<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1019-the-nipple-wizards-magickal-tower/</link><description><![CDATA[<p>
	This is where I'll post guides and stuff
</p>]]></description><language>en</language><item><title>Skyrim Uncovered - Revealing Female Armor Guide - v0.1 (Semi-abandoned)</title><link>https://www.loverslab.com/blogs/entry/7149-skyrim-uncovered-revealing-female-armor-guide-v01-semi-abandoned/</link><description><![CDATA[
<p>
	Note: This guide is unfinshed, as such there are steps missing, outfits that are not added yet and tasks that need to be done. This guide is also semi abandoned, the main reason I'm making it public right now is so that the community can finish it if they want. I may or may not ever get back to this.
</p>

<p>
	 
</p>

<p>
	Imagine a world where no-one has even heard of a nudity taboo, where parts of the body deemed sexual are put on full display willingly instead of concealed. This guide is made with the intent to turn Skyrim into just that.<br /><br />
	Here is the scope of this guide:
</p>

<ul><li>
		First I'm giving all the women a body like one of aenasen's characters. [IMAGE] <a href="http://skyarsenic.tumblr.com/post/161418654198/would-you-i-think-i-found-a-new-combo-for" rel="external nofollow">http://skyarsenic.tumblr.com/post/161418654198/would-you-i-think-i-found-a-new-combo-for</a>
	</li>
	<li>
		Second, this guide only (un)covers women. I intend to make a separate guide for the men that can be used alongside this.
	</li>
	<li>
		Outfits should be fit the theme of the outfit they are replacing and should not look out of place in the world. This means no contemporary or sci-fi outfits. I will prioritise this over skimpiness.
	</li>
	<li>
		Outfits will show tits, ass and pussy when possible.
	</li>
	<li>
		I don't intend to cover futa content as I'm not into that, however any armor that leaves the groin area exposed should leave room for a dick.
	</li>
	<li>
		For outfits that are highly customisable, such as nisetanaka's bikini armors, this guide will show you how to make a specific configuration that I like.
	</li>
</ul><p>
	I'm also going to make some assumptions in this guide:
</p>

<ul><li>
		You are using Mod Organiser to manage your mods - this one's important.
	</li>
	<li>
		You have SKSE installed and are running Skyrim through it - also important.
	</li>
	<li>
		You know how to use FNIS.
	</li>
	<li>
		I'm building this on top of STEP, which includes the above tools and explains them better than I can. STEP isn't mandatory, but you can learn a lot about modding by following the guide, even if you intend to scrap everything afterwards and start from scratch. I'm probably making assumptions I haven't even realised based on my usage of STEP.
	</li>
	<li>
		You have Nifskope installed and set up to open your .nif files.
	</li>
	<li>
		You're using a high-end machine - this isn't mandatory by any means, but it means I'll be going for HD textures wherever possible.
	</li>
</ul><p>
	 
</p>

<p>
	Before you begin I recommend downloading all the files so they'll be ready when you need them. Also I advise against using Mod Organiser's built-in download manager - download them with a different program and then move them to Mod Organiser's download folder.
</p>

<p>
	Without further ado, here's the guide!
</p>

<ol><li>
		Preparation
		<ol><li>
				BodySlide and Outfit Studio -  Install the <a href="https://www.nexusmods.com/skyrim/mods/49015?tab=files" rel="external nofollow">main file</a><br />
				On the 1st page, choose "Unified UNP" under Options, and Pre-built UUNP Special + Morphs under Pre-Built Morphable Bodies. The RaceMenu Plugin is optional.<br />
				On the 2nd page leave 1st Person Meshes (UUNP) and TexBlend (UUNP Special) checked, and keep UUNP Special Physics at Default.<br />
				After the mod is installed and enabled in Mod organiser, open the data tab, navigate to CalienteTool\BodySlide\BodySlide.exe, right click it and choose "Add as executable". Keep it named "Bodyslide". Do not run this yet, we'll be using it later.
			</li>
			<li>
				XP32 Maximum Skeleton Extended - Install the <a href="https://www.nexusmods.com/skyrim/mods/68000?tab=files" rel="external nofollow">main file</a> (4.32 at time of writing)<br /><span>Leave everything as default except Joy of Perspective (set to none) and Schlongs of Skyrim (set to none if you're not using that, otherwise leave as-is)</span>
			</li>
			<li>
				HDT Physics Extensions - Install the <a href="https://www.nexusmods.com/skyrim/mods/68000?tab=files" rel="external nofollow">main file</a>
			</li>
			<li>
				Naturalistic XMLs for HDT PE - <a href="https://www.loverslab.com/files/file/2431-naturalistic-hdt-and-beast-hdt/" rel="">Install Naturalistic XMLs for HDT PE v3.68</a>
				<p>
					On the 1st page, choose "Understood"
				</p>

				<p>
					On the 2nd page choose "No gravity pull or bounce physics, but belly collisions" for belly physics
				</p>

				<p>
					On the 3rd page choose "Yes" for breast rotation
				</p>

				<p>
					On the 4th page choose "big (G cup maybe)" for cup size
				</p>

				<p>
					&lt;only relevant for nude men&gt;
				</p>

				<p>
					On the 6th page choose "No" for Floppy SOS
				</p>

				<p>
					On the 7th page choose "Yes, please" for hdtfingers.xml
				</p>

				<p>
					On the 8th page choose "VectorPlexus Regular"
				</p>

				<p>
					&lt;/only relevant for nude men&gt;
				</p>

				<p>
					Once the mod is installed, open it's folder in explorer and navigate to CalienteTools\BodySlide\ShapeData. Copy the NBB - UUNP Special folder and paste it to the same location in BodySlide's mod folder. 
				</p>
			</li>
			<li>
				<p>
					HDT HighHeels the System - Install the <a href="https://www.nexusmods.com/skyrim/mods/36213?tab=files" rel="external nofollow">main file</a>
				</p>
			</li>
		</ol></li>
	<li>
		The Body
		<ol><li>
				DIMONIZED UNP female body - install <a href="https://www.nexusmods.com/skyrim/mods/6709?tab=files" rel="external nofollow">UNP BASE Main body V1dot2</a>
			</li>
			<li>
				UNP Jiggle Body Base Meshes - install <a href="https://nsfwmods.com/files/file/9-unp-jiggle-by-kendo-2/" rel="external nofollow">UNP Jiggle Body Base Meshes</a>
			</li>
			<li>
				Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K -  install <a href="https://www.nexusmods.com/skyrim/mods/70834?tab=files" rel="external nofollow">Demoniac 1.12 UNP Only</a>
				<p>
					On the 4th page of the installer, choose Realgirl + SG Head. I left Add Pubic Hair empty.
				</p>

				<p>
					On the 5th page I chose 4K. I haven't tried 2K, so I don't know what difference it will make visually if you choose that.
				</p>

				<p>
					On the 6th page choose Use Exist, as this will be replaced by the next mod we'll install.
				</p>

				<p>
					On the 7th page choose Use Exist, leave 8k Specularmap Option empty and keep Subsurface Textures enabled.
				</p>

				<p>
					On the 8th page leave all boxes blank
				</p>
			</li>
			<li>
				<p>
					Graphene Block 30 - install <a href="http://skydevgru.tumblr.com/post/143010883978/i-couldve-taken-a-lot-more-screenshots-certain" rel="external nofollow">Graphene Block 30 Uncompressed 4k</a>
				</p>

				<blockquote class="ipsQuote" data-ipsquote="">
					<div class="ipsQuote_citation">
						Quote
					</div>

					<div class="ipsQuote_contents">
						<div>
							<span>The options I'm going with are:</span>
						</div>

						<div>
							<span>Muscle Definition: Medium</span>
						</div>

						<div>
							<span>Pussy: Type-A</span>
						</div>

						<div>
							<span>Head: Western</span>
						</div>

						<div>
							<span>If you don't want these check the screenshots to see the other options; Most of these are included in the uncompressed 4k download. Eastern/Western comparison is in the separate screenshots download on the mod's tumblr page.</span>
						</div>
					</div>
				</blockquote>

				<p>
					A window should come up saying "No game data on top level". In this window, move the following files to Data\textures\actors\character\female:
				</p>

				<p>
					Body Textures\Diffuse and Normal\Body\Type-A\Normal\Medium\femalebody_1_msn.dds
				</p>

				<p>
					Body Textures\Diffuse and Normal\Hands\Normal\femalehands_1_msn.dds
				</p>

				<p>
					Body Textures\Diffuse and Normal\Head\Western\Normal\femalehead_msn.dds
				</p>

				<p>
					Right click the "Data" folder (one level below "&lt;data&gt;") and select "Set data directory".  The warning message should turn green and say "Looks good". Click OK to complete the installation.
				</p>
			</li>
			<li>
				<p>
					Fair Skin Complexion - Install <a href="https://www.nexusmods.com/skyrim/mods/51602?tab=files" rel="external nofollow">Fair Skin Complexion for UNP v9.3 Optimized</a><br /><span>Go with these settings:<br />
					Diffuse Maps: None</span>
				</p>

				<div>
					<span>Normal Maps: None</span>
				</div>

				<div>
					<span>Specular Maps: Goose Bumps v1.0</span>
				</div>

				<div>
					<span>Subsurface Scattering: Subsurface Textures (Default)</span>
				</div>

				<p>
					Leave the Optional Files unchecked
				</p>
			</li>
			<li>
				<p>
					Run the Bodyslide executable through Mod Organizer - we added this to the drop-down menu when we installed the mod.
				</p>

				<p>
					On your first run check Skyrim's path is correct, and choose it
				</p>

				<p>
					Under Outfit/Body, select NBB - UUNP Special
				</p>

				<p>
					Under Preset, choose UUNP - UNPB
				</p>

				<p>
					Click Preview to check what this looks like, then choose build if you're ready.
				</p>
			</li>
			<li>
				<p>
					Optional: Oil 'er up! - Open UNP Jiggle Body Base Meshes Mod folder, and open meshes\actors\character\character assets\femalebody_1.nif
				</p>

				<p>
					Expand "1 NiTriShape" and select BSLightingShaderProperty.
				</p>

				<p>
					In the Details panel, double click the value for "Glossiness" and set it to 150.
				</p>

				<p>
					If you ever want to undo this, change it back to 30.
				</p>

				<p>
					Save your changes<br />
					Note: rebuilding your body through bodyslide will undo this step.
				</p>
			</li>
		</ol></li>
	<li>
		Outfits: Mod installation
		<ol><li>
				<p>
					Shinshi——LEWD vanilla armor replacer collection(UNP) - - Download <a href="https://www.loverslab.com/topic/71692-shinshi%E2%80%94%E2%80%94lewd-vanilla-armor-replacer-collectionunp/?page=2&amp;tab=comments#comment-1833363" rel="">this massive file</a><br />
					 
				</p>

				<div>
					<span>Create a new folder inside Mod Organizer's mod folder, and name it "Shinshi Replacer"</span>
				</div>

				<div>
					<span>From the zip you just downloaded, extract the "Caliente Tools" folder and "ShinShi_Armor_Replacer.esp" into "Shinshi Replacer"</span>
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\armor\dbarmor:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dbarmor\dbarmorboots_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dbarmor\dbarmorboots_f_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dbarmor\dbarmorgauntlets_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dbarmor\dbarmorgauntlets_f_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dbarmor\dbarmortorso_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dbarmor\dbarmortorso_f_1.nif (open this file and remove the blocks "Top" and "Trousers").</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\beggarclothes:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\beggarclothes\bootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\beggarclothes\bootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\beggarclothes\torsof_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\beggarclothes\torsof_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\farmclothes02:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\farmclothes02\f\dress_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\farmclothes02\f\dress_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\farmclothes04:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\farmclothes04\robef_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\farmclothes04\robef_1.nif (open this file and remove the block "panty" and optionally "dress 2"???)</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\fineclothes01:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes01\bootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes01\bootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes01\outfitf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes01\outfitf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes01\outfitfvariant_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes01\outfitfvariant_1.nif (open this file and remove the block "bikinitop")</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\fineclothes02:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes02\bootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes02\bootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes02\outfitf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes02\outfitf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes02\outfitfvariant_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\fineclothes02\outfitfvariant_1.nif (open this file and remove the block "outfit4" and optionally "outfit1")</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\graybeardrobe:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\graybeardrobe\greybeardbootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\graybeardrobe\greybeardbootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\graybeardrobe\greybeardrobef_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\graybeardrobe\greybeardrobef_1.nif (open this file and remove the block "robes4")</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\necromancer:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\necromancer\necromancerboots_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\necromancer\necromancerboots_f_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\necromancer\necromancerrobes_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\necromancer\necromancerrobes_f_1.nif (open this file and remove the blocks "robes5", "robes6", "robes7" and optionally "robes8")</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\psiijic:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\psiijic\psiijicbootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\psiijic\psiijicbootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\psiijic\psiijicglovesf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\psiijic\psiijicglovesf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\psiijic\psiijicrobesf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\psiijic\psiijicrobesf_1.nif (open this file and remove the block "skirt")</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\robemythicdawn:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\robemythicdawn\mdgloves_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\robemythicdawn\mdgloves_f_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\robemythicdawn\mdrobe_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\robemythicdawn\mdrobe_f_1.nif (open this file and remove the block "robes5" and optionally "robes6")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\robemythicdawn\mdshoes_f_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\robemythicdawn\mdshoes_f_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\wench:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\wench\wenchoutfitbootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\wench\wenchoutfitbootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\wench\wenchoutfitf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\wench\wenchoutfitf_1.nif (open this file and remove the block "dress8" and "dress9")</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\clothes\yarlclothes02:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\bootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\bootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\glovesf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\glovesf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\outfitf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\outfitf_1.nif (open this file and remove the block "panty")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\ulfricbootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\ulfricbootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\ulfricgauntletsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\ulfricgauntletsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\ulfrictorsof_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\yarlclothes02\ulfrictorsof_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\DLC02\armor\bonemold\f:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldboots_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldboots_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldcuirass_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldcuirass_1.nif (open this file and remove the block "armor2" and optionally "armor5")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldcuirasslight_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldcuirasslight_1.nif (open this file and remove the block "armor2")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldcuirassmedium_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldcuirassmedium_1.nif (open this file and remove the block "armor2")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldgauntlets_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldgauntlets_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldimprovedboots_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\bonemold\bonemoldimprovedboots_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\DLC02\armor\chitinlight\f:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\chitinlight\boots_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\chitinlight\cuirass_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\chitinlight\cuirass_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\chitinlight\gauntlets_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\chitinlight\gauntlets_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\DLC02\armor\nordiccarved:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\nordiccarved\nordiccarvedbootsf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\nordiccarved\nordiccarvedbootsf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\nordiccarved\nordiccarvedcuirassf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\nordiccarved\nordiccarvedcuirassf_1.nif (open this file and remove the block "armor3" and optionally "armor1")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\nordiccarved\nordiccarvedglovesf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\nordiccarved\nordiccarvedglovesf_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\DLC02\clothes\cultist\f:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\cultist\cultistboots_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\cultist\cultistboots_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\cultist\cultistgauntlets_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\cultist\cultistgauntlets_1.nif (open this file and remove the block "robes1")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\cultist\cultisttorso_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\cultist\cultisttorso_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following folders to Shinshi Replacer\Meshes\DLC02\clothes\darkelf\f:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\darkelf\outfit_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\darkelf\outfit_1.nif (open this file and remove the block "dress1" and optionally "dress4")</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\darkelf\shoes_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\darkelf\shoes_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\DLC02\clothes\telvanni:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\telvanni\telvannibodyf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\telvanni\telvannibodyf_1.nif</span>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Extract the following files to Shinshi Replacer\Meshes\DLC02\clothes\temple:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\temple\templepriestf_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\temple\templepriestf_1.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\temple\templepriestfboots_0.nif</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\temple\templepriestfboots_1.nif</span><br />
					 
				</div>

				<div>
					<div>
						<span>Extract the following files to Shinshi Replacer\Meshes\DLC01\armor\dawnguard:</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody1f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody1f_1.nif (open this file and remove the block "armor1")</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody2f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody2f_1.nif (open this file and remove the block "armor1")</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody3f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody3f_1.nif (open this file and remove the block "armor1")</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody4f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody4f_1.nif (open this file and remove the block "armor1")</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody5f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardbody5f_1.nif (open this file and remove the block "armor1")</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardboots1f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardboots1f_1.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardboots2f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardboots2f_1.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardgloves1f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardgloves1f_1.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardgloves2f_0.nif</span>
					</div>

					<div>
						<span>Shinshi BodySlide Conversion.zip\Data\Meshes\replacer\dawnguard\dawnguardgloves2f_1.nif</span>
					</div>
				</div>

				<div>
					<span>Extract the following folders to Shinshi Replacer\Textures\replacer:</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\beggarclothes</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\bonemold</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\chitinheavy</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\cultist</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\darkelf</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\dbarmor</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\farmclothes02</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\farmclothes04</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\fineclothes01</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\fineclothes02</span>
				</div>

				<div>
					<span>//Shinshi BodySlide Conversion.zip\Data\Textures\replacer\graybeardrobe</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\necromancer</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\nordiccarved</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\psiijic</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\robemythicdawn</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\telvanni</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\temple</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\wench</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\yarlclothes02</span>
				</div>

				<div>
					<span>Shinshi BodySlide Conversion.zip\Data\Textures\replacer\yarlclothes03<br />
					Shinshi BodySlide Conversion.zip\Data\Textures\replacer\dawnguard</span>
				</div>

				<div>
					<br />
					Double click the mod in MO and open the Optional ESPs tab. Move the esp to Optional ESPs by clicking it, then the up arrow.
				</div>
			</li>
			<li>
				<div>
					<span>Remodeled Armor for UUNP BodySlide HDT - Install  </span><a href="https://www.nexusmods.com/skyrim/mods/69562?tab=files" rel="external nofollow">Remodeled Armor for UUNP BodySlide HDT - v1.18</a>
					<p>
						Choose "Vanilla Replacer" and keep "Dawnguard Support" and "Dragonborn Support" checked<br />
						 
					</p>

					<p>
						Move the following files to "Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\nocturnal"
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\aom\CT77nocturnal_trans_0.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\aom\CT77nocturnal_trans_1.nif<br />
						 
					</p>

					<p>
						Delete or hide the following files and folders:
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\blades
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\daedric
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\dbarmor
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\dragonbone
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\dragonscale
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\dwarven
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\ebony
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\ebonymail
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\elven
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\Armor\GeneralTulius
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\Hide\F\CuirassHeavy_0.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\Hide\F\CuirassHeavy_1.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\Hide\F\CuirassHeavyChieftain_0.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\Hide\F\CuirassHeavyChieftain_1.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\Hide\F\CuirassLight_0.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\Hide\F\CuirassLight_1.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\falmer
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\iron
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\Mak
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\nightingale
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\nordplate
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\orcish
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\savior'shide
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\steel
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\studded
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\tsun
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\armor\wolf
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\aom
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\barkeeper
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\beggarclothes
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\blacksmith
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\chef
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\elder
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\emperor
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\farmclothes02
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\farmclothes03
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\farmclothes04
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\fineclothes01
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\fineclothes02
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\forswornarmor
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\merchantclothes
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\necromancer
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\nocturnal\outfitf_0.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\nocturnal\outfitf_1.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\prisoner
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\psijic
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\redguard
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\robedarkbrotherhood
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\robemythicdawn
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\thalmor
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\weddingdress
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\wench
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\yarlclothes
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\yarlclothes02
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\yarlclothes03
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc01\armor\dawnguard
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc01\clothes\prisoner
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc01\clothes\vampclothes
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc01\clothes\vampire
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\armor\bonemold
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\armor\chitinheavy
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\armor\chitinlight
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\armor\nordiccarved
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\clothes\cultist
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\clothes\darkelf
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\clothes\telvanni\telvannibodyf_0.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\clothes\telvanni\telvannibodyf_1.nif
					</p>

					<p>
						Remodeled Armor for UUNP BodySlide HDT\meshes\dlc02\clothes\temple<br />
						 
					</p>

					<p>
						Navigate to "Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\nocturnal", and rename "CT77nocturnal_trans_0.nif" to "outfitf_0.nif" and "CT77nocturnal_trans_1.nif" to "outfitf_1.nif".<br /><br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\bandit\body1f_1.nif" and remove the blocks "FurBra", and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\bandit\body2f_1.nif" and remove the blocks "FurBra", "FurSkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\bandit\body3f_1.nif" and remove the blocks "FurBra2", "FurSkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\bandit\bodyf_1.nif" and remove the blocks "FurTop0", and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\draugr\draugrarmorfemale_1.nif" and remove the blocks "DraugrChest", "Panty", and, optionally, "DraugrSkirt", "DraugrBeltArmor" and "DraugrHipArmor"<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\glass\f\cuirass_1.nif" and remove the blocks "GlassChest", "GlassSkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\hide\f\cuirassmedium_1.nif" and remove the blocks "HideMediumChest", "HideMediumSkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\imperial\f\cuirassheavy_1.nif" and remove the blocks "SteelBra", "ImperialHeavySkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\imperial\f\cuirasslight_1.nif" and remove the blocks "ImperialLightChest", "Skirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\imperial\f\cuirassmedium_1.nif" and remove the blocks "ImperialMedium" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\sons of talos\outfitf_1.nif" and remove the blocks "TalosChest", "TalosSkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\stormcloaks\cuirassf_1.nif" and remove the blocks "StormcloakShirt", "StormcloakShirtBand", "Skirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\stormcloaks\cuirassf_1.nif" and remove the blocks "FurBra2", "Skirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\thievesguild\f\torso_1.nif" and remove the blocks "TGChest", and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\thievesguild\f\torsokarliah_1.nif" and remove the blocks "TGChest", and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\thievesguild\f\torsoleader_1.nif" and remove the blocks "TGChest", and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\armor\thievesguild\f\torsovariantgeneric_1.nif" and remove the blocks "TGChest", and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\archmage\f\archmagerobesf_1.nif" and remove the blocks "JourneymanChest", "JourneymanSkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\archmage\jesterf_1.nif" and remove the blocks "JesterChest", and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\mageapprentice\mageapprenticerobes_1.nif" and remove the blocks "ApprenticeChest", "ApprenticeSkirt" and "Panty".<br />
						Open "Remodeled Armor for UUNP BodySlide HDT\meshes\clothes\magejourneyman\magejourneymanrobesf_1.nif" and remove the blocks "JourneymanChest", "JourneymanSkirt" and "Panty".<br /><br />
						Move all the esps to optional in the Optional ESPs tab.
					</p>
				</div>
			</li>
			<li>
				<div>
					<span>I Love Cleavage - install  </span><a href="https://www.nexusmods.com/skyrim/mods/29827?tab=files" rel="external nofollow">I Love Cleavage CBBE HDT </a>
					<p>
						Delete or hide the following folders:
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\actors
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\armor
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\archmage
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\barkeeper
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\beggarclothes
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\blacksmith
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\chef
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\emperor
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\farmclothes01
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\farmclothes02
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\farmclothes03
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\farmclothes04
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\fineclothes01
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\fineclothes02
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\forswornarmor
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\jester
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\mageapprentice
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\magejourneyman
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\nocturnal
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\prisoner
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\psiijic
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\thalmor
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\wench
					</p>

					<p>
						I Love Cleavage CBBE and 7B Oppai HDDT\meshes\clothes\yarlclothes03
					</p>
				</div>
			</li>
			<li>
				<div>
					<span>A Little Sexy Apparel Replacer with LSAR Addon - install </span><a href="https://www.nexusmods.com/skyrim/mods/5564/?tab=files" rel="external nofollow">LSAR_Main_Package_for_NMMorMO_ver500 </a>
					<p>
						Create a new folder inside Mod Organizer's mod folder, and name it "LSAR UNPB"
					</p>

					<p>
						Extract the following folders to LSAR UNPB\Meshes\clothes:
					</p>

					<p>
						LSAR_Main_Package_for_NMMorMO_ver500-5564-5-00.7z\LSAR_for_NMMorMO\01 BodyType 3 UNPB\meshes\zzLSARXClothes\emperor
					</p>

					<p>
						LSAR_Main_Package_for_NMMorMO_ver500-5564-5-00.7z\LSAR_for_NMMorMO\01 BodyType 3 UNPB\meshes\zzLSARXClothes\yarlclothes
					</p>

					<p>
						LSAR_Main_Package_for_NMMorMO_ver500-5564-5-00.7z\LSAR_for_NMMorMO\01 BodyType 3 UNPB\meshes\zzLSARXClothes\yarlclothes03<br />
						 
					</p>

					<p>
						Open LSAR UNPB\Meshes\clothes\emperor\emperoroutfitf_1.nif and remove the blocks "b0.UWUB1Lt5", "b1.UWUB1Ut4", "b34.y1cUB1F", "b5.y1cUB1F" and "b6.y1cUB1Base"
					</p>

					<p>
						Open LSAR UNPB\Meshes\clothes\yarlclothes\f\torso_1.nif and remove the blocks "b0.UWUB1Lt5", "b1.UWUB1Ut4", "b34.y1cUB1F", "b5.y1cUB1F" and "b6.y1cUB1Base"
					</p>

					<p>
						Open LSAR UNPB\Meshes\clothes\yarlclothes\f\torso_var1_1.nif and remove the blocks "b0.UWUB1Lt5", "b1.UWUB1Ut4", "b34.y1cUB1F", "b5.y1cUB1F" and "b6.y1cUB1Base"
					</p>

					<p>
						Delete LSAR UNPB\Meshes\clothes\yarlclothes\f\torso_var2_0.nif and LSAR UNPB\Meshes\clothes\yarlclothes\f\torso_var2_1.nif
					</p>

					<p>
						Open LSAR UNPB\Meshes\clothes\yarlclothes03\outfitf_var1_1.nif and remove the blocks "Tri b34.y3cUB1F 1", "Tri b5.y3cUB1Base1 F 0", "Tri b5.y3cUB1Base1 F 1", "Tri b6.y3cUB1Base1 0", "Tri b6.y3cUB1Base1 1", "b0.UWUB1Lt4", "b1.UWUB1Ut4", and optionally "Tri b34.y3cUB1F 0", "b5.y3cUB1Base2F" and "b6.y3cUB1Base2"
					</p>

					<p>
						Open  LSAR UNPB\Meshes\clothes\yarlclothes03\outfitf_1.nif and remove the blocks "Tri b34.y3cUB1F 1", "Tri b5.y3cUB1Base1 F 0", "Tri b5.y3cUB1Base1 F 1", "Tri b6.y3cUB1Base1 0", "Tri b6.y3cUB1Base1 1", "b0.UWUB1Lt4", "b1.UWUB1Ut4", and optionally "Tri b34.y3cUB1F 0", "b5.y3cUB1Base2F" and "b6.y3cUB1Base2"<br /><br />
						Disable the mod "a little sexy apparel replacer with LSAR Addon".<br />
						Refresh MO's modlist by clicking the settings dropdown button above it and clicking refresh.<br />
						Enable "LSAR UNPB"
					</p>
				</div>
			</li>
			<li>
				<div>
					<span>Heimu Clothes pack - Download </span><a href="http://mitakusaner.blog.fc2.com/blog-entry-367.html" rel="external nofollow">Heimu Clothes pack</a>
					<div>
						<span>When installing, name it "Heimu Clothes pack" and click "Manual"</span>
					</div>

					<div>
						<span>Set the folder containing the "meshes" and "textures" subfolders as data directory</span>
					</div>

					<div>
						<span>Within the "meshes"  folder uncheck all subfolders except "steamslave". Do the same for the "textures" folder.</span>
					</div>

					<div>
						<span>Complete the installation.</span>
					</div>

					<div>
						<span>Open the mod in explorer and move "Heimu Clothes Pack\meshes\steamslave\cuirass_1.nif" to "Heimu Clothes Pack\meshes\clothes\prisoner\". Rename it to "PrisonerClothes_1.nif"</span>
					</div>

					<div>
						<span>Open the newly renamed "PrisonerClothes_1.nif" and delete the blocks "dfdf002" and "asas:13".</span><br />
						Move "heimu0.esp" to optional in the Optional ESPs tab.
					</div>
				</div>
			</li>
			<li>
				<div>
					<span>Katwoman - Install <a href="https://nsfwmods.com/files/file/4-unpb-katwoman-armor/?_fromLogin=1" rel="external nofollow">KatwomanArmor V1.12.zip</a> and choose "Yes" when it asks to unpack the BSA</span>
					<p>
						Open the mod in explorer and navigate to "KatwomanArmor\meshes". Rename the "nsfwmods" folder to "armor"
					</p>

					<p>
						Open the newly renamed "armor" folder and rename the "katwoman" folder to "nightingale"
					</p>

					<p>
						Open the newly renamed "nightingale" folder and create a new folder named "f". Move the rest of the contents of the "nightingale" folder in this new folder.
					</p>

					<p>
						In the "f" folder:
					</p>

					<p>
						Rename "1stpersongloves_1.nif" to "1stPersonGauntlets.nif_1.nif"
					</p>

					<p>
						Rename "1stpersonsuit_1.nif" to "1stPersonTorso_1.nif"
					</p>

					<p>
						Rename "gloves_1.nif" to "Gauntlets_1.nif"
					</p>

					<p>
						Rename "mask02.nif" to "Cowl_1.nif"
					</p>

					<p>
						Rename "suit_1.nif" to "Torso_1.nif"<br />
						 
					</p>

					<p>
						Delete/hide the following files (make sure you keep "boots_1.nif"):
					</p>

					<p>
						1stpersongloves_0.nif
					</p>

					<p>
						1stpersonsuit_0.nif
					</p>

					<p>
						boots_0.nif
					</p>

					<p>
						bootsgnd.nif
					</p>

					<p>
						gloves_0.nif
					</p>

					<p>
						glovesgnd.nif
					</p>

					<p>
						mask01.nif
					</p>

					<p>
						mask01gnd.nif
					</p>

					<p>
						mask02gnd.nif
					</p>

					<p>
						suit_0.nif
					</p>

					<p>
						suit02_0.nif
					</p>

					<p>
						suit02_1.nif
					</p>

					<p>
						suitgnd.nif
					</p>
					<br />
					Move "KatwomanArmor.esp" to optional in the Optional ESPs tab.
				</div>
			</li>
			<li>
				<div>
					<span>Killer Keos Skimpy CBBE V2-V3 Armor Replacer - Install </span><a href="https://www.nexusmods.com/skyrim/mods/3654?tab=files" rel="external nofollow">aNMM Ready Installer for my Replacers and Custom armors</a>
					<p>
						Choose "Custom" on the first page
					</p>

					<p>
						On the second page, leave "Main - Killerkeo's Body Type" selected, and set "Dragonborn" to "Normal Size". Leave everything else set to "None" or unchecked.
					</p>

					<p>
						On the third page, leave everything unchecked.<br />
						 
					</p>

					<p>
						Delete or hide the following folders:
					</p>

					<p>
						Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo\meshes\dlc02\armor\bonemold
					</p>

					<p>
						Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo\meshes\dlc02\armor\chitinlight
					</p>

					<p>
						Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo\meshes\dlc02\armor\nordiccarved
					</p>

					<p>
						Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo\meshes\dlc02\armor\stahlrimheavy
					</p>

					<p>
						Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo\meshes\dlc02\armor\stahlrimlight
					</p>

					<p>
						Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo\meshes\dlc02\clothes<br /><br />
						Move "KKSDrBWeightFix.esp" to optional in the Optional ESPs tab.
					</p>
				</div>
			</li>
			<li>
				<div>
					<span>NSFW Coil Embrace - Install </span><a href="https://www.nexusmods.com/skyrim/mods/7576?tab=files" rel="external nofollow">NSFW_Coil_Embrace_minus_Pelvic_Guard_WR_Version_v1-1</a>
				</div>
			</li>
			<li>
				<div>
					<span>PeroPero Vanilla Outfit Replacer &amp; Standalone - Install </span><a href="http://gomaperopero.tumblr.com/post/145791914450/peropero-vanilla-outfit-replacer-standalone-for" rel="external nofollow">the Mod</a>
					<div>
						<span>Uncheck the following folders:</span>
					</div>

					<div>
						<span>PeroPero Vanilla Outfit Replacer &amp; Standalone\Replacer\Meshes\armor\</span>
					</div>

					<div>
						<span>PeroPero Vanilla Outfit Replacer &amp; Standalone\Replacer\Meshes\Clohtes\merchantclothes</span>
					</div>

					<div>
						<span>Set the "PeroPero Vanilla Outfit Replacer &amp; Standalone\Replacer" as the data directory</span>
					</div>
				</div>
			</li>
			<li>
				<div>
					<span>Scouter Corset - Install  </span><a href="https://www.nexusmods.com/skyrim/mods/18912/?tab=files" rel="external nofollow">Scouters Corset by NEO - UNP</a>
					<p>
						Set the "Data" folder as data directory<br />
						Move "Neo's Scouter Set.esp" to optional in the Optional ESPs tab.
					</p>

					<p>
						Install Optional Red Retexture from the same page<br />
						 
					</p>

					<p>
						Install <a href="https://www.nexusmods.com/skyrim/mods/27579" rel="external nofollow">Scouter Corset UNPB Conversion</a> as a seperate mod
					</p>

					<div>
						<span>Set the "Data" folder as data directory</span>
					</div>

					<div>
						<span>Move "Scouter Corset by NEO Conversion to UNPB BBP BBPx TBBP\Meshes\NEO\SCorset\SCCorset1_1.nif" to "Scouter Corset by NEO\Meshes\Armor\DBArmor"</span>
					</div>

					<div>
						<span>Rename the file to "DBArmorSleeveLess_1.nif"</span>
					</div>

					<div>
						<span>Open the file and remove the blocks "Undy" and "Cup"</span>
					</div>

					<div>
						<span>Disable the mod "Scouter Corset by NEO Conversion to "UNPB BBP BBPx TBBP"</span>
					</div>
				</div>
			</li>
			<li>
				<div>
					<span>SexyImperialGeneralArmor - Install the </span><a href="http://www.mediafire.com/file/d9a4in9f9y8fwmy/SexyImperialGeneralArmor.7z" rel="external nofollow">mod</a>
					<div>
						<span>Navigate to "SexyImperialGeneralArmor\Meshes\Armor\" and open the "Goma" subfolder in a new window</span>
					</div>

					<div>
						<span>Move the "Imperial" folder into "SexyImperialGeneralArmor\Meshes\Armor\". Delete the "Goma" subfolder.</span>
					</div>

					<div>
						<span>Rename the "Imperial" folder to "GeneralTulius"</span>
					</div>

					<div>
						<span>In the newly renamed "GeneralTulius" subfolder, rename "ImperialBody_1.nif" to "GeneralTuliusF_1.nif"</span>
					</div>

					<div>
						<span>Open "GeneralTuliusF_1.nif" and remove the block "a.001". There are two blocks named "aaaa". Remove the one that is underwear.</span><br /><br />
						Move "SexyImperialGeneralArmor.esp.esp" to optional in the Optional ESPs tab.
					</div>
				</div>
			</li>
			<li>
				<div>
					<span>TroubleMakers Clothing - Install <a href="https://www.nexusmods.com/skyrim/mods/20227?tab=files" rel="external nofollow">TroubleMakers Clothing Replacers UNPB</a>, which is under Optional Files</span>
					<div>
						<span>Uncheck the following folders:</span>
					</div>

					<div>
						<span>Data\meshes\clothes\weddingdress\</span>
					</div>

					<div>
						<span>Data\meshes\clothes\wench\</span>
					</div>

					<div>
						<span>Set the "Data" folder as data directory</span>
					</div>
				</div>
			</li>
			<li>
				<div>
					a
				</div>
			</li>
			<li>
				<div>
					 
				</div>
			</li>
			<li>
				<div>
					 
				</div>
			</li>
		</ol></li>
	<li>
		Modular armors part 1 - Preparation
		<ol><li>
				Create an zip file containing the following files from your data folder:<br />
				Skyrim - Meshes.bsa<br />
				Dawnguard.bsa<br />
				Dragonborn.bsa<br />
				HearthFires.bsa (completely optional, only archive if you want an archive contain all vanilla meshes for whatever reason)<br />
				Move the zip file you created to MO's downloads folder<br />
				Install it through MO<br />
				When MO asks you if you want to extract BSAs, choose yes. If it doesn't ask you, open MO's settings, open the plugins tab an make sure that the BSA Extractor is enabled, then try again.<br />
				Name this new mod "Skyrim Base Meshes".
			</li>
			<li>
				Create a new folder in your mods folder. Name it "Skyrim Uncovered Modular Armors"<br />
				Copy the following files from "Skyrim Base Meshes" to "Skyrim Uncovered Modular Armors", making sure that the folder structure is the same (i.e. "bladesarmorf_1.nif" should go in "Skyrim Uncovered Modular Armors\meshes\armor\blades\")<br />
				Skyrim Base Meshes\meshes\armor\blades\bladesarmorf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\blades\bladesarmorf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\dragonbone\dragonbonearmorf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\dragonbone\dragonbonearmorf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\dragonscale\dragonscalearmorf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\dragonscale\dragonscalearmorf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\dwarven\dwarvenarmorf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\dwarven\dwarvenarmorf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\ebony\f\cuirass_0.nif<br />
				Skyrim Base Meshes\meshes\armor\ebony\f\cuirass_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\ebonymail\cuirassf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\ebonymail\cuirassf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\elven\f\cuirass_0.nif<br />
				Skyrim Base Meshes\meshes\armor\elven\f\cuirass_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\falmer\falmerarmorf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\falmer\falmerarmorf_1.nif<br />
				Skyrim Base Meshes\meshes\armor\falmer\falmergauntletsf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\falmer\falmergauntletsf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\hide\f\cuirassheavy_0.nif<br />
				Skyrim Base Meshes\meshes\armor\hide\f\cuirassheavy_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\hide\f\cuirassheavychieftain_0.nif<br />
				Skyrim Base Meshes\meshes\armor\hide\f\cuirassheavychieftain_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\hide\f\cuirasslight_0.nif<br />
				Skyrim Base Meshes\meshes\armor\hide\f\cuirasslight_1.nif<br /><br />
				//Skyrim Base Meshes\meshes\armor\hide\f\cuirassmedium_0.nif<br />
				//Skyrim Base Meshes\meshes\armor\hide\f\cuirassmedium_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\iron\f\cuirassheavy_0.nif<br />
				Skyrim Base Meshes\meshes\armor\iron\f\cuirassheavy_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\iron\f\cuirasslight_0.nif<br />
				Skyrim Base Meshes\meshes\armor\iron\f\cuirasslight_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\nordplate\nordcuirassf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\nordplate\nordcuirassf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\orcish\cuirassf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\orcish\cuirassf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\savior'shide\bodyf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\savior'shide\bodyf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\steel\f\cuirasslight_0.nif<br />
				Skyrim Base Meshes\meshes\armor\steel\f\cuirasslight_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\steel\f\cuirass_0.nif<br />
				Skyrim Base Meshes\meshes\armor\steel\f\cuirass_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\studded\female\body_0.nif<br />
				Skyrim Base Meshes\meshes\armor\studded\female\body_1.nif<br /><br />
				Skyrim Base Meshes\meshes\armor\wolf\bodyf_0.nif<br />
				Skyrim Base Meshes\meshes\armor\wolf\bodyf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\clothes\forswornarmor\forswornarmorf_0.nif<br />
				Skyrim Base Meshes\meshes\clothes\forswornarmor\forswornarmorf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\clothes\thalmor\thalmorrobesf_0.nif<br />
				Skyrim Base Meshes\meshes\clothes\thalmor\thalmorrobesf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\dlc01\armor\falmerheavy\falmerheavycuirassf_0.nif<br />
				Skyrim Base Meshes\meshes\dlc01\armor\falmerheavy\falmerheavycuirassf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\dlc01\clothes\vampclothes\vampclothesf_0.nif<br />
				Skyrim Base Meshes\meshes\dlc01\clothes\vampclothes\vampclothesf_1.nif<br /><br />
				Skyrim Base Meshes\meshes\dlc01\clothes\vampire\vampirerobesf_0.nif<br />
				Skyrim Base Meshes\meshes\dlc01\clothes\vampire\vampirerobesf_1.nif<br />
				Skyrim Base Meshes\meshes\dlc01\clothes\vampire\vampirerobesf_alt_0.nif<br />
				Skyrim Base Meshes\meshes\dlc01\clothes\vampire\vampirerobesf_alt_1.nif<br /><br />
				Disable "Skyrim Base Meshes".<br /><br />
				KEEP "Skyrim Uncovered Modular Armors" ENABLED! Further steps will overwrite these files. If you do not have this mod enabled, other files may be overwritten, potentially causing issues in the future.
			</li>
			<li>
				Make sure MO's overwrite folder is empty.
			</li>
		</ol></li>
	<li>
		Modular armors part 2 - Putting the pieces together
		<ol><li>
				<span>Install <a href="https://www.nexusmods.com/skyrim/mods/83383?tab=files" rel="external nofollow">The Amazing World of Bikini Armor</a>, and install T.A.W.o.B.A UNPB Meshes over it from the same page</span>
				<p>
					Run the Bodyslide executable through Mod Organizer - we added this to the drop-down menu when we installed the mod
				</p>

				<p>
					Open Outfit Studio by clicking the button at the bottom right
				</p>

				<p>
					Create a new project by opening the file menu and clicking "New Project"
				</p>

				<p>
					Click "Browse", and, from MO's mod folder, navigate to "UNP Jiggle Body Base Meshes\meshes\actors\character\character assets" and open "femalebody_1.nif"
				</p>

				<p>
					Make sure "From File" is selected and "Shape:" is set to "UUNP" and click next.
				</p>

				<p>
					 
				</p>

				<p>
					Under "Outfit/Mesh" click browse and navigate to "The Amazing World of Bikini Armor\meshes\armor\shitty\Blade"
				</p>

				<p>
					Open "abs_3_1.nif". Click finish.
				</p>

				<p>
					Load a new outfit by opening the file menu and clicking "Load Outfit"
				</p>

				<p>
					Under "Outfit/Mesh" click browse and open "gorget_2_1.nif" MAKE SURE THAT "Keep other shapes" IS CHECKED BEFORE CLICKING OK OR YOU WILL HAVE TO START OVER ON THIS ARMOR.
				</p>

				<p>
					Do the same for the following files:
				</p>

				<p>
					-boots_3_1.nif
				</p>

				<p>
					-gauntlets_1_1.nif
				</p>

				<p>
					-helm1a.nif
				</p>

				<p>
					should_2_1.nif
				</p>

				<p>
					tasset_3alt_1.nif
				</p>

				<p>
					Thigh_1_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Blades Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "BladesArmorF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\blades"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Blades Bikini" called "Blades Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\dragonbone". Open "absarmor_3_1.nif", and this time leave "Keep other shapes" unchecked before clicking OK - this will start a new project.
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					Chestguard_1_1.nif
				</p>

				<p>
					gorge_1_C.nif
				</p>

				<p>
					shoulder_1L_1.nif
				</p>

				<p>
					shoulder_1R_1.nif
				</p>

				<p>
					tasset_1c_1.nif
				</p>

				<p>
					Thigh_1_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Dragonbone Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "DragonboneArmorF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\Dragonbone"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Dragonbone Bikini" called "Dragonbone Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and open "absarmor_1.nif", leaving "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					gorge_1_C.nif
				</p>

				<p>
					shoulder_2L_1.nif
				</p>

				<p>
					shoulder_2R_1.nif
				</p>

				<p>
					tasset_1c_1.nif
				</p>

				<p>
					Thigh_2_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Dragonscale Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "DragonscaleArmorF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\Dragonscale"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Dragonscale Bikini" called "Dragonscale Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\dwarven". Open "abs_2_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					extension_a_1.nif
				</p>

				<p>
					coll_3_1.nif
				</p>

				<p>
					sholder_2_1.nif
				</p>

				<p>
					targe_2_1.nif
				</p>

				<p>
					skirt_1_R_1.nif
				</p>

				<p>
					thigh_1_1.nif
				</p>

				<p>
					bra_5_1.nif (optional)
				</p>

				<p>
					If you added the bra delete "UUNP_outfit" and "Tri DwarvenArmorF.23..002_1" from the meshes tab
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Dwarven Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "DwarvenArmorF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\Dwarven"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Dwarven Bikini" called "Dwarven Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body (and the bra if you added it):
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\Ebony". Open "abs_2_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					Gorget_1.nif
				</p>

				<p>
					Shoulder_3_1.nif
				</p>

				<p>
					tasset_3_1.nif
				</p>

				<p>
					Thigh_1_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Ebony Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "Cuirass"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\Ebony\F"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Ebony Bikini" called "Ebony Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and open "abs_1_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Cape_1.nif
				</p>

				<p>
					harnisch_1_1.nif
				</p>

				<p>
					Shoulder_2_1.nif
				</p>

				<p>
					tasset_2_1.nif
				</p>

				<p>
					Delete "Cuirass.032.00" from the meshes tab
				</p>

				<p>
					thigh_2_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Ebony Mail Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "CuirassF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\EbonyMail"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Ebony Mail Bikini" called "Ebony Mail Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\falmer". Open "Gorget_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					Shoulder_1_1.nif
				</p>

				<p>
					Tasset_1_1.nif
				</p>

				<p>
					Misc_fishnet_1.nif (optional)
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Falmer Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "FalmerArmorF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\falmer"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Falmer Bikini" called "Falmer Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and open "falmerwing_1.nif", and leave "Keep other shapes" unchecked before clicking OK 
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					Gorget_1.nif
				</p>

				<p>
					abs_1hev_1.nif
				</p>

				<p>
					Shoulder_1_hev_1.nif
				</p>

				<p>
					Tasset_1_1.nif
				</p>

				<p>
					Thigh_1_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Falmer Heavy Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "FalmerHeavyCuirassF"
				</p>

				<p>
					Set "Output data path" as "meshes\DLC01\Armor\FalmerHeavy"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Falmer Heavy Bikini" called "Falmer Heavy Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\hide". Open "Belt_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					collar.nif
				</p>

				<p>
					Neckcover_1.nif
				</p>

				<p>
					tasset_1.nif
				</p>

				<p>
					Thigh_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Scaled Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "CuirassHeavy"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\hide\f"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Scaled Bikini" called "Scaled Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.<br /><br />
					Close Bodyslide, and open Outfit Studio again. Load "Scaled Bikini.osp" from SliderSets (check the overwrite folder if it isn't there)
				</p>

				<p>
					Add "shoulder_1_1.nif", but this time have "Keep other shapes" checked
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Scaled Horn Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "CuirassHeavyChieftain"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\hide\f"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Scaled Horn Bikini" called "Scaled Horn Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Expand CuirassMedium_1.003 in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and open "Belt_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					collar.nif
				</p>

				<p>
					Neckcover_1.nif
				</p>

				<p>
					shoulder_2_1.nif
				</p>

				<p>
					tasset_1.nif
				</p>

				<p>
					thigh2_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Hide Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "CuirassLight"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\hide\f"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Hide Bikini" called "Hide Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.<br />
					Once you have done this for all of them, save and exit.<br />
					 
				</p>

				<p>
					//Close Bodyslide, and open Outfit Studio again. Load "Hide Bikini.osp" from SliderSets (check the overwrite folder if it isn't there)<br />
					//Save the project (File&gt;Save Project As...")
				</p>

				<p>
					//Set the display name as "Studded Bikini" and click "To Project".
				</p>

				<p>
					//Set "Output file name" as "CuirassMedium"
				</p>

				<p>
					//Set "Output data path" as "meshes\armor\hide\f"
				</p>

				<p>
					//Click "Save"
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\iron". Open "abs_3_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					Gorget_4.nif
				</p>

				<p>
					should_5_1.nif
				</p>

				<p>
					tasset_4_1.nif
				</p>

				<p>
					thigharmor_2_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Banded Iron Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "CuirassHeavy"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\iron\f"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Banded Iron Bikini" called "Banded Iron Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and open "abs_6_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					Gorget_2.nif
				</p>

				<p>
					should_7L_1.nif
				</p>

				<p>
					should_7R_1.nif
				</p>

				<p>
					tasset_3_1.nif
				</p>

				<p>
					thigharmor_4_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Iron Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "CuirassLight"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\iron\f"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Iron Bikini" called "Iron Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\nordplate". Open "abs_2_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					chestguard_1.nif
				</p>

				<p>
					gorget_avant_1.nif
				</p>

				<p>
					should_3_1.nif
				</p>

				<p>
					tasset_5_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Nord Plate Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "NordCuirassF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\NordPlate"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Nord Plate Bikini" called "Nord Plate Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\steel". Open "abs5_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					bag1_1.nif
				</p>

				<p>
					gorge5.nif
				</p>

				<p>
					shoulder6L_1.nif
				</p>

				<p>
					shoulder6R_1.nif
				</p>

				<p>
					targe_2.nif
				</p>

				<p>
					tasset1_B_1.nif
				</p>

				<p>
					Delete "SteelArmor.007.00" from the meshes tab
				</p>

				<p>
					Thigh4_1.nif
				</p>

				<p>
					Bikini_5_1.nif (optional)
				</p>

				<p>
					If you added the bra delete "UUNP_outfit" and "SteelArmorHeavyFur.003" from the meshes tab
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Steel Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "Cuirass"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\steel\f"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Steel Bikini" called "Steel Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body (and the bra if you added it):
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and open "abs1_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					bag1_1.nif
				</p>

				<p>
					gorge3.nif
				</p>

				<p>
					shoulder3_1.nif
				</p>

				<p>
					tasset2_b_1.nif
				</p>

				<p>
					Delete "SteelArmorLightFur.003" from the meshes tab
				</p>

				<p>
					Thigh2_1.nif
				</p>

				<p>
					Set the display name as "Steel Light Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "CuirassLight"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\steel\f"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Steel Light Bikini" called "Steel Light Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\studded". Open "belt1_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					neck_cover_1.nif
				</p>

				<p>
					pouch_1.nif
				</p>

				<p>
					should2L_1.nif
				</p>

				<p>
					should2R_1.nif
				</p>

				<p>
					Thigh1_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Leather Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "body"
				</p>

				<p>
					Set "Output data path" as "meshes\Armor\Studded\Female"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Leather Bikini" called "Leather Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>

				<p>
					 
				</p>

				<p>
					Load a new outfit, and browse to "The Amazing World of Bikini Armor\meshes\armor\shitty\wolf". Open "abs1_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					gorget_1_1.nif
				</p>

				<p>
					harness_1.nif
				</p>

				<p>
					shoulder4_1.nif
				</p>

				<p>
					pelt_1.nif (optional)
				</p>

				<p>
					tasset2_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Wolf Bikini" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "BodyF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\wolf"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\Wolf Bikini" called "Wolf Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.<br /><br />
					Start a new project.
				</p>

				<p>
					Click "Browse", and, from MO's mod folder, navigate to "DIMONIZED UNP female body\meshes\actors\character\character assets" and open "femalehands_1.nif"
				</p>

				<p>
					Under "Outfit/Mesh" click browse and navigate to "The Amazing World of Bikini Armor\meshes\armor\shitty\falmer"
				</p>

				<p>
					Open "Gauntlets_1_1.nif". Click finish.
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Falmer Gauntlets" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "FalmerGauntletsF"
				</p>

				<p>
					Set "Output data path" as "meshes\armor\falmer"
				</p>

				<p>
					Click "Save"<br />
					 
				</p>
			</li>
			<li>
				<p>
					<span>Bikini Ascend Volume 1 - <a href="http://mod.dysintropi.me/nisetanaka/" rel="external nofollow">Install Bikini Ascend Volume 1</a></span><br /><span>Open a project you made in a previous step in Bodyslide Outfit Studio</span>
				</p>

				<div>
					 
				</div>

				<div>
					<span>Load a new outfit, and browse to "BikiniAscendVolume1\meshes\armor\shitty\elven". Open "abs_3_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Add the following files, with "Keep other shapes" checked each time:</span>
				</div>

				<div>
					<span>chest_2_1.nif</span>
				</div>

				<div>
					<span>gorge_2_1.nif</span>
				</div>

				<div>
					<span>shoulder_5_1.nif</span>
				</div>

				<div>
					<span>spine_1.nif</span>
				</div>

				<div>
					<span>tasset_2_1.nif</span>
				</div>

				<div>
					<span>thigh_3_1.nif</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Elven Bikini" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "Cuirass"</span>
				</div>

				<div>
					<span>Set "Output data path" as "meshes\Armor\Elven\F"</span>
				</div>

				<div>
					<span>Click "Save"</span>

					<p>
						This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\<span>Elven </span>Bikini" called "<span>Elven </span>Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
					</p>

					<p>
						Perform the following steps for every NiTriShape except the body:
					</p>

					<p>
						Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
					</p>

					<p>
						In the Block Details, expand Partitions, then the other Property under that called Partitions.
					</p>

					<p>
						Change the value of "Body Part" to 32.
					</p>

					<p>
						Once you have done this for all of them, save and exit.
					</p>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Load a new outfit, and open "abs_2_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Add the following files, with "Keep other shapes" checked each time:</span>
				</div>

				<div>
					<span>chest_1_1.nif</span>
				</div>

				<div>
					<span>gorge_1_1.nif</span>
				</div>

				<div>
					<span>shoulder_2_1.nif</span>
				</div>

				<div>
					<span>spine_1.nif</span>
				</div>

				<div>
					<span>tasset_1l_1.nif</span>
				</div>

				<div>
					<span>thigh_2_1.nif</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Elven Light Bikini" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "Cuirasslight"</span>
				</div>

				<div>
					<span>Set "Output data path" as "meshes\Armor\Elven\F"</span>
				</div>

				<div>
					<span>Click "Save"</span>

					<p>
						This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\<span>Elven Light </span>Bikini" called "<span>Elven Light </span>Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
					</p>

					<p>
						Perform the following steps for every NiTriShape except the body:
					</p>

					<p>
						Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
					</p>

					<p>
						In the Block Details, expand Partitions, then the other Property under that called Partitions.
					</p>

					<p>
						Change the value of "Body Part" to 32.
					</p>

					<p>
						Once you have done this for all of them, save and exit.
					</p>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Load a new outfit, and open "gorge_1tha_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Optionally, add "robe_1_1.nif" with "Keep other shapes" checked. If you do, Delete "robe_1_1.002" from the meshes tab.</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Thalmor Bikini" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "ThalmorRobesF"</span>
				</div>

				<div>
					<span>Set "Output data path" as "meshes\Clothes\Thalmor"</span>
				</div>

				<div>
					<span>Click "Save"</span>

					<p>
						This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\<span>Thalmor </span>Bikini" called "<span>Thalmor </span>Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
					</p>

					<p>
						Perform the following steps for every NiTriShape except the body and robe:
					</p>

					<p>
						Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
					</p>

					<p>
						In the Block Details, expand Partitions, then the other Property under that called Partitions.
					</p>

					<p>
						Change the value of "Body Part" to 32.
					</p>

					<p>
						Once you have done this for all of them, save and exit.
					</p>
				</div>

				<div>
					 
				</div>

				<div>
					<span>Load a new outfit, and browse to "BikiniAscendVolume1\meshes\armor\shitty\orc". Open "abs_1_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Add the following files, with "Keep other shapes" checked each time:</span>
				</div>

				<div>
					<span>brestplatesp_1.nif</span>
				</div>

				<div>
					<span>Delete "UUNP.04" from the meshes tab</span>
				</div>

				<div>
					<span>gorget_1_lg.nif</span>
				</div>

				<div>
					<span>should_3_1.nif</span>
				</div>

				<div>
					<span>thigh_2_1.nif</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Orcish Bikini" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "CuirassF"</span>
				</div>

				<div>
					<span>Set "Output data path" as "meshes\Armor\Orcish"</span>
				</div>

				<div>
					<span>Click "Save" </span>

					<p>
						This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\<span>Orcish </span>Bikini" called "<span>Orcish </span>Bikini.nif". If it isn't there it might be in MO's overwrite folder. Open it.
					</p>

					<p>
						Perform the following steps for every NiTriShape except the body and chestpiece:
					</p>

					<p>
						Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
					</p>

					<p>
						In the Block Details, expand Partitions, then the other Property under that called Partitions.
					</p>

					<p>
						Change the value of "Body Part" to 32.
					</p>

					<p>
						Note that the shoulders have two Body Part values that you will need to change.
					</p>

					<p>
						Once you have done this for all of them, save and exit.
					</p>
				</div>
			</li>
			<li>
				<div>
					<span>Calyps Barbarian Mashup for 7B Bombshell - Install</span> <a href="http://skyarsenic.tumblr.com/post/134100836673/conversion-release-calyps-barbarian-mashup-for" rel="external nofollow">the mod</a><br /><span>Open a project you made in a previous step in Bodyslide Outfit Studio</span>
				</div>

				<div>
					<span>Load a new outfit, and browse to "Calyps Barbarian Mashup for 7B Bombshell\meshes\calyps\barb". Open "barb_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Delete "Material.001" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Wraps" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Tsun" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Beads" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Steel.001" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Plates.004" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Necro" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "ElvenCloth" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Draugr" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "Bones" from the meshes tab</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Calyps Barbarian" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "BodyF"</span>
				</div>

				<div>
					<span>Set "Output data path" as "meshes\Armor\Savior'sHide"</span>
				</div>

				<div>
					<span>Click "Save" </span>
				</div>
			</li>
			<li>
				<p>
					<span>Only Tribal - Install <a href="https://nsfwmods.com/files/file/124-arsenics-bandit-den-of-daz3d-outfits-version-2/" rel="external nofollow">Tribal.7z</a></span><br /><span>Open a project you made in a previous step in Bodyslide Outfit Studio</span>
				</p>

				<div>
					<span>Load a new outfit, and browse to "Tribal\meshes\00_ArsDazCnv\Only Tribal". Open "top_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Delete "UUNP_outfit" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "to_top_82986.Shape:6" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "to_top_82986.Shape:5" from the meshes tab</span>
				</div>

				<div>
					<span>add "bottom_1.nif" with "Keep other shapes" checked.</span>
				</div>

				<div>
					<span>Delete "to_pantie_71836.Shape:6" from the meshes tab</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Forsworn Bikini" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "ForswornArmorF"</span>
				</div>

				<div>
					<span>Set "Output data path" as "meshes\Clothes\ForswornArmor"</span>
				</div>

				<div>
					<span>Click "Save" </span>
				</div>
			</li>
			<li>
				<p>
					<span>Vampire chain cuirass - Install <a href="https://www.nexusmods.com/skyrim/mods/58519/?tab=files" rel="external nofollow">New Vamp Chain Armor Replacer UNPB BBP</a></span><br />
					 
				</p>

				<div>
					<span>Open a project you made in a previous step in Bodyslide Outfit Studio</span>
				</div>

				<div>
					<span>Load a new outfit, and browse to "New Vamp Chain Armor Replacer UNPB BBP\meshes\newmiller\vamp". Open "vampfull10(20-24goldred)_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Delete "UUNP_1" from the meshes tab</span>
				</div>

				<div>
					<span>Delete "leather.002" from the meshes tab</span>
				</div>

				<div>
					<span>Add "vamppauldrons20goldred(30-14)_1.nif" from the "gloves" subfolder with "Keep other shapes" checked.</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Vampire Chain" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "VampClothesF"</span>
				</div>

				<div>
					<span>Set "Output data path" as "meshes\DLC01\Clothes\VampClothes"</span>
				</div>

				<div>
					<span>Click "Save"</span>

					<p>
						This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\<span>Vampire Chain</span>" called "<span>Vampire Chain</span>.nif". If it isn't there it might be in MO's overwrite folder. Open it.
					</p>

					<p>
						Perform the following steps for every NiTriShape except the body, Plane.000, Cylinder.004, Torus.005 and chainc.000:
					</p>

					<p>
						Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
					</p>

					<p>
						In the Block Details, expand Partitions, then the other Property under that called Partitions.
					</p>

					<p>
						Change the value of "Body Part" to 32.
					</p>

					<p>
						Once you have done this for all of them, save and exit.
					</p>
				</div>
			</li>
			<li>
				<div>
					<span>Vampire dark knight - Install <a href="https://www.nexusmods.com/skyrim/mods/52119" rel="external nofollow">VDK-for-DG-TBBP-by-dTd-1-1</a></span>
					<div>
						<span>Open a project you made in a previous step in Bodyslide Outfit Studio</span>
					</div>

					<div>
						<span>Load a new outfit, and browse to "Vampire dark knight for Dream girl by Newmiller with TBBP\meshes\newmiller\vampireknight". Open "darkvampknightdg10(50-20)_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
					</div>

					<div>
						<span>Delete "bikini" from the meshes tab</span>
					</div>

					<div>
						<span>Delete "DG Body_1.002" from the meshes tab</span>
					</div>

					<div>
						<span>Delete "trousers" from the meshes tab</span>
					</div>

					<div>
						<span>Add "darkvampknightdgpauldrons10(60-15)_1.nif" with "Keep other shapes" checked.</span>
					</div>

					<div>
						<span>Delete "armpauldron" from the meshes tab</span>
					</div>

					<div>
						<div>
							<span>Save the project (File&gt;Save Project As...")</span>
						</div>

						<div>
							<span>Set the display name as "Vampire DK" and click "To Project".</span>
						</div>

						<div>
							<span>Set "Output file name" as "VampireRobesF_alt"</span>
						</div>

						<div>
							<span>Set "Output data path" as "meshes\DLC01\Clothes\Vampire"</span>
						</div>

						<div>
							<span>Click "Save" </span>
						</div>

						<p>
							This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\<span>Vampire DK</span>" called "<span>Vampire DK</span>.nif". If it isn't there it might be in MO's overwrite folder. Open it.
						</p>

						<p>
							Perform the following steps for every NiTriShape except the body, scullow.001, lines_2, eyestriple.001_1, spikes_2, eyestriple.001 and hornsetc:
						</p>

						<p>
							Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
						</p>

						<p>
							In the Block Details, expand Partitions, then the other Property under that called Partitions.
						</p>

						<p>
							Change the value of "Body Part" to 32.
						</p>

						<p>
							Once you have done this for all of them, save and exit.
						</p>
					</div>
				</div>
			</li>
			<li>
				<p>
					Another Vampire leather Armor - install from <a href="http://powersuper.blog.fc2.com/blog-entry-2.html" rel="external nofollow">the google drive link on this page</a>
				</p>

				<p>
					Open a project you made in a previous step in Bodyslide Outfit Studio
				</p>

				<p>
					Load a new outfit, and browse to "Item - AnotherVampireLeatherArmorV1 0\Meshes\Armor\RavenDier_Black". Open "VampireMento_1.nif", and leave "Keep other shapes" unchecked before clicking OK
				</p>

				<p>
					Add the following files, with "Keep other shapes" checked each time:
				</p>

				<p>
					VampireFoarmLower_1.nif
				</p>

				<p>
					VampireFoarmUpper_1.nif
				</p>

				<p>
					VampireLeg_1.nif
				</p>

				<p>
					Save the project (File&gt;Save Project As...")
				</p>

				<p>
					Set the display name as "Vampire Leather" and click "To Project".
				</p>

				<p>
					Set "Output file name" as "VampireRobesF"
				</p>

				<p>
					Set "Output data path" as "meshes\DLC01\Clothes\Vampire"
				</p>

				<p>
					Click "Save"
				</p>

				<p>
					This should have created a file in "BodySlide and Outfit Studio - v4.6.0\CalienteTools\BodySlide\ShapeData\<span>Vampire </span>Leather" called "<span>Vampire </span>Leather.nif". If it isn't there it might be in MO's overwrite folder. Open it.
				</p>

				<p>
					Perform the following steps for every NiTriShape except the body:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 32.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>
			</li>
			<li>
				<p>
					<span>Lady Morag Tong - Install </span><a href="https://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/?page=184&amp;tab=comments#comment-1973916" rel="">LadyMoragTong UNPBBBP.7z</a>
				</p>

				<div>
					<span>Open a project you made in a previous step in Bodyslide Outfit Studio</span>
				</div>

				<div>
					<span>Load a new outfit, and browse to "LadyMoragTong\meshes\Lady\MoragTong". Open "MTBody_1.nif", and leave "Keep other shapes" unchecked before clicking OK</span>
				</div>

				<div>
					<span>Delete "SLIM PUSHUPNW004" from the meshes tab</span>
				</div>

				<div>
					<span>Save the project (File&gt;Save Project As...")</span>
				</div>

				<div>
					<span>Set the display name as "Lady Morag Tong" and click "To Project".</span>
				</div>

				<div>
					<span>Set "Output file name" as "MTBody"</span>
				</div>

				<div>
					<span>Set "Output data path" as "Meshes\DLC02\armor\chitinlight\f"</span>
				</div>

				<div>
					<span>Click "Save"</span>
				</div>
			</li>
		</ol></li>
	<li>
		Modular armors part 3 - Building the armors<br />
		In Bodyslide. click the "Batch build" button in the bottom left corner.<br />
		Right click the options and click "select none"<br /><br />
		Check the following options, and only the following options:<br />
		Banded Iron Bikini<br />
		Blades Bikini<br />
		Calyps Barbarian<br />
		Dragonbone Bikini<br />
		Dragonscale Bikini<br />
		Dwarven Bikini<br />
		Ebony Bikini<br />
		Ebony Mail Bikini<br />
		Elven Bikini<br />
		Elven Light Bikini<br />
		Falmer Bikini<br />
		Falmer Gauntlets<br />
		Falmer Heavy Bikini<br />
		Forsworn Bikini<br />
		Hide Bikini<br />
		Iron Bikini<br />
		Lady Morag Tong<br />
		Leather Bikini<br />
		Nord Plate Bikini<br />
		Orcish Bikini<br />
		Scaled Bikini<br />
		Scaled Horn Bikini<br />
		Steel Bikini<br />
		Steel Light Bikini<br />
		Studded Bikini<br />
		Thalmor Bikini<br />
		Vampire Chain<br />
		Vampire DK<br />
		Vampire Leather<br />
		Wolf Bikini<br /><br />
		Click "Build".
	</li>
	<li>
		Modular armors part 4 - non-torso armor pieces
		<ol><li>
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\blades":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\Blade\boots_3_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\Blade\gauntlets_1_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\Blade\helm1b.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\blades", rename the files like so:<br />
				boots_3_1.nif to BladesBootsF_1.nif<br />
				gauntlets_1_1.nif to BladesGauntletsF_1.nif<br />
				helm1b.nif to BladesHelmetF.nif<br />
				 
				<p>
					Open "BladesHelmetF.nif".
				</p>

				<p>
					Perform the following steps for every NiTriShape:
				</p>

				<p>
					Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					Change the value of "Body Part" to 31.
				</p>

				<p>
					Once you have done this for all of them, save and exit.
				</p>
				<br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\dragonbone":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\dragonbone\boots_2_lg_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\dragonbone\gauntlets_1_1.nif<br />
				\\The Amazing World of Bikini Armor\meshes\armor\shitty\dragonbone\Mask_1.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\dragonbone", rename the files like so:<br />
				boots_2_lg_1.nif to DragonboneBootsF_1.nif<br />
				gauntlets_1_1.nif to DragonboneGauntletsF_1.nif<br />
				\\Mask_1.nif to DragonboneHelmetF_1.nif<br /><br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\dragonscale":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\dragonbone\boots_1_lg_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\dragonbone\gauntlets_2_1.nif<br />
				\\The Amazing World of Bikini Armor\meshes\armor\shitty\dragonbone\Mask_1.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\dragonscale", rename the files like so:<br />
				boots_1_lg_1.nif to DragonscaleBootsF_1.nif<br />
				gauntlets_2_1.nif to DragonscaleGlovesF_1.nif<br />
				\\Mask_1.nif to DragonscaleHelmetF.nif<br /><br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\dwarven":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\dwarven\boots_2_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\dwarven\gaunt_2_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\dwarven\openhelm.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\dwarven", rename the files like so:<br />
				boots_2_1.nif to DwarvenBootsF_1.nif<br />
				gaunt_2_1.nif to 1stpersondwarvengauntletsf_1.nif<br />
				openhelm.nif to dwarvenhelmetf_1.nif<br /><br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\ebony":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\ebony\f\boots_1_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\ebony\f\gaunt_1_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\ebony\f\Mask_1o.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\ebony\f", rename the files like so:<br />
				boots_1_1.nif to Boots_1.nif<br />
				gaunt_1_1.nif to Gauntlets_1.nif<br />
				//Mask_1o.nif to Helmet_1.nif<br /><br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\falmer":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\falmer\boots_1_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\falmer\gauntlets_1_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\falmer\Head_mask_3.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\falmer", rename the files like so:<br />
				boots_1_1.nif to FalmerBootsF_1.nif<br />
				//gauntlets_1_1.nif to FalmerGauntletsF_1.nif<br />
				//Head_mask_3.nif to FalmerHelmetF_1.nif<br />
				 
				<p>
					//Open "FalmerHelmetF_1.nif".
				</p>

				<p>
					//Perform the following steps for every NiTriShape:
				</p>

				<p>
					//Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					//In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					//Change the value of "Body Part" to 31.
				</p>

				<p>
					//Once you have done this for all of them, save and exit.
				</p>
				<br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\dlc01\armor\falmerheavy":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\falmer\Boots_1hev_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\falmer\Gauntlets_1hev_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\falmer\Head_mask_hev1.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\dlc01\armor\falmerheavy", rename the files like so:<br />
				Boots_1hev_1.nif to FalmerHeavyBootsF_1.nif<br />
				Gauntlets_1hev_1.nif to FalmerHeavyGauntletsF_1.nif<br />
				//Head_mask_hev1.nif to FalmerHeavyHelmetF_1.nif<br />
				 
				<p>
					//Open "FalmerHeavyHelmetF_1.nif".
				</p>

				<p>
					//Perform the following steps for every NiTriShape:
				</p>

				<p>
					//Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					//In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					//Change the value of "Body Part" to 31.
				</p>

				<p>
					//Once you have done this for all of them, save and exit.
				</p>
				<br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\hide\f":<br />
				The Amazing World of Bikini Armor\meshes\armor\hide\ebony\boots_1_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\hide\ebony\gaunt_1_1.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\hide\f", rename the files like so:<br />
				boots_1_1.nif to BootsLight_1.nif<br />
				gaunt_1_1.nif to GauntletsLight_1.nif<br /><br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\iron\f":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\iron\boots_2_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\iron\gauntlets_2_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\iron\helm1a.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\iron\f", rename the files like so:<br />
				boots_2_1.nif to Boots_1.nif<br />
				gauntlets_2_1.nif to Gauntlets_1.nif<br />
				helm1a.nif to Helmet.nif<br /><br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\nordplate":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\nordplate\boots_2_lg_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\nordplate\Gauntlets_1_lg_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\nordplate\head_gear1c.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\nordplate", rename the files like so:<br />
				boots_2_lg_1.nif to NordBootsF_1.nif<br />
				Gauntlets_1_lg_1.nif to NordGauntletsF_1.nif<br />
				//head_gear1c.nif to NordHelmF_1.nif<br />
				 
				<p>
					//Open "NordHelmF_1.nif".
				</p>

				<p>
					//Perform the following steps for every NiTriShape:
				</p>

				<p>
					//Expand the NiTriShape in the block list and click BSDismemberSkinInstance.
				</p>

				<p>
					//In the Block Details, expand Partitions, then the other Property under that called Partitions.
				</p>

				<p>
					//Change the value of "Body Part" to 31.
				</p>

				<p>
					//Once you have done this for all of them, save and exit.
				</p>
				<br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\steel\f":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\steel\boots_3_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\steel\gauntlets_3_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\steel\steelhead2.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\steel\f", rename the files like so:<br />
				boots_3_1.nif to Boots_1.nif<br />
				gauntlets_3_1.nif to Gauntlets_1.nif<br />
				//steelhead2.nif to HelmetLight_1.nif<br /><br />
				Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\studded\female":<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\studded\boots_1_1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\studded\circ1.nif<br />
				The Amazing World of Bikini Armor\meshes\armor\shitty\studded\gaunt_1_1.nif<br /><br />
				In "The Amazing World of Bikini Armor\meshes\armor\studded\female", rename the files like so:<br />
				boots_1_1.nif to boots_1.nif<br />
				circ1.nif to helmet_1.nif<br />
				gaunt_1_1.nif to gloves_1.nif<br /><br />
				//Copy the following files to "The Amazing World of Bikini Armor\meshes\armor\wolf":<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\wolf\boots_1_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\wolf\gauntlets_1_1.nif<br />
				//The Amazing World of Bikini Armor\meshes\armor\shitty\wolf\Head_circlet_3.nif<br /><br />
				//In "The Amazing World of Bikini Armor\meshes\armor\wolf", rename the files like so:<br />
				//boots_1_1.nif to<br />
				//gauntlets_1_1.nif to<br />
				//Head_circlet_3.nif to
			</li>
			<li>
				Copy the following files to "BikiniAscendVolume1\meshes\armor\elven\f":<br />
				BikiniAscendVolume1\meshes\armor\shitty\elven\boots_1_1.nif<br />
				BikiniAscendVolume1\meshes\armor\shitty\elven\gaunt_2_1.nif<br />
				BikiniAscendVolume1\meshes\armor\shitty\elven\head_feather.nif<br /><br />
				In "BikiniAscendVolume1\meshes\armor\elven\f", rename the files like so:<br />
				boots_1_1.nif to Boots_1.nif<br />
				gaunt_2_1.nif to Gauntlets_1.nif<br />
				head_feather.nif to Helmet_1.nif<br /><br />
				Copy the following files to "BikiniAscendVolume1\meshes\clothes\thalmor":<br />
				BikiniAscendVolume1\meshes\armor\shitty\elven\boots_1tha_1.nif<br />
				BikiniAscendVolume1\meshes\armor\shitty\elven\gaunt_1tha_1.nif<br />
				BikiniAscendVolume1\meshes\armor\shitty\elven\hood_normal.nif<br /><br />
				In "BikiniAscendVolume1\meshes\clothes\thalmor", rename the files like so:<br />
				boots_1tha_1.nif to ThalmorBootsF.nif<br />
				gaunt_1tha_1.nif to ThalmorGlovesF_1.nif<br />
				hood_normal.nif to ThalmorHoodF_1.nif<br /><br />
				Copy the following files to "BikiniAscendVolume1\meshes\armor\orcish":<br />
				BikiniAscendVolume1\meshes\armor\shitty\orcish\boots_1_1.nif<br />
				BikiniAscendVolume1\meshes\armor\shitty\orcish\gaunt_1_1.nif<br />
				BikiniAscendVolume1\meshes\armor\shitty\orcish\helm_a.nif<br /><br />
				In "BikiniAscendVolume1\meshes\armor\orcish", rename the files like so:<br />
				boots_1_1.nif to bootsf_1.nif<br />
				gaunt_1_1.nif to gauntletsf_1.nif<br />
				helm_a.nif to HelmetF.nif<br />
				 
			</li>
			<li>
				Copy the following files to "New Vamp Chain Armor Replacer UNPB BBP\meshes\dlc01\clothes\vampclothes":<br />
				New Vamp Chain Armor Replacer UNPB BBP\meshes\newmiller\vamp\boots\vampbootsl10(goldred20-14)_1.nif<br />
				New Vamp Chain Armor Replacer UNPB BBP\meshes\newmiller\vamp\circlet\vampcirclet20smpl(50-14goldred)_1.nif<br />
				New Vamp Chain Armor Replacer UNPB BBP\meshes\newmiller\vamp\gloves\vampgloves20goldred(20-16)_1.nif<br /><br />
				In "New Vamp Chain Armor Replacer UNPB BBP\meshes\dlc01\clothes\vampclothes", rename the files like so:<br />
				vampbootsl10(goldred20-14)_1.nif to VampBootsF_1.nif<br />
				vampcirclet20smpl(50-14goldred)_1.nif to VampHoodF_1.nif<br />
				vampgloves20goldred(20-16)_1.nif to VampGlovesF_1.nif<br />
				 
			</li>
			<li>
				Copy the following files to "Item - AnotherVampireLeatherArmorV1 0\Meshes\dlc01\clothes\vampire":<br />
				Item - AnotherVampireLeatherArmorV1 0\Meshes\Armor\RavenDier_Black\VampireBoots_1.nif<br />
				Item - AnotherVampireLeatherArmorV1 0\Meshes\Armor\RavenDier_Black\VampireGlove_1.nif<br /><br />
				In "Item - AnotherVampireLeatherArmorV1 0\Meshes\dlc01\clothes\vampire", rename the files like so:<br />
				VampireBoots_1.nif to VampireBootsF_1.nif 0<br />
				VampireGlove_1.nif to VampireGlovesF_1.nif
			</li>
			<li>
				Copy the following files to "LadyMoragTong\meshes\
			</li>
		</ol></li>
	<li>
		<br />
		 
	</li>
</ol><p>
	to-do:
</p>

<ul><li>
		Get certain outfits (such as wolf armor) to use different models for males and females
	</li>
	<li>
		Get certain texture swap outfits (such as morag tong) to use different models from the base outfit
	</li>
	<li>
		Consider Bikini Ascend vol2 when it comes out
	</li>
</ul><p>
	 
</p>

<p>
	Spreadsheets:
</p>

<p>
	<a href="https://drive.google.com/file/d/1vrVAddhDZwo2mRHO-sUXDMo9elU5Bw4A/view?usp=sharing" rel="external nofollow">Armor checklist</a>
</p>

<p>
	<a href="https://drive.google.com/file/d/1ReV0Dhh8z818VZ3_0aRSH5ObLFT0Olej/view?usp=sharing" rel="external nofollow">Armor files exported</a>
</p>

<p><a class="ipsAttachLink" href="//www.loverslab.com/applications/core/interface/file/attachment.php?id=570787">Skimpy Belted Tunic.zip</a></p>]]></description><guid isPermaLink="false">7149</guid><pubDate>Tue, 24 Jul 2018 16:59:00 +0000</pubDate></item></channel></rss>
