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Crw

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Hello there once again, dear traveler!?

And here once again I bring you another family-friendly entry, 

with new (and not so new) characters!
Have you ever wondered what a story looks like in which everyone silently walks from side to side?

Well, now you have a chance to know that!

^_^
 

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Your feedback, comments and ideas are always welcome ^_
And have a nice day
 ?




 

33 Comments


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11 hours ago, Tirloque said:

It's a LL related issue since more than one year (the same we've been talking about regularly). It didn't change with the latest site update. It's somewhat random.

 

As for the workarounds :

  • Either your get another turn at the randomizer (by hiding and then re-publishing your entry ; Spy's method is a variant of that). It increases your chances of reaching everyone, but as it's random, there's no guarantee that everyone will indeed be reached.
  • Or you make a comment where you mention @Crw all your followers in a spoiler, which is what I do. Problem being that it's tedious and doesn't allows to reach anonymous followers. However, it's quite reliable.

 

Anyway, I'll certainly read this entry in the next days . drasche.gif

It seems that it happens when you creating and not publishing the entry. Or publishing it later not with Spy's method. Tho I'm not sure

Thanks for clarifying this moment! ^_^

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2 hours ago, Jayomms said:

I thought I left a comment. :sweat_smile:  But Well here one now... That was Great Laddie! :D:heart:;):thumbsup:

Yay thanks Jay ^_^ yeah, its seems LL is a little bit less stable those days ^_^

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Interesting entry. The exploration of the church was a bit telegraphed scenario-wise, to be honest, but nonetheless surprisingly well executed (the falmers sneaking and crawling around walls and roofs in particular, looked as good as if you had special poses for it !). Coming from there, I don't think the sex scene was out of place, since it was the expected fate for the captives. I also do appreciate more and more your fights, specially the moves and blades effects, you're reaching a quite mature state regarding those, as they are both clear and efficient. Kudos for the ambiance with the Penitus oculatus and the knights, even though I'm not sure killing your own men really makes sense. Anyway, we are entertained ! :D👌

 

ldyMRSUy_o.png « That gal in the imperial armor. She really remind me about Abigail, you see ? Though she looks meany, while Abigail wasn't. million_dollar_baby.gif

               Plus the hmm-hmm guy is very funny ! :classic_happy:

 

               Though he's meany too. They honey-honey a bit, they'd get nicer. :classic_angel: »

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On 5/3/2021 at 12:43 PM, Tirloque said:

Interesting entry. The exploration of the church was a bit telegraphed scenario-wise, to be honest, but nonetheless surprisingly well executed (the falmers sneaking and crawling around walls and roofs in particular, looked as good as if you had special poses for it !). Coming from there, I don't think the sex scene was out of place, since it was the expected fate for the captives. I also do appreciate more and more your fights, specially the moves and blades effects, you're reaching a quite mature state regarding those, as they are both clear and efficient. Kudos for the ambiance with the Penitus oculatus and the knights, even though I'm not sure killing your own men really makes sense. Anyway, we are entertained ! :D👌

 

Thanks Tirloque! I'm glad that you find it interesting! I found a way to put a NPCs skeleton on the Falmer, so now they can do a couple of tricks (technically all the tricks that normal npc can do) ^_^
Thanks for the compliments! As you can see I'm simplifying the effects, and the same time they look more "in place". Well at least I hope so.

On 5/3/2021 at 12:43 PM, Tirloque said:

ldyMRSUy_o.png « That gal in the imperial armor. She really remind me about Abigail, you see ? Though she looks meany, while Abigail wasn't. million_dollar_baby.gif

               Plus the hmm-hmm guy is very funny ! :classic_happy:

 

               Though he's meany too. They honey-honey a bit, they'd get nicer. :classic_angel: »

732556195_Emmaspeeks.png.4f16411c343e154b20eb59788c8e728b.png: « Yes-yes! You are very right, that's the! Crw still looking for a word to describe her mood(of a woman that have lack of snu-snu and mad about it). »

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9 hours ago, Elf Prince said:

Enjoyed in your story very much. Love the way you presented sounds with words. It is one very exciting sotry. Thank you.

Many thanks, ElfPrince! ^_^ I'm glad that you enjoyed that!

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10 hours ago, Crw said:

Thanks Tirloque! I'm glad that you find it interesting! I found a way to put a NPCs skeleton on the Falmer, so now they can do a couple of tricks (technically all the tricks that normal npc can do) ^_^

Woav, that's smart ! Never thought of doing that, though Spy implied he had done so with his creatures now that you mention it. 🤔

10 hours ago, Crw said:

Thanks for the compliments! As you can see I'm simplifying the effects, and the same time they look more "in place". Well at least I hope so.

732556195_Emmaspeeks.png.4f16411c343e154b20eb59788c8e728b.png: « Yes-yes! You are very right, that's the! Crw still looking for a word to describe her mood(of a woman that have lack of snu-snu and mad about it). »

ldyMRSUy_o.png « I've got a very good word for it : Tabi. :classic_happy:

                Or frigid. Or frustrated. Or very not satisfied. There are plenty of words, uh. million_dollar_baby.gif »

 

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11 hours ago, Tirloque said:

Woav, that's smart ! Never thought of doing that, though Spy implied he had done so with his creatures now that you mention it. 🤔

Thanks! As far as I understand he got another, more complicated and multifunctional techniq. My method works only for falmers, as far as I see it. =(

11 hours ago, Tirloque said:

Or frustrated.

Yay! It was actually a lexical question, so thanks ^_^ 

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