﻿domcom_ai_behavior = {
    categories = { domcom ai }
    default = domcom_ai_notable

    domcom_ai_off = { flag = GG_can_change_rule }
    domcom_ai_notable = { flag = GG_can_change_rule }
    domcom_ai_all = { flag = GG_can_change_rule }
}

domcom_world_seed = {
    categories = { domcom tweaks }
    default = domcom_world_seed_on

    domcom_world_seed_on = { flag = GG_can_change_rule }
    domcom_world_seed_off = { flag = GG_can_change_rule }
}

domcom_debug_tools = {
    categories = { domcom tweaks }
    default = domcom_debug_tools_on

    domcom_debug_tools_on = { flag = GG_can_change_rule }
    domcom_debug_tools_off = { flag = GG_can_change_rule }
}

domcom_alpha_budget = {
	categories = { domcom tweaks }
	default = domcom_alpha_budget_8

	domcom_alpha_budget_4 = { flag = GG_can_change_rule }
	domcom_alpha_budget_8 = { flag = GG_can_change_rule }
	domcom_alpha_budget_16 = { flag = GG_can_change_rule }
	domcom_alpha_budget_off = { flag = GG_can_change_rule }
}


domcom_obedience_weight = {
	categories = { domcom tweaks }
	default = domcom_obedience_weight_full

	domcom_obedience_weight_full = { flag = GG_can_change_rule }
	domcom_obedience_weight_soft = { flag = GG_can_change_rule }
	domcom_obedience_weight_off = { flag = GG_can_change_rule }
}

# How frequently eligible AI Patrons initiate autonomous Dominion actions. Participation itself remains
# controlled by Dominion: AI Patrons above; this rule controls intensity among those eligible rulers.
domcom_ai_activity = {
    categories = { domcom ai }
    default = domcom_ai_activity_standard

    domcom_ai_activity_conservative = { flag = GG_can_change_rule }
    domcom_ai_activity_standard = { flag = GG_can_change_rule }
    domcom_ai_activity_aggressive = { flag = GG_can_change_rule }
    domcom_ai_activity_chaotic = { flag = GG_can_change_rule }
}

# How permanent public Cucked status is and how willing Cucked AI characters are to challenge others.
domcom_cuck_autonomy = {
    categories = { domcom tweaks }
    default = domcom_cuck_autonomy_standard

    domcom_cuck_autonomy_static = { flag = GG_can_change_rule }
    domcom_cuck_autonomy_standard = { flag = GG_can_change_rule }
    domcom_cuck_autonomy_dynamic = { flag = GG_can_change_rule }
}

# Controls automatic monthly Cuck XP generated by an ongoing compromised household.
domcom_passive_progression = {
    categories = { domcom tweaks }
    default = domcom_passive_progression_standard

    domcom_passive_progression_manual = { flag = GG_can_change_rule }
    domcom_passive_progression_reduced = { flag = GG_can_change_rule }
    domcom_passive_progression_standard = { flag = GG_can_change_rule }
    domcom_passive_progression_accelerated = { flag = GG_can_change_rule }
}

# Controls how strongly successful prospects and Final Collapses interrupt a human player's play.
domcom_notifications = {
    categories = { domcom tweaks }
    default = domcom_notifications_strategic

    domcom_notifications_minimal = { flag = GG_can_change_rule }
    domcom_notifications_strategic = { flag = GG_can_change_rule }
    domcom_notifications_everything = { flag = GG_can_change_rule }
}

# Additional Dominion consequences when an Owned attacker surrenders to their defending Patron.
domcom_capitulation = {
    categories = { domcom tweaks }
    default = domcom_capitulation_indemnities

    domcom_capitulation_vanilla = { flag = GG_can_change_rule }
    domcom_capitulation_indemnities = { flag = GG_can_change_rule }
    domcom_capitulation_harsh = { flag = GG_can_change_rule }
}

