Version 1.0 Beta 1 (initial release)
====================================

New features:
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* Pacify (requires Intimidation perk):
    - will now work on NPCs of any level
    - improve chance when player is in power armor
    - improve chance when NPC is sleeping
    - reduce chance when NPC is in power armor

* Holdup (requires Pacify):
    - replace Pacify by Holdup when surprising NPC up close
    - chance of success: 2x Pacify chance

* Surrender:
    - allow NPCs to surrender if a fight goes poorly for them

* Rob
    - rob NPCs who have been pacified, held up, or who have surrendered
    - activate them while crouching, replaces pickpocket option

* MCM to toggle each feature on and off, and to globally toggle the mod on and off


Version 1.0 Beta 2
==================

Changed features:
-----------------

* rebuild MCM pages
    - modified description texts
    - holdup is now option in Pacify page
* tweak surrender code to improve balance
    - NPCs fear of player will no longer increase when unrelated NPCs kill their friends (i.e. combat between scavengers and raiders)
    - NPCs fear of player will increase slightly less when their friends are only knocked out but not killed
    - NPCs fear of player will increase much less when their friends surrender (prevent avalanche of surrendering NPCs)
    
New features:
-------------

* add option for pacified enemies to ignore player sheathing weapon
* add option to undress actors when robbing them
   - this is done by adding a token to the inventory, representing the undress action
   
Version 1.0 Beta 3
==================

Changed features:
-----------------

* make pacified/held up/surrendered enemies exit power armor

Version 1.0 Beta 4
==================

New features:
-------------

* add option to tie up pacified/held up/surrendered enemies