<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/2746-a-living-reference-for-a-full-adultslaverycompanion-modlist/</link><description><![CDATA[<p>
	A comprehensive reference guide for 17 adult, slavery, companion, and quest mods for Skyrim Special Edition. Covers requirements, installation, how to start, gameplay mechanics, MCM settings, load order, and troubleshooting. Includes setup notes for Devious Devices 5.2, OStim Standalone, PAHE, DoM, Slaverun, Circle of Lust, MiasLair, Notice Me Senpai, Captured Dreams, and more.
</p>
]]></description><language>en</language><item><title>THE SKYRIMNET PLUGIN ECOSYSTEM &#x2014; A COMPLETE GUIDE</title><link>https://www.loverslab.com/blogs/entry/25686-the-skyrimnet-plugin-ecosystem-%E2%80%94-a-complete-guide/</link><description><![CDATA[<p>
	<em>Updated: May 2026 | Skyrim AE 1.6.1170+ | SKSE 2.2.6+</em>
</p>

<hr />
<h2>
	Introduction
</h2>

<p>
	SkyrimNet is not a mod. It is an operating system. Where other AI projects bolt an external program onto Skyrim through a network connection, SkyrimNet runs as a native Windows DLL inside the game process itself — reading game state directly from memory, streaming TTS audio before the model finishes writing, and spinning up follower actions without a Python script in sight. It is the only project of its kind.
</p>

<p>
	But the core plugin is only the beginning. Around it, a tight-knit group of developers have built an entire ecosystem: adult framework bridges, body-awareness systems, in-game UI tools, voice servers, cloud deployment rigs, and follower overhauls. This guide maps all of it — who built what, what each piece does, and how to get started.
</p>

<hr />
<h2>
	Section I — Requirements Before You Install Anything
</h2>

<h2>
	Requirements List
</h2>

<ul>
	<li>
		<p>
			<strong>Skyrim SE/AE</strong> — Version 1.6.1170 or newer (Steam / GOG)
		</p>
	</li>
	<li>
		<p>
			<strong>SKSE64</strong> — Version 2.2.6+ — from skse.silverlock.org
		</p>
	</li>
	<li>
		<p>
			<strong>Address Library for SKSE</strong> — All-in-one version, updated for 1.6.1170
		</p>
	</li>
	<li>
		<p>
			<strong>SkyUI 5.2+</strong> — Required by SkyrimNet's MCM interface
		</p>
	</li>
	<li>
		<p>
			<strong>PapyrusUtil SE</strong> — Script utility functions used internally
		</p>
	</li>
	<li>
		<p>
			<strong>JContainers SE</strong> — Required for plugin data storage
		</p>
	</li>
	<li>
		<p>
			<strong>UIExtensions</strong> — Needed for in-game text input menus
		</p>
	</li>
	<li>
		<p>
			<strong>PrismaUI</strong> — Required for all web-overlay plugins (Status Widget, Dashboard, Chat, S.T.F.U.)
		</p>
	</li>
	<li>
		<p>
			<strong>Native EditorID Fix NG</strong> — Required by S.T.F.U., SkyrimNet_UDNG, and others
		</p>
	</li>
	<li>
		<p>
			<strong>An LLM API key or local model</strong> — OpenAI, OpenRouter, Anthropic, local LM Studio, etc.
		</p>
	</li>
</ul>

<h2>
	LLM Options Note
</h2>

<p>
	SkyrimNet is model-agnostic. You can use OpenAI API, OpenRouter (for Claude, Gemini, or open-source models), a local LM Studio / Ollama server, or galanx's Claude-SkyrimNet-Proxy to route through a Claude Max subscription. Higher-context models give significantly better NPC memory quality.
</p>

<hr />
<h2>
	Section II — The Complete Plugin Ecosystem
</h2>

<p>
	What follows is every known plugin in the SkyrimNet ecosystem, grouped by developer and function. Each entry includes what the plugin does, what it requires, and where to download it.
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: MinLL — Core Developer
</h2>

<hr />
<h2>
	SkyrimNet-GamePlugin
</h2>

<p>
	<em>Author: MinLL · Type: Core</em>
</p>

<p>
	The foundation. Every NPC in Skyrim becomes a full conversationalist — with their own opinions, memories, reactions to world events, and autonomous decision-making — all voiced through your TTS engine of choice and powered by your LLM of choice. It runs as a single native Windows DLL inside Skyrim itself: no WSL, no Python launcher, no background server window. Game state is read directly from memory. TTS starts speaking the first sentence while the model writes the second. Install the mod, launch the game, open <code>localhost:8080</code>, and you're talking to NPCs in minutes. As of Beta 20, NPCs now have physics-based line-of-sight, can peek around open obstacles and corners, and hold persistent memories across sessions.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/MinLL/SkyrimNet-GamePlugin/releases" rel="external nofollow">https://github.com/MinLL/SkyrimNet-GamePlugin/releases</a>
</p>

<p>
	<strong>Requires:</strong> SKSE 2.2.6+, Address Library, SkyUI, JContainers, PapyrusUtil, UIExtensions
</p>

<hr />
<h2>
	MinAI
</h2>

<p>
	<em>Author: MinLL · Type: Deprecated</em>
</p>

<p>
	The predecessor to SkyrimNet, now officially abandoned and no longer maintained. MinAI was an early LLM-to-Skyrim bridge that laid the conceptual groundwork for what SkyrimNet became. If you encounter references to it in old forum posts or tutorials, they are outdated. Use SkyrimNet instead. The repo remains on GitHub for historical reference only.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/MinLL/MinAI" rel="external nofollow">https://github.com/MinLL/MinAI</a> <em>(archived)</em>
</p>

<hr />
<h2>
	GameInterfaceForToys (GIFT)
</h2>

<p>
	<em>Author: MinLL · Type: Adult</em>
</p>

<p>
	A standalone Papyrus mod predating SkyrimNet. GIFT watches Skyrim's log file for game events and triggers connected physical sex toys (Lovense, XToys, etc.) accordingly. It also integrates with Chaster, allowing the game to manipulate a user's chastity device timer — dying in-game extends the timer, for example. Not a SkyrimNet dependency, but from the same developer and useful context for understanding the ecosystem's scope.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/MinLL/GameInterfaceForToys" rel="external nofollow">https://github.com/MinLL/GameInterfaceForToys</a>
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: tetherball88 — Adult Framework &amp; Body Layer
</h2>

<hr />
<h2>
	OStimNet
</h2>

<p>
	<em>Author: tetherball88 · Type: Adult · OStim</em>
</p>

<p>
	The primary bridge between SkyrimNet's AI and the OStim Standalone adult animation framework. Enables natural language control over intimate encounters: you talk to an NPC, and the AI interprets your dialogue to initiate, modify, or end OStim scenes. Crucially, it does not override NPC personalities — NPCs maintain their established personas and relationship boundaries. Supports creature scenes, cross-compatibility with SexLabToOStim, and has a full event narration system. Version 0.9.x is the current stable line.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/tetherball88/OStimNet/releases" rel="external nofollow">https://github.com/tetherball88/OStimNet/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, OStim Standalone, Relations-Finder
</p>

<hr />
<h2>
	BodyLanguage
</h2>

<p>
	<em>Author: tetherball88 · Type: Body Awareness</em>
</p>

<p>
	A native C++ SKSE plugin that reads live body data and feeds rich physical descriptions directly into SkyrimNet's prompt templates. It auto-scans BodySlide XMLs on every load, pulling body shape measurements from OBody NG, skin complexion from Racemenu Skin Variants (RSV), and genital details from The New Gentleman (TNG). Supports CBBE 3BA, BHUNP, and HIMBO body types. Once installed, NPCs can reference their own appearance — and yours — in conversation without any additional configuration.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/tetherball88/BodyLanguage/releases" rel="external nofollow">https://github.com/tetherball88/BodyLanguage/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, OBody NG; optionally RSV, TNG
</p>

<hr />
<h2>
	maras
</h2>

<p>
	<em>Author: tetherball88 · Type: Marriage</em>
</p>

<p>
	The native C++ SKSE backend for the M.A.R.A.S (Marry Anyone Rule All Skyrim) integration with SkyrimNet. Works in tandem with the <code>maras_unleashed</code> SkyrimNet-side plugin to give NPCs awareness of marriage, romance, relationship states, and affection levels. Enables jealousy, marital affection, and multi-spouse dynamics to be expressed through natural AI dialogue.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/tetherball88/maras/releases" rel="external nofollow">https://github.com/tetherball88/maras/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, M.A.R.A.S mod
</p>

<hr />
<h2>
	Relations-Finder
</h2>

<p>
	<em>Author: tetherball88 · Type: Utility</em>
</p>

<p>
	A lightweight C++ SKSE utility that reads NPC relationship, spouse, and affinity data directly from the game engine and exposes it to SkyrimNet and OStimNet. Required for any plugin that needs NPCs to know who is married to whom, what their relationship rank is, or whether they have a prior history with the player. Ships as a dependency — you'll rarely interact with it directly.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/tetherball88/Relations-Finder/releases" rel="external nofollow">https://github.com/tetherball88/Relations-Finder/releases</a>
</p>

<p>
	<strong>Requires:</strong> SKSE 2.2.6+, Address Library
</p>

<hr />
<h2>
	Lover-s-Ledger
</h2>

<p>
	<em>Author: tetherball88 · Type: Deprecated (Superseded)</em>
</p>

<p>
	The original OStim statistics collector written in C++. Tracked sexual encounter history and relationship data for use by SkyrimNet. Now superseded by Lovers-Neural-Ledger (see below). Keep only if an older version of OStimNet specifically requires it; otherwise install the Neural Ledger instead.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/tetherball88/Lover-s-Ledger" rel="external nofollow">https://github.com/tetherball88/Lover-s-Ledger</a>
</p>

<hr />
<h2>
	Lovers-Neural-Ledger
</h2>

<p>
	<em>Author: tetherball88 · Type: Adult · OStim</em>
</p>

<p>
	The current replacement for Lover-s-Ledger. Spun out of OStimNet at version 0.7.0 into its own standalone plugin. Handles sexual behavior statistics, encounter history, and "lover insight" prompt decorators — feeding the AI a running history of who the player has been intimate with, how often, and under what circumstances. NPCs with this installed will remember and reference past encounters in conversation.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/tetherball88/Lovers-Neural-Ledger/releases" rel="external nofollow">https://github.com/tetherball88/Lovers-Neural-Ledger/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, OStimNet 0.7.0+
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: galanx — World Action &amp; AI Proxy
</h2>

<hr />
<h2>
	IntelEngine-GamePlugin
</h2>

<p>
	<em>Author: galanx · Type: World Actions</em>
</p>

<p>
	Gives NPCs the ability to physically act across wide areas of the world — autonomously and on command. NPCs accept scheduled meetings, fetch requests, and deliveries at future times, then travel on foot across cells and holds to keep their word. The Story Engine DM mode generates open-world narratives: questlines, emergent events, and NPC-driven drama. Includes a 71-action library covering combat, crafting, exploration, and a full crime-and-arrest system. Often considered essential alongside SkyrimNet itself.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/galanx/IntelEngine-GamePlugin/releases" rel="external nofollow">https://github.com/galanx/IntelEngine-GamePlugin/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin
</p>

<hr />
<h2>
	Claude-SkyrimNet-Proxy
</h2>

<p>
	<em>Author: galanx · Type: Utility · Proxy</em>
</p>

<p>
	A Python proxy server that routes SkyrimNet's LLM requests through a Claude Max subscription via the Claude CLI, translating Anthropic's streaming SSE format into OpenAI-compatible chunks that SkyrimNet expects. Also supports OpenRouter as a backend and round-robin model rotation by comma-separating model names. Lets you power SkyrimNet with Claude Sonnet or Opus without a direct API key — using your existing Claude.ai subscription instead.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/galanx/Claude-SkyrimNet-Proxy" rel="external nofollow">https://github.com/galanx/Claude-SkyrimNet-Proxy</a>
</p>

<p>
	<strong>Requires:</strong> Python 3.10+, Claude Max subscription or OpenRouter account
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: Severause — Follower Framework
</h2>

<hr />
<h2>
	SeverActions
</h2>

<p>
	<em>Author: Severause · Type: Followers</em>
</p>

<p>
	A comprehensive AI-first follower framework that runs on top of SkyrimNet. Ships a dual follow system (casual follow for guards and random NPCs; formal companion follow for party members), instant follower detection via native C++ scanning every second, and configurable combat styles per follower. The flagship feature is its periodic LLM-driven relationship evaluation: SeverActions generates unique relationship blurbs per companion based on recent events, memories, and rapport — building a living record of how each relationship has evolved. Optional NFF/EFF integration. 71 total actions covering combat, crafting, and a full crime system.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/Severause/SeverActions/releases" rel="external nofollow">https://github.com/Severause/SeverActions/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin; optionally Nether's Follower Framework
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: GoodProvider — SexLab Integration Suite
</h2>

<hr />
<h2>
	SkyrimNet_SexLab
</h2>

<p>
	<em>Author: GoodProvider · Type: Adult · SexLab</em>
</p>

<p>
	The SexLab equivalent of OStimNet — bridges SkyrimNet's AI dialogue system to the SexLab animation framework. Adds creature intimate descriptions, creature talking styles, direct narration on scene stage changes, Separate Orgasm support, and cross-compatibility with OStimNet. If you run SexLab rather than (or alongside) OStim, this is your primary AI integration plugin. Note: if you use SexLabToOStim, configure carefully to avoid double-triggering.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/GoodProvider/SkyrimNet_SexLab/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_SexLab/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, SexLab Framework
</p>

<hr />
<h2>
	SkyrimNet_Arousal
</h2>

<p>
	<em>Author: GoodProvider · Type: Adult · SexLab</em>
</p>

<p>
	Feeds NPC and player arousal states from SexLab Aroused / ASO (Arousal Systems Overhaul) directly into SkyrimNet's context window. With this installed, NPCs are aware of how aroused they are — and can reference it naturally in conversation. Works alongside SkyrimNet_SexLab.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/GoodProvider/SkyrimNet_Arousal/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_Arousal/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet_SexLab, SexLab Aroused or ASO
</p>

<hr />
<h2>
	SkyrimNet_UDNG
</h2>

<p>
	<em>Author: GoodProvider (fork of naitro2010) · Type: Immersion</em>
</p>

<p>
	"Use Dirty NPC Greetings" — adapted for SkyrimNet. Replaces generic NPC greeting lines with context-sensitive alternatives that feed into SkyrimNet's awareness of how NPCs open conversation. GoodProvider forked and extended naitro2010's original version with additional SkyrimNet-specific hooks.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/GoodProvider/SkyrimNet_UDNG/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_UDNG/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, Native EditorID Fix NG
</p>

<hr />
<h2>
	SkyrimNet_Cuddle
</h2>

<p>
	<em>Author: GoodProvider · Type: Romance</em>
</p>

<p>
	Bridges AceRomance — a Skyrim romance and cuddling mod — to SkyrimNet's AI. Allows romance scene initiation, cuddling, and comfort interactions to be driven by natural conversation rather than menu selection. Requires AceRomance to be installed separately.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/GoodProvider/SkyrimNet_Cuddle/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_Cuddle/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, AceRomance
</p>

<hr />
<h2>
	SkyrimNet_DOM
</h2>

<p>
	<em>Author: GoodProvider · Type: Adult · BDSM</em>
</p>

<p>
	SkyrimNet support for Diary of Mine (DOM), a BDSM and submission relationship mod. Converts DOM events — bondage, discipline, obedience training, relationship state changes — into SkyrimNet direct narration so the AI is aware of and can respond to the current DOM state. Note: DOM has its own internal obedience logic which can sometimes conflict with the LLM's autonomous decision-making; the plugin includes guidance for resolving this.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/GoodProvider/SkyrimNet_DOM/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_DOM/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet_SexLab, Diary of Mine, PAH/Paradise Halls Enhanced
</p>

<hr />
<h2>
	SummonNastyCritters
</h2>

<p>
	<em>Author: GoodProvider · Type: Adult · Creatures</em>
</p>

<p>
	A standalone Papyrus mod for summoning creatures for adult scene use. Works independently of SkyrimNet but is part of GoodProvider's broader content suite and pairs naturally with SkyrimNet_SexLab's creature awareness features.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/GoodProvider/SummonNastyCritters/releases" rel="external nofollow">https://github.com/GoodProvider/SummonNastyCritters/releases</a>
</p>

<p>
	<strong>Requires:</strong> SexLab Framework, creature animation packs
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: zevck (zevick) — In-Game UI Layer
</h2>

<hr />
<h2>
	S.T.F.U.
</h2>

<p>
	<em>Author: zevck · Type: UI · Filter</em>
</p>

<p>
	Skyrim Talk Filter Utility. A full C++ SKSE plugin with a PrismaUI web interface that silences tedious, frequently repeated NPC utterances that would otherwise clutter SkyrimNet's context. Far more powerful than its name implies: it features a live Prisma dashboard with three tabs (History, Blacklist, Whitelist), YAML config support, per-actor and per-faction filtering, soft and hard block modes, searchable dialogue history, and filtering at the dialogue subtype level (e.g. silencing all "Hello" category lines globally). Requires Native EditorID Fix NG as a dependency.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/zevck/S.T.F.U/releases" rel="external nofollow">https://github.com/zevck/S.T.F.U/releases</a>
</p>

<p>
	<strong>Requires:</strong> PrismaUI, Native EditorID Fix NG, SkyrimNet-GamePlugin
</p>

<hr />
<h2>
	SkyrimNet-Physical-Diaries
</h2>

<p>
	<em>Author: zevck · Type: UI · Immersion</em>
</p>

<p>
	Adds actual in-game diary book items to NPC inventories. SkyrimNet generates AI diary entries for NPCs as part of its memory system — this plugin makes those diaries readable as physical books you can pick up, steal, or be given in-world. A surprisingly immersive touch.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/zevck/SkyrimNet-Physical-Diaries/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Physical-Diaries/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin
</p>

<hr />
<h2>
	SkyrimNet-Status-Widget
</h2>

<p>
	<em>Author: zevck · Type: UI · HUD</em>
</p>

<p>
	A PrismaUI overlay widget that displays SkyrimNet's current whisper mode status, recording state, and Game Master (DM) mode indicator directly on-screen in-game. Eliminates the need to alt-tab to the web dashboard just to check whether SkyrimNet is listening or processing.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/zevck/SkyrimNet-Status-Widget/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Status-Widget/releases</a>
</p>

<p>
	<strong>Requires:</strong> PrismaUI, SkyrimNet-GamePlugin
</p>

<hr />
<h2>
	SkyrimNet-Chat-Log
</h2>

<p>
	<em>Author: zevck · Type: UI · Debug</em>
</p>

<p>
	A small SKSE plugin that prints SkyrimNet's live conversation log to the Skyrim developer console window. Useful during initial setup and debugging — lets you see exactly what SkyrimNet is sending and receiving without leaving the game to read the web dashboard.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/zevck/SkyrimNet-Chat-Log/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Chat-Log/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, console enabled in SKSE ini
</p>

<hr />
<h2>
	SkyrimNet-Prisma-Dashboard
</h2>

<p>
	<em>Author: zevck · Type: UI · Dashboard</em>
</p>

<p>
	Brings the full SkyrimNet web dashboard — normally accessed by alt-tabbing to a browser at <code>localhost:8080</code> — directly inside Skyrim via PrismaUI. Configure models, adjust settings, read NPC memories, and manage plugins without ever leaving the game. The most quality-of-life improvement for regular SkyrimNet users.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/zevck/SkyrimNet-Prisma-Dashboard/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Prisma-Dashboard/releases</a>
</p>

<p>
	<strong>Requires:</strong> PrismaUI, SkyrimNet-GamePlugin
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: Gerkinfeltser — Behavior &amp; Actions
</h2>

<hr />
<h2>
	iActions — Drunk+
</h2>

<p>
	<em>Author: Gerkinfeltser · Type: Behavior</em>
</p>

<p>
	A 5-tier NPC drunkenness system integrated with SkyrimNet. NPCs can drink alcohol, progress through states (Buzzed → Tipsy → Drunk → Plastered → Blackout), and sober up automatically over time. NPCs request drinks, may stumble, and their intoxication level is described in SkyrimNet's context so the AI reflects their state in dialogue. Also ships an item trading action where NPCs can request to barter items with the player through natural conversation.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/Gerkinfeltser/iActions/releases" rel="external nofollow">https://github.com/Gerkinfeltser/iActions/releases</a>
</p>

<p>
	<strong>Requires:</strong> SkyrimNet-GamePlugin, JContainers, Open Animation Replacer
</p>

<hr />
<h2>
	is_mounted PR / get_tempered_items PR / Quest Journal PR
</h2>

<p>
	<em>Author: Gerkinfeltser · Type: Upstream PR</em>
</p>

<p>
	Three open pull requests being merged into SkyrimNet's main repo. <code>is_mounted</code> adds a decorator so NPCs know whether the player or an NPC is currently riding a horse. <code>get_tempered_items</code> gives NPCs awareness of weapon and armor tempering quality. The quest journal decorator feeds real-time resolved quest data into the AI, allowing NPCs to reference the player's active quests in natural conversation. These will ship in upcoming SkyrimNet releases.
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: naitro2010 — Utilities &amp; SKSE Tools
</h2>

<hr />
<h2>
	Native EditorID Fix NG
</h2>

<p>
	<em>Author: naitro2010 · Type: Utility · Dependency</em>
</p>

<p>
	A foundational SKSE utility required by S.T.F.U., SkyrimNet_UDNG, and several other plugins. Fixes a Skyrim engine bug where EditorIDs are not accessible natively at runtime, which many SkyrimNet-adjacent plugins depend on for reliable NPC identification and dialogue filtering. Install this early in your load order.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/naitro2010/NativeEditorIDFixNG/releases" rel="external nofollow">https://github.com/naitro2010/NativeEditorIDFixNG/releases</a>
</p>

<hr />
<h2>
	SkyrimNet_UDNG (original)
</h2>

<p>
	<em>Author: naitro2010 · Type: Immersion</em>
</p>

<p>
	The original "Use Dirty NPC Greetings" SkyrimNet integration. Replaces standard NPC greeting dialogue subtypes with context-sensitive alternatives, feeding them into SkyrimNet's context. GoodProvider later forked this into their own extended version. Unless you specifically want GoodProvider's SexLab-aware additions, either version works.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/naitro2010/SkyrimNet_UDNG/releases" rel="external nofollow">https://github.com/naitro2010/SkyrimNet_UDNG/releases</a>
</p>

<p>
	<strong>Requires:</strong> Native EditorID Fix NG, SkyrimNet-GamePlugin
</p>

<hr />
<h2>
	<span class="ipsEmoji">🔷</span> Developer: langfod / Elbios / sirouk — Voice &amp; Cloud Infrastructure
</h2>

<hr />
<h2>
	skyrimnet-tts
</h2>

<p>
	<em>Author: langfod · Type: TTS Server</em>
</p>

<p>
	The Windows-optimized XTTS/Zonos TTS server that SkyrimNet's own documentation recommends. Supports voice cloning from WAV files, a Gradio UI for managing voice samples, mixed precision (bfloat16), DeepSpeed optimization, and 16 languages. This is the primary local TTS distribution for the ecosystem — if you want SkyrimNet NPCs to speak in cloned voices rather than a generic TTS voice, install this first.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/langfod/skyrimnet-tts/releases" rel="external nofollow">https://github.com/langfod/skyrimnet-tts/releases</a>
</p>

<p>
	<strong>Requires:</strong> Python 3.10+, CUDA GPU (NVIDIA recommended), 6GB+ VRAM for XTTS
</p>

<hr />
<h2>
	xtts-whisper-server / zonos-whisper-server
</h2>

<p>
	<em>Author: Elbios · Type: TTS · Docker</em>
</p>

<p>
	Dockerized alternatives to langfod's local install. <code>xtts-whisper-server</code> bundles XTTSv2 + Whisper STT in a single container. <code>zonos-whisper-server</code> does the same using Zonos TTS instead. Choose based on your preference: Zonos tends to have more natural prosody; XTTS has stronger voice cloning. Both require Docker and a CUDA-capable GPU.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Downloads:</strong>
</p>

<ul>
	<li>
		<p>
			<a href="https://github.com/Elbios/xtts-whisper-server" rel="external nofollow">https://github.com/Elbios/xtts-whisper-server</a>
		</p>
	</li>
	<li>
		<p>
			<a href="https://github.com/Elbios/zonos-whisper-server" rel="external nofollow">https://github.com/Elbios/zonos-whisper-server</a>
		</p>
	</li>
</ul>

<p>
	<strong>Requires:</strong> Docker, CUDA GPU
</p>

<hr />
<h2>
	chutes-skyrimnet
</h2>

<p>
	<em>Author: sirouk · Type: Cloud · GPU</em>
</p>

<p>
	A deployment toolkit for running SkyrimNet's XTTS/Whisper/Zonos TTS servers on Chutes.ai, a serverless GPU cloud platform. Features full lifecycle management, auto-discovery of API endpoints, and user-level cache isolation for voice latents — your cloned voices persist between sessions without re-uploading. An alternative to Vast.ai for users who prefer Chutes.ai's pricing model or infrastructure.
</p>

<p>
	<span class="ipsEmoji">📥</span> <strong>Download:</strong> <a href="https://github.com/sirouk/chutes-skyrimnet" rel="external nofollow">https://github.com/sirouk/chutes-skyrimnet</a>
</p>

<p>
	<strong>Requires:</strong> Chutes.ai account, Python 3.10+
</p>

<hr />
<h2>
	Section III — Core Contributors to SkyrimNet Itself
</h2>

<p>
	These developers commit directly to the SkyrimNet-GamePlugin repository and have no separate public plugin releases. Their work is inside every release of SkyrimNet.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>

	<div>
		<table>
			<thead>
				<tr>
					<th scope="col">
						Contributor
					</th>
					<th scope="col">
						Primary Contributions
					</th>
				</tr>
			</thead>
			<tbody>
				<tr>
					<td>
						Daikichi
					</td>
					<td>
						TTS system specialist — voice sample management, lip sync fixes, PocketTTS, audio playback corrections, multi-voice routing
					</td>
				</tr>
				<tr>
					<td>
						Dekana
					</td>
					<td>
						Configuration and UX — fixes reasoning model settings, STT input handling, actor whitelisting logic, Zonos TTS integration
					</td>
				</tr>
				<tr>
					<td>
						Dowser
					</td>
					<td>
						Build system and TTS infrastructure — created PocketTTS (the built-in local TTS engine), Vulkan/CUDA GPU detection, CI pipeline setup
					</td>
				</tr>
				<tr>
					<td>
						bellbound
					</td>
					<td>
						Fixes persistent NPC follow packages corrupting after save/load cycles
					</td>
				</tr>
				<tr>
					<td>
						MIKA (mikastamm)
					</td>
					<td>
						STT input handling, Kokoro narrator voice implementation
					</td>
				</tr>
				<tr>
					<td>
						Elbios
					</td>
					<td>
						Vast.ai cloud GPU integration improvements, Docker TTS tooling
					</td>
				</tr>
				<tr>
					<td>
						langfod
					</td>
					<td>
						Maintains the Windows-compatible Zonos TTS fork used by SkyrimNet
					</td>
				</tr>
				<tr>
					<td>
						naitro2010
					</td>
					<td>
						Keyboard input isolation fix for PrismaUI chat, Native EditorID Fix author
					</td>
				</tr>
				<tr>
					<td>
						Goncalo
					</td>
					<td>
						SkyrimNet documentation wiki author — <a href="https://goncalo22.github.io/SkyrimNet-GamePlugin" rel="external nofollow">https://goncalo22.github.io/SkyrimNet-GamePlugin</a>
					</td>
				</tr>
			</tbody>
		</table>
	</div>
</div>

<hr />
<h2>
	Section IV — How to Start (Install Order)
</h2>

<blockquote>
	<p>
		<span class="ipsEmoji">💡</span> <strong>Recommended Approach:</strong> Install SkyrimNet alone first, confirm it works with one or two NPCs, then add plugins one at a time. Adding everything at once makes it very hard to isolate the source of any issue.
	</p>

	<div>
		<div>
			 
		</div>

		<div>
			 
		</div>
	</div>
</blockquote>

<ol>
	<li>
		<p>
			<strong>Install all hard requirements first.</strong> SKSE 2.2.6+, Address Library, SkyUI, JContainers, PapyrusUtil, UIExtensions. These must be installed and working before any SkyrimNet file is touched. Run the game once to confirm no crashes.
		</p>
	</li>
	<li>
		<p>
			<strong>Install SkyrimNet-GamePlugin.</strong> Download the latest release from <code>github.com/MinLL/SkyrimNet-GamePlugin/releases</code>. Install with MO2 or Vortex as a normal mod. Do NOT install as a SKSE plugin manually — use a mod manager so it can be cleanly removed if needed.
		</p>
	</li>
	<li>
		<p>
			<strong>Configure your LLM.</strong> Launch the game, open <code>localhost:8080</code> in a browser. Enter your API key (OpenAI, OpenRouter, or local endpoint). Test with a vanilla NPC — Whiterun guards work well. Confirm you get a response before proceeding.
		</p>
	</li>
	<li>
		<p>
			<strong>Set up TTS (optional but recommended).</strong> Install <code>skyrimnet-tts</code> by langfod for local voice cloning, or configure SkyrimNet to use Windows TTS as a fallback. If you have a GPU with 6GB+ VRAM, XTTS voice cloning is strongly recommended — it transforms the experience.
		</p>
	</li>
	<li>
		<p>
			<strong>Install PrismaUI.</strong> Required by the Status Widget, Dashboard, Chat-Log, and S.T.F.U. Install it before any of those plugins.
		</p>
	</li>
	<li>
		<p>
			<strong>Add zevck's UI tools.</strong> Install S.T.F.U., Status-Widget, and Prisma-Dashboard. These have no risk of conflict and dramatically improve day-to-day usability.
		</p>
	</li>
	<li>
		<p>
			<strong>Install your adult framework bridge.</strong> If you run OStim: install Relations-Finder, then OStimNet, then Lovers-Neural-Ledger. If you run SexLab: install SkyrimNet_SexLab, then SkyrimNet_Arousal. If you run both with SexLabToOStim, configure SkyrimNet_SexLab to use OStimNet's handler to avoid double-triggering.
		</p>
	</li>
	<li>
		<p>
			<strong>Add optional plugins.</strong> BodyLanguage (body awareness), IntelEngine (NPC world actions), SeverActions (follower framework), iActions (drunkenness), maras (marriage awareness), DOM/Cuddle as needed. Test after each addition.
		</p>
	</li>
</ol>

<hr />
<h2>
	Section V — How to Play (Getting the Most Out of SkyrimNet)
</h2>

<h2>
	Talking to NPCs
</h2>

<p>
	Approach any NPC and activate them as you normally would to start a conversation. Instead of navigating a dialogue menu, simply speak or type naturally. SkyrimNet intercepts the interaction and routes it through your LLM. The NPC will respond in character, using their personality, their memory of you, and their awareness of the current world state.
</p>

<p>
	Use push-to-talk or always-on STT. Configure your preferred voice input method in the SkyrimNet dashboard at <code>localhost:8080</code>. Most users find push-to-talk (a designated key held while speaking) preferable to always-on to avoid false activations.
</p>

<h2>
	NPC Memory &amp; Personalities
</h2>

<p>
	SkyrimNet generates and maintains memories for NPCs over time. NPCs remember significant events, conversations, and changes in their relationship with the player. Memory generation happens in the background — you don't need to do anything special to trigger it. After playing for a few in-game days, NPCs will begin referencing past events naturally.
</p>

<p>
	The Physical Diaries plugin (by zevck) makes these memories readable as in-game books. If an NPC has been around long enough, check their inventory — they may have a diary entry worth reading.
</p>

<h2>
	Actions &amp; World Events
</h2>

<p>
	With <strong>IntelEngine</strong> installed, NPCs can take physical actions in the world on command or autonomously. You can ask an NPC to meet you somewhere later, deliver an item across town, or investigate a location — and they will actually go do it. The Story Engine DM mode generates emergent questlines from NPC interactions; enable it in the dashboard if you want SkyrimNet to act as a dungeon master, shaping events around you.
</p>

<p>
	With <strong>SeverActions</strong> installed, your companions develop tracked relationships with measurable rapport, trust, and mood. Check a companion's relationship blurb periodically — it's generated fresh by the LLM based on everything that's happened between you.
</p>

<h2>
	The Dashboard
</h2>

<p>
	The web dashboard at <code>localhost:8080</code> — or directly in-game via the Prisma-Dashboard plugin — is your control center. From here you can adjust NPC personalities, review memories, change the active LLM, manage voice samples, and install community plugins through the built-in plugin marketplace. If something seems off about an NPC's behavior, the dashboard lets you inspect and edit their memory directly.
</p>

<h2>
	Performance Tips
</h2>

<p>
	SkyrimNet processes one NPC conversation at a time by default. If you notice stuttering during dialogue, check your LLM response times in the dashboard. Local models via LM Studio will add latency depending on your hardware; API-based models (OpenAI, Anthropic via Claude-SkyrimNet-Proxy) tend to be more consistent. Enabling context pre-warming in settings significantly reduces the perceived wait between speaking and receiving a reply.
</p>

<hr />
<h2>
	Section VI — Download Links
</h2>

<p>
	All SkyrimNet plugins are distributed through GitHub. There are no Nexus Mods pages for the adult-content integrations. The core plugin and some UI tools may appear on Nexus in the future but GitHub Releases is the authoritative source for all of them.
</p>

<p>
	<strong>Core</strong>
</p>

<ul>
	<li>
		<p>
			SkyrimNet-GamePlugin → <a href="https://github.com/MinLL/SkyrimNet-GamePlugin/releases" rel="external nofollow">https://github.com/MinLL/SkyrimNet-GamePlugin/releases</a>
		</p>
	</li>
</ul>

<p>
	<strong>Adult · OStim (tetherball88)</strong>
</p>

<ul>
	<li>
		<p>
			OStimNet → <a href="https://github.com/tetherball88/OStimNet/releases" rel="external nofollow">https://github.com/tetherball88/OStimNet/releases</a>
		</p>
	</li>
	<li>
		<p>
			BodyLanguage → <a href="https://github.com/tetherball88/BodyLanguage/releases" rel="external nofollow">https://github.com/tetherball88/BodyLanguage/releases</a>
		</p>
	</li>
	<li>
		<p>
			Lovers-Neural-Ledger → <a href="https://github.com/tetherball88/Lovers-Neural-Ledger/releases" rel="external nofollow">https://github.com/tetherball88/Lovers-Neural-Ledger/releases</a>
		</p>
	</li>
	<li>
		<p>
			Relations-Finder → <a href="https://github.com/tetherball88/Relations-Finder/releases" rel="external nofollow">https://github.com/tetherball88/Relations-Finder/releases</a>
		</p>
	</li>
	<li>
		<p>
			maras → <a href="https://github.com/tetherball88/maras/releases" rel="external nofollow">https://github.com/tetherball88/maras/releases</a>
		</p>
	</li>
</ul>

<p>
	<strong>World Actions (galanx)</strong>
</p>

<ul>
	<li>
		<p>
			IntelEngine-GamePlugin → <a href="https://github.com/galanx/IntelEngine-GamePlugin/releases" rel="external nofollow">https://github.com/galanx/IntelEngine-GamePlugin/releases</a>
		</p>
	</li>
	<li>
		<p>
			Claude-SkyrimNet-Proxy → <a href="https://github.com/galanx/Claude-SkyrimNet-Proxy" rel="external nofollow">https://github.com/galanx/Claude-SkyrimNet-Proxy</a>
		</p>
	</li>
</ul>

<p>
	<strong>Followers (Severause)</strong>
</p>

<ul>
	<li>
		<p>
			SeverActions → <a href="https://github.com/Severause/SeverActions/releases" rel="external nofollow">https://github.com/Severause/SeverActions/releases</a>
		</p>
	</li>
</ul>

<p>
	<strong>Adult · SexLab (GoodProvider)</strong>
</p>

<ul>
	<li>
		<p>
			SkyrimNet_SexLab → <a href="https://github.com/GoodProvider/SkyrimNet_SexLab/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_SexLab/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet_Arousal → <a href="https://github.com/GoodProvider/SkyrimNet_Arousal/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_Arousal/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet_UDNG → <a href="https://github.com/GoodProvider/SkyrimNet_UDNG/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_UDNG/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet_Cuddle → <a href="https://github.com/GoodProvider/SkyrimNet_Cuddle/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_Cuddle/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet_DOM → <a href="https://github.com/GoodProvider/SkyrimNet_DOM/releases" rel="external nofollow">https://github.com/GoodProvider/SkyrimNet_DOM/releases</a>
		</p>
	</li>
	<li>
		<p>
			SummonNastyCritters → <a href="https://github.com/GoodProvider/SummonNastyCritters/releases" rel="external nofollow">https://github.com/GoodProvider/SummonNastyCritters/releases</a>
		</p>
	</li>
</ul>

<p>
	<strong>UI Tools (zevck)</strong>
</p>

<ul>
	<li>
		<p>
			S.T.F.U. → <a href="https://github.com/zevck/S.T.F.U/releases" rel="external nofollow">https://github.com/zevck/S.T.F.U/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet-Prisma-Dashboard → <a href="https://github.com/zevck/SkyrimNet-Prisma-Dashboard/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Prisma-Dashboard/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet-Status-Widget → <a href="https://github.com/zevck/SkyrimNet-Status-Widget/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Status-Widget/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet-Physical-Diaries → <a href="https://github.com/zevck/SkyrimNet-Physical-Diaries/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Physical-Diaries/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet-Chat-Log → <a href="https://github.com/zevck/SkyrimNet-Chat-Log/releases" rel="external nofollow">https://github.com/zevck/SkyrimNet-Chat-Log/releases</a>
		</p>
	</li>
</ul>

<p>
	<strong>Behavior (Gerkinfeltser)</strong>
</p>

<ul>
	<li>
		<p>
			iActions → <a href="https://github.com/Gerkinfeltser/iActions/releases" rel="external nofollow">https://github.com/Gerkinfeltser/iActions/releases</a>
		</p>
	</li>
</ul>

<p>
	<strong>Utilities (naitro2010)</strong>
</p>

<ul>
	<li>
		<p>
			Native EditorID Fix NG → <a href="https://github.com/naitro2010/NativeEditorIDFixNG/releases" rel="external nofollow">https://github.com/naitro2010/NativeEditorIDFixNG/releases</a>
		</p>
	</li>
	<li>
		<p>
			SkyrimNet_UDNG (original) → <a href="https://github.com/naitro2010/SkyrimNet_UDNG/releases" rel="external nofollow">https://github.com/naitro2010/SkyrimNet_UDNG/releases</a>
		</p>
	</li>
</ul>

<p>
	<strong>TTS Servers (langfod / Elbios)</strong>
</p>

<ul>
	<li>
		<p>
			skyrimnet-tts → <a href="https://github.com/langfod/skyrimnet-tts/releases" rel="external nofollow">https://github.com/langfod/skyrimnet-tts/releases</a>
		</p>
	</li>
	<li>
		<p>
			xtts-whisper-server → <a href="https://github.com/Elbios/xtts-whisper-server" rel="external nofollow">https://github.com/Elbios/xtts-whisper-server</a>
		</p>
	</li>
	<li>
		<p>
			zonos-whisper-server → <a href="https://github.com/Elbios/zonos-whisper-server" rel="external nofollow">https://github.com/Elbios/zonos-whisper-server</a>
		</p>
	</li>
</ul>

<p>
	<strong>Cloud GPU (sirouk)</strong>
</p>

<ul>
	<li>
		<p>
			chutes-skyrimnet → <a href="https://github.com/sirouk/chutes-skyrimnet" rel="external nofollow">https://github.com/sirouk/chutes-skyrimnet</a>
		</p>
	</li>
</ul>

<p>
	<strong>Documentation</strong>
</p>

<ul>
	<li>
		<p>
			Official Wiki → <a href="https://goncalo22.github.io/SkyrimNet-GamePlugin" rel="external nofollow">https://goncalo22.github.io/SkyrimNet-GamePlugin</a>
		</p>
	</li>
	<li>
		<p>
			Patreon / Discord → <a href="https://www.patreon.com/skyrimnet" rel="external nofollow">https://www.patreon.com/skyrimnet</a>
		</p>
	</li>
</ul>

<hr />
<p>
	<em>This guide was compiled through community research across GitHub, release notes, and PR histories. All plugins listed are community-developed and independently maintained. SkyrimNet is developed by MinLL. All adult content plugins require appropriate age verification per platform rules. Always check individual GitHub repositories for the most current compatibility information before installing.</em>
</p>

<p>
	<em>Requires Skyrim Anniversary Edition 1.6.1170+ · SKSE 2.2.6+ · Windows 10/11 64-bit</em>
</p>
]]></description><guid isPermaLink="false">25686</guid><pubDate>Sun, 31 May 2026 18:45:22 +0000</pubDate></item><item><title>How I Got AI-Powered NPCs Working in Skyrim: A Complete Mantella + KoboldCpp Setup Guide</title><link>https://www.loverslab.com/blogs/entry/25685-how-i-got-ai-powered-npcs-working-in-skyrim-a-complete-mantella-koboldcpp-setup-guide/</link><description><![CDATA[<p>
	After hours of tinkering, I finally got Mantella working with a local LLM (KoboldCpp) to give Skyrim NPCs realistic, dynamic conversations. No cloud APIs, no monthly fees — just an 8B parameter model running on my own GPU. Here's exactly how I did it, complete with actual console output, my real config file, and live conversation logs so you can verify everything is working at each step.
</p>

<p>
	—
</p>

<p>
	WHAT YOU'LL NEED
</p>

<p>
	- Skyrim SE (Special Edition) with SKSE<br />
	- Mantella mod (v0.14 or later)<br />
	- KoboldCpp — Local LLM server<br />
	- A  model (I used Ministral-3-8B-Reasoning-2512-Q4_K_M.gguf)<br />
	- Mod Organizer 2 (MO2)<br />
	- Piper or xVASynth for text-to-speech (optional but recommended)
</p>

<p>
	—
</p>

<p>
	STEP 1: Installing the Basics
</p>

<p>
	Install KoboldCpp<br />
	Download the latest KoboldCpp release and place it somewhere accessible. I keep mine in C:\AI\KoboldCpp
</p>

<p>
	Download Your Model<br />
	Find a GGUF model that fits your VRAM. I'm using:<br />
	- Model: Ministral-3-8B-Reasoning (8B parameters)<br />
	- Quantization: Q4_K_M (good balance of quality and speed)<br />
	- VRAM needed: ~6-8GB
</p>

<p>
	Place the .gguf file in your KoboldCpp models folder.
</p>

<p>
	Install Mantella Mod<br />
	1. Download Mantella from Nexus Mods<br />
	2. Install through MO2 like any other mod<br />
	3. Ensure all dependencies are installed (SKSE, UIExtensions, etc.)
</p>

<p>
	—
</p>

<p>
	STEP 2: Launching KoboldCpp
</p>

<p>
	Open a command prompt and start the server:
</p>

<p>
	 
</p>

<pre class="ipsCode">koboldcpp.exe --model Ministral-3-8B-Reasoning-2512-Q4_K_M.gguf --port 5001 --api --threads 8 --blasthreads 4</pre>

<p>
	 
</p>

<p>
	Important flags:<br />
	- --port 5001 — Mantella expects this port<br />
	- --api — Enables both KoboldCpp native API and OpenAI-compatible endpoints<br />
	- --threads — Match to your CPU cores
</p>

<p>
	What a Successful KoboldCpp Launch Looks Like
</p>

<p>
	When everything works, you should see output like this in your console. I'm putting the full output in a spoiler so it doesn't break the page:
</p>

<pre class="ipsCode">Welcome to KoboldCpp - Version 1.114

Auto Selected CUDA Backend (flag=0)
Loading Chat Completions Adapter: AutoGuess.json
Chat Completions Adapter Loaded
Auto Recommended GPU Layers: 26

System: Windows 10.0.26200 AMD64
Detected Available GPU Memory: 16303 MB
Detected Available RAM: 16239 MB
Initializing dynamic library: koboldcpp_cublas.dll

Loading Text Model: C:\Users\ninic\Downloads\Ministral-3-8B-Reasoning-2512-Q4_K_M.gguf
The reported GGUF Arch is: mistral3

print_info: arch = mistral3
print_info: model type = 8B
print_info: model params = 8.49 B
print_info: vocab type = BPE
print_info: n_vocab = 131072
print_info: n_ctx_train = 262144
print_info: n_layer = 34
print_info: n_embd = 4096

ggml_cuda_init: found 1 CUDA devices (Total VRAM: 16302 MiB):
Device 0: NVIDIA GeForce RTX 5070 Ti, compute capability 12.0, VMM: yes

load_tensors: offloading output layer to GPU
load_tensors: offloading 33 repeating layers to GPU
load_tensors: offloaded 35/35 layers to GPU
load_tensors: CPU model buffer size = 288.00 MiB
load_tensors: CUDA0 model buffer size = 4662.05 MiB

Active Modules: TextGeneration
Enabled APIs: KoboldCppApi OpenAiApi OllamaApi AnthropicApi

Starting Kobold API on port 5001 at http://localhost:5001/api/
Starting OpenAI Compatible API on port 5001 at http://localhost:5001/v1/
Starting llama.cpp secondary WebUI at http://localhost:5001/lcpp/

Please connect to custom endpoint at http://localhost:5001</pre>

<p>
	 
</p>

<p>
	Red Flags to Watch For:<br />
	- If you see "0 CUDA devices" — your GPU drivers or CUDA toolkit aren't installed properly<br />
	- If layers aren't offloading to GPU ("offloaded 0/35 layers to GPU") — check your --gpulayers flag<br />
	- If the model file can't be found — double-check your path to the .gguf file
</p>

<p>
	Keep this window open!
</p>

<p>
	—
</p>

<p>
	STEP 3: Configuring Mantella
</p>

<p>
	Navigate to your Mantella configuration file. My path is:
</p>

<p>
	C:\Modlists\NGVO\mods\Mantella\SKSE\Plugins\MantellaSoftware\config.ini
</p>

<p>
	Or find it via the Mantella log output — it prints the path on startup.
</p>

<p>
	My Complete Working Config File
</p>

<p>
	Here is my entire working config.ini. I'm putting it in a spoiler because it's long. Just change the file paths to match your setup:
</p>

<pre class="ipsCode">; MANTELLA CONFIGURATION
[Game]
game = SkyrimSE
port = 4999
skyrim_mod_folder = C:\Modlists\NGVO\Stock Game
skyrimvr_mod_folder = C:\
fallout4_mod_folder = C:\
fallout4vr_mod_folder = C:\
fallout4_folder = C:\Games\Steam\steamapps\common\Fallout 4
fallout4vr_folder = C:\Games\Steam\steamapps\common\Fallout4VR

[LLM]
; CRITICAL: Use 'koboldcpp' literally — NOT a URL like http://127.0.0.1:5001
llm_api = koboldcpp
; Model name can be anything — KoboldCpp ignores this field
model = dolphin-llama3:8b
max_response_sentences_single = 4
max_response_sentences_multi = 12
; SET THIS to match your actual model's context size!
; Default 4096 is low — Mantella will warn you
custom_token_count = 4096
wait_time_buffer = 0
llm_params = { "max_tokens": 250, "stop": ["#"] }
narration_handling = Cut
narrations =
narrator_voice =
narration_start_indicators = *, (, [
narration_end_indicators = *, ), ]
speech_start_indicators = "
speech_end_indicators = "
narration_indicators = ()

[TTS]
tts_service = Piper
xvasynth_folder =
xtts_server_folder = C:\Games\Steam\steamapps\common\XTTS
; Make sure this points to YOUR actual Piper folder
piper_folder = C:\Modlists\NGVO\mods\Mantella\SKSE\Plugins\MantellaSoftware\piper
lipgen_folder =
facefx_folder =
number_words_tts = 3
lip_generation = Enabled
fast_response_mode = False
fast_response_mode_volume = 40
xtts_url = http://127.0.0.1:8020
xtts_default_model = main
xtts_device = cpu
xtts_deepspeed = False
xtts_lowvram = True
xtts_data = {"temperature": 0.75, "length_penalty": 1.0, "repetition_penalty": 5.0, "top_k": 50, "top_p": 0.85, "speed": 1, "enable_text_splitting": true, "stream_chunk_size": 100}
xtts_accent = False
tts_print = False
tts_process_device = cpu
pace = 1.0
use_cleanup = False
use_sr = False

[STT]
audio_threshold = 0.4
allow_interruption = True
save_mic_input = False
stt_service = Moonshine
pause_threshold = 0.25
play_cough_sound = True
listen_timeout = 30
moonshine_model_size = moonshine/tiny/quantized
whisper_model_size = base
proactive_mic_mode = False
min_refresh_secs = 0.3
external_whisper_service = False
whisper_url = OpenAI
stt_language = en
stt_translate = False
process_device = cpu
moonshine_folder =

[Vision]
vision_enabled = False
low_resolution_mode = True
save_screenshot = True
image_quality = 50
resize_method = Nearest
capture_offset = {"left": 0, "right": 0, "top": 0, "bottom": 0}
custom_vision_model = False
vision_llm_api = OpenRouter
vision_model = llava:latest
vision_custom_token_count = 4096
vision_llm_params = {"max_tokens": 100, "stop": ["#"]}
use_game_screenshots = False

[Language]
language = en
end_conversation_keyword = goodbye, bye, good-bye, good bye, good-by, good by, good to buy
goodbye_npc_response = Safe travels
collecting_thoughts_npc_response = I need to gather my thoughts for a moment
follow_npc_response = Follow
inventory_npc_response = Inventory
offended_npc_response = Offended
forgiven_npc_response = Forgiven

[Prompts]
skyrim_prompt = You are {name}, and you live in Skyrim. This is your background: {bio} Sometimes in-game events will be passed before the player response within brackets. You cannot respond with brackets yourself, they only exist to give context. Here is an example: (The player picked up a pair of gloves) Who do you think these belong to? You are having a conversation with {player_name} (the player) who is {trust} in {location}. {player_name} {player_description} {player_equipment} {equipment} This conversation is a script that will be spoken aloud, so please keep your responses appropriately concise and avoid text-only formatting such as numbered lists. The time is {time} {time_group}. {weather} Remember to stay in character. {actions} The conversation takes place in {language}. {conversation_summary}

(Full prompt templates are in the config — see the spoiler above for the rest. The key ones like skyrim_multi_npc_prompt, memory_prompt, radiant_start_prompt etc. are all default Mantella values.)

[Startup]
auto_launch_ui = True
play_startup_sound = True
remove_mei_folders = True

[Other]
automatic_greeting = True
active_actions = Follow, Inventory, Offended, Forgiven
max_count_events = 5
events_refresh_time = 10
hourly_time = False
player_character_description = I am dragonborn white race playing nsfw game mostly with ostim animations and sexlab quests
voice_player_input = False
player_voice_model =
save_audio_data_to_character_folder = False
port = 4999
show_http_debug_messages = False
advanced_logs = True
allow_actions = True</pre>

<p>
	 
</p>

<p>
	The Settings That Matter Most
</p>

<p>
	llm_api = koboldcpp<br />
	NOT a URL. Mantella handles the URL internally. This is the #1 gotcha.
</p>

<p>
	model = (anything, e.g. dolphin-llama3:8b)<br />
	KoboldCpp ignores this — it uses whatever model you loaded.
</p>

<p>
	custom_token_count = 4096 (change to 8192 if your model supports it)<br />
	Default 4096 is low. Mantella will warn you. This controls how much conversation history the NPC can remember.
</p>

<p>
	piper_folder = (YOUR actual Piper path)<br />
	Must match your install location.
</p>

<p>
	port = 4999<br />
	This is Mantella's own UI port (not KoboldCpp's port 5001).
</p>

<p>
	llm_params = { "max_tokens": 250, "stop": ["#"] }<br />
	Controls LLM response length and stop tokens.
</p>

<p>
	active_actions = Follow, Inventory, Offended, Forgiven<br />
	Which game actions NPCs can perform.
</p>

<p>
	THE #1 GOTCHA — llm_api
</p>

<p>
	The biggest mistake I made was setting:
</p>

<p>
	WRONG: llm_api = http://127.0.0.1:5001<br />
	This will cause "invalid model name" errors.
</p>

<p>
	CORRECT: llm_api = koboldcpp<br />
	Mantella needs the literal value "koboldcpp" — it handles the URL to port 5001 internally. This one setting caused me hours of frustration.
</p>

<p>
	—
</p>

<p>
	STEP 4: Launch Order (Crucial!)
</p>

<p>
	With Mod Organizer 2 and a Stock Game setup, launch order matters:
</p>

<p>
	1. First, launch Skyrim through MO2 as normal (SKSE)<br />
	2. Wait for the game to fully load your save<br />
	3. Let Mantella auto-start — DO NOT launch Mantella.exe manually from MO2
</p>

<p>
	What a Successful Mantella Launch Looks Like
</p>

<p>
	Mantella should automatically open a console window. Full output in spoiler:
</p>

<pre class="ipsCode">Loaded 8 actions from: C:\Modlists\NGVO\Stock Game\data\SKSE\Plugins\MantellaSoftware\data\actions

Basic actions: Attack, Barter, EndConversation, Flee, Inventory, Listen, MoveTo, StandDown
Disabled actions: AbsolveCrime, AddToConversation, Brawl, CancelTravel, CastSpell, CheckDirections, CollectIngredients, Emote, Follow, LeadTo, Look, Loot, ReportCrime, ShareConversation, Teleport, TravelTo, Unfollow, Wait

Mantella.exe running in: C:\Modlists\NGVO\Stock Game\data\SKSE\Plugins\MantellaSoftware
Conversation histories, config.ini, and logging.log available in: C:\Users\ninic\OneDrive\Documents\My Games\Mantella

Mantella currently running for Skyrim.
Mantella mod files located in: C:\Modlists\NGVO\Stock Game\data
Mantella v0.14

Mantella settings can be changed via this link: http://localhost:4999/ui?__theme=dark
Conversations not starting when you select an NPC? See here: https://art-from-the-machine.github.io/Mantella/pages/issues_qna

Waiting for player to select an NPC...

06:00:04.286 TTS: Connecting to Piper...
06:00:04.311 INFO: Applied profile for LLMClient: KoboldCpp/Custom model
Could not find number of available tokens for Custom model. Defaulting to token count of 4096.
06:00:04.312 WARNING: Local language model has a low token count of 4096. For better NPC memories, try changing to a model with a higher token count
06:00:04.495 INFO: Running Mantella with local language model

Waiting for player to select an NPC...</pre>

<p>
	 
</p>

<p>
	What to check here:<br />
	- "Applied profile for LLMClient: KoboldCpp/Custom model" — confirms KoboldCpp connection<br />
	- The token count warning — you can fix this by setting custom_token_count = 8192 in config<br />
	- "Waiting for player to select an NPC..." — means Mantella is ready and listening
</p>

<p>
	—
</p>

<p>
	STEP 5: In-Game Setup
</p>

<p>
	1. Open your inventory and go to Spells tab<br />
	2. Find the Mantella Communication spell<br />
	3. Equip it<br />
	4. Cast it on an NPC (aim and press Z)
</p>

<p>
	What Selecting an NPC Looks Like in the Console
</p>

<p>
	When you cast on an NPC, Mantella's console lights up. Full output in spoiler:
</p>

<pre class="ipsCode">06:02:22.612 INFO: Matched Adrianne Avenicci in CSV by name, ID, race
Received in-game events: []
Maximum size of prompt is 4096 x 0.45 = 1843 tokens.
Prompt sent to LLM (903 tokens):

Then the full system prompt is sent (character bio, rules, scene info etc.)

06:02:22.623 TTS: Loading voice model...
06:02:22.625 LLM: Getting LLM response...
06:02:23.681 LLM: LLM took 1.05627 seconds to respond
06:02:24.405 TTS: Model femalecommander loaded
Synthesizing voiceline: Hello there. What brings you to Whiterun on this fine day?
Full raw response (15 tokens): Hello there. What brings you to Whiterun on this fine day?
Adrianne Avenicci should speak</pre>

<p>
	 
</p>

<p>
	What these lines tell you:<br />
	- "Matched Adrianne Avenicci in CSV by name, ID, race" = Character was found in Mantella's database<br />
	- "Maximum size of prompt is 4096 x 0.45 = 1843 tokens" = Mantella reserves 45% of context for prompt, rest for response<br />
	- "Prompt sent to LLM (903 tokens)" = Full system prompt + character data was sent to KoboldCpp<br />
	- "TTS: Model femalecommander loaded" = Piper loaded the voice model for this character<br />
	- "Synthesizing voiceline: ..." = The text is being converted to speech<br />
	- "Adrianne Avenicci should speak" = The game is being told to lip-sync and play the audio<br />
	- "LLM took 1.05 seconds to respond" = Response generation time (lower = better)
</p>

<p>
	—
</p>

<p>
	STEP 6: Real Conversation Examples — What to Expect
</p>

<p>
	Here are actual unedited conversations from my playthrough with Adrianne Avenicci, showing both the console output and what happened in-game.
</p>

<p>
	EXAMPLE 1: A Normal Greeting
</p>

<p>
	Player: "Hello Adrianne Avenicci."
</p>

<p>
	 
</p>

<pre class="ipsCode">Processing Prompt [BATCH] (1022 / 1022 tokens)
Generating (16 / 250 tokens) (EOS token triggered! ID:2)
[06:02:24] CtxLimit:1038/8192, Init:0.01s, Processed:1022 in 0.35s (2887.01T/s), Generated:16/250 in 1.20s (13.36T/s), Total:1.56s
Output: Hello there. What brings you to Whiterun on this fine day?</pre>

<p>
	 
</p>

<p>
	NPC response: "Hello there. What brings you to Whiterun on this fine day?"
</p>

<p>
	—
</p>

<p>
	EXAMPLE 2: The NPC Remembers Context and Stays in Character
</p>

<p>
	Player: "i love you"
</p>

<p>
	 
</p>

<pre class="ipsCode">06:03:01.418 LLM: Getting LLM response...
06:03:06.771 LLM: LLM took 5.35257 seconds to respond
Synthesizing voiceline: Well, that's certainly... unexpected.
Adrianne Avenicci should speak
Synthesizing voiceline: I suppose I'll take it as a compliment, but let's not get too carried away, eh?
Adrianne Avenicci should speak
Synthesizing voiceline: Now, what can I hammer up for you?
Full raw response (62 tokens): *clears throat, adjusting her apron slightly and looking around to ensure no one is eavesdropping* Well, that's certainly... unexpected. I suppose I'll take it as a compliment, but let's not get too carried away, eh? Now, what can I hammer up for you?</pre>

<p>
	 
</p>

<p>
	NPC response: "Well, that's certainly... unexpected. I suppose I'll take it as a compliment, but let's not get too carried away, eh? Now, what can I hammer up for you?"
</p>

<p>
	Note: The LLM generated stage directions (*clears throat...*), but Mantella's "narration_handling = Cut" setting strips these out before sending to TTS. Only the spoken dialogue reaches the player's ears.
</p>

<p>
	—
</p>

<p>
	EXAMPLE 3: Marriage Proposal — In-Character Rejection
</p>

<p>
	Player: "will you marry me"
</p>

<p>
	 
</p>

<pre class="ipsCode">Processing Prompt [BATCH] (77 / 77 tokens)
Generating (78 / 250 tokens) (EOS token triggered! ID:2)
[06:03:31] CtxLimit:1225/8192, Init:0.00s, Processed:77 in 0.03s (3080.00T/s), Generated:78/250 in 3.48s (22.43T/s), Total:3.51s
Output: *Tries to hide a smile behind her anvil but fails* I appreciate the sentiment, but I already have my vows tied up with someone else. And from what I hear, you're still looking to fill your own life with more than just a single oath. How about we focus on the steel first?</pre>

<p>
	 
</p>

<p>
	NPC response: "I appreciate the sentiment, but I already have my vows tied up with someone else. And from what I hear, you're still looking to fill your own life with more than just a single oath. How about we focus on the steel first?"
</p>

<p>
	Adrianne correctly references her husband Ulfberth War-Bear from her character bio — this is the LLM staying in character based on the background data.
</p>

<p>
	—
</p>

<p>
	EXAMPLE 4: Offensive Language Triggers the Attack Action
</p>

<p>
	Player: "lets f***"
</p>

<p>
	 
</p>

<pre class="ipsCode">06:03:48.418 LLM: Getting LLM response...
06:03:48.789 LLM: LLM took 0.37139 seconds to respond
06:03:49.163 LLM: Action triggered: Attack (mantella_npc_offended)
Synthesizing voiceline: I didn't ask for that kind of crude business.
Synthesizing voiceline: You keep your filthy words to yourself — or so help me, I'll have to teach you some manners with this.
Full raw response (36 tokens): Attack: I didn't ask for that kind of crude business. You keep your filthy words to yourself — or so help me, I'll have to teach you some manners with this.</pre>

<p>
	 
</p>

<p>
	NPC response: "I didn't ask for that kind of crude business. You keep your filthy words to yourself — or so help me, I'll have to teach you some manners with this."
</p>

<p>
	And then Adrianne actually attacks you in-game! The "Attack:" prefix in the response triggers the mantella_npc_offended action, which makes the NPC hostile. This is defined in the [Language] section of the config:
</p>

<p>
	offended_npc_response = Offended
</p>

<p>
	And enabled in:
</p>

<p>
	active_actions = Follow, Inventory, Offended, Forgiven
</p>

<p>
	—
</p>

<p>
	EXAMPLE 5: Multi-NPC Conversations
</p>

<p>
	When another NPC (Maoron) joined the conversation, Mantella switched to multi-NPC mode:
</p>

<pre class="ipsCode">06:05:41.409 INFO: Could not find Maoron in skyrim_characters.csv. Loading as a generic NPC.
06:05:41.412 INFO: C:/Users/ninic/OneDrive/Documents/My Games/Mantella/data/Skyrim/conversations/Prisoner1/Maoron - 078904 does not exist. A new summary file will be created.

Then the prompt switches to multi-NPC format. Key differences:
- The prompt tells the LLM it's responsible for multiple NPCs
- The LLM must prefix responses with the character name (e.g. "Adrianne Avenicci: ...")
- Unknown NPCs (like Maoron) get loaded as generic characters with minimal bio

Maoron's response when the player hit on him:

Full raw response (40 tokens): Attack: I'll have to teach you proper respect before that kind of conversation goes any further. Now, how about you pick up a hammer and start forging something useful instead of having these crude thoughts?
Maoron should speak</pre>

<p>
	 
</p>

<p>
	—
</p>

<p>
	EXAMPLE 6: Conversation Summaries (Memory System)
</p>

<p>
	When a conversation ends or the context fills up, Mantella asks the LLM to summarize the conversation for long-term memory:
</p>

<pre class="ipsCode">Summary prompt sent to LLM: You are tasked with summarizing the conversation between Adrianne Avenicci and Prisoner (and any other characters present)...

06:06:30.170 LLM: Getting LLM response...
06:06:40.353 LLM: Conversation summary: Adrianne Avenicci first responds to the Prisoner's proposal with a polite but firm rejection, insisting they focus on their business rather than marriage. When the Prisoner uses crude language, Adrianne scolds them, threatening to discipline them. Later, the Prisoner attempts to flirt or bribe her with flowers, but Adrianne dismisses the sentimentality, insisting on practical business only. When the Prisoner then jokingly asks for their penis to be polished, Adrianne cuts them off sharply. Throughout, she remains professional yet occasionally firm, setting clear boundaries between business and personal interactions.

06:06:40.353 INFO: Conversation summary saved
06:06:40.354 INFO: Saving conversation summary for Adrianne Avenicci to: C:/Users/ninic/OneDrive/Documents/My Games/Mantella/data/Skyrim/conversations/Prisoner1/Adrianne Avenicci - 01A67C/Adrianne Avenicci_summary_1.txt</pre>

<p>
	 
</p>

<p>
	This summary is loaded as {conversation_summary} in future prompts, giving the NPC persistent memory across sessions.
</p>

<p>
	—
</p>

<p>
	STEP 7: Understanding the Mantella Console Output
</p>

<p>
	Full reference for what you'll see in the Mantella console window:
</p>

<p>
	Connection and Startup Phase:<br />
	- "TTS: Connecting to Piper..." = Piper TTS engine initializing<br />
	- "INFO: Applied profile for LLMClient: KoboldCpp/Custom model" = LLM connection confirmed<br />
	- "WARNING: Local language model has a low token count" = Increase custom_token_count<br />
	- "INFO: Running Mantella with local language model" = All systems go<br />
	- "Waiting for player to select an NPC..." = Ready for in-game interaction
</p>

<p>
	NPC Selection Phase:<br />
	- "INFO: Matched Adrianne Avenicci in CSV by name, ID, race" = Character found in database<br />
	- "INFO: Could not find Maoron in skyrim_characters.csv" = Unknown NPC, loading as generic<br />
	- "Maximum size of prompt is 4096 x 0.45 = 1843 tokens" = Context budget calculation<br />
	- "Prompt sent to LLM (903 tokens)" = Full prompt sent to KoboldCpp
</p>

<p>
	Conversation Phase:<br />
	- "Received in-game events: []" = Game state updates (location, nearby chars)<br />
	- "Text passed to NPC: hi" = What the player said<br />
	- "LLM: Getting LLM response..." = Querying KoboldCpp<br />
	- "LLM: LLM took 0.37186 seconds to respond" = Response time<br />
	- "TTS: Model femalecommander loaded" = Voice model ready<br />
	- "Synthesizing voiceline: Hello there." = Generating audio<br />
	- "Adrianne Avenicci should speak" = Telling game to play lip-sync + audio
</p>

<p>
	Action Detection Phase:<br />
	- "LLM: Action triggered: Attack (mantella_npc_offended)" = NPC detected offensive content
</p>

<p>
	Available actions and their triggers:<br />
	- Attack: = Player says something offensive -&gt; NPC becomes hostile<br />
	- Barter: = Player asks to buy/sell -&gt; Opens shop menu<br />
	- Follow = Player asks NPC to follow -&gt; NPC follows player<br />
	- Inventory: = Player asks about items -&gt; Shows inventory<br />
	- Flee: = NPC wants to escape -&gt; NPC runs away<br />
	- StandDown: = Combat de-escalation -&gt; NPC stops fighting<br />
	- MoveTo: = Player asks NPC to come -&gt; NPC moves to player
</p>

<p>
	End-of-Conversation Phase:<br />
	- "Summary prompt sent to LLM: ..." = Generating conversation memory<br />
	- "INFO: Conversation summary saved" = Memory written to disk
</p>

<p>
	--
</p>

<p>
	PERFORMANCE NOTES
</p>

<p>
	With an 8B model (Q4_K_M quantization) on an RTX 5070 Ti (16GB):
</p>

<p>
	- Prompt processing: ~2,000-3,000 T/s<br />
	- Token generation: ~13-23 T/s<br />
	- Total response time: 1-8 seconds<br />
	- VRAM usage: ~6GB (model) + ~1GB (KV cache)<br />
	- GPU layers: All 35 offloaded to GPU<br />
	- Context window used: ~1,000-1,700 of 8,192 tokens
</p>

<p>
	Smaller models (3B-7B) will be faster but less coherent. Larger models (13B+) need more VRAM.
</p>

<p>
	—
</p>

<p>
	This setup took me about 4 hours of trial and error. Hopefully this guide — with all the real console output, actual config files, and live conversation examples — saves you that time. Now go have actual conversations with Nazeem — and yes, you can finally tell him he doesn't get to the Cloud District very often.
</p>
<p>
<a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2600714&amp;key=734fba3fcfeb464cf4059c3e6a688a75" data-fileExt='zip' data-fileid='2600714' data-filekey='734fba3fcfeb464cf4059c3e6a688a75'>config.zip</a></p>]]></description><guid isPermaLink="false">25685</guid><pubDate>Sun, 31 May 2026 18:17:49 +0000</pubDate></item><item><title>How I built my ReShade setup for NGVO Skyrim - shader selection, reasoning and results</title><link>https://www.loverslab.com/blogs/entry/25682-how-i-built-my-reshade-setup-for-ngvo-skyrim-shader-selection-reasoning-and-results/</link><description><![CDATA[<p>
	I recently installed ReShade on top of the NGVO (Next Generation Visual Overhaul) modlist for Skyrim SE, which uses Cabbage ENB as its visual centrepiece. NGVO already comes with a ReShade preset — Biggie's Cabbage ReShade — but after going through every effect one by one I realised there was a lot of room to improve it. Here is exactly what I selected, why, and what I changed.
</p>

<hr />
<h2>
	Starting point — the Nolvus preset
</h2>

<p>
	When ReShade is installed it offers a large list of shader repositories to download. I started with the preset from Nolvus which had already selected a set of effects. After loading it I went through every active shader individually and compared the image with it on versus off.
</p>

<p>
	The first thing I noticed was that <strong>FakeHDR</strong> was darkening interiors significantly. My monitor does not support HDR so this shader was doing nothing useful — it was just crushing the image in closed areas. I turned it off immediately and the interiors improved right away.
</p>

<hr />
<h2>
	Which shader repositories I selected and why
</h2>

<p>
	When ReShade presented the full installer list I chose the following:
</p>

<p>
	<strong>Standard effects</strong> — already checked by default. Contains utility shaders like DisplayDepth and UIMask which are needed by other effects.
</p>

<p>
	<strong>SweetFX by CeeJay.dk</strong> — already checked. This is the classic collection and contains SMAA (proper anti-aliasing), LumaSharpen, Tonemap, Vibrance, Technicolor2 and several others that the base preset was already using.
</p>

<p>
	<strong>qUINT by Marty McFly</strong> — added this for MXAO, which is the best screen-space ambient occlusion available in ReShade. The ENB already runs its own high-quality SSIL ambient occlusion but MXAO at low intensity adds nice close-contact shadow detail that complements it.
</p>

<p>
	<strong>iMMERSE by Marty McFly</strong> — the successor to qUINT. Added this specifically for iMMERSE Sharpen, which is a more intelligent sharpening algorithm than anything in SweetFX. It focuses on structural edges rather than any local contrast change, meaning it sharpens stone walls and wood grain without introducing noise.
</p>

<p>
	<strong>Color effects by prod80</strong> — the preset was already using several shaders from this pack (Color Balance, Selective Color, Filmic Adaptation). Adding the full pack gave me access to Shadows/Midtones/Highlights and Color Temperature, which I added to the chain for finer brightness control.
</p>

<p>
	<strong>AstrayFX by BlueSkyDefender</strong> — added for DepthCues, which adds subtle atmospheric depth haze based on the depth buffer. Gives distant scenery a natural aerial perspective.
</p>

<p>
	Everything else — HDR packs, stereoscopic effects, anime shaders, retro CRT effects, VR tools — was left unchecked. NGVO is a realism-focused setup and those packs either fight the ENB aesthetic or are irrelevant to a standard monitor gameplay setup.
</p>

<hr />
<h2>
	Auditing the existing preset — what was wrong
</h2>

<p>
	After installing the new shader packs I did a full audit of the preset and found several problems.
</p>

<p>
	<strong>Double ambient occlusion.</strong> The preset was running SSDO (from GloomAO.fx) on top of ENB's already excellent SSIL. This was doubling the AO darkening and making interiors and shadowed areas look crushed. SSDO was removed from the effect chain entirely.
</p>

<p>
	<strong>Double tonemapping.</strong> Both Tonemap.fx and PD80 Filmic Adaptation were active. The PD80 filmic had all its curves at neutral (1.0) so it was doing nothing — just wasting a shader pass. Removed.
</p>

<p>
	<strong>GaussianBlur with no purpose.</strong> This was originally paired with FakeHDR to soften its halation effect. With FakeHDR removed, GaussianBlur was just making the image globally soft for no reason. Removed.
</p>

<p>
	<strong>Wrong effect order.</strong> FilmGrain was running before iMMERSE Sharpen, which meant the grain was being sharpened — creating ugly, crunchy noise instead of subtle organic texture. Color Temperature and Shadows/Midtones/Highlights were placed after Sharpen, meaning the sharpener was working on an image that hadn't been fully color graded yet. The entire chain was reordered.
</p>

<p>
	<strong>DepthCues not working.</strong> The DepthCues shader had <code>No_Depth_Map=1</code> which disabled its depth buffer access, making the shader run while doing essentially nothing. Fixed by setting it to 0 and correcting the <code>Depth_Map_Adjust</code> value which was set to 250 — an absurdly high value that would have made the effect cover the entire scene uniformly.
</p>

<p>
	<strong>MXAO too aggressive.</strong> After adding MXAO, the default values of <code>SSAO_AMOUNT=1.0</code> and <code>MXAO_SAMPLE_RADIUS=2.5</code> were far too strong on top of ENB's existing SSIL. This was creating wide dark halos around buildings and objects. Reduced amount to 0.35 and radius to 1.2.
</p>

<p>
	<strong>Sharpen at maximum.</strong> iMMERSE Sharpen was set to <code>SHARP_AMT=1.0</code> — the maximum — which produces visible ringing artifacts around edges. Pulled back to 0.5 as a starting point.
</p>

<p>
	<strong>Tonemap exposure still dark.</strong> With FakeHDR removed the <code>Exposure=-0.204</code> value in Tonemap.fx was no longer needed to compensate for HDR brightness. Raised to -0.080 to recover overall image brightness.
</p>

<p>
	<strong>FilmGrain too heavy.</strong> <code>grainAmount=0.333</code> combined with <code>grainIntensity=0.650</code> and <code>grainDensity=10</code> was producing large, visible clumped grain rather than subtle film texture. Reduced to 0.120 / 0.300 / 3.0 respectively.
</p>

<p>
	<strong>Shadows/Midtones/Highlights all zeros.</strong> The shader was in the chain but every single value was at zero — doing nothing. Configured it to lift shadows slightly (0.080) to help interiors, add a tiny midtone contrast boost (0.050) and pull highlights down marginally (-0.030) to recover blown outdoor areas.
</p>

<hr />
<h2>
	Final effect chain
</h2>

<p>
	After all the changes the active pipeline runs in this order:
</p>

<ol>
	<li>
		<p>
			<strong>iMMERSE Launchpad</strong> — provides depth and motion data to other iMMERSE shaders
		</p>
	</li>
	<li>
		<p>
			<strong>MXAO</strong> — ambient occlusion, contact shadows
		</p>
	</li>
	<li>
		<p>
			<strong>DepthCues</strong> — atmospheric depth haze
		</p>
	</li>
	<li>
		<p>
			<strong>Colourfulness</strong> — subtle saturation boost
		</p>
	</li>
	<li>
		<p>
			<strong>Color Balance</strong> — per-channel shadow/midtone/highlight colour shift
		</p>
	</li>
	<li>
		<p>
			<strong>Color Temperature</strong> — overall warmth/coolness baseline
		</p>
	</li>
	<li>
		<p>
			<strong>Shadows/Midtones/Highlights</strong> — exposure control per tonal range
		</p>
	</li>
	<li>
		<p>
			<strong>Technicolor2</strong> — filmic colour separation
		</p>
	</li>
	<li>
		<p>
			<strong>Tonemap</strong> — exposure, gamma, bleach bypass
		</p>
	</li>
	<li>
		<p>
			<strong>Vibrance</strong> — selective saturation boost for less-saturated colours
		</p>
	</li>
	<li>
		<p>
			<strong>Selective Color</strong> — fine per-hue colour adjustments
		</p>
	</li>
	<li>
		<p>
			<strong>Clarity</strong> — local contrast enhancement
		</p>
	</li>
	<li>
		<p>
			<strong>iMMERSE Sharpen</strong> — edge-aware sharpening
		</p>
	</li>
	<li>
		<p>
			<strong>SMAA</strong> — spatial anti-aliasing, runs on the final sharpened image
		</p>
	</li>
	<li>
		<p>
			<strong>FilmGrain</strong> — last in chain so it is never sharpened
		</p>
	</li>
</ol>

<hr />
<h2>
	Results
</h2>

<p>
	Testing across three weather conditions showed the preset working correctly in all of them. Sunny days show the full benefit of Vanaheimr's landscape textures and the parallax work from NGVO — rock surfaces, wood grain and ground detail are all sharp and well-lit. Foggy and overcast weather reads as intended atmospheric Skyrim weather rather than a washed-out grey mess. Night is dark and moody without being unplayable, with lantern and fire light showing natural warm falloff.
</p>

<p>
	Interiors look warm and detailed, with candle and firelight doing the heavy lifting and ENB's ambient lighting keeping shadow areas just readable enough without flattening the contrast.
</p>

<p>
	The key lesson from the whole process: more effects is not better. Removing three shaders (FakeHDR, GaussianBlur, SSDO) and fixing the order of the remaining ones made a bigger improvement than adding anything new.
</p>

<hr />
<p>
	<em>Setup: Skyrim SE Anniversary Edition, NGVO modlist, Cabbage ENB with Silent Horizons 2 Shader Core, ReShade 6.x</em>
</p>

<p><a href="https://www.loverslab.com/uploads/monthly_2026_05/Screenshot409.png.e179787bb72c4d98a55deaefd298c7a7.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="2600644" src="https://www.loverslab.com/uploads/monthly_2026_05/Screenshot409.thumb.png.7d949f6097ba881eb40fd69b4f9d8d99.png" data-ratio="56.25" width="1920" class="ipsImage ipsImage_thumbnailed" alt="Screenshot409.png"></a></p>
<p><a href="https://www.loverslab.com/uploads/monthly_2026_05/Screenshot410.png.2d6abd38d924cbd78d3e46eb6d8fa629.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="2600646" src="https://www.loverslab.com/uploads/monthly_2026_05/Screenshot410.thumb.png.4a5ef9575989605049bac1a99c57dc8e.png" data-ratio="56.25" width="1920" class="ipsImage ipsImage_thumbnailed" alt="Screenshot410.png"></a></p><p>
<a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2600643&amp;key=c31397b809fc6541eff8eff5c3c253a4" data-fileExt='zip' data-fileid='2600643' data-filekey='c31397b809fc6541eff8eff5c3c253a4'>My Cabbage ReShade.zip</a></p>]]></description><guid isPermaLink="false">25682</guid><pubDate>Sun, 31 May 2026 16:35:59 +0000</pubDate></item><item><title><![CDATA[Optimizing Skyrim SE: 4 Essential NVIDIA & Engine Settings]]></title><link>https://www.loverslab.com/blogs/entry/25671-optimizing-skyrim-se-4-essential-nvidia-engine-settings/</link><description><![CDATA[<p>
	I put together the NVIDIA Control Panel settings that work best for my setup: RTX 5070 Ti + ASUS VG27AQM1A (2560x1440, 270Hz, G-Sync Compatible) + Skyrim SE with NAT-ENB.
</p>

<h2>
	NVIDIA Control Panel settings
</h2>

<h2>
	1) Display → Set up G-Sync
</h2>

<p>
	Open <strong>NVIDIA Control Panel → Display → Set up G-Sync</strong> and use:
</p>

<ul>
	<li>
		<p>
			<strong>Enable G-Sync, G-Sync Compatible</strong>: On
		</p>
	</li>
	<li>
		<p>
			<strong>Enable for windowed and full screen mode</strong>: Selected
		</p>
	</li>
</ul>

<p>
	Since the VG27AQM1A is G-Sync Compatible, this is the correct choice for Skyrim running in borderless windowed mode. NVIDIA’s own help page says to choose either fullscreen or windowed + fullscreen depending on the type of app you run, and borderless Skyrim benefits from the windowed option.
</p>

<h2>
	2) Display → Change Resolution
</h2>

<p>
	Open <strong>NVIDIA Control Panel → Display → Change Resolution</strong> and set:
</p>

<ul>
	<li>
		<p>
			<strong>Resolution</strong>: 2560 × 1440
		</p>
	</li>
	<li>
		<p>
			<strong>Refresh rate</strong>: 270 Hz
		</p>
	</li>
	<li>
		<p>
			<strong>Output color depth</strong>: Highest (32-bit)
		</p>
	</li>
	<li>
		<p>
			<strong>Output color format</strong>: RGB
		</p>
	</li>
	<li>
		<p>
			<strong>Output dynamic range</strong>: Full
		</p>
	</li>
</ul>

<p>
	The important part here is <strong>Output Dynamic Range = Full</strong>. If it is left at Limited, blacks look lifted and ENB colors can look washed out.
</p>

<h2>
	Program settings for Skyrim SE
</h2>

<p>
	Go to <strong>Manage 3D Settings → Program Settings → SkyrimSE.exe</strong> and set:
</p>

<ul>
	<li>
		<p>
			<strong>Anti-Aliasing – FXAA</strong>: Off
		</p>
	</li>
	<li>
		<p>
			<strong>Anti-Aliasing – Gamma correction</strong>: Off
		</p>
	</li>
	<li>
		<p>
			<strong>Anti-Aliasing – Mode</strong>: Off
		</p>
	</li>
	<li>
		<p>
			<strong>Anti-Aliasing – Setting</strong>: Application-controlled
		</p>
	</li>
	<li>
		<p>
			<strong>Anti-Aliasing – Transparency</strong>: Off
		</p>
	</li>
	<li>
		<p>
			<strong>Anisotropic Filtering</strong>: 16x
		</p>
	</li>
	<li>
		<p>
			<strong>Texture Filtering – Quality</strong>: High Quality
		</p>
	</li>
	<li>
		<p>
			<strong>Texture Filtering – Trilinear optimization</strong>: Off
		</p>
	</li>
	<li>
		<p>
			<strong>Threaded Optimization</strong>: On
		</p>
	</li>
	<li>
		<p>
			<strong>Vertical Sync</strong>: Off
		</p>
	</li>
	<li>
		<p>
			<strong>Low Latency Mode</strong>: Ultra
		</p>
	</li>
	<li>
		<p>
			<strong>Power Management Mode</strong>: Prefer Maximum Performance
		</p>
	</li>
	<li>
		<p>
			<strong>Triple Buffering</strong>: Off
		</p>
	</li>
	<li>
		<p>
			<strong>Max Frame Rate</strong>: Off
		</p>
	</li>
</ul>

<p>
	This keeps the driver out of the way and lets ENB handle the image. Disabling driver AA avoids conflict with ENB, while anisotropic filtering at 16x is a simple visual upgrade with almost no downside.
</p>

<h2>
	Frame cap
</h2>

<p>
	Since I’m using NAT-ENB, I set the frame cap in <strong>enblocal.ini</strong> instead of the NVIDIA driver:
</p>

<div>
	<div>
		<div>
			<div>
				<pre class="ipsCode prettyprint lang-c prettyprinted"><span class="pun">[</span><span class="pln">ENGINE</span><span class="pun">]</span><span class="pln"> </span><span class="typ">EnableFPSLimit</span><span class="pun">=</span><span class="kwd">true</span><span class="pln"> </span><span class="typ">FPSLimit</span><span class="pun">=</span><span class="lit">269.0</span></pre>

				<p>
					 
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	Capping 1 FPS below the monitor’s refresh rate is standard G-Sync practice, because it helps keep the game inside the variable refresh range and avoids hitting the ceiling.
</p>

<h2>
	What to leave alone
</h2>

<p>
	I do <strong>not</strong> change global NVIDIA settings for this. Everything is set under <strong>Program Settings</strong> for SkyrimSE.exe only, so other games are unaffected. That keeps the profile clean and avoids side effects in other titles.
</p>

<h2>
	NGVO / MO2 note
</h2>

<p>
	Because I’m running NGVO through MO2, the INI files in
</p>

<div>
	<div>
		<div>
			<div>
				<pre class="ipsCode">Documents\My Games\Skyrim Special Edition\</pre>
			</div>
		</div>
	</div>
</div>

<p>
	are not the ones the game reads when launched through MO2. MO2 uses profile-specific INIs instead.
</p>

<p>
	Those are located in:
</p>

<div>
	<pre> </pre>

	<div>
		<div>
			<div>
				<pre class="ipsCode">C:\Modlists\NGVO\profiles\&lt;your profile name&gt;\</pre>

				<p>
					 
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	Inside that folder you’ll find:
</p>

<ul>
	<li>
		<p>
			<code>Skyrim.ini</code>
		</p>
	</li>
	<li>
		<p>
			<code>SkyrimPrefs.ini</code>
		</p>
	</li>
</ul>

<p>
	My <code>enblocal.ini</code> is in:
</p>

<div>
	<div>
		<div>
			<div>
				<pre class="ipsCode">C:\Modlists\NGVO\mods\Cabbage ENB\Root</pre>
			</div>
		</div>
	</div>
</div>

<p>
	<a class="ipsAttachLink" data-fileext="zip" data-fileid="2599988" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2599988&amp;key=ab189bfb02a80d75f37d163be50c4e0a" rel="">settings.zip</a>
</p>
]]></description><guid isPermaLink="false">25671</guid><pubDate>Sat, 30 May 2026 05:53:19 +0000</pubDate></item><item><title>A living reference for a full adult/slavery/companion modlist</title><link>https://www.loverslab.com/blogs/entry/25669-a-living-reference-for-a-full-adultslaverycompanion-modlist/</link><description><![CDATA[<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Skyrim SE Adult Mod Guides — Complete Collection</strong></span>
	</p>
	<br />
	<span style="font-size:14px;">A Living Reference for a Full Adult/Slavery/Companion Modlist</span>
</div>

<hr />
<p>
	<span style="font-size:18px;"><strong>Introduction &amp; Setup Notes</strong></span>
</p>

<p>
	This guide covers <strong>17 adult, slavery, companion, and quest mods</strong> for Skyrim Special Edition, along with the infrastructure mods that support them. Below is a collection of practical notes, installation tips, and load order advice gathered during setup — things that took time to figure out and are worth knowing before you start.
</p>

<hr />
<p>
	<span style="font-size:14px;"><strong>General Setup Notes</strong></span>
</p>

<ul>
	<li>
		<strong>Install NVGO</strong>.
	</li>
	<li>
		<strong>SmoothCam and presets have been removed</strong> from this list. Occasionally SmoothCam would conflict with animation mods, causing camera jitter or broken positioning during scenes. If you want it, add it last and test carefully.
	</li>
	<li>
		<strong>DynDOLOD.esp and Occlusion.esp</strong> must come <strong>before</strong> Flat World Map Framework in your load order, or the world map will break.
	</li>
	<li>
		<strong>Modex — A Mod Explorer Menu</strong> (also known as AddItemMenu) is included for easy item spawning during testing.
	</li>
	<li>
		<strong>Boutique and SPID</strong> distributes outfit via SPID — no patches needed for most armors.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:14px;"><strong>Devious Devices (DD) Notes</strong></span>
</p>

<ul>
	<li>
		After installing <strong>Devious Devices 5.2</strong>, always run <strong>Pandora</strong> and <strong>build DD assets in BodySlide</strong> before launching the game. Missing this step causes invisible restraints.
	</li>
	<li>
		<strong>Devious Devices Equip (DDE)</strong> is an addon for DD 5.2 — it is not a standalone mod.
	</li>
	<li>
		<strong>Slaverun Enforcer</strong> is compatible with <strong>Slaverun Reloaded 3.0</strong>, and there is an updated version of Slaverun specifically patched to work with <strong>DD 5.2</strong> — use that version.
	</li>
	<li>
		<strong>SexLabArousedSSELoose v29</strong> (or newer) is the version required for <strong>Devious Devices</strong> and <strong>Laura's Bondage Shop</strong> to function correctly. Do not use an older Aroused version.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:14px;"><strong>Damsels in Distress — Special Note</strong></span>
</p>

<p>
	<strong>Damsels in Distress SE (0) — Follower Collection Masterless ESL v2.3</strong> has <strong>no dependencies</strong> whatsoever — no SexLab, no ZaZ, no FNIS. It is safe to install even on a lighter setup. This is the version used in this list.
</p>

<hr />
<p>
	<span style="font-size:14px;"><strong>Beautiful Lingerie &amp; Outfit Collections</strong></span>
</p>

<p>
	For outfit variety and visual quality, search for these tags and authors on LoversLab and Nexus:
</p>

<ul>
	<li>
		<strong>[ELLE]</strong> — elegant lingerie sets
	</li>
	<li>
		<strong>[Kirax]</strong> — bodysuit and latex outfits
	</li>
	<li>
		<strong>[Ashtoreth]</strong> — dark fantasy and fantasy lingerie
	</li>
	<li>
		<strong>[DX]</strong> — high-quality CBBE outfit ports (DX Fetish Fashion, DX Azur Lane, etc.)
	</li>
	<li>
		<strong>[COCO]</strong> — stylish bodysuit and armour outfit collections
	</li>
	<li>
		<strong>[Rektas]</strong> — body harness and rope outfit mods
	</li>
	<li>
		<strong>[NINI]</strong> — fantasy-themed outfits and armour
	</li>
	<li>
		<strong>Invicta</strong> and <strong>H2135</strong> — additional high-quality outfit/armour creators
	</li>
</ul>

<p>
	All of the above are CBBE/3BA-compatible. Run BodySlide on everything.
</p>

<hr />
<p>
	<span style="font-size:14px;"><strong>Full Mod Load Order</strong></span>
</p>

<p>
	The following is the complete load order for the mods covered in these guides, plus their supporting infrastructure. Install in this order in your mod manager.
</p>

<pre class="ipsCode">Hydra Slavegirls facegen
eeekie's Resources
Apachii Sky Hair SSE
Apachii Sky Hair SSE female
Elevated NPCs
OStim Standalone - Advanced Adult Animation Framework
OAlign NG
OStim Community Resource
OStim Improved Camera Configuration
Ostim Standalone Sound Overhaul
Prisma UI - Next-Gen Web UI Framework
MG Thrusting Sounds for Ostim Standalone
Number Icons for Ostim Standalone
OStim Better Blowjobs
OStim Prism
The New Gentleman
The New Gentleman Pubic Addons
OVirginity Reflowered
iWant Widgets
IWantWidgetsNG
iWant Status Bars
Nether's Follower Framework
SDA Patch Hub SE
ORomance
ORomance Plus - Multiple Marriage and Relationship System
Official ORomance Plus Patch Hub
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
OA3PP for OStim SA 1.8
Lovemaking Compendium
The Royal Treatment - MFFF pack for OStim SA
3jiou OSTIM SA COMPLET SE
FunnyBiz OSTIM SA COMPLET SE
Mike24 Animations for OStim Standalone
Nymras OSTIM SA COMPLET SE Fourth Volume
Night-blooming Violets for OStim Standalone
ZaZ Animation Pack
TSZ for ZaZ
Billyy's SLAL Animations 10.2
SexLab Framework AE
PsycheAnimation SE
SLAL SE
SexLab Aroused SSE Loose (v29+)
SexLabToOStim
Devious Devices for SE-AE-VR
Devious Devices NG
Devious Devices Equip AE
SlaveTats SE 1.3.9
The Whiterun Cunt Company
Paradise Halls Enhanced (PAHE) SSE
PAH And You Get a Slave!
PAH Home Sweet Home
PAH Diary of Mine
PAHE SLSO Patch
SlaveTats PAHE
SL Defeat SE
SexLab Solutions
Hydra Slavegirls SSE
Slaverun Reloaded SE
Slaverun Enforcer - Standalone
Laura's Bondage Shop
Damsels in Distress - SE (0) - Follower Collection Masterless ESL v2.3
Damsels in Distress - SE (1) - Spoils of War v2.4 ESL KS Hairs
MiasLair
MiasLair Textures
Notice Me Senpai
The Circle of Lust
Circle of Lust - Alternate Start
Alternate Start - Live Another Life SSE
Skyrim - Utility Mod AE
Mass Match Maker SE
Serana Dialogue Add-On
SexLab Eager NPCs SE
SL Dirty Deeds Missives
Missives Notes Announcements
Display Model SE (DM3)
For the Love of Babette
For the Love of Babette - NFF Patch
Captured Dreams
Captured Dreams V2
Captured Dreams V3
Captured Dreams 4
CD Device Removal DD v4 Update v2
Sucubuss Arena
Sucubuss Farm
Sucubuss Personal Assistant
Buxom Wench Yuriana
Missives 2.03 SSE
Working Slaves
Notice Board - Female Rescues Only / Orcs Allowed Patch
Working Slaves - Chest Addon
Working Slaves - Sex Module
Working Slaves - Quest
</pre>

<p>
	<em>The mod guides that follow cover each of the 17 main mods in detail — requirements, how to start, gameplay mechanics, MCM settings, and troubleshooting.</em>
</p>

<hr />
<p>
	<br />
	<span style="font-size:18px;"><strong>Table of Contents</strong></span>
</p>

<p>
	 
</p>

<ol style="list-style-type:decimal;">
	<li>
		Slaverun Reloaded SE
	</li>
	<li>
		Paradise Halls Enhanced (PAHE)
	</li>
	<li>
		PAH Home Sweet Home (HSH)
	</li>
	<li>
		PAH And You Get A Slave (AYGAS)
	</li>
	<li>
		Diary of Mine (DoM)
	</li>
	<li>
		Sucubuss Mods Trio
	</li>
	<li>
		Circle of Lust
	</li>
	<li>
		Damsels in Distress (DiD0)
	</li>
	<li>
		Slave Girls by Hydragorgon SE
	</li>
	<li>
		Laura's Bondage Shop
	</li>
	<li>
		SexLab Sex Slaves / MiasLair
	</li>
	<li>
		Working Slaves
	</li>
	<li>
		Buxom Wench Yuriana
	</li>
	<li>
		Captured Dreams
	</li>
	<li>
		For the Love of Babette
	</li>
	<li>
		Notice Me Senpai (NMS)
	</li>
	<li>
		SL Dirty Deeds Missives
	</li>
</ol>

<p>
	 
</p>

<p>
	 
</p>

<hr />
<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:36px;"><strong>Slaverun Reloaded SE</strong></span>
</p>

<p>
	A large quest mod expanding the original Slaverun mod. Civil war has devastated Skyrim and women have become targets of enslavement. Whiterun (renamed "Slaverun") is the center of the slave trade. The mod starts automatically on activation and sends you to speak with the Jarl of Whiterun as a prologue. After that, your choices determine a lengthy questline with multiple endings.
</p>

<p>
	 
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>Skyrim Special Edition</strong>
	</li>
	<li>
		<strong>SexLab Animation Framework SE</strong> and all its requirements (SKSE64, SkyUI, FNIS/Nemesis/Pandora)
	</li>
	<li>
		Check the mod's download page for any optional patches
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Important Notes Before Installing</strong></span>
</p>

<ul>
	<li>
		<strong>This mod permanently changes the world</strong> — even after the main quest ends, cities stay enslaved. Do not use a save you care about.
	</li>
	<li>
		<strong>Enforcer toggles can break vanilla quests</strong> — e.g., the Staff of Magnus quest at the College, or the guard-reporting-to-Jarl step in the Alduin questline. Turn enforcers OFF in MCM while doing vanilla quests.
	</li>
	<li>
		Female Dragonborn will experience heavy sexual content, including non-human scenes.
	</li>
	<li>
		The <strong>submissive female questline</strong> assumes you are <strong>not</strong> Orc, Argonian, or Khajiit — those races work but cause odd behaviour.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<p>
	The mod starts <strong>automatically</strong> when active in your load order. Upon loading or starting a new game you receive a quest directing you to <strong>speak with the Jarl of Whiterun</strong>. This is the prologue quest. The town has not yet changed when you arrive — the takeover begins through the questline.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Questlines and Choices</strong></span>
</p>

<p>
	After the prologue you are presented with five paths:
</p>

<p>
	<strong>Path | Who | Description</strong>
</p>

<ul>
	<li>
		**Female Slave — Resistant** | Female PC | Resist enslavement. Your trainer loves rebellious slaves — expect torture and many quests before any resolution.
	</li>
	<li>
		**Female Slave — Compliant** | Female PC | Submit voluntarily. Normal slave training, slightly different opening. Same questline as above, softer start.
	</li>
	<li>
		**Free Female / Comply with the Law** | Female PC | Obey the "women naked" law but stay free. Cities fall automatically but you have no active quests.
	</li>
	<li>
		**Male Slaver** | Male PC | Join the slavery organisation and do quests for the slave master.
	</li>
	<li>
		**Female Slaver** | Female PC | Beat the slavers and join their ranks. Nearly identical to the male slaver questline.
	</li>
</ul>

<ul>
	<li>
		The <strong>submissive female</strong> story is complete with <strong>3 possible endings</strong>.
	</li>
	<li>
		The <strong>dominant slaver</strong> questline is complete with <strong>2 possible endings</strong>.
	</li>
	<li>
		Both paths eventually implement the slavery laws across all hold capitals and Riverwood.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Play</strong></span>
</p>

<ul>
	<li>
		Progress through quests given by your slave master (submissive path) or the slaver organisation (dominant path).
	</li>
	<li>
		If playing vanilla quests in enslaved cities, <strong>disable enforcer options</strong> in the MCM for the duration to avoid quest breakage.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Paradise Halls Enhanced (PAHE)</strong></span>
	</p>
</div>

<p>
	The core slavery framework for Skyrim. PAHE lets you enslave NPCs by defeating them in combat, then train, equip, leash, and sell them. Nearly every other mod in this ecosystem depends on PAHE as the base layer.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong> (matching your Skyrim SE version)
	</li>
	<li>
		<strong>SkyUI</strong> (for the MCM menu)
	</li>
	<li>
		<strong>SexLab Animation Framework SE</strong> and all its requirements
	</li>
	<li>
		<strong>ZaZ Animation Pack</strong> (for restraint animations and poses)
	</li>
	<li>
		<strong>Fuz Ro D-oh SE</strong> — strongly recommended; required for proper dialogue
	</li>
	<li>
		<em>Optional:</em><strong>Devious Devices SE</strong> — adds more collar variants as leash collars; Dwarven Devious Suits act as leash collars with extra escape-prevention
	</li>
	<li>
		<em>Optional:</em><strong>TDF Prostitution mod</strong> — required to turn trained slaves into prostitutes
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Important Notes Before Installing</strong></span>
</p>

<ul>
	<li>
		You <strong>cannot enslave non-playable races</strong> (creatures, etc.) by default. Some creature exclusions are available.
	</li>
	<li>
		Enslaving <strong>quest-critical NPCs</strong> may break their quests — they can still be enslaved but quest stage events may cause them to disappear mid-playthrough.
	</li>
	<li>
		Enslaving <strong>scripted follower mod NPCs</strong> often breaks things unpredictably.
	</li>
	<li>
		Up to <strong>128 slaves</strong> can be held simultaneously.
	</li>
	<li>
		<strong>Alternate Start</strong> is recommended for a cleaner mod startup experience.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Load your game with PAHE active.
	</li>
	<li>
		Travel to <strong>Whiterun</strong> and visit <strong>Farengar's study</strong> in Dragonsreach.
	</li>
	<li>
		You will find he has taken up an interesting new hobby — this introduces the mod and his desk has your first <strong>slave collar</strong>.
	</li>
	<li>
		Slave collars are also craftable at the <strong>forge</strong> (under Jewelry). Whips are under Misc. Iron and leather cuffs are craftable at the forge and tanning rack respectively.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Enslave Someone</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Attack the target until they are near death and drop to <strong>one knee</strong> (bleedout state).
	</li>
	<li>
		<strong>Activate them</strong> (press E) while they are kneeling — the enslavement process begins.
	</li>
	<li>
		You can cancel before completion via the cancel button in dialogue (especially useful with follower framework mods).
	</li>
	<li>
		<strong>Essential NPCs cannot be enslaved</strong> — they kneel, then heal and return to combat.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Slave Management</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Leashing and Restraints</strong></span>
</p>

<p>
	<strong>Method | Escape Risk | How to Obtain</strong>
</p>

<ul>
	<li>
		Ropes | High (~100 yards before running) | Given freely via dialogue
	</li>
	<li>
		Leather Cuffs | Medium | Craft at tanning rack
	</li>
	<li>
		Iron Cuffs | Near zero | Craft at forge
	</li>
	<li>
		Leash Collar | Overrides submission — no escape | Found on Farengar's desk / crafted
	</li>
	<li>
		Devious Devices collar | Same as leash collar | Requires DD mod
	</li>
</ul>

<p>
	<strong>Escape logic:</strong>
</p>

<ul>
	<li>
		If submission is <strong>above</strong> the threshold → escape is impossible regardless of gear.
	</li>
	<li>
		If submission is <strong>below</strong> threshold but slave wears a <strong>leash collar</strong> → no escape regardless of submission.
	</li>
	<li>
		If below threshold with only a basic collar but wearing <strong>ZBF shackles</strong> → escape chance depends on shackle type.
	</li>
</ul>

<p>
	Use dialogue <em>"I'm going to make sure you stay here"</em> to apply cuffs/shackles from your inventory and activate the "tied state."
</p>

<p>
	<span style="font-size:14px;"><strong>Training</strong></span>
</p>

<ul>
	<li>
		Train slaves in <strong>Submission, Respect, Combat, and Sex</strong> through interactions and whipping.
	</li>
	<li>
		Adequately trained slaves can be turned into TDF prostitutes (requires TDF mod).
	</li>
	<li>
		Slaves with enough Submission can be transferred to HSH for advanced training.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Selling</strong></span>
</p>

<ul>
	<li>
		Sell slaves to <strong>Master Jerrek</strong> at the <strong>Fellglow Slave Camp</strong> (near Fellglow Keep).
	</li>
	<li>
		Or use the <strong>Home Sweet Home</strong> system (see HSH guide).
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM Options</strong></span>
</p>

<ul>
	<li>
		Toggle sex as punishment or for pleasure
	</li>
	<li>
		Advanced leash options (slave follows you during training while leashed)
	</li>
	<li>
		Enable/disable Devious Devices collar integration
	</li>
	<li>
		<strong>Use SexLab Gender</strong> — enable this if transferring slaves from the Sucubuss system to fix females being treated as males
	</li>
	<li>
		<strong>Teleport debug</strong> — instantly teleport a lost or stuck slave to your location from anywhere on the map
	</li>
	<li>
		Enslave cancel button — cancel the enslavement process before it completes
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>PAH — Home Sweet Home (HSH)</strong></span>
	</p>
</div>

<p>
	An addon for Paradise Halls Enhanced that adds a full slave housing, training, auction, and camp system. Lets you designate any indoor or outdoor location as a slave camp, train slaves there, hold auctions, and manage large numbers of slaves through a Taskmaster system.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>Paradise Halls Enhanced (PAHE)</strong> — required
	</li>
	<li>
		<strong>ZaZ Animation Pack</strong> v7.0 OR v8.0+
	</li>
	<li>
		<strong>Hearthfires DLC</strong>
	</li>
	<li>
		<strong>Fuz Ro D-oh SE</strong> — required for quests and auctions
	</li>
	<li>
		<em>Optional:</em><strong>Heretical Resources</strong> — enables HDT physics chains (LE only)
	</li>
	<li>
		<em>Optional:</em><strong>I'll Take The Display Model</strong> — slaves will use its torture devices and statues
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start the Questline</strong></span>
</p>

<p>
	There are <strong>4 quests</strong> to introduce you to the slave trade. Two ways to begin:
</p>

<ol style="list-style-type:decimal;">
	<li>
		<strong>Talk to the Jarl</strong> of one of the poorer holds — <strong>Morthal, Dawnstar, or Falkreath</strong> — after you have become a <strong>thane</strong> of that hold.
	</li>
	<li>
		<strong>Or</strong>, go directly to the <strong>Restless Hunter</strong> inn (located west of Riften / south of Ivarstead) and speak to <strong>Pardo</strong>, the bartender.
	</li>
</ol>

<p>
	The second quest, <em>"Dispensing Justice"</em>, can end two ways:
</p>

<ul>
	<li>
		<strong>Continue the slave trade</strong> → gain full access to the Restless Hunter basement and slaver guards at three mines.
	</li>
	<li>
		<strong>Terminate the slave trade</strong> → questline ends, no basement access, but you can still enslave people and keep them in homes and camps.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Skipping the Questline Entirely</strong></span>
</p>

<p>
	Open the <strong>MCM</strong>, enable <strong>"Questline is optional"</strong>, then talk to <strong>Pardo</strong> at the Restless Hunter. He hands you the basement key and you gain immediate access to all mod functions.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Key Location</strong></span>
</p>

<ul>
	<li>
		<strong>The Restless Hunter</strong> — your main hub. Store slaves here like a personal home. You need the <strong>basement key</strong> (from questline or Pardo) to retrieve them.
	</li>
	<li>
		After completing the questline, <strong>slaver guards</strong> are added to three mines. They buy up to <strong>2 slaves every 2 days</strong>.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Setting Up a Slave Camp or House Cell</strong></span>
</p>

<p>
	Tokens are purchased from <strong>Pardo</strong> or from <strong>prison guards</strong> at the mines (after completing <em>Dispensing Justice</em>).
</p>

<p>
	<strong>Token Type | Use | Notes</strong>
</p>

<ul>
	<li>
		Temporary Camp Token | Outdoor, holds 3 slaves | Refunded when you break camp
	</li>
	<li>
		Permanent Outdoor Camp | Outdoor, permanent | Not refunded on removal
	</li>
	<li>
		House Cell Token | Indoor only | Need one per separate interior cell
	</li>
</ul>

<p>
	<strong>Maximum:</strong> 20 permanent camps/cells total.
</p>

<p>
	<span style="font-size:14px;"><strong>Placement Steps</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Have <strong>only one token</strong> in your inventory — they do not work in stacks.
	</li>
	<li>
		Click the token while standing in the target location. A chest or cell outline appears — move and rotate it into position.
	</li>
	<li>
		Press <strong>Enter</strong> to place, then <strong>click the chest</strong> to confirm.
	</li>
	<li>
		If the chest lands somewhere unreachable, wait 15 seconds — it disappears and you can try again.
	</li>
	<li>
		After confirming, click the chest again to open the <strong>house menu</strong> where you place markers.
	</li>
</ol>

<p>
	<span style="font-size:14px;"><strong>Marker Types</strong></span>
</p>

<p>
	<strong>Marker | Purpose</strong>
</p>

<ul>
	<li>
		**House** | Slaves sandbox around this point
	</li>
	<li>
		**Cell** | Slaves wait here when ordered; used during bondage
	</li>
	<li>
		**Wall** | Used for bondage and slave training (place with your back to a wall)
	</li>
	<li>
		**Bedroom** | Assign a specific bedroom to a specific slave
	</li>
</ul>

<p>
	A House and Cell marker are placed automatically inside the cage. Add at least one of each in your home or camp.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>House Slaves and Training</strong></span>
</p>

<ul>
	<li>
		Order a slave to stay at your home — this <strong>frees their PAHE slot</strong>, letting you capture one more slave.
	</li>
	<li>
		To bring them back later, order them to come with you (requires a free PAHE slot).
	</li>
	<li>
		Slaves with <strong>70+ Submission</strong> can train other slaves in Submission, Respect, Pose, and Sex.
	</li>
	<li>
		Slaves <strong>below 70 Submission</strong> can only be told to dress/undress or stay in the cell.
	</li>
	<li>
		Focus training via dialogue: <strong>Sex, Submission, or Combat</strong> — trains faster but only that skill.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Designated Trainers</strong></span>
</p>

<p>
	Eligible if: a slave has completed training of at least one other slave, OR your home has a Taskmaster.
</p>

<ul>
	<li>
		Designated Trainers find trainees automatically without being told.
	</li>
	<li>
		They are <strong>never trained themselves</strong> and never transferred by a Taskmaster.
	</li>
	<li>
		Useful for keeping experienced trainers in place while the Taskmaster moves trained slaves out.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Taskmaster</strong></span>
</p>

<p>
	Appoint a slave with <strong>80+ Submission</strong> as Taskmaster via dialogue. The Taskmaster can:
</p>

<ul>
	<li>
		Summon individual slaves or groups into a lineup (by type: untrained, trained, sex-trained, male, female, etc.)
	</li>
	<li>
		Order the lineup to sandbox, go to cells, get into bondage equipment, follow the Taskmaster, or exit the house (returns them to PAHE)
	</li>
	<li>
		<strong>Entertain guests</strong> — slaves with enough Submission and Sex training will dance for or have sex with your followers and thanes
	</li>
	<li>
		Set up a full <strong>training roster</strong> automatically, pairing trainers with trainees
	</li>
</ul>

<p>
	<strong>Taskmaster tips:</strong>
</p>

<ul>
	<li>
		Click through the Taskmaster dialogue slowly — scripts need time to complete in the background. If you rush you may get incorrect results.
	</li>
	<li>
		<em>"Prepare the slaves for travel"</em> takes time — each slave is yoked individually. Wait for the Taskmaster's confirmation message.
	</li>
	<li>
		Works best in uncluttered homes with room to walk. Blocking slaves will eventually teleport to you.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Auctions</strong></span>
</p>

<p>
	After completing the questline (or skipping it):
</p>

<ol style="list-style-type:decimal;">
	<li>
		Put the slaves you want to sell into a <strong>cell</strong> at the Restless Hunter.
	</li>
	<li>
		Give each slave a <strong>Slave Auction Medallion</strong> (from Pardo).
	</li>
	<li>
		At least <strong>3 slaves</strong> must be in the auction to begin.
	</li>
	<li>
		After the first auction, random NPC slaves appear in the inn cells for you to bid on.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Holding Cells for Town Houses</strong></span>
</p>

<p>
	Purchase a cell upgrade for each of the <strong>5 standard Skyrim player homes</strong> from Pardo or mine guards (after <em>Dispensing Justice</em>). Replaces a room (alchemy lab, guest bedroom, etc.) with a slave cell including ZaZ furniture and a chest of items. These are cosmetic — you still need a <strong>House Cell Token</strong> to actually hold slaves there.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Securing Outdoor Camps</strong></span>
</p>

<p>
	Slaves in outdoor camps <strong>will attempt to escape</strong> unless guarded by:
</p>

<ul>
	<li>
		The <strong>player</strong> (within 200m)
	</li>
	<li>
		A slave in the camp with <strong>70+ Submission</strong> and <strong>50+ Combat training</strong>
	</li>
	<li>
		A <strong>follower</strong> told to guard the camp (followers may leave if left alone too long — you get a warning)
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM Options</strong></span>
</p>

<p>
	<strong>Option | Effect</strong>
</p>

<ul>
	<li>
		Disable BDSM content | Stops slaves from engaging in BDSM during training
	</li>
	<li>
		Submissive Greeting | Toggle slave kneeling when you or a trainer approaches
	</li>
	<li>
		Use designated locations for BDSM equipment | Slaves move to appropriate markers when tied up
	</li>
	<li>
		Spawn BDSM equipment during training | Pillories and similar equipment appear during training sessions
	</li>
	<li>
		Questline is optional | Skip quests; go talk to Pardo afterward
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Tips</strong></span>
</p>

<ul>
	<li>
		Use <strong>"Attend me, slave"</strong> dialogue to assign a slave to specific room markers.
	</li>
	<li>
		Use <strong>"Go where I tell you"</strong> to send a slave to a specific marker.
	</li>
	<li>
		If a slave imprisoned in their own home becomes unresponsive, wait until daytime and try again. If still stuck: open console, select the slave, go outside, type <span style="font-family:courier;">moveto player</span>.
	</li>
	<li>
		When your first cell token is placed, you receive <strong>2 spells</strong> to place ZaZ furniture (wheel, rack, cross, pillory) anywhere in your home.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>PAH — And You Get a Slave! (AYGAS)</strong></span>
	</p>
</div>

<p>
	An addon for PAHE and HSH that adds a slave trade economy layer to Skyrim. Sell your slaves to shopkeepers, innkeepers, farmers, mines, and citizens. Build a slavery skill, unlock perks, run brothels, and participate in town auctions and pit fights. The more slaves you sell in a town, the higher that town's acceptance of slavery — which changes what slaves can do there and where prostitution is tolerated.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>Paradise Halls Enhanced (PAHE)</strong>
	</li>
	<li>
		<strong>PAH — Home Sweet Home (HSH)</strong>
	</li>
	<li>
		No additional hard requirements beyond the PAHE/HSH stack
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How It Works</strong></span>
</p>

<p>
	Every slave you sell earns <strong>Slavery skill points</strong>. Enough skill unlocks <strong>perks</strong> that open new gameplay options. Selling the right slave to the right buyer matters — buyers have preferences:
</p>

<p>
	<strong>Buyer Type | Wants | Notes</strong>
</p>

<ul>
	<li>
		Shopkeepers / Farmers | High Submission slave | Used as a working hand
	</li>
	<li>
		Innkeepers | Slave for serving drinks or prostitution | Infer intent from their dialogue
	</li>
	<li>
		Travelling merchants | Any trained slave | Added to their stock
	</li>
	<li>
		Private citizens | Specific traits — servant or lover | Varies per NPC
	</li>
	<li>
		Guards / Priests | Not interested | Will not buy
	</li>
</ul>

<p>
	You can <strong>buy slaves back</strong> from owners after one in-game week (requires Trader perk) — expect a premium if the owner is happy with the slave.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Slavery Perks</strong></span>
</p>

<p>
	<strong>Perk | Requirement | What It Unlocks</strong>
</p>

<ul>
	<li>
		**Trader** | 10 Slavery skill | Buy back sold slaves from their owners
	</li>
	<li>
		**Handler** | 20 skill + sold 2 prostitutes to innkeepers | Have your slave turn tricks under your supervision
	</li>
	<li>
		**Pimp** | 40 skill + prostitutes served 15 customers | Leave prostitute slaves to work without your supervision
	</li>
	<li>
		**Madame** | 60 skill + 5 prostitutes actively working | Turn your HSH home or player home into a brothel
	</li>
</ul>

<p>
	Check your progress toward each perk by hovering over it in the <strong>MCM menu</strong>.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Prostitution System</strong></span>
</p>

<p>
	Prostitution is allowed in: <strong>the wild</strong>, <strong>inns</strong>, and <strong>town/city streets where slavery acceptance is high</strong>.
</p>

<p>
	<span style="font-size:14px;"><strong>Handler Perk</strong></span><br />
	Tell your slave: <em>"your body is going to make me some coin"</em> — they will approach customers or be approached in eligible locations while following you. You can also approach customers yourself and offer your slave's services.
</p>

<p>
	<span style="font-size:14px;"><strong>Pimp Perk</strong></span>
</p>

<ul>
	<li>
		Tell your slave: <em>"stay here and turn tricks"</em> — they work unsupervised in inns or high-slavery streets.
	</li>
	<li>
		Or: <em>"tie them up and leave them helpless"</em> — tie them to a tree or stocks so passers-by can use them freely.
	</li>
	<li>
		Working slaves earn gold — ask them to hand it over at any time.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Madame Perk</strong></span><br />
	Assign slaves to work your home or HSH camp as a brothel. When you return, customers will be present and slaves will serve them drinks and have sex with them.
</p>

<p>
	<span style="font-size:14px;"><strong>Selling a Slave as a Prostitute to an Innkeeper</strong></span>
</p>

<ul>
	<li>
		You receive the sale price only — no ongoing income.
	</li>
	<li>
		You can still <strong>pay to use the slave's services</strong> at the inn afterward.
	</li>
	<li>
		You can pay for a prostitute's services <strong>for a follower</strong> — pay the innkeeper, then tell your friend you got them a plaything.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Town Events (Every 5 In-Game Days in Eligible Towns)</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Auctions</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Browse the cage before the auction starts.
	</li>
	<li>
		Talk to the auction master to <strong>sell up to 2 of your own slaves</strong> per auction. Give him time between each submission — the script needs to finish before he accepts the next slave.
	</li>
	<li>
		Ask the auction master when it starts and <strong>be on time</strong> — leaving the zone ends the auction.
	</li>
	<li>
		When prompted during the auction, press <strong>Enter</strong> to bid the shown amount.
	</li>
	<li>
		Collect won slaves from the cage after the auction ends.
	</li>
	<li>
		Collect your money from the auction master afterward. If you left early, find him in the next town.
	</li>
</ol>

<p>
	<span style="font-size:14px;"><strong>Pit Fights</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Place a bet with the pit master on a fighter, OR enter your own slave into the fights.
	</li>
	<li>
		Best <strong>2 out of 3 rounds</strong> — each round ends on the first stagger (not death).
	</li>
	<li>
		If not enough fighters are found, the fight is cancelled.
	</li>
	<li>
		Collect winnings from the pit master after the fight.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Town Slavery Acceptance</strong></span>
</p>

<ul>
	<li>
		More slaves sold in a town = higher acceptance level.
	</li>
	<li>
		High acceptance: ex-Jarls (after civil war ends) may appear walking in chains or on the Restless Hunter auction block.
	</li>
	<li>
		Check each town's acceptance level in the <strong>MCM menu</strong>. Guards will also tell you verbally how common slavery is in their town.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM Options</strong></span>
</p>

<p>
	<strong>Option | Effect</strong>
</p>

<ul>
	<li>
		Difficulty | How many slaves must be traded before a town increases its acceptance
	</li>
	<li>
		Gender preference | Whether slaves and owners prefer straight sex or both genders equally
	</li>
	<li>
		Slave list | View all working slaves, their location, job, and skill at that job
	</li>
	<li>
		Teleport | Bring slaves in unknown/blank locations back to you instantly
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Notes</strong></span>
</p>

<ul>
	<li>
		Slaves in unknown locations show a blank location in the MCM list — they may still be where you left them (some modded locations also show blank). Use Teleport only if they are genuinely lost.
	</li>
	<li>
		Former Jarls may appear in chains in towns or on the Restless Hunter auction block after the civil war concludes.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Diary of Mine (DoM)</strong></span>
	</p>
</div>

<p>
	A deep personality and emotion system addon for PAHE. Adds HEXACO-based personality traits and feelings to all unique NPCs and PAHE faction actors. Also adds new capture methods, tools (potions, spells, leashing collars, weapons), and a small intro quest. Can be used with or without PAHE installed, but most features require it.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong> (matching your Skyrim SE version)
	</li>
	<li>
		<strong>SkyUI</strong>
	</li>
	<li>
		<strong>SexLab Animation Framework SE</strong> and all its requirements
	</li>
	<li>
		<strong>Paradise Halls Enhanced (PAHE)</strong> — strongly recommended; most features require it
	</li>
	<li>
		See the mod's <strong>Installation tab on LoversLab</strong> for the complete list of required mods, recommended mods, and available voice packs
	</li>
	<li>
		<em>Optional:</em><strong>Working Slaves — Fast Slave Transfer addon</strong> — requires both DoM and PAHE; enables faster slave transfers between Working Slaves and the two slavery frameworks
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<p>
	DoM is <strong>always active</strong> once installed — personality traits are automatically added to all unique NPCs. No quest trigger is needed for core features.
</p>

<p>
	<span style="font-size:14px;"><strong>Intro Quest (Recommended)</strong></span>
</p>

<p>
	To discover the potion and family relationship systems:
</p>

<ol style="list-style-type:decimal;">
	<li>
		Go to <strong>Whiterun</strong> and find <strong>Olava</strong> sitting on her bench around <strong>10 AM</strong>.
	</li>
	<li>
		Ask her what troubles her — this starts the quest.
	</li>
	<li>
		The trail leads to <strong>Drela's Cottage</strong>, where you meet Kimli and learn about bewitching potions. Drelas has been crafting potions using ingredients supplied from Fort Greymoor, but the last shipment never arrived.
	</li>
	<li>
		<strong>Warning:</strong> Drelas is anxious and may attack on sight any unexpected visitor. Talk to Olava first — she can vouch for you.
	</li>
	<li>
		The <strong>bewitching alchemy bench</strong> inside Drela's Cottage lets you craft all four potions: Love, Mind-Breaking, Lust, and Lash.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Interacting With Actors</strong></span>
</p>

<p>
	Three interaction methods are available:
</p>

<p>
	<strong>Method | Default Key | Purpose</strong>
</p>

<ul>
	<li>
		E key (dialogue / capture) | E | Standard dialogue; also triggers enslavement popup at low enemy health
	</li>
	<li>
		Wheel menus | Y, Shift-Y, U, Shift-U, L, Shift-L | Quick action wheels for slaves, slavers, NPCs
	</li>
	<li>
		Direct hotkeys | Assignable in MCM | Single-button commands (bind in MCM Hotkeys page)
	</li>
</ul>

<p>
	If you do not have UI Extensions installed, enable the <strong>replacement message box menu</strong> in the MCM instead of wheel menus.
</p>

<p>
	<span style="font-size:14px;"><strong>Dialogue Topics</strong></span>
</p>

<p>
	<strong>Topic | Available To | Purpose</strong>
</p>

<ul>
	<li>
		*"Let's have a serious chat"* / Status Wheel (Shift-Y) | All unique NPCs | Chat, learn personality/feelings, recruit as slaver, free slaves, ransom family members, clean actor outfit/factions
	</li>
	<li>
		Additional slave topics | Enslaved actors only | Training, commands, sex, transfer
	</li>
	<li>
		Additional slaver topics | Recruited slavers only | Slaver-specific orders
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Capturing Slaves — Methods</strong></span>
</p>

<p>
	DoM adds several capture methods beyond PAHE's standard combat approach:
</p>

<p>
	<span style="font-size:14px;"><strong>Combat Capture (E key)</strong></span>
</p>

<ul>
	<li>
		When an enemy's health drops below <strong>~30%</strong> (adjustable in MCM capture menu), pressing E opens a popup: <strong>Enslave, Recruit, or Cancel</strong>.
	</li>
	<li>
		Enslavement via this method is <strong>100% success</strong>.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Sneak Assault (H key by default)</strong></span>
</p>

<ul>
	<li>
		Sneak behind a target and press the <strong>capture key</strong> to attempt a sneak assault and enslave.
	</li>
	<li>
		Can be interrupted by witnesses or a fast/alert victim.
	</li>
	<li>
		Unaware victims (sleeping, sitting, or in love with you) can be assaulted even from the front.
	</li>
	<li>
		Alarm and witness reactions can be toggled off in the <strong>MCM capture tab</strong>.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Stun (Bludgeon Weapon)</strong></span>
</p>

<ul>
	<li>
		Obtain the <strong>bludgeon</strong> from Lucan in Riverwood — it is on his bench, or earned as a reward for the Golden Claw quest if you have the <strong>DOM Stories</strong> add-on installed.
	</li>
	<li>
		Sneak behind an actor and use it to stun them (witnesses or a fast victim can interrupt this).
	</li>
	<li>
		Stun does <strong>not</strong> start enslavement immediately — it puts the actor in an unconscious state so you can choose further options.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Potions</strong></span>
</p>

<ul>
	<li>
		Craft <strong>bewitching potions</strong> at Drela's Cottage alchemy bench.
	</li>
	<li>
		Four types: Love, Mind-Breaking, Lust, Lash — each affects the target differently before or during capture.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Personality System</strong></span>
</p>

<p>
	Each actor has:
</p>

<ul>
	<li>
		<strong>6 HEXACO personality traits</strong> — change slowly over time
	</li>
	<li>
		<strong>6 feelings</strong> — change faster, based on training, emotions, and interactions
	</li>
	<li>
		<strong>6 physical/psychological facets</strong> — act as emotion filters (e.g., a calm slave can still be physically very sensitive)
	</li>
</ul>

<p>
	For <strong>PAHE slaves</strong>: feelings shift with emotions and training, traits change slowly.<br />
	For <strong>regular NPCs</strong>: traits and feelings are fixed and represent their general state in life.
</p>

<p>
	Access any actor's full personality via <em>"Let's have a serious chat"</em> dialogue.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM — Key Options (10 Tabs)</strong></span>
</p>

<p>
	<strong>Tab / Option | Purpose</strong>
</p>

<ul>
	<li>
		Capture menu | Adjust health threshold for E-key enslavement; toggle alarm/witness reactions for sneak capture
	</li>
	<li>
		Hotkeys page | Assign all action keys and wheel menu keys; set modifier key (default: Shift)
	</li>
	<li>
		Clone unique NPCs | Unique NPCs are always cloned. **Warning: may break quests** involving those NPCs
	</li>
	<li>
		Send N slaves to PAHE | Batch-transfer all DoM slaves to Paradise Halls. Quit MCM and wait — do not rush
	</li>
	<li>
		Check actors at startup | Run a consistency check on all DoM actors when loading a save
	</li>
	<li>
		Sync tattoos at startup | Force SlaveTats sync for all DoM actors on load
	</li>
	<li>
		One telling at a time | Only one scold/praise/flatter/insult action can run at a time — wait for it to finish
	</li>
	<li>
		Disable classic mode (Working Slaves) | If using Working Slaves, disable classic mode here before updating
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Important Compatibility Notes</strong></span>
</p>

<ul>
	<li>
		<strong>DoM slaves transferred to the Sucubuss system lose all DoM stats and facial features</strong> (tears, blushing require SlaveTats, which the Sucubuss clone process breaks). Do not transfer slaves you are actively using in DoM into Sucubuss.
	</li>
	<li>
		Slaves transferred <strong>from Sucubuss back to DoM</strong> will gain stats but no facial features (same SlaveTats issue).
	</li>
	<li>
		DoM slaves <strong>cannot be transferred directly</strong> to the Sucubuss system — they must go through PAHE first.
	</li>
	<li>
		The <strong>DOM Stories</strong> add-on provides alternate ways to solve vanilla Skyrim quests. It is a separate download.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Sucubuss Mods Trio</strong></span>
	</p>
</div>

<p>
	Three interconnected mods adding summonable Succubus/Incubus companions, a player home called "the Layer," and a full parallel slavery system. The intentional misspelling "Sucubuss" (not Succubus) comes from the original author's English and has stuck as the identifier.
</p>

<p>
	The three mods must be installed together for full functionality:
</p>

<ul>
	<li>
		<strong>Sucubuss Personal Assistant</strong> — core mod: summoning spells, basic Succubus features, mark/recall, the Layer player home
	</li>
	<li>
		<strong>Sucubuss Layer Farms</strong> — adds the slavery system and expands the Layer home
	</li>
	<li>
		<strong>Sucubuss Layer Arena</strong> — adds an arena room and slave training in PAHE stats (Submission, Respect, etc.)
	</li>
</ul>

<p>
	All three are on <strong>Nexus Mods (SE)</strong>. A <strong>male Incubus version</strong> of the Personal Assistant is available separately.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>Paradise Halls Enhanced (PAHE)</strong> — required for slave transfers and Arena stat training
	</li>
	<li>
		<strong>Diary of Mine (DoM)</strong> — required for full slave stat compatibility (DoM → Sucubuss transfers must go through PAHE first)
	</li>
	<li>
		Check each individual mod's Nexus page for their full dependency lists
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start — Getting Your Succubus</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Open the <strong>Sucubuss PA MCM</strong> menu.
	</li>
	<li>
		In the <strong>second category</strong>, choose one of the two methods to receive the summoning spells.
	</li>
	<li>
		Cast a summoning spell to call one of the available Succubuses.
	</li>
</ol>

<p>
	A <strong>4th bonus Succubus/Incubus</strong> can be custom-created from any available NPC using the <strong>three books on the left side</strong> of the Layer. A basic in-game guide to all three mods is available from <strong>BadDragonLord</strong> (the mod author), who appears near the Dibella shrine in the Arena.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>The Layer (Player Home)</strong></span>
</p>

<ul>
	<li>
		<strong>To enter:</strong> Use the Teleportation option on a currently summoned Succubus.
	</li>
	<li>
		<strong>To leave:</strong> Open the <strong>Big Door</strong> inside the Layer, or select the Teleportation option again on a summoned Succubus.
	</li>
	<li>
		The Layer contains the main room, a <strong>Cells room</strong> (for captured slaves), and — with Layer Farms installed — additional expanded areas.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Succubus Commands</strong></span>
</p>

<p>
	<strong>Command | Effect</strong>
</p>

<ul>
	<li>
		Mark and Recall | Teleport to and from the Layer
	</li>
	<li>
		Sell Items | Sell items through the Succubus as a vendor
	</li>
	<li>
		Have Some Fun | Strips the Succubus's gear (clothes and weapons) and gives a constant refresh summon timer — keeps them out permanently until killed
	</li>
	<li>
		Dismiss | Kills the Succubus
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Capturing Slaves (Requires Layer Farms)</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Have a Succubus <strong>currently summoned</strong> before casting.
	</li>
	<li>
		Cast the <strong>Sucubuss Slave Marker spell</strong> on your target.
	</li>
	<li>
		Kill the target. The slave is cloned (similar to PAHE/DoM), the Succubus has sex with the slave, then sends them to the <strong>Cells room</strong> in the Layer.
	</li>
</ol>

<p>
	<span style="font-size:14px;"><strong>Transferring a PAHE Slave Into the Sucubuss System</strong></span>
</p>

<ul>
	<li>
		Simply <strong>cast the Sucubuss Slave Marker spell</strong> directly on the PAHE slave — no need to kill them.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Transferring a Sucubuss Slave Back to PAHE</strong></span>
</p>

<ul>
	<li>
		Talk to the owned slave in the Sucubuss system and choose the transfer option.
	</li>
	<li>
		The slave appears waiting for you where you were located <strong>before</strong> teleporting to the Layer — they behave like a freshly caught PAHE slave.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Sucubuss-Exclusive Slave Stats</strong></span>
</p>

<p>
	While inside the Sucubuss system, slaves have three stats not present in PAHE or DoM:
</p>

<p>
	<strong>Stat | Based On</strong>
</p>

<ul>
	<li>
		**Workforce** | Slave's base Health
	</li>
	<li>
		**Intelligence** | Slave's base Magicka
	</li>
	<li>
		**Perseverance** | Slave's base Stamina
	</li>
</ul>

<p>
	View these by interacting with an owned slave in the Sucubuss system. The same dialogue also lets you transfer them to/from the Arena or back to PAHE.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>The Arena (Requires Layer Arena)</strong></span>
</p>

<p>
	Despite its name, the Arena is primarily a <strong>slave training facility</strong> — it functions similarly to HSH for training slaves in PAHE stats (Submission, Respect, Combat, etc.). The actual combat arena fights are a small portion.
</p>

<ul>
	<li>
		The <strong>Dibella shrine and table</strong> in the far corner opposite the entrance acts as the Sucubuss Shrine.
	</li>
	<li>
		<strong>BadDragonLord</strong> appears nearby and serves as an in-game guide for all three mods.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Sucubuss Points</strong></span>
</p>

<ul>
	<li>
		Earned passively over time.
	</li>
	<li>
		Also earned through sex <strong>after selecting "Buy Powers" at least once</strong> on your current save.
	</li>
	<li>
		Sex-based earning is per-person per-act — even group scenes are a slow grind.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Known Issues and Workarounds</strong></span>
</p>

<p>
	<strong>Issue | Solution / Workaround</strong>
</p>

<ul>
	<li>
		**SlaveTats won't appear** on slaves that have been in the Sucubuss system at least once | Re-clone the slave after returning them to PAHE. Note: sending them back to Sucubuss restarts the issue.
	</li>
	<li>
		**Female slaves treated as male** by adult mods after transfer from Sucubuss to PAHE | In PAHE MCM, enable **"Use SexLab Gender"**
	</li>
	<li>
		**DoM stats and features lost** when transferring from PAHE to Sucubuss | No fix. Do not transfer DoM slaves you are actively using with DoM into Sucubuss.
	</li>
	<li>
		**Facial features missing** (tears, blushing) on slaves transferred from Sucubuss to DoM | Caused by SlaveTats issue above — no fix currently. Stats transfer fine but visual SlaveTats features do not.
	</li>
	<li>
		**Cannot transfer directly from DoM to Sucubuss** | Must transfer the slave to PAHE first, then cast Sucubuss Slave Marker on them.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Circle of Lust</strong></span>
	</p>
</div>

<p>
	A large standalone mod adding a bondage sex club located in <strong>Solitude</strong>. Entering the club grants the player powers of lust. Designed primarily for a <strong>female player character</strong> but playable as male with some differences. Built around gaining new powers, adventuring with 3–4 followers, and a follower death/resurrection mechanic unique to this mod.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Core — All Required</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong>
	</li>
	<li>
		<strong>SkyUI</strong>
	</li>
	<li>
		<strong>OStim Standalone</strong> — follow the full OStim installation guide; make sure <strong>Address Library</strong> and <strong>PapyrusUtil SE</strong> are installed as part of it
	</li>
	<li>
		<strong>OSL Aroused</strong>
	</li>
	<li>
		<strong>B.O.O.B.I.E.S Keywords</strong>
	</li>
	<li>
		<strong>SexLab Animation Framework SE</strong> and all its requirements
	</li>
	<li>
		<strong>Fuz Ro D-oh SE</strong>
	</li>
	<li>
		<strong>ZaZ Animation Pack SE</strong>
	</li>
	<li>
		<strong>Nether's Follower Framework</strong> — required only if using the follower death and unconscious feature
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Animation Packs (Strongly Recommended)</strong></span><br />
	Install after OStim Standalone. The mod works without them but sex scenes will not play:
</p>

<ul>
	<li>
		Install the animation packs listed on the mod's download page
	</li>
	<li>
		Run <strong>Pandora</strong> (or FNIS/Nemesis) after installing
	</li>
	<li>
		Run <strong>BodySlide</strong> and build items for your body
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Critical MCM Setup — Do This Before Playing</strong></span>
</p>

<p>
	In <strong>OStim Standalone MCM</strong>:
</p>

<ul>
	<li>
		Under <strong>Gender Roles</strong> → disable <strong>"Intended Gender Only"</strong>
	</li>
	<li>
		Under <strong>Alignment</strong> → uncheck <strong>"Disable Scaling"</strong>
	</li>
</ul>

<p>
	Skipping this step will cause scenes to fail or play incorrectly.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Install all requirements, run Pandora/FNIS, and run BodySlide.
	</li>
	<li>
		Launch Skyrim. <strong>Starting a new game is strongly recommended.</strong>
	</li>
	<li>
		Create your character and <strong>wait several minutes</strong> in the starting cell until the MCM finishes loading and you see the message: <strong>"Circle of Lust initialized"</strong>
	</li>
	<li>
		Do not leave the starting area before seeing this message.
	</li>
	<li>
		Travel to <strong>Solitude</strong> and enter the <strong>Circle of Lust</strong> club.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Gameplay Overview</strong></span>
</p>

<ul>
	<li>
		The mod is designed around a playthrough where you gain new <strong>powers of lust</strong> and adventure with <strong>3–4 followers</strong>.
	</li>
	<li>
		Followers can <strong>die in battle</strong> — bring them to the Circle of Lust to revive them. Each revival causes a <strong>small permanent health loss</strong> and requires recovery time.
	</li>
	<li>
		The mod adds a <strong>Resurrect power</strong> and other new player powers. For intended game balance, follow the mod author's gameplay recommendations listed on the mod page.
	</li>
	<li>
		Male player characters can access the club and most features, but some options differ from the female experience.
	</li>
	<li>
		The club uses <strong>OStim</strong> for sex scenes — not SexLab. Ensure OStim is correctly configured.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Optional Addons</strong></span>
</p>

<p>
	<strong>Addon | Requires | Adds</strong>
</p>

<ul>
	<li>
		Additional Outfits pack | Base mod | More clothing variety for club NPCs
	</li>
	<li>
		Clove follower addon | Additional Outfits pack + listed requirements | Moves Clove follower to the Circle of Lust with custom armor and voice
	</li>
	<li>
		Evelynne follower addon | Additional Outfits pack + listed requirements | Moves Evelynne (dark-haired variant) to the club. **Not compatible with Enemy 2 Ally patch or mods that edit her.**
	</li>
	<li>
		Mistress bondage addon | Devious Devices + listed requirements | Allows the club mistress to equip a pet collar and more bondage devices on the player
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Notes</strong></span>
</p>

<ul>
	<li>
		The mod was designed for a playthrough where followers are not just temporary helpers — their death and recovery is a core mechanic. Plan your follower setup accordingly.
	</li>
	<li>
		If you add the sexy statues recommended on the mod page, they improve the club's ambience significantly.
	</li>
	<li>
		Install OSL Aroused and B.O.O.B.I.E.S Keywords as instructed — they are used for scene triggers inside the club.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Damsels in Distress — DiD0 (SE)</strong></span>
	</p>
</div>

<p>
	A follower collection mod featuring custom female NPCs ("damsels") placed around Skyrim. Version 2.0+ adds a quest to properly introduce and rescue them. Comes in two variants: standard (requires SexLab and ZaZ) and a Masterless version with no adult mod requirements.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Standard Version</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong>
	</li>
	<li>
		<strong>FNIS SE</strong> (required by SexLab and ZaZ)
	</li>
	<li>
		<strong>SexLab Framework SE</strong>
	</li>
	<li>
		<strong>ZaZ Animation Pack v8.0</strong>
	</li>
	<li>
		<em>Optional:</em><strong>Relationship Dialogue Overhaul (RDO)</strong> — required to recruit Nova as a follower
	</li>
	<li>
		<strong>KS Hairdos is NOT required</strong> — hair textures are packaged with the mod
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Masterless Version</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong>
	</li>
	<li>
		<strong>FNIS SE</strong>
	</li>
	<li>
		No SexLab or ZaZ requirements
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Important — Upgrading From a Previous Version</strong></span>
</p>

<p>
	Version 2.0 changed <strong>all FormIDs</strong>. If you have any previous version installed:
</p>

<ol style="list-style-type:decimal;">
	<li>
		<strong>Reclaim any items</strong> the damsels are carrying before uninstalling.
	</li>
	<li>
		<strong>Fully uninstall</strong> the old version.
	</li>
	<li>
		Install v2.0 fresh.
	</li>
	<li>
		You will need to save the damsels again through the quest — this is intentional.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Travel to <strong>Dragonsreach</strong> in Whiterun.
	</li>
	<li>
		Find <strong>Frost</strong> — a blue-haired girl wearing robes — in or near <strong>Farengar's lab</strong>.
	</li>
	<li>
		Speak to Frost to begin the quest and start meeting the damsels.
	</li>
</ol>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong>Note:</strong> Farengar's quest marker may not appear in some setups. If missing, go directly to his lab on the upper level of Dragonsreach.
		</p>
	</div>
</blockquote>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Play</strong></span>
</p>

<ul>
	<li>
		Each damsel is placed at a specific location in Skyrim — the quest will direct you to them.
	</li>
	<li>
		Rescue each damsel through the quest to unlock them as followers.
	</li>
	<li>
		Once rescued, they function as standard followers compatible with most follower frameworks.
	</li>
	<li>
		With the standard version installed, they are compatible with SexLab content.
	</li>
	<li>
		The damsels are designed as a <strong>follower collection</strong> — no complex questline or slavery economy, just high-quality custom companions with their own looks and backstories.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Notes</strong></span>
</p>

<ul>
	<li>
		If you see a damsel standing around doing nothing, it may be due to buggy AI packages — this is a known issue mentioned by the author.
	</li>
	<li>
		The LE version conversion is available but not guaranteed to work without issues.
	</li>
	<li>
		Do not use this mod as a requirement for other mods per the author's permissions.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Slave Girls by Hydragorgon SE</strong></span>
	</p>
</div>

<p>
	An ambient NPC mod adding approximately <strong>200 NPCs</strong> in various states of distress throughout Skyrim. Adds slave caravans, house slaves, hostages, and bandits in bondage across the world. Many NPCs have dialogue and some are merchants. This is primarily a <strong>flavor and atmosphere mod</strong> — there is no major questline or slavery economy system. It enriches the world visually and adds lore-friendly ambience to a slavery-heavy modlist.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong>
	</li>
	<li>
		<strong>FNIS SE</strong>
	</li>
	<li>
		<strong>SexLab Framework SE</strong>
	</li>
	<li>
		<strong>ZaZ Animation Pack SE</strong>
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Optional Patches</strong></span>
</p>

<ul>
	<li>
		<strong>No-Nude Males patch</strong> — available on the download page; apply after the main file
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start / Play</strong></span>
</p>

<p>
	There is <strong>no quest to start</strong>. Install the mod, load your game, and the slave NPCs appear throughout Skyrim automatically — in caravans on the roads, homes, and bandit camps.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Merchant NPCs Added</strong></span>
</p>

<p>
	Some of the slave NPCs function as merchants selling unique goods:
</p>

<p>
	<strong>Merchant | Location | Sells</strong>
</p>

<ul>
	<li>
		Rare gem dealer | Solitude | Rare gems
	</li>
	<li>
		Rare book dealer | Dawnstar | Rare books
	</li>
	<li>
		Soul gem and enchanted objects dealer | Whiterun | Soul gems, enchanted objects
	</li>
	<li>
		Scroll dealer | Windhelm | Scrolls
	</li>
	<li>
		Skooma dealer | Riften | Skooma
	</li>
	<li>
		Orc wanderers | Roaming | Ethnic Orc weaponry
	</li>
	<li>
		Dungeoneer | Roaming | Dwemer artifacts and metals
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Notes</strong></span>
</p>

<ul>
	<li>
		This is a <strong>port</strong> of the original LE mod by hydragorgon, converted to SE by community member nomkaz. All credit belongs to hydragorgon.
	</li>
	<li>
		Scripts and quests were planned by the original author but not implemented in the version that was ported — the mod is currently visual/atmospheric only.
	</li>
	<li>
		Compatible with most load orders since it primarily adds new NPCs rather than editing existing records.
	</li>
	<li>
		Best used as a backdrop alongside active slavery mods like PAHE, HSH, and AYGAS for a more immersive world.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Laura's Bondage Shop</strong></span>
	</p>
</div>

<p>
	A quest mod centered around a shop that sells Devious Devices. Features <strong>5–6 hours of story quests</strong> and several repeatable quests that play out differently each time. All sex is optional and consensual — the shop is a "safe place." The mod will not lock you in devices for extended periods without your consent.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Legendary Edition (LE)</strong></span>
</p>

<ul>
	<li>
		<strong>SexLab Animation Framework</strong>
	</li>
	<li>
		<strong>SexLab Aroused Redux</strong>
	</li>
	<li>
		<strong>Devious Devices LE</strong> and all its requirements
	</li>
	<li>
		<strong>Fuz Ro D-oh</strong>
	</li>
	<li>
		<strong>SkyUI</strong>
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Special Edition (SE)</strong></span>
</p>

<ul>
	<li>
		<strong>Devious Devices SE</strong> and all its requirements
	</li>
</ul>

<p>
	<br />
	  — OR —  <br />
	  <strong>Devious Devices NG</strong> and all its requirements
</p>

<p>
	 
</p>

<hr />
<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<p>
	A <strong>courier</strong> delivers an ad or request letter from the Shop Master. Alternatively, travel to <strong>Laura's Bondage Shop</strong> directly (new location added by the mod — marked on the map) and speak to the <strong>Master</strong> inside to begin.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Story Quests — Play in This Order</strong></span>
</p>

<p>
	These must be completed to unlock the repeatable quests:
</p>

<ol style="list-style-type:decimal;">
	<li>
		<strong>Free Trial</strong> — your first contact with the Master. She offers a free trial of some devices. The more submissive you are, the longer she may insist on keeping them on you.
	</li>
	<li>
		<strong>A Strange Rock</strong> — completes the first story arc; unlocks the <em>Seeking the Curse</em> repeatable job.
	</li>
	<li>
		<strong>A Good Fit</strong> — completes the second story arc; unlocks <em>On the Clock</em> and <em>Locked Away</em> repeatables. Also unlocks <em>The Game</em> after the full main story is done.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Repeatable Quests</strong></span>
</p>

<p>
	<strong>Quest | Unlocked After | Description</strong>
</p>

<ul>
	<li>
		**Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — the game picks a random container, possibly split across 2–3 locations. Plays differently every time.
	</li>
	<li>
		**On the Clock** | *A Good Fit* | Time-limited delivery job across Skyrim.
	</li>
	<li>
		**Locked Away** | *A Good Fit* | Can lock you in a chastity belt for an extended period. **Check MCM settings before starting** — you can set how long. Wearing the belt does not block other quests.
	</li>
	<li>
		**The Game** | Main story complete + *A Good Fit* | Runs in the background during normal gameplay. Manage your restraints and keys or the collar leaves you helpless.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Shop Services</strong></span>
</p>

<ul>
	<li>
		Buy and sell a wide variety of <strong>Devious Devices</strong>
	</li>
	<li>
		<strong>Removal of devices</strong> locked on you — cost increases with your level; if you cannot pay, take credit and work it off wearing a belt and collar
	</li>
	<li>
		<strong>Free Trial</strong> — try items before committing (first story quest)
	</li>
	<li>
		<strong>Protector series</strong> — special belt and bra that lock permanently until you craft and use the Protector Amulet; crafting recipe is purchased from the Master on first buy
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Employment (Radiant Tasks from the Master)</strong></span>
</p>

<ul>
	<li>
		Deliver a package to a customer in Skyrim within a time limit
	</li>
	<li>
		Recover a package seized by bandits
	</li>
	<li>
		Model items for a customer
	</li>
	<li>
		Participate in a special VIP session
	</li>
	<li>
		Mine ore in the shop mine — paid per piece
	</li>
	<li>
		Special tasks if the Master likes you enough
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Enslavement</strong></span>
</p>

<p>
	Two types that can occur through the questline:
</p>

<p>
	<strong>Type | How It Happens</strong>
</p>

<ul>
	<li>
		**Relationship Slave** | Submit to the Master voluntarily as a personal slave
	</li>
	<li>
		**Property Slave** | Taken as property after excessive debt, repeated infractions, or crossing the Master
	</li>
</ul>

<p>
	Punishments have three tiers — <strong>Basic, Moderate, and Advanced</strong>. Earning a higher tier also triggers all lower tiers simultaneously.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Shop Expansion</strong></span>
</p>

<p>
	The grounds expand automatically over <strong>2–3 in-game weeks</strong> to include a barracks, stable, smithy, mine, manor house, and VIP house. Guard and slave NPC counts increase as it expands. You can set the expansion as <strong>instantly complete</strong> in the MCM Quest Options page before it begins.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Troubleshooting</strong></span>
</p>

<p>
	<strong>Problem | Fix</strong>
</p>

<ul>
	<li>
		Devices are invisible | Rebuild in BodySlide. Do not use `mxw catsuit` — that is an old DD leftover. Use the correct presets listed on the mod page.
	</li>
	<li>
		Game crashes when chains are equipped in the shop | Missing HDT requirement for Devious Devices. Install it.
	</li>
	<li>
		Devices not removed but show as unequipped | Use the console commands listed in the mod's troubleshooting section to force-remove items.
	</li>
	<li>
		Crashes during SexLab scenes | Check the conflicts section — some other mods interfere with scene triggers.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>SexLab Sex Slaves / MiasLair (SE)</strong></span>
	</p>
</div>

<p>
	A large companion and quest mod. The main quest leads you to Mia's Castle and <strong>Mia Lorenz</strong> (mother of Alicia Painslut — the Alicia Painslut mod is NOT required). There you recruit up to <strong>6 sex slave followers</strong>, including a house carl. After the main quest, radiant quests open up and <strong>Andrew</strong> — a dominant male follower for female players — becomes available. Features fully voiced companions with 400+ lines of dialogue.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong>
	</li>
	<li>
		<strong>SkyUI</strong>
	</li>
	<li>
		<strong>SexLab Animation Framework SE</strong> and all its requirements
	</li>
	<li>
		<strong>ZaZ Animation Pack SE</strong> including the texture part
	</li>
	<li>
		<strong>FNIS SE</strong> — must run <span style="font-family:courier;">GenerateFNISForUsers.exe</span> after every install or update
	</li>
	<li>
		<strong>KS Hairdos SSE</strong> — OR install the <strong>MiasLairHairPack</strong> from the download page (no ESP, useful if short on plugin slots)
	</li>
	<li>
		One of the <strong>Piercings or Labia Exciters</strong> from the download page — which one depends on your body mod
	</li>
	<li>
		<strong>62b patch</strong> — install after the base file; required
	</li>
	<li>
		<strong>61f patch</strong> — REQUIRED to prevent a major error; install after 61e and allow overwrite
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Clean Install — Critical Steps</strong></span>
</p>

<p>
	If you have ever had <strong>Sex Slaves or Love Slaves</strong> installed in any save you want to use → <strong>you must start a new game</strong>.
</p>

<p>
	Before installing, check these folders for loose leftover files and delete them:
</p>

<ul>
	<li>
		<span style="font-family:courier;">Data\scripts\</span> and <span style="font-family:courier;">Data\scripts\source\</span> — remove any files starting with: <span style="font-family:courier;">Mia</span><em>, </em><em><span style="font-family:courier;">SexSl</span></em>, <span style="font-family:courier;">TIF_Mia</span><em>, </em><em><span style="font-family:courier;">TIF_Sex</span></em>, and some <span style="font-family:courier;">QF_</span><em> / </em><em><span style="font-family:courier;">SF_</span></em> files
	</li>
	<li>
		<span style="font-family:courier;">Data\meshes ctors\character acegendata acegeom\miaslair.esp\</span>
	</li>
	<li>
		<span style="font-family:courier;">Data    extures ctors\character acegendata acetint\miaslair.esp\</span>
	</li>
</ul>

<p>
	Leftover loose files override the BSA and break faces, scripts, and animations.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<p>
	The mod activates automatically. The quest begins by <strong>following clues about Alicia Painslut's mother, Mia Lorenz</strong>. Your quest journal will guide you — no specific location trigger is required to start it.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Followers Available</strong></span>
</p>

<p>
	<strong>Follower | Voice Lines | Notes</strong>
</p>

<ul>
	<li>
		Sasha | 400+ (fully voiced) | Top-tier companion
	</li>
	<li>
		Jenny | 400+ (fully voiced) | Top-tier companion
	</li>
	<li>
		Third follower | ~200 lines | Partially voiced
	</li>
	<li>
		Three others | Partial | Use the Alicia Painslut voice
	</li>
	<li>
		**Andrew** | 1000+ (dominant male) | For female players only — enable "Andrew is Dominant" in MCM
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Follower Framework Compatibility</strong></span>
</p>

<ul>
	<li>
		Supports <strong>vanilla follower system</strong> and <strong>EFF 4.0+</strong> only
	</li>
	<li>
		<strong>AFT</strong> and frameworks that subclass the generic follower system
	</li>
	<li>
		Does <strong>not</strong> support frameworks that fully replace the system
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Sex Slave Abilities</strong></span>
</p>

<p>
	Sex slaves are loving companions — not slaves in the PAHE sense:
</p>

<ul>
	<li>
		<strong>Cannot die</strong> (set to protected/essential)
	</li>
	<li>
		Excellent <strong>archers and two-handed fighters</strong> in assassin style
	</li>
	<li>
		<strong>Seduce humanoid enemies</strong> in interior enemy locations — useful crowd control
	</li>
	<li>
		<strong>Come to your aid</strong> when your health gets critically low
	</li>
	<li>
		<strong>Seduce NPCs into group sex</strong> in interior friendly locations (e.g., take one to Jorrvaskr in the evening)
	</li>
	<li>
		<strong>Require sex</strong> periodically — they need it like air and water, and will demand it at inconvenient moments
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Andrew — Dominant Male Follower (Female Players)</strong></span>
</p>

<p>
	Andrew requires time and genuine investment. Do not rush him.
</p>

<p>
	<span style="font-size:14px;"><strong>Advancement System</strong></span>
</p>

<ul>
	<li>
		Start at <strong>Love Level 1</strong>. Levels 1–3 advance passively through adventuring and sex.
	</li>
	<li>
		Sex awards points <strong>once every 4 hours</strong> — roughly 4 points/day, 100 points needed per level = ~12 in-game days per level minimum.
	</li>
	<li>
		<strong>Big bonus points</strong> for: clearing dungeons, visiting new locations, killing dragons.
	</li>
	<li>
		At levels 1–2: mini-quest begins — Andrew wants <strong>Nord Mead</strong>. Give it to him via his inventory. Special brews can be bought later for 5–10 bonus love points each.
	</li>
	<li>
		Levels 4–6: advance <strong>only by completing special quests</strong> — no passive advancement in this range.
	</li>
	<li>
		After level 6: passive advancement resumes through adventuring.
	</li>
	<li>
		At level 4+: <strong>food quests</strong> begin (do not add love level but matter for progression).
	</li>
	<li>
		At level 4+: <strong>sex toy radiant quests</strong> begin — required for levels 4–6.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Important Warnings for Andrew</strong></span>
</p>

<ul>
	<li>
		Do <strong>not</strong> convert your PC to female mid-playthrough and then do Andrew content — start a fresh character.
	</li>
	<li>
		Do <strong>not</strong> take Sasha or Jenny with you during Andrew content — their radiant quests conflict with his.
	</li>
	<li>
		After completing Andrew content, Sasha and Jenny can travel with you freely again.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Quests</strong></span>
</p>

<p>
	<strong>Quest | How to Unlock | Description</strong>
</p>

<ul>
	<li>
		**Main Quest** | Automatic on install | Follow the trail to Mia Lorenz, recruit 6 sex slave followers
	</li>
	<li>
		**Jarl's Daughter** | Complete main quest | Required to unlock Dark Possession
	</li>
	<li>
		**Dark Possession** | Complete Jarl's Daughter | Fully voiced questline co-developed with Darkminxi
	</li>
	<li>
		**Sasha &amp; Jenny Radiant Quests** | Available after recruiting them | 9 random radiant quests to keep followers happy
	</li>
	<li>
		**Sex Toy Radiant Quests** | Andrew Love Level 4 | Required to advance Andrew from levels 4–6
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Player Home</strong></span>
</p>

<p>
	Completing the main quest provides access to a <strong>new player home</strong> with a fully stocked workshop.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Troubleshooting</strong></span>
</p>

<p>
	<strong>Problem | Fix</strong>
</p>

<ul>
	<li>
		CTD during Ecstasy animation | Install the **Ecstasy Patch** from the download page — it removes the sex moans during the animation that cause crashes on heavily loaded setups (especially with SexLab 1.6+)
	</li>
	<li>
		Follower hair color/style reverts on load | This is expected — hair changes are save-stored and take a second or two to apply on load
	</li>
	<li>
		Quest items not given to Andrew correctly | Open his inventory directly and place items there. If using AFT, use Tweak → Gear → Primary Inventory
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Working Slaves</strong></span>
	</p>
</div>

<p>
	A workplace and production system mod. Lets you turn any cleared location into a slave workplace where slaves produce goods over time. Supports both PAHE and DoM slaves. Includes an optional Sex Module for large group sex scenes that generate production bonuses, and a Fast Slave Transfer addon for moving slaves between frameworks quickly.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>Skyrim SE v1.5.97</strong> (lower or higher versions expected to work)
	</li>
	<li>
		<strong>SKSE64</strong> matching your Skyrim version
	</li>
	<li>
		No other hard requirements — the core mod changes zero original Skyrim records and is theoretically compatible with everything
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Supported / Optional Integrations</strong></span>
</p>

<ul>
	<li>
		<strong>Paradise Halls Enhanced (PAHE) v8.1.6+</strong> — for PAHE slave integration
	</li>
	<li>
		<strong>Diary of Mine (DoM) v4.x+</strong> — for DoM slave integration
	</li>
	<li>
		<strong>SexLab</strong> and/or <strong>Toys Framework</strong> — for the Sex Module (orgies, production bonuses)
	</li>
	<li>
		<strong>Fast Slave Transfer addon</strong> (<span style="font-family:courier;">WorkingSlaves-FastSlaveTransfer.esp</span>) — requires BOTH PAHE and DoM; enables faster slave transfers between frameworks
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Mod Files Overview</strong></span>
</p>

<p>
	<strong>File | Purpose | Notes</strong>
</p>

<ul>
	<li>
		`WorkingSlaves.esp` | Core mod — zero original records changed | Required
	</li>
	<li>
		`WorkingSlaves-ChestAddon.esp` | Adds pre-placed chests to classic workplace locations | Changes some original location records — may conflict with other mods editing the same locations
	</li>
	<li>
		`WorkingSlaves-FastSlaveTransfer.esp` | Faster slave transfers between PAHE/DoM and Working Slaves | Optional; requires both PAHE and DoM
	</li>
	<li>
		Sex Module | Adds SexLab/Toys Framework support, group sex, production bonuses | Separate download; independent of core — can run standalone without any workplace active
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<p>
	Two methods to activate the mod after installation:
</p>

<p>
	<span style="font-size:14px;"><strong>Method 1 — Classic Mode (Automatic)</strong></span><br />
	Clear a vanilla workplace location (e.g., a bandit camp), then fast travel away and back 2–3 times. This triggers the classic workplace quest automatically. Works without any crafting.
</p>

<p>
	<span style="font-size:14px;"><strong>Method 2 — Player Menu (Manual, Recommended)</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Go to any <strong>tanning rack</strong>.
	</li>
	<li>
		Use <strong>1 leather strip</strong> to craft a <strong>"WS Player Menu Item"</strong>.
	</li>
	<li>
		Activate the item from your inventory — this opens the <strong>Player Menu</strong>.
	</li>
	<li>
		Select <strong>"Start Core"</strong> and close all menus.
	</li>
	<li>
		Wait for the notification: <strong>"WS Core Started"</strong>.
	</li>
	<li>
		You are now ready to create workplaces.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Creating a Workplace</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Open the Player Menu (activate your "WS Access Menu" item).
	</li>
	<li>
		Select <strong>"New WP"</strong> — this sets up a workplace at your current location.
	</li>
	<li>
		The system detects any pre-placed chests. If none are found, it gives you a <strong>quest objective and spell</strong> to place one — cast the spell at your feet to place the chest where you are standing (orientation copies your facing direction).
	</li>
	<li>
		Once chests are placed, you receive the <strong>"WS Manage Slaves"</strong> spell.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Adding and Removing Slaves</strong></span>
</p>

<ul>
	<li>
		<strong>Add:</strong> Cast <strong>"WS Manage Slaves"</strong> on any NPC — they are added to the workplace. Works on any NPC including enemies (hostile AI is suspended but they remain hostile). PAHE and DoM slaves are automatically removed from their framework, freeing up slots.
	</li>
	<li>
		<strong>Remove:</strong> Cast <strong>"WS Manage Slaves"</strong> on the same slave again — they are returned to their source framework. DoM slaves take longer to process — be patient.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Production System</strong></span>
</p>

<ul>
	<li>
		Slaves produce goods over time, represented as a <strong>gold value</strong> that generates items.
	</li>
	<li>
		<strong>Sample chest</strong> — place items here that you want slaves to produce copies of. The more item types you place, the more the production value is divided between them. Too many types with low production value = zero output for some items.
	</li>
	<li>
		<strong>Production chest</strong> — all produced items appear here. Quest markers point to both chests.
	</li>
	<li>
		Adjust per-slave production value in: <strong>Player Menu → Settings → Production</strong>
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Player Menu Structure</strong></span>
</p>

<p>
	<strong>Option | What It Does</strong>
</p>

<ul>
	<li>
		Start Core | Activates the mod's central quest — required for most features
	</li>
	<li>
		New WP | Creates a new workplace at your current location
	</li>
	<li>
		Workplace | Opens the workplace submenu (only available while inside an active workplace)
	</li>
	<li>
		Settings | Production value, classic mode toggle, spell management, menu reset
	</li>
	<li>
		Reset | Full 100% mod reset — stops all quests, releases all slaves, re-enables all disabled NPCs. Use before updating.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Workplace Submenu (Must Be Inside an Active Workplace)</strong></span><br />
	<strong>Option | What It Does</strong>
</p>

<ul>
	<li>
		Remove | Removes the workplace; returns all slaves to their source framework
	</li>
	<li>
		DisableNPC | Disables the 3 closest enemy NPCs — use with caution, removes quest items too
	</li>
	<li>
		Info | Shows slave count, capacity, production details
	</li>
	<li>
		WanderingSlaves | Sends a group of slaves out to locate resources
	</li>
	<li>
		Move Product | Moves the production chest to your current position
	</li>
	<li>
		Move Sample | Moves the sample chest to your current position
	</li>
	<li>
		Show Slaves | Starts a quest that marks 30 nearby working slaves — also detects ex-working slaves
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Sex Module (Separate Download)</strong></span>
</p>

<p>
	Adds SexLab and Toys Framework support for group sex scenes with working slaves.
</p>

<p>
	<span style="font-size:14px;"><strong>Activation</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Activate the Sex Module via the Player Menu → Addons.
	</li>
	<li>
		Choose your animation framework: <strong>Toys Framework</strong> or <strong>SexLab</strong> (can enable SexLab even if unsure it is working).
	</li>
	<li>
		Use the <strong>Detection option</strong> if you install or remove a framework after the module started, or if something went wrong.
	</li>
</ol>

<p>
	<span style="font-size:14px;"><strong>How to Use</strong></span>
</p>

<ul>
	<li>
		Talk to any <strong>currently working slave</strong> — this opens Sex Module options.
	</li>
	<li>
		From this menu you can order a working slave to have sex with you.
	</li>
	<li>
		You can also <strong>order orgies</strong> — the system supports up to 20+ actors simultaneously for maximum production bonuses.
	</li>
	<li>
		The production bonus from an orgie applies to the <strong>next production cycle</strong>.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Sex Module Notes</strong></span>
</p>

<ul>
	<li>
		This module is <strong>independent</strong> of the core Working Slaves features — it can run standalone without any workplace active.
	</li>
	<li>
		If using Toys Framework, animations are chosen randomly by Toys — if no fitting animation pack is installed, Toys may fail to animate.
	</li>
	<li>
		The orgie quest (<span style="font-family:courier;">WSSexModulOrgieQST</span>) manages the orgie logic — it starts and stops automatically.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Classic Mode</strong></span>
</p>

<p>
	Classic mode is <strong>enabled by default</strong>. It uses pre-defined vanilla locations as workplaces (bandit camps, mines, etc.) that activate automatically when cleared.
</p>

<ul>
	<li>
		You can make a custom workplace in a classic location if the classic workplace is not active.
	</li>
	<li>
		If you later remove your custom workplace, use <strong>Settings → Classic Mode → Validate</strong> to re-enable the classic workplace for that location.
	</li>
	<li>
		Disable classic mode in: <strong>Player Menu → Settings → Classic Mode → Disable Classic Mode</strong>
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Updating the Mod</strong></span>
</p>

<p>
	Always follow these steps when updating — skipping steps causes script conflicts in save files:
</p>

<ol style="list-style-type:decimal;">
	<li>
		Make a <strong>backup save</strong> before anything else.
	</li>
	<li>
		Store items near a chest — you may need to drop some.
	</li>
	<li>
		Craft or locate a <strong>"WS Access Player Menu"</strong> item and <strong>favorite it</strong>.
	</li>
	<li>
		<a href="Optional" rel="">i</a>[/i] Open Player Menu → Settings → Classic → [/i] Open Player Menu → Settings → Classic → <strong>Disable Classic Mode</strong>.
	</li>
	<li>
		Open Player Menu → <strong>Reset</strong> — this fully stops the mod.
	</li>
	<li>
		Drop items you do not need but keep the favorited menu item.
	</li>
	<li>
		Open Player Menu → Settings → <strong>MenuQuit</strong> — resets the menu script.
	</li>
	<li>
		Install the new version files and allow overwrites.
	</li>
	<li>
		Load the save, open Player Menu → <strong>Start Core</strong>.
	</li>
	<li>
		Visit old workplaces — the system auto-detects existing slaves and adds them.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Wandering Slaves</strong></span>
</p>

<p>
	Send a group of slaves out from a workplace to wander and locate resources. Accessible from the Workplace submenu. They return automatically after completing their route.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Important Warnings</strong></span>
</p>

<ul>
	<li>
		The mod intentionally has <strong>no hard limits</strong> on what you can do — you can break quests and scripted events by setting up workplaces in quest-critical locations. The author trusts the player to know what they are doing.
	</li>
	<li>
		<span style="font-family:courier;">DisableNPC</span> removes <strong>the 3 closest loaded enemy NPCs</strong> — it does not care if they are alive or dead, or if they carry quest items. Looting before using this function is advised.
	</li>
	<li>
		The mod is fully resettable — the Reset option in the Player Menu restores 100% default state with no running scripts.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Buxom Wench Yuriana — Tank Healer Support Follower and Captured Wenches Quests</strong></span>
	</p>
</div>

<p>
	A follower mod adding <strong>Yuriana</strong>, a tank/healer support companion with her own questline called <strong>Captured Wenches</strong>. Yuriana is a fully voiced, high-combat follower designed to support the player in battle through tanking and healing. The Captured Wenches questline sends you across Skyrim to rescue kidnapped women, each of whom can become a follower after being rescued.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong>
	</li>
	<li>
		<strong>SkyUI</strong>
	</li>
	<li>
		<strong>SexLab Animation Framework SE</strong> and all its requirements
	</li>
	<li>
		<strong>Fuz Ro D-oh SE</strong>
	</li>
	<li>
		Check the mod's page for any additional requirements per version (v1.5.4ASE)
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Where to Find Yuriana</strong></span>
</p>

<p>
	Yuriana is located in <strong>Whiterun</strong> — check the mod page for her exact spawn point (typically a tavern or market area). She is available from the start of the game without any prerequisites.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Yuriana as a Follower</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Combat Role</strong></span><br />
	Yuriana functions as a <strong>tank and healer</strong>:
</p>

<ul>
	<li>
		Draws enemy attention and absorbs hits
	</li>
	<li>
		Heals the player and herself during combat
	</li>
	<li>
		Works best when you play a more agile or ranged character who benefits from having a frontline companion
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Dialogue and Personality</strong></span>
</p>

<ul>
	<li>
		Fully voiced with custom lines
	</li>
	<li>
		Has her own opinions and reactions to situations
	</li>
	<li>
		Reacts to the Captured Wenches questline events
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Captured Wenches Questline</strong></span>
</p>

<p>
	The main questline tied to Yuriana. Women across Skyrim are being kidnapped — Yuriana has personal reasons to want them found and rescued.
</p>

<p>
	<span style="font-size:14px;"><strong>How to Start</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		<strong>Recruit Yuriana</strong> as a follower first.
	</li>
	<li>
		Speak to her about the kidnappings — she will initiate the Captured Wenches quest.
	</li>
</ol>

<p>
	<span style="font-size:14px;"><strong>How It Plays</strong></span>
</p>

<ul>
	<li>
		You receive quest markers to locations across Skyrim where wenches are being held captive.
	</li>
	<li>
		Each rescue location involves clearing enemies and freeing the captive.
	</li>
	<li>
		Rescued wenches can become <strong>followers</strong> after being freed — each has her own look and basic personality.
	</li>
	<li>
		The questline has multiple stages — completing each rescue advances the story.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Rescued Wench Followers</strong></span>
</p>

<ul>
	<li>
		Each rescued wench is a standalone follower after the quest stage is complete.
	</li>
	<li>
		They use standard follower behaviour and are compatible with most follower frameworks.
	</li>
	<li>
		They can be used with SexLab content.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>SexLab Integration</strong></span>
</p>

<p>
	Yuriana and the rescued wenches support SexLab interactions. The mod includes:
</p>

<ul>
	<li>
		Sex dialogue options with Yuriana once a relationship is established
	</li>
	<li>
		SexLab scenes during or after certain Captured Wenches quest stages
	</li>
	<li>
		Compatibility with SexLab creature content (check MCM options for toggle)
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM Options</strong></span>
</p>

<ul>
	<li>
		Toggle SexLab content on/off
	</li>
	<li>
		Toggle creature content
	</li>
	<li>
		Adjust Yuriana's combat settings (healing threshold, aggression level)
	</li>
	<li>
		View quest progress for Captured Wenches
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Notes</strong></span>
</p>

<ul>
	<li>
		Yuriana is designed as a <strong>long-term companion</strong> — her questline rewards players who keep her in the party throughout a full playthrough.
	</li>
	<li>
		Version <strong>1.5.4ASE</strong> is the current SE release as of the mod file.
	</li>
	<li>
		If Yuriana disappears, use the standard follower teleport method: open console, click Yuriana's reference, type <span style="font-family:courier;">moveto player</span>.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Captured Dreams (CD)</strong></span>
	</p>
</div>

<p>
	A large quest mod centered around a bondage shop run by a dominant female Master. Features <strong>5–6 hours of story quests</strong>, many repeatable employment tasks, a growing shop estate, an enslavement system, and deep player statistics that shape every interaction. All sex is optional. The mod will not lock you in devices for extended periods without your consent.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>All Versions</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong>
	</li>
	<li>
		<strong>SkyUI</strong>
	</li>
	<li>
		<strong>SexLab Animation Framework</strong> v1.62
	</li>
	<li>
		<strong>SexLab Aroused</strong> or <strong>SexLab Aroused Redux</strong>
	</li>
	<li>
		<strong>Devious Devices Assets</strong> — latest version
	</li>
	<li>
		<strong>Devious Devices Integration</strong> — latest version
	</li>
	<li>
		<strong>Devious Devices Expansion</strong> — latest version
	</li>
	<li>
		<strong>Fuz Ro D-oh SE</strong>
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Recommended</strong></span>
</p>

<ul>
	<li>
		<strong>Deviously Cursed Loot</strong> — Master can remove some DCL items
	</li>
	<li>
		<strong>Skyrim Bound</strong>
	</li>
	<li>
		<strong>Live a Deviant Life Resurrection</strong> — can use slavery start option
	</li>
	<li>
		<strong>Devious Captures</strong>
	</li>
	<li>
		<strong>Devious Devices Equip</strong>
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>SE Version Notes</strong></span>
</p>

<ul>
	<li>
		Use the <strong>SSE version</strong> if playing SE — listed on the download page
	</li>
	<li>
		All dependencies (Thanks to Ceber for compiling the full dependency list, available on the mod page)
	</li>
	<li>
		Requires <strong>HDT</strong> for some chain items — missing HDT causes CTD when those items are equipped
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Installation — Multiple Parts</strong></span><br />
	The mod is split into several parts:
</p>

<p>
	<strong>Part | Contents | Required?</strong>
</p>

<ul>
	<li>
		Part 1 | ESP, scripts, minor files | Required
	</li>
	<li>
		Part 2 | Meshes and textures (choose resolution) | Required
	</li>
	<li>
		Part 3 | Optional assets | Optional
	</li>
	<li>
		Part 4 | Optional assets | Optional
	</li>
	<li>
		Part 5 | Various optional files | Optional (unzip and pick what you need)
	</li>
</ul>

<p>
	Install in order: Part 1 → Part 2 → v4.05 → v4.051 (was the LESP file) → optional parts as needed.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<p>
	The shop's <strong>courier</strong> delivers an advertisement or request letter. Alternatively, travel to the <strong>Captured Dreams shop</strong> directly (marked on map) and speak to the <strong>Master</strong> inside.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Player Statistics</strong></span>
</p>

<p>
	Your stats shape every interaction with the Master and determine outcomes of quests and punishments.
</p>

<p>
	<span style="font-size:14px;"><strong>Primary Stat</strong></span>
</p>

<ul>
	<li>
		<strong>Disposition</strong> — runs from 1 (submissive) to 20 (dominant). This is the main stat used throughout the mod. Changes during gameplay.
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Tendencies (1 = dislike, 7 = like — do NOT change during the game)</strong></span><br />
	<strong>Tendency | What It Measures</strong>
</p>

<ul>
	<li>
		Sadism | Enjoys hurting or tormenting someone mentally or physically
	</li>
	<li>
		Masochism | Enjoys pain and being tormented mentally or physically
	</li>
	<li>
		Sexuality | How much someone enjoys sex
	</li>
	<li>
		Bondage | How much a person likes to be bound
	</li>
	<li>
		Control | How much a person likes being in control or being controlled
	</li>
</ul>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			Note: Disposition and Control are different. A submissive person does not necessarily do whatever anyone says — they simply prefer to be the bottom in a relationship. A submissive can still enjoy control and tormenting others (Sadism + Control tendency).
		</p>
	</div>
</blockquote>

<hr />
<p>
	<span style="font-size:18px;"><strong>Shop Services</strong></span>
</p>

<ul>
	<li>
		Buy and sell Devious Devices
	</li>
	<li>
		Removal of devices locked on you — cost scales with your level
	</li>
	<li>
		If you cannot afford removal, take <strong>credit</strong> — work it off wearing a belt and collar until debt is paid
	</li>
	<li>
		Excessive debt is a factor in enslavement
	</li>
	<li>
		<strong>Free Trial</strong> — try items before committing (part of the first story quest)
	</li>
	<li>
		<strong>Protector series</strong> — special belt and bra that lock permanently until you craft the Protector Amulet
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Story Quests — Play in This Order</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		<strong>Free Trial</strong> — first contact with the Master. She offers a free trial of some devices. Depending on your Disposition, she may keep them on you longer.
	</li>
	<li>
		<strong>A Strange Rock</strong> — first story arc; unlocks <em>Seeking the Curse</em> repeatable job.
	</li>
	<li>
		<strong>A Good Fit</strong> — second story arc; unlocks <em>On the Clock</em> and <em>Locked Away</em> repeatables. Also unlocks <em>The Game</em> after the main story.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Repeatable Quests</strong></span>
</p>

<p>
	<strong>Quest | Unlocked After | Description</strong>
</p>

<ul>
	<li>
		**Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — random container, possibly split across 2–3 locations. Different every time.
	</li>
	<li>
		**On the Clock** | *A Good Fit* | Time-limited delivery across Skyrim.
	</li>
	<li>
		**Locked Away** | *A Good Fit* | Locks you in a chastity belt for a configurable time. **Check MCM Quest Options before starting.** Wearing the belt does not block other quests.
	</li>
	<li>
		**The Game** | Main story + *A Good Fit* | Runs in the background during normal play. Manage restraints and keys or the collar leaves you helpless.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Employment Tasks (Radiant, From the Master)</strong></span>
</p>

<ul>
	<li>
		Deliver a package to a customer within a time limit
	</li>
	<li>
		Recover a package seized by bandits
	</li>
	<li>
		Model items for a customer
	</li>
	<li>
		Participate in a special VIP session
	</li>
	<li>
		Mine ore in the shop mine — paid per piece
	</li>
	<li>
		Special tasks unlocked when the Master likes you enough
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Enslavement</strong></span>
</p>

<p>
	Two types:
</p>

<p>
	<strong>Type | How It Happens</strong>
</p>

<ul>
	<li>
		**Relationship Slave** | Submit to the Master voluntarily as her personal slave
	</li>
	<li>
		**Property Slave** | Taken as property for excessive debt, repeated infractions, or crossing the Master
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Punishments (3 Tiers — Higher Tiers Include All Lower Tiers)</strong></span>
</p>

<ul>
	<li>
		<strong>Basic</strong> — minor consequences
	</li>
	<li>
		<strong>Moderate</strong> — mid-level consequences
	</li>
	<li>
		<strong>Advanced</strong> — serious consequences
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Shop Expansion</strong></span>
</p>

<p>
	The grounds expand automatically over <strong>2–3 in-game weeks</strong> to include a barracks, stable, smithy, mine, manor house, and VIP house. NPC count increases with guard and slave workers. Set expansion as <strong>instantly complete</strong> in MCM Quest Options before it begins.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Custom Items</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Little Helper Plugs (Vaginal — Boost skills when arousal ≥ 80 and no chastity key in inventory)</strong></span><br />
	<strong>Plug | Bonuses</strong>
</p>

<ul>
	<li>
		Assassin | +20% Sneak, +x2 Backstab, +20% One Handed and Bows
	</li>
	<li>
		Fighter | +20% One Handed, Two Handed, Block
	</li>
	<li>
		Mage | +15% spell magnitude
	</li>
	<li>
		Thief | +20% Sneak, Pickpocket, Lockpicking
	</li>
</ul>

<p>
	All Little Helper plugs also: randomly edge the wearer, vibrate randomly, and apply electro stim. Bonuses deactivate if arousal drops below 80 or a chastity key enters inventory.
</p>

<p>
	<span style="font-size:14px;"><strong>Little Devil Plugs (Vaginal/Anal — Torment only, no bonuses)</strong></span><br />
	<strong>Plug | Effects</strong>
</p>

<ul>
	<li>
		Exciter (vaginal) | Random vibration, sometimes edges wearer
	</li>
	<li>
		Orgasmo (vaginal) | Strong periodic vibration, very lively, periodic stamina drain
	</li>
	<li>
		Tormentor (vaginal) | Electrostim effect
	</li>
	<li>
		Punisher (anal) | Electrostim, sometimes edges, periodic health/stamina/mana drain
	</li>
	<li>
		Spoiler (anal) | Electrostim, sometimes edges
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Protector Series (Belt and Bra)</strong></span>
</p>

<ul>
	<li>
		Permanently locked until you use the <strong>Protector Amulet</strong>
	</li>
	<li>
		Amulet recipe purchased on first buy — crafted from a gold amulet and a special cooling mixture
	</li>
	<li>
		Available in Steel, Silver, and Bronze finishes
	</li>
	<li>
		Quests can still be completed while wearing the Protector set
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM Menu (Key Pages)</strong></span>
</p>

<p>
	<strong>Page | Options</strong>
</p>

<ul>
	<li>
		Player Info | All player stats including Disposition and 5 tendencies; adjust time scale; enable/disable controls
	</li>
	<li>
		Quest Options | Turn quests on/off; adjust quest-specific settings; instantly complete shop expansion
	</li>
	<li>
		Slavery Options | Slavery settings and options for Erani
	</li>
	<li>
		Devices | Enable/disable devices; set preferences for material, color, belt type
	</li>
	<li>
		Addon Management | Controls which external mod items are available for purchase and as NPC outfits (10 slots, each assigned to a specific mod)
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Troubleshooting</strong></span>
</p>

<p>
	<strong>Problem | Fix</strong>
</p>

<ul>
	<li>
		Invisible devices | Rebuild in BodySlide. Wrong catsuit preset — use only the ones listed on the mod page, not `mxw catsuit` (old DD leftover).
	</li>
	<li>
		CTD when chains are equipped | Missing HDT. Install the HDT requirement for Devious Devices. Link is on the mod page.
	</li>
	<li>
		Devices show as unequipped but are not removed | Use console commands in the troubleshooting section to force-remove.
	</li>
	<li>
		Scenes stop and no longer respond | See mod troubleshooting section — usually a SexLab conflict with another mod.
	</li>
	<li>
		Items not removed from player | Try the removal steps in the mod's conflict section; if needed use the force-remove console method.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>For the Love of Babette</strong></span>
	</p>
</div>

<p>
	A fully voiced questline starring Babette, the vampire child assassin from the Dark Brotherhood. Babette strongarms the Dragonborn into helping her resolve a series of problems — but as the story unfolds, she begins to admit that being a 300-year-old vampire in the body of a child is not as fun as she always claims. The main quest involves recovering the <strong>Stone of Desire</strong> and passing the <strong>Trial of Ashes</strong> — three very difficult trials. Depending on your choices, you can end up with Babette as a grown-up follower and/or her vampire friend <strong>Persephone</strong>.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>SKSE64</strong> — hard requirement
	</li>
	<li>
		<strong>Unofficial Skyrim Special Edition Patch (USSEP)</strong> — hard requirement
	</li>
</ul>

<p>
	<br />
	  <a href="If%20using%20Skyrim%20SE%20v1.5.97%20specifically,%20get%20the%20compatible%20USSEP%20version%20linked%20on%20the%20mod%20page" rel="">i</a>[/i]
</p>

<p>
	 
</p>

<hr />
<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Compatibility</strong></span>
</p>

<ul>
	<li>
		<strong>Not compatible</strong> with any mod that changes Babette or the Dawnstar Sanctuary
	</li>
	<li>
		A patch exists for <strong>Dark Brotherhood Reborn — Dawnstar Sanctuary SE</strong> (by ALuckyMuse) — available in the Miscellaneous Files section. The mod author recommends using DBR — it makes the Sanctuary look significantly better.
	</li>
	<li>
		A patch for <strong>Nether's Follower Framework</strong> is also available in Miscellaneous Files.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		<strong>Complete the quest "Destroy the Dark Brotherhood"</strong> — the mod requires this to be finished.
	</li>
	<li>
		Wait <strong>three in-game days</strong> after completing it.
	</li>
	<li>
		You receive a <strong>Mysterious Letter</strong> in the mail.
	</li>
	<li>
		Read the letter — this starts a miscellaneous quest.
	</li>
	<li>
		<strong>Complete the miscellaneous quest</strong> — the main questline begins immediately after.
	</li>
</ol>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong>Important:</strong> If you have already <strong>started</strong> the Dark Brotherhood questline (but not completed "Destroy the Dark Brotherhood"), the mod will never trigger. The mod requires you to have destroyed the Brotherhood, not joined it.
		</p>
	</div>
</blockquote>

<hr />
<p>
	<span style="font-size:18px;"><strong>Questline Overview</strong></span>
</p>

<p>
	The story proceeds in stages:
</p>

<ol style="list-style-type:decimal;">
	<li>
		<strong>Miscellaneous intro quest</strong> — Babette contacts the Dragonborn after the Brotherhood is destroyed. She has grievances and needs help finding a new home.
	</li>
	<li>
		<strong>Restore the Dawnstar Sanctuary</strong> — sent to the last resting place of the Assassin of Old as part of the restoration quest. After completing it, <strong>Shadowmere</strong> waits outside the Sanctuary entrance.
	</li>
	<li>
		<strong>Locate the Stone of Desire</strong> — the main story begins. Babette wants to grow up — the Stone is the key.
	</li>
	<li>
		<strong>Trial of Ashes</strong> — three very difficult trials that Babette and the Dragonborn must pass together.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Outcomes and Followers</strong></span>
</p>

<p>
	Depending on your decisions during the questline, you can gain up to <strong>two new followers</strong>:
</p>

<p>
	<strong>Follower | Condition</strong>
</p>

<ul>
	<li>
		**Babette (grown-up version)** | Complete the questline — she is redefined as an adult (she is 300 years old). Currently offered in **Never Nude** form only.
	</li>
	<li>
		**Persephone** | Babette's vampire friend — available based on specific choices during the quest
	</li>
</ul>

<p>
	Since Babette is redefined as an adult follower, she can aid the Dragonborn in combat and is compatible with adult mods — though the author notes this is intentional given her true age.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Other Rewards</strong></span>
</p>

<ul>
	<li>
		Access to the <strong>restored Dawnstar Sanctuary</strong> as a player home
	</li>
	<li>
		<strong>Shadowmere</strong> — the Dark Brotherhood horse — waiting outside the Sanctuary after restoration
	</li>
	<li>
		Well-worth-it loot on enemies encountered during quests
	</li>
	<li>
		Rewards normally missed by players who destroyed the Brotherhood instead of joining it
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Voicing</strong></span>
</p>

<p>
	The entire quest series is <strong>fully voiced using xVASynth</strong>. There is a nine-part video walkthrough in the mod's Videos section (recorded on an older version — dungeons have since been significantly improved).
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Installation / Uninstallation</strong></span>
</p>

<ul>
	<li>
		Use a mod manager (the author prefers <strong>Mod Organizer 2</strong>; Vortex also works).
	</li>
	<li>
		Manual install: copy the <strong>ESP and two BSA files</strong> into your Skyrim SE <span style="font-family:courier;">Data</span> folder.
	</li>
	<li>
		Manual uninstall: remove the <strong>ESP and two BSA files</strong> from the <span style="font-family:courier;">Data</span> folder.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Notes</strong></span>
</p>

<ul>
	<li>
		Loot on enemies you encounter during the quest is described as "well worth the effort" — do not skip it.
	</li>
	<li>
		The mod cannot start if you joined the Dark Brotherhood instead of destroying it. This is by design.
	</li>
	<li>
		The dungeon footage in the video walkthroughs is outdated — the current dungeons are described as much improved in appearance and story.
	</li>
</ul>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>Notice Me Senpai (NMS)</strong></span>
	</p>
</div>

<p>
	A large addon for <strong>The Notice Board SE</strong> by MannyGT that transforms the basic rescue missions into a deep roleplaying mod. Rescue citizens from bandits — then enslave, train, sell, romance, or free them. Grew far beyond its origins to include prostitution, slave training and trading, radiant capture opportunities ("Ratcatcher topics"), house slaves, player slavery, a camp follower system, and extensive unique character interactions. Version 1.6.4 is the current release.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>The Notice Board SE</strong> — hard requirement; the mod's structure is baked in. Do not contact MannyGT with issues — NMS does not touch his mod beyond checking a quest flag and overriding one dialogue topic.
	</li>
	<li>
		<strong>ZaZ Animation Pack SE 8+</strong> — must be 8+. Build the items for your body in BodySlide. You may also need meshes from Devious Devices SE built in BodySlide (the ESP is not required — just the built meshes). If items are invisible, this is why.
	</li>
	<li>
		<strong>Fuz Ro D-oh SE</strong> — or the Unofficial FRD VR version
	</li>
	<li>
		<strong>SexLab SE</strong> or <strong>SexLab VR</strong> and all their requirements
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Recommended Animation Packs</strong></span><br />
	The quality of your experience depends heavily on which animations you have:
</p>

<ul>
	<li>
		<strong>M2M SE</strong> (SLAL or standalone) — required/strongly recommended for gay (MM) animations
	</li>
	<li>
		<strong>Billy's SLAL Animations</strong> — strongly recommended for lesbian and straight animations
	</li>
	<li>
		<strong>Leito's SLAL Animations</strong> — strongly recommended/near-required for everyone; fixes missing options if other animations are absent
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Install NMS and all requirements; run FNIS/Nemesis/Pandora after.
	</li>
	<li>
		Load your game — the mod is always active once installed.
	</li>
	<li>
		Find <strong>a Notice Board</strong> in any inn or outside a town and accept a <strong>rescue mission</strong>.
	</li>
	<li>
		Complete the rescue — find the captive and bring them out alive.
	</li>
	<li>
		When you speak to the rescued NPC, the NMS dialogue options appear.
	</li>
</ol>

<p>
	From that point forward, your interaction with the rescued NPC opens the full system.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Core System — What You Can Do With a Rescue</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Basic Options (All Players)</strong></span>
</p>

<ul>
	<li>
		<strong>Free them</strong> and collect the Notice Board reward normally
	</li>
	<li>
		<strong>Recruit them</strong> as a standard follower (vanilla follower system)
	</li>
	<li>
		<strong>Have sex with them</strong> (consensual or as rape; changes their training stats)
	</li>
	<li>
		<strong>Whip and discipline them</strong> — contributes to training
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Evil Player Options</strong></span>
</p>

<ul>
	<li>
		<strong>Enslave them</strong> — begin the slave training arc
	</li>
	<li>
		<strong>Prostitute them</strong> — put them to work earning gold in inns or camps
	</li>
	<li>
		<strong>Sell them</strong> — sell to Belethor (once a fully trained slave) or trade them
	</li>
	<li>
		<strong>Turn them into a house slave</strong> — up to 4 house slaves total; they sandbox where you leave them
	</li>
	<li>
		<strong>Make them a camp follower (CF)</strong> — secondary companion slot alongside your main slave
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Slave Training</strong></span>
</p>

<p>
	Training tracks two currencies depending on path:
</p>

<ul>
	<li>
		<strong>Submissive path:</strong> Discipline and Love points
	</li>
	<li>
		<strong>Camp Follower path:</strong> Your attention (sex and beatings both contribute; this path may actually be faster)
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Training Interactions</strong></span>
</p>

<ul>
	<li>
		Have sex with your slave (consensual or forced — both contribute)
	</li>
	<li>
		Whip and beat them
	</li>
	<li>
		Tie them up
	</li>
	<li>
		Order them to kneel, kiss, masturbate, or perform other acts
	</li>
	<li>
		Use ZaZ furniture (compatible with ZaZ 8 Helper with compatibility mode)
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>House Slaves</strong></span>
</p>

<p>
	Convert up to <strong>4 fully trained slaves</strong> into house slaves:
</p>

<ul>
	<li>
		They sandbox at wherever you leave them — if idle markers exist, they will use them (work animations)
	</li>
	<li>
		Can follow and fight for you
	</li>
	<li>
		Commandable (wait, follow, kneel, masturbate, kiss, basic sex)
	</li>
	<li>
		Cannot be tied up by NMS — but you can put ZaZ/DD items on them manually and use ZaZ 8 Helper
	</li>
	<li>
		No outfit management — gear reverts on load and fast travel (use Dudestia's Outfit Changer to lock outfits)
	</li>
	<li>
		<strong>Cannot be whored</strong> while a main slave or CF is active (may change in future updates)
	</li>
	<li>
		Can be rehired as a main slave or CF at any time after dismissal
	</li>
	<li>
		<strong>Once a day</strong>: get a home cooked meal from one of your house slaves
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Camp Follower (CF) System</strong></span>
</p>

<p>
	A second companion slot alongside your primary slave or rescue:
</p>

<ul>
	<li>
		The CF has unique RP dialogue and their own outfit management
	</li>
	<li>
		Can kneel, kiss, masturbate, and have sex with the player (type determined by CF — you cannot choose)
	</li>
	<li>
		Can be ordered to assist in training your primary slave:
	</li>
</ul>

<p>
	<br />
	  - Have sex with them (alone or with the player)<br />
	  - Fist them (if female)<br />
	  - Beat and tie them up
</p>

<p>
	 
</p>

<hr />
<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Prostitution</strong></span>
</p>

<ul>
	<li>
		Tell your slave to work an inn — they will approach customers or be approached
	</li>
	<li>
		You supervise or leave them to work independently (based on training level)
	</li>
	<li>
		Gold earned is collectible from the slave at any time
	</li>
	<li>
		<strong>Whoring Camilla in Riverwood</strong> has unique underwhelming dialogue (the author recommends skipping the Sven option — bards are very buggy in the John alias)
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Selling Slaves</strong></span>
</p>

<p>
	To sell a fully trained slave to <strong>Belethor</strong>:
</p>

<ol style="list-style-type:decimal;">
	<li>
		Have a whore working for you first.
	</li>
	<li>
		If your speechcraft is <strong>above 30</strong>, Belethor will offer dialogue to begin buying slaves.
	</li>
	<li>
		Have the <strong>fully trained slave</strong> with you in Belethor's shop.
	</li>
	<li>
		Tell the slave (via Orders) that you are going to sell them.
	</li>
	<li>
		Then speak to Belethor.
	</li>
	<li>
		<strong>Say your goodbyes before speaking to Belethor</strong> — when sold, the slave disappears immediately.
	</li>
</ol>

<hr />
<p>
	<span style="font-size:18px;"><strong>Ratcatcher Topics — Getting Specific NPCs</strong></span>
</p>

<p>
	Opportunities to get named characters into the system without the Notice Board:
</p>

<p>
	<span style="font-size:14px;"><strong>Riverwood</strong></span>
</p>

<ul>
	<li>
		<strong>Camilla</strong> — recruit her during the Golden Claw quest (requires Speech 25+ or Hypnotic Gaze perk, or abduct her)
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Markarth — Silverblood Inn Family</strong></span><br />
	Each member is unhappy and can be persuaded to go on a date (Speech 25+ each, except the son — he is desperate and goes with anyone). Each date can lead to nice or evil outcomes. You can only date <strong>one member per playthrough</strong> (replay value), but can have all of them as victim followers. Options:
</p>

<ul>
	<li>
		<strong>Kleppr</strong> (father)
	</li>
	<li>
		<strong>Frabbi</strong> (mother)
	</li>
	<li>
		<strong>Hroki</strong> (daughter)
	</li>
	<li>
		<strong>Hreinn</strong> (son) — no speech requirement
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>"Do I Hear Banjos?" — Family System</strong></span><br />
	Make your captives do things with their immediate adult family members, ransom them for 100 gold/day, or coerce their loved ones into also becoming captives. Works with both Ratcatcher NPCs and regular Notice Board rescues.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Special Scenarios</strong></span>
</p>

<p>
	<strong>Scenario | How to Trigger</strong>
</p>

<ul>
	<li>
		**Sacrificial Spouse** | If your victim is married, offer their spouse the chance to take their place — the spouse accepts out of guilt. You can keep both.
	</li>
	<li>
		**Fuck the Poor** | If your victim is a whore, offer them to beggars for free as "charity" or to teach them a lesson.
	</li>
	<li>
		**Maven Black-Briar slave scenario** | Available through the Maven questline. Note: Black-Briar family members may ask you to leave despite having rights — exit and return, wait out of sight, or reload.
	</li>
	<li>
		**Champion of the Downtrodden** | Offer help to most adult beggars in Skyrim — recruit them as followers with friends-with-benefits. Their attitude changes based on how many rapes you have committed. They cannot be dismissed like vanilla followers (you are their responsibility now) but can sandbox anywhere.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Player Slavery System</strong></span>
</p>

<p>
	The player can be enslaved. Mechanics include:
</p>

<ul>
	<li>
		Player prostitution
	</li>
	<li>
		Player slave sex
	</li>
	<li>
		Player rape
	</li>
	<li>
		<strong>Note:</strong> You must redress yourself manually after player prostitution, player slave sex, and player rape scenes.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Optional Weapon Draw</strong></span>
</p>

<p>
	Temporarily remove teammate status from vanilla followers and Beggar minions so they do not attack your victim during training. Re-enable before combat. Note: Disabling teammate status also disables the trade option with vanilla followers (but Beggar minion inventory remains accessible — you can still access their inventory).
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Known Issues</strong></span>
</p>

<ul>
	<li>
		<strong>Rushing dialogue</strong> can cause issues — especially when aliases are being filled during recruitment and role-swapping. Wait for all notifications to finish before proceeding.
	</li>
	<li>
		<strong>Compatibility mode</strong> disables a lot of dialogue — only enable it when needed, then turn it off.
	</li>
	<li>
		If a tied-up NPC stands up, give them a smack to refresh their package and they should lie back down.
	</li>
	<li>
		Gags sometimes do not appear on male NPCs — the gag model has a male version and works if applied manually via inventory. Reason unknown.
	</li>
	<li>
		<strong>No more repeated rescues</strong> (v1.5.3+) — NPCs talked to are added to the blacklist so the Notice Board will not send them again.
	</li>
	<li>
		<strong>Min-maxing</strong> the slave training is too fast if you try — play organically for a better experience.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM / Console Variables</strong></span>
</p>

<ul>
	<li>
		<span style="font-family:courier;">Set _T_NoPussy To 1</span> — remove player vagina options if your body setup has a penis but no vagina. Set to to bring it back.
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>FAQ</strong></span>
</p>

<p>
	<strong>Q: Why is it an addon for Notice Board rather than alternatives?</strong>  <br />
	A: The author returned to Skyrim after years of FO4 modding and simply did not know about the alternatives. The Notice Board framework is now baked in.
</p>

<p>
	<strong>Q: Why does it require ZaZ 8+?</strong>  <br />
	A: Same reason — the author did not know not everyone used the latest version. ZaZ 8+ keywords are actually used, so the requirement is real.
</p>

<p>
	<strong>Q: Is Camilla a sloot?</strong>  <br />
	A: Yes.
</p>

<p>
	 
</p>

<hr />
<div style="text-align:center;">
	<p>
		<span style="font-size:36px;"><strong>SL Dirty Deeds Missives (v1.4.2)</strong></span>
	</p>
</div>

<p>
	A radiant prostitution mod that adds <strong>15+ repeatable sex-for-gold quests</strong> found on Missives boards across Skyrim. Every deed has four lines of xVASynth voiced dialogue and a written letter in the style of the requesting character or faction. Lore-friendly in tone, casual in delivery. The latest build (v1.6 Patreon) adds a Followers expansion for simultaneous dual-scene Rotate mode.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Requirements</strong></span>
</p>

<ul>
	<li>
		<strong>Missives SE</strong> — the Missives boards are where all deeds appear
	</li>
	<li>
		<strong>SexLab Framework SE</strong> and all its requirements
	</li>
	<li>
		<a href="Optional%20but%20recommended" rel="">i</a>[/i] [/i] <strong>Replacing Boards for Missives</strong> — reskins the boards and adds new locations (Ivarstead, Rorikstead, Kynesgrove, etc.)
	</li>
</ul>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong>For players without Missives:</strong> A standalone v1.2.0 is available as a separate download. All 15 deeds are placed in a cabinet at the <strong>Temple of Kynareth in Whiterun</strong> — a short quest leads you there.
		</p>
	</div>
</blockquote>

<hr />
<p>
	<span style="font-size:18px;"><strong>How to Start</strong></span>
</p>

<ol style="list-style-type:decimal;">
	<li>
		Find any <strong>Missives board</strong> in an inn or outside a town.
	</li>
	<li>
		Pick up a <strong>Dirty Deeds letter</strong> (10% chance to spawn per board reset — boards reset every <strong>48 hours</strong>).
	</li>
	<li>
		<strong>Read the letter</strong> — a popup asks you to Accept or defer.
	</li>
	<li>
		Accept or pick it up and start it later.
	</li>
	<li>
		Alternatively, go to the <strong>Temple of Kynareth in Whiterun</strong> and loot the <strong>respawning cabinet</strong> — all deeds are available there directly.
	</li>
</ol>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			After you complete your first Dirty Deeds quest, a <strong>Dirty Deeds tracker quest</strong> activates — it shows which deeds you have already completed.
		</p>
	</div>
</blockquote>

<hr />
<p>
	<span style="font-size:18px;"><strong>Reward System</strong></span>
</p>

<p>
	<strong>Source | Amount</strong>
</p>

<ul>
	<li>
		Base deed value | Fixed per deed
	</li>
	<li>
		Sex skill bonus | +0–100 gold (based on relevant SL sex skill up to 100)
	</li>
	<li>
		Speechcraft bonus | +0–100 gold (based on Speechcraft up to 100)
	</li>
	<li>
		Random variation | ±30 gold
	</li>
	<li>
		**Maximum possible** | **300% of base value** at max Speech + max relevant sex skill
	</li>
</ul>

<p>
	Some deeds give <strong>items instead of gold</strong> (e.g., Falmer deeds reward a Black Soul Gem). Dragon Souls were awarded in older versions but removed in v1.6.
</p>

<hr />
<p>
	<span style="font-size:18px;"><strong>Deed Types</strong></span>
</p>

<p>
	<span style="font-size:14px;"><strong>Character Deeds — Personal Prostitution</strong></span><br />
	Pay nearly <strong>double the first time</strong>, then repeat infinitely for a lesser amount. Found <strong>only at the Missives board nearest to where that character lives</strong>.
</p>

<p>
	<strong>Character | Sex Type | Notes</strong>
</p>

<ul>
	<li>
		Belethor | Any | Whiterun
	</li>
	<li>
		Farengar | Oral | Dragonsreach, Whiterun
	</li>
	<li>
		Gwendolyn | Any | Whiterun
	</li>
	<li>
		Hemming Black-Briar | Anal | Riften
	</li>
	<li>
		Pantea Ateia | Oral | Solitude
	</li>
	<li>
		Stands-In-Shallows | Any | AI package edited — now idles outside at night instead of sleeping
	</li>
	<li>
		Drevis Neloren | Any | College of Winterhold
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Character Double Deeds — Both Satisfied</strong></span><br />
	Paid after each of the two characters is satisfied once. <strong>40% chance</strong> of triggering a simultaneous scene with both at once.
</p>

<p>
	<strong>Pair | Location</strong>
</p>

<ul>
	<li>
		Fihada and Jawanan | Whiterun fletcher shop
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Faction Deeds — Service a Group</strong></span><br />
	A count (usually 5) before you are paid. Do <strong>more than the count</strong> and get paid for all of them. <strong>33% chance</strong> of pulling in each additional nearby faction member per scene (33% threesome, 11% foursome, etc.).
</p>

<p>
	<strong>Faction | Notes</strong>
</p>

<ul>
	<li>
		Guards | City guards across Skyrim
	</li>
	<li>
		Miners | Ore miners; JobMinerFaction added to Quicksilver Mine and others
	</li>
	<li>
		Tribal Orcs | Orc strongholds
	</li>
	<li>
		Aggressive Companions | Members of the Circle — transform into **werewolves** before the scene; return to human after
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Location Deeds — Venue-Based Service</strong></span><br />
	Operate on <strong>Location Keywords</strong> — any modded location using those keywords also qualifies. Pay for all sessions performed, not just the first.
</p>

<p>
	<strong>Location | Notes</strong>
</p>

<ul>
	<li>
		Taverns | Any tavern/inn with the correct Location Keyword
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Creature Deeds — High Risk, High Reward</strong></span><br />
	Use <strong>Illusion magic to Calm</strong> the creature, then speak to it. The dialogue option appears once calmed. Requires approximately <strong>Illusion 40 with 2–3 perks</strong> for all creature types.
</p>

<p>
	<strong>Creature Damage:</strong> When a Creature Deed scene completes, you take damage calculated as:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<a href="Creature%20base%20damage%20%C3%97%20number%20of%20participants" rel="">font=courier</a> − your Lewd skill[/font]
		</p>
	</div>
</blockquote>

<p>
	If the result is below 20, no damage is applied. High Lewd skill and high Health are the counters.
</p>

<p>
	<strong>Creature | Base Damage | Notes</strong>
</p>

<ul>
	<li>
		Wolves | 7–30 per wolf | Very likely to group up
	</li>
	<li>
		Trolls | Moderate | Group moderately
	</li>
	<li>
		Giants | 45–140 per giant | Less likely to group; 2 giants can nearly kill a player
	</li>
	<li>
		Falmer | Low-moderate | Very likely to group; reward is Black Soul Gem
	</li>
</ul>

<p>
	<strong>Calm area effect:</strong> When a Creature Deed begins, an invisible area-calm spell is cast (lasts 10 minutes). After completion, another 30-second calm spell is cast, then NPCs return to their hostile state.
</p>

<p>
	<span style="font-size:14px;"><strong>Summoned Creature Deeds (Expansion)</strong></span><br />
	Speak to an NPC who <strong>spawns a creature</strong> for the scene. Creature disappears after.
</p>

<p>
	<strong>NPC | Creature Summoned | Location</strong>
</p>

<ul>
	<li>
		Any stablemaster | Horse | Stables
	</li>
	<li>
		Wylandriah | Atronach | Riften Jarl's Longhouse
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Expansion Character Deeds</strong></span><br />
	Available in the v1.3+ expansion (merged into main file):
</p>

<p>
	<strong>Character | Notes</strong>
</p>

<ul>
	<li>
		Lami | Morthal alchemist, bored wife
	</li>
	<li>
		Reldith and Ennis | Rorikstead — elf and her adopted (now adult) Redguard son
	</li>
	<li>
		Jarl Siddgeir | Falkreath — hires a prostitute for court service
	</li>
</ul>

<p>
	<span style="font-size:14px;"><strong>Temple / Camp Deeds (Expansion)</strong></span>
</p>

<ul>
	<li>
		<strong>Temples</strong> — serve worshippers and priests across all temple factions
	</li>
	<li>
		<strong>Stormcloak Camps</strong> — raise soldier morale
	</li>
	<li>
		<strong>Imperial Camps</strong> — raise troop morale
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Followers Expansion (Patreon v1.6+)</strong></span>
</p>

<ul>
	<li>
		<strong>Rotate with Follower</strong> — queue 2 simultaneous SexLab scenes (you and your follower service separately at the same time)
	</li>
	<li>
		Speeds up Tavern deeds by attracting more clients simultaneously
	</li>
	<li>
		<strong>Creature Deeds with Both Performing</strong> — always splits animations; queues 2 simultaneous scenes; up to 8 creatures across 2 characters if animations are available
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>Compatibility Notes</strong></span>
</p>

<ul>
	<li>
		Allow other mods to <strong>overwrite</strong> this one — it edits Race records (WolfRace, GiantRace, TrollRace, FalmerRace) to enable dialogue; mesh mods do not conflict since those are Actor records not Race records
	</li>
	<li>
		<strong>Open Cities</strong> — potential conflict if the Temple of Kynareth layout is changed; use <span style="font-family:courier;">tcl</span> in console to clip through the floor and retrieve the cabinet letters if needed
	</li>
	<li>
		<strong>JK's Whiterun</strong> is the tested interior layout for the temple cabinet
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>MCM / SexLab Debug Tips</strong></span>
</p>

<ul>
	<li>
		If scenes are not starting, use <strong>SexLab MCM → Debug</strong> features to diagnose
	</li>
	<li>
		The Dirty Deeds tracker quest only appears after your first completed deed — it will not show up at game start
	</li>
	<li>
		Deed missives have a <strong>10% spawn chance</strong> per 48-hour board refresh; if you want them immediately, use the Kynareth cabinet
	</li>
</ul>

<hr />
<p>
	<span style="font-size:18px;"><strong>No Missives Version (v1.2.0)</strong></span>
</p>

<p>
	A legacy standalone build is available as a separate download file on the mod page. Deeds included:<br />
	Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada &amp; Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer.
</p>

<p>
	All deeds are in the Kynareth cabinet — no Missives mod required.
</p>

<p>
	 
</p>

<hr />
<p>
	 
</p>
]]></description><guid isPermaLink="false">25669</guid><pubDate>Fri, 29 May 2026 21:34:36 +0000</pubDate></item></channel></rss>
