spriteTypes = {

	spriteType = {
		name = "GFX_trait_veteran"
		texturefile = "gfx/additional_objectivesGFX/veteran_trait.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
		name = "GFX_trait_champion"
		texturefile = "gfx/additional_objectivesGFX/champion_trait.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
		name = "GFX_trait_counterspy"
		texturefile = "gfx/additional_objectivesGFX/counterspy_trait.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
		name = "GFX_trait_favored_son"
		texturefile = "gfx/additional_objectivesGFX/trait_favored_son.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}
	
}
