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Development Blog & Updates

Reginald_001

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Development Blog & Updates

This is the blog where new developments for Ivy are talked about, shown and discussed.

Have an idea for Ivy's new version? Come here to suggest it!

Interested in the latest developments? Come here to check it out!

 

Current development status:

- Working on finalizing 5.2. for release to testers. Will take weeks more.

- Preparing 6.0 with the VA, working on finding the perfect sound for Ivy.

- Working on the Multi Follower Mod that will be officially supported by Ivy.

 

Currently there are 2 known bugs & issues:

1) Sometimes Ivy incorrectly disables her teleporter, thinking that the BOS is in the vicinity, or disables it even after the player has made the BOS and enemy.

 

CAUSE: Unknown, cannot be reproduced.

WORKAROUND: No known work-around at this time, but it only happens VERY sporadically.

FIXED: This should be fixed in 5.2. Cannot be reproduced by myself or testers, but new safeguards should solve that in 5.2.

 

2) Sometimes Ivy 'hangs' in a talking scene with settlers, making her unresponsive.

 

CAUSE: Fast traveling when Ivy just started this scene, or is in the middle of it. It's sometimes hard to recognize because she could still be 'walking towards' her speaking partner. After fast travel, this partner is lost, locking her until she close enough to that speaking partner (e.g. the settler she wanted to speak to).

WORKAROUND 1: Find the QUESTID for quest name: _ivy_SpeaksWithNPC then reset that quest like this:

 - Type 'help _ivy_SpeaksWithNPC' in the console, press enter, then note down the Quest ID.

- Type 'ResetQuest <Quest ID>

 

WORKAROUND 2: Go back to the settler she was speaking with, backtracking the settlements you recently visited usually fixes the problem.

FIXED: This has been fixed in 5.2.



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17 hours ago, sv200347 said:

Please forgive me in English. I found an egg. When lvy was in the elevator. He whistled. It was F.E.A.R. 2 at the beginning. So happy to see this. Is there a plan to add F.E.A.R. 2 story elements. I like Alma.

Finally! Someone caught the reference! :D

Nah it's just an Easter Egg. Although an appearance of Alma would be awesome.

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So "I am a leaf in the wind. Watch how I soar." is a Firefly/Serenity reference?

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9 hours ago, dosfox said:

So "I am a leaf in the wind. Watch how I soar." is a Firefly/Serenity reference?

I'd be very very surprised if it wasn't TBH

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19 hours ago, kchurchjr said:

I'd be very very surprised if it wasn't TBH

Thanks. It's good to check. We had been arguing here for months what Ivy's Elevator Whistle Tune was - everything from an old Russian battle hymn to a jazz transposition  of The Good The Bad and the Ugly!  Now we know. It's a real joy finding all these scifi and gaming tributes in Ivy's dialogue.

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1 hour ago, dosfox said:

Thanks. It's good to check. We had been arguing here for months what Ivy's Elevator Whistle Tune was - everything from an old Russian battle hymn to a jazz transposition  of The Good The Bad and the Ugly!  Now we know. It's a real joy finding all these scifi and gaming tributes in Ivy's dialogue.

First 40 seconds of the intro. :)

 

 

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Development update for Ivy 5.2

- I rescripted her HyperCombat from SCRATCH. I completely moved all attacks and script work into the main hyper combat script and out of the dialogue topics (that sometimes didn't work, causing the attacks to fail). Now ALL of her attacks, once initiated, work. Unless the target has some kind of defense. For instance, I once saw her teleport to a raider boss, who then picked her up and smacked her onto the ground, after which she teleported back to me, quite hurt in her feelings.. Besides those very rare vanilla combat encounters, her hyper combat is now stable as fuck. If she engages in it, her target is usually dead before they hit the ground.

- Attacks are more bloody with added effects and Ivy speaks consistently about the types of attack she's engaged in.

 

Other major updates in 5.2 will be:

- Black Jack (95% finished, still need to iron out some small stuff.. e.g. where Ivy cheats, by suddenly drawing again after 'staying'..).

- She now un-equips her gun when you speak to her, making room for over 600 custom animations spread throughout her dialogue.

- Many small minor bug dialogue condition tweaks, e.g. Ivy no longer speaks about the Switchboard, unless the player knows about it, etc..etc..etc.. (many of those, making her more consistent in her remarks).

- Ivy now stays quiet from idle and sexy chatter, for at least 40 real time seconds after combat is finished. She will no longer remark on looting and such, nor will she engage in situational awareness remarks. This simulates her (and you) gathering yourself after combat, keeping a respectful silence after something so serious.

- Many small bug fixes and tweaks.

 

Ivy 5.2. is coming within several weeks and will be released to the internal testing team soon.

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Great news - looking forward so much to 5.2.  The wait is giving me a perfect excuse to fiddle with my new game set up and try out different mods.  Modding heaven! 😊

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Welcome back!  I'm going to miss your voice with Ivy.  

 

Now I must cry... 😥😢😭

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Welcome @ChicGeek I am glad to hear that your health is better. that you are alive and well. I was legit worried about you

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Hey @Reginald_001

Reached level 200 with 212 mods, 400 hrs gameplay, so providing some late-game feedback:

 

COMBAT

- Ivy frequently passes directly in front of player while player is using automatic (HE) weapons. This did not happen with Ivy 4 and has now killed me MANY times on this playthrough.

- During combat Ivy sometimes return-teleports from HC to directly in front of player.

 

DIALOGUE
Ivy's commentary on the many visual bugs and plot problems with Fallout is starting to wear a bit thin. It is enough to have to put up with it in game as well as being reminded of it by Ivy. It would be nice if Ivy could also provide some useful gameplay tips and hints, e.g. "Did you know if you drop weapons on the ground in a settlement and scrap them it will increase that settlement's build limit? Swords into ploughshares man!", or "Did you know if you type KAH in console you will Kill Ass Holes?" or make your own Lore: "I'm related to the RobCo StealthBots that automatically refill all those vending machines and safes and keep all those candles lit for the last 200 years..." I'm sure you have many useful gameplay tips and experience and jokes Ivy could share with us instead of immersion-breaking 4th-wall comments on the game we already know is a bucket of bugs.

Spoiler

robots.jpg.ab339a1ee8208383d7f5017c8ea14e65.jpg

 

MULTIPLE COMPANIONS
Using EBF and UCF to recruit one extra companion at a time. Problems with Ivy 5.0, specifically with Dogmeat and Curie. Backtracked 20 hours of gameplay to the save before recruiting Curie as extra companion, and all was well.
Tried again some time after updating to Ivy 5.1 and completing her quests. So far Piper, Curie, Hancock, MacCready, Valkyrie, Sarah Owens, Gabriel McBride & Brutus, have all worked perfectly - recruiting, quests and dismissal. No effect noticed on Ivy or general gameplay.

 

OTHER
Just a bit disappointed that there is no interaction or commentary for Magnolia. I'm pretty sure Magnolia is the only non-faction romanceable character in the game and i swear Ivy and Magnolia are making eyes at each other all the time. Wishful thinking?

 

magnolia5.jpg.72979a704a4db5882e2e09508d746211.jpg

 

Thanks for your art Reginald_001

 

LoadOrder_Fallout4_2020-02-13T08-51-41.txt

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On 2/14/2020 at 10:05 PM, ChicGeek said:

I’ll speak for myself, and I suppose now is as good a time as any. 
 

My health required an extended absence, and while I’d rather not go into the details, the fact of the matter is, the absence was necessity.

 

So, the good news is, I am in fact alive and well. Better than I have been in ...well, maybe ever.

 

Unfortunately my absence required that Reginald move on without me, so I am no longer associated with this project. 
 

He alone created the brilliance that is Ivy, and only he knows what is best for her. I am truly blessed for having been a part of her for as long as I did, and the lessons I learned as a result are beyond priceless. Ivy changed me more than I can ever express, and I will carry her with me in my heart forever.
 

I’m sure whatever Reginald has in store will be amazing. It always is.
 

As for me, who knows? The right project is out there for me, somewhere. The universe will show me the way, as she always has.

 

xoxo

Chic

@ChicGeek First I'm so happy to hear you are ok, I think most people following the Ivy project, like myself, where really worried about you as you dropped off the radar so suddenly. As for you no longer being associated with this project, I hope you will reconsider that, as although it's Reginald's insane efforts that created Ivy, it's your incredible voice work gave Ivy her humanity. Personally I can't imagine Ivy without your voice, so much so I have not updated to 5.0 Ivy because I just don't want to loose your voice work with her. If you check the old blog pages (prior to Ivy 5.0 release) everyone, including Reginald, where hoping and praying you would return and rejoin the project (right up to the release), and from what I understand about FO4 mods it's not too late. No mater what you decide I am happy you are back and ok and I will always be grateful to you for your considerable work with Ivy 4.0.

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On 2/15/2020 at 3:07 PM, dosfox said:

 

Hey @Reginald_001

Reached level 200 with 212 mods, 400 hrs gameplay, so providing some late-game feedback:

 

COMBAT

- Ivy frequently passes directly in front of player while player is using automatic (HE) weapons. This did not happen with Ivy 4 and has now killed me MANY times on this playthrough.

- During combat Ivy sometimes return-teleports from HC to directly in front of player.

You can choose Ivy's Combat style in her configuration holotape. Different styles have different effects. You can also set her follow distance and teleport distances there.

Quote

DIALOGUE
Ivy's commentary on the many visual bugs and plot problems with Fallout is starting to wear a bit thin. It is enough to have to put up with it in game as well as being reminded of it by Ivy. It would be nice if Ivy could also provide some useful gameplay tips and hints, e.g. "Did you know if you drop weapons on the ground in a settlement and scrap them it will increase that settlement's build limit? Swords into ploughshares man!", or "Did you know if you type KAH in console you will Kill Ass Holes?" or make your own Lore: "I'm related to the RobCo StealthBots that automatically refill all those vending machines and safes and keep all those candles lit for the last 200 years..." I'm sure you have many useful gameplay tips and experience and jokes Ivy could share with us instead of immersion-breaking 4th-wall comments on the game we already know is a bucket of bugs.

  Reveal hidden contents

robots.jpg.ab339a1ee8208383d7f5017c8ea14e65.jpg

Interesting! I see it the exact other way around. Ivy giving gameplay tips would break the 4th wall, Ivy realizing that she might be part of a virtual environment does not. ;)

And if you listen closely, you'll often hear her say things such as 'I'll need to check my visual cortex', meaning that she doesn't so much doubt her environment as that she doubts her own perception of it.

Quote

MULTIPLE COMPANIONS
Using EBF and UCF to recruit one extra companion at a time. Problems with Ivy 5.0, specifically with Dogmeat and Curie. Backtracked 20 hours of gameplay to the save before recruiting Curie as extra companion, and all was well.
Tried again some time after updating to Ivy 5.1 and completing her quests. So far Piper, Curie, Hancock, MacCready, Valkyrie, Sarah Owens, Gabriel McBride & Brutus, have all worked perfectly - recruiting, quests and dismissal. No effect noticed on Ivy or general gameplay.

You will have missed quest integration with those mods and likely some special features built into Ivy that require the base-game scripting, which is overriden by UCF. I have not used EBF, but Ivy is NOT supported in any way with multiple companion mods. ;)

Quote

 

OTHER
Just a bit disappointed that there is no interaction or commentary for Magnolia. I'm pretty sure Magnolia is the only non-faction romanceable character in the game and i swear Ivy and Magnolia are making eyes at each other all the time. Wishful thinking?

She currently has 7000 lines of dialogue, together with her quests and DLC (Ivy's DLC is not yet released). I could physically make her interject with hundreds of other small little scenes, but the problem is that I've already overwritten way to much vanilla quests, causing a lot of her content to be lost when players use big overhaul mods. Ivy really was designed for the vanilla Fallout 4 experience.

 

I'd love to add even more content, but the VA is already looking at the monstrous task of recording so many lines and Ivy already is a very, very, big mod that features a lot of quest interaction. To make all the interaction spread out across all different types of factions and players, I needed to 'spread out' across all lines of possibilities. And eventually the Magnolia scene lost out in this balance between performance, memory usage and what I wanted Ivy to be.

Quote

Thanks for your art Reginald_001

Thanks for your elaborate feedback and interest!

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@Chickgeek  Wow so pleased to learn you are OK! Glad to hear from you again and that you are now well. Hope we'll see you around FO4 and other games!

All the very best to you, and thanks forever for your version of Ivy!

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  @Reginald_001 thank you for your detailed and informative reply.

15 hours ago, Reginald_001 said:

You can choose Ivy's Combat style in her configuration holotape. Different styles have different effects ...

If i don't keep Ivy close i miss a lot of her lines, even with subtitles turned on. Yes i have experimented with all the settings for distance and combat, but there definitely seems to be a difference between Ivy 4 and Ivy 5.1's close-order combat style. Using the same settings for Ivy 4 and Ivy 5 does not give the same result. I suppose the difference is probably something to do with her amazing hypercombat implementation, and i will learn to live with it. Not killing myself nearly so much any more!

15 hours ago, Reginald_001 said:

Interesting! I see it the exact other way around. Ivy giving gameplay tips would break the 4th wall, Ivy realizing that she might be part of a virtual environment does not.  And if you listen closely, you'll often hear her say things such as 'I'll need to check my visual cortex', meaning that she doesn't so much doubt her environment as that she doubts her own perception of it.

Beautifully put. She is your Ivy.

15 hours ago, Reginald_001 said:

MULTIPLE COMPANIONS

You will have missed quest integration with those mods and likely some special features built into Ivy that require the base-game scripting, which is overriden by UCF. I have not used EBF, but Ivy is NOT supported in any way with multiple companion mods. ;)

Not wanting to reignite the multiple companion wars again, i was commenting more for those of us who can't live without completing the vanilla companion quests without Ivy and are already using UCF despite your warnings. (I know there are a lot of us) You did comment earlier that Ivy 5.1 was more compatible with multiple companion mods and it does indeed seem to be. However, when you talk about missing quest integration, what quests and special features are you talking about? I have played 3 full playthroughs of IVY 4 without UCF and did not experience any content that was not present in the other 13 playthroughs with UCF.

With Ivy 5.1 I played up to Level 100 without UCF and did not notice any new content apart from her affinity quests up to that point. After a lot of soul-searching on the matter, it was obvious that i would be missing heaps of Ivy's content anyway as i never have anything to do with the BOS (apart from shooting them!) and other plot decisions etc, so i installed UCF with the above results. Roughly what percentage of Ivy's total content would a player experience in a normal Minuteman/Railroad playthrough anyway? Is there any way to play the game to experience ALL of Ivy's content?

(BTW EBF=Everyone's Best Friend which you have said you use yourself.)

Anyway, this should all be history after your announced multi-companion fix is released. Definitely looking forward to that! Sorry to waste more space on the topic.

15 hours ago, Reginald_001 said:

I'd love to add even more content, but ...

I have been playing Fallout with Ivy for more than 5000 hours now, and still hear new stuff from her nearly every day! 

15 hours ago, Reginald_001 said:

... I've already overwritten way to much vanilla quests, causing a lot of her content to be lost when players use big overhaul mods. Ivy really was designed for the vanilla Fallout 4 experience.

OK, i admit it, i do use big overhaul mods. Specifically OAR/Project Valkyrie. As with Ivy, I can't live without them. I want to fix the Institute not blow it up, i don't want to see Glory die, i don't want to see the Endgame video halfway through my game, i don't want to be FORCED to eliminate any factions, i want Danse to be revealed as a gay synth infiltrator, i want to produce my own raider porno mag, i want to beat Hitler to death with a barstool, i want to give peace a chance, etc, etc, etc.  I'm sure some of Ivy's content is being trashed, but you know what? Ivy is not being trashed. She is ROBUST and RELIABLE, the result of inspired and careful programming. Ivy comes to the party and comments on locations, helps on quests, talks to everyone, and doesn't cause those overhaul mods to fail or lose any content. Having her there actually improves the experience of those mods.

Ivy may have been designed for vanilla FO4, but i personally don't know anybody who plays vanilla FO4 anymore. FO4 is still alive only because of the extensive modding community supporting it. Stretching the 'Art' metaphor to its limit, an artist cannot always choose where his work will be hung or what other works it will be hung with. But a beautiful piece of art like Ivy will shine wherever it is, and she does.

 

Thank you for your art Reginald_001

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Because its 5.1 released, I tried

found some conflict on IVY and armor extended(4.6).

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3 hours ago, zword said:

Because its 5.1 released, I tried

found some conflict on IVY and armor extended(4.6).

You can ignore it, it's a keyword for 1 line of dialogue for Ivy, which is an Easter Egg to begin with. It will not interfere with the use of AE.

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