<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/2018-skyrim-sex-living-mod-series-concept/</link><description><![CDATA[<p>
	Blog documenting mod concepts I have come up with which I have ended up calling Sex &amp; Living series. These are mods that focus on different aspects of the living world from civilian life to the civil war to criminal and justice system and more.
</p>
]]></description><language>en</language><item><title><![CDATA[Sex & Living: Civil war life]]></title><link>https://www.loverslab.com/blogs/entry/18384-sex-living-civil-war-life/</link><description><![CDATA[<p>
	Introduction:
</p>

<p>
	This mods purpose is to bring life to the civil war from the perspective of a civilian or someone who doesn’t take sides during the civil War. This mod introduces attacks, seiges and raids in settlements, settlements taken over which don’t involve pc involved, prisoners and hostages takings, a new job and factional support.
</p>

<p>
	 
</p>

<p>
	Settlement attacks:
</p>

<p>
	Thought the civil war both sides will commit different types of attacks in each others holds and settlements. These attacks can be raids or invasions.
</p>

<p>
	 
</p>

<p>
	&gt;Raid attacks - These attacks are the most common attacks that will take place and may take place by either enemy soldiers or gangs of bandits and other criminals. The aim of these attacks is to retrieve supplies and valuables to fund their faction. Guards will try to protect but shops and homes will be ransacked with the Civilians restrained with rope and valuables robbed. These attacks can even happen on the pc home with gear and gold stolen. (Resulting in a quest to retrieve your stolen gear.) Civilians will either be captured or killed without mercy if they resist. Once restrained or dead they will also be looted as well as their property. Soldiers might rape the women and kill men for fun and entertainment. If you happen to be a supporter of the raiding faction you will be offered a chance to join the raid or be pardoned and allowed to leave. On the rare occasion a solider might be dishonourable and not care what side you are on resulting in you still becoming a victim to the raid. Due to the ability to hide amongst other supporters (see Factional support) you can tell the raiders to keep your cover and will still treat you like a victim restraining robbing and rapping you but you will get a different quest. Instead of killing the raider to get your gear back you will meet with them and they will give it back and apologise.
</p>

<p>
	 
</p>

<p>
	&gt;Invasion - These attacks are when a faction decide to invade and take control of a hold they currently don’t have control over. Typically this is done with the pc in the vanilla quest but now can be done without the need of the pc. Each faction will begin invading and attempting to invade each others hold using different methods and techniques. They can invade with an outright attack which will have 4 stages to the event or they can plan a sneak attack which only involves 3 stages.
</p>

<p>
	-Outright attack:
</p>

<p>
	This attack is when the offensive faction goes straight for the front door charging at the gates. This attacks can have 4 phases pre invasion invasion post invasion and aftermath.
</p>

<p>
	 
</p>

<p>
	Pre Invasion- This first stage is optional when it comes to an Invasion. The attacking forces will set up camp outside the targeted settlement waiting for the attack to begin. They may bring archers and catapults to fire at the city to cause damage and destruction from a distance. (When within the city spawn explosions and arrows being shot from the direction of the walls). During this phase they may or may not allow Civilians to escape the city. If they allow Civilians will be redirected outside the city and away from the siege settlement. If they don't allow Civilians to escape to safety Civilians could be warned but it's not a guarantee before being fired upon with arrows, or beaten and subdued as a prisoner. Jarls and thanes will attempt to negotiate to solve this situation peacefully or with the least amount of deaths. This stage is primarily used only on big cities and heavily defended fortresses.
</p>

<p>
	 
</p>

<p>
	Invasion - The main stage in the attack the actual attack. Soliders will enter the settlement and begin taking out all opposition while going through every home and building killing or capturing any supporters to the opposition. The soldiers will slowly make their way to the Palace before seizing control and capturing the current jarl. The Jarl will be thrown into their own dungeon to rot while a new Jarl takes their place.
</p>

<p>
	 
</p>

<p>
	Post invasion - The soldiers will patrol the city like normal guards for the next few days until loyal guards can be trained and Assigned. Immediately after the capture of the Palace the soldiers will cheer and celebrate, maybe rape some prisoners if any where captured. The streets will be lined with captured Civilians who supported the opposition. During this time the pc can free the prisoners if they weren’t captured themselves allowing them to flee the city to a refugee camp or another city that will protect them. If the pc is seen freeing prisoners they will be detained and sent to the prison to be trialed and punished as a traitor to the new rulers.
</p>

<p>
	 
</p>

<p>
	Aftermath: Once the city has order restored and guards that are loyal any flags will be replaced with the controlling factions along with the holds flag. Those who opposed the faction will be used as a reminder. They can either be sentenced to life in prison, public punishment (whipping, public fucking, etc), public deterrent (tied to a post or crucified for being traitors), exiled and forced to live in a refugee camp or the wilderness or find a new city to live in or they may be forgiven and allowed to continue living under the new city rulers with no consequences or they may be forced to wear a collar to show they opposed the current rulers. All these punishments can also happen to the player if they were captured during the invasion as well as all the other punishments in law &amp; order as well. The pc will have a chance to break or wiggle free of the crucifix punishment resulting in them needing to flee from the hold or face being recaptured and sentenced again. The cities can be retaken and restored to their original jarls if the original faction are able to invade again and restore order.
</p>

<p>
	 
</p>

<p>
	Sneak attack- Very similar to the other attack apart from no pre invasion and not as open combat. Soldiers sneak into the city through Sewers (Sewers of Skyrim) or pay off guards allowing them in. They will silently strike, taking out guards (meaning pc can discover dead guards) silently subduing hostiles and opponents (pc can be surprised and restrained taken hostage or prisoner) and the jarl captured or assassinated without the alarms being raised. Apart from this the stages play out very similar.
</p>

<p>
	 
</p>

<p>
	Thane to an invaded settlement:
</p>

<p>
	Being thane to a settlement under attack cam either be beneficial or a massive disadvantage. As thane you may be sent by the jarl to attempt negotiations with the attackers. Some attacks won’t want to speak at all and will attack or capture you right as you step out of the gates, others might ambush you and beat you down as you are negotiating and some may even discuss and negotiate either a peaceful way to solve this situation or fulfil other requests such as allowing Civilians to leave, staying thane and more. The thanes are expected to be loyal to the city and their faction but in this situation it's everyone for themselves. Be persuasive and you might just keep your head and title otherwise it's off to the dungeon for treason. If you are not a thane or are not chosen to negotiate another thane or advisor will be sent and random conditions can be set such as free passage allowing the pc to flee the city if they aren’t fighting.
</p>

<p>
	 
</p>

<p>
	Prisoners and hostages:
</p>

<p>
	Skyrim has become a dangerous place for Civilians. Before the roads had wild animals or the odd bandit as the biggest threaten but now theirs legionnaires and squads from both sides of the war marching around and patrolling. Big groups of soldiers can mean big trouble and it can be especially if you travel alone. You may get stopped by a group of soldiers who may try and take advantage of a beautiful adventurer like yourself. Submit, resist or fail to resist its all up to you and your chance. Once they are finished with you they might leave you to carry on on your way or they might decide to take you with them or you can ask to go with them. If you join them either by force or cooperating you will be stripped bound and gagged and made to walk amongst the soldiers and prisoners if they are escorting any. You will be expected to stay in line if you go out of the boundary you will be punished with a whip and a fucking before being put back in line. There may be added an option to skip the patrolling by pressing a key or something. Every now and then the patrol will stop and have sex with any prisoners and other captures. Once at an army camp or main city the prisoners will be taken to the dungeon or cage in camp and you and your companions will be taken to the middle of the camp where you will be used over and over again until one of the following happens: they throw you out with your belongings (sometimes companions may be kept longer or you may be kept longer eventually they will find you and reunite with you), released without your belongings and naked (Quest to get your stuff back begins either killing or stealing it back), released without your belongings apart from a set of clothes (Quest to get stuff back starts), release you have a bounty and take you to prison or sell you to simple slavery.
</p>

<p>
	 
</p>

<p>
	You may also be taken prisoner during an attack in a city. If you attempt to escape a city under attack and spotted by the attackers and not killed in sight, they will detain you and hold you hostage along with any more Civilians they find either attempting to flee or during the attack stage. Also you can do is sit and watch as the city becomes sieged. You might be able to wiggle free from your shackles or just take off running with them just be careful not to die. If the invasion was successful you will be taken to the dungeon where you may be sentenced by the new order, released or sold into slavery (simple slavery). During raids the raiders may see the value in beauty and slavery so they may attempt to snatch you to take you back to their camp or base along with the valuables they stole. They may use you as their personal stress relief for a bit giving you some time to attempt an escape before being sold into slavery.
</p>

<p>
	 
</p>

<p>
	Refugee camps:
</p>

<p>
	Throughout skyrim these camps filled with big tents and appear and disappear throughout holds depending on the war efforts. These camps are made up of different size tents and are used to protect those affected by the war. If a settlement is recently attacked you may find Civilians in these camps hiding from the effect the war has. They may have been exiled, wanted by the new jarls for either their faction support or other reasons and many more. These camps are usually only temporary and not too far from a near settlement or in a large open field for space. These camps can provide shelter and beds, a potion merchant to sell little amounts of stock that they were able to carry, if there are merchants in the camp they might be willing to buy and sell whatever reduced stock they were able to bring and any other services that may be found in the camp. If a patrol of enemy soldiers find a camp they may attack it and arrest everyone in there including the pc if they are seen in there. All prisoners will be escorted back to the city and they will all be trialed for abandonment and or treason and punished accordingly. The new Jarl may provide short or no sentence in an attempt to win over support or they may be harsh and unforgiving to try and suppress opposition. They may even execute none essential npcs but all Civilians are subjected to the law &amp; order punishment system.
</p>

<p>
	 
</p>

<p>
	Serving the war efforts (new jobs):
</p>

<p>
	Supplier - For a war supplies are going to be needed in order to continue on fighting. That can be supplying food and water to the soldiers, providing the required weapons and armours, having medical experience and working in a medical camp or temple and more.
</p>

<p>
	 
</p>

<p>
	Become hired by a blacksmith and work with them to make weapons and Armor to sell to Civilians or be asked or persuade your boss to support a side and provide equipment for them. If the boss has already a side in the war and its different to the one you wish to support you may be fired or reported to the guards who may arrest you for war crimes or given the chance to persuade them in changing their views. Be careful though because if your city is under control of the opposing faction you are supplying you may be asked to change to supply them or you may face being fired by the jarl or even arrested for crimes against the faction.
</p>

<p>
	 
</p>

<p>
	Become a farmer and work the fields on one of Skyrim many farms or start your own farm (using player home mods that are farms or other farming mods) and sell products to the army supporting them in the fights.
</p>

<p>
	 
</p>

<p>
	Become a doctor and provide care for the injured and dying. This can be either by magic or medicine or both. Introducing new medical items such as bandages, operating kits, pain medication and antibiotics. Get hired by one of the generals and be sent out into the battlefield to provide care from a military camp or be assigned to a temple where you will work alongside new doctors that are using certain temples as makeshift hospitals. New buildings and tents may be set up in cities to become doctors offices where doctors can be found and treat Civilians with all kinds of diseases. New diseases can be added in that can be contracted such as infections and colds and flu stuff like that. Doctors may also be setup within the jarls building if there isn’t enough space to provide a suitable space for a doctor. Be careful if you are a field doctor because the enemy won’t be as forgiving as you are to the injured if they attack the camp and find a doctor working on saving their enemies life. They may imprison you are force you to work as a doctor for then.
</p>

<p>
	 
</p>

<p>
	Captured doctor: Being on the battlefield is a dangerous place especially when the enemies are so close. If the enemies get too close you may be given orders or the option to evacuate the camp but you can pick if you want to leave the injured to die, put them out of their suffering or stay and fight for their lives and attempt to get them out. There is no right answer only chance and time before the enemies seize the camp. Doctors are important and in desperate need on both sides. They will restrain and imprison any doctors while killing the aoliderrs and injuried before taking any supplies and the doctors back to their nearest camp or city. Once there the pc will be stripped and imprisoned and offered a chance to work as a doctor for them. Agree and you will be freed and Assigned to work naked at a medical site until you prove you are loyal. But you better do a good job because they aren’t afraid to treat you like a prisoner and beat you for doing a bad job. Try and escape if you are still loyal to the other side or keep your head down and hope the others find you. Best be careful because if you are too good at your job saving lives they might think you actually changed sides and treat you like a prisoner. Refuse their offer to work as an imprisoned doctor and get tortured and beaten. You will be asked multiple days to join and each beating and torture will get worse making your health drop lower and lower until either you accept or they decide to sell you into slavery or kill you.
</p>

<p>
	 
</p>

<p>
	Soldiers relief - Out on the battlefield things can get a little frustrating you know what I mean. Sign yourself up to become a solider relief worker from one of the captains in one of the cities and be assigned relief worker at a soldiers camp. Be given a beautiful sexy outfit and work like a maid providing food and drink to the soldiers and sexual relief when they need it. If the camp gets attacked you best know which way to run or place to hide because they are not going to be kind to a military prostitute. Be captured and be used by the whole attack force before being left naked and handcuffed in a destroyed camp, have your throat slit and killed or sold into slavery.
</p>

<p>
	 
</p>

<p>
	Refugee aider - A refugee aider is one of the kindest jobs available. Help run a refugee camp by providing food and water to the victims, go into town and collect donations (some people might be mean, some may want something in return for charity it’s up to you how bad you and the camp need the money) and supplies for camps (be careful who sees you enter and exit the city and who sees you on the road you might be followed back to the camp. Also be careful what cities you go into it might be smart to go to the closest shop but if its under enemy control you might get arrested for helping their enemies.). If the camp is discovered by the enemies you can choose to fight back (violence) or flee (peacemaker) but get caught either way and it’s a one way trip to the dungeon where you will be interrogated and tortured for information on the camps and the enemy forces its up to you with what you know and how cooperative you want to be (information is gathered passively by being near camps, seeing patrols, interacting with a war table or board found through jarl palaces and army bases, etc. The information will stay and not be updated unless new Intel is collected. For example a camp might be filled with refugees a week a go but now the camp has been abandoned but you don’t know that because your information hasn’t been updated and this will be incorrect information supplied.) because it could be the difference between life and death. (Interrogation similar to being captured by Thalmor in death alternative.) Depending how cooperative you are you may be sentenced by the court as a civilian and not a war criminal meaning going through the justice system of law and Order. Refuse to cooperate, not providing accurate or correct or enough information will get you with either death a long prison sentence through law and order or sold to slavery.
</p>

<p>
	 
</p>

<p>
	Injuries and diseases:
</p>

<p>
	A land being destroyed by war is never safe and along with danger comes injuries and diseases. You may sustain injuries such as cuts, bruises and broken bones which will all have an affect on your character. Along with physical injuries contracting diseases such as colds and flus may happen along with more serious diseases such as the plague may happen which will result in needing the attention of a doctor. If you get serious diseases such as plague (which will be rare) you will be forced to stay inside your home if you own one in the city if you don’t you will be sent to an isolated cell in the city dungeon where you must recover. Failure to stay in your home will result in bring detained in the dungeon cell until the disease has passed. Civilians can also get disease and it can spread. Wearing new masks added by this mod include cloth masks, silk face veils and plague doctor masks can help in preventing the chances of catching a disease and can hide your identity if you are a criminal or plan on sneaking out of your forced isolation. Doctors will come by to check on your progress so make sure you consider this as a bounty may be placed on you if you are found to be missing.
</p>

<p>
	 
</p>

<p>
	Doctors:
</p>

<p>
	New buildings and tents may be set up in cities to become doctors offices where doctors can be found and treat Civilians with all kinds of diseases. New diseases can be added in that can be contracted such as infections and colds and flu stuff like that. Doctors may also be setup within the jarls building if there isn’t enough space to provide a suitable space for a doctor. Some doctors may be too busy focusing on the soldiers to deal with Civilians as a result they may need some extra persuading either in coin or sex to get the treatment you desperately need.
</p>

<p>
	 
</p>

<p>
	Factional support:
</p>

<p>
	Factional support is all about supporting a side in the civil war without physically fighting on the battlefield. From now on the hold you are in can determine if you are welcomed or not depending on your support in the war. You will always be able to access cities however some services like merchants might refuse to serve you. This is where khajiit caravans can become handy when trading within certain holds. The guards will also be fairly neutral apart from the odd comment here and there about your side in the war. You are also more likely to be targeted by guards to be arrested and if arrested in a city controlled by those you don’t support they may not be very nice to you or fair. You could get executed for stealing a few apples if the jarl wanted to be so unfair! Best be careful where you live and settle when deciding who you want to side with or attempt to stay out as long as possible.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18384</guid><pubDate>Wed, 08 Mar 2023 11:00:00 +0000</pubDate></item><item><title><![CDATA[Sex & Living: Hard Rock Prison]]></title><link>https://www.loverslab.com/blogs/entry/18383-sex-living-hard-rock-prison/</link><description><![CDATA[<p>
	Introduction:
</p>

<p>
	This is an addon/standalone mod to Law and Order. This mod introduces a new prison located on the border of skyrim. This prison was designed for the worse of the worse prisoners and criminals. The wardens are a sadistic couple who don’t care if you are a criminal or a stray picked up off the street you are behind their walls and their plaything and that is all that matters to them. The prison is used as a slave force slaving away in mines, on farms, blacksmithing and pleasing guards and other staff working in the prison. This is one prison that will do its hardest to break even the toughest of individuals. Once in the only way you are leaving is in a body bag only to be dumped beyond the wall for the wildlife to eat away at your used and abused body or so the guards believe. Ending up in this prison is the last place you want to be.
</p>

<p>
	 
</p>

<p>
	Linked to Law and Order:
</p>

<p>
	This mod can be used as an addon with Law and Order where the PC could be sent to the prison due to committing a server crime such as murder, being arrested for multiple serious crimes such as assaults attempted murder etc, mouthing off in the court enraging the jarl and the jarl getting revenge or even just the Jarl being an ass hole and sending you to this prison for fun to see you suffer.
</p>

<p>
	 
</p>

<p>
	Linked to Simple Slavery:
</p>

<p>
	An outcome to simple slavery the Wardens could buy the pc from the slave auction and send them to the prison as extra labour.
</p>

<p>
	 
</p>

<p>
	(Quest) Welcome to your new home:
</p>

<p>
	The screen begins black with the following message. “My memory is a bit fuzzy…I remember being handled roughly… a sack over my head… the wind on my exposed crotch… cold irons on my wrists and ankles. The sound of horses and a cart being pulled.” The players screen begins to brighten showing them the pc on their knees cuffed with a gag in their mouth and a sack on their head. They are in a line with other prisoners all in the same situation. The wardens are introduced in a speech of them explaining rules and dehumanising the prisoners (I would write a script if the mod is interested in being created.)One by one the prisoners are escorted into the prison out of the entrance court yard and into an assigned cell. Each cell is very small containing just a cot for the prisoner to sleep on and a window, if they have a cell along the edge and not in the middle. The pc is told to rest up as early in the morning they have introduction to go through. The cot is used to sleep but doesn’t allow the player to select how long it is more used as a way to skip to the next section at a specific time.
</p>

<p>
	 
</p>

<p>
	(Quest) Introduction:
</p>

<p>
	This quest begins right after the previous quest (Welcome to your new home). The player is instructed to get some sleep. As they activate the cot they get the message “I can’t believe I am in this place. This is what my life has become. The bed is itchy and extremely uncomfortable but I best get some sleep… Proceeding this message the pc is woken up around 4am with a guard instructing the pc to stand against the far wall. If the pc refuses to move the guard will force their way in and knock the pc against the wall before warning the pc about listening to orders, if the pc listens and moves the guard will call them good before cuffing them and escorting them to the cell block entrance and put in line with the other prisoners. The prisoners are given a tour of the yard, canteen, the outside of solitary wing and explained rules and punishments as well as shown jobs such as mining, lumber jack, farming and others before being escorted back to the cell block where they are finally given prisoner rags to wear and ordered to go back to their cells and wait for admin to come and give them their assigned jobs. Once in the cell an npc could admin will approach and inform the pc they are assigned one of the following jobs. Mining, wood cutting, blacksmithing, kitchen, cleaning and farming. From this point the player is given a few quests that will be used to keep track of things. These quests are Prison schedule and Assigned job. These quests would be used to keep track of everything in the prison. After this the pc spends the rest of the first day in their cell getting accustomed to it.
</p>

<p>
	 
</p>

<p>
	(Quest) schedule:
</p>

<p>
	This quest would be used to determine timings between sessions throughout the day in the prison.
</p>

<p>
	4am-Wake up and roll call
</p>

<p>
	5am-Breakfast in mess hall
</p>

<p>
	7am-Work
</p>

<p>
	12pm-roll call in cell
</p>

<p>
	1pm-Lunch in mess hall
</p>

<p>
	2pm-Cell time
</p>

<p>
	4pm yard time
</p>

<p>
	6pm-cell time
</p>

<p>
	7pm-Dinner in mess hall
</p>

<p>
	8pm-Punish picking
</p>

<p>
	10pm-Sleep
</p>

<p>
	Quest resets next day
</p>

<p>
	 
</p>

<p>
	Assigned jobs:
</p>

<p>
	Each assigned job will have its own tasks and area where the pc will need to report to within a given amount of time before being reported missing and the prison begins looking for you.
</p>

<p>
	 
</p>

<p>
	Mining:
</p>

<p>
	&gt;Report to the head miner within 10 minutes of work beginning
</p>

<p>
	&gt;Given a pickaxe
</p>

<p>
	&gt;Mine at ore veins
</p>

<p>
	&gt;After x amount of ore mined must deposit it in a crate
</p>

<p>
	&gt;Repeat
</p>

<p>
	&gt;If pc isn’t mining and head miner sees you get a warning
</p>

<p>
	&gt;after first warning you get whipped
</p>

<p>
	&gt;At end of shift you report back to head and return pickaxe if you try to leave with pickaxe pickaxe seen you will be stopped and whipped and have pickaxe confiscated but if you get out undetected you might just get away with it as long as a guard doesn’t see you.
</p>

<p>
	&gt;Contraband:
</p>

<p>
	Pickaxe (large item) - can be stolen from tool shed in entrance to mine. Can be used to mine through certain walls used in escape. Quieter than explosive but harder to conceal.
</p>

<p>
	Pot of explosive (small item) - can be smuggled and found around the mines. Instant hole created in walls extremely loud will draw guards attention. Can be used in escape method or as a distraction or even a way to assassinate guard or prisoner.
</p>

<p>
	 
</p>

<p>
	Wood cutting:
</p>

<p>
	&gt;Report to forestry
</p>

<p>
	&gt;I've axe by the boss
</p>

<p>
	&gt;Chop Wood at one of the cutting posts
</p>

<p>
	&gt;Deliver the wood to the wood pile
</p>

<p>
	&gt;If pc is seen not chopping wood u get warning followed by whipping
</p>

<p>
	&gt; End if shift report back to boss and return axe. Can try to leave with axe like pickaxe.
</p>

<p>
	Contraband:
</p>

<p>
	Axe- A large item can’t be concealed found in the tool shed in forestry or given by boss if player works wood cutter. Could be used as a deadly weapon.
</p>

<p>
	Wood shiv - small items can be concealed. Sharp piece of wood that could do a bit of damage if needed. Can be found amongst the wood piles and wood cutting posts.
</p>

<p>
	 
</p>

<p>
	Blacksmith:
</p>

<p>
	&gt;Report to blacksmith outside the mine entrance
</p>

<p>
	&gt;Collect ore from mine entrance and smelt it into ingots at the forge
</p>

<p>
	&gt;Store the ingots in a crate
</p>

<p>
	&gt;Can make a shiv at the forge with the ingots but if caught doing so you will be whipped and the item confiscated and possible face punishment.
</p>

<p>
	&gt;If player does not smelt enough ores or is seen not doing anything you will get warned and then whipped.
</p>

<p>
	&gt;Contraband:
</p>

<p>
	Ingots - different ingots that can be smuggled out within the pc but only one at a time. Could be collected and sold/traded or collected to make a weapon.
</p>

<p>
	Shiv - A makeshift weapon designed to be concealed and used to cause harm.
</p>

<p>
	Kitchen:
</p>

<p>
	&gt;Report to cook
</p>

<p>
	&gt;Collect ingredients from different storage and place in massive pot
</p>

<p>
	&gt;Stir pot and make prison food
</p>

<p>
	&gt;Can attempt to Smuggle things in the food such as poison to poison a large amount of people at once but the cook will always be suspected.
</p>

<p>
	&gt;If wrong ingredients are added or pc is not working you will be whipped.
</p>

<p>
	Contraband:
</p>

<p>
	Extra food - could come in handy during an escape or trade for a starving prisoner.
</p>

<p>
	knife - a sharp tool used in the kitchen could also be a weapon.
</p>

<p>
	Fork- A digging tool for food or even an old chipping wall. Weakest tool for digging so might need a few but easiest to store in a bundle and make little sound when digging.
</p>

<p>
	 
</p>

<p>
	Cleaning:
</p>

<p>
	&gt;Report to cleaning cupboard
</p>

<p>
	&gt;Assigned an area of the prison to clean
</p>

<p>
	(Cell block, kitchen, barracks, mess hall, admin building, solitary.)
</p>

<p>
	&gt;Clean dirt spots like the maid job in Jobs concept
</p>

<p>
	&gt;Any guard that sees you not working will warn and whipped you
</p>

<p>
	&gt;Once area clean Report back to cleaning cupboard to be assigned a new area
</p>

<p>
	&gt;Good job to scout out areas without raising much suspicion
</p>

<p>
	&gt;Contraband:
</p>

<p>
	Poison - Cleaning chemicals can be lethal in someone's body.
</p>

<p>
	 
</p>

<p>
	Farming:
</p>

<p>
	&gt;Report to gate guard who escorts pc to the farm just outside the prison walls
</p>

<p>
	&gt;Farmer gives a hoe and seeds
</p>

<p>
	&gt;Pc must farm the land using the hoe and seeds
</p>

<p>
	&gt;pc will be beaten and dragged off if they attempt to leave the field as it will be seen as an escape attempt
</p>

<p>
	&gt;pc can talk to the farmers and might be able to persuade them in helping if they were to escape. If successful the pc can go to the farm during an escape attempt and they will hide pc in the basement for a few days until the guards stop looking. However, guards will investigate the farm and search the basement so you best have a hiding spot just in case they come looking. The farmers won’t protect you if you are found.
</p>

<p>
	 
</p>

<p>
	Cell:
</p>

<p>
	Your cell will be like your home where you will spend your time wondering how you got here and what you are going to do. Your cell also has a range of hidden features if they can be discovered.
</p>

<p>
	Hidden Stache (wall) - using a shiv or a fork the pc can loosen a brick within the wall and create a storage space to hide objects within it. Best get rid of the broken brick you took out questions would be asked.
</p>

<p>
	Hidden Stache (under bed) -using a shiv or a fork the pc can loosen a brick within the floor under the bed creating enough space to hide a few items within it. Best get rid of the brick that came out the space questions will be asked.
</p>

<p>
	Cracking wall - the exterior wall, if leading to the outside, is old and is showing wear maybe you can break it and get out. Using a tool mentioned above the pc can break down the wall allowing them to jump out the cell block but from here you best have a plan.
</p>

<p>
	Bed - A bed made out of rotting wood and straw guess it could be worse.
</p>

<p>
	 
</p>

<p>
	Rules:
</p>

<p>
	No fighting
</p>

<p>
	No killing
</p>

<p>
	No stealing
</p>

<p>
	No contraband
</p>

<p>
	Always listen to guards
</p>

<p>
	No escape attempts
</p>

<p>
	 
</p>

<p>
	Punishments:
</p>

<p>
	In this prison punishments aren’t handed out in an organised fashion it is dealt with what the wardens want to do. If you need to be punished the pc will be escorted to the wardens office where they will be stripped naked before being handed and punishment from the wardens. The punishments can be:
</p>

<p>
	&gt;Solitary - ranging from a day to a week you will be locked in a tiny cell with just a bedroll to sleep on. Guards will only feed you once a day and apart from that you just have to wait out your time.
</p>

<p>
	&gt;Wardens bitch - The wardens have decided they need a new play thing in their relationship and are going to use you. You are taken to the wardens Manor just outside the prison walls where you are locked in a cage. The wardens are typical strong birds who will show they are the strongest. They may take it in turns or use you at the same time, whip you and beat you, bound you in bondage and humiliate you. They may get you to do work around the Manor like a maid but while in bondage. This can last a random amount of time or until you can pursade the wardens that you are lower than them and should be sent back to the prison.
</p>

<p>
	&gt;Cell block whipping- A cruel and unusual punishment which will get you out of being punished is with cell block whipping. For your actions the whole cell block will be punished. You will be escorted into the cell block where all prisoners are waiting in their cells before the punishment is announced. All prisoners strip and face the far wall of their cells. Guards will approach each cell and whip each prisoner 10 times. You are forced to wall shackled around the cell block by the wardens watching each prisoner can whipped and punished for your actions. Watch your back because prisoners don’t like being used and might try to get revenge on the pc.
</p>

<p>
	&gt;Guards meat - Bound and left inside the guards barracks to be used as their cum or even piss bucket. A few hours of use will make you rethink your actions.
</p>

<p>
	&gt;Pit fighter - Some prisoners just know how to fight and that’s it so the wardens use them as entertainment. Survive 3 rounds in the arena and get out free but lose a single round and everyone in the pit is going to gave fun with you from sex to whipping.
</p>

<p>
	&gt;Dragons dinner - Since the return of dragons the wardens have fantasised about having a pet dragon to feed the naughty prisoners to and they got what they wanted. It took many mages and hunters to capture and break the dragon using both magic and taming techniques but they finally did it. Prisoners are sent into an open field just outside the prison where the wardens summon the dragon for food. The task is simple. Survive. The dragon will fly down and attack the group of prisoners one by one before devouring them. Take cover and stay out of sight and blast of the flames only one prisoner is making it out of this blood bath alive.
</p>

<p>
	&gt;Small game - The wardens like to play a game with some of their top donators. They take selected prisoners out into the forestry and surrounding wilderness and lock them in tracking and shocking slave collars before releasing the slaves. The slaves goal is to survive until morning in the forest using the environment and whatever they find to their advantage. The hunters will use all sorts of tools from bear traps and paralysing dart traps to weapons from bows and crossbows, canes and swords and even a new contraption that has just arrived in skyrim called the chain launcher (explored below). If the hunters can catch and beat the slave into submission they will fuck them before knocking them out and placing them in a random cage somewhere on the hunting ground. Now you can just give up and sleep through the night, wait for another prisoner to come by and hope they will let you out, or you can try and pick the lock if you have a lockpick and let yourself out. Using stealth and hiding in caves and rivers could be a tactic but also going on the offensive if you have the tools or the strength to over power the hunters and either take their weapons or buy yourself more time are all possible options. Once morning arrives a loud bell is sounded ordering all prisoners to submit and return to the starting point immediately. Failure to return will result in the collar shocking the prisoner and if the tracking spell alerts the wardens the prisoner has left the hunting ground a team of ruthless hunters will be dispatched to retrieve the escaped prisoner. Getting the collar off will result in a lot of shocking and pain and either a blacksmith or a mage. A blacksmith would be cheaper but also take longer than a mage to remove the collar meaning the hunters can still track the collar and find you before it’s taken off whereas a mage is more expensive but will take less time and will also inform the pc that the hunters can still track the collar so its probably best to sell it or dump in somewhere far from your location. It’s up to the pc to decide what to do with the collar. If you keep it on you the hunters will still come looking for you, if you sell it the hunters will interrogate the person you sold it to and they might rat you out or you could just dump it in the wild and hope they give up looking or even place the collar on a corpse and hope they take the bait and think you were the corpse and are now dead. Leaving the collar and escaping or using it as an ambush are both risky situations that need careful planning and quick actions to deal with.
</p>

<p>
	 
</p>

<p>
	The chain launchers (new weapon):
</p>

<p>
	A cruel and harsh weapon used by criminals and psychopaths alike. The weapon is designed to shoot a high velocity spike or bolt at the target connecting a chain from the weapon to the target. Once the connection is made the target is trapped by the chain for up to 6 seconds before the chain snaps and the next projectile needs to be loaded. The chain can be broken early by putting the weapon away or pressing the shoot button again. When shot the target will begin to drain health thanks to the sharp bleeding affect caused by the projectile. Prototypes were invented to inflect draining affects of both magic and stamina as well with even combinations of all 3 being rumoured to be around the lands. The weapon comes in two different forms a crossbow and a gun. The crossbow is reminiscent of a dwarvern style crossbow whereas the gun is a brand new design no weapon in skyrim comes close to the design of the unknown mad man. The gun design would take inspiration from the railway launcher from fallout 3 and 4 for reference.
</p>

<p>
	 
</p>

<p>
	Additional contraband:
</p>

<p>
	&gt;Gag - Found throughout the prison especially in barracks and solitary building. The gags can be used to either muffle sounds of the pc or even silence potential hostages or threats to you. For example, if you were to hide in the farm house but choose to do so aggressively you can gag and bound the farmers to prevent them from reporting you to the guards.
</p>

<p>
	&gt;Blindfold - Found through the prison especially barracks and solitary. The blindfold can be used on surrendered enemies to blind them so they do not see where you go and prevents them from following you until they remove it after a period of time.
</p>

<p>
	&gt;Handcuffs - Found throughout the prison can be used to restrain victims and prevent them from using weapons and getting in the way.
</p>

<p>
	&gt;Smoke bomb - Brought from prisoners the smoke bomb can be used as a distraction or cover your escape breaking line of sight with the guards allowing you to escape easier.
</p>

<p>
	&gt;clothes - Found in wardens office, bedroom and the barracks. Having a change of clothes can make a difference to a person’s appearance especially when they are almost completely naked. No-one will question an averaged dressed stranger as much as a half naked or full naked person.
</p>

<p>
	&gt;Pc belongings - When you arrived at the prison you were naked meaning your belongings have to be close by right? Well they are…in the wardens office. The wardens like to keep trophies for each of their prisoners and keep the rest of their stuff hidden inside a big vault somewhere inside the office. The location of the secret vault is behind a wall panel which is moved by pressing a hidden button under one of the desks. Once opened the vault can be closed with a button on the otherwise just in case the wardens enter while you are in there. Some chests might be locked indicating they might have valuable and others will be a quick snatch and grab. If you want your gear back before leaving now would be the time to grab it.
</p>

<p>
	&gt;Weapons - All guards carry weapons ranging from swords to bows to crops and other weapons. Getting a weapon can make a difference from an escape attempt going well and being beaten down by the first guard that sees you. Weapons can be found on guards and in the barracks. Weapons can also be crafted during the blacksmith job but the guards are more likely to notice them going missing compared to an old rusty sword sitting in the barracks.
</p>

<p>
	 
</p>

<p>
	Hunters:
</p>

<p>
	The hunters are a ruthless pack of soldiers under the wardens command. A bunch of Nords to brutal and dishonest for the stormcloaks and to loyal to not side with the empire the hunters settled for a more free way of work. If a prisoner was to be stupid enough to attempt an escape and make it through the main gate the hunters won’t be far behind. Armed with the sharpest blades, a range of powerful armor, the strongest and fastest horses and some armed with chain launchers this group is unforgiving. They will hunt all across tamrial looking for the escaped prisoner and once they find them the prisoner will be wishing for death as they are shot and beaten within an inch of their life before being used as a cum bucket and stripped before being restrained and shot with a chain launcher and dragged by horse all the way back to the prison where the prisoner will be beaten day after day in solitary until eventually being allowed back into the prison to work their ass off. Each time an escape happens the guards double in the prison to ensure it never happens again. If the prisoner isn’t located immediately hunters will separate into smaller groups either on their own or in pairs. They will begin going through every hold patrolling every city looking for the prisoner. If careful enough you may be able to sneak past or watch them ride through the lands looking for you. The longer the prisoner is away from them the harder it is for them to recognise and detect the wanted. If you need to go into a city they might be in wearing modest covering clothes and potentially a mask or hoof to conceal your identity but be careful get to close and they might want to see what’s underneath your face coverings.
</p>

<p>
	 
</p>

<p>
	Avoiding the hunters:
</p>

<p>
	Just like any enemy in skyrim you will need to break line of sight with the enemy before being able to escape but these enemies are different they won’t give up searching easily and will be found searching cities for you. The best way to avoid the hunters is making sure its not obvious you have escaped. The longer it takes the prison to realise someone is missing the more distance you can make or not make before the hunters begin searching the lands for you. If stealth isn’t an option avoiding the range of the chain launchers and the fast horses will be a priority. The wilderness and mountain areas will be your friends as the horses will struggle in the harsh terrain but you won’t have any protection in the wilderness especially at night they could catch you whole you sleep. If you happen to be a thane of a hold and you can make it to the city without hunters following you you can request refugee in the stronghold from the hunters. Most jarls will accept and give you a bed in their home to stay in and guards to watch you but some may see it too risky and send you out to find somewhere else. Temples will always help those in need and provide a safer sleeping spot than the wild for the night but won’t be able to protect you if the hunters come through the door. They might be able to warn you giving you a head start on the hunters. Halls of the dead may provide refugee allowing you to hide amongst the dead but just like the temples they won’t be able to protect you so hiding amongst dead bodies or running for it are your only options. The companions guild will provide bed and protection for anyone for a price apart from their members and will fight to the death to protect those who they are protecting, thieves guild will provide members (free) non-member (price) refugee within the ratways or a hidden cabin in the wilderness and the dark brotherhood will provide members only shelter and protection in the sanctuary.
</p>

<p>
	 
</p>

<p>
	Escaping prison:
</p>

<p>
	&gt;Fight way out - Either bare fist or prepared plan this is the most direct form of escape but also the most dangerous. Make your way out of the prison fighting guard and guard be careful because they will either kill you or beat you down and send you right back.
</p>

<p>
	 
</p>

<p>
	&gt;Out run - A more opportunist escape see an opening either on the farm or during a hunting game and just go for it. If lucky no one will see you make a break for it and take then a few minutes to realise. Stamina and sprinting are the key to getting a way during this escape.
</p>

<p>
	 
</p>

<p>
	&gt;Mines - The mines have been dug in for hundreds of years and there are bound to be mines that have run dry and been boarded up. With the right tool you can break these blocked areas off and explore the abandoned mines. Either replace the boards or leave them its up to you. Leaving them and a guard seeing will cause them to begin searching the abandoned mines. There’s got to be another mine entrance of shaft within the abandoned tunnels somewhere where you can get out of the prison.
</p>

<p>
	 
</p>

<p>
	&gt;Explosives - Loud and proud. With the right equipment you can easily blow a hole in the perimeter wall causing chaos and confusion. Time it right and you might even take out some guards with the explosion. You can blow up more than just the walls take out the barracks and limit guards and equipment on shift for a few days until its rebuilt, blow up the wardens office in an attempt to kill the wardens and start a riot (wardens will always survive due to them being cautious but will start a prison riot when prisoners believe they are dead) or even blow up the mine forcing them to shut the mines for a while meaning no guards or prisoners (can combine with the mine escape).
</p>

<p>
	 
</p>

<p>
	&gt;Sewers - Throughout the prison there are sewer entrances that lead to the Sewers below the prison. These covers are locked but with enough skill and luck with a lockpick they can easily be opened. Following the sewer can lead to different areas of the prison such as restrictive zones like the barracks or even lead you to freedom. The sewer leads to a nearby river which dumps the sewage into the river. If you don’t mind swimming through shit this would be a good way to escape.
</p>
]]></description><guid isPermaLink="false">18383</guid><pubDate>Wed, 01 Mar 2023 12:54:56 +0000</pubDate></item><item><title><![CDATA[Sex & Living: Law & Order]]></title><link>https://www.loverslab.com/blogs/entry/18382-sex-living-law-order/</link><description><![CDATA[<p>
	Overview:
</p>

<p>
	This mod aims to add a justice and law system including reporting crimes, npcs committing crimes, dynamic laws and orders being issued, a court system with the jarls and a new prison and punishment system decided upon the jarls. As well as a new bounty hunters guild and system.
</p>

<p>
	 
</p>

<p>
	Dynamic laws:
</p>

<p>
	Each jarl will have their own opinion on different aspects of the justice system and society. Each hold will have different laws depending on the attitude and society within the hold. Laws such as murder and theft are all similar across the holds, punishments might be different across them, but laws such as marriage and relationships can exist and change depending on the hold you are in. For example, same sex relationships might be allowed in the hold of Solitude but in Windhelm they might be punishable if caught or reported. These laws can change, one day same sex relationships might be illegal but after some meetings or persuasion the jarl might reconsider and change this law. The pc could talk to the jarl and use speech or other persuasion techniques such as a duel or sex to attempt to get laws changed or they can wait it out and hope for the best.
</p>

<p>
	 
</p>

<p>
	New laws and orders added:
</p>

<p>
	Jarls may randomly enact or get rid of these laws
</p>

<p>
	&gt;Same sex relationships - Being caught married, having sex, or sleeping in the same bed with someone of the same sex as the pc. (Could include being caught dating or relationships added with Sex and Living: Marriage depending what is thought of).
</p>

<p>
	&gt;Curfew - Jarls might set a curfew due to the civil war brewing and want to keep civilian safe. After a certain time at night Civilians are not allowed outside their homes. Those who are homeless are expected to take shelter in the city temples or avoid the guards. Get caught and you are off for the night in the dungeon.
</p>

<p>
	&gt;Civilains carrying and owning weapons and armor - Sometimes materials are hard to come by especially in times of war. Jarls can make Civilians turn over weapons and armor to be used during the war causing blacksmiths to go out of business and force to close during this time.
</p>

<p>
	&gt;Adultery- If married and you are caught having sex with someone else.
</p>

<p>
	&gt;Indecent exposure- Having your crotch and or boobs exposed without being a registered prostitute and in your workplace will land you with eyes and a court to deal with.
</p>

<p>
	&gt;Weapons - Civilians are banned from carrying weapons around in the city. All weapons should be confiscated when entering city. Some guards might be able to be bribed or persuaded to let you keep your weapon
</p>

<p>
	&gt;Armor - Same as weapons
</p>

<p>
	&gt;Forced marriage - All single people must report to the guards to be escorted to the jarl who will force all who attend to be married. Refuse to report and get away however, if you are stopped by a guard and found to not be married expect a long sentence in the dungeon before being forced into a marriage or dumped naked outside the city walls. This order does not only affect cities like whiterun but also villages like riverwood.
</p>

<p>
	&gt;Sex ban - Too much sex and not enough work. The jarl has banned sex.
</p>

<p>
	&gt;Search order - Theres been too much crime going on. The guards have the right to stop and search anyone. If you are found with illegal items (i.e stolen) you will be arrested. These order also involve searching homes so be careful where you hide your skooma. If you are not home when a search is conducted a bounty will be out for your arrest. 
</p>

<p>
	 
</p>

<p>
	NPC crimes:
</p>

<p>
	When you are walking about skyrim you are now not the only trouble maker in the lands. Guards will now have to deal with drunken brawls, like they say they do, assaults, pickpockets, rape and more. Be careful when walking about as you could be a target for such a crime. Guards will approach the Civilians involved and will arrest and escort the npc to the jail where they will be sentenced like the pc. The pc can see the criminals that are sentenced be punished in different ways (refer to punishment section for pc and npc punishments for crimes.)
</p>

<p>
	 
</p>

<p>
	Reporting crimes:
</p>

<p>
	Guards will no longer be able to instantly tell when a crime is being committed. To begin with the criminal needs to be spotted committing the crime, then they need to find the nearest guard and report it to them. The guard may go alone or may go and get backup before going to the reported crime. If the criminal is still at the scene they will be detained and sent off to the nearest dungeon. If the criminal is not found at the crime scene a description of the persons clothes will be taken and a name will be given if the criminal could be identified. To avoid being identified its best to wear a hood or a mask or something to cover your head and face and not to go parading around town wearing the same clothes you committed a crime in. Equally the pc can report and make false reports to guards who will investigate and arrest npcs. However, if the pc makes false reports they could be faced with being arrested for making false reports and face punishment.
</p>

<p>
	 
</p>

<p>
	Arresting process:
</p>

<p>
	When the suspect is discovered the arrested guard will approach and announce they are under arrest. Npcs can either surrender or bribe the guard. The pc can either surrender, bribe, pursade or offer sex. Bribing, pursading and offering sex can have a chance to get the pc off of being arrested however the guard might still take the bribe or sex and still arrest the pc and might even add bribery as an additional charge on top of the arresting charges. If the pc surrenders they will turn around and place their hands behind their back and cuffed. The guard will pat the pc down and confiscate any weapons in their inventory. The guard will lead the pc to the nearest dungeon where the pc will be handed over to the jailer. The jailer will strip the player and search them before giving them prison rags and taking them to a cell. Might contain other prisoners or could be empty. The pc will spend the night in the cell before being collected and escorted to the jarl where a court session will begin.
</p>

<p>
	 
</p>

<p>
	Justice Court:
</p>

<p>
	When its time to go to court, the pc will be collected from the prison and escorted to the Jarl. The Jarl will sit on their throne with their advisors standing beside them. The guard will escort the pc infront and would be ordered to kneel infront of the jarl. The pc can either obey and kneel infront of the Jarl which will give them a approval point. Approval points are a system which can be gained or lost during a court session. In order to get out innocent the pc will need to obtain a set amount of approval points. These points can be earned by being pursasive and honest, without admitting to being guilty for the crime. However, if you fail to be pursassive or caught lying, by failing to give the same answer again if asked to repeat your story, you will lose some or all of your approval points. During the court the Jarl could call in witnesses which will state they saw you committing the crime or even summon your companion if they were arrested along with you to testify against you. You will be given a chance to call in a defence statement which will allow you to summon your own companions, guild allegience, except for the thieves and dark brotherhood, or even your spouce who will give a statement telling the Jarl what sort of person, could be positive or negative which could serverly harm or aid your approval points. Depending where you are and who you request to speak on your behalf your court could be put on hold for a day if the person you have requested has to travel to the Jarls court, however, if the person you request is in the city you are in they would be summoned immediately to speak. At the end of the court or if your approval points are negative the Jarl will say they have heard enough and will give out the pc punishment sentence. If you have companions and they were arrested with you they will also receive their own trials behind the scenes and be given punishments just like the pc therefore you could see them being escorted from their cells to be paraded or put in a pillory or more. As a result to this you could get off free and your companion goes down for your crimes, or vise versa, but you could attempt to break them out and hope they will forgive you for what you have done.
</p>

<p>
	 
</p>

<p>
	<u><strong>Punishments:</strong></u>
</p>

<p>
	<strong>&gt;Jail time </strong>- Your crime wasn’t too serious or your approval points show you aren’t so bad so you are going to wait out your time in the dungeon. But itndowsn’t mean you off with a slap on the wrist and a little wait. The jailer will still be able to whip you and use you but at least you have some privacy I guess….apart from the other prisoners. Used for all types of crimes.
</p>

<p>
	 
</p>

<p>
	&gt;<strong>Public pillory</strong> - You can be escorted down to a public area like the markets within the cities and locked inside a pillory for a period of time (4-6 hours maybe). During this type npcs can approach and insult and degrade you and use and abuse you. They could whip you, spank you, play with your body, fuck you, put bondage toys like plugs and gags on you, etc. The jailer will return to take you back to your cell and remove all the additional bondage when you get back.
</p>

<p>
	 
</p>

<p>
	&gt;<strong>Chastity Parole</strong> - You have been able to persuade the Jarl or Jailer to give you temporary freedom and it worked! But you must be kept in check. Before you are freed you will be equipped and locked in a chastity belt and bra to remind you. You will need to report back to the jailer once your sentence is up in order to get the restraints removed. Butttt if the sentence is too long I guess a friendly blacksmith could be pursaded to get you out, just be careful not to break the locks you will still need the devices, a horney spouse who needs your loving embrace or a thief who can pick the lock for a price. If you decide to get let out just make sure you keep the devices ar hand because a guard might pull you to the side to inspect your chastity parole or when you report back to the jailer. If the terms of the parole are discovered to have been broken its back to jail and another court session for the previous crimes and or bounty. Used for low to mid crimes and bounties.
</p>

<p>
	 
</p>

<p>
	&gt;<strong>Fine </strong>- For some crimes you may be expected to pay a fine for example for being caught lockpicking and that would be your punishment or you could be expected to pay a fine on top of another punishment. You can decide to pay the fine no questions asked or you can refuse to pay the fine if you have the money or not. If you accept to pay the fine you will have so many days to pay it before you are wanted again for avoiding the charges. If you fail to pay the fine on time or refuse to pay the fine and own a property within the hold, including hearthfire homes, they can be seized by the guard and locked under the guards watch until the fine plus additional fines are paid. If you don’t own property or stoll don’t pay the fines you will be rearrested and charged with additional crimes making your punishment worse.
</p>

<p>
	 
</p>

<p>
	&gt;<strong>Property seizure</strong> - if a property seizure is put into place your key to your home within the hold will be taken and or your property will be locked with a random difficulty lock with a guard patrolling nearby. All your items within your home will become property of the jarl until you the seizure is over. If you have a spouse they will send you a letter saying they have been forced out and tell you where they are going, usually back to their default home, and any children will go along with them or if you don’t have a spouse your children will be sent either to the orphanage or left out on the streets lost and homeless. You could sneak your way in past the guard and pick the lock breaking in to reobtain your gear but be careful because the guard might notice the lock and enter to investigate so you will need to either hide, get out without being caught or accept and be arrested.
</p>

<p>
	 
</p>

<p>
	&gt;<strong>parade</strong>- You are going to be used as an example. The jarl and the jailer are having too many problems and they are going to use you as an example. You are locked in the dungeon completely naked and must wait to be collected. Once collected the jailer will escort the pc to the entrance of the jarls building before releasing the restraints. The pc is escorted around the city for everyone to see the pc naked body. Every now and then you will be stopped and whipped for everyone to see before being dragged along the rest of the parade. There is a chance other prisoners could join the parade and be paraded around naked as well. Once back at the dungeon you are released from your restraints to rest waiting for your next parade. Parades won’t happen every day so if you are lucky and gets 5 day sentence you could get away with only being paraded once. The rest of the time is like jail time. This sentence would be used for mid to high crimes and bounties
</p>

<p>
	 
</p>

<p>
	<strong>&gt;Shame parade</strong> - Got too much pride? Too much self-confidence? This will break you down. Similar to the parade but when you get outside you are equipped with cuffs, restraining boots, a gag and a blindfold. You are escorted around bound and beaten but also when you stop guards or npcs can bend you over and use and abuse your holes. This sentence would be used for mid to high crimes and bounties.
</p>

<p>
	 
</p>

<p>
	&gt;<strong>Jarls assistant</strong> - The jarl likes what they see and wants to experience. Be used as the jarls assistant for the day and all is forgiven. You start by giving the jarl a blow job or other oral sex before being escorted to the jarls chambers where you must wait in the room for the jarl to come and use you for sex. Leaving the room and being spotted by a guard will get you escorted back to the room get caught attempting to escape and well court is back in session. You will need to spend the night with the jarl before being released in the morning. This sentence is only used for light crimes and low bounties.
</p>

<p>
	 
</p>

<p>
	&gt;<strong>Mages assistant</strong>- The jarl has decided you can help the court mage with some research into mind manipulation and sex magic. You are escorted to the mage where you are stripped and explained that you will be used for an experiment. The mage will cast a spell on you making you uncontrollable horney making you touch and feel yourself. The mage will cast another spell binding you up before leaving you dripping horney for an hour before returning to see the spell is working. They will cast the spell to release you from your binds before casting mind manipulation on you and ordering you to have a threesome with the mage and the jarl. Once done you will be escorted to the dungeon where you will spend the night before being released in the morning.
</p>

<p>
	 
</p>

<p>
	<strong><u>Consequences of crimes:</u></strong>
</p>

<p>
	Serving time and being punished won’t just make everything go away. Some people might still hate you for what you have done or think you got off lightly so watch your back. Someone might target you for either an assault (attacking you until you get knocked down), bondage attack (lock you in random bondage gear), or even kidnap you for their own form of justice.
</p>

<p>
	 
</p>

<p>
	<u><strong>consequence: Kidnapped</strong></u>
</p>

<p>
	You could be kidnapped and wake up bound in either their home or a cabin in the wilderness where they will torture and abuse you and make you “pay”. You will need to be strong to endure, persuasive to deceive, or skilled in escaping. You will suffer all kinds of mental and physical abuse from being whipped and beaten to electrocuted and burnt to even being killed or sold as a slave (linked to simple slavery.) How long you last will be determined by your interactions with the kidnapper. Being sorry and repenting could get you free, being threatening and intimidating could get you free or punished even more or by being sneaky and escaping without being caught. If your unable to get out yourself surely there is someone in Skyrim that would notice your ass hasn’t been around lately and hopefully guards will investigate and save you before you meet your end. Escaping won’t be as easy as finding the door and running you are bound and need to be punished you will need to find a key to your restraints or a lockpick and then you will need to find a key or lockpick to the front door and any other door in your way like a bedroom door. But be careful the kidnapper could return at any point and if your out of your restraints and or moving about your going to know about it.
</p>

<p>
	 
</p>

<p>
	<u><strong>Bounty hunter guild</strong></u>
</p>

<p>
	A new guild recently setup in skyrim. The bounty hunter guild specialises in locating and returning lawbrakers to justice. 
</p>

<p>
	 
</p>

<p>
	<strong>Working for the guild </strong>
</p>

<p>
	A new form of work has arrived in Skyrim. Located on the outskirts of the cities are the local bounty hunter offices. You will need to prove your worth to the guild and show that you are capable in capturing fugitives. Once you have passed the trial and returned your first fugitive to the city dungeon you are awarded a bounty hunters badge authorising you to bounty hunt in that specific hold.
</p>

<p>
	 
</p>

<p>
	<strong>Operating as a bounty hunter</strong>
</p>

<p>
	When you arrive at the office you will have to speak to the bounty broker to get the information on the current bounties. If you are lucky they will have some however sometimes crime is quiet and there wont be any bounties available. For every bounty the office will take a 60% cut off the bounty, however, perform well or bad and the cut could be changed/negotiated depending on your recent outcomes. At first you will only be able to take on one bounty at a time however as you increase your reputation you will be able to take on more contracts at once. However, kill a capture target or allow the target to escape will reduce your reputation leading to consequences. 
</p>

<p>
	 
</p>

<p>
	<strong>Bounty types:</strong>
</p>

<p>
	Capture - Most common form of a bounty. Locate and arrest the target. Sometimes you will have there exact location but that wont always be the case. Take too long and the target might move on meaning you will have to become a detective and ask civilians and interrogate potential connection (such as bandits in a fort) to piece together where the target is. Sometimes you will have no information to go off and have to start from scratch or use your knowledge of skyrim to locate the target (yes unique and essential characters can also be bounty targets) 
</p>

<p>
	 
</p>

<p>
	Urgent capture - Similar to the capture bounty, however, the target is planning on fleeing skyrim. Capture the target before they get to the docks (dawnstar/solitude) and get on a boat out of the lands. 
</p>

<p>
	 
</p>

<p>
	K.O - A K.O also known as a kill order is a bounty often associated with a highly dangerous criminal or someone with incredible wealth and power to authorise the bounty. These targets are most of the time dangerous and organised crime (bandits or other factions) however sometimes they are a farmer that innocently flirted with a thanes daughter but either way their death will result in your pay check. Bring proof back to the office and get paid. 
</p>

<p>
	 
</p>

<p>
	Off the books - Sometimes you need the extra coin that the office takes as their cut, you might not be authorised to bounty hunt in that hold, and sometimes a person might need a non legitimate bounty. You can pick these bounties up from the employment board in jobs or a courier may deliver you the bounty allowing you to accept or rip the bounty up. Be care performing these jobs as the guild wont take kindly to operatives going around the guild. If you get into trouble or discovered by the guild to be performing off the book jobs this will significantly damage your reputation and could result in consequences. 
</p>

<p>
	 
</p>

<p>
	<strong>Bounty hunters badge and holds</strong>
</p>

<p>
	The badge of a bounty hunter is an Armor piece which is a little patch with the holds logo on it. You do not have to wear the badge however it is highly recommend to be carrying it on you at all times when bounty hunting. The badge acts as your identifier and immunity when certain laws such as curfew or weapon and armour bans are in place. Guards may approach and question you however with the badge you are given the unique dialog option to show badge.
</p>

<p>
	 
</p>

<p>
	Guards should acknowledge and let you go, however, some guards may not like your extra power and may still arrest you. When arrested they might confiscate your bounty hunter badge preventing you from proving it to the jailer which will result in you serving a sentence and potentially more for "falsely identifying self as a law bringer". If your badge is taken you may have the chance to persuade the jailer to do some digging and either find your stolen badge or contact the guild who may or may not identify you as a registered member. If you have your badge when you arrive at the jailer you will be given another chance to present your badge and this will be your final chance to get off without being imprisoned. Fail to carry your badge and get arrested will teach you a lesson about leaving your badge at home. If your badge is stolen it might be recovered and returned, however, if it is not located you will have to purchase a new one from the guild (which is very expensive).
</p>

<p>
	 
</p>

<p>
	Each hold has its own guild for bounty hunting and will only cover those register in their holds meaning if a bounty travels the hold borders it is highly recommended to be registered with multiple guilds (this will require high reputation and speech). If you are not registered in the hold your target is suspected to be in you will be given the opportunity to speak to the guild in the hold and ask for temporary permission (which can last from 1 to 7 days). Some guilds may give you the permission straight away, some may ask for a cut of the bounty (which you will have to deliver upon completion otherwise face suspension and a potential bounty for the cut owed), others may request you to be followed by one of their members to ensure everything is in order and some may require eye witness (suspect to be located) before being granted permission. If the bounty is time sensitive or you don't want to cooperate with the local guild you can risk going in without permission but be prepared to be confronted if the guild discovered unauthorised bounty hunting or laws being broken in the hold (you wont have a badge to protect you here). That is one quick way to damage local reputation and spend some time in the local prison. 
</p>

<p>
	 
</p>

<p>
	<strong>Bounty hunter violations and consequences </strong>
</p>

<p>
	Violating rules such as murdering guild members will get you instantly expelled and arrest
</p>

<p>
	Failing to complete a number of jobs will result in a fine and suspension 
</p>

<p>
	Murdering a capture target will result in fines and suspension 
</p>

<p>
	Taking off the books jobs will result in fines and suspension
</p>
]]></description><guid isPermaLink="false">18382</guid><pubDate>Wed, 01 Mar 2023 12:51:10 +0000</pubDate></item><item><title><![CDATA[Sex & Living: Jobs]]></title><link>https://www.loverslab.com/blogs/entry/18379-sex-living-jobs/</link><description><![CDATA[<p>
	<u><strong>Overview</strong></u>
</p>

<p>
	Sex and living: jobs will provide the player with more tasks and jobs that aren’t just go here collect an item and murder someone. Instead these jobs are designed to be more conversational and choice driven quests. The PC can be hired as a range of different jobs including but no limited to barmaid, maid, shop assistant, racer, smuggler and more. The pc will have to talk to and be hired by one of the many establishments that are offering a job. Some jobs will be legal jobs that you can kick back and relax knowing you won’t be hauled off to the dungeon with something between your legs while other jobs you will need to be more careful who has eyes on you especially when taking stuff in or out of between your legs. Some jobs can be time sensitive with shift times meaning when you can work while others you get paid for a task completed.
</p>

<p>
	 
</p>

<p>
	<strong><u>Barmaid</u></strong>
</p>

<p>
	Skyrim is full of taverns and inns with travellers passing through by the hour. These establishments are always looking for more help especially if the help has a pretty face to draw in the customers. The job is simple and the tavern outfit looks good.
</p>

<p>
	Once hired the pc must pick to work day time shift (12-6) or night shifts (6-midnight). The pc must arrive and report to the boss before the shift in order to start on time. If the pc is late by more than an hour or don’t show up a all they are given a warning. 3 warning and you are fired. If you are lucky you might be able to persuade the boss to remove a warning with either speech or sex or they might have a special task for you (like making you do your next shift naked or working a 12 hour shift or even both. You can also beg for your job if the time comes and you are fired by using speech or offering sex as well. Failure to complete x amount of tasks before the end of your shift and you run the risk of getting a warning.
</p>

<p>
	 
</p>

<p>
	Serve customers:
</p>

<p>
	Serve customers drinks by asking them what they want remembering the order and telling the bartender/cook the order. Once given take it back to the correct customer. You can take on multiple orders but ensure you remember who wanted what get it wrong and they might have some cruel words if your lucky…(they could just say something mean but also have the chance to force themselves onto the pc or even start attacking the player. They would stop after the pc reaches 10% health before walking away or the player knocks the npc into submission. If a guard is near they would attempt to break up the fight and ask the player questions. Depending in answers or chance the player could be hauled away for a night in the dungeon, fined or given a slap on the wrist.) Don’t take too long to deliver the food and drink either they won’t be happy either. Be the perfect server and you might be given a tip (a few extra gold given straight to your players inventory or offered sex or a sarcastic or mean comment or even a compliment or maybe even duck all).
</p>

<p>
	 
</p>

<p>
	Clean cups:
</p>

<p>
	A bar only have so many clean mugs around here. The job is simple walk behind the bar and look behind the counter for a mug (placed to use as an activation key). The pc will begin cleaning a mug and once completed a mug a counter (available mugs) will increase by one. If the counter reaches 0 the boss will start complaining about having no clean mugs and will refuse to serve the pc food to serve to customers. This will be a test of managing cleaning while also attempting to make money through serving.
</p>

<p>
	 
</p>

<p>
	Scrub the floors:
</p>

<p>
	Every now and then this special task will pop up by a message given by the boss. “These floors are getting dirty. Give them a clean.” Or “You! These floor are filthy get on your knees and scrub them I want them shinny!” The player will need to walk around the establishment looking for activation points or dirt on the floor. Upon pressing the activation the pc will get down and begin scrubbing the floors. They will need to repeat this X amount of times depending on how many dirt patches are spawned.
</p>

<p>
	 
</p>

<p>
	Disagreements:
</p>

<p>
	Not everyone is in the tavern to drink and be sociable sometimes things turn a little rough. 2 customers are seen arguing over something and causing a lot of trouble. The player is indicated to these people by an objective marker. The pc must go over and talk to the individuals and try to resolve the situation. They can attempt to throw one or both the individuals out (could turn nasty and into a brawl with the pc), try and persuade them to calm down (use speech) or sex persuasion (have sex with one or both to resolve the solution. Have sex with one and in return they leave or both have sex with pc and the resolve peacefully).
</p>

<p>
	 
</p>

<p>
	Prostitution (only available in some inns and taverns):
</p>

<p>
	In some of the more run down and not so nice establishments, like the bee and bard in Riften, Prostitution can be an option to some barmaids to make a little extra on top of their wage. By speaking to the boss and asking if they can be a sexworker the boss will ask for the pc preferred sex giving the options of straight, gay or bisexual. After choosing the pc is told to introduce themselves to the customers. A new option will now be available in the conversation menu to have a “barmaid special". If accepted by the customer the pc can pick what sort of sex to have or leave it up to the customer to decide. If the customer accepts the offer the pc will be stripped and would have sex with the customer. Afterwards the pc will be tipped a little amount of money. If the customer declines the pc won’t be able to offer the same customer again for the rest of the shift.
</p>

<p>
	 
</p>

<p>
	Payment: 10-30 gold an hour depending on what tavern/Inn they are working at.
</p>

<p>
	 
</p>

<p>
	<u><strong>Maid</strong></u>
</p>

<p>
	 
</p>

<p>
	The wealthy have money and the poor need money but there’s always one thing they have in common dirt and filth everywhere. The wealthy and upper class citizens of Skyrim have decided that enough is enough with their dirty homes, washing and other simple tasks that prevent them from making money. It’s a waste of their valuable money making time! Instead of doing these tasks themselves why not hire a maid to do the jobs for them.
</p>

<p>
	 
</p>

<p>
	The job is easy clean dirt from the bosses home and ensure their laundry is clean. But the hours are long for jarl maids… 8am to midnight. Standard maids 8am to 6pm
</p>

<p>
	 
</p>

<p>
	Basic maid:
</p>

<p>
	These maids are hired by anyone who has money. The main responsibilities are:
</p>

<p>
	&gt;Clean the floors of any dirt
</p>

<p>
	(refer to barmaid scrub floor description)
</p>

<p>
	&gt;Clean clothes
</p>

<p>
	(Take a misc item called dirty laundry from around the home, located with a quest marker, take it to a bucket, which uses an activation to turn the dirty laundry into clean laundry, then place it in a marked container.)
</p>

<p>
	&gt;Serve master/mistress
</p>

<p>
	(If any home owners are home they might have additional tasks for you, such as going to the local market talk to a vendor to collect a package and return it to them or they might ask you a question related to your personal life like if you are single or if you are experienced with sex, which could lead to the home owner making advancements on the player which they could accept and start an affaire with theire employee (result in bonuses such as higher pay or being paid for sex) but be careful who's watch an affaire can easily ruin a nice going job for you. If your employer is single or in an open or polyamorous relationship this relationship could evolve from employee to potential lover. You could also turn down the advancements but risk results such as being beatings, rape or fired from your job, to asking you pointless questions like which dress to wear the red one or the blue one. They may also ask you to fetch items from around the house for them.
</p>

<p>
	 
</p>

<p>
	Jarls maid:
</p>

<p>
	Being a maid for a jarl has its perks for sure. Along with the previous responsibilities a jarl maid also has additional roles and consequences. The jarls won’t just allow anyone to be their maids they require a high speech skill and/or previous experience as a maid or barmaid. Jarl maids are also required to wear a maids uniform.
</p>

<p>
	 
</p>

<p>
	&gt;serve a feast
</p>

<p>
	(An event that can happen is a jarls feast. You will need to collect items and prepare the jarl halls for a feast, collect food for cooks and clean the area in preparation, and then also serve food and drinks to the guests at the feast.)
</p>

<p>
	 
</p>

<p>
	&gt;Jarl personal assistant
</p>

<p>
	Sometimes the jarl can’t keep their hands off their servants. That includes you. They might demand some alone time with you and escort you to their private chambers where they may ask you to strip naked and dance for them or preform different actions such as masturbate infront of them or perform sexual actions on them or submit to sexual acts being performed on you. Refusing to follow the jarl can enrage them from beating you with their fists to firing you on the spot to even have you thrown in the dungeon for a day before making you return to work.
</p>

<p>
	 
</p>

<p>
	&gt;Jarls staff and families:
</p>

<p>
	It’s not just the jarls you have to serve but the people that advise and support the jarl as well. Anyone within the jarls council can order you to do any task, previously mentioned. Additionally children can order you to play games such as hide and seek and tag or collect food for them or go to a shop and pick up a toy or package for them. Failure to follow orders from a council member can have the same consequences as defying the jarl and refusing to follow the orders of the children could get your ass spanked by the parents or the jarl themselves.
</p>

<p>
	 
</p>

<p>
	Failures and warnings:
</p>

<p>
	Failure to complete all given tasks before the time runs out will end up with the pc being given a warning. After 2 warning the pc is punished with a spanking and after a 3rd warning they are fired. Refusing to follow a direct command from a jarl or boss (can be done as a chance) can result in an immediate firing of the pc or given a spanking and a warning. The rich aren’t ones for forgiveness and as a result are not ones to take back warnings.
</p>

<p>
	If the pc fails at a jarl maid they can be subjected to a punishment after every warning. These punishments can be a spanking, whipping, sex with the jarl or member of the jarls Court, or even being sent to the dungeon where they are punished with whipping and other tortures and punishments (mod concept for dungeons in upcoming Sex &amp; Living: Justice systems)
</p>

<p>
	 
</p>

<p>
	If fired the pc will not be allowed to be hired by the same boss again unless they can persuade them (possible using high speech) to give them a second chance which will result in the pc offering free working for a week and if they succeed the week without getting any warning they can be rehired or offer their body for a random chance of being rehired in return for sex.
</p>

<p>
	 
</p>

<p>
	Payment:
</p>

<p>
	25 gold an hour (basic maid)
</p>

<p>
	35 gold an hour (jarl maid)
</p>

<p>
	 
</p>

<p>
	<u><strong>Smuggler</strong></u>
</p>

<p>
	 
</p>

<p>
	This job is the first of the illegal jobs and careers the pc can experience. This job is started by being approached or approaching a mysterious stranger called stranger. Stranger doesn’t have a set location and instead travel between the different holds but can typically be found within one of the holds inns and taverns drinking in the corner. Once approached he will make a remark saying the pc ass could certainly hold alot through the gates especially after a little training. The pc can respond with calling him a pervert which will decline the job for now or ask him what does he mean. He will explain he’s a “courier” for “hard to obtain items during the civil War”. He will offer the player money in return for a taster of the sort of work they do. The pc can either accept the offer and take the job or decline and walk away. (The pc can always return and take up the offer.) If accepted the stranger will mark a hidden cache on the map in the rift. (A hidden container inside a tree or a pouch hidden next to some water.) Inside the container will be a item (box/crate) called drugs stache. Once picked up the player will be tasked with transporting the container across skyrim to a location where they hand it over to a “hooded stranger”. The stranger says to be on the lookout for a courier with further instructions before handing the pc money and leaving. After about a day or two the pc will receive a note from the courier saying to meet the stranger at a hideout. When they arrive the pc is ambushed and stripped of all belongings and thrown into a cage naked. They are interrogated by a figure called “torturer” and asked questions like “have you been followed?” “Have you spoken to any guards?” “Did you tell anyone where you were going?” The player will have to answer these questions. Getting one answer wrong will cause the torturer to electric the pc before moving to the next question. After answering all the questions the “stranger” approaches confirming that the pc is alright and can be trusted. He let’s the player out of the cell and apologises for the introduction. He explains the importance of being careful and sneaky before leading the player into a training room. The training room has dummies to practise fighting and special dummies that can be pickpocket when stealth to practice pickpocket. In the far corner is a bed and that’s where the stranger leads the player. He explains that he wasn’t joking about the players ass being useful before offering them an opportunity to join the smugglers guild. The pc can refuse and after confirming they are sure at which point the screen will go dark and the sound of chains can be heard and the pc will awake in a random location naked handcuffed with a note saying you liar. All items will be stripped of the pc apart from the handcuffs and note. The note says the pc had potential and you were just wasting it and wasting my time. Find me again if you want to use your time wisely with us. At this point the pc must relocate the stranger in the taverns. If the pc goes straight back to the hideout they will be captured and stripped again by the torturer and tortured with a whip and sparks before being given the meeting with the stranger again. Once the pc accepts the offer and joins the stranger says her ass needs to be trained telling the pc to get on the bed. The stranger will fuck the pc ass a few times before saying their ass will do. At this point the pc is given a little bag and told to Smuggle it in their ass. By pressing an activation key (assigned in the mcm) they will open an inventory labelled ass. They can then place small items such as the bag or lock pick inside their ass. (Similar to the system in sexlab survival). Once the bag is placed the pc is ordered to deliver the bag to a contact in the ratway in riften. The pc heads there being cautious of guards as if they get to close they might stop the player and ask if something is wrong due to her walking strange. If the pc false to persuade them the guard will force a strip search and will have a small to moderate chance of finding the smuggled item. If the item is found the pc will be arrested and sent to jail failing the quest. Once out they will have to go back to the smugglers hideout and face a “failed smugglers quest.” If the pc succeeds they will have to remove the item and hand it over to the contact before being given 150 gold. Once returned to the smugglers hideout the stranger will explain that nobody knows each others names so if caught they can’t throw the others in the dungeon with them.
</p>

<p>
	Everyone is referee to as their job role and that’s it. He’s called stranger because he’s the leader, there’s also trainer, who can train the pc in being able to hold more stuff inside their ass. Up to a dagger or tanto (from immersive weapons) along with a few lockpicks and a smugglers item, blacksmith, who can create armor and weapons for the pc (mainly stealth style outfits similar to thieves guild armor and clothes that provide extra protection), torturer, who plays a role in the failed smuggler quest, dealer, who is used in the drug quests but can also buy drugs such as skuma from them, and finally 2 smugglers who are also companions, (One male one female) they can be used to help in smugglers runs especially larger runs and jobs. They can hold items in their inventory like a normal follower but also have a special “bend over i need to Smuggle something” option which allows the pc to store something in the companions ass. If possible it would be an idea to be able to take other followers like Lydia or custom modded companions to the trainer and ask the trainer to train them in the “art of smuggling” which will give the option to Smuggle to any companion. Just like the pc all companions including the smugglers must be trained in order to fit bigger items inside. Once the introduction is completed the pc can go to the stranger a request a job. Sometimes they will be given a job to do other times they might be able to pick from different jobs. These jobs include:
</p>

<p>
	 
</p>

<p>
	Horse back smuggling:
</p>

<p>
	The smugglers are doing a heavy run too heavy to be able to be carrier on foot easily let alone in someone ass. The smugglers have obtained a horse which will carry the items. Go to the location and ride the horse to the destination.
</p>

<p>
	Payment: 250 gold
</p>

<p>
	 
</p>

<p>
	Drug smuggling (small bag):
</p>

<p>
	The smugglers have a deal with a local drug dealer. The dealer needs you to transport the bag to the client and collect the payment. Once payment has been collect return to the stranger who will give you your cut and sort the rest out.
</p>

<p>
	Payment: 100 gold
</p>

<p>
	 
</p>

<p>
	Drug smuggling (large box):
</p>

<p>
	The smugglers dealer has a big order and needs it delivering. Only issue is its too big. Its up to the player to take it by hand or on horse back if they have a horse. Guards are guaranteed to find this item if the pc is stopped and searched.
</p>

<p>
	Payment: 200 gold
</p>

<p>
	 
</p>

<p>
	Cache recovery:
</p>

<p>
	A cache has been stashed somewhere in Skyrim. Go to the location and get the cache returning it to stranger.
</p>

<p>
	Payment: 100 gold
</p>

<p>
	 
</p>

<p>
	Cache abandoned:
</p>

<p>
	A smuggler fucked up. Guards got suspicious and tried to detain the smuggler. Before doing so the smuggler stached the package somewhere in an area and now the guards are looking for it. Stranger has gotten a rough area to search and sends the player into the area to search for the package. Be careful as guards are also searching and roaming the area and they will stop you and ask what you are doing. They will warn you to leave the area and will arrest you if you don’t comply with their instructions. Once the package has been obtained get out of there and return to stranger. If the guards stop you they will search you and if they find the package the quest fails and you are hauled off to the dungeon.
</p>

<p>
	Payment: 150 gold (If package is retrieved)
</p>

<p>
	 
</p>

<p>
	Slave transport (rare job):
</p>

<p>
	A slaver has gotten in contact with the smuggler requesting help with transporting unusual cargo. A ship has docked just outside dawnstar. Upon arrival the slaver will tell the pc to escort a slave (randomly generated looking slave different each time) to their new master. They give the pc a crop and tell them sometimes the slave needs motivation to keep up. The pc must escort the slave to the location avoiding guards as they will question why a naked and restrained person is being escorted. Guards can either be attempted bribed or persuaded if stopped otherwise you might have to get blood on your hands. The guards don’t take kindly to slave smugglers and will haul your ass off to the dungeon to be their slave while selling on the slave themselves. During the travel a notification will appear telling the pc the slave is slacking behind or the slave looks to be up to something. The pc must hit the slave with either the crop or their fists until the slave submits and promises to carry on. Failure to act might allow the slave might try to run or free themselves and attack the pc or run away free. The pc must chase and beat the slave into submission and attach the restrains back on the slave. After arriving at the location the slave is handed over to the owner and the pc leaves heading back to stranger to get their pay. If the slave breaks free and gets so far away from the player they have escaped and will class as a failed smugglers quest.
</p>

<p>
	Payment: 600 gold
</p>

<p>
	 
</p>

<p>
	Failed smugglers quest:
</p>

<p>
	This quest triggers when a job is considered failed. You must report back to stranger and tell him about your recent failed job. Angry or calm he punches the pc and handcuffs them calling for the torturer. The torturer comes and takes the player throwing them into a cell. Restrained by a wall mount the pc is left defenceless and naked. The torturer will come into the cell every hour to 2 hours and electrocute the pc before saying “you don’t fail the smugglers” before leaving. This will continue for 12 to 24 hours before the stranger approaches and frees the pc saying “he knows your better than this now get back to work” before handing the pc stuff back.
</p>

<p>
	 
</p>

<p>
	Guards:
</p>

<p>
	Guards are a lot more suspicious and on guard than they used to be. Stop and searches outside of towns are a common event especially if it looks like someone is hiding something. Guards might stop the player out in the world and ask what they are doing if they are happy with the response they will allow the pc to move along otherwise they might ask you to step aside and answer some more questions. They will cuff the player and ask where they are coming from, where they are going and what they are doing. The pc can either comply and answer honestly, lie, refuse to answer or attempt to persuade the guard. Being honest is the best way with low speech in hope of getting out, attempting to lie and fail could piss off the guard along with refusing to answer. If you are lucky the guard might be horny and accept your persuasion allowing you to go free without continuing their investigation. Even if you are honest they might not be happy with your answers, getting caught in a lie or refusing to answer will lead to the guard continuing their investigation asking the pc to turn around as they are being searched. After being searched if the guard find something stolen or illegal they will place the pc under arrest and will continue to strip search the pc examining their ass for any more smuggled items before hauling you off to the dungeon. Some guards might be assholes, horny or want to see you naked and will strip search you for the fun of it. If nothing is found they will release you and let you carry on about your day.
</p>

<p>
	 
</p>

<p>
	<strong><u>Racer</u></strong>
</p>

<p>
	 
</p>

<p>
	There are 2 different types of racing available within this mod. Horse and human racing with both having legal and illegal racing options that can take place.
</p>

<p>
	 
</p>

<p>
	Horse racing:
</p>

<p>
	Legal- For the legal Horse racing you must first own a horse. Once you own one make your way to a stables in Skyrim and locate the new npc called race organiser. Speak to them and ask to join a race. You will be given a location to go to with your horse. Once arrived speak to the organiser again and he will tell you to line up with the others. From here there can be between 2 to 5 other racers with you. On go you must race the track, usually around the local city, and will be awarded gold depending on where you finished.
</p>

<p>
	 
</p>

<p>
	Illegal- The city people believe horse racing should be just for them but the peasants and village people disagree with this. In little towns like Riverwood you can find an npc called peasant horse racing. Talk to him and he will organise a race. Sometimes there may not be a race available in which case you will have to return later on. The peasants races also only take place at night. These races are different to the legal ones as these races will take place in forests, around villages and even on the open roads of Skyrim away from the big cities. As it is illegal guards are going to want to stop these races. They may ambush the race gathering before the start and arrest you straight away, they could set up ambushes on the roads with archers, who have a new paralysing arrow type for horses to knock you off. If you or your horse get hit you will go flying off and guards will rush in to arrest you but if you can get up in time you may still have a chance to run. Finally they could ambush the end of the race similar to the start. They will detain whoever they can get and will escort all detained to the nearest jail for the night before deciding to either let them go or charge them will illegal racing. The pay-out for these races can be random as they are ran by peasants and some peasants might have more money than others to setup these races with however if the jackpot is big it’s going to be big. Instead of gold an item might be offered instead like a piece of Armor or a weapon instead.
</p>

<p>
	 
</p>

<p>
	Human racing:
</p>

<p>
	Legal- Each hold has their own running team (Whiterun wolves, Solitude sprinters, etc). You can sign up with any holds team and compete in races against the other teams. Every now and then you might receive offers to join a different team with a little persuasion if you agree to change teams, such as a sum of gold, an item or something else like a pardon if you are wanted in their hold. Each team has an assigned colour. (For example, yellow for solitude, white for winterhold, blue for Windhelm, etc). Each racer must wear a latex bodysuit with their teams colours. To sign up and begin racing speak to the npc racing coach. Once signed up the coach will want you to report to him every so often (depends on which coach some may want everyday other Once a week). When you report to the coach he will ask what you have been doing (you can say you been fighting bandits, running, having sex, nothing and more) and he will respond depending on what your answer was. He might give you a specific training task to do in order to advance your capabilities while running. He might ask you to run a lap or 2 of the city walls, ask you to not get into any fights for a few day, if they are some of the harsher coaches (such as windhelm) they might give you a session using a whip or a crop to give you more encouragement to run while other scummy coaches might pray on you and make you have sex with them or put you out in public to be used by anyone to “increase your stamina". Failure to complete x amount of tasks can face you with being kicked off the team. When ready to race the coach might send a courier to tell you to meet immediately or if you are lucky he might have a race ready when you talk to him. You will travel to different holds and race against the different teams and being rewarded with different amounts of gold depending on where you place in the race.
</p>

<p>
	 
</p>

<p>
	Illegal- The illegal human racing is a lot more difficult to get involved in. To begin with the racing is primarily only done between bandits and criminals with slaves or prisoners. However, there is a retired bandit resigned in the thieves guild who might be willing to help you enter these races and give you a bit of the prize winning but first he needs some “specific persuasion”. Once you are working together you can talk to him and get told of the new event and if you want to travel together or meet closer to the location. If agree to travel you will telephony to a near by location of the race. If you go alone you will need to arrive at the quest marker within a certain amount of time otherwise you will miss the race. Once at the location you are stripped of everything and handcuffed. You are then escorted to the race starting line and treated like a slave. Once the race is over the old man collects the winnings if you come first otherwise you get nothing and escorts you away from the race before freeing you and giving you your share. Every now and then you can negotiate the shares with him being more acceptable to taking less if you are winning more. If you begin loosing he might threaten to end your partnership in which you can offer him a bigger cut and or sex to persuade him to carry on. Similar to the illegal horse racing the guards can interrupt the race and arrest everyone there leading to everyone being escorted to the nearest prison for the night before either being let go or charged with illegal racing.
</p>

<p>
	 
</p>

<p>
	<u><strong>Shop assistant </strong></u>
</p>

<p>
	 
</p>

<p>
	This is another legal shift work job. Due to the demand in trade across the whole of skyrim merchants and shops are crying out for aid a but not in the sword or magic type of help. They need assistants that can help run the shop from open to close (8am to 8pm). The job might be long hours but there’s nothing like being apart of your local trade source. The job involves:
</p>

<p>
	 
</p>

<p>
	&gt;Serving customers
</p>

<p>
	A customer will enter the shop and tell the player what they want and the player will respond with the price for the order. The npc can either accept the price and hand over the gold, refuse the price saying its too much where the pc can attempt to barter or let them leave, or they might barter with the pc or offer sex in return for a discount.
</p>

<p>
	 
</p>

<p>
	&gt;Taking special orders
</p>

<p>
	Sometimes the shops won't always have everything someone needs. Who would order a daedric sword from belethor? These orders may take a few days to arrive and payment upfront. Some customers might accept and pay in advance, others might only want to pay partial while others may refuse to pay in advance full stop. How you deal with this is up to you and the store policy. Once payment has or hasn’t been received inform of the shopkeeper about the order and they will organise getting it to the store.
</p>

<p>
	 
</p>

<p>
	&gt;Received special order
</p>

<p>
	After a few days all the special orders will arrive and be held in a chest called special orders. The npcs who ordered the special orders will return over the next few days to collect the items they ordered. They will arrive and tell you what they ordered and you must get the item from the chest and sort out any outstanding debts for the order. You can make them pay, let it go, or offer to pay the debt in return for sex.
</p>

<p>
	 
</p>

<p>
	&gt;Break in over night (special event)
</p>

<p>
	Oh no someone broke into the store overnight and ransacked the place! Quick get a guard and report the crime. Once you have gotten a guard return to the store where an investigation will take place. You will have to answer questions about if you saw anyone suspicious the day before(hooded characters might enter the shop and ask questions without buying anything but it might not always mean robbery), what you were doing last night along with other questions. The shop will be closed for the rest of the day allowing you to do whatever you want for the rest of the day but you are to report back to the shop at opening time tomorrow (even if it is your day off) to get the findings on the investigation. When at the findings the guard can say they got the criminal and the goods will be returned, they were unable to find the criminal and the goods were lost, or the guards can accuse you of the robbery and arrest you. You can accept the false accusations or try to fight it. They will ask where the stolen goods are and obviously you don't know (unless you did steal or hire the thief check services for more details) before being fired and hauled off to the dungeon
</p>

<p>
	 
</p>

<p>
	Failure
</p>

<p>
	You can be fired from your job by making the shop loose money, buy and selling alot of stuff at discounted or free, or being accused of robbing the place. Apart from that no one cares as long as money is made.
</p>

<p>
	 
</p>

<p>
	Payment: 25 gold an hour
</p>

<p>
	 
</p>

<p>
	<u><strong>Jailer assistant</strong></u>
</p>

<p>
	 
</p>

<p>
	The head jailer can never have too many assistants especially when the last assistant couldn’t hold their lunch in their stomach. The job consists of punishing prisoners and ensuring everything is in check. The job includes:
</p>

<p>
	 
</p>

<p>
	&gt;Check in new prisoners
</p>

<p>
	There’s a new prisoner that has been sent down to the dungeon. Greet the guard and prisoner at the entrance. You will be told the crime and sentence they have been sent for. You must strip search the prisoner ensuring they don’t have anything on them (scripted/cutscene) if something is found you get a notification and can decide to turn a blind eye or report the smuggled item to the head jailer. Once searched you must escort the prisoner to their new home and release them of their restraints.
</p>

<p>
	 
</p>

<p>
	&gt;Prisoner punishment
</p>

<p>
	A prisoner has been selected for a punishment. The jailer informs you have the selected punishment (whipping in cell, parade, public stocks, nonlethal crucifixion or anal cell fucking). Its your job to carry out the punishment on the selected prisoner.
</p>

<p>
	 
</p>

<p>
	&gt;Prisoner execution
</p>

<p>
	The fate of a prisoner has been decided. They will die. As punishment of a crime, corruption, entertainment or a warning to other criminal. Its your job to prepare them for their demise. You must inform the prisoner they are going to die. Take their final request (food, water, a way out or sex.) You can either deny their request or speak to the jailer if the prisoner wanted food or water (which the jailer can deny and the prisoner will go without either way), you can provide sex and give them their request. When it comes to helping them escape this can happen at multiple times. You can “accidently” leave the door unlocked allowing the prisoner to attempt an escape but will be hunted down by guards and you will be sent after them as well, during the walk from the dungeon to the execution point you can undo the restraints and let them run (you can also kill the prisoner yourself and report back saying you let them go or they attempted to escape and you had to put them down) or finally at the execution point you can free them in front of everyone. You will be guaranteed to be either killed or arrested by doing this.) If you admit to purposefully allowing the prisoner an escape attempt you will be fired and arrested. If you say it was an accident you might get fired, fired and arrested or just given a warning. The prisoner could be hung, crucified, archer firing squad or beheading depending on which city you and the prisoner are in.
</p>

<p>
	 
</p>

<p>
	&gt;Attempt prison break
</p>

<p>
	The prisoners have gotten an upper hand on the dungeon guards and have broken free. You are sent into the dungeon to detain or kill the prisoners and free the captured guards. You can either kill or knock out all the prisoners or be beaten yourself/surrender to the prisoners. The prisoners will take you hostage detaining you with your own equipment and throwing you into a cell along with other guards. The prisoners will hold you hostage until the jailer or jarl comes and negotiates. In the mean time prepare to be a cum bucket and a punching bag for the prisoners. Every few hours the jailer will arrive and give the prisoners a chance to surrender with their lives. It is up to chance if they accept otherwise they will walk away and use the pc or another hostage as an example (fuck or beat). After about 24 hours if the situation has not been resolved the prisoners will begin killing hostages every hour until they are let go freely. The pc will be a random hostage picked. The jailer and the jarl have as much time as hostage left to resolve the situation. The city guard can ambush and kill the prisoners (hostages might get caught in the crossfire) or free the prisoners allowing them to escape. The pc can be killed if they are the chosen hostage and the chance of an end has not been successful they will be killed by having their throat slit or stabbed through the back with a sword. The pc can attempt to escape their restraints and if lucky they will need to fight unarmed against the prisoners. If the guards are nearby they will break in and aid the pc in the attack. If the pc is beaten without the guards helping the attack they will be restrained again and beaten before being moved into a locked cell allowing an escape to be harder as a lock will need to be picked. (best pray there is a lost lockpick in your cell). 
</p>

<p>
	 
</p>

<p>
	<u><strong>Services and employment board</strong></u>
</p>

<p>
	Why should you have to do all the hard work? If you are rich why are you still the one cooking and cleaning your property? Why should you risk your own neck for a stash of skooma or poison. With the new employment board displayed in all inns, you can find people hiring for a job or you can also put up your own ad to hire an NPC. You can hire NPCs as
</p>

<p>
	Maids (clean your home of dirty that would generate like the barmaid cleaning job),
</p>

<p>
	Cooks (who will cook and provide meals)
</p>

<p>
	Nanny (someone to look after your children if you don't have a spouse who stays at home (link to a family concept) or you don't stay at home. Yes this series of mods will include crimes like abandoning children.).
</p>

<p>
	 
</p>

<p>
	You can also take the risk and advertise more illegal jobs such as a beat up or theft. These jobs could get taken down if a guard sees them and may even request an interview with you and may press charges with conspiracy to commit a crime.
</p>

<p>
	 
</p>

<p>
	Before the NPC is hired you will receive a courier delivering a notice saying someone is interested in the job. You must then return to your home where you assigned the ad and interview the candidate. If you are not happy with them or you are late they will leave and you will need to repost the advertisement. With the more illegal jobs the notice might ask to meet somewhere else (could be your home, the inn or in a shop). These could be genuine enquiries about the job posted or they could be criminals looking to rob you or even law bringers who want you to confess before arresting you for breaking the law.
</p>
]]></description><guid isPermaLink="false">18379</guid><pubDate>Wed, 01 Mar 2023 11:52:23 +0000</pubDate></item><item><title>Introduction</title><link>https://www.loverslab.com/blogs/entry/18378-introduction/</link><description><![CDATA[<p>
	Hi all, I have decided to create a blog where I will post all my mod concepts that I think about and design (on paper). Unfortunately, due to personal disabilities, I have found it very hard to learn the skills needed to create mods. Game/ mod design has always been an interest and something I have spent hundreds of hours doing and trying to learn but had no success. I was taking a course focusing on games design and I enjoyed it for the most part (especially concept design and planning) however it became very clear I was struggling to understand and grasp certain concepts. After some appointments I was diagnosed with a range of learning difficulties which was making it harder for me to understand. Now I don't let these things bother me or define me however I have to put in more time and effort than most in order to understand and sadly creating mods has proven to be a very very difficult thing for me to learn. I still have a creative mind and love Skyrim and other games such as fallout and spent hours modding and coming up with my own concepts of mods and games that I could only dream of making. 
</p>

<p>
	 
</p>

<p>
	I know its a long shot and I know the likeliness of someone willing to volunteer and make my concepts a reality is practically nothing I still like to write and share my concepts and ideas especially when such an active community brings new stuff out for a game that's over 12 years old. 
</p>
]]></description><guid isPermaLink="false">18378</guid><pubDate>Wed, 01 Mar 2023 11:02:00 +0000</pubDate></item></channel></rss>
