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  2. Can someone tell me "who" exactly can be properly enslaved? I'm guessing that enemies like bandits and other re-spawnable enemies that start with "FF" aren't "safe" to enslave because it could cause save game bloat. But... there's an option in the MCM menu to enslave monsters, like trolls. And there appears to be an option to create some sort of copy or clone of an npc. So what's going on? Can someone explain to me how this works and who I should/should not enslave? Thanks
  3. is only partially correct, it's playing a role how old one are to learn English. me as an old hand will me no more make the effort, to learn it. second point, one have to like this language! for my part i don't like them, too modern, uncultivated, without emotion, simple only a cold computer language. Good be noted, in games what close to reality like Assassin's Creed Odyssey takes place in a time 700 BC Chr. at that time existed not even English, new english is only 300 years old, in which German has existed for 6000 years.
  4. Can someone help me? Im trying to edit a kidsocc texture that is BC4, I save it like this and when I use the dds-> git converter it updates. But ingame it isnt shown and uses the default one. Im using correctly the dds-> git converter (because I use the git->dds again and it is updated) Thanks in advice ^^
  5. Okay if its a Thalmor added by PB and not just one updated from the original group, then there shouldn't be anything overwriting that (shouldn't even be possible). So that leaves two possibilities, either somehow the data didn't get packed in or else for some reason your mod isn't reading the data from the BSA for any of the Thalmor. Since you tested this in the past and didn't have this issue, my best guess is for some reason its not reading the data from the BSA. I'll zip up the loose files in a bit and send you a link. It's puzzling because the Thalmor haven't had any further changes for a very long time, curious.
  6. Ok, so over the weekend I cleaned my save, killed the quests and did some testing. Generally it helped a bit with how the game behaves in general, but did not fix the problem. However, I made a new observation: there is no issue with the shouts when in FPP - the roulette starts when running in TPP. Having thought about it, I am now almost certain that the issue is caused by XPMSE's nip magic option, the ground one to be precise. Ground option seems to have a little animation embedded that triggers every minute or so and I think the script governing it interferes with shouting. This would explain why it's particularly difficult to shout after casting magic - casting spells seem to be resetting the timer for the animation, so if you want to shout then, your character may be getting two conflicting requests at the same time: one for the XPMSE animation and one for the shout animation. There may be no issue in FPP because that animation is exclusive to TPP (either that or Joy of Perspective is blocking it, no idea), so it does not trigger and consequently interfere in that PoV. I'll probably test that theory later by seeing if I can change the magic mode to the default one and if the issue is still there afterwards.
  7. Seen that Also have to really wonder about this comment down in the section, posted in 2020... I mean, DCL already uses all those.
  8. I use the PlayerSuccubusQuest LE mod(even change the probability of pregnancy to 100%),but i can't pregnantget soulgem anymore the first part of the game is ok😪
  9. no, and you probably should have just renamed the "Immersive Horses - Vanilla" mod to "Immersive Horses", because chances are they are just the same esp with small edits, therefor the patch esp & json would have probably worked as is....or at least with less editing. the patch esp bypasses/disables that annoying alt color system and uses "alt meshes" instead, how you setup the "armor addons" is the key to everything. (just watch out for smash/bash patches, because they will fuck things up)
  10. Can someone create skins 2K similar to the good skins of Softman2.0? Maybe @S_S_Majin The skins for SK Reflexions are good for Reflexions for this game the better ones are Softman2.0 (the pussy is better) but the problem is that crash the game because they are 4K
  11. Is there any gay content available ? I made a male character and I said that I was only interested in males, yet all the quests I did always led to heterosexual sex. Also, what does the "bad boy/gentlemen" and "segregated/interacial" option changes ? I haven't found any info about it yet.
  12. Blargh. All these patches for LE, and no SE release. Muh envy.
  13. I'm having an issue on the questline and with the She-Bitch transformation(werewolf). Whenever im close or i attempt to interact with the "Dibella Werewolf", i just get a CTD. Same thing happens when i transform to werewolf with the Beastess spell "Beastess She-Bitch". How can i fix this issues? Do i need some additional content? Im using the Special Edition port for SSE. I did run FNIS and all that jazz.
  14. No, not unless you have one of those really obese body mods, or a really big butt preset.
  15. View File Realistic Animation Project SSE - Movement thx to dnalloh1987's "Guide to Animation.hkx conversion for Skyrim Special Edition" on the nexus. I converted my fave animation mod to SSE (without permission) https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description Make sure to endorse the OG Author Supertin's page https://www.nexusmods.com/skyrim/mods/77343? Submitter Jessie907g Submitted 02/17/2020 Category Regular Mods Requires FNIS Regular Edition Compatible No  
  16. Version 1.0.0

    5 downloads

    thx to dnalloh1987's "Guide to Animation.hkx conversion for Skyrim Special Edition" on the nexus. I converted my fave animation mod to SSE (without permission) https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description Make sure to endorse the OG Author Supertin's page https://www.nexusmods.com/skyrim/mods/77343?
  17. I likewise found this and changed the name of the skeleton to MNC_skeleton. However, while the floating penis goes away, I don't get any collisions. Anyone have an idea for a fix with this?
  18. View File Realistic Animation Project SSE - Idles thx to dnalloh1987's "Guide to Animation.hkx conversion for Skyrim Special Edition" on the nexus. I converted my fave animation mod to SSE (without permission) https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description Make sure to endorse the OG Author Supertin's page https://www.nexusmods.com/skyrim/mods/76862/? Submitter Jessie907g Submitted 02/17/2020 Category Regular Mods Requires FNIS Regular Edition Compatible No  
  19. Version 1.0.0

    5 downloads

    thx to dnalloh1987's "Guide to Animation.hkx conversion for Skyrim Special Edition" on the nexus. I converted my fave animation mod to SSE (without permission) https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description Make sure to endorse the OG Author Supertin's page https://www.nexusmods.com/skyrim/mods/76862/?
  20. The folders you mentioned do not exist in my game. Hair appears to be fine even in the ones with "dark face bug" (I hate that term since, for instance, the Redguard has a lighter face than body).
  21. I'm continuing to get a CTD when talking to my follower, though there's a new wrinkle, and more detail. Using EFF 4.02, DFc 2.10, MO1. DF overwrites EFF including the dialogue script, and DF is lower in LO than EFF. I also have the newest StA, and SLS (set to let StA handle spanks). Every so often, the follower conversation "breaks". When I try to speak with my follower (Uthgerd the Unbroken), clicking on the follower, the usual EFF wheel comes up. I choose "talk", and CTD. Reloading a game near that CTD always crashes again on talking - basically, the follower has entered a state where entering dialogue will absolutely CTD. However, I can make this go away by "cleaning" in EFF's settings menu, then force-recruiting the follower immediately in EFF again (they remain a DF). This then works for a while, talking to follower is fine, until it breaks again. The new bit of information, possibly relevant: invariably when I use EFF to reset the follower, the very first thing Uthgerd does is run up and spank my character, as if somehow she has a spank stuck in a queue that is causing the broken dialogue, and which gets shaken loose by resetting EFF. Generally proximity spanks seem to work fine, by the follower and others... though now I'm wondering if they cease when the follower gets into this broken state and I just haven't noticed.
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