<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1631-skyrim-koozie-world/</link><description><![CDATA[<p>
	Information about my mods.
</p>
]]></description><language>en</language><item><title>Board Adventures</title><link>https://www.loverslab.com/blogs/entry/18649-board-adventures/</link><description><![CDATA[<p>
	Short description of quests.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f39c12;"><strong><span style="font-size:24px;">Hold Quests</span></strong></span>
</p>

<p>
	First part are hold quest, wchich are avaible in current hold, and location of this quest are placed in current hold.
</p>

<p>
	 
</p>

<p>
	Bounty quest - simply repetable quest wchich player is tasked to kill some boss of location. Currently avaibles quests: 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul style="background-color:#262626;color:#bcbcbc;font-size:14px;">
			<li>
				Animal
			</li>
			<li>
				Bandit 
			</li>
			<li>
				Forsworn
			</li>
			<li>
				Draug
			</li>
			<li>
				Giant
			</li>
			<li>
				Vampire
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	Material Quests - quest when npc wants to buy some amount of resources. Currently avaibles quests: 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#262626;color:#bcbcbc;font-size:14px;">
			Blacksmith
		</p>

		<ul style="background-color:#262626;color:#bcbcbc;font-size:14px;">
			<li>
				ores
			</li>
			<li>
				ingot
			</li>
			<li>
				pelts
			</li>
		</ul>

		<p style="background-color:#262626;color:#bcbcbc;font-size:14px;">
			Alchemist
		</p>

		<ul style="background-color:#262626;color:#bcbcbc;font-size:14px;">
			<li>
				flowers
			</li>
			<li>
				mushrooms
			</li>
			<li>
				animal parts
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18649</guid><pubDate>Wed, 12 Apr 2023 20:15:13 +0000</pubDate></item><item><title>Skyrim Koozie Platform Resources</title><link>https://www.loverslab.com/blogs/entry/18647-skyrim-koozie-platform-resources/</link><description><![CDATA[<p>
	Here I would publish list of events send by mod. Other mods can listen to them 
</p>

<p>
	<br />
	<strong><span style="font-size:26px;"><span style="color:#f39c12;">Locations Control</span></span></strong>
</p>

<p>
	Events
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre></pre>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Data about location mostly current location are accesible and viewable in script <span style="font-size:8pt;">_SKP_DataLocationScript</span>
</p>

<p>
	 
</p>

<p>
	Holds are numbered like:
</p>

<p>
	1 - Whiterun Hold
</p>

<p>
	2 - Falkreath Hold
</p>

<p>
	3 - Pale Hold
</p>

<p>
	4 - Reach
</p>

<p>
	5 - Rift
</p>

<p>
	6 - Hjaalmarch
</p>

<p>
	7 - Winterhold
</p>

<p>
	8 - Eastmarch
</p>

<p>
	9 - Haafingar
</p>

<p>
	10 - Solstheim
</p>

<p>
	<br />
	<strong><span style="font-size:26px;"><span style="color:#f39c12;">Boards</span></span></strong>
</p>
]]></description><guid isPermaLink="false">18647</guid><pubDate>Wed, 12 Apr 2023 20:08:00 +0000</pubDate></item><item><title>Devious Adventures: Polls</title><link>https://www.loverslab.com/blogs/entry/17463-devious-adventures-polls/</link><description><![CDATA[<p>
	Poll for Devious Adventures 
</p>
]]></description><guid isPermaLink="false">17463</guid><pubDate>Sun, 18 Sep 2022 12:37:45 +0000</pubDate></item><item><title>Devious Adventures: Mod features</title><link>https://www.loverslab.com/blogs/entry/14240-devious-adventures-mod-features/</link><description><![CDATA[<p>
	<span style="color:#2ecc71;"><span style="font-size:20px;">Integration with others mods</span></span>
</p>

<p>
	Sexlab Sexual Fame ,Gossip - your reputation have impact of prices and probability that quest giver would give you quest, it's also have impact of some negotiations. So if you get to whorish reputation accepting quest would be more difficulty. Also other features can become easier or harder for you. As a whore you're encoureged to stay in city.
</p>

<p>
	Slaverun - your slaverun cities status and being enslaved have inpact on some aspects in this mod.
</p>

<p>
	SL Survival - Gets licence state
</p>

<p>
	SkoomaWhore - Drugs are added to drug list.
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71;"><span style="font-size:20px;">Boards &amp; Quests</span></span>
</p>

<p>
	Every hold has board which became "quest center". Also quests added or edited by this mod so there is some randomness in it. Also some more timers so player can't get al quests and do it months later. Now quests can be done by others mercenaries. Taking reward is also important cuz others mercenaries can claim it and as a adventurer woman quest givers are easier to believe that you're trying to steal someone achievments. Also now worn devices with your reputation have impact if you can get quest. All quests have forced version when you're forced to take quest by your master. It's done by API for more look here &gt;&gt;&gt;&gt;&gt;<a href="https://www.loverslab.com/blogs/entry/14241-devious-adventures-api/" rel=""> API</a>&lt;&lt;&lt;&lt;&lt;&lt;
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Hold quests:</span></span>
</p>

<p>
	Material quests - Sell material to some merchants in city. Price of material is randomised, also merchant will buy material from Skyrim citizens, so if you want to sell all what he wants you need to sell it fast.
</p>

<p>
	Bounty quests - Jarl of hold put bounty on some bandits head, if you want reward for it you need to kill bandits pretty fast, before others mercenaries. There is a chance that you get refused of doing quest, you can try persuade to get quest. Also if you are slow with accepting quest there is chance that reward would be accepted by someone else.
</p>

<p>
	Retrive quests - Citizen got robed from some items, they located them and put note in board to retrive item. Item spawns in any conitainer in location not only in boss chest. You need to do it fast before someone else will take it from location. You better don't lose  or sell it. 
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Jobs Contracts &amp; Jobs Tasks</span></font>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Jobs Contracts: WIP</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Jobs Tasks: WIP </span></span>
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Body Search </span></font>&gt;&gt;&gt;&gt;&gt;<a href="https://www.loverslab.com/blogs/entry/14241-devious-adventures-api/" rel=""> API</a>&lt;&lt;&lt;&lt;&lt;&lt;
</p>

<p>
	There is a event when player can be searched for specific items and have them confiscated. You can choose what is illegal for citizen and slaves eith more option to slave. This setting are only used for basic searches. In some cases you can have items confiscated even if option are disabled for specific scenarios from this and maybe other mod in future.
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Hidden Pockets</span></font>
</p>

<p>
	Aa a player you have acces to pussy and ass stash. There is on max capacity for both stashes, at the start you can hide only small items here, but when you hide items around max capacity of stashes there would expand so you can hide more and bigger items.
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Player Information</span></font>
</p>

<p>
	<font color="#f1c40f"><span style="font-size:16px;">Hold informaton about player: </span></font>
</p>

<p>
	There is tracked statistic of holds. If player isn't in hold they would decay.
</p>

<p>
	Tracked statistic:
</p>

<p>
	- chance of beeing recognised in hold
</p>

<p>
	- recognised as citizen of hold from time spend there.
</p>

<p>
	- crime gold
</p>

<p>
	- numbers of crime warnings
</p>

<p>
	- crime broken statistic by hold
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Player Statistic: </span></span>
</p>

<p>
	Mod now follows hidden player statistic like criminal actions, sexualised action from this mod. For doing sexualsied action reputation in gossip would increase. For criminal action would start catching crime system. Statistic would decay after some time.
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Crime System</span></font>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Behaviour System:</span></span>
</p>

<p>
	- Opening pockets can lead to some events. It's not prohibited to hide legal things there, but accessing it can lead to some sexual events and search events.
</p>

<p>
	- Player can decide which possesion of items are illegal or partially legal for citizens and slaves.
</p>

<p>
	- Sitting in Jarl throne is treated as a crime
</p>

<p>
	- Drawing weapons
</p>

<p>
	- Equipped Weapon
</p>

<p>
	- Equipped Armor
</p>

<p>
	- Selling some quest items
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Punishments:</span></span>
</p>

<p>
	- Opening pockets can lead to body search.
</p>

<p>
	- Adding bounty to player
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Warnings: </span></span>
</p>

<p>
	There is a chance that guards would give you a warning instead of punishment if catched breaking behaviour standards or crimes.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Additional Crimes</span></span>
</p>

<p>
	- Bribing guards
</p>

<p>
	- Escaping cage, putting clothes on you.
</p>

<p>
	- Selling some quest items from board quest
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Crime System - extended version</span></font>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Arresting <span>:</span></span></span>
</p>

<p>
	When player is arrested , he will be send to cage in cities. You will need to spend some time there. Your crimes can lead to 3 types of arrest: Petty crime, Medium crime, Serious crime.
</p>

<p>
	Depending on arrest type you will spend more or less time in cell, can be skipped with waiting. You can be asked to strip and spend night that way in cage. Also guards can search you for illegal possesion. With serious crimes you'll be lead to jarl to be judged by him.
</p>

<p>
	 
</p>

<p>
	List of punishments: 
</p>

<p>
	Petty crime
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li>
				One random devices equipped
			</li>
		</ul>

		<p>
			DCL Integration
		</p>

		<ul>
			<li>
				Lock in furniture
			</li>
			<li>
				Ultra tight armbinder
			</li>
		</ul>
	</div>
</div>

<p>
	Medium crime
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li>
				3 random devices equipped
			</li>
		</ul>

		<p>
			DCL Integration
		</p>

		<ul>
			<li>
				Belt of shame
			</li>
			<li>
				Whore Collar
			</li>
			<li>
				Lock in furniture
			</li>
		</ul>
	</div>
</div>

<p>
	Serious crime
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li>
				Full set of devices
			</li>
		</ul>

		<p>
			DCL Integration
		</p>

		<ul>
			<li>
				Full Set of themed devices
			</li>
			<li>
				Send to Dagonar prison
			</li>
			<li>
				Walk of shame
			</li>
			<li>
				Whore Collar
			</li>
		</ul>

		<p>
			Pama Prison Integration
		</p>

		<ul>
			<li>
				Send to prison
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Default Crime Dialogue <span><span><span>:</span></span></span></span></span>
</p>

<p>
	This feature overwrites default crime dialogue so you're handled by extended system. There is less options and outcomes than vanilla but would be expanded later.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Default Crime action <span><span><span>:</span></span></span></span></span>
</p>

<p>
	Some of crimes or broken behaviour can lead to guard actions.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Confiscate of all weapons
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Events</span></font>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Sexual Events:</span></span>
</p>

<p>
	Accesing hidden pockets can lead to some sex scene or to calling guards.
</p>

<p>
	Calling guards when selling stolen quest items
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Not pure sexual events:</span></span>
</p>

<p>
	Guard body search 1 - Guards have low probability of finding something.
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Carriage System</span></font>
</p>

<p>
	Added some furnitures around carriages, and new carriages.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<font color="#2ecc71"><span style="font-size:20px;">Guards</span></font>
</p>

<p>
	Some new guard slaver npc are placed in towns to make sure that you'll behave.
</p>
]]></description><guid isPermaLink="false">14240</guid><pubDate>Wed, 17 Aug 2022 07:25:15 +0000</pubDate></item><item><title>Devious Adventures: Patches</title><link>https://www.loverslab.com/blogs/entry/16939-devious-adventures-patches/</link><description><![CDATA[<p>
	There is a list of patches for this mod
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;text-align:left;">Devious Adventures - JK &amp;&amp; PCE - Patch.zip</span>
</p>

<p>
	<font color="#bcbcbc">Mod patched: </font>JK's Palaces - Palaces and Castles Enhanced
</p>

<p>
	<font color="#bcbcbc">What was patched: Position of NPC in skyrim palaces</font>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;text-align:left;">Devious Adventures - TGC of JK's North - Patch v3.zip</span>
</p>

<p>
	<font color="#bcbcbc">Mod patched: </font>The Great Cities of JK's North - Patch
</p>

<p>
	<font color="#bcbcbc">What was patched: Position of boards and few npc</font>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;text-align:left;">Devious Adventures - DCL Prison Patch.zip</span>
</p>

<p>
	<font color="#bcbcbc">Mod patched: Deviously Cursed Loot 9.0</font>
</p>

<p>
	<font color="#bcbcbc">What was patched: </font><span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">(there is a change only in quest priority so Devious Adventures would win with default crime dialogue)</span>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;text-align:left;">Devious Adventures - ExtraGuards.zip</span>
</p>

<p>
	<font color="#bcbcbc">Mod patched: </font>Extra Guards(B6) Lite - FEMALE
</p>

<p>
	<font color="#bcbcbc">What was patched: Position of one of the guards to not colide with cage</font>
</p>
]]></description><guid isPermaLink="false">16939</guid><pubDate>Sat, 09 Jul 2022 10:53:35 +0000</pubDate></item><item><title>Devious Adventures: API</title><link>https://www.loverslab.com/blogs/entry/14241-devious-adventures-api/</link><description><![CDATA[<p>
	 
</p>

<p>
	 
</p>

<p>
	Board Api:
</p>

<p>
	I made a quest with scripts to show how to use boards api functions. Quest is _DeAd_TestAPIBoard and script is _DeAd_TestAPIBoard.
</p>

<p>
	There are explainetion how to force quests.
</p>

<p>
	 
</p>

<p>
	Events:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre>
 </pre>

		<p>
			<font style="font-size:11pt;"><font>Devious adventures sends this events.</font></font><font style="font-size:11pt;"><font> </font></font>
		</p>

		<p>
			 
		</p>

		<p>
			<font style="font-size:11pt;"><font>This is events which sends number of notes asked before </font></font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>Event </font></font><font style="font-size:11pt;font-family:monospace, monospace;">On_DeAd_CountQuestsinBoardRequest</font><font style="font-size:11pt;font-family:monospace, monospace;">(</font><font style="font-size:11pt;font-family:monospace, monospace;">bool</font><font style="font-size:11pt;font-family:monospace, monospace;"> inSameLocationasPlayer</font><font style="font-size:11pt;font-family:monospace, monospace;">,</font><font style="font-size:11pt;font-family:monospace, monospace;"> </font><font style="font-size:11pt;font-family:monospace, monospace;">Int</font><font style="font-size:11pt;font-family:monospace, monospace;"> KeywordType</font><font style="font-size:11pt;font-family:monospace, monospace;">,</font><font style="font-size:11pt;font-family:monospace, monospace;"> </font><font style="font-size:11pt;font-family:monospace, monospace;">Form</font><font style="font-size:11pt;font-family:monospace, monospace;"> Sender</font><font style="font-size:11pt;font-family:monospace, monospace;">)</font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>EndEvent</font></font>
		</p>

		<p>
			<br />
			<font style="font-size:11pt;"><font>This event is send when quests starts in forced mode. </font></font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>Event</font><font> On_DeAd_QuestsinBoardStarted</font><font>(</font><font>form</font><font> objectForm</font><font>,</font><font>int</font><font> basicObjectPrice</font><font>,</font><font> </font><font>int</font><font> MaterialAmount</font><font>,</font><font> </font><font>int</font><font> questType</font><font>,</font><font>Form</font><font> StartedQuest</font><font>,</font><font> </font><font>Form</font><font> Sender</font><font>)</font><font> </font></font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>EndEvent</font><font> </font></font><br />
			<br />
			This event is send when player finished succesfully forced quest with payment information
		</p>

		<p>
			<font style="font-size:11pt;"><font>Event</font><font> On_DeAd_QuestsinBoardSuccess</font><font>(</font><font>bool</font><font> FullReward</font><font>,</font><font> </font><font>int</font><font> payment</font><font>,</font><font>Form</font><font> SuccessQuest</font><font>)</font><font> </font></font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>E</font></font><font style="font-size:11pt;"><font>ndEvent</font><font> </font></font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:14.6667px;">This event is senf when player failed forced quest</span>
		</p>

		<p>
			<font style="font-size:11pt;"><font>E</font></font><font style="font-size:11pt;"><font>vent On_DeAd_QuestsinBoardFailed</font><font>(</font><font>int</font><font> howfailed</font><font>,</font><font>Form</font><font> FailedQuest</font><font>)</font><font> </font></font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>EndEvent</font></font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:14.6667px;">This event is send when player sell item. </span>
		</p>

		<p>
			<font style="font-size:11pt;"><font>Event</font><font> On_DeAd_QuestsinBoardReceiveOnePayment</font><font>(</font><font>int</font><font> payment</font><font>,</font><font>Form</font><font> senderQuest</font><font>)</font></font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>EndEvent</font><font> </font></font>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			This event is send when material quest is finished
		</p>

		<p>
			<font style="font-size:11pt;"><font>Event</font><font> On_DeAd_QuestsinBoardFinished</font><font>(</font><font>Form</font><font> senderQuest</font><font>)</font><font> </font></font>
		</p>

		<p>
			<font style="font-size:11pt;"><font>EndEvent</font></font>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Keywords:
</p>

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		<p>
			_DeAd_BoardNote - main keyword for board notes which can be forced
		</p>

		<p>
			_DeAd_BoardNoteRetrive - keyword for notes with retrive quests which can be forced
		</p>

		<p>
			_DeAd_BoardNoteMaterial - keyword for notes with material quests which can be forced<br />
			_DeAd_BoardNoteBounty - keyword for notes with bounty quests which can be forced
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	This is example how to use it.
</p>

<p>
	Body Search API:
</p>

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		<pre>
 </pre>
	</div>
</div>

<p>
	 
</p>

<p>
	New in next update
</p>

<p>
	Event when you need to follow npc instead of boring following package, If you 
</p>

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		<p>
			    You need to send this event
		</p>

		<p>
			Int FollowNPC = ModEvent.Create("_DeAd_PlayerFollowNPCStart")<br />
			    if FollowNPC <br />
			        ModEvent.PushForm(FollowNPC , Alias_Guard.GetactorReference() as form) - Reference to npc which players needs to follow.<br />
			        ModEvent.PushFloat(FollowNPC , 500.0) - distance in which PC would be force to follow via package.<br />
			        ModEvent.Send(FollowNPC)<br />
			    endif
		</p>

		<p>
			And when following is finished you need to send event to stop this event
		</p>

		<p>
			 
		</p>

		<p>
			    Int FollowNPC = ModEvent.Create("_DeAd_PlayerFollowNPCStop")<br />
			    if FollowNPC<br />
			        ModEvent.Send(FollowNPC)<br />
			    endif
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			It's need to be done in scene packages when player should follow NPC. In scene should still be following package. Expample of usage is placed in Phase 3 Scene _DeAd_CrimeArrestTravelToJarl of _DeAd_CrimeArrest Quest
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">14241</guid><pubDate>Fri, 23 Jul 2021 06:32:00 +0000</pubDate></item></channel></rss>
