spriteTypes = {

	spriteType = {
		name = "GFX_trait_restorer_byzantium"
		texturefile = "gfx/immersion_traits/restorer_byzantium.dds"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
		name = "GFX_trait_constantinople_emperor"
		texturefile = "gfx/immersion_traits/constantinople_emperor.dds"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}
}