<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/2308-my-enderal-modlist/</link><description><![CDATA[<p>
	My experience modding Enderal 2.1.0 using Skyrim 1.6.1170. Also adding a dash of spice via Loverslab.
</p>
]]></description><language>en</language><item><title>My modlist goals</title><link>https://www.loverslab.com/blogs/entry/21395-my-modlist-goals/</link><description><![CDATA[<p>
	My gaming system is an Alienware M15 r3 laptop. It has an i7-10875H, 32 GB of RAM, and an NVIDIA GeForce RTX 2070 Super (8 GB VRAM.)<br />
	<br />
	I'm going for a graphics overhaul to make things look modern and with a decent framerate of around 60fps. I am not sure how much of an impact an ENB with parallax textures will have on my system. The plan is to pick optimized options and later upgrade. With this, I can see how much the new mods affect the framerates.<br />
	<br />
	Without using parallax textures or an ENB, I think Community Shaders with a ReShade is a good option. For now, Skyland AIO will form the base texture set.<br />
	<br />
	Though I'd like the weapon combat to be more grounded (hema-style), many animations and features on the web are more stylized (Elden ring, Assasin's Creed movesets) and some are over-the-top. I wouldn't mind some stylized moves for the PC and perhaps certain NPCs. Ultimately, MCO and SCAR compatibility is first, then the moveset.<br />
	<br />
	For body mods, I will be using CBBE 3BA and HIMBO. I will also use OBody with Racial Skin Variance. Instead of the usual SOS base, I will try The New Gentleman for the RSV compatibility. The goal is for every race to be different and have some custom NPCS via SPID. The PC can also have a different skin and body from the rest of their race.<br />
	<br />
	For costumes, I like the look of games like The Witcher and Kingdom Come. So clothes, armor, etc. will be replaced - commoners, nobles, and everyone in between.<br />
	<br />
	Loverslab options are limited for Enderal, but I will see what is available.
</p>
]]></description><guid isPermaLink="false">21395</guid><pubDate>Sun, 21 Apr 2024 04:45:11 +0000</pubDate></item></channel></rss>
