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<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1823-ajellos-home-furnishments-for-degenerates/</link><description><![CDATA[<p>
	A development blog for my attempts to convert my favourite animations into DM3 furniture. Feedback and suggestions welcomed.
</p>
]]></description><language>en</language><item><title><![CDATA[ZAP Furniture Pack & Modding Hiatus]]></title><link>https://www.loverslab.com/blogs/entry/16408-zap-furniture-pack-modding-hiatus/</link><description><![CDATA[<p>
	So I am going to keep this post short as most of what I want to say is already in the title. This is for the like 10 people who follow this blog but I am going to go on indefinite hiatus as stuff at work is going to keep me busy for the foreseeable future. Thought I would just declare an indefinite hiatus instead of struggling with this furniture pack lingering at the back of my mind like horny tumor.
</p>

<p>
	 
</p>

<p>
	I was hoping to push out a version 0.5 or something for the ZAP furniture pack before I took this hiatus but I no longer have the time to do the final round of polish before making a release. Also would not be free to do quick hotfixes after release so this feels like the best course of action.
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</p>

<p>
	I did make progress since my last post but I'm thinking it maybe better to keep it to myself so no one gets excited for something which worst case may never get released. I've stuck with modding sexy skyrim since it came out in 2011. I definitely will be back at some point. Maybe in 3 months? Maybe end of year? Maybe when Skyrim gets re-released as a 128-bit version after Todd Howard becomes an American President promising to make the country "just work" only to fall short on most of his promises in a complicated political landscape thus requiring a distraction in the form of a rushed mildly better game? Hopefully will be the former two, seeing how Anniversary Edition was handled I would pray not another Skyrim version gets released splintering the modding community even further.<br />
	<br />
	Anyways here are some random BDSM pictures I took with the current furniture.
</p>

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			<img alt="2059384198_ScreenShot70(2).png.10e8942c3fb76379e2ea2fde0dcf2782.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1427899" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_05/2059384198_ScreenShot70(2).png.10e8942c3fb76379e2ea2fde0dcf2782.png" /><img alt="839632384_ScreenShot69(2).png.3427e3052e9111bc0d866accb7e1d36c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1427898" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_05/839632384_ScreenShot69(2).png.3427e3052e9111bc0d866accb7e1d36c.png" />
		</p>
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<p>
	I will still be contactable on LL, just may take a few days to reply. Message me if you need help making your own furniture pack for DM3.<br />
	<br />
	Happy modding and hope be back soon!
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</p>

<p>
	<strong>Edit: tfw you just start a hiatus and Rohzima releases sweet new updates <span class="ipsEmoji">?</span></strong>
</p>
]]></description><guid isPermaLink="false">16408</guid><pubDate>Wed, 04 May 2022 13:24:00 +0000</pubDate></item><item><title>ZAP Furniture Pack WIP 1</title><link>https://www.loverslab.com/blogs/entry/16284-zap-furniture-pack-wip-1/</link><description><![CDATA[<p>
	Hello hello one and all. Welcome to the new wing of the furnituretorium. Please mind your step and don't touch the merchandise. It's a little old so it'll give you splinters and maybe tetanus. Now some of you may call it junk but me, I call it treasure.
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<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:22px;"><strong>ZAP Furniture Pack WIP 1</strong></span>
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<p>
	 
</p>

<p>
	So as promised, I looked into ZAP 7 for whatever goodies it had to offer and man this might take awhile... 3 issues I'm having with the pack:
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<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>1. There is so much fucking furniture in it</strong></span>
</p>

<p>
	I was never planning to implement all the furniture in ZAP 7 from the first release. Digging through the files and trying to understand whats what though has also taken a lot out of me. I am sorry for being weak but man its much bigger than the last 2 projects... Quite a few of them also seem to have multiple animation stages and variants.
</p>

<p>
	 
</p>

<p>
	I think the first release of the pack will just stick to 8 furniture, some classic, some weird, all kinky degen shit. Lucan says hi. 7 of the 8 are in the picture, last one is a surprise I guess. Didn't do that on purpose, I just forgot to place it for the picture <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	<img alt="ScreenShot69.png.4d6797b0acda75abd61268310541eada.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image" data-fileid="1414713" data-ratio="56.25" style="width:800px;height:auto;" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot69.png.4d6797b0acda75abd61268310541eada.png" />
</p>

<p>
	 
</p>

<p>
	Also as far as I can tell, ZAP 7 has 3 yoke variants. Now the wooden pony has 4 animations with a yoke and although I like variety, I ain't making 12 separate stages to cover all the variants. I'm planning to just have the animation not include a yoke and will require a yoke equipped. I have also made 3 blank yokes which have no scripts attached to it.<br />
	<br />
	<img alt="ScreenShot72.png.f82eff24dd0057429741b61fd55c2883.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1414716" data-ratio="56.25" style="width:800px;height:auto;" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot72.png.f82eff24dd0057429741b61fd55c2883.png" /><img alt="ScreenShot71.png.a5842ad4fe07cccbf9c2cb1bee943a4b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1414715" data-ratio="56.25" style="width:800px;height:auto;" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot71.png.a5842ad4fe07cccbf9c2cb1bee943a4b.png" />
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</p>

<p>
	<span style="font-size:16px;"><strong>2. A lot of it misaligns with modern skyrim bodies</strong></span>
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<p>
	Now I'm not too familiar with skyrim modding history but I think the XP32 skeleton shape was changed at one point or something from what I've read. So most of the furniture that involves locking arms into place seem to have really bad alignment. Below is an example with the pillory, this is after some minor adjustments already. Maybe 3 of the 8 furniture I plan to implement seem to suffer from this. I doubt I can completely prevent clipping but I'll do my best.
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<p>
	 
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<p>
	<img alt="ScreenShot70.png.456475e605d2b1921b9774ab57cc331d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1414714" data-ratio="56.25" style="width:800px;height:auto;" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot70.png.456475e605d2b1921b9774ab57cc331d.png" />
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<p>
	 
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<p>
	<span style="font-size:16px;"><strong>3. Getting busy at work</strong></span>
</p>

<p>
	Unfortunately, I do work a 9-5 and more stuff is coming onto my plate. That's good careerwise but bad for modding but I think you know which I prioritize. I'm guessing with the rate of things, this first version of the furniture pack maybe released in 2 weeks since I'm pacing the work out in my free time.<br />
	<br />
	 
</p>

<p style="text-align:center;">
	<span style="font-size:22px;"><strong>In closing</strong></span>
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<p>
	 
</p>

<p>
	So yeah wish me luck on my progress. As always I'm open to suggestions for other furniture packs or edits to my existing ones <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
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]]></description><guid isPermaLink="false">16284</guid><pubDate>Fri, 15 Apr 2022 17:29:00 +0000</pubDate></item><item><title><![CDATA[RZAA Furniture Pack Released & next project]]></title><link>https://www.loverslab.com/blogs/entry/16233-rzaa-furniture-pack-released-next-project/</link><description><![CDATA[<p>
	Salutations fellow furniture enthusiast and lacquered mahogany sniffers... what just me? That's disappointing.
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<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:22px;"><strong>RZAA Furniture Pack Released</strong></span>
</p>

<p>
	<br />
	So the RZAA Furniture pack has been released. Again many thanks to Rohzima for giving permission. The nice thing about his stuff is it tends to have simple textures and meshes so the zip for this furniture pack is under 4 MB, nice to not need like an eighth hard drive for an ass jiggle mod.
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<p>
	I don't think I have too much to say about this furniture pack. Was quite straight forward to make, just tedious since they all have so many animation stages, great for users a pain for me. At the very least I streamlined my process while making this pack. I gave up any notion of making ghost meshes while moving the furniture so the ghost meshes just refer to the main furniture. I did have to make "full" versions of the meshes, these are basically the furniture mesh with whatever animated objects, which typically would be attached to the animation, added. Small thing but these kinds of details always bother me.
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<p>
	Only significant thing I can note is that sometimes the static versions of the animated objects sometimes do not get removed when mounting a furniture with an animated object. Seems to happen in busy areas when constantly reloading or remounting a furniture. Issue seems to get fixed by picking up and placing down the furniture again.<br />
	<br />
	Sorry I do not have many new screenshots to share so here is a larger version of the mod's banner image and a variant of another.<br />
	 
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			<img alt="ScreenShot66.png.aadf49e1a81eb2445dc384adc808f8a8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1410244" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot66.png.aadf49e1a81eb2445dc384adc808f8a8.png" /><img alt="ScreenShot68.png.2d3b38c26833e1aac05e0243bafb2888.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1410245" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot68.png.2d3b38c26833e1aac05e0243bafb2888.png" />
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<p>
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<p style="text-align:center;">
	<span style="font-size:22px;"><strong>The Next Project</strong></span>
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<p>
	So the next project I plan to work on will not be a full furniture pack but something I hope to add to incrementally over time. I am happy to announce the next furniture pack I will be working on is for the ZAZ Animation Pack 7.0, O LORD IS IT HUGE.<br />
	<br />
	ZAP 7 for many skyrim kinksters was the OG "I want to make skyrim a sex themepark" mod. It contained many classic bdsm staples like X crosses, collars, shackles, gags, and other fun stuff. I understand that over the years there has been some controversy with ZAP 7 and its successors packs, mods are weird since they can require so much of your time yet the work is thankless so emotions can run high. To avoid the touchy issue of permissions with this pack, <strong>I will not be repacking assets for this furniture pack</strong>. Thankfully ZAP furniture already has collision meshes so no editing is required on my part. I also have learnt there is a way to create FNIS files which refer to a separate folder paths from other mods. Thank you Display Model 2 for the reference. The final mod could be just and .esp with a bunch of json files in this case.
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<p>
	 
</p>

<p>
	ZAP 7 has so many possible furniture, I haven't even begun my investigation of how many there are, mostly out of fear and laziness. I think to start things off I plan to port furniture mods from DM2 which did not make it to DM3 as practice.
</p>

<p>
	DarkConsole originally only used ZAP animations for the furniture before making original ones. I haven't fully looked at DM2's files but I already can see there are 5 dollstand variants which didn't make it. I think one was repurposed into the stand in the sperm tank but I like my dollstands so I want to bring it back. Depending how my investigations go, the DM2 furniture may either join the ZAP furniture pack or get its own.
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<p>
	<img alt="dollstands.PNG.416093aebd78708a6ad74808dc6f87ed.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="1410264" data-ratio="50.60" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/dollstands.PNG.416093aebd78708a6ad74808dc6f87ed.PNG" />
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<p>
	 
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<p>
	So yeah that's all I have to share this week. Don't expect an update for a while, getting busy at work but know I am slowly working on some sort of a ZAP furniture pack. Hope to get a simple version 0.5 release of it or something with maybe 7 different furniture in it but let's see how things go.
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</p>
]]></description><guid isPermaLink="false">16233</guid><pubDate>Sat, 09 Apr 2022 08:27:00 +0000</pubDate></item><item><title><![CDATA[Blog Introduction & RZAA Furniture Pack WIP 1]]></title><link>https://www.loverslab.com/blogs/entry/16201-blog-introduction-rzaa-furniture-pack-wip-1/</link><description><![CDATA[<p>
	Well met travelers, cultured gentlemen, or whatever fucking name you perverts want to call yourself.
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<p>
	 
</p>

<p>
	Welcome to my development blog, its primary purpose is to show progress on new furniture packs I'm trying to make for <a href="https://www.loverslab.com/topic/185999-sse-display-model-3-beta-7" rel="">Display Model 3</a>.
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<p>
	 
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<p>
	Long story short, DM3 it is a SSE framework which allows you to place furniture anywhere in the world and then trap poor/lucky? NPCs on. It has many cool features but the one I think most people love is the fact that you can leave NPCs on them playing any animation you want and you can just leave them while you go exploring or some shit. Then after a long hard day of dragon slaying, you can come home and still look at your displays without having to reset them after changing cells.
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<p>
	There is a small caveat however, when I say "any animation", you still need to have a bunch of stuff set up by someone to use it easily with the DM3 system. The larger caveat is the framework is still in beta so beyond the base furniture Darkconsole has graciously given, there aren't any furniture packs as far as I can tell.
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<p>
	The goal of mine and I guess this blog as an extension, is to get DM3 better known since it is firstly a great framework I want more people to know about. I also hope that by getting it better known and showing it is not that difficult to create furniture packs, more people will build some so I can just download someone else's work and not have to build one myself every time a great animation pack appears <span><span><span><span><img alt=":/" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/confused.png" title=":/" /></span></span></span></span>
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<p>
	 
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<p>
	<span><span><span><span>I currently have only made and released one DM3 furniture pack, PRJ Furniture Pack which took animations from the Predator Poser Pack. I just updated the furniture pack so check it out if you're interested in this kind of shit:</span></span></span></span>
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="4005823" data-embedcontent="" data-embedid="embed5163854454" scrolling="no" src="https://www.loverslab.com/files/file/21348-sse-prj-furniture-pack-a-dm3-furniture-pack/?do=embed"></iframe>

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</p>

<p>
	Anyways let's start talking about my next furniture pack project.
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<p>
	 
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<p>
	<span style="font-size:24px;">RZAA Furniture Pack - WIP 1</span>
</p>

<p>
	 
</p>

<p>
	RohZima has released pretty neat animations over the years. Before I believe he did more SLAL animation pack but he has recently done more which are meant to be used with PoserHotkeys. One of his more recent ones was <span><a href="https://www.loverslab.com/files/file/11658-rohzimas-aetherial-animations/" rel="">RohZima's Aetherial Animations</a></span> (recent being last 2 years, skyrim is an old game). He has graciously given me permission to use his animations to make this furniture pack <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
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<p>
	 
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<p>
	The first two furniture I started with was the floor dildo and wall dildo. Honestly not too difficult and quite straight forward to set up. The main difficulty I found with them, and this is technically not really a bad thing, was that RohZima has so many stages for his animations and this is so tedious to set up <span><img alt=":/" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/confused.png" title=":/" /> Not difficult, just tedious. The floor dildo had 5 stages while the wall dildo had a whopping 10 stages. I had to scratch my head thinking of descriptive names for each stage so forgive me if they don't all seem that good.</span>
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			<img alt="ScreenShot47.png.b0ce4fa65685ec247ee5ca642799aa31.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1405360" data-ratio="39.74" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot47.png.b0ce4fa65685ec247ee5ca642799aa31.png" />
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			<img alt="ScreenShot49.png.0c28f81ade8bd8c27c1f53ba27705d51.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1405362" data-ratio="64.90" width="1151" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot49.png.0c28f81ade8bd8c27c1f53ba27705d51.png" /><img alt="ScreenShot48.png.d84b8afd175248d312ec1b3c341a939f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1405361" data-ratio="80.14" width="1113" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot48.png.d84b8afd175248d312ec1b3c341a939f.png" />
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<p>
	I believe in total, there would be 7 different furnitures with this pack, just they all have soooo many stages <span><img alt=":/" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/confused.png" title=":/" /> I obviously could just take the easy way out and not include all stages but that seems like an injustice to Rohzima and the hard work he put in. So I will implement them all just complain a lot.</span>
</p>

<p>
	 
</p>

<p>
	<span>I think this post will end here to avoid it getting too long since it already has a blog introduction. Hope you will join me in the next post where I will try port the more interesting animations into the framework. Stay tuned <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> </span></span>
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]]></description><guid isPermaLink="false">16201</guid><pubDate>Sat, 02 Apr 2022 07:59:00 +0000</pubDate></item></channel></rss>
