one which has a 3d pubic mesh (like in the pictures) and one that doesn't.
    I plan on adding 5 or 6 more sets in the future, based off of other Tera and Bless armors, as well as a few imports from Oblivion.

    ***UPDATE 8/21***
    I forgot to add the pubic hair textures in the original upload for those who aren't already using some. If you find that you need some textures, please download the file again. Sorry!



  10. (Abandoned) SexLab Leveling

    Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting.
    This mod includes:
    Assault & Surrender
    Very basic version of SexLab Defeat, totally optional, turned off by default.
    +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures.
    +Surrender: You get instantly raped if your health gets below the threshold.
    How to make it work with SexLab Defeat:
    SexLab Leveling settings:
    Surrender - Disabled
    How to make it work with Death Alternative:
    SexLab Leveling settings:
    Surrender - Disabled
    (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened)
    Death Alternative settings:
    OnBleedout Event Settings - SexLab Leveling Surrender - Enabled
    How to make it work with both Death Alternative and SexLab Defeat:
    SexLab Leveling settings:
    Surrender - Disabled
    Death Alternative settings:
    OnBleedout Event Settings - SexLab Leveling Surrender - Disabled
    Stats you can increase.
    +Armor Rating
    +Attack and Spell Damage
    +Reduced Spell Cost
    +Resists to Fire
    +Resists to Frost
    +Resists to Shock
    +Resists to Poison
    Spells and Perks
    +Sex with enemies kills them
    Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc).
    +Sex with enemies kills them AND fills one of your soul gems
    +Masturbate to heal
    +"Cum armor"
    Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances.
    +Being naked increases Speech
    +Unlock spell with 5 levels
    Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions.
    To make it work with SexLab Solutions unpack Solutions.7z and replace files.
    To make it work with Creatures just enable creature animations in SexLab.
    +Option to go first person after sex
    +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex)
    SexLab 1.59c
    Compatible mods
    SexLab Solutions >3.1.2
    Death Alternative - Your Money or Your Life
    Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character.
    If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything.
    Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above.
    Known bugs
    Surrendering near allies might lead to your character getting raped by them instead of enemies.
    Surrender doesn't work if your character was damaged by damage over time effects (poison/burning).
    Assaulting sleeping draugr is a bad idea.
    You don't get attacked during the Assault (that's intentional).
    For modders
    Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total".
    So if you want to know what current favor is, do something like this:
    GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt()
    If you want to increase favor:
    GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment)



  11. (Bible Black) Custom Voice Follower Kaori Saeki

    (Outfit not included)

    Name: Kaori Saeki
    Race: Nord
    Voicetype: YoungEager
    Body: UNP
    Weight: .92
    Height: .95
    Armor: Warlock robes, mage boots.
    Class: Combat mage Destruction
    Marriageable: No
    Essential: No
    Location: winterhold college, The Arcanaeum.
    Skyrim v1. or higher
    SKSE Latest version
    1. Install using Mod Organizer.
    2. Manual Installation: Locate the Data/ folder in your Skyrim installation directory.
    Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.Extract the contents of the downloaded archive file to your Data/ folder.
    In the Skyrim Launcher, select Data Files and enable SaekiFollower.esp.
    Racemenu by Expired
    Enhanced Character Edit by ECE team
    Skyrim Creation Kit by Bethesda
    CITRUS Heads (HD Meshes) by Blabba
    Fair Skin Complexion by Hhaleyy
    UNP by Dimon99
    envision Face for UNP by DD AKT
    The Eyes Of Beauty by LogRaam
    femalebrow 12 by couldn't find the author
    BodySlide and Outfit Studio by Ousnius and Caliente
    Stakado Cinemascope ENB by Stakado
    by Darkfox127
    As long as you give me credit, you can:



  12. (CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs

    Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that.
    1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that...
    2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true.
    So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install.
    I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it.
    As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site.
    EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update.
    As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise.



  13. (Fixed & Updated Again) Tamaria Soul-Tamer Mixed Standalone Elf Follower + New Bodies Added


    Special thanks to these wonderful huns for featuring Tamaria in their showcase videos :3




    Voice Work

    Some progress is being made, and I'm currently figuring out how to implement quests flags and all that other stuff. Progress might Be stopped as of this weekend because of finals leading into ACT tests and stuff, and ya know I kinda wanna graduate
    -Lines 230/895
    Personal Quest
    -Lines 65/200
    -NPC's 1/5
    Progress 15/100%

    Tamaria is my main PC, who has been converted into a follower. She's based on the antics and absurdity of her Skyrim persona, as well as my own. To sum her up simply, she's an asshole. The only thing she cares about is herself, and having a good time (usually at the expense of other people's lives) So if you need a best friend who has no regard for human life, she's your girl. As she stands she can tag along to help you on your adventures. She can carry your crap, kill crap for you, or just stand in your way as you try to shoot magic at a bandit. Either way she's there to serve.

    A bio of sorts

    Tamaria is an enigma as far as the people of Skyrim are concerned. Some say she's a daedric blight from Oblivion, others a deadly succubus with a lack of regard for human life, and the majority claiming she's just an asshole with too much time on her hands. Either way you can still enjoy her company. She likes long walks on the blood beaches of Oblivion, eating sweetrolls, sleeping, shooting Ice Spikes, and sexual harassment. She dislikes, mudcrabs, bears, Thalmor, spiders, city guards, and Nazeem....she friggin hates that guy.

    My long-term plan is to make her a custom-voiced follower. I've already recorded most of her lines, and have learned how to implement said lines into her character and assign dialogue. She'll mostly have custom audio for the certain commands you give her such as saying "So, what kinky outfit am I going to be wearing today," when you ask to trade or "if you need me I'll be somewhere, don't know where, but somewhere," when you dismiss her as a follower, and other miscellaneous battle grunts and noises. Such as when she is in "sneak" mode near Falmer she'll whisper "They can't see us, so hold in any farts ya got...ooops...nevermind," or when she's actively engaged in "combat" with Thalmor she'll yell "I don't know what's worse? Their attitude or their fashion sense!" and other such tidbits.

    She can be found at the Sleeping Giant Inn, in Riverwood where most people store their crap.
    To get Tamaria to look exactly how she does in the pics, all elfy and whatnot you'll need the following. NouserHeres Ears Simply download them, open the "console" type in "Ears 07" and equip them to her Facial Piercings Simply download them, open the "console" type in "All Piercings" and equip them to her
    Also she only comes with the face tattoo, the body tattoos are not transmittable because they're a Race Overlay plugin, but you can equip her with Equipable Tattoos if you wish to make her body more lively.
    Alternate Bodies
    Diversity is the spice of life, or so I'd like to believe. So I've made, and in the future will continue to make Tamaria compatible with multiple body mods, and there respected armor conversions. Now you can enjoy her in different shapes and sizes. These files have been added to the download section. Tamaria's body comes in (7base)(UNPK)(UNP Skinny)(ADEC)(CBBE)(CHSBHC) I'll probably add more bodies later on. If you are using an ENB with alot of bloom and saturation, she will be a noticeable orange hue.
    If you like this mod any support, feedback, dirty laundry or even images of your own are welcome :3
    Armors Not Included With Mod

    My Save Game~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I'll be uploading my current save file with a preset for my main, PC and a very short list of mod requirements. The save is a 100% complete save spanning across the main game, and all DLC. Meaning all side quests, main quests, and guild quests are done save for those infinite repeatable quests. Also the civil war quest is done, with the Stormcloaks being sided with (which I kinda regret, but Thalmors suck more) so If you don't want a bunch of conceited Nords ruling your lands, this file isn't for you.
    Extra HDT Jiggle~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tamaria's body is usable with a personal HDT physics file that I've tinkered with, it's an SKSE folder so simply put it in your data folder NOTE:IT IS HIGHLY RECOMMENDED YOU BACK UP YOUR SKSE FOLDER. THE FILES SHOULD UNDOUBTEDLY WORK, BUT ITS BETTER TO BE SAFE THAN SORRY, AND I DON'T WANNA HEAR ANYTHING ABOUT SOMEONE'S PC EXPLODING OR SOMETHING.



  14. (Kasumi Follower/Armor Pack) HDT TBBP This is Mugen Tenshin 7.2

    Replace with my files (By I.Z. aka IDzeroNo)
    Rate up!
    THESE MAKES ALL ARMORS BBP+TBBP I made these in 10-20 mins
    Note that due to some kind of bug in skyrim you will have to save/load before you can actually hear follower speak.
    Location: Dragonsreach 2F
    Last Boss: You must kill it by your hand, otherwise it cannot die...


    JackGa's Youtube Channel
    JackGa's Skyrim Group
    *** NO need ask permission for everything you want ***
    frankc4 for Head mesh
    team ninja



  15. (ScocLB) Skyrim Cum on Clothes & Layered Bukkake SEXLAB Edition - Updated 05-11-2018 (not really)

    I call this Image, 'The Two' . . . . . . (Psssst... That girl behind me is a dirty dirty girl!!!)

    Version 3.0c Changed the file structure to work with Vortex, and newer mod installers.. (files are packed to root), I have two packages, with and without sexlab integration. As requested!
    Previous Updates
    NOTE: You Might need to reset Sexlab to use this mod, or Start a New Game!!!.
    (MCM --> Sexlab --> Install Menu --> Reset)
    ENB is Recommended for this Mod! ... this MOD has been designed with ENB in mind! Please see Screenshot Comparisons of ENB ON/OFF
    We have the First SEXLAB Bukkake mod.
    Why did I make this mod? Because I like the Cum on Clothes Look more then only nudes! & Bukkake is Cool!

    My New Textures came out pretty good!!!

    I Recommend using ENB for this mod.. The textures will look so much better with ENB. (TOP Images = ENB On)
    ENB ON ---- DAY ------------------------- Dusk ------------------------- Night


    I have a ENB Performance guide for a few extra FPS... Click here.
    A New Screenie...

    I like the Cum on Clothes Look more then only nudes!
    More * Large *Screenshots
    More Screenies

    What is this MOD?
    In Sexlab or any adult themed Mods, I noticed that cumshots are not ever on the armor, I disliked that, maybe a personal thing... I dunno, but I feel armor needs the same treatment, just like real bukkake.. it's not always on skin!
    I noticed that Oblivion's Lovers with PK did have cum on the clothes..
    I have created 4 Spells to allow a 4 leveled cum effect so you can shoot your target to cover them or yourself!!!! hahaha
    Sexlab uses the 8 Layers and I will rebuild the spells to use 8 layers soon.
    The Bukkake Multi Leveled Cum spells were created by me.
    I have built up my own textures entirely, I Hope to improve the Textures over time.
    I have swapped sexlab's cum spell to use my spells and allows upto 8 Layers of bukkake on repeating sex scene
    I have also got 4 Spells you can still find the Books in the bridge area of Riverwood..
    How to use my MOD.
    This Mod Requires SEXLAB
    1. You don't need to learn any spells or anything for this to work
    2. You simply do the naughty deed and when the deed is done within a specific time (Within Minutes! don't leave it too long.) the effect increases to the next level texture.
    3. I recommend the SEXLAB mod which allows random NPC sex. or the Mod which allows Target sex.
    4. It is advised to start a new game or at the very least use mcm to reset sexlab should you have issues working it
    5. I have included 3 Texture Sets, Please simply overwrite the textures inside (Textures\effects\BukkakeStakker)
    To Install,
    Extract the game to your Data folder or use Mod Organizer and extract it to a Folder Named Scoclb
    Make sure both the Master and the Plugin are both enabled.
    LOAD Order,
    IMPORTANT *** Please make the ESM last of all your ESM's (scoclb.esm) and the ESP is last of all your ESP's
    Upgrading to 3.0+,
    I have a single ESM (ScocLB.esm) and a single ESP, Please note the ESP have been renamed. (ScoclbQuestSexlab.esp)
    To Uninstall,

    Please Let me know of your thoughts.. the good the bad & the ugly..
    Please use this Link for Mod discussions.



  16. (SexLab) Werewolves

    The initial purpose of this mod was to compile in 1 package all the mods I was using back then to make my werewolves look like I wanted them to. I posted it on Skyrim Nexus - that's where the story of my mod begun. Next I started making my own modifications, progressively discarding more and more mods from my initial set, replacing their components with my own work. As popularity of my mod grown, I focused more on making it more compatible with other mods around. That's when I got banned from the Nexus for mentioning one of them, namely Sexlab Werewolves. All my files were deleted and I had to recreate the mod from scratch. I finally did it and even made some improvements. After more than a year my mod has reached its final form. Behold.
    Just kidding, there is no such thing as "final form" when it comes to mods. For quite some time I've been helping with SexLab Werewolves. Mostly providing ideas, but also meshes and textures from Werewolves. Because the 2 mods share assets and can't be installed together, I figured it's best to merge them. SexLab Werewolves haven't been updated in years (since 2015) and could use fixing. It also misses a few things my mod had to offer, so I'll try to improve it a bit. Say hello to "(SexLab) Werewolves" - an unusual hybrid of 2 mods, where you only install 1 of them.
    This mod provides werewolves with a more masculine/feminine look, so you can tell their gender at first glance, because in vanilla the only small difference is height (males are scaled to 1.13 and females to 1.00). Now males have penises. Females have vulvas (vaginas) and visible, pronounced breasts. Also both genders have been given nipples and rectums (see screenshots).
    In the SexLab variant you can also rape NPCs as werewolf by using a hotkey. It also hooks up into Creature Framework, SexLab and SexLab Aroused to control erection (by swapping meshes when the time is right).
    No actual requirements. Just install and you're good to go.
    SexLab Werewolves
    ・SSL - Skyrim SexLab Framework
    ・CF - Creature Framework (or a mod that contains it, like MNC SLAL Edition - just make sure to put Werewolves lower in load order)
    ・MCM menu functionality (included in SkyUI)
    Requirements of requirements:
    ・SKSE - Skyrim Script Extender
    ・JContainers (or a mod that contains it)
    ・FNIS - Fore's New Idles in Skyrim with Creature Pack
    ・XPMS(E) - XP32 Maximum Skeleton Extended or not (or an equivalent based on this, like XPMSE HDT, XPMS Special and so on)
    This mod will conflict with any other that changes how werewolves look. Mods that edit werewolf powers and transformations should be fine though.
    ・SexLab Werewolves users:
     Do not use SexLab Werewolves anymore. It's here now, included in the pack, along with some needed improvements and bugfixes.
    ・Mighty Beasts - Werewolf users:
     Ever since v3.4, this mod includes MB - Werewolf. Uninstall Mighty Beasts - Werewolf and use this instead.
     I'll mention just in case - my mod has nothing to do with Mighty Beasts - Vampire Lord, so don't delete it if you use it.
    ・SOS users:
     This mod is compatible with SOS. If you want SOS to handle werewolf penises, install meshes without penises.
     Make sure your SOS Schlong addons support werewolf race (Smurf does, Regular and Bodybuilder too, Leito's Schlongs don't).
     If you want (SexLab) Werewolves to handle penises, install the meshes with penises, then disable werewolf handling in SOS (in the MCM menu).
    There are quite a few, but you probably want the first one.
    ・(SexLab) Werewolves v4.1 (most recent)
     The most recent version. Includes Werewolves and SexLab Werewolves with all their options and variants available via fomod installer.
    ・v3.2 Classic
     Old version of Werewolves in 2 variants - standalone and for SOS.
     This is the version of Werewolves that first SexLab Werewolves was built upon. Most basic meshes I've made.
     "Fun" fact: they are still included in (SexLab) Werewolves (as of 2019/03/04, v4.1, I might remove them later).
    ・Modder's Resources
     Files I can use to build a new version of this mod. Files you can use to customize things. I haven't double-checked, some filenames or comments can be in Polish.
     Don't be scared, it's a language just like any other. You can probably figure the files out anyway. And if you don't - there are always dictionaries! Go learn things.
    ・SSE conversions
     There are a few, they have "SSE" in the filename. Make sure which version you're downloading. I didn't make, them, I just host them here.
    KNOWN BUGS (kind of)
    It's not a bug within this mod, but in SexLab v1.62 - the controls are disabled during sex animations in beast form.
    Grab this fix for now: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
    and hope Ashal and his people fix it in the future version of SexLab (which is unlikely to ever be released, in my opinion).
    Al99 & VectorPlexus - authors of Mighty Beasts (most meshes and some of the pics are theirs)
    AmicusLuporum - conversion to SSE (only for v3.4 of my mod)
    Ep1cL3w7z - he's the co-author, rather than the person you just credit (I'm listing him here just in case - he's done most of the work on SexLab Werewolves)
    Moutarde421, Derrax, ~X~ - authors of the meshes/textures in older versions of my mod
    Leito86, rangedphoenix - authors of (Mighty) Creature Features meshes (credits copied from SexLab Werewolves description)
    SSE conversions:
    AmicusLuporum - Werewolves v3.4
    Nomkaz - (SexLab) Werewolves v4.1



  17. (Tool) Stack Dump Checker

     This is a python script that checks for stack dumps in papyrus logs.
    If too many papyrus scripts exist in memory (the papyrus engine stack) all at once, the engine will dump some of its stack to garbage to prevent a stack overflow. Those dumped scripts are not retrieved nor revived, some will restart from scratch with all their state reset, but some will never restart on their own. Script dependencies can break, threads can break, state is lost and thus; Mods can break.
    Once you get a single stack dump your save is broken. Maybe you can save clean the affected mods from your save to reset them with a save cleaner, but you have to clean every affected mod those scripts are attached to, and you lose settings/state/quests and everything saved to that mod anyway. I'm speaking theoretically, as I have never successfully fixed a save this way myself without realizing it wasn't worth it and stopping early.
    The claim above that stack dumps can corrupt saves has been challenged in the support thread. See their counter argument post here:
    Stack dumps are silent too, sometimes you get a brief pause as the game locks for maybe a full second as it dumps memory, but there is no other alert or notification to a user that a dump occurred. You just start getting really weird and specific bugs that would never happen otherwise, and are therefor impossible to find/fix for mod authors and yourself.
    So I built this script to detect when a dump happens after every night of playing Skyrim. I save frequently enough that I can just delete any save I make after a crash dump to keep my save intact, and then I look at the stack dump time and scripts dumped to help me figure out what caused it to avoid it in the future.
    I made this years ago, but didn't bother uploading it anywhere, and haven't seen another similar script or program anywhere, which is weird considering its a problem I've seen many users have. If something like this but better already exists feel free to tell me or post it in the support thread.
    Move the script file to your skyrim logs folder, typically:
    C:/Users/*your user name*/Documents/My Games/Skyrim/Logs/Script/ <- there should be papyrus logs here
    From there, assuming you have python installed, you can just double click the script and it should search all the logs in that folder for stack dumps and print to a small text window. That's it.
    Explaining the details printed about each stack dump:
    The file is listed, the line count so you know how big the file at a glance.
    Each file can contain multiple dumps, counted here
    The line in the file where the dump starts, making it easier to find/search if you want to look at the actual file later
    Time is printed per dump as it was printed in the file, most likely uses the same clock as your operating system. This can help you figure out when the dump occurred if the dump contents aren't enough info.
    Then the scripts that were dumped from the stack are listed in decending order of frequency.
    - the left number is the count of how many scripts with the following name were found, if its 10 then there were 10 scripts like it in the dump with the same name.
    - if a dash is shown instead, that means the script next to the dash is part of a mini stack with the script above it, showing you what scripts called which subscripts.
    the hex of the object the script is attached to is printed next, if its 0x0000014, that's the player, the script was attached to the player's actor, otherwise the hex will often tell you which mod a quest (the script is attached to) belongs to. The first two characters are in base 16 the load order for that mod.
    then finally the name of the script and the functions being run, on the far right are shown
    Maybe one day I'm modify this so that it reads the main papyrus script in realtime and will notify you while you play the game, but for now it works well enough for me. Once I started using it, and reverted to an early save before the first stack dump, I can just check every night and that's frequent enough to stop it being an issue.
    Unlicensed open source, its a really basic script do what you want with its code
    Thanks to:
    @bicobus for pointing out some of the awful things I do when I'm in a hurry to bang out a quick script so I could fix them



  18. (Up for adoption) Deviously Vanilla

    I have stopped development; mod is up for adoption (Check Permissions for a few more details).
    One thing I've frankly missed in my usage of Devious Devices is a more integrated way to get put in devices. Generally the primary way you get tied up is eg Cursed Loot, but honestly, I find the cursed loot feature somewhat unsatisfying.
    So I wanted to integrate DDs more into vanilla gameplay, like Sexlab Solutions did for sex.
    Current changes (More fun if you don't look )
    SexLab SexLab Aroused (Redux also works, but I recommend using the new version) Devious Devices Expansion Devious Devices Integration PapyrusUtil (SexLab ships with it, but it's outdated) And all their requirements, of course.  
    Something to take advantage of having devices equipped. Atronach animations (Such as Billyy's) Devious Followers, SexLab Survival (I like these mods just generally, not in particular with my mod.) USLEEP and Modern Brawl Bug Fix are probably not required, but changes are forwarded, so things might break without them installed. Devious Dragon Priest Masks does what it says on the tin, it's similar to this mod. Devious Carriages also attempts something similar to Deviously Vanilla.  
    Sanguine's Debauchery: Also edits the hired thugs quest, it attempts to enslave the player. Place the mod you want to use for that quest lower in your load order. Devious Captures: Also equips devices after sex, if started by Defeat. The sex equip feature of DV is temporarily disabled on Defeat events if Captures is detected. Not So Fast - Main Quest: Load Not So Fast after Deviously Vanilla, otherwise it'll likely break Blade in the Dark entirely. You'll miss out on the DV scenario, but I'll work on a compatibility patch later. Wintersun SLI and Devious Masque of Clavicus Vile. Neither will cause any problems, but will be a bit incongruent, since DV also adds a locking masque, for Wintersun SLI, you can disable "WintersunSLI - DD expansion.esp".  
    Known Issues
    After having sex with Delphine, she doesn't forcegreet. This is because she is in a scene that is not interruptible, however the dialogue has a high enough priority to still play over gag dialogue, so you can talk to her directly in that case. During Family Business, the player will be unable to walk up the stairs. This is because Skyrim is a bad game, and as far as I can see there is nothing I can do to fix this, except what I did, which is just move the player to the location after some time. If rape is off and you act aggressively during the scenario in Bleak Falls Barrow, one dialogue line will be skipped. During the Climb the Steps scenario, on existing saves the key you are supposed to find can be found before it is thrown away.  
    Consider all code as GPL licensed. Same for the esp, anyone is free to reuse it, as long as the work you make of it is as well.
    Meshes are reused from vanilla assets and DDa meshes, so consider those permissions.
    DDa - DV reuses some of Zadil's meshes Deviously Cursed Loot code has been a pretty big help. @Shakx88 for coming up with a ton of ideas, and also temporarily picking up development. Everyone else in the thread who dropped in with ideas  
    Gitlab repo
    More ideas are of course always welcome.



  19. (WiP) A prostitution and player slavery mod 0.10.2c


    In a kingdom where dragons arise and bloody civil war burns, a slaver faction steps in. Seeing the opportunity to make a fortune, they setup camp and begin to enslave unfortunate (wo)men and mer. The Dragonborn will find themselves drawn in sooner or later and discover his/her true nature.


    A questing mod which is meant to be played at any time; be it a completed main story, or a fresh, new character
    It observes and reacts to your progression through the main quest and some important side quests
    Your decisions will have an impact throughout the mod's main, and side-stories
    Forge the personality of your Dragonborn
    And some more things

    Installation and requirements

    Sexlab 1.24+
    FNIS 4.0.2+
    ZaZ Animation Pack 00054+
    SexLab Aroused 20131001+
    Devious Devices: Assets 2.5.0+
    Fuz'Roh'Da 6.0+

    After unpacking into your Skyrim Data folder, run FNIS. The MCM menu will initiate after you've entered 'The Bannered Mare'. It can not be seen before. If you don't see an entry called 'Apps' in the MCM configuration tab or if it seems to be buggy, open the console and type 'setstage SKI_ConfigManagerInstace 1' This should fix the issue.

    Hints and Tips (Spoilers)

    Hints and Tips (Spoilers)


    #0007 Saadia doesn't like to be referenced. Even if she is next to the Innkeeper, the Innkeeper refuses to address her status properly
    #0008 Hulda doesn't recognize if the PC is wearing a chastity belt when stripping for her. Fixed in release 0.10.3
    #0009 The food orders for the current shift are incorrectly listed in the statistics page
    #0010 When you've successfully persuaded or intimidated a guest to order food, you could end up with an 'unfulfilled order'. Fixed in release 1.10.3


    Known Incompatibilities and Issues

    Mods which allows you to have more than one follower in your party
    Those issues are not game-breaking, there is just one situation where this mod tries to dismiss your party and can't dismiss any follower which are from other sources than Skyrim.esm. Only the main followers and hirelings are currently working smoothly.
    Mods which alter the Global Timescale
    This is also not game-breaking, but the mod is balanced around the vanilla timescale. (3 mins real time = 1 hour in-game)
    Vigilants of Stendarr
    It is reported that there is probably a problem which causes the mod to stop working entirely.
    MF Radiant Prostitution
    This mod should not interfere with RP. You just should not start both quests at the same time. Even though it worked in my tests, it will lead to issues with the NPC's when you progress through RP.
    In the future there will be a solution that will allow them to work smoothly side-by-side.
    Spectator Crowd and Guards
    'Spectator crowd and guards' seems to cause problems by messing with the AI packages. At the current stage disabling 'Spectator Crowd and Guards' is highly recommended.
    And finally as a general note: This mod will be developed with support for both genders in mind. Currently though all dialogue is directed towards the female persuasion. This can lead to some awkward situations when you play a male character as you will be addressed as a female. I will write dialogue for male characters in the future as well, but this will not happen any time soon. So please forgive me if the mod currently treats your male character as a sissy.


    This mod is currently in a very early state. Bugs are to be expected. DON'T, I repeat, DO NOT use it in your normal game-play.

    Version Notes

    The current state of the mod contains one side-quest which can be started when you talk to Hulda in 'The Bannered Mare' in Whiterun. You can complete or fail this quest. There are, mathematically speaking, hundreds of different methods to complete this quest. So be aware that not all ways could be tested to check if they work. If you found an issue, please post your issues in the support topic.
    I am German, that means updates will be in German first. I want to credit CGi, who is helping me to translate this mod into proper English. Please understand that translation takes time and, especially with this mod, it can take a lot of time since it is heavily dialogue driven. I will upload an english version ASAP. I do let Google translate the mod and upload it as the newest version. It will be far from perfect and so they will be marked with a G letter.
    Enjoy and please post any issues you've encountered so far in the support topic. Thank you!


    Ashal for the Sexlab Framework
    Zaz Chris for xaz and ZaZ Animation Pack
    xaz for patiently answering my questions.
    Zadil for Devious Devices: Assets
    redneck2x for Sexlab Aroused.

    Special Credits go to

    hmgirlpopuri and jazz_man007 for alpha testing and helping me with the cleaning of a lot of bugs and issues
    CGi for translating this mod into English.



  20. [2017-10-09 UPDATED] [Race+Follower] Anime Race All-In-One 1.2

    Sorry guys i was Incorrect skeleton file included.

    re download fixed version

    I Like MY MOD Screenshots
    plz give me a screenshots
    [New] 1.2 version only can download this link because this is file really big(fixed)
    Released Full version
    requires: HDT physics, Racemenu (can limited use in ECE or Vanilla)
    i love fair skin texture if you like fair skin? use optional texture it based fair skin
    latest change log(quote from mud)
    - The race now has directories for its own body mesh. By default it's set to use a UUNP preset I built to appeal to a broad range of tastes, from small to large. Also included is a Bodyslide file "MMDAnimeBodyUUNP" for outputting a new UUNP body to the directory if you want to use your own, and conversely a slider preset "MMDAnimeRacePresetTest" for you to use the same body on all of your other outfits and bodies, if desired. A CBBE option is planned for a future release.
    - Also included is a new set of textures designed for an animesque look by Speaker-60. Currently includes body texture and specular map. UNP and CBBE options exist, as well as optional versions with black lines drawn to emulate a cel-shaded look, but for now, only the smooth UNP option is provided. The texture is also not final, the nipples are still under construction, and we might really need someone who can do normal maps to help out.
    - Also also included are two RaceMenu presets which I believe require RaceMenuPlugin.esp to function properly. Both aim to emulate more animesque proportions: the first smooths out the shoulders and adjusts proportions to lengthen the legs, and the second more radically adjusts proportions for a petite frame more resembling "moe" type anime designs. See previous page for preview images. Results not guaranteed if using your own body instead of the included. Usage is optional. But I'll cry if you don't.
    NOTE: RaceMenu appears to respond poorly if you select the second preset, then attempt to select the first preset, with the top half of the character not correctly changing scales despite the sliders moving. Changing race, then changing back appears to apply the correct transformations.
    - New face and eye morphs done by Shangus. There are two new faces with different eyes and jaws, which are be selected by changing the Nose Type option. There are also different eyelash "spike" designs that can be chosen with the Eye Shape slider.
    - A bunch of new hairs converted from MMD models, no HDT at present unless someone wants to help out. HDT version of Haku's hair from LogicFox, uploaded previously. Also an experimental HDT hair originally created by Baddman on Reddit, ripped from Neptune from Hyperdimension Neptunia, then tweaked to look better in Skyrim, but it's still wonky. Certain HDT setups seem to make its bangs get stuck in your face.
    - All hair textures are now grayscale to allow full usage of custom colors. We're looking into ways to provide the previous gradient colors in the Vocaloid hairs, but failing that an optional download will be available in the future.
    UPDATED 1.2
    my customizing 3 followers added and minor fix + basically using fair skin(realistic)
    if you don't like(want cartoon like) that use old version or overwrite body texture folder
    you can find hers at the sleeping giant inn in riverwood
    Sorry guys i was Incorrect skeleton file included.
    re download fixed version
    and i added small compatibility option
    this is Compatible hestia hair parts
    base : Tda
    option texture(fair skin) : HHaleyy
    textures : speaker, nini, logicfoxx
    apply to hdt : logicfoxx
    .esp made : mud



  21. [Abandoned] Cum Alchemy


    If anyone wants to take this over, go for it.
    NismoMan posted an idea in my older Cum Potions thread, and I've kinda nabbed it with this. The base idea is his.

    This mod adds a bunch of alchemy ingredients, all of which are cum of various kinds. They all have varying properties and can be combined exactly like other ingredients. On top of that, there are also a few semen-based beverages/potions and poisons. I won't say what properties these all have; you can figure that out once you find them.

    Cum ingredients will be found on their respective "creatures" once killed (but see Known Issues below), as well as at apothecaries. Potions and poisons will be found as loot, and/or purchased.

    The mod has no scripts at all, which is a plus. However, those with scripting ability (which I totally lack) could add to this mod to have cum produced as a result of sex - which was NismoMan's idea. Note that, with one exception, all of the types of cum coincide with creatures supported by SexLab. (No sorry, I will not add spiders and insects.)

    NOTE: To generate cum after sex, refer to this forum post by Cubrethil.

    Skyrim Dawnguard Dragonborn

    Ingredients (Types of Cum)
    bear canine (dog, wolf, fox) dragon draugr dremora dried (skeleton) falmer gargoyle giant horse human (meaning standard playable races) lurker reikling sabre cat seeker spriggan troll werewolf

    Beverages / Potions
    Cum of Archmage Distilled Dragon Spunk Dremora's Offering Equine Mead Feral Sperm Pearl Creme Seminal Power Sperm of Healing Spiced Spunk

    Lurker Spunk Miraak's Precum Seeker's Testicular Revenge

    Known Issues
    Most of the items in this mod should spawn correctly, with the following exceptions:
    I haven't yet found the correct lists to add human(oid) cum to generic male NPCs. So you're likely not to find cum on dead human(oids). Similarly, I haven't yet identified correct lists for taverns and inns, for the purchase of the beverages.

    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.



  22. [Abandoned] Slavetats - Gay Misc 2015-08-13

    If anyone wants to take this over and continue it, be my guest!

    A bunch of tattoos made for use with SlaveTats. Mostly text (except where noted), all gay male themed, though I guess some could be used by female players as well.

    The textures are 1024 in size. Yes I could have made them larger but I wanted these to be usable by people on lower end computers as well.

    Extract into your Skyrim folder. See SlaveTats for details, if needed.

    What's Included
    In the SlaveTats MCM, these tats will be grouped in several sections, according to where they appear on the body. The current list is:
    belly: sperm donor belly: suck this! chest: I fucked Ralof! chest: ass fucker chest: cock sucker chest: gay symbols chest: my fist - your ass l.back: fist symbol l.back: hole for dog cock l.back: hole for dragon cock l.back: hole for horse cock l.back: insert cock here l.back: my ass - your fist l.back: open for loads l.back: sperm deposit u.back: cum dump u.back: fuck me! u.back: toxic symbol u.back: will suck cock for septims
    I may make more, as I am inspired. I may also do suggestions, but please don't be offended if I don't. These are kinda fussy to make, given the s/w I have available so I won't be doing a ton of them.

    Hope you enjoy!

    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.



  23. [Abandoned]Bandit Slut

    I've been away from my PC for a few weeks (I still am) and I didn't bring the SlaveTown file with me. When I get home I'll put out an update, pinky promise.
    NOTE: There is currently no way to remove the collar without console commands, there will be a quest to remove it in the future.
    This is a simple mod intended for people playing with weaker characters - Prostitutes, Nobles etc. It allows you to make a deal with bandits so that you can pass through their territory unharmed. In return, you can offer your body to bandits all across Skyrim.
    You need Sexlab and the Zaz Animation Pack to use this mod
    Where do I start?
    Go to the Silver Blood Inn in Markarth and talk to Runjorn to start the mod.



  24. [Adoptable] Darkwind Island

    THIS IS A BETA RELEASE! Do not use this on an important save.
    Update to 0.1d - Replace all bandits with custom NPCs + bug fixes.
    This content is not final, the mod is in a state of WIP and only has a few quests finished.
    I would recommend for you to play only if you are okay with bugs/problems at the moment.
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is classified as WIP, which means there are bugs still.
    I attempted to do a bit of editing, but for the most part this mod is largely unaltered from its' original state. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
    What is this mod?
    This is a story-focused quest mod in which the player can become a slave to a group of bandits staying on an isolated island off the coast of Skyrim. So far there are 5 small-medium sized quests finished. After the player gains their freedom, they will not be attacked by bandits in the wild. This mod is intended to be played as a female character.
    It is recommended to play as a low-level character and not on an important save game.
    How to Start
    Go the Beggar's Row in Riften and talk to Kathel to start the quest.
    Darkwind Island
    Darkwind Island is an island fortress built by the imperial legion as an outpost near Skyrim. The island was stormed and overrun by bandits and is now controlled by several clans. The leader of the clans is a bandit called Tercius, the leader of the first attack. The bandits have been kidnapping slaves to use as a workforce and also recruits willing servants for more important jobs.
    To install, extract the contents of the RAR file into your Skyrim Data folder.
    Alternatively, use Mod Organizer or NMM.
    To Uninstall, delete Darkwind.esp, Darkwind.bsa from your Data folder and Darkwind.seq from your Data/SEQ folder.
    Or just uninstall with MO or NMM.
    SexlabFramework and all of its requirements
    ZAZAnimationPack and all of its requirements



  25. [Adoptable] Slave Town - A Player Slavery Mod

    Warning: This mod was in an early stage of development, there are several known bugs, If this mod breaks your game... you have been warned.
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is seriously bugged out. I attempted to do a massive overhaul to fix many of the issues, to my surprise some of it worked, and some of it broke other things. I found it in a dusty corner marked "abandoned" and thought hey, all the building blocks are there, scooped them up into my magic bag... and soon regretted it. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
    Mod description
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV and Bravil Underground for Oblivion. Many other slave mods for Skyrim, can get very boring because most of the time you just sit on your arse waiting for someone to rape you. In this mod you will be given many tasks for your Masters and you will earn more privileges as you gain their trust.
    How to Start
    You start the quest by talking to Gideon Scarrow in the Bannered Mare
    Current State
    As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs, and The Mine. Most of the building in the cells and working area have been completed.
    However the docks area is in very early development so it is not is a good state just now.
    Known bugs
    The mine quest doesn't always start! This needs a fix. If it doesn't start then just open the console and type 'setstage SGMineQuest 0' You can find the mine overseer - Mhod - in the mine. Turn right out of the masters station, enter the tunnel and take the first right.
    The sex after the arena quest doesn't trigger. You can still select the dialogue with Kal-El from previous versions There are some dialogue options gone wrong with the trainer. And More! Seriously, This mod has more bugs in it than a sleezy brothel mattress.  
    SKSE - Latest Version SexlabFramework Zaz Animation Pack Fuz Ro Doh - If you want dialogue (Of course you want dialogue)



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