spriteTypes = {
	spriteType = {
		name = "GFX_trait_exhibitionist"
		texturefile = "gfx/traits/exhibit.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}
	spriteType = {
	    name = "GFX_trait_nymphomaniac"
	    texturefile = "gfx/traits/nymph.tga"
	    noOfFrames = 1
	    norefcount = yes
	    effectFile = "gfx/FX/buttonstate.lua"
	}
	spriteType = {
	    name = "GFX_trait_eros_plague"
	    texturefile = "gfx/traits/eros_plague.dds"
	    noOfFrames = 1
	    norefcount = yes
	    effectFile = "gfx/FX/buttonstate.lua"
	}
	
	# Events
	
	spriteType = {
        name = "GFX_event_horse"
        texturefile = "gfx\\event_pictures\\christ-horse.tga"
    }
	spriteType = {
        name = "GFX_event_milk"
        texturefile = "gfx\\event_pictures\\christ-milk.tga"
    }
    spriteType = {
        name = "GFX_breast_growth"
        texturefile = "gfx\\event_pictures\\christ-breast-growth.tga"
    }
}
