<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/2797-modding-notes-online-backup/</link><description/><language>en</language><item><title>Modding Notes Backup IV: Agrimemnon</title><link>https://www.loverslab.com/blogs/entry/26258-modding-notes-backup-iv-agrimemnon/</link><description><![CDATA[<p>
	AngrimApprentice               Patching/PROGRESS                     0       
</p>

<p>
	Stella Mithril Armor             Taken Over/Delete Plugin             1         Mithril Slave Cleric Maol<br />
	Better Vampires                   Incorporated/DoNotDelete Plugin<br />
	<br />
	<br />
	;    Thanks to the DX Armor Stella Mithril, I have a resource for the Slaves of Agrimemnon<br />
	             -Rewrite the Crafting Manual as a lore piece for the Slaves of Agrimemnon<br />
	             -Include details of an ancient mage who mysteriously disappeared. Perfect opportunity to rewrite Angrim as an alias of said ancient mage<br />
	<br />
	;   More Resources Needed<br />
	             -SunJeong has interesting weapons and whatnot in the Christine section that are not included in any of his descriptions I can use for this.<br />
	<br />
	<br />
	;    Angrim<br />
	              -Angrim's magicka buff is horrible. The whole quest design is for a quick playthrough and momentary buffs.
</p>

<p>
	                          1.) Make all buffs last up to 20x longer for a longer quest interaction<br />
	                          2.) Repurpose and enhance buffs, easy to do with the advancements made to player fortification from Thaumaturgy<br />
	              -Rename Angrim Master Angrim and award him with the Dark Mage Robe (I believe Divine Elegance originally called it...Idk, Geel's Robes Black? Who knows, it's been a long time since I completely reshaped Divine Elegance, it's plugin is nearly unrecognizable from it's state as it was when I downloaded it from the Nexus)<br />
	              -Remove Female Daedra, double the spawn of the male Daedra for more appropriate 3P scene. 2 scripts must be rewritten. Pexes already reverse engineered by ClaudeAI<br />
	              -Use ElevenLabs to make notable mages in Skyrim mention Angrim by his old name. I want my new lore rewrite of Angrim solidified in the vanilla game so it feels more immersed.<br />
	              -I have finished extracting ability scripts and buffs. We will be using a jumpheight.dll as well to make a Succubus player able to punch someone and have a chance of sending them flying 3 or 4 feet, as opposed to my edits to vampirism where as a vampire I can knock someone 6-9 feet. Succubus abilities must focus more on subversion, vampirism supernatural agility and strength.<br />
	              -Undeath may be needed to be picked apart again. I've already taken so much from that mod as a resource, but it's an endless well, some of the best work that ever hit the Nexus. I want to use more of its scripts for Lichdom to enhance the Sucubus abilities, whatever i can do to make it not as worthless as all existing Succubus mods.
</p>

<p>
	 
</p>

<p>
	;    Angrim's Mentions<br />
	            Hulda and one other innkeeper mention a dark wizard, and you can investigate and find Angrim. No good. Farengar will now mention Angrim. And perhaps the court wizard in Riften, and maybe even the lost witch, the one of 3, the easter egg witches in vanilla Skyrim; inviting the Maiden-Loom Coven as well would be an interesting idea for intersecrtional play between AngrimApprentice and key parts of the vanilla game. i'm sure theres' more. I've been expanding the vanilla game for 9 years now through every update, through so many ridiculous issues caused by said updates.<br />
	              [May need to do a long analysis of things I've changed over the last 5 years that may need to be optimized and/or removed<br />
	             
</p>
]]></description><guid isPermaLink="false">26258</guid><pubDate>Sun, 06 Sep 2026 00:49:32 +0000</pubDate></item><item><title>Modding Notes Backup III: Devious Cidhna Cuts</title><link>https://www.loverslab.com/blogs/entry/26254-modding-notes-backup-iii-devious-cidhna-cuts/</link><description><![CDATA[<p>
	<br />
	;      The update for CIdhna Mine Expanded seems to have had no ill effect on the mine.<br />
	<br />
	<br />
	<br />
	;       Quest DVCidhna_DaintySload or whatever had to be removed. "Pirate's Prize" as it's called is a buggy mess.<br />
	                 -The scripts for this quest are immaculate, extremely well written.<br />
	                 -It can only be by pure negligence or lack of testing whatsoever that the player <span style="background-color:#252527;color:#c9c9ca;font-size:14px;">Game.GetPlayer().GetActorBase().SetEssential(True)</span> script is stuck running permanently. In every test, in every SINGLE test, this quest permanently ruins the game. I had to write a whole new pex script that removes the essential flag from the player just to stop this terrible quest from making the player essential for the duration of further testing in a given playthrough. It seems to have a stage for removing the status from the player, however it is unused and never actually runs.<br />
	<br />
	Real shame since it's a great idea for a quest, and runs extremely well. <br />
	<br />
	Lights Out Quest was also edited from the vanilla game. Edits removed. Otherwise, the player would have to simply never do Lights Out, never go anywhere near the Dainty Sload<br />
	<br />
	<br />
	;       Dainty Sload Pre-Quest<br />
	                -If a user has Devious Cidhna installed the game will crash at any point the player enters combat for more than a few seconds with the pirates of the Dainty Sload known as "Corsairs" at any time before accepting or completing the quests.<br />
	                -This mod is VERY VERY well written, one of the best working mods I've ever seen in my life. The only way this quest can be such a crapheap is that the mod was abandoned before the quest was ever finished. With how perfectly the scripts execute for everything else in the mod, there's just no way the author ever tested it themselves. If they did, then a Skyrim SE update ruined aspects of the mod somehow. Either way the mod should be considered unstable and avoided in its current state. The work I've had to do fixing it for just a few test playthroughs....is not worth any fun I had with the mod sadly. It's just not worth the trouble. It's not just a headstone for a potentially awesome mod; it's a mark of a most shamefully neglected gem. 
</p>
]]></description><guid isPermaLink="false">26254</guid><pubDate>Sat, 05 Sep 2026 08:12:14 +0000</pubDate></item><item><title>Modding Notes Backup II: New Plugin Patching and Rebuilding</title><link>https://www.loverslab.com/blogs/entry/26244-modding-notes-backup-ii-new-plugin-patching-and-rebuilding/</link><description><![CDATA[<p>
	Cidhna Mine Expanded<br />
	Devious Cidhna<br />
	Skooma Whore
</p>

<p>
	MihailBeholders (NO ESP, jardvalentine has remade this mod and integrated it with Skypatcher)
</p>

<p>
	Mihailgoblincamps (or something, I deleted the original esp, so i dont remember, mine is [REDACTED]GoblinCamps)<br />
	 
</p>

<p>
	;    Skooma Whore<br />
	        -Redo Skooma effects, the withdrawal countdown is trash, the effects are fucking trash, the time off addiction is TRASH<br />
	        -DESTROY the stupid Herb Tea and make its effect an INGR effect, make a new potion system just for Skooma Whore<br />
	        -DESTROY the purification potion, give rare INGR like Vampire Beast Heart its effect<br />
	        -Give Daedra Hearts Purification effect to make this vanilla INGR more worth its pathetic rarity excuses
</p>

<p>
	                     ;      Mihail Harpies Skooma Whore Integration<br />
	                                   -Mihail left the old version's 3 sets of harpy feathers in the mod, as MISC objects make them INGRs once more<br />
	                                   -Red Harpy Feathers must now contain my new effect "Treat Addiction"<br />
	                                   -Harpy Hag Feathers (I forget what he named them but we've isolated them to the Harpy Hag deathitem) must have "Heal Addiction"
</p>

<p>
	 
</p>

<p>
	;    Cidhna Mine Expanded
</p>

<p>
	        -Patching required with some of my own mods ([REDACTED]Cidhna and [REDACTED]Fall of Markarth)
</p>

<p>
	 
</p>

<p>
	;    Devious Cidhna (Just pop it open and look for assets to optimize)<br />
	        This mod is so ancient it probably wasn't even made on LL, it was discovered in an ancient ruin by archeologists<br />
	        -
</p>

<p>
	<br />
	;    Mihail Beholders (jardvalentine Remake Edition)<br />
	        -These beholders can't be made by Mihail; they're complete worthless pushovers, empower THEM, make them immune to everything but magic and silver<br />
	        -Some beholders (namely Vile) have nothing in the inventory but an iron dagger??? WTF???<br />
	        -Beholders have bugged deathitems, fix them and invent new ingredients<br />
	        -Make some of my new INGR from Beholders have the Skooma Whore Suppress Addiction trait for making suppression potions
</p>

<p>
	 
</p>

<p>
	;    Mihail Goblins and Reikrs<br />
	        -Undelete Bandits<br />
	        -Remove Bloodspatters
</p>
]]></description><guid isPermaLink="false">26244</guid><pubDate>Thu, 03 Sep 2026 00:26:28 +0000</pubDate></item><item><title>Modding Notes CCOR-Remake Table of Metallurgy</title><link>https://www.loverslab.com/blogs/entry/26231-modding-notes-ccor-remake-table-of-metallurgy/</link><description><![CDATA[<p>
	<br />
	[ Ingot Material | Density (g/cm³)     |     Weight/Value per Coin (lbs) | Ingot Weight (lbs)|Coins per recipe/value<br />
	--------------------------------------------------------------------------------------------------------------<br />
	| Copper Ingot         8.96                |         0.01         /    1                |         2.78          | 278/284     | 280<br />
	| Brass Ingot         8.55                   |         0.01/0.0095    /    5          |         2.65            | 278/284     | 1390  <br />
	| Bronze Ingot         8.80                |         0.01/0.0098    /   7           |         2.73          | 278/284     | 1590  <br />
	| Tin Ingot             7.31                  |         N/A            /    N/A          |         2.27          | 278/284     | 210<br />
	| Orgnium Ingot          1.74            |         /0.0031         /                  |        0.92          | 278/284    | 6000       (May need to be price of a house for its rarity)<br />
	| Moonstone Ingot     2.57              |         /0.0029     /                     |        0.80          | 278/284    | 350<br />
	| Iron Ingot          7.87                    |         N/A            /    N/A         |         2.44          | 278/284     | 290  <br />
	| Steel Ingot          8.05                   |         N/A            /    N/A         |        2.43          | 278/284    | 300  <br />
	| Silver Ingot         10.49                 |         /0.0117     /     50            |         3.25          | 80/82     | 4000 <br />
	| Gold Ingot         19.32                 |         /0.0432     /    100            |        6.13          | 93/97    | 9300<br />
	| Meteoric Ingot     3.50                |         /0.0039     /      6              |         0.97          | 278/284     | 1800<br />
	| Calcinium Ingot     7.90              |         /0.0076     /                       |        2.3          | 278/284    | 1500<br />
	| Orichalcum Ingot     7.87            |         /0.0090     /     29             |         2.95          | 278/284    | 8000<br />
	| Dwarven Ingot         8.25            |         /0.0092     /     10             |         2.56           | 278/284    | 3500 <br />
	| Malachite Ingot     3.80              |         /0.0042     /                       |        1.18          | 278/284    | 1290<br />
	| Ebony Ingot         7.87                |         /0.0090     /                      |         2.55          | 278/284    | 12000 <br />
	| Galatite Ingot     8.05                  |         /0.0088     /     25            |        1.97          | 278/284    |  6950<br />
	| Adamantium Ingot     21.00        |         /0.0234        /   NA          |        6.51          | 278/284    | PRICELESS - Thieves Guild Buyers ONLY<br />
	| Daedric Ingot           6.1              |         /0.0088     /    215           |        1.89          | 278/284    | 60000    (Varken dremora coins should be useable in new Daedric Realms)<br />
	| Mithril Ingot          3.50               |         /0.0039     /    140          |         0.97          | 321/328     | 45000 <br />
	<br />
	----- Scrap Beyond Skyrim's and CCOR's stupid ass interpretation of Mithril, Tolkein did it best, Vanilla Nordic/CCORMithril will now be Crude Mithril
</p>

<p>
	                                     -----My Mithril will be Pure Mithril, the Aedric Ingot, there needs to be interplay between Aedric Material Keywords and Daedric
</p>

<p>
	 
</p>

<p>
	----CAN'T FIND THE BLOOD STAHLRIM INGOT! This mod seems to have been ERASED from all history on all modding sites, no one who should know even remembers the existence of a mod that added the Blood Stahlrim Ingot from Legendary Edition! FIND THE GODDAMN MOD!<br />
	                                -----The Blood Stahlrim Ingot may have originated in stolen work that was banned, most likely a banned/unsanctioned spinoff of Lustmord Vampire Armor, find it and archive it<br />
	<br />
	<br />
	Orgnium Keywords are NOT FUNCTIONING with WAF_MatchingSetElven, CHECK CONTROLLER PERKS<br />
	             -Finish adding Orgnium to Maormer merchant LVLIs<br />
	   ------Northpoint is not a good fit for Maormer Raiders<br />
	  ------Make Orgnium EXTREMELY rare inside Skyrim<br />
	  <br />
	<br />
	----  Finish the mesh model for the new Electrum Ingot. It will be the catalyst for the creation of Gilded Armor as the ORIGINAL ES Lore intended
</p>
]]></description><guid isPermaLink="false">26231</guid><pubDate>Tue, 01 Sep 2026 10:14:16 +0000</pubDate></item><item><title>Modding Notes Backup I: Plugin Diagnostics and Recreation</title><link>https://www.loverslab.com/blogs/entry/26229-modding-notes-backup-i-plugin-diagnostics-and-recreation/</link><description><![CDATA[<p>
	<br />
	<br />
	FGCEgilRapier                            TAKEN OVER/DELETE        1    Noble Wayrestian Rapier    <br />
	RTRRRapier                                TAKEN OVER/DELETE        1    Steel Strosian Rapier<br />
	Metalsabers Beautiful Orcs of Skyrim    PATCHED/LOADBEFOREPAN    0    <br />
	Cup_Hilt_Rapier                            TAKEN OVER/DELETE        1    Steel Riftlander Dirk/Rapier<br />
	Rapier and Dagger                        TAKEN OVER/DELETE        1    Steel Wayrestian Rapier / Steel/Silver Roscrean Rapier<br />
	1NamelessSaber                            TAKEN OVER/DELETE        1    Noble Strosian Saber<br />
	S_Noble_Saber                                TAKEN OVER/DELETE        1    Noble Yokudan Shekargar<br />
	Kanjs - British Infantry Saber            TAKEN OVER/DELETE        1    Fine Steel Riftlander Saber<br />
	V_Old_Officer's_Saber                    TAKEN OVER/DELETE        1    Fine Steel Strosian Saber<br />
	1HSS                                              TAKEN OVER/DELETE        1    Noble Yokudan Cavalry Saber    <br />
	Liliths Thorn                                  ON HOLD/DISABLED        1    ?Daedric Saber Set?<br />
	[ELLE] ZK Rogue                              Resource                        2    This is actually terrible...I dont want it; scrap for mesh resources<br />
	hdm_WenchesWardrobe                TAKEN OVER/DELETE        1    Slave/Common Priestess Robes / and THONGS!<br />
	hdm_FirstLight                                TAKEN OVER/DELETE        1    Slave/Common Priestess Robes Use as a replacer for DibellaCult<br />
	[NINI] Atanis                                  TAKEN OVER/DELETE        1    Dibellan Paladin<br />
	dibellan baths                                REBUILT MYSELF/DELETE<br />
	jk's temple of dibella                      Patching not needed<br />
	sexlab_dibellacult                        MASSIVE CHANGES/PROGRESS    Don't forget to rename all Travelling Sisters Dibellan Paladins and use the new gold Armor<br />
	sexlab_dibellacult_sisters                <br />
	AwHPFjotraReplacer
</p>

<p>
	 
</p>

<p>
	;    Markarth Civilization<br />
	        -Reberrus QuintawhattheFUCKEVER, doesn't look noble, clothe him with Divine Elegance stuff<br />
	        -Ghorza is supposed to be a wealthy smith, why is she wearing stupid studded armor?<br />
	        -Thongvar Silver-Blood looks like a goddamn Housecarl, give him proper advanced Atmoran Armor from one of my personal sets<br />
	        -Silver-Blood Family, make them not look like such a bunch of begging nonces, rings on every single finger
</p>

<p>
	 
</p>

<p>
	;     Mihail Goblins<br />
	        -Undelete all bandits deleted by the mod
</p>

<p>
	        -Remove all bloodstains added by the mod
</p>

<p>
	 
</p>

<p>
	;Sisterhood New Edits<br />
	 
</p>

<p>
	<br />
	;   [SUCCESS TESTED<br />
	  Sisterhood of Dibella (SexlabDibellaCult) Edits
</p>

<p>
	         -Distribute Dibellan jewelry by AVE to the appropriate higher echelon of priestesses<br />
	         -Finish replacing scripted outfit placement with new sets courtesy of SunJeong and Elle<br />
	         -Expand quest-script to include the new aliases, remove aliases my new DibellaCult plugin is handling, complexify randomization of my new Dibella Hoods with Hair
</p>

<p>
	[        -FURTHER TEST Dibellan Fame in my new SLSFFameComments plugin<br />
	[FAILURE] WINTERSUN integration has failed miserably!!!!! Sanguine worship is no longer affecting the Sisterhood of Dibella story progression limiters I created<br />
	                             -Don't forget to finish removing Wintersun integration!- ClaudeAI says the original mod needs script optimization out the ass<br />
	                                                            -We may be able to utilize Steelfeather's Papyrus Extender for this<br />
	<br />
	       -The Dibellan Paladins are finished, Travelling Sisters replaced completely, finish creating the new CLASS and Combat Styles for them
</p>

<p>
	       -Test Missives plugin to see if Dibellan Paladins offer rewards for vampire hunting quests<br />
	                       - We may need to make them Daedric Paladins if corrupted side of the quest is chosen, in that case, use the new Vigilant of Stendarr hunting quests<br />
	                                          -Piggyback off Headhunter to allow collection of Vigilant heads for Sanguine
</p>

<p>
	 
</p>

<p>
	      -Test the new Leveled Spell Lists on the Dibellan Paladins with my own lefthand/righthand cloned spells from Odin, Phenderix, etc.
</p>

<p>
	 
</p>

<p>
	;     Add priests from Populated Skyrim to the iNeed Priest Formlist so they can cure diseases
</p>

<p>
	        [Progress
</p>

<p>
	<br />
	;    Amulets of Skyrim Facegen from RDS<br />
	        Find the Argonian's refid that I used to recreate Amulets of Skyrim dealer.<br />
	            Copy that facegeom and past as loose file in AOS directory, with a texture of the corresponding new ID
</p>

<p>
	;    HOOODS! with Hair<br />
	        Did I rlly forget to give the armored ones tempering COBJs?????
</p>

<p>
	;    RS Realistic Children Patching        *See Patch Notes at Bottom<br />
	[        RECORD NAMES AND PLUGIN OF ALL CHILD NPCs that need to be patched!<br />
	            -<br />
	\<br />
	    ;FIX FOR THAUMATURGY - LOAD VAE PATCH <br />
	[        AVAE is ready to install as a fix<br />
	     <br />
	;    MAP ICONS I DONT LIKE<br />
	        Give Straskart the proper map icon for a town like Dirfjord has<br />
	        Capital Windhelm expansion gives a stupid fucking house icon to one of the Windhelm gates; FIX IT
</p>

<p>
	;    CLothesFineNordicDressBlue<br />
	        This set is fucking broken, all parts of it<br />
	            aaa9010outfit or some shit is the ARMA<br />
	                The modder who made what Im using as a resource appears to not know how to assign slots properly in ARMA, big surprise<br />
	                    [PROGRESS<br />
	                    <br />
	;    ClothesCommonFolkenDress05Gray<br />
	        seems to have the wrong textures on the dresss; investigate<br />
	            Okay texture fixed, but it's not gray like 05 gray is supposed to be.<br />
	                The top half is teal and the skirt gray. WTF is going on?<br />
	                ;[FAILED - Attempting fix by setting upper texture 3D index to 0 in XEdit<br />
	        ;I also changed the collision mesh to slot 32 from 54 hoping that will fix the no slot 32 detected<br />
	            ;FAILED - did not work (NO adverse effects however, it doesn't seem to matter<br />
	    DONE    ;[It's corset also takes up the bra slot. Very wrong. Use Daggerfall Corset slot<br />
	                        JUST REBUILD THE MOD FROM SCRATCH and use it as a resource<br />
	                            [PROGRESS<br />
	            <br />
	                [TESTING slot 47    <br />
	                <br />
	;    Pop Issue<br />
	FIXED        Rename pilgrims that follow a knight to Kristian Missionaries so I have something to kill that would make my Nordic ancestors proud irl<br />
	FIXED        All the Kristian Missionaries have ornate bear skin cloaks, wtf is going on here!?<br />
	            Atmoran Crusaders needs names changed, outfits SPIDed to overwrite RMB<br />
	                [TESTING FIX<br />
	                <br />
	;     Convenient Horses!!!!!<br />
	        Make sure SCS_Coins aren't involved in this. We need Gold003 to be the suspected coin here<br />
	            [TESTING<br />
	            It WORKED! 150 Gold Septims as opposed to the replaced vanilla Copper Septims can be used now to make followers purchase Horses<br />
	                -Make sure any mod touching horse value gets its offending records yeeted into Oblivion
</p>

<p>
	;    Njada, Athis, and Aela all need their outfits SPIDed<br />
	            [Testing Keyword FIX<br />
	            <br />
	            <br />
	----------------------------------------------------------------------------------------------------------------<br />
	END OF TESTING SECTION ^^^<br />
	----------------------------------------------------------------------------------------------------------------+            <br />
	;    POP LVLIs<br />
	DONE    - Errant Knights still have the Companions inventories<br />
	        - I noticed Jaysus "Fine Bastard Sword" in the knight inventory, claim that; gives me Atmoran Fine Steel<br />
	        - Give knights' horses armor respective to the rider's status
</p>

<p>
	;    ITEM TRACKING for items with no Breakdown recipes<br />
	        [Longbow variants from UniqueBows<br />
	        [Alessias and Septims<br />
	DONE    [Longswords from LostLongSwords
</p>

<p>
	;    I need to identify what armor Truly Light Elven Armor Replaces<br />
	        Whatever it doesn't replace needs a replacer; I just don't like it<br />
	            <br />
	;    Spells have been changed<br />
	        Find out if Tomes need their own description or just use the spell desc<br />
	            [Record seen spells here:<br />
	                <br />
	            ["Discharge" has a completely unknown effect, so no desc can be made<br />
	                Find it:<br />
	                <br />
	;    CommonClothes reccomendations<br />
	            Faendal - ClothesTunic04 Common Belted Tunic, definitely fits him
</p>

<p>
	;    Find an outfit worthy of Danica. A mod is SPIDing her something from DE btw<br />
	        [Done] She needs to be removed from AVExpansion's Quest<br />
	        We need to track the outfit it did give her and create a new record PriestKyneOutfit and Hooded variant<br />
	    <br />
	;    Helvard of Falkreath seems to have full scale armor. What's doing that?<br />
	        There is no mention of Helvard in the SPID outfit logs.<br />
	            <br />
	;    SPID Heimskr needs the DE Mask and a black robe, same hood as Farangar, no cloak, good sword, spellsword CLASS<br />
	        -Make sure he looks mysterious but not too obvious he is a spy
</p>

<p>
	;    Delphine still has the wrong outfit!<br />
	        May need to be deleted from ACE, or the vanilla Skyrim Quest targetting her may need to be edited<br />
	        <br />
	;    Finish patching Markarth! (Expansions)
</p>

<p>
	;    Find the potato, find the bread; DESTROY THEM
</p>

<p>
	SteelFashions<br />
	    ;Needs immediate adjustment of the Alik'r armor foisted upon Rayya<br />
	        Make it Morreathen. Not Alikr like the dumbshit modder did<br />
	        It needs an extreme replacement of its very stupid skirt that should have SMP<br />
	        <br />
	;    LVLIs for clothing need to be separated for greater chance variance<br />
	        Namely with my underwear ones. Let's see if we can vary it more.<br />
	        <br />
	;    Stop forgetting to delete the stupid Sena stuff and take that over for <br />
	        Adding to the above list, IDK what the fuck is going on with [ELLE] Sena
</p>

<p>
	[WERoad02NobleM<br />
	    This is the Editor ID of a horseback noble near Whiterun random encounter, Im assuming<br />
	        Make sure the inventories of nobles reflect something worth brigandry<br />
	    ;TESTING FIX - LONG TERM, VERY RANDOM
</p>

<p>
	            <br />
	    [RMB...needs to stop. It's doing too much. It's time to start redoing it.<br />
	        In order to take this over, I have to know what LVLIs mod-added and vanilla NPCs are using!<br />
	        All of the levelled lists/Outfits that an SPIDified NPC is using need to be tracked<br />
	        Otherwise I can't take them over in an organized way!:<br />
	            Mercenary    &lt;Vanilla&gt;<br />
	            Mercenary    &lt;Missives/Notice Boards&gt;<br />
	            Mercenary    &lt;Pop&gt;<br />
	            Knight of    &lt;Pop&gt;                        <br />
	                [TESTING/PROGRESS<br />
	                ^^^^^^<br />
	                ;Idk why Mercenaries are so damn noticeable with this...<br />
	            <br />
	    [WIC needs its white hoods levelled properly. Too many mismatched hoods!<br />
	    <br />
	    [I noticed a Mercenary Archer had no bow or any weapons; solve this<br />
	    <br />
	    <br />
	    <br />
	    <br />
	    ;Testing ORDER <br />
	    <br />
	        Rifen<br />
	            - to Nyhus and South<br />
	            -TESTING SUCCESS            <br />
	                   -Make sure Grondal uses more Riften architecture, and Nyhus needs more Volothi style in the building textures
</p>

<p>
	                   -Distribute new custom Nordic/Dunmeri mixed outfits to the towns along the Morrowind border
</p>

<p>
	<br />
	        Markarth<br />
	            -further patching required<br />
	            <br />
	        Solitude<br />
	            -TESTING SUCCESS<br />
	                 Can't believe we got over 43 mods editing Solitude all compatible and patched. Ridiculous.<br />
	                            Still not big enough even with TGC, needs an expanded boundary in the interior, push the North wall out more! MORE BUILDINGS!<br />
	        <br />
	        Morthal<br />
	            -More NPCs need to be drifting through Morthal, Level Cap 55-120, high-level adventures needed because Mihail is mean with his damn creatures<br />
	            -probably needs patching, must TESTING<br />
	            <br />
	        Dawnstar<br />
	            -A lot of mods replacing this for TestPlayer71 and 72, may need further testing in a new test playthrough<br />
	            -needs extensive testing for patching<br />
	            <br />
	        Winterhold<br />
	            -TESTING SUCCESS
</p>

<p>
	                 Looks good, bigger than Solitude now, simply...massive, needs more fluff NPCs, use clones from Populated Skyrim, note Xmarker points<br />
	            <br />
	        Windhelm<br />
	            -TESTING SUCCESS<br />
	Windhelm Outskirts, JK's Skyrim, Capital Expansion, etc patched
</p>

<p>
	                    Highlight NPCs added for renaming, revoicing, and removal of nonsense<br />
	            <br />
	            <br />
	            <br />
	            The new Obedient Panties set (at least 2 versions, includingwhite) has no textures.... Ridiculous<br />
	    ;DIAGNOSTICS PROGRESS<br />
	            ;REMOVED from LVLIs-this looks permenantly dead. No Solution in sight<br />
	            <br />
	            <br />
	            <br />
	            <br />
	            <br />
	[    * RS Realistic Children Patch Notes<br />
	        Pick child from Realistic RS Children that functions<br />
	        and copy over all the visual appearance values frrom them to the NPC I am patching.<br />
	        <br />
	        Note ref ID of RS Children NPC and find the FaceGen mesh file named as that number, AND THE texture<br />
	;        (replace first two digits with zeros)<br />
	        Duplicate it and rename the copies to the ref ID of the patched child NPC
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Undies                                                  Taken Over/DELETE            2                        <br />
	hwybee crimson harlequin.esp            Taken Over/DELETE            2        <br />
	[ELLE] Warrior.esp                                Taken Over/DELETE            2        <br />
	[ELLE] Navi Wayfarer                            Taken Over/DELETE            2    Roscrean Clothing<br />
	[ELLE] lastriem.esp                               Taken Over/DELETE            2    Idk    <br />
	[ELLE] Knight Elaine.esp                       Taken Over/DELETE            2    Fine Folken Steel<br />
	[ELLE] Embla                                        Taken Over/DELETE            2    Wayrestian Steel/Ebony<br />
	[ELLE] Christmas TRASH!                     Taken Over/DELETE            2    Fine Eastmarchen Dresses<br />
	[ELLE] Roca                                          INCORPORATED/NODELETE        0<br />
	[ELLE] Dremorn                                   INCORPORATED/NODELETE        0<br />
	DX Spartan Bard                                 INCORPORATED/NODELETE        0<br />
	[Caenarvon] Plegian Dark Mage        Taken Over/DELETED<br />
	[NINI] destroyer.esp                          Taken Over/DELETED<br />
	[NINI] Bless MD 0004                         Taken Over/DELETED<br />
	[NINI] Bless MD 0007                         Taken Over/DELETED<br />
	[NINI] Bless MD 0204                        Taken Over/DELETED<br />
	[NINI] Bless HV 0101                        Taken Over/DELETED<br />
	[NINI] Bless MS 0101                       Taken Over/DELETED<br />
	[NINI] Bless RB 0013                        Taken Over/DELETED<br />
	[NINI} Bless RB 3004                        Taken Over/DELETED<br />
	[NINI} Bless 0000                            Taken Over/DELETED<br />
	[NINI] Camellia                               Taken Over/DELETED<br />
	[NINI] hercules might.esp               Taken Over/DELETED     Used to replace female NIF for Vanilla Leather Armor in ARMA<br />
	[NINI] Ves                                        Taken Over/DELETED<br />
	[NINI] Open Waist                          Taken Over/DELETED     Common Whiterun Dress rename<br />
	[NINI] Red Nose                              Taken Over/DELETED<br />
	DDLingery.esp                                Taken Over/DELETED<br />
	[NINI] First Summoner Witch                Taken Over/DELETED<br />
	[Christine] Dragon Breaker                Taken Over/DELETED<br />
	[Christine] Dragon Marauder                Taken Over/DELETED<br />
	[Christine] Flirty Summer                Taken Over/DELETED        Obedient Housewife Dress Set <br />
	[NINI] Elwing                            Taken Over/DELETED        Riddle Master Replacer for DE<br />
	[ELLE] Tavern Maid - Skirt Addon        Taken Over/DELETED    <br />
	[ELLE] Tavern Maid                        Taken Over/DELETE        2                <br />
	BVDollSet.esp                            Taken Over/DELETED<br />
	DX Gwelda Vampire                        Taken Over/DELETED<br />
	DX Gwelda Witch                            Taken Over/DELETED<br />
	[J3] Elegant Explorer                    Taken Over/DELETED<br />
	AnotherOakwood - PineToOak.esp            Taken Over/DELETED<br />
	[QH]NvshenLeisi                            INCORPORATED/NODELETE    0    Imperium Houseslave<br />
	[NINI] Dragon Rises                        Taken Over/DELETE        2    Noble Atmoran Obedient Dress <br />
	[NINI] Dangerous                        Taken Over/DELETE        2    <br />
	[ELLE] Sherwood Huntress                Taken Over/DELETE        2    <br />
	Tembtra Thief Armor                        Taken Over/DELETE        2<br />
	WoodlandWizardRobe                        Taken Over/DELETE        1    Reachland Mage<br />
	WoodlandWiz_Weightslider                Taken Over/DELETE        1<br />
	RihadSwordsmanSet                        Taken Over/DELETE        1<br />
	KvetchiMercenary                        Taken Over/DELETE        1<br />
	BalfieranKnightSet                        Taken Over/DELETE        1<br />
	Lingerie Set                            Taken Over/DELETE        1    <br />
	PigIronSet                                Taken Over/DELETE        1    <br />
	Celes Rogue Armor UNP                    Taken Over/DELETE        1                    <br />
	DX Sotteta Necromancer HIMBO            Taken Over/DELETE        1<br />
	Sotteta Necromancer Outfit                Taken Over/DELETE        1<br />
	ColovianPrince                            Taken Over/DELETE        1<br />
	Assassins Dress                            Taken Over/DELETE        2    Noble Atmoran Obedient Wife Dress<br />
	Armors of the Velothi                    INCORPORATE/INSPECT        0<br />
	Armors of the Velothi Pt2                INCORPORATE/INSPECT        0<br />
	GirlHeavyArmor                            INCORPORATED/NODELETE    0<br />
	GomaPeroClothes                            Taken Over/DELETE        2<br />
	AncientDraugr                            Taken Over/DELETE        2<br />
	[ELLE] Sena                                Taken Over/DELETE        2    Silvenari Common Clothes<br />
	[ELLE] Delicate Zhuque                    Taken Over/DELETED        1<br />
	[ELLE] Dilirogue                        Needs Work                2    Daggerfall Scoundrel Leathers<br />
	AVExpansion-CCOR Patch                    PROGRESS                0<br />
	AVExpansion                                PROGRESS                0                <br />
	DIS_Armor_Compilation                    PROGRESS                0      Rename ALL weapons and armor to Hold variants of Steel and Iron, like Haafingen Steel, Eastmarchen Steel<br />
	Common Clothes and Armors                PROGRESS                0<br />
	Steel Fashions                            PROGRESS                0<br />
	PAN_NPCs                                PATCHED                    0<br />
	Apex_Khajiit                            PROGRESS                0<br />
	NitesKhajiitiApex                                                ?<br />
	KhajiitHazWares                            PROGRESS                0<br />
	Riften Expansion                        PATCHED                    0<br />
	Riften Expansion - JK's Skyrim            PROGRESS                0<br />
	Riften Expansion - Canal                PROGRESS                0<br />
	Riften Expansion - JK's Pawned Prawn    PROGRESS                0<br />
	Pirates Wield Cutlasses                    PATCHED                    0
</p>
]]></description><guid isPermaLink="false">26229</guid><pubDate>Tue, 01 Sep 2026 00:33:17 +0000</pubDate></item></channel></rss>
