spriteTypes = {
	spriteType = {
		name = "GFX_bloodline_symbol_magdalene"
		texturefile = "gfx\\interface\\bloodlines\\bloodline_symbol_magdalene.dds"
		noOfFrames = 1
	}
	
	spriteType = {
		name = "GFX_ggsm_found_open_mercy_bloodline"
		texturefile	= "gfx\\interface\\bloodline_symbol_magdalene.dds"
	}
}
