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<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1958-maybe-useful-stuff/</link><description/><language>en</language><item><title>Turn any (High Poly) preset into a follower using only Nifskope and xEdit</title><link>https://www.loverslab.com/blogs/entry/17735-turn-any-high-poly-preset-into-a-follower-using-only-nifskope-and-xedit/</link><description><![CDATA[<ul>
	<li>
		Download the preset and extract it. <a href="https://www.nexusmods.com/skyrimspecialedition/mods/75111" rel="external nofollow">Dacon Nyr</a>
	</li>
	<li>
		Download the preset brow, eye, and hair requirements and install them, you need to activate the mods but you can deactivate/hide the esp's if you want. You don't need the makeup requirements.
	</li>
	<li>
		Download a "donor" follower mod and install it. I suggest something simple like <span style="background-color:#2d2d2d;color:#ffffff;font-size:15px;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/49204?tab=files" rel="external nofollow">Anabella - Player Body and Skin Version</a> .</span> It doesn't have to be that one specifically but you must match up - Preset High Poly Head/High Poly Brows <strong>= </strong>Follower High Poly Head/High Poly Brows. If the preset has Low Poly Brows you need to find a follower that has Low Poly Brows. You could change these using Racemenu or xEdit etc. but I am writing this to be as simple as possible.
	</li>
	<li>
		Not applicable in this case but if you want to do this same process with a preset that has HDT-SMP hair (you will see white chunks obscuring the mesh when you open it in Nifskope) then first you must open the preset and nif in Racemenu, give it non hdt-smp hair (you could change other things like brows, eyes, weight etc to your liking or requirement) then export the sculpt and use that as your new working replacement head nif.
	</li>
</ul>

<p>
	 
</p>

<ul>
	<li>
		Using Nifskope open both the "donor" follower head nif (00000805.NIF), and the preset head nif (Dacon Nyr.nif).
	</li>
	<li>
		Copy the text name of all the headpart blocks of the donor follower to the coresponding headparts of the preset nif (This is everything under BSFaceGenNiNodeSkinned). Here is how you rename a block in Nifskope  <span><a href="https://youtu.be/ZfkhjrY5F40?t=108" rel="external nofollow">https://youtu.be/ZfkhjrY5F40?t=108</a></span> or you can left click the TXT icon in the details pane. So for example Dacon's head block name 00KLH_FemaleHeadImperial becomes FemaleHeadAnabella, and Dacon's hair block name changes from 0Scorched to HairFemaleNord15. Do this for the rest of the parts (hairlines, eyes, brow).
	</li>
	<li>
		Save the edited preset nif as some thing like DaconForAnabella.nif.
	</li>
	<li>
		Copy DaconForAnabella.nif to MXT Anabella\meshes\actors\character\FaceGenData\FaceGeom\AnabellaHPfollower.esp\
	</li>
	<li>
		Backup the original 00000805.NIF. Rename DaconForAnabella.nif to 00000805.NIF
	</li>
	<li>
		Copy the facetint Dacon Nyr.dds to MXT Anabella\textures\actors\character\FaceGenData\FaceTint\AnabellaHPfollower.esp\ 
	</li>
	<li>
		Backup the original 00000805.dds. Rename Dacon Nyr.dds to 00000805.dds
	</li>
</ul>

<p>
	 
</p>

<ul>
	<li>
		Open Dacon Nyr.jslot with Notepad or other text editor.
	</li>
	<li>
		At the top look for where it says "weight" : 75 and take note of this.
	</li>
	<li>
		CTR + F and find the text tintInfo - 
	</li>
</ul>

<p>
	"tintInfo" : [<br />
	      {<br />
	         "color" : 4292266438,<br />
	         "index" : 0,<br />
	         "texture" : "Actors\\Character\\Character Assets\\TintMasks\\SkinTone.dds"
</p>

<p>
	 
</p>

<ul>
	<li>
		Copy the color number code here, this is the skin tint.
	</li>
	<li>
		Go to this link <a href="https://convertingcolors.com" rel="external nofollow">https://convertingcolors.com</a> and enter the copied code 4292266438 and hit convert. 
	</li>
	<li>
		 Scroll down for the results and take note of the corresponding RGB values, in this case 214, 201, 198.
	</li>
</ul>

<p>
	 
</p>

<ul>
	<li>
		Open xEdit with AnabellaHPfollower.esp active.
	</li>
	<li>
		In xEdit under AnabellaHPfollower.esp go to Non Player Character &gt; left click on Anabella in the left pane.
	</li>
	<li>
		In the Right pane find Nam7 - Weight and edit the value here to match the weight in Dacon Nyr.jslot (75)
	</li>
	<li>
		Find QNAM - Texture lighting and edit the values to equal RGB you converted from the skin tone in Dacon Nyr.jslot
	</li>
	<li>
		Find, if present, under Tint Layers &gt; Layer &gt; 24 [Skin Tone] SkinTone and change the RGB values here to match the same RGB you entered in QNAM Texture Lighting
	</li>
	<li>
		Optional change Anabella's name to Dacon or whatever you want
	</li>
	<li>
		Save the esp and exit
	</li>
</ul>

<p>
	 
</p>

<p>
	If I explained everything correctly your new follower is ready. If you get a crash entering the Sleeping Giant then probably something was missed in renaming the headparts with Nifskope.
</p>
]]></description><guid isPermaLink="false">17735</guid><pubDate>Tue, 08 Nov 2022 17:06:00 +0000</pubDate></item></channel></rss>
