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# 2.6.0 — explicit values used by Endowment roster ordering and Human Amongst AI.
domcom_sort_diplomacy_value = { value = diplomacy }
domcom_sort_martial_value = { value = martial }
domcom_sort_stewardship_value = { value = stewardship }
domcom_sort_intrigue_value = { value = intrigue }
domcom_sort_learning_value = { value = learning }
domcom_sort_prowess_value = { value = prowess }


# Older first, then stronger congenital stock. Only two are processed per simulated month, so this is
# primarily a stable ordering value rather than a balance mechanic.
domcom_human_ai_apex_queue_priority_value = {
    value = age
    multiply = 100
    add = prowess
}


# 2.6.5 — Power Trip: prioritise the strongest administrative/genetic Apex survivor as the new ruler.
domcom_power_trip_apex_ruler_value = {
    value = stewardship
    multiply = 4
    add = martial
    add = learning
    add = diplomacy
    add = prowess
    if = { limit = { has_trait = intellect_good_3 } add = 60 }
    if = { limit = { has_trait = beauty_good_3 } add = 25 }
    if = { limit = { has_trait = physique_good_3 } add = 25 }
    if = { limit = { has_trait = pure_blooded } add = 40 }
}
