﻿# Dominion Cult of Personality special retinue.
# Each supported cult size is a separate script-controlled MAA type.

domcom_devoted_mob_1 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 100
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_2 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 200
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_3 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 300
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_5 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_7 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 700
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_10 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_15 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_25 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 2500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_1_40 = {
    type = skirmishers
    damage = 24
    toughness = 20
    pursuit = 28
    screen = 24
    siege_value = 0.25
    counters = {
        peasant_militia = 2
        archers = 0.5
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 4000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 55
    }
}

domcom_devoted_mob_2 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 100
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_2 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 200
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_3 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 300
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_5 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_7 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 700
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_10 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_15 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_25 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 2500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_2_40 = {
    type = skirmishers
    damage = 30
    toughness = 25
    pursuit = 34
    screen = 30
    siege_value = 0.35
    counters = {
        peasant_militia = 2.5
        archers = 0.75
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 4000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 70
    }
}

domcom_devoted_mob_3 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 100
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_2 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 200
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_3 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 300
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_5 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_7 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 700
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_10 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_15 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_25 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 2500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_3_40 = {
    type = skirmishers
    damage = 36
    toughness = 30
    pursuit = 40
    screen = 36
    siege_value = 0.50
    counters = {
        peasant_militia = 3
        archers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 4000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 85
    }
}

domcom_devoted_mob_4 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 100
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_2 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 200
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_3 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 300
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_5 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_7 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 700
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_10 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_15 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 1500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_25 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 2500
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

domcom_devoted_mob_4_40 = {
    type = skirmishers
    damage = 42
    toughness = 36
    pursuit = 48
    screen = 42
    siege_value = 0.65
    counters = {
        peasant_militia = 3.5
        archers = 1.25
        skirmishers = 1
    }
    special_recruit_only = yes
    buy_cost = { gold = 0 }
    low_maintenance_cost = { gold = 0.1 }
    high_maintenance_cost = { gold = 0.4 }
    provision_cost = 2
    stack = 4000
    max_sub_regiments = 1
    allowed_in_hired_troops = no
    illustration = {
        reference = skirmishers
    }
    ai_quality = {
        value = 100
    }
}

