{"DIALOGUE":
	[
		["(...Here he comes again, odd to keep seeing him.)", "Charlie"],
		["_func",
			[
				["addActor", 0, "sTalksprites_Michael"], 
				["playMusic", "musMidnight_Michael", 1], 
				["fadeMusic", "musMidnight_Michael", 1, 0]
			]
		],
		
		["Ah, good to see you again. You found the third one.", "Michael"],
		["_func", [["setActor", 4]]],
		["...Which should mean only one remains. As much as I would like to say it's smooth sailing from here, you know how things are with this company by now.", "Michael"],
		["Three down, one to go. Can't back out now as one could really say.", "Charlie"],
		["...So, what IS up with these masks anyways? I mean you've been kinda flaky on the topic and I want to find out what I'm really doing here.", "Charlie"],
		["_func", [["setActor", 1]]],
		["...Yes, I suppose I owe you that much for getting this far.", "Michael"],
		["_func", [["setActor", 0]]],
		["I already know that you're quite familiar with the...reputation this company has garnered by now, yes?", "Michael"],
		["You can say that again, least a couple dozen times I've gotten to know the history right up close. This place man, really drives you crazy.", "Charlie"],
		["_func", [["setActor", 4]]],
		["Heh, yes, I understand that pain at least. Still, to recap, a fair few unfortunate events have happened across these locations...", "Michael"],
		["_func", [["setActor", 5]]],
		["Disaster after disaster, tragedy after tragedy...it wouldn't be an exaggeration to say this company has been damned since its inception.", "Michael"],
		["_func", [["setActor", 0]]],
		["...And every time a tragedy occurs, those there to witness it become...tainted. As do the objects and places surrounding them.", "Michael"],
		["_func", [["setActor", 1]]],
		["In fact, I've no doubt you've experienced this phenomenon already. All those props at the last location you visited...", "Michael"],
		["_func", [["setActor", 3]]],
		["...Surely you noticed how heavy the atmosphere around them felt, yes?", "Michael"],
		["_func", [["setActor", 5]]],
		["And one particular tragedy...one which I myself was there to witness...", "Michael"],
		["_func", [["setActor", 4]]],
		["...Nowhere was it seen closer than through the eyeholes of those masks.", "Michael"],
		["...I see. Somewhat.", "Charlie"],
		["You're saying that these masks have spirits hanging around them? Explains a couple things if so.", "Charlie"],
		
		["_func", [["setActor", 1]]],
		["Well, no, not quite. These masks just seem to be imbued with some sort of strong, emotional energy.", "Michael"],
		
		["_func", [["setActor", 2]]],
		["One's potent despair, their fear, their...agony, some might call it.", "Michael"],
		["Some? What, do you know people who have terminology for this stuff?", "Charlie"],
		["_func", [["setActor", 0]]],
		["Yes, I've...had people in my life who studied the phenomenon very closely.", "Michael"],
		["Including me I can only guess..", "Charlie"],
		["This is, very confusing, and honestly I still have a hard time picturing spirits lurking around this place, even with what I've seen in the past but...", "Charlie"],
		["If you're handling things regarding these masks, then I'm fine with it. I still trust you, even after it all.", "Charlie"],
		["Still, one more left huh?", "Charlie"],
		["_func", [["setActor", 1]]],
		["Yes, that's right. And this last one is the most important one of all.", "Michael"],
		["_func", [["setActor", 4]]],
		["...So don't mess this up.", "Michael"],
		["_func",
			[
				["removeActor"], 
				["fadeMusic", "musMidnight_Michael", 0, 1000]
			]
		],
		
		["...And so, Michael vanished once more.", ""],
		["...More questions than ever, and more paranormal activity in here than I thought.", "Charlie"],
		["...Really wish I didn't have to think about ghosts again but, it'll be over by tomorrow morning.", "Charlie"],
		["One mask left...one last little fragment to find.", "Charlie"],
		["_func", [["salvage"]]]
	]
}