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<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1506-stuff-you-should-never-do/</link><description><![CDATA[<p>
	A blog of LL related tips I have gathered during my NSFW modding journeys.
</p>
]]></description><language>en</language><item><title>FNIS + Nemesis. The only thing missing is YOU!</title><link>https://www.loverslab.com/blogs/entry/12687-fnis-nemesis-the-only-thing-missing-is-you/</link><description><![CDATA[<p>
	Don't know if this has been covered before, but I'm betting it hasn't been.
</p>

<p>
	 
</p>

<p>
	So the new kid on the block is Nemesis. And it has badass mods like CGO, TUDM, MBO and others. But it doesn't support creatures! And FNIS and Nemesis hate each other almost as much as Fore and Shiro do! Whatever can I do?
</p>

<p>
	 
</p>

<p>
	Fear not! The answer is here.
</p>

<p>
	 
</p>

<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	<strong style="border:0px;font-size:16px;padding:0px;vertical-align:baseline;">How to add Nemesis to an FNIS setup in MO2</strong>
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<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	1. Install Nemesis just below FNIS and DON'T activate it (that comes later).
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<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	2. Now run FNIS like you normally would.
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<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	3. Create a mod (i called it 'FNIS Output') out of the files in 'Overwrite'.
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<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	5. DEACTIVATE FNIS
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<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	6. Now activate Nemesis and run it.
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<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	7. Create a mod (i called it 'Nemesis Output') out of the files in 'Overwrite'.
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<div style="background-color:#36393f;border:0px;font-size:16px;padding:0px 0px 0px 72px;vertical-align:baseline;">
	8. Now activate the two mods you just created.
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<p>
	 
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<p>
	The only caveat is that often Nemesis will not update or launch after you have run FNIS once. This is because both FNIS and Nemesis *modify existing files* before creating any new ones in overwrite. Your FNIS + Nemesis runs have fucked up the behavior files of your Nemesis animation mods like CGO.
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<p>
	*Reinstall all of those, clear Nemesis output, and rerun Nemesis.* This should solve your problem. As always, be sure to reseat the dummy FNIS.esp near the top of your LO (just below SKY_UI) as the MNC load order instructions recommend.
</p>
]]></description><guid isPermaLink="false">12687</guid><pubDate>Fri, 08 Jan 2021 17:16:34 +0000</pubDate></item></channel></rss>
