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<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/2670-vaultbait-weighs-in/</link><description><![CDATA[<p>
	General musings on my work adult-modding Fallout 4, sexual fetishes, and the meaning of life... nothing heavy.
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]]></description><language>en</language><item><title>Waking up from Cryo-Sleep</title><link>https://www.loverslab.com/blogs/entry/24907-waking-up-from-cryo-sleep/</link><description><![CDATA[<p>
	<span>Shit! That wasn't really a decontamination pod... was it?</span>
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	The tl;dr is that I'm fully returning to Fallout 4 adult modding after a lengthy hiatus.
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	I've been a long-time fan of the Fallout game franchise, all the way back to the original Interplay titles. By the time FO3 emerged in 2008, I had ditched Windows and been living and working as a Unix/Linux-only gal for near on a decade, so I only played that on console as well as FO:NV. Being a pervvy kinkster though, I was increasingly intrigued by the emerging adult modding scene for these games, but lacking a Windows PC I just vicariously enjoyed whatever stills and clips found their way into my sweaty, chubby little hands. After playing FO4 on console for a couple of years, however, I resolved to change that and bought a dedicated gaming PC solely for playing it with adult mods.
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	The long stability following addition of Creation Club, survival and VR allowed FO4's modding scene to flourish, with an increasing reliance on binary patches to the game engine, and it was during this Golden Age that I began my transition from a mod user to a mod creator. Then my heyday came to an abrupt halt with Bethesda's Fallout 4 "NG" release in April of last year. A lot of great mods, mine included, were heavily dependent on binary patches that would have to be entirely redone for the new game version, some of whose creators had moved on entirely. This split the modding community apart, disrupting forward progress on developing my own mods as well.
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	As a quick aside, while I lament the impact on modding, it's nice to see Bethesda caring to update the game and fix some bugs (even if there were glaring ones left unaddressed and they seemed to probably be working for their own interests more than that of the existing players and modders), plus the emergence of a related TV series around the same time served to inject some new life into the fanbase too. The updates weren't solely to blame for my disappearance either; there were life changes limiting my free time as well, and so it was easier to shift my focus elsewhere for a while.
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	Coincidentally, Valve's ongoing work on their performance-tuned "Proton" fork of Wine made playing previously Windows-only game titles on Linux a more realistic proposition, to the point where you could run and mod Fallout 4 really well without Windows at all, and this is where I focused my limited free time over the past 1.5 years. Suddenly, I had a growing menu of eroges to choose from, and so I played roughly 150 erotic game titles, finishing most, completing many. I spent a lot of that time testing new adult games under development and investing in the creators to encourage their work since I had limited capacity to focus on my own. Maybe I'll make a list of the ones I especially liked in a future blog post, but it's going to be a long one.
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	And then just as things were starting to settle down with Fallout 4 and I thought seriously about returning to update my mods, Bethesda did it again with the Anniversary Edition a few months ago. Thankfully, the awesome creators still maintaining binary patch dependencies, who were slowly awakened from slumber by NG, hadn't gone back into stasis yet this time; and so here we are roughly two weeks after what is hopefully the final AE update for a while, with most things already close to working again as long as you know what you're doing. My own life has settled down a bit too, and I'm now freshly inspired by numerous excellent adult game titles as well as having more comfortable and flexible Linux-based development and testing workflows available to me than when I was struggling painfully to do this under Windows.
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	All that's to say, I'm back. At least I think so... I'm starting this blog in order to talk through the things I'm working on, long-planned improvements and expansions for my mods, rather than cluttering up the support forum topics for them. I'll try to get through the year-ish of backlog in those as time allows too, so please be patient and thanks for sharing in my fantasies over all these years!
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]]></description><guid isPermaLink="false">24907</guid><pubDate>Wed, 31 Dec 2025 19:35:37 +0000</pubDate></item></channel></rss>
