﻿# Best-effort presentation for the male-only Feminized Final Collapse outcome.
# CK3 has no supported runtime effect that flips an existing character's engine sex.
# These portrait overrides therefore make the permanent Dominion state visibly feminine while
# preserving the original character object, history, titles, dynasty, relations and save references.

domcom_feminized_body = {
    usage = game
    selection_behavior = max
    priority = 140

    domcom_feminized_body_shape = {
        ignore_outfit_tags = yes
        dna_modifiers = {
            morph = {
                mode = replace
                gene = gene_bs_body_shape
                template = body_shape_hourglass_full
                value = 0.90
            }
            morph = {
                mode = replace
                gene = gene_bs_bust
                template = bust_shape_3_full
                value = 0.78
            }
            morph = {
                mode = replace
                gene = gene_body_hair
                template = body_hair_sparse
                value = 0.00
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 10000
                is_male = yes
                age >= 18
                has_trait = domcom_feminized_trait
            }
        }
    }
}

domcom_feminized_beard = {
    usage = game
    selection_behavior = max
    priority = 140

    domcom_feminized_clean_shaven = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = beards
                template = no_beard
                range = { 0 1 }
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 10000
                is_male = yes
                age >= 18
                has_trait = domcom_feminized_trait
            }
        }
    }
}

domcom_feminized_hair = {
    usage = game
    selection_behavior = max
    priority = 140

    domcom_feminized_long_hair = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = hairstyles
                template = scripted_character_hairstyles_01
                accessory = female_hair_western_01
                type = female
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 10000
                is_male = yes
                age >= 18
                has_trait = domcom_feminized_trait
            }
        }
    }
}

domcom_feminized_clothes = {
    usage = game
    selection_behavior = max
    priority = 140

    domcom_feminized_bedchamber_clothes = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = western_bedchamber
                range = { 0 1 }
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 10000
                is_male = yes
                age >= 18
                has_trait = domcom_feminized_trait
            }
        }
    }
}
