﻿# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[001]   # Intro
Name = Intro
#-------------------------------
[002]   # Pallet Town
Name = Pallet Town
Outdoor = true
ShowArea = true
MapPosition = 0,10,12
BattleBack = field
#-------------------------------
[003]   # Player's house
Name = \PN's house
HealingSpot = 2,12,8
MapPosition = 0,10,12
#-------------------------------
[004]   # Pokémon Lab
Name = Pokémon Lab
MapPosition = 0,10,12
#-------------------------------
[005]   # Route 1
Name = Route 1
Outdoor = true
ShowArea = true
MapPosition = 0,10,10
BattleBack = field
MapSize = 2,1010
#-------------------------------
[006]   # Viridian City
Name = Viridian City
Outdoor = true
ShowArea = true
MapPosition = 0,9,8
BattleBack = field
MapSize = 2,1111
#-------------------------------
[008]   # Daisy's house
Name = Pallet Town
MapPosition = 0,10,12
#-------------------------------
[023]   # PKMN center
Name = Viridian City
HealingSpot = 6,26,27
MapPosition = 0,10,9
#-------------------------------
[024]   # Mart
Name = Viridian City
MapPosition = 0,10,9
#-------------------------------
[025]   # Trainer School
Name = Trainer's School
MapPosition = 0,10,9
#-------------------------------
[026]   # House
Name = Viridian City
MapPosition = 0,10,9
#-------------------------------
[027]   # Route 2
Name = Route 2
Outdoor = true
ShowArea = true
MapPosition = 0,10,5
BattleBack = field
MapSize = 3,100100100
#-------------------------------
[028]   # Route 22
Name = Route 22
Outdoor = true
ShowArea = true
MapPosition = 0,7,9
BattleBack = field
MapSize = 2,1100
#-------------------------------
[029]   # house route 2
Name = Route 2
MapPosition = 0,10,7
#-------------------------------
[030]   # house 2
Name = Route 2
Bicycle = true
MapPosition = 0,10,7
#-------------------------------
[031]   # forest entrance
Name = Viridian Forest
Bicycle = true
MapPosition = 0,10,6
#-------------------------------
[032]   # Viridian forest
Name = Viridian Forest
Outdoor = true
ShowArea = true
MapPosition = 0,10,6
BattleBack = forest
Environment = Forest
#-------------------------------
[033]   # forest exit
Name = Viridian Forest
Bicycle = true
MapPosition = 0,10,6
#-------------------------------
[034]   # Pewter City
Name = Pewter City
Outdoor = true
ShowArea = true
MapPosition = 0,10,3
MapSize = 2,1111
#-------------------------------
[035]   # PKMN center
Name = Pewter City
HealingSpot = 34,21,30
MapPosition = 0,10,4
#-------------------------------
[036]   # Mart
Name = Pewter City
MapPosition = 0,11,4
#-------------------------------
[037]   # House
Name = Pewter City
MapPosition = 0,10,4
#-------------------------------
[038]   # House 2
Name = Pewter City
MapPosition = 0,11,3
#-------------------------------
[039]   # Museum
Name = Museum
MapPosition = 0,10,3
#-------------------------------
[040]   # second floor
Name = Museum
MapPosition = 0,10,3
#-------------------------------
[041]   # Pewter gym
Name = Pewter City Gym
MapPosition = 0,10,3
BattleBack = indoor3
#-------------------------------
[042]   # Route 3
Name = Route 3
Outdoor = true
ShowArea = true
MapPosition = 0,12,4
BattleBack = field
MapSize = 2,1100
#-------------------------------
[043]   # Route 4
Name = Route 4
Outdoor = true
ShowArea = true
MapPosition = 0,14,4
BattleBack = field
MapSize = 4,1111000000000000
#-------------------------------
[044]   # PKMN center
Name = Route 4
HealingSpot = 43,111,29
MapPosition = 0,14,4
#-------------------------------
[045]   # Mt. Moon
Name = Mt. Moon
ShowArea = true
Bicycle = true
MapPosition = 0,14,4
BattleBack = cave1
Environment = Cave
#-------------------------------
[046]   # Mt. Moon B1F
Name = Mt. Moon
ShowArea = true
Bicycle = true
MapPosition = 0,14,4
BattleBack = cave1
Environment = Cave
#-------------------------------
[047]   # Mt. Moon B2F
Name = Mt. Moon
ShowArea = true
Bicycle = true
MapPosition = 0,14,4
BattleBack = cave1
Environment = Cave
#-------------------------------
[048]   # Cerulean City
Name = Cerulean City
Outdoor = true
ShowArea = true
MapPosition = 0,18,4
BattleBack = field
MapSize = 2,1111
#-------------------------------
[049]   # House 1
Name = Cerulean City
MapPosition = 0,18,4
#-------------------------------
[050]   # House 2
Name = Cerulean City
MapPosition = 0,18,4
#-------------------------------
[051]   # House 3
Name = Cerulean City
MapPosition = 0,18,4
#-------------------------------
[052]   # PKMN center
Name = Cerulean City
HealingSpot = 48,24,21
MapPosition = 0,18,4
#-------------------------------
[053]   # Mart
Name = Cerulean City
MapPosition = 0,19,5
#-------------------------------
[054]   # House 4
Name = Cerulean City
MapPosition = 0,18,5
#-------------------------------
[055]   # Bike shop
Name = Cerulean City
MapPosition = 0,18,5
#-------------------------------
[056]   # house 5
Name = Cerulean City
MapPosition = 0,19,4
#-------------------------------
[057]   # GYM
Name = Cerulean City Gym
MapPosition = 0,19,5
BattleBack = indoor2
#-------------------------------
[058]   # Card arena
Name = Cerulean City
MapPosition = 0,19,5
#-------------------------------
[059]   # Route 24
Name = Route 24
Outdoor = true
ShowArea = true
MapPosition = 0,19,2
BattleBack = field
MapSize = 2,1010
#-------------------------------
[060]   # Route 25
Name = Route 25
Outdoor = true
ShowArea = true
MapPosition = 0,20,2
BattleBack = field
MapSize = 3,111000000
#-------------------------------
[061]   # BILL's house
Name = BILL's House
MapPosition = 0,22,2
#-------------------------------
[062]   # house6
Name = Cerulean City
MapPosition = 0,19,4
#-------------------------------
[063]   # Route 5
Name = Route 5
Outdoor = true
ShowArea = true
MapPosition = 0,18,6
BattleBack = field
#-------------------------------
[064]   # DayCare
Name = DayCare
MapPosition = 0,18,6
#-------------------------------
[065]   # Entrance to Saffron
Name = Saffron Gate
Bicycle = true
MapPosition = 0,18,6
#-------------------------------
[066]   # Underground path
Name = Underground path
MapPosition = 0,18,6
#-------------------------------
[067]   # Underground path2
Name = Underground path
Bicycle = true
MapPosition = 0,18,6
#-------------------------------
[068]   # Underground path3
Name = Underground path
MapPosition = 0,18,9
#-------------------------------
[069]   # Route 6
Name = Route 6
Outdoor = true
ShowArea = true
MapPosition = 0,18,9
BattleBack = field
#-------------------------------
[070]   # Entrance to Saffron
Name = Saffron Gate
Bicycle = true
MapPosition = 0,18,9
#-------------------------------
[071]   # Vermilion City
Name = Vermilion City
Outdoor = true
ShowArea = true
MapPosition = 0,18,10
BattleBack = field
MapSize = 2,1111
#-------------------------------
[072]   # PKMN center
Name = Vermilion City
HealingSpot = 71,20,7
MapPosition = 0,18,10
#-------------------------------
[073]   # Mart
Name = Vermilion City
MapPosition = 0,19,11
#-------------------------------
[074]   # Card arena
Name = Vermilion City
MapPosition = 0,19,10
#-------------------------------
[075]   # House1
Name = Vermilion City
MapPosition = 0,18,10
#-------------------------------
[076]   # House2
Name = Vermilion City
MapPosition = 0,18,11
#-------------------------------
[077]   # House3
Name = Vermilion City
MapPosition = 0,19,11
#-------------------------------
[078]   # Fanclub
Name = Vermilion City
MapPosition = 0,18,11
#-------------------------------
[079]   # Vermilion gym
Name = Vermilion City Gym
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[080]   # Pier
Name = Vermilion City
Outdoor = true
MapPosition = 0,18,11
#-------------------------------
[081]   # SS Anne1
Name = S.S. Anne
ShowArea = true
MapPosition = 0,18,11
#-------------------------------
[082]   # room1
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[083]   # room2
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[084]   # room3
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[085]   # room4
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[086]   # room5
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[087]   # room6
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[088]   # room7
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[089]   # SS Anne2
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[090]   # room 8
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[091]   # room 9
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[092]   # room10
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[093]   # room11
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[094]   # room 12
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[095]   # Kitchen
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[096]   # SS Anne3
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[097]   # room 13
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[098]   # room 14
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[099]   # room 15
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[100]   # room 16
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[101]   # room 17
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[102]   # room 18
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[103]   # SS Anne4
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[104]   # Deck
Name = S.S. Anne
Outdoor = true
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[105]   # Captains room
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[106]   # Route 11
Name = Route 11
Outdoor = true
ShowArea = true
Weather = Rain,100
MapPosition = 0,20,10
BattleBack = field
MapSize = 2,1100
#-------------------------------
[107]   # Route 11 Gate 
Name = Route 11
Bicycle = true
MapPosition = 0,21,10
#-------------------------------
[108]   # Route 11 Gate 1f
Name = Route 11
MapPosition = 0,21,10
#-------------------------------
[109]   # Diglett's cave 1
Name = Diglett's Cave
ShowArea = true
MapPosition = 0,20,10
BattleBack = cave1
Environment = Cave
#-------------------------------
[110]   # Diglett's cave 2
Name = Diglett's Cave
ShowArea = true
Bicycle = true
MapPosition = 0,13,7
BattleBack = cave1
Environment = Cave
#-------------------------------
[111]   # Diglett's cave 3
Name = Diglett's Cave
ShowArea = true
MapPosition = 0,10,5
BattleBack = cave1
Environment = Cave
#-------------------------------
[112]   # Route 12
Name = Route 12
Outdoor = true
ShowArea = true
Weather = Rain,100
MapPosition = 0,22,9
BattleBack = field
MapSize = 3,100100100
#-------------------------------
[113]   # Route 9
Name = Route 9
Outdoor = true
ShowArea = true
MapPosition = 0,20,5
BattleBack = field
MapSize = 2,1100
#-------------------------------
[114]   # Route 10
Name = Route 10
Outdoor = true
ShowArea = true
MapPosition = 0,22,5
BattleBack = field
MapSize = 3,100100100
#-------------------------------
[115]   # PKMN center
Name = Route 10
HealingSpot = 114,13,26
MapPosition = 0,22,5
#-------------------------------
[117]   # Power Plant
Name = Power Plant
ShowArea = true
Bicycle = true
MapPosition = 0,22,6
#-------------------------------
[118]   # Rock Tunnel 1
Name = Rock Tunnel
ShowArea = true
Bicycle = true
MapPosition = 0,22,5
DarkMap = true
BattleBack = cave1
Environment = Cave
#-------------------------------
[119]   # Rock Tunnel 2
Name = Rock Tunnel
ShowArea = true
Bicycle = true
MapPosition = 0,22,5
DarkMap = true
BattleBack = cave1
Environment = Cave
#-------------------------------
[120]   # Lavender Town
Name = Lavender Town
Outdoor = true
ShowArea = true
MapPosition = 0,22,8
#-------------------------------
[121]   # PKMN center
Name = Lavender Town
HealingSpot = 120,6,6
MapPosition = 0,22,8
#-------------------------------
[122]   # Mart
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[123]   # House1
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[124]   # House2
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[125]   # fuji house
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[126]   # Pokemon tower base
Name = Pokémon Tower
ShowArea = true
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[127]   # Tower 1f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[128]   # Tower 2f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[129]   # Tower 3f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[130]   # Tower 4f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[131]   # Tower 5f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[132]   # Tower 6f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[133]   # Gate
Name = Route 12
Bicycle = true
MapPosition = 0,22,9
#-------------------------------
[134]   # gate 1f
Name = Route 12
MapPosition = 0,22,9
#-------------------------------
[135]   # Fishing house
Name = Route 12
MapPosition = 0,22,10
#-------------------------------
[136]   # Route 8
Name = Route 8
Outdoor = true
ShowArea = true
MapPosition = 0,20,8
BattleBack = field
MapSize = 2,1100
#-------------------------------
[137]   # Entrance to Saffron
Name = Route 8
MapPosition = 0,20,8
#-------------------------------
[138]   # Underground path
Name = Route 8
MapPosition = 0,20,8
#-------------------------------
[139]   # underground path 2
Name = Route 8
Bicycle = true
MapPosition = 0,20,8
#-------------------------------
[140]   # Underground path
Name = Route 8
MapPosition = 0,17,8
#-------------------------------
[141]   # Route 7
Name = Route 7
Outdoor = true
ShowArea = true
MapPosition = 0,17,8
BattleBack = field
#-------------------------------
[142]   # Entrance to Saffron
Name = Route 7
Bicycle = true
MapPosition = 0,17,8
#-------------------------------
[143]   # Cave
Name = Flooded Cave
ShowArea = true
Bicycle = true
MapPosition = 0,19,2
BattleBack = cave1
#-------------------------------
[144]   # Cave 1f
Name = Flooded Cave
Bicycle = true
MapPosition = 0,19,2
BattleBack = cave1
#-------------------------------
[145]   # cave b1f
Name = Flooded Cave
Bicycle = true
MapPosition = 0,19,2
BattleBack = cave1
#-------------------------------
[146]   # Celadon City
Name = Celadon City
Outdoor = true
ShowArea = true
MapPosition = 0,15,8
MapSize = 2,1111
#-------------------------------
[149]   # PKMN center
Name = Celadon City
HealingSpot = 146,48,16
MapPosition = 0,16,8
#-------------------------------
[150]   # Dept. store
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[151]   # 2F
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[152]   # 3F
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[153]   # 4F
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[154]   # 5F
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[155]   # Rooftop
Name = Celadon City
Outdoor = true
MapPosition = 0,15,8
#-------------------------------
[156]   # Cedolan Dept. Elevator
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[157]   # Big house 1f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[158]   # Big house 2f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[159]   # Big house 3f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[160]   # Roof
Name = Celadon City
Outdoor = true
MapPosition = 0,15,8
#-------------------------------
[161]   # room
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[162]   # House 1
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[163]   # Restaurant
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[164]   # Hotel
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[165]   # Card arena
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[166]   # Brothel
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[167]   # Rocket hideout b1f
Name = Team Rocket Hideout
ShowArea = true
MapPosition = 0,16,9
#-------------------------------
[168]   # Rocket hideout b2f
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[169]   # Rocket hideout b3f
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[170]   # Rocket hideout b4f
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[171]   # Hideout Elevator
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[172]   # Celadon gym
Name = Celadon City
MapPosition = 0,15,9
BattleBack = indoor4
#-------------------------------
[173]   # Route 16
Name = Route 16
Outdoor = true
ShowArea = true
MapPosition = 0,13,9
BattleBack = field
MapSize = 2,1100
#-------------------------------
[174]   # gate
Name = Route 16
Bicycle = true
MapPosition = 0,13,9
#-------------------------------
[175]   # house
Name = Route 16
MapPosition = 0,13,9
#-------------------------------
[178]   # Saffron City
Name = Saffron City
Outdoor = true
ShowArea = true
MapPosition = 0,18,7
MapSize = 2,1111
#-------------------------------
[179]   # PKMN center
Name = Saffron City
HealingSpot = 178,24,40
MapPosition = 0,18,8
#-------------------------------
[180]   # Mart
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[181]   # Card arena
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[182]   # House1
Name = Saffron City
MapPosition = 0,18,7
#-------------------------------
[183]   # house1 2f
Name = Saffron City
MapPosition = 0,18,7
#-------------------------------
[184]   # House2
Name = Saffron City
MapPosition = 0,18,7
#-------------------------------
[185]   # House3
Name = Saffron City
MapPosition = 0,19,8
#-------------------------------
[186]   # Dojo
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[187]   # Gym
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[188]   # Silph co 1f
Name = Silph Co.
ShowArea = true
MapPosition = 0,18,8
#-------------------------------
[189]   # Silph co 2f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[190]   # Silph co 3f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[191]   # Silph co 4f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[192]   # Silph co 5f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[193]   # Silph co 6f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[194]   # Silph co 7f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[195]   # Silph co 8f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[196]   # Silph co 9f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[197]   # Silph co 10f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[198]   # Silph co 11f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[199]   # Silph co. Elevator
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[200]   # Route 13
Name = Route 13
Outdoor = true
ShowArea = true
MapPosition = 0,21,12
BattleBack = field
MapSize = 2,1100
#-------------------------------
[202]   # Route 14
Name = Route 14
Outdoor = true
ShowArea = true
MapPosition = 0,20,12
BattleBack = field
MapSize = 3,100100100
#-------------------------------
[205]   # Route 15
Name = Route 15
Outdoor = true
ShowArea = true
MapPosition = 0,17,14
BattleBack = field
MapSize = 3,111000000
#-------------------------------
[206]   # Gate 1f
Name = Route 15
Bicycle = true
MapPosition = 0,17,14
#-------------------------------
[207]   # gate 2f
Name = Route 15
MapPosition = 0,17,14
#-------------------------------
[208]   # gate 1f
Name = Route 16
MapPosition = 0,14,9
#-------------------------------
[209]   # Route 16 cycling
Name = Route 16
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,13,9
BattleBack = field
MapSize = 2,1100
#-------------------------------
[210]   # Route 17
Name = Route 17
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,13,10
BattleBack = field
MapSize = 4,1000100010001000
#-------------------------------
[211]   # Route 18
Name = Route 18
Outdoor = true
ShowArea = true
MapPosition = 0,13,14
BattleBack = field
MapSize = 2,1100
#-------------------------------
[212]   # Gate 1f
Name = Route 18
Bicycle = true
MapPosition = 0,14,14
#-------------------------------
[213]   # gate 2f
Name = Route 18
MapPosition = 0,14,14
#-------------------------------
[214]   # Route 18 cycling
Name = Route 18
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,13,14
BattleBack = field
MapSize = 2,1100
#-------------------------------
[216]   # Fuchsia City
Name = Fuchsia City
Outdoor = true
ShowArea = true
MapPosition = 0,15,13
MapSize = 2,1111
#-------------------------------
[217]   # PKMN center
Name = Fuchsia City
HealingSpot = 216,25,33
MapPosition = 0,15,14
#-------------------------------
[218]   # Mart
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[219]   # Card arena
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[220]   # House1
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[221]   # fishing house
Name = Fuchsia City
MapPosition = 0,16,14
#-------------------------------
[222]   # Wardens house
Name = Fuchsia City
MapPosition = 0,16,14
#-------------------------------
[223]   # SZ office
Name = Fuchsia City
MapPosition = 0,16,13
#-------------------------------
[224]   # Fuchsia Gym
Name = Fuchsia City
MapPosition = 0,15,14
#-------------------------------
[225]   # Safari entrance
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[226]   # Safari zone 1
Name = Safari zone
Outdoor = true
ShowArea = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[227]   # Safari zone 2
Name = Safari zone
Outdoor = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[228]   # Safari zone 3
Name = Safari zone
Outdoor = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[229]   # Safari zone 4
Name = Safari zone
Outdoor = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[230]   # safari house 1
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[231]   # safari house 2
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[232]   # safari house 3
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[233]   # safari house 4
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[234]   # Safari house secret
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[239]   # Route19
Name = Route 19
Outdoor = true
ShowArea = true
MapPosition = 0,15,15
BattleBack = water
MapSize = 2,1010
#-------------------------------
[241]   # coastal cave
Name = Hidden cave
Bicycle = true
MapPosition = 0,15,15
BattleBack = cave1
Environment = Cave
#-------------------------------
[242]   # hidden cove
Name = Hidden cave
Outdoor = true
MapPosition = 0,15,15
BattleBack = field
#-------------------------------
[243]   # Route 9 Rocket warehouse
Name = Route 9
Outdoor = true
MapPosition = 0,20,5
BattleBack = field
#-------------------------------
[244]   # Rocket warehouse
Name = Rocket Warehouse
ShowArea = true
MapPosition = 0,20,5
#-------------------------------
[245]   # Route 12.5
Name = Route 12
Outdoor = true
Weather = Rain,100
MapPosition = 0,22,10
BattleBack = water
#-------------------------------
[246]   # island-beach
Name = Hidden Island
Outdoor = true
ShowArea = true
Weather = Rain,100
MapPosition = 0,24,10
BattleBack = field
#-------------------------------
[247]   # island-forest
Name = Hidden Island
Outdoor = true
Weather = Rain,100
MapPosition = 0,24,10
BattleBack = field
#-------------------------------
[248]   # island-cave
Name = Hidden Island
Bicycle = true
MapPosition = 0,24,10
BattleBack = cave1
Environment = Cave
#-------------------------------
[249]   # island-cave2f
Name = Hidden Island
Bicycle = true
MapPosition = 0,24,10
BattleBack = cave1
Environment = Cave
#-------------------------------
[250]   # outside ledge
Name = Hidden Island
Outdoor = true
Weather = Rain,100
MapPosition = 0,24,10
#-------------------------------
[251]   # island cave3f
Name = Hidden Island
Bicycle = true
MapPosition = 0,24,10
BattleBack = cave1
Environment = Cave
#-------------------------------
[252]   # island top
Name = Hidden Island
Outdoor = true
Weather = Blizzard,100
MapPosition = 0,24,10
BattleBack = snow
Environment = Snow
#-------------------------------
[253]   # remember house
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[254]   # Route 20
Name = Route 20
Outdoor = true
ShowArea = true
MapPosition = 0,11,16
BattleBack = water
MapSize = 4,1111000000000000
#-------------------------------
[255]   # Seafoam islads
Name = Seafoam Islands
ShowArea = true
Bicycle = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
#-------------------------------
[256]   # Seafoam island b1f
Name = Seafoam Islands
Bicycle = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
#-------------------------------
[257]   # Seafoam island b2f
Name = Seafoam Islands
Bicycle = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
#-------------------------------
[258]   # Seafoam island b3f
Name = Seafoam Islands
Bicycle = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
#-------------------------------
[259]   # Seafoam island b3f B
Name = Seafoam Islands
Bicycle = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
#-------------------------------
[260]   # Seafoam island b4f
Name = Seafoam Islands
Bicycle = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
#-------------------------------
[261]   # Seafoam island b4f B
Name = Seafoam Islands
Bicycle = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
#-------------------------------
[262]   # Cinnabar island
Name = Cinnabar Island
Outdoor = true
ShowArea = true
MapPosition = 0,10,16
BattleBack = field
#-------------------------------
[263]   # PKMN center
Name = Cinnabar Island
HealingSpot = 262,20,12
MapPosition = 0,10,16
#-------------------------------
[264]   # Mart
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[265]   # Laboratory
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[266]   # Meeting Room
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[267]   # R a D Room
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[268]   # Testing Room
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[269]   # Gym
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[270]   # Mansion
Name = Pokémon Mansion
ShowArea = true
Bicycle = true
MapPosition = 0,10,16
BattleBack = indoor1
#-------------------------------
[271]   # Mansion 2F
Name = Pokémon Mansion
Bicycle = true
MapPosition = 0,10,16
BattleBack = indoor1
#-------------------------------
[272]   # Mansion 3F
Name = Pokémon Mansion
Bicycle = true
MapPosition = 0,10,16
BattleBack = indoor1
#-------------------------------
[273]   # Mansion B1F
Name = Pokémon Mansion
Bicycle = true
MapPosition = 0,10,16
BattleBack = indoor1
#-------------------------------
[274]   # Island
Name = Mysterious Island
Outdoor = true
ShowArea = true
MapPosition = 0,7,18
BattleBack = field
#-------------------------------
[275]   # Island forest
Name = Mysterious Island
Outdoor = true
MapPosition = 0,7,18
BattleBack = forest
Environment = Forest
#-------------------------------
[276]   # Island end
Name = Mysterious Island
Outdoor = true
MapPosition = 0,7,18
BattleBack = field
#-------------------------------
[277]   # Route 21a
Name = Route 21
Outdoor = true
ShowArea = true
MapPosition = 0,10,14
BattleBack = water
MapSize = 2,1010
#-------------------------------
[278]   # Route 21b
Name = Route 21
Outdoor = true
ShowArea = true
MapPosition = 0,10,13
BattleBack = water
#-------------------------------
[279]   # Gym
Name = Viridian City
MapPosition = 0,10,8
BattleBack = indoor1
#-------------------------------
[280]   # Victory road lobby
Name = Route 23
MapPosition = 0,6,9
#-------------------------------
[281]   # Route 23
Name = Route 23
Outdoor = true
ShowArea = true
MapPosition = 0,6,8
BattleBack = field
MapSize = 2,1010
#-------------------------------
[282]   # Victory Road
Name = Victory Road
ShowArea = true
Bicycle = true
MapPosition = 0,6,8
BattleBack = cave1
#-------------------------------
[283]   # Victory Road 2F
Name = Victory Road
ShowArea = true
Bicycle = true
MapPosition = 0,6,8
BattleBack = cave1
#-------------------------------
[284]   # Victory Road 3F
Name = Victory Road
Bicycle = true
MapPosition = 0,6,8
BattleBack = cave1
#-------------------------------
[285]   # Indigo Plateau
Name = Indigo Plateau
Outdoor = true
ShowArea = true
MapPosition = 0,6,7
#-------------------------------
[286]   # Plateau inside
Name = Pokémon League
ShowArea = true
HealingSpot = 285,13,7
MapPosition = 0,6,7
#-------------------------------
[287]   # Card arena
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[288]   # first room
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite1
#-------------------------------
[289]   # second room
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite2
#-------------------------------
[290]   # third room
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite3
#-------------------------------
[291]   # fourth room
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite4
#-------------------------------
[292]   # Champion room
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = champion1
#-------------------------------
[293]   # Hall of Fame
Name = Hall of Fame
ShowArea = true
MapPosition = 0,6,7
#-------------------------------
[294]   # Center 1f
Name = Viridian City
MapPosition = 0,10,9
#-------------------------------
[295]   # Center 1f
Name = Pewter City
MapPosition = 0,10,4
#-------------------------------
[296]   # Center 1f
Name = Cerulean City
MapPosition = 0,18,5
#-------------------------------
[297]   # Center 1f
Name = Vermilion City
MapPosition = 0,18,10
#-------------------------------
[298]   # Center 1f
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[299]   # Center 1f
Name = Celadon City
MapPosition = 0,16,8
#-------------------------------
[300]   # Center 1f
Name = Saffron City
MapPosition = 0,18,8
#-------------------------------
[301]   # Center 1f
Name = Fuchsia City
MapPosition = 0,15,14
#-------------------------------
[302]   # Center 1f
Name = Cinnabar island
MapPosition = 0,10,16
#-------------------------------
[303]   # Center 1f
Name = Pokémon League
MapPosition = 0,6,7
#-------------------------------
[304]   # Route 28
Name = Route 28
Outdoor = true
ShowArea = true
MapPosition = 0,4,9
BattleBack = field
MapSize = 2,1100
#-------------------------------
[305]   # house
Name = Route 28
MapPosition = 0,4,9
#-------------------------------
[306]   # Mt. Silver
Name = Route 28
Outdoor = true
ShowArea = true
MapPosition = 0,3,9
BattleBack = field
#-------------------------------
[307]   # Mt silver cave
Name = Mt. Silver
ShowArea = true
Bicycle = true
MapPosition = 0,3,9
BattleBack = cave1
#-------------------------------
[308]   # mt. silver outside
Name = Mt. Silver
Outdoor = true
MapPosition = 0,3,9
#-------------------------------
[309]   # silver room
Name = Mt. Silver
Bicycle = true
MapPosition = 0,3,9
BattleBack = cave1
#-------------------------------
[310]   # mt. silver 2f
Name = Mt. Silver
Bicycle = true
MapPosition = 0,3,9
BattleBack = cave1
#-------------------------------
[311]   # Room1
Name = Mt. Silver
Bicycle = true
MapPosition = 0,3,9
BattleBack = cave1
#-------------------------------
[312]   # Room2
Name = Mt. Silver
Bicycle = true
MapPosition = 0,3,9
BattleBack = cave1
#-------------------------------
[313]   # Summit
Name = Mt. Silver
Outdoor = true
MapPosition = 0,3,9
BattleBack = snow
#-------------------------------
[314]   # PKMN center
Name = Route 28
HealingSpot = 306,24,11
MapPosition = 0,3,9
#-------------------------------
[315]   # Cerulean Cave
Name = Cerulean Cave
ShowArea = true
Bicycle = true
MapPosition = 0,18,4
BattleBack = cave1
#-------------------------------
[316]   # Cerulean Cave 2f
Name = Cerulean Cave
Bicycle = true
MapPosition = 0,18,4
BattleBack = cave1
#-------------------------------
[317]   # Cerulean cave B1f
Name = Cerulean Cave
Bicycle = true
MapPosition = 0,18,4
BattleBack = cave1
#-------------------------------
[320]   # One Island
Name = One Island
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 320,17,7
MapPosition = 1,5,11
#-------------------------------
[321]   # One Island - Dock
Name = One Island - Dock
Bicycle = true
MapPosition = 1,5,11
#-------------------------------
[322]   # Kindle Road
Name = Kindle Road
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,6,9
BattleBack = city
#-------------------------------
[324]   # Ember Spa
Name = Ember Spa
MapPosition = 1,6,9
#-------------------------------
[325]   # One Island - Poke Center
Name = One Island - Poke Center
MapPosition = 1,5,11
#-------------------------------
[326]   # Treasure Beach
Name = Treasure Beach
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,5,13
BattleBack = water
#-------------------------------
[327]   # One Island - Left House
Name = One Island - Left House
MapPosition = 1,5,11
#-------------------------------
[328]   # One Island - Right House
Name = One Island - Right House
MapPosition = 1,5,11
#-------------------------------
[329]   # Mt. Ember
Name = Mt. Ember
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[330]   # Mt. Ember
Name = Mt. Ember
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[331]   # Mt. Ember - Cavern
Name = Mt. Ember - Cavern
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[332]   # Mt. Ember
Name = Mt. Ember
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[333]   # Mt. Ember - Summit
Name = Mt. Ember
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[334]   # Mt. Ember
Name = Mt. Ember
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[335]   # Mt. Ember
Name = Mt. Ember
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[336]   # Mt. Ember
Name = Mt. Ember
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[337]   # Mt. Ember
Name = Mt. Ember
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[338]   # Mt. Ember - Runes
Name = Mt. Ember - Runes
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[339]   # Mt. Ember - Bottom
Name = Mt. Ember - Bottom
Bicycle = true
MapPosition = 1,6,6
BattleBack = rocky
#-------------------------------
[340]   # Two Island
Name = Two Island
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 340,29,8
MapPosition = 1,13,12
BattleBack = city
#-------------------------------
[341]   # Two Island - Dock
Name = Two Island - Dock
MapPosition = 1,13,12
#-------------------------------
[342]   # Cape Brink
Name = Cape Brink
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,13,10
BattleBack = field
#-------------------------------
[343]   # Cape Brink - Cottage
Name = Cape Brink - Cottage
MapPosition = 1,13,10
#-------------------------------
[344]   # Two Island - Poke Center
Name = Two Island - Poke Center
MapPosition = 1,13,12
#-------------------------------
[345]   # Two Island - House
Name = Two Island - House
MapPosition = 1,13,12
#-------------------------------
[346]   # Two Island - Game Corner
Name = Two Island - Game Corner
MapPosition = 1,13,12
#-------------------------------
[347]   # Three Island
Name = Three Island
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 347,14,28
MapPosition = 1,22,15
BattleBack = city
#-------------------------------
[348]   # Three Island - Dock
Name = Three Island - Dock
MapPosition = 1,22,15
#-------------------------------
[349]   # Three Isle Port
Name = Three Isle Port
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,23,16
BattleBack = city
#-------------------------------
[350]   # Three Isle Path
Name = Three Isle Path
MapPosition = 1,22,16
BattleBack = rocky
#-------------------------------
[351]   # Three Isle Path - Finished
Name = Three Isle Path - Finished
Bicycle = true
MapPosition = 1,22,16
BattleBack = rocky
#-------------------------------
[352]   # Three Island - First House
Name = Three Island - First House
MapPosition = 1,22,15
#-------------------------------
[353]   # Three Island - Poke Center
Name = Three Island - Poke Center
MapPosition = 1,22,15
#-------------------------------
[354]   # Three Island - Second House
Name = Three Island - Second House
MapPosition = 1,22,15
#-------------------------------
[355]   # Three Island - Third House
Name = Three Island - Third House
MapPosition = 1,22,15
#-------------------------------
[356]   # Three Island - Mart
Name = Three Island - Mart
MapPosition = 1,22,15
#-------------------------------
[357]   # Three Island - Fourth House
Name = Three Island - Fourth House
MapPosition = 1,22,15
#-------------------------------
[358]   # Three Island - Fifth House
Name = Three Island - Fifth House
MapPosition = 1,22,15
#-------------------------------
[359]   # Bond Bridge
Name = Bond Bridge
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,20,15
BattleBack = field
#-------------------------------
[360]   # Berry Forest
Name = Berry Forest
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 1,18,15
BattleBack = forest
#-------------------------------
[361]   # Four Island
Name = Four Island
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 361,26,23
MapPosition = 2,7,7
BattleBack = city
#-------------------------------
[362]   # Four Island - Dock
Name = Four Island - Dock
MapPosition = 2,7,7
#-------------------------------
[363]   # Four Island - Poke Center
Name = Four Island - Poke Center
MapPosition = 2,7,7
#-------------------------------
[364]   # Four Island - Mart
Name = Four Island - Mart
MapPosition = 2,7,7
#-------------------------------
[365]   # Four Island - Friend Safari
Name = Friend Safari
ShowArea = true
MapPosition = 2,7,7
BattleBack = field
#-------------------------------
[366]   # Four Island - Northern House
Name = Four Island - Northern House
MapPosition = 2,7,7
#-------------------------------
[367]   # Four Island - House by Mart
Name = Four Island - House by Mart
MapPosition = 2,7,7
#-------------------------------
[368]   # Four Island - Lorelei's House
Name = Four Island - Lorelei's House
MapPosition = 2,7,7
#-------------------------------
[369]   # Icefall Cave
Name = Icefall Cave
ShowArea = true
Bicycle = true
MapPosition = 2,7,7
BattleBack = cave1
#-------------------------------
[370]   # Icefall Cave
Name = Icefall Cave
Bicycle = true
MapPosition = 2,7,7
BattleBack = cave1
#-------------------------------
[371]   # Icefall Cave
Name = Icefall Cave
Bicycle = true
MapPosition = 2,7,7
BattleBack = cave1
#-------------------------------
[372]   # Icefall Cave
Name = Icefall Cave
Bicycle = true
MapPosition = 2,7,7
BattleBack = cave1
#-------------------------------
[373]   # Five Island
Name = Five Island
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 373,70,7
MapPosition = 2,20,14
BattleBack = city
#-------------------------------
[374]   # Five Island - Dock
Name = Five Island - Dock
MapPosition = 2,20,14
#-------------------------------
[375]   # Five Island - House by Poke Center
Name = Five Island - House by Poke Center
MapPosition = 2,20,14
#-------------------------------
[376]   # Five Island - Poke Center
Name = Five Island - Poke Center
MapPosition = 2,20,14
#-------------------------------
[377]   # Five Island - East House
Name = Five Island - East House
MapPosition = 2,20,14
#-------------------------------
[378]   # Water Labyrinth
Name = Water Labryinth
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 2,19,13
BattleBack = water
#-------------------------------
[379]   # Resort Gorgeous
Name = Resort Gorgeous
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 2,21,12
BattleBack = water
#-------------------------------
[380]   # Resort Gorgeous - Cottage
Name = Resort Gorgeous - Cottage
MapPosition = 2,21,12
BattleBack = water
#-------------------------------
[381]   # Lost Cave
Name = Lost Cave
ShowArea = true
Bicycle = true
MapPosition = 2,22,12
BattleBack = rocky_night
#-------------------------------
[382]   # Lost Cave 2
Name = Lost Cave
ShowArea = true
Bicycle = true
MapPosition = 2,22,12
BattleBack = rocky_night
#-------------------------------
[383]   # Lost Cave 3
Name = Lost Cave
ShowArea = true
Bicycle = true
MapPosition = 2,22,12
BattleBack = rocky_night
#-------------------------------
[384]   # Five Isle Meadow
Name = Five Isle Meadow
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 2,21,15
BattleBack = field
#-------------------------------
[385]   # Rocket Warehouse
Name = Rocket Warehouse
ShowArea = true
MapPosition = 2,21,15
BattleBack = indoor3
#-------------------------------
[386]   # Memorial Pillar
Name = Memorial Pillar
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 2,22,17
BattleBack = field
#-------------------------------
[387]   # Six Island
Name = Six Island
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 387,11,12
MapPosition = 3,21,8
BattleBack = city
#-------------------------------
[388]   # Six Island - Dock
Name = Six Island - Dock
MapPosition = 3,21,8
#-------------------------------
[389]   # Six Island - Poke Center
Name = Six Island - Poke Center
MapPosition = 3,21,8
#-------------------------------
[390]   # Six Island - Mart
Name = Six Island - Mart
MapPosition = 3,21,8
#-------------------------------
[391]   # Six Island - House
Name = Six Island - House
MapPosition = 3,21,8
#-------------------------------
[392]   # Water Path
Name = Water Path
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 3,22,8
BattleBack = water
#-------------------------------
[393]   # Water Path - South House
Name = Water Path - South House
MapPosition = 3,22,7
#-------------------------------
[394]   # Water Path - North House
Name = Water Path - North House
MapPosition = 3,22,7
#-------------------------------
[395]   # Ruin Valley
Name = Ruin Valley
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 3,21,10
BattleBack = rocky
#-------------------------------
[396]   # Dotted Hole
Name = Dotted Hole
ShowArea = true
Bicycle = true
MapPosition = 3,21,11
BattleBack = indoor1
#-------------------------------
[397]   # Dotted Hole 2
Name = Dotted Hole 2
Bicycle = true
MapPosition = 3,21,11
BattleBack = indoor1
#-------------------------------
[398]   # Dotted Hole 3
Name = Dotted Hole 3
Bicycle = true
MapPosition = 3,21,11
BattleBack = indoor1
#-------------------------------
[399]   # Dotted Hole 4
Name = Dotted Hole 4
Bicycle = true
MapPosition = 3,21,11
BattleBack = indoor1
#-------------------------------
[400]   # Dotted Hole 5
Name = Dotted Hole 5
Bicycle = true
MapPosition = 3,21,11
BattleBack = indoor1
#-------------------------------
[401]   # Dotted Hole - Bottom
Name = Dotted Hole - Bottom
Bicycle = true
MapPosition = 3,21,11
BattleBack = indoor1
#-------------------------------
[402]   # Green Path
Name = Green Path
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 3,20,6
BattleBack = field
#-------------------------------
[403]   # Pattern Bush
Name = Pattern Bush
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 3,21,6
BattleBack = forest
#-------------------------------
[404]   # Outcast Island
Name = Outcast Island
Outdoor = true
ShowArea = true
MapPosition = 3,19,5
BattleBack = water
#-------------------------------
[405]   # Altering Cave
Name = Altering Cave
ShowArea = true
Bicycle = true
MapPosition = 3,19,3
BattleBack = rocky
#-------------------------------
[406]   # Altering Cave 2
Name = Altering Cave
ShowArea = true
Bicycle = true
MapPosition = 3,19,3
BattleBack = rocky
#-------------------------------
[407]   # Seven Island
Name = Seven Island
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 407,18,4
MapPosition = 3,9,11
BattleBack = field
#-------------------------------
[408]   # Seven Island - Dock
Name = Seven Island - Dock
MapPosition = 3,9,11
#-------------------------------
[409]   # Seven Island - Poke Center
Name = Seven Island - Poke Center
MapPosition = 3,9,11
#-------------------------------
[410]   # Seven Island - House
Name = Seven Island - House
MapPosition = 3,9,11
#-------------------------------
[411]   # Seven Island - Mart
Name = Seven Island - Mart
MapPosition = 3,9,11
#-------------------------------
[412]   # Trainer Tower
Name = Trainer Tower
Outdoor = true
ShowArea = true
Bicycle = true
HealingSpot = 412,22,8
MapPosition = 3,9,10
BattleBack = indoor2
#-------------------------------
[413]   # Trainer Tower - Lobby
Name = Trainer Tower
ShowArea = true
MapPosition = 3,9,9
#-------------------------------
[415]   # Canyon Entrance
Name = Canyon Entrance
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 3,9,12
BattleBack = rocky
#-------------------------------
[417]   # Sevault Canyon
Name = Sevault Canyon
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 3,10,13
BattleBack = rocky
#-------------------------------
[418]   # Tanoby Key
Name = Tanoby Key
ShowArea = true
Bicycle = true
MapPosition = 3,10,12
BattleBack = rocky
#-------------------------------
[419]   # Sevault Cave
Name = Sevault Cave
ShowArea = true
Bicycle = true
MapPosition = 3,10,12
BattleBack = rocky
#-------------------------------
[420]   # Sevault Canyon - House
Name = Sevault Canyon - House
MapPosition = 3,10,13
#-------------------------------
[421]   # Tanoby Ruins
Name = Tanoby Ruins
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 3,10,15
BattleBack = rocky
#-------------------------------
[423]   # Monean Chamber
Name = Monean Chamber
ShowArea = true
Bicycle = true
MapPosition = 3,13,15
BattleBack = rocky
#-------------------------------
[424]   # Liptoo Chamber
Name = Liptoo Chamber
ShowArea = true
Bicycle = true
MapPosition = 3,12,15
BattleBack = rocky
#-------------------------------
[425]   # Weepth Chamber
Name = Weepth Chamber
ShowArea = true
Bicycle = true
MapPosition = 3,11,15
BattleBack = rocky
#-------------------------------
[426]   # Dilford Chamber
Name = Dilford Chamber
ShowArea = true
Bicycle = true
MapPosition = 3,10,15
BattleBack = rocky
#-------------------------------
[427]   # Scufib Chamber
Name = Scufib Chamber
ShowArea = true
Bicycle = true
MapPosition = 3,9,15
BattleBack = rocky
#-------------------------------
[428]   # Rixy Chamber
Name = Rixy Chamber
ShowArea = true
Bicycle = true
MapPosition = 3,8,15
BattleBack = rocky
#-------------------------------
[429]   # Viapois Chamber
Name = Viapois Chamber
ShowArea = true
Bicycle = true
MapPosition = 3,7,15
BattleBack = rocky
#-------------------------------
[430]   # Navel Rock
Name = Navel Rock
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 2,14,11
#-------------------------------
[431]   # Navel Rock - Dock
Name = Navel Rock - Dock
MapPosition = 2,14,11
#-------------------------------
[432]   # Navel Rock 1
Name = Navel Rock
ShowArea = true
Bicycle = true
MapPosition = 2,14,11
#-------------------------------
[433]   # Navel Rock 2
Name = Navel Rock 2
Bicycle = true
MapPosition = 2,14,11
#-------------------------------
[434]   # Navel Rock 3
Name = Navel Rock 3
Bicycle = true
MapPosition = 2,14,11
#-------------------------------
[435]   # Navel Rock 4
Name = Navel Rock 4
Bicycle = true
MapPosition = 2,14,11
#-------------------------------
[436]   # Navel Rock - Ho-Oh
Name = Navel Rock
Outdoor = true
ShowArea = true
Bicycle = true
MapPosition = 2,14,11
BattleBack = city
#-------------------------------
[437]   # Navel Rock 5
Name = Navel Rock 5
Bicycle = true
MapPosition = 2,14,11
#-------------------------------
[438]   # Navel Rock - Lugia
Name = Navel Rock
Bicycle = true
MapPosition = 2,14,11
BattleBack = water_night
#-------------------------------
[439]   # Faraway Island
Name = Faraway Island
Outdoor = true
ShowArea = true
Bicycle = true
#-------------------------------
[440]   # Faraway Island
Name = Faraway Island
Outdoor = true
Bicycle = true
BattleBack = city
