module Base
{
	/* Scene impact and contact SFX.

	   Each pool registers every variant under ONE name, so the engine picks a
	   random one on each play and a long scene never repeats the same sample
	   back to back (same as ZR_ClothRip and vanilla crip01-03).

	   Hard and soft claps are separate pools so heavier contacts can use the
	   heavier samples.

	   Stereo, 16-bit PCM, 44.1kHz.

	   distanceMax = 0 is deliberate, not a missing value. The engine reads it
	   as "play this 2D" (FMODSoundEmitter: distanceMax == 0 -> FMOD_2D). Played
	   3D instead, FMOD collapses a stereo clip to a single point -- the spread
	   angle is never set anywhere in the game, so it defaults to 0 degrees and
	   both channels sum to mono, which audibly thinned these samples. These are
	   scene sounds centred on the player, so positional falloff bought nothing
	   and cost the stereo image.

	   Sound scripts load at BOOT only: adding or renaming these needs a full
	   quit-to-desktop, not a save reload. */

	sound ZR_ClapHard01
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard01.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard02
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard02.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard03
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard03.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard04
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard04.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard05
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard05.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard06
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard06.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard07
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard07.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard08
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard08.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard09
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard09.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard10
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard10.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard11
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard11.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard12
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard12.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard13
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard13.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard14
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard14.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard15
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard15.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard16
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard16.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard17
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard17.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard18
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard18.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard19
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard19.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapHard20
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapHard20.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft01
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft01.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft02
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft02.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft03
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft03.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft04
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft04.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft05
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft05.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft06
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft06.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft07
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft07.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft08
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft08.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft09
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft09.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft10
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft10.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft11
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft11.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft12
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft12.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft13
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft13.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft14
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft14.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft15
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft15.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft16
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft16.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft17
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft17.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft18
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft18.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft19
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft19.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_ClapSoft20
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_ClapSoft20.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral01
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral01.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral07
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral07.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral10
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral10.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral11
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral11.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral14
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral14.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral17
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral17.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral18
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral18.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral29
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral29.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral33
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral33.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral40
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral40.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral41
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral41.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Oral44
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Oral44.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck01
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck01.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck02
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck02.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck03
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck03.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck04
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck04.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck05
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck05.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck06
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck06.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck07
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck07.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck08
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck08.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck09
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck09.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck10
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck10.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck11
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck11.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_TitFuck12
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_TitFuck12.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Wet01
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Wet01.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Wet02
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Wet02.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Wet03
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Wet03.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Wet04
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Wet04.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Wet05
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Wet05.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Wet06
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Wet06.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
	sound ZR_Wet07
	{
		category = Player,
		clip
		{
			file = media/sound/ZR_Wet07.wav,
			distanceMax = 0,
			volume = 0.8,
		}
	}
}
