2.9
- More filenames available (remaining files in ScreenLayout, and multiple files in RRPreview and KIDSSystemResource)

2.8 
- More filenames available (a few effects in CE, and few island textures in ME)
- The search function efficiency of qrdbtool has been improved (mainly noticeable in MaterialEditor)
- Fixed: the search was canse sensitive.
- Important bugfix: the loader of additional filenames was critically slow. This would cause the load of MaterialEditor to be delayed by 10-20 seconds, depending of cpu speed.
  The loading speed of MaterialEditor is now significantly faster.
- qrdbtool can now preview .g1t files.

2.7
- More filenames available (all remaining filenames of system.rdb, most filenames of ScreenLayout.rdb and a few of RRPreview.rdb)
- The search function of qrdbtool has been reworked. Now while typing in the search box, qrdbtool will filter the file list to only contain the items that match or contain the text (Note: the minimal search must be of 3 characters)

2.6
- More filenames available (files from 1.22, a few island textures in ME, island animal models in CE and all CE .sid files)
- Support for 1.22 dead files

2.5 
- More filenames available (the remaining Tamaki textures)

2.4
- More filenames available (from 1.21 update)
- Support for 1.21 dead files

2.3
- More filenames available (from 1.20 update)
- Support for 1.20 dead files
- External files will now have the local last modification date in the container/version column (and if sorted by said column, they will properly sorted by those dates)
  For non-existing external files (which is common in KIDSSystemResource), "NE" will be displayed instead.

2.2
- More filenames available (from 1.19 update)
- Support for 1.19 dead files.

2.1
- More filenames avaialble (from 1.18 update, and also all remaining *character* textures from 1.06-1.17)
- Support for 1.18 dead files.

2.0
- More filenames available (from 1.17 update)
- Support for 1.17 dead files.
- When extracting a single file, qrdbtool wasn't remembering last extraction folder. Now it does.

1.9
- More filenames available (meshes from BAS_COS_107b / BAS_HAIR_107b, and a lot of other character textures, mainly from game versions 1.11 to 1.16)
- The right click menu now has the option to copy the filename(s) or the hash(es) of the selection to clipboard.

1.8
- More filenames available, mainly from 1.16 update, but also several from previous updates.
- Support for 1.16 dead files.

1.7
- More filenames available (from game version 1.15)
- Support for 1.15 dead files

1.6
- More filenames available (from game version 1.14)
- Support for 1.14 dead files

1.5
- More filenames available (from game version 1.13)
- Support for 1.13 dead files

1.4
- More filenames available (from game version 1.12, mainly)
- Support for 1.12 dead files

1.3
- More filenames available (from game version 1.11)
- Support for 1.11 dead files
- When clicking in the "Container / Version" column, qrdbtool will now properly sort the column by version. 

1.2
- More filenames available (from game version 1.10)
- Support for 1.10 dead files

1.1
- More filenames available.
- Support for 1.09 dead files 

1.0
- More filenames available in MaterialEditor 
- In the progress window (when extracting multiple files), the I/O priority can now be set to "Background" (default is "Normal", which is the behavior of past versions).
  Bakcground mode is suitable when extracting big files but you still want to work on your computer without being slowed down.
  (Note: the background priority can make the extraction take much more time, so use it only when you really need to be working on your PC while a large extraction is taking place).

0.9
- More filenames available (of 1.08 update).
- Support for 1.08 dead files (for when there are in the future)

0.8
- More filenames available (Kula/Mai accessories, kts and some more textures; and 1 file related to what is possibly Zack Island).
- A search functionality has been introduced in the window of qrdbtool.
- A new column in the gui that displays the container/version of each file. It is usefull to know when a file was last changed.
- A new menu called "Tools", with a new functionality that allow qrdbtool to browse "dead files" (dead files are files that aren't referenced by .rdb but that do exist in .rdb.bin files).
  Usually these dead files are old versions of files that already exist. They can be usefull to see what changes they have done to models, to recover old-style mtl/grp/ktid/oid/oidex,
  to discover discarded conten and, to an extent, to discover files on development.

0.71
- Some more filenames available (Kula/Mai hair files)

0.7
- The package now contains a changelog
- Some ktid/mtl/grp/oid/oidex files have now changed the hash of their types in game version 1.06, which caused previous version of rdbtool to not know their extension.
- Bugfix: rdbtool couldn't handle 0 bytes files (some files have been dummied in game version 1.06).
- More filenames available in CharacterEditor, MaterialEditor, RRPreview and KIDSSystemResource, mostly from the KoF characters.
