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  2. Somebody's gotta say it. Somebody has to say it. I'm talking about the 'C' word... normally followed by a 'B' and then, oh dear I've gone too far haven't I? ๐Ÿ˜„
  3. Ver LL.2.7b at Time: 10/26/20 14:23:43 on Windows with WW v158g and Basemental 6.13.154 on 1.67.45.1020 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\data_handler.py", line 566, in load_json_file File "T:\InGame\Gameplay\Scripts\Lib\json\__init__.py", line 296, in load File "T:\InGame\Gameplay\Scripts\Lib\json\__init__.py", line 348, in loads File "T:\InGame\Gameplay\Scripts\Lib\json\decoder.py", line 337, in decode File "T:\InGame\Gameplay\Scripts\Lib\json\decoder.py", line 355, in raw_decode json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0) Ver LL.2.7b at Time: 10/26/20 14:23:58 on Windows with WW v158g and Basemental 6.13.154 on 1.67.45.1020 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\trackers\create_sim.py", line 19, in run File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\cheats.py", line 349, in nisa_cheats_apply_body_details File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\data_handler.py", line 188, in wild_guy_applicator_enabled AttributeError: 'NoneType' object has no attribute 'wild_guy_applicator_enabled' Ver LL.2.7b at Time: 10/26/20 14:24:13 on Windows with WW v158g and Basemental 6.13.154 on 1.67.45.1020 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\trackers\loading.py", line 19, in run File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedmermaids\scales_manager.py", line 169, in nisa_scale_spin_up_scanner File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\data_handler.py", line 178, in scaly_legs_enabled AttributeError: 'NoneType' object has no attribute 'scaly_legs_enabled' Ver LL.2.7b at Time: 10/26/20 14:24:13 on Windows with WW v158g and Basemental 6.13.154 on 1.67.45.1020 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sensually_tight.py", line 71, in check_sensually_tight_stuck File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\buffs_misc.py", line 173, in add_crying_overlays File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\data_handler.py", line 668, in get_crying_bool AttributeError: 'NoneType' object has no attribute 'crying_bool' Ver LL.2.7b at Time: 10/26/20 14:24:13 on Windows with WW v158g and Basemental 6.13.154 on 1.67.45.1020 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\trackers\loading.py", line 19, in run File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sensually_tight.py", line 152, in nisa_check_st_sims TypeError: cannot unpack non-iterable NoneType object
  4. What things does the Disable_WickedMermaids.package disable? Also, does whats the purpose of NisaK_Blush_Blank_Override.package? I don't know what it does. I've been using your mod since it came out on LL, but I never really asked what those 2 files do. Mind telling me? Thanks in advance.
  5. You don't have a choice if you want the best of both worlds of outfits or animation. That is my whiny complaint, and I get it is just whiny.
  6. I'm not feeling suicidal today, freaking damocles, grr, But I Will say, you might get more money not calling them Sheeple. People lump shit, together. It's the reason why I never say "I Agree" because I don't completely, 85% of the time. What's wrong with Van Camps (I could have sworn it was van D camps) beans, Bush's Beans? WTF should I try Goya beans. And I hate black beans anyway, pintos are better. But I'm lumping horribly, bad cooks can murder pintos, good ones can prolly make black-bean-pie (or something). This guy from Indiana heard New York was a cool place, went there, and "a stray bullet" killed him. Lumping!! Bullets don't stray like errant pets, and it was 2:30am. So (I gotta go read an update, but "Stray Bullet" is rich)
  7. Light armor. Just like the vanilla Dragonscale armor.
  8. yes there's a Discord now for modders only
  9. Hello Dollarsmy, I have seen that in the description of the mod you comment that for now the Growup event is only for father-daughter. However, the common / scripted_effects / 00_dollarsmy_effects.txt file already shows the mother-child relationship. Do you plan to update the mod with this relationship in the near future? Thank you very much for sharing the mod and for the hard work!
  10. My PC is crippled after being caught. The crippled status will not heal. I have tried stimpacks, doctor's bags, and waited for days. One other thought I have is that AAF posts a note that it is at 60%. Could this be cause of the problem?
  11. You have to accept the MCM options for rescaling to get kissing to work properly (SL beta 8 has one in animmation settings, and afaik Flower girls has one too although I can't recall the submenu where it's located). It'd be really cool if someone figured out how to link mouth nodes and animations so that wasn't necessary, but aside from "imaginating" it, I have no idea how it can/could be done. (although such a change could revolutionize the whole shebang...) Until then if you leave autoscaling off, you're going to encounter that. Even then, (with autoscaling on) if you happen to routinely kiss followers (ie some sort of companions who are going to be around for a while), it might be advantageous for you to install The Manipulator (or any similar mod that provides a racemenu link to NPC/followers) so you can adjust head position using its targeted NPC racemenu feature, as mouths still may miss (ie, lips hit chin or nose and either clip face or are an inch apart) depending on follower neck length (head height I believe) and head forward position. <<< I've found that about 5-10 clicks in height solves the former and ~3-6 the latter. This won't make sense until you can see the entries in racemenu. If I play later on tonight I'll take a few snapshots to show what I mean and post back re: My IW choices (Hello, Excuse Me) don't trigger animated scenes. It's possible that you need to build a "reputation" in order for any "are you available" << initiate sex via payment)) messages to post to your dialog choices. Usually, what I get out of hello and excuse me are options to tip or buy something, although I haven't paid too much attention, as I have several followers with lover status, so wenches are around more for filling empty space and providing wench rescue quests than anything. (but they do provide nice buffs as well, both from certain dialog choices after rescue and in general dialog). I'd recommend installing SL Eager NPCs. This mod provides a social reputation subsystem that can benefit these sorts of things Yeah I vaguely recall trying to install FG aroused and it didn't work for me and got uninstalled.
  12. This is an open invitation for all. We have a lot of good ideas to continue episodes and redo the less successful episodes, but we lack programmers and modmakers. Any volunteers are welcome!! Join us on the discord channel
  13. For those asking how to fix the descriptor file: The mod should have one descriptor.mod in the mod's folder and one "descriptor path". So the mod's folder and the mod's .mod file should both be in CK3/mod. If you only have a descriptor.mod in the mod's folder and not a .mod file outside the folder; copy and paste the descriptor.mod and rename it accordingly, then edit it and add path="mod/*Mod Folder Name*" and place it in CK3/mod. If you have both .mod files and it still shows descriptor or path error; check the "descriptor path" file and see if the path is correct, if it is not, change it.
  14. I had the Quest "A Strange Rock" active while updating . That could have made some problems. Thx for the hint, ill try finishing all open quest before the update. Yep, the dialogue just aborts. Ill try posting the log. But to my shame i have to ask, how do i get the log ๐Ÿ˜…? Its from papyrus i guess? Regarding mod list, my Fuz Ro Doh should be up-to-date (61) . DDi and DDe are Version 4.0.0 and DCL is version 8,3. I think DDi, DDe and DCL could make some problems, they are not up-to-date, but i dont know if i can update them without destroying my skyrim/savegame . Edit: And DDa has Version 3.0 Edit 2: Ill try updating DD, DCL to the most recent versions.
  15. Can someone confirm that there exists a discord, if it does can you guys make like a application system with the requirement of proof of some kind so we non 3Dmigoto programmers can get in. I really want to work on textures for the characters but i am still unsure if the time i spend on it would be worth it.
  16. The penis is too extreme to be used on SexLab parasite but the idea of one parasite that makes the female actor Futa is something interesting. Even more interesting if the sex have outcomes. Of course that's just my opinion.
  17. I will be praying for your luck in battle for genshin moddability.
  18. As you know, I located my Playboy club and my Bunnys at Lucky Palms in the late 60's and early 70's of all the hairstyles of that style that I have used, I think this is the most similar it is the retexture that Jenni made of the 064 of Buterflysims, I think it is still on the Sims3Planet page, if you are interested and not or find it, I will send it to you when I regain access to my PC
  19. Thanks for the info! Just wanted to clarify.... Do you mean the guard that is at the entrance (door) of skunkway? The door you see when you skip to 0.95 version. Or am I wrong? Is there possibly a walkthrough about it?
  20. Genuinely surprised that this went under the radar for me, but shows how hard is to track stuff down without a proper section, thanks for the hard work lssrcrrctvs!
  21. I had that before I don't know how I fixed it but I started a new game with mostly the mods from loverslab, a different problem I am having is wen I try to open LV mod options it crashes my game
  22. Found out that versions 1.4 and 1.9 of IFPV (the ones that still had MCM) don't cause this problem and transitions work fine with them. However newer presets don't work with old versions, so would be nice to have it fixed anyway.
  23. You better grab this stuff quick before there is a bidding war!
  24. The guard in the skunkway, you have to feed him to win his "trial fight" then you find him at the brothel and then I guess there is a quest to let him escape??
  25. Hi I'm having an issue where if I assign someone to a handcuffs mat, they will begin to kneel down (and sometimes even complete the kneeling animation) before being interrupted and getting back up again, even if they're wearing only handcuffs. Would you happen to know what might be causing this? I suspect it's not your mod but some kind of conflict with something else but have literally no idea what might be causing it - maybe someone else has brought the same problem to your attention and that might shed some light into what's happening?
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