module Base
{
	/* Cloth-rip SFX for ZR_ClothingGrab — the three crip0*.wav assets
	   (original ZomboWin "Defeat Strip" sounds) as random variants. Played via
	   getSoundManager():PlayWorldSound when a zombie tears a clothing item off
	   the player.

	   All three clips live in ONE sound block on purpose. Registering separate
	   `sound ZR_ClothRip` blocks does NOT build a pool: sound scripts carry
	   ScriptType.Flags.ResetExisting, so each body after the first wipes the
	   clip list and only the last file survives — the old three-block form of
	   this file silently played crip03 every time. Multiple clip{} entries in
	   a single body are appended without a reset, which is the only layout the
	   engine actually randomises over. */
	sound ZR_ClothRip
	{
		category = Player,
		clip
		{
			file = media/sound/crip01.wav,
			distanceMax = 12,
		}
		clip
		{
			file = media/sound/crip02.wav,
			distanceMax = 12,
		}
		clip
		{
			file = media/sound/crip03.wav,
			distanceMax = 12,
		}
	}
}
