//--------------------------------------------------------------------------------------------------------------//
//33The BBD f{̌^
//--------------------------------------------------------------------------------------------------------------//
float g_fLatMax33[] =
{	1.0f,1.0f,1.0f,	//	Root    
	1.1f,1.1f,1.0f,	//	{ E{ 
	0.9f,0.9f,0.9f, //	r r 
	0.9f,0.9f,0.9f,	//	Er Er E
	0.9f,0.9f,0.9f,	//	r r 
	0.9f,0.9f,0.9f,	//	Er Er E
	0.85f,0.85f,		//	K EK
       1.0f,1.0f,1.0f,1.0f,
};

float g_fLatMin33[] =
{	0.0f,0.1f,0.1f,	//	Root    
	0.0f,0.0f,0.0f,	//	{ E{ 
	0.1f,0.1f,0.1f, //	r r 
	0.1f,0.1f,0.1f,	//	Er Er E
	0.0f,0.0f,0.0f,	//	r r 
	0.0f,0.0f,0.0f,	//	Er Er E
	0.0f,0.0f,		//	K EK
       0.0f,0.0f,0.0f,0.0f,
};