; Merged Mod: .\0 - SayuModWith clothes and hood (Inner Garment)\Sayu.ini, .\1 - SayuModWith clothes (Inner Garment)\Sayu.ini, .\2 - SayuModWith hood (Inner Garment)\Sayu.ini, .\3 - SayuModNo clorhes No hood (Inner Garment)\Sayu.ini, .\4 - SayuModWith clothes and hood\Sayu.ini, .\5 - SayuModWith clothes\Sayu.ini, .\6 - SayuModWith hood\Sayu.ini, .\7 - SayuModNo clorhes No hood\Sayu.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $ActiveCharacter = 0

[KeySwap]
condition = $ActiveCharacter == 1
key = .
type = cycle
$swapvar = 0,1,2,3,4,5,6,7

[Present]
post $ActiveCharacter = 0

; Overrides ---------------------------

[TextureOverrideSayuPosition]
hash = c70b7fce
run = CommandListSayuPosition
$ActiveCharacter = 1

[TextureOverrideSayuBlend]
hash = 52457202
run = CommandListSayuBlend

[TextureOverrideSayuTexcoord]
hash = 9f8a009c
run = CommandListSayuTexcoord

[TextureOverrideSayuVertexLimitRaise]
hash = 9e367179

[TextureOverrideSayuHoodPosition]
hash = 719e12da
run = CommandListSayuHoodPosition
$ActiveCharacter = 1

[TextureOverrideSayuHoodBlend]
hash = 0f07f2b4
run = CommandListSayuHoodBlend

[TextureOverrideSayuHoodTexcoord]
hash = 86eb045a
run = CommandListSayuHoodTexcoord

[TextureOverrideSayuHoodVertexLimitRaise]
hash = 7a5baa6d

[TextureOverrideSayuIB]
hash = d26fddb8
run = CommandListSayuIB

[TextureOverrideSayuHead]
hash = d26fddb8
match_first_index = 0
run = CommandListSayuHead

[TextureOverrideSayuBody]
hash = d26fddb8
match_first_index = 8340
run = CommandListSayuBody

[TextureOverrideSayuHoodIB]
hash = 2aaacf16
run = CommandListSayuHoodIB

[TextureOverrideSayuHoodHead]
hash = 2aaacf16
match_first_index = 0
run = CommandListSayuHoodHead

[TextureOverrideSayuFaceHeadDiffuse]
hash = 7e71e992
run = CommandListSayuFaceHeadDiffuse

; CommandList -------------------------

[CommandListSayuPosition]
if $swapvar == 0
	vb0 = ResourceSayuPosition.0
else if $swapvar == 1
	vb0 = ResourceSayuPosition.1
else if $swapvar == 2
	vb0 = ResourceSayuPosition.2
else if $swapvar == 3
	vb0 = ResourceSayuPosition.3
else if $swapvar == 4
	vb0 = ResourceSayuPosition.4
else if $swapvar == 5
	vb0 = ResourceSayuPosition.5
else if $swapvar == 6
	vb0 = ResourceSayuPosition.6
else if $swapvar == 7
	vb0 = ResourceSayuPosition.7
endif

[CommandListSayuBlend]
if $swapvar == 0
	vb1 = ResourceSayuBlend.0
	handling = skip
	draw = 64998,0
else if $swapvar == 1
	vb1 = ResourceSayuBlend.1
	handling = skip
	draw = 64998,0
else if $swapvar == 2
	vb1 = ResourceSayuBlend.2
	handling = skip
	draw = 62921,0
else if $swapvar == 3
	vb1 = ResourceSayuBlend.3
	handling = skip
	draw = 62921,0
else if $swapvar == 4
	vb1 = ResourceSayuBlend.4
	handling = skip
	draw = 64886,0
else if $swapvar == 5
	vb1 = ResourceSayuBlend.5
	handling = skip
	draw = 64886,0
else if $swapvar == 6
	vb1 = ResourceSayuBlend.6
	handling = skip
	draw = 62809,0
else if $swapvar == 7
	vb1 = ResourceSayuBlend.7
	handling = skip
	draw = 62809,0
endif

[CommandListSayuTexcoord]
if $swapvar == 0
	vb1 = ResourceSayuTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSayuTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSayuTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSayuTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSayuTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSayuTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSayuTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSayuTexcoord.7
endif

[CommandListSayuHoodPosition]
if $swapvar == 0
	vb0 = ResourceSayuHoodPosition.0
else if $swapvar == 1
	vb0 = ResourceSayuHoodPosition.1
else if $swapvar == 2
	vb0 = ResourceSayuHoodPosition.2
else if $swapvar == 3
	vb0 = ResourceSayuHoodPosition.3
else if $swapvar == 4
	vb0 = ResourceSayuHoodPosition.4
else if $swapvar == 5
	vb0 = ResourceSayuHoodPosition.5
else if $swapvar == 6
	vb0 = ResourceSayuHoodPosition.6
else if $swapvar == 7
	vb0 = ResourceSayuHoodPosition.7
endif

[CommandListSayuHoodBlend]
if $swapvar == 0
	vb1 = ResourceSayuHoodBlend.0
	handling = skip
	draw = 1176,0
else if $swapvar == 1
	vb1 = ResourceSayuHoodBlend.1
	handling = skip
	draw = 3,0
else if $swapvar == 2
	vb1 = ResourceSayuHoodBlend.2
	handling = skip
	draw = 1173,0
else if $swapvar == 3
	vb1 = ResourceSayuHoodBlend.3
	handling = skip
	draw = 3,0
else if $swapvar == 4
	vb1 = ResourceSayuHoodBlend.4
	handling = skip
	draw = 1173,0
else if $swapvar == 5
	vb1 = ResourceSayuHoodBlend.5
	handling = skip
	draw = 3,0
else if $swapvar == 6
	vb1 = ResourceSayuHoodBlend.6
	handling = skip
	draw = 1173,0
else if $swapvar == 7
	vb1 = ResourceSayuHoodBlend.7
	handling = skip
	draw = 3,0
endif

[CommandListSayuHoodTexcoord]
if $swapvar == 0
	vb1 = ResourceSayuHoodTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSayuHoodTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSayuHoodTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSayuHoodTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSayuHoodTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSayuHoodTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSayuHoodTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSayuHoodTexcoord.7
endif

[CommandListSayuIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
endif

[CommandListSayuHead]
if $swapvar == 0
	ib = ResourceSayuHeadIB.0
	ps-t0 = ResourceSayuHeadDiffuse.0
	ps-t1 = ResourceSayuHeadLightMap.0
else if $swapvar == 1
	ib = ResourceSayuHeadIB.1
	ps-t0 = ResourceSayuHeadDiffuse.1
	ps-t1 = ResourceSayuHeadLightMap.1
else if $swapvar == 2
	ib = ResourceSayuHeadIB.2
	ps-t0 = ResourceSayuHeadDiffuse.2
	ps-t1 = ResourceSayuHeadLightMap.2
else if $swapvar == 3
	ib = ResourceSayuHeadIB.3
	ps-t0 = ResourceSayuHeadDiffuse.3
	ps-t1 = ResourceSayuHeadLightMap.3
else if $swapvar == 4
	ib = ResourceSayuHeadIB.4
	ps-t0 = ResourceSayuHeadDiffuse.4
	ps-t1 = ResourceSayuHeadLightMap.4
else if $swapvar == 5
	ib = ResourceSayuHeadIB.5
	ps-t0 = ResourceSayuHeadDiffuse.5
	ps-t1 = ResourceSayuHeadLightMap.5
else if $swapvar == 6
	ib = ResourceSayuHeadIB.6
	ps-t0 = ResourceSayuHeadDiffuse.6
	ps-t1 = ResourceSayuHeadLightMap.6
else if $swapvar == 7
	ib = ResourceSayuHeadIB.7
	ps-t0 = ResourceSayuHeadDiffuse.7
	ps-t1 = ResourceSayuHeadLightMap.7
endif

[CommandListSayuBody]
if $swapvar == 0
	ib = ResourceSayuBodyIB.0
	ps-t0 = ResourceSayuBodyDiffuse.0
	ps-t1 = ResourceSayuBodyLightMap.0
else if $swapvar == 1
	ib = ResourceSayuBodyIB.1
	ps-t0 = ResourceSayuBodyDiffuse.1
	ps-t1 = ResourceSayuBodyLightMap.1
else if $swapvar == 2
	ib = ResourceSayuBodyIB.2
	ps-t0 = ResourceSayuBodyDiffuse.2
	ps-t1 = ResourceSayuBodyLightMap.2
else if $swapvar == 3
	ib = ResourceSayuBodyIB.3
	ps-t0 = ResourceSayuBodyDiffuse.3
	ps-t1 = ResourceSayuBodyLightMap.3
else if $swapvar == 4
	ib = ResourceSayuBodyIB.4
	ps-t0 = ResourceSayuBodyDiffuse.4
	ps-t1 = ResourceSayuBodyLightMap.4
else if $swapvar == 5
	ib = ResourceSayuBodyIB.5
	ps-t0 = ResourceSayuBodyDiffuse.5
	ps-t1 = ResourceSayuBodyLightMap.5
else if $swapvar == 6
	ib = ResourceSayuBodyIB.6
	ps-t0 = ResourceSayuBodyDiffuse.6
	ps-t1 = ResourceSayuBodyLightMap.6
else if $swapvar == 7
	ib = ResourceSayuBodyIB.7
	ps-t0 = ResourceSayuBodyDiffuse.7
	ps-t1 = ResourceSayuBodyLightMap.7
endif

[CommandListSayuHoodIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
endif

[CommandListSayuHoodHead]
if $swapvar == 0
	ib = ResourceSayuHoodHeadIB.0
	ps-t0 = ResourceSayuHoodHeadDiffuse.0
	ps-t1 = ResourceSayuHoodHeadLightMap.0
else if $swapvar == 1
	ib = ResourceSayuHoodHeadIB.1
	ps-t0 = ResourceSayuHoodHeadDiffuse.1
	ps-t1 = ResourceSayuHoodHeadLightMap.1
else if $swapvar == 2
	ib = ResourceSayuHoodHeadIB.2
	ps-t0 = ResourceSayuHoodHeadDiffuse.2
	ps-t1 = ResourceSayuHoodHeadLightMap.2
else if $swapvar == 3
	ib = ResourceSayuHoodHeadIB.3
	ps-t0 = ResourceSayuHoodHeadDiffuse.3
	ps-t1 = ResourceSayuHoodHeadLightMap.3
else if $swapvar == 4
	ib = ResourceSayuHoodHeadIB.4
	ps-t0 = ResourceSayuHoodHeadDiffuse.4
	ps-t1 = ResourceSayuHoodHeadLightMap.4
else if $swapvar == 5
	ib = ResourceSayuHoodHeadIB.5
	ps-t0 = ResourceSayuHoodHeadDiffuse.5
	ps-t1 = ResourceSayuHoodHeadLightMap.5
else if $swapvar == 6
	ib = ResourceSayuHoodHeadIB.6
	ps-t0 = ResourceSayuHoodHeadDiffuse.6
	ps-t1 = ResourceSayuHoodHeadLightMap.6
else if $swapvar == 7
	ib = ResourceSayuHoodHeadIB.7
	ps-t0 = ResourceSayuHoodHeadDiffuse.7
	ps-t1 = ResourceSayuHoodHeadLightMap.7
endif

[CommandListSayuFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceSayuFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceSayuFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceSayuFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceSayuFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceSayuFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceSayuFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceSayuFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceSayuFaceHeadDiffuse.7
endif

; Resources ---------------------------

[ResourceSayuPosition.0]
type = Buffer
stride = 40
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuPosition.buf

[ResourceSayuBlend.0]
type = Buffer
stride = 32
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuBlend.buf

[ResourceSayuTexcoord.0]
type = Buffer
stride = 12
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuTexcoord.buf

[ResourceSayuHoodPosition.0]
type = Buffer
stride = 40
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHoodPosition.buf

[ResourceSayuHoodBlend.0]
type = Buffer
stride = 32
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.0]
type = Buffer
stride = 12
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHead.ib

[ResourceSayuBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuBody.ib

[ResourceSayuHoodHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.0]
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.0]
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.0]
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.0]
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.0]
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.0]
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.0]
filename = .\0 - SayuModWith clothes and hood (Inner Garment)\SayuFaceHeadDiffuse.dds

[ResourceSayuPosition.1]
type = Buffer
stride = 40
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuPosition.buf

[ResourceSayuBlend.1]
type = Buffer
stride = 32
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuBlend.buf

[ResourceSayuTexcoord.1]
type = Buffer
stride = 12
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuTexcoord.buf

[ResourceSayuHoodPosition.1]
type = Buffer
stride = 40
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHoodPosition.buf

[ResourceSayuHoodBlend.1]
type = Buffer
stride = 32
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.1]
type = Buffer
stride = 12
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHead.ib

[ResourceSayuBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuBody.ib

[ResourceSayuHoodHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.1]
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.1]
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.1]
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.1]
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.1]
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.1]
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.1]
filename = .\1 - SayuModWith clothes (Inner Garment)\SayuFaceHeadDiffuse.dds

[ResourceSayuPosition.2]
type = Buffer
stride = 40
filename = .\2 - SayuModWith hood (Inner Garment)\SayuPosition.buf

[ResourceSayuBlend.2]
type = Buffer
stride = 32
filename = .\2 - SayuModWith hood (Inner Garment)\SayuBlend.buf

[ResourceSayuTexcoord.2]
type = Buffer
stride = 12
filename = .\2 - SayuModWith hood (Inner Garment)\SayuTexcoord.buf

[ResourceSayuHoodPosition.2]
type = Buffer
stride = 40
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHoodPosition.buf

[ResourceSayuHoodBlend.2]
type = Buffer
stride = 32
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.2]
type = Buffer
stride = 12
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHead.ib

[ResourceSayuBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2 - SayuModWith hood (Inner Garment)\SayuBody.ib

[ResourceSayuHoodHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.2]
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.2]
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.2]
filename = .\2 - SayuModWith hood (Inner Garment)\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.2]
filename = .\2 - SayuModWith hood (Inner Garment)\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.2]
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.2]
filename = .\2 - SayuModWith hood (Inner Garment)\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.2]
filename = .\2 - SayuModWith hood (Inner Garment)\SayuFaceHeadDiffuse.dds

[ResourceSayuPosition.3]
type = Buffer
stride = 40
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuPosition.buf

[ResourceSayuBlend.3]
type = Buffer
stride = 32
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuBlend.buf

[ResourceSayuTexcoord.3]
type = Buffer
stride = 12
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuTexcoord.buf

[ResourceSayuHoodPosition.3]
type = Buffer
stride = 40
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHoodPosition.buf

[ResourceSayuHoodBlend.3]
type = Buffer
stride = 32
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.3]
type = Buffer
stride = 12
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHead.ib

[ResourceSayuBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuBody.ib

[ResourceSayuHoodHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.3]
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.3]
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.3]
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.3]
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.3]
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.3]
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.3]
filename = .\3 - SayuModNo clorhes No hood (Inner Garment)\SayuFaceHeadDiffuse.dds

[ResourceSayuPosition.4]
type = Buffer
stride = 40
filename = .\4 - SayuModWith clothes and hood\SayuPosition.buf

[ResourceSayuBlend.4]
type = Buffer
stride = 32
filename = .\4 - SayuModWith clothes and hood\SayuBlend.buf

[ResourceSayuTexcoord.4]
type = Buffer
stride = 12
filename = .\4 - SayuModWith clothes and hood\SayuTexcoord.buf

[ResourceSayuHoodPosition.4]
type = Buffer
stride = 40
filename = .\4 - SayuModWith clothes and hood\SayuHoodPosition.buf

[ResourceSayuHoodBlend.4]
type = Buffer
stride = 32
filename = .\4 - SayuModWith clothes and hood\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.4]
type = Buffer
stride = 12
filename = .\4 - SayuModWith clothes and hood\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4 - SayuModWith clothes and hood\SayuHead.ib

[ResourceSayuBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4 - SayuModWith clothes and hood\SayuBody.ib

[ResourceSayuHoodHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4 - SayuModWith clothes and hood\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.4]
filename = .\4 - SayuModWith clothes and hood\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.4]
filename = .\4 - SayuModWith clothes and hood\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.4]
filename = .\4 - SayuModWith clothes and hood\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.4]
filename = .\4 - SayuModWith clothes and hood\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.4]
filename = .\4 - SayuModWith clothes and hood\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.4]
filename = .\4 - SayuModWith clothes and hood\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.4]
filename = .\4 - SayuModWith clothes and hood\SayuFaceHeadDiffuse.dds

[ResourceSayuPosition.5]
type = Buffer
stride = 40
filename = .\5 - SayuModWith clothes\SayuPosition.buf

[ResourceSayuBlend.5]
type = Buffer
stride = 32
filename = .\5 - SayuModWith clothes\SayuBlend.buf

[ResourceSayuTexcoord.5]
type = Buffer
stride = 12
filename = .\5 - SayuModWith clothes\SayuTexcoord.buf

[ResourceSayuHoodPosition.5]
type = Buffer
stride = 40
filename = .\5 - SayuModWith clothes\SayuHoodPosition.buf

[ResourceSayuHoodBlend.5]
type = Buffer
stride = 32
filename = .\5 - SayuModWith clothes\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.5]
type = Buffer
stride = 12
filename = .\5 - SayuModWith clothes\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5 - SayuModWith clothes\SayuHead.ib

[ResourceSayuBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5 - SayuModWith clothes\SayuBody.ib

[ResourceSayuHoodHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5 - SayuModWith clothes\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.5]
filename = .\5 - SayuModWith clothes\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.5]
filename = .\5 - SayuModWith clothes\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.5]
filename = .\5 - SayuModWith clothes\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.5]
filename = .\5 - SayuModWith clothes\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.5]
filename = .\5 - SayuModWith clothes\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.5]
filename = .\5 - SayuModWith clothes\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.5]
filename = .\5 - SayuModWith clothes\SayuFaceHeadDiffuse.dds

[ResourceSayuPosition.6]
type = Buffer
stride = 40
filename = .\6 - SayuModWith hood\SayuPosition.buf

[ResourceSayuBlend.6]
type = Buffer
stride = 32
filename = .\6 - SayuModWith hood\SayuBlend.buf

[ResourceSayuTexcoord.6]
type = Buffer
stride = 12
filename = .\6 - SayuModWith hood\SayuTexcoord.buf

[ResourceSayuHoodPosition.6]
type = Buffer
stride = 40
filename = .\6 - SayuModWith hood\SayuHoodPosition.buf

[ResourceSayuHoodBlend.6]
type = Buffer
stride = 32
filename = .\6 - SayuModWith hood\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.6]
type = Buffer
stride = 12
filename = .\6 - SayuModWith hood\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6 - SayuModWith hood\SayuHead.ib

[ResourceSayuBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6 - SayuModWith hood\SayuBody.ib

[ResourceSayuHoodHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6 - SayuModWith hood\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.6]
filename = .\6 - SayuModWith hood\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.6]
filename = .\6 - SayuModWith hood\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.6]
filename = .\6 - SayuModWith hood\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.6]
filename = .\6 - SayuModWith hood\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.6]
filename = .\6 - SayuModWith hood\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.6]
filename = .\6 - SayuModWith hood\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.6]
filename = .\6 - SayuModWith hood\SayuFaceHeadDiffuse.dds

[ResourceSayuPosition.7]
type = Buffer
stride = 40
filename = .\7 - SayuModNo clorhes No hood\SayuPosition.buf

[ResourceSayuBlend.7]
type = Buffer
stride = 32
filename = .\7 - SayuModNo clorhes No hood\SayuBlend.buf

[ResourceSayuTexcoord.7]
type = Buffer
stride = 12
filename = .\7 - SayuModNo clorhes No hood\SayuTexcoord.buf

[ResourceSayuHoodPosition.7]
type = Buffer
stride = 40
filename = .\7 - SayuModNo clorhes No hood\SayuHoodPosition.buf

[ResourceSayuHoodBlend.7]
type = Buffer
stride = 32
filename = .\7 - SayuModNo clorhes No hood\SayuHoodBlend.buf

[ResourceSayuHoodTexcoord.7]
type = Buffer
stride = 12
filename = .\7 - SayuModNo clorhes No hood\SayuHoodTexcoord.buf

[ResourceSayuHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 - SayuModNo clorhes No hood\SayuHead.ib

[ResourceSayuBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 - SayuModNo clorhes No hood\SayuBody.ib

[ResourceSayuHoodHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 - SayuModNo clorhes No hood\SayuHoodHead.ib

[ResourceSayuHeadDiffuse.7]
filename = .\7 - SayuModNo clorhes No hood\SayuHeadDiffuse.dds

[ResourceSayuHeadLightMap.7]
filename = .\7 - SayuModNo clorhes No hood\SayuHeadLightMap.dds

[ResourceSayuBodyDiffuse.7]
filename = .\7 - SayuModNo clorhes No hood\SayuBodyDiffuse.dds

[ResourceSayuBodyLightMap.7]
filename = .\7 - SayuModNo clorhes No hood\SayuBodyLightMap.dds

[ResourceSayuHoodHeadDiffuse.7]
filename = .\7 - SayuModNo clorhes No hood\SayuHoodHeadDiffuse.dds

[ResourceSayuHoodHeadLightMap.7]
filename = .\7 - SayuModNo clorhes No hood\SayuHoodHeadLightMap.dds

[ResourceSayuFaceHeadDiffuse.7]
filename = .\7 - SayuModNo clorhes No hood\SayuFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord