; Merged Mod: .\ZHAOCAIBU_001\zhaocaibu.ini, .\ZHAOCAIBU_002\zhaocaibu.ini, .\ZHAOCAIBU_003\zhaocaibu.ini, .\ZHAOCAIBU_004\zhaocaibu.ini, .\ZHAOCAIBU_005\zhaocaibu.ini, .\ZHAOCAIBU_006\zhaocaibu.ini, .\ZHAOCAIBU_007\zhaocaibu.ini, .\ZHAOCAIBU_008\zhaocaibu.ini, .\ZHAOCAIBU_009\zhaocaibu.ini, .\ZHAOCAIBU_010\zhaocaibu.ini, .\ZHAOCAIBU_011\zhaocaibu.ini, .\ZHAOCAIBU_012\zhaocaibu.ini, .\ZHAOCAIBU_013\zhaocaibu.ini, .\ZHAOCAIBU_014\zhaocaibu.ini, .\ZHAOCAIBU_015\zhaocaibu.ini, .\ZHAOCAIBU_016\zhaocaibu.ini, .\ZHAOCAIBU_017\zhaocaibu.ini, .\ZHAOCAIBU_018\zhaocaibu.ini, .\ZHAOCAIBU_019\zhaocaibu.ini, .\ZHAOCAIBU_020\zhaocaibu.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key =  
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverridezhaocaibuheadBlend]
hash = 03b30f43
run = CommandListzhaocaibuheadBlend

[TextureOverridezhaocaibuheadTexcoord]
hash = fdf68c7a
run = CommandListzhaocaibuheadTexcoord

[TextureOverridezhaocaibuheadVertexLimitRaise]
hash = a9092108

[TextureOverridezhaocaibuheadIB]
hash = c793b0c7
run = CommandListzhaocaibuheadIB

[TextureOverridezhaocaibuheadA]
hash = c793b0c7
match_first_index = 0
run = CommandListzhaocaibuheadA

[TextureOverridezhaocaibuheadADiffuse]
hash = 34de4d2f
run = CommandListzhaocaibuheadADiffuse

[TextureOverridezhaocaibuheadANormalMap]
hash = bb55524b
run = CommandListzhaocaibuheadANormalMap

[TextureOverridezhaocaibuheadALightMap]
hash = e8fb992c
run = CommandListzhaocaibuheadALightMap

; CommandList -------------------------

[CommandListzhaocaibuheadBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.0
		draw = 56613,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.1
		draw = 56613,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.2
		draw = 56613,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.3
		draw = 56613,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.4
		draw = 56613,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.5
		draw = 56613,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.6
		draw = 56613,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.7
		draw = 56613,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.8
		draw = 56613,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.9
		draw = 56613,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.10
		draw = 56613,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.11
		draw = 56613,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.12
		draw = 56613,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.13
		draw = 56613,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.14
		draw = 56613,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.15
		draw = 56613,0
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.16
		draw = 56613,0
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.17
		draw = 56613,0
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.18
		draw = 56613,0
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourcezhaocaibuheadBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourcezhaocaibuheadPosition.19
		draw = 56613,0
	endif
endif

[CommandListzhaocaibuheadTexcoord]
if $swapvar == 0
	vb1 = ResourcezhaocaibuheadTexcoord.0
else if $swapvar == 1
	vb1 = ResourcezhaocaibuheadTexcoord.1
else if $swapvar == 2
	vb1 = ResourcezhaocaibuheadTexcoord.2
else if $swapvar == 3
	vb1 = ResourcezhaocaibuheadTexcoord.3
else if $swapvar == 4
	vb1 = ResourcezhaocaibuheadTexcoord.4
else if $swapvar == 5
	vb1 = ResourcezhaocaibuheadTexcoord.5
else if $swapvar == 6
	vb1 = ResourcezhaocaibuheadTexcoord.6
else if $swapvar == 7
	vb1 = ResourcezhaocaibuheadTexcoord.7
else if $swapvar == 8
	vb1 = ResourcezhaocaibuheadTexcoord.8
else if $swapvar == 9
	vb1 = ResourcezhaocaibuheadTexcoord.9
else if $swapvar == 10
	vb1 = ResourcezhaocaibuheadTexcoord.10
else if $swapvar == 11
	vb1 = ResourcezhaocaibuheadTexcoord.11
else if $swapvar == 12
	vb1 = ResourcezhaocaibuheadTexcoord.12
else if $swapvar == 13
	vb1 = ResourcezhaocaibuheadTexcoord.13
else if $swapvar == 14
	vb1 = ResourcezhaocaibuheadTexcoord.14
else if $swapvar == 15
	vb1 = ResourcezhaocaibuheadTexcoord.15
else if $swapvar == 16
	vb1 = ResourcezhaocaibuheadTexcoord.16
else if $swapvar == 17
	vb1 = ResourcezhaocaibuheadTexcoord.17
else if $swapvar == 18
	vb1 = ResourcezhaocaibuheadTexcoord.18
else if $swapvar == 19
	vb1 = ResourcezhaocaibuheadTexcoord.19
endif

[CommandListzhaocaibuheadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
endif

[CommandListzhaocaibuheadA]
if $swapvar == 0
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.0
else if $swapvar == 1
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.1
else if $swapvar == 2
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.2
else if $swapvar == 3
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.3
else if $swapvar == 4
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.4
else if $swapvar == 5
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.5
else if $swapvar == 6
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.6
else if $swapvar == 7
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.7
else if $swapvar == 8
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.8
else if $swapvar == 9
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.9
else if $swapvar == 10
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.10
else if $swapvar == 11
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.11
else if $swapvar == 12
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.12
else if $swapvar == 13
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.13
else if $swapvar == 14
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.14
else if $swapvar == 15
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.15
else if $swapvar == 16
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.16
else if $swapvar == 17
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.17
else if $swapvar == 18
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.18
else if $swapvar == 19
	run = CommandListSkinTexture
	ib = ResourcezhaocaibuheadAIB.19
endif

[CommandListzhaocaibuheadADiffuse]
if $swapvar == 0
	this = ResourcezhaocaibuheadADiffuse.0
else if $swapvar == 1
	this = ResourcezhaocaibuheadADiffuse.1
else if $swapvar == 2
	this = ResourcezhaocaibuheadADiffuse.2
else if $swapvar == 3
	this = ResourcezhaocaibuheadADiffuse.3
else if $swapvar == 4
	this = ResourcezhaocaibuheadADiffuse.4
else if $swapvar == 5
	this = ResourcezhaocaibuheadADiffuse.5
else if $swapvar == 6
	this = ResourcezhaocaibuheadADiffuse.6
else if $swapvar == 7
	this = ResourcezhaocaibuheadADiffuse.7
else if $swapvar == 8
	this = ResourcezhaocaibuheadADiffuse.8
else if $swapvar == 9
	this = ResourcezhaocaibuheadADiffuse.9
else if $swapvar == 10
	this = ResourcezhaocaibuheadADiffuse.10
else if $swapvar == 11
	this = ResourcezhaocaibuheadADiffuse.11
else if $swapvar == 12
	this = ResourcezhaocaibuheadADiffuse.12
else if $swapvar == 13
	this = ResourcezhaocaibuheadADiffuse.13
else if $swapvar == 14
	this = ResourcezhaocaibuheadADiffuse.14
else if $swapvar == 15
	this = ResourcezhaocaibuheadADiffuse.15
else if $swapvar == 16
	this = ResourcezhaocaibuheadADiffuse.16
else if $swapvar == 17
	this = ResourcezhaocaibuheadADiffuse.17
else if $swapvar == 18
	this = ResourcezhaocaibuheadADiffuse.18
else if $swapvar == 19
	this = ResourcezhaocaibuheadADiffuse.19
endif

[CommandListzhaocaibuheadANormalMap]
if $swapvar == 0
	this = ResourcezhaocaibuheadANormalMap.0
else if $swapvar == 1
	this = ResourcezhaocaibuheadANormalMap.1
else if $swapvar == 2
	this = ResourcezhaocaibuheadANormalMap.2
else if $swapvar == 3
	this = ResourcezhaocaibuheadANormalMap.3
else if $swapvar == 4
	this = ResourcezhaocaibuheadANormalMap.4
else if $swapvar == 5
	this = ResourcezhaocaibuheadANormalMap.5
else if $swapvar == 6
	this = ResourcezhaocaibuheadANormalMap.6
else if $swapvar == 7
	this = ResourcezhaocaibuheadANormalMap.7
else if $swapvar == 8
	this = ResourcezhaocaibuheadANormalMap.8
else if $swapvar == 9
	this = ResourcezhaocaibuheadANormalMap.9
else if $swapvar == 10
	this = ResourcezhaocaibuheadANormalMap.10
else if $swapvar == 11
	this = ResourcezhaocaibuheadANormalMap.11
else if $swapvar == 12
	this = ResourcezhaocaibuheadANormalMap.12
else if $swapvar == 13
	this = ResourcezhaocaibuheadANormalMap.13
else if $swapvar == 14
	this = ResourcezhaocaibuheadANormalMap.14
else if $swapvar == 15
	this = ResourcezhaocaibuheadANormalMap.15
else if $swapvar == 16
	this = ResourcezhaocaibuheadANormalMap.16
else if $swapvar == 17
	this = ResourcezhaocaibuheadANormalMap.17
else if $swapvar == 18
	this = ResourcezhaocaibuheadANormalMap.18
else if $swapvar == 19
	this = ResourcezhaocaibuheadANormalMap.19
endif

[CommandListzhaocaibuheadALightMap]
if $swapvar == 0
	this = ResourcezhaocaibuheadALightMap.0
else if $swapvar == 1
	this = ResourcezhaocaibuheadALightMap.1
else if $swapvar == 2
	this = ResourcezhaocaibuheadALightMap.2
else if $swapvar == 3
	this = ResourcezhaocaibuheadALightMap.3
else if $swapvar == 4
	this = ResourcezhaocaibuheadALightMap.4
else if $swapvar == 5
	this = ResourcezhaocaibuheadALightMap.5
else if $swapvar == 6
	this = ResourcezhaocaibuheadALightMap.6
else if $swapvar == 7
	this = ResourcezhaocaibuheadALightMap.7
else if $swapvar == 8
	this = ResourcezhaocaibuheadALightMap.8
else if $swapvar == 9
	this = ResourcezhaocaibuheadALightMap.9
else if $swapvar == 10
	this = ResourcezhaocaibuheadALightMap.10
else if $swapvar == 11
	this = ResourcezhaocaibuheadALightMap.11
else if $swapvar == 12
	this = ResourcezhaocaibuheadALightMap.12
else if $swapvar == 13
	this = ResourcezhaocaibuheadALightMap.13
else if $swapvar == 14
	this = ResourcezhaocaibuheadALightMap.14
else if $swapvar == 15
	this = ResourcezhaocaibuheadALightMap.15
else if $swapvar == 16
	this = ResourcezhaocaibuheadALightMap.16
else if $swapvar == 17
	this = ResourcezhaocaibuheadALightMap.17
else if $swapvar == 18
	this = ResourcezhaocaibuheadALightMap.18
else if $swapvar == 19
	this = ResourcezhaocaibuheadALightMap.19
endif

; Resources ---------------------------

[ResourcezhaocaibuheadPosition.0]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_001\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.0]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.0]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_001\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_001\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.0]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

[ResourcezhaocaibuheadANormalMap.0]
filename = .\ZHAOCAIBU_001\zhaocaibuheadANormalMap.dds

[ResourcezhaocaibuheadALightMap.0]
filename = .\ZHAOCAIBU_001\zhaocaibuheadALightMap.dds

[ResourcezhaocaibuheadPosition.1]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_002\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.1]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.1]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_002\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_002\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.1]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

[ResourcezhaocaibuheadANormalMap.1]
filename = .\ZHAOCAIBU_001\zhaocaibuheadANormalMap.dds

[ResourcezhaocaibuheadALightMap.1]
filename = .\ZHAOCAIBU_001\zhaocaibuheadALightMap.dds

[ResourcezhaocaibuheadPosition.2]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_003\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.2]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.2]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_003\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_003\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.2]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

[ResourcezhaocaibuheadANormalMap.2]
filename = .\ZHAOCAIBU_001\zhaocaibuheadANormalMap.dds

[ResourcezhaocaibuheadALightMap.2]
filename = .\ZHAOCAIBU_001\zhaocaibuheadALightMap.dds

[ResourcezhaocaibuheadPosition.3]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_004\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.3]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.3]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_004\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_004\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.3]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

[ResourcezhaocaibuheadANormalMap.3]
filename = .\ZHAOCAIBU_001\zhaocaibuheadANormalMap.dds

[ResourcezhaocaibuheadALightMap.3]
filename = .\ZHAOCAIBU_001\zhaocaibuheadALightMap.dds

[ResourcezhaocaibuheadPosition.4]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_005\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.4]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.4]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_005\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_005\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.4]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

[ResourcezhaocaibuheadANormalMap.4]
filename = .\ZHAOCAIBU_001\zhaocaibuheadANormalMap.dds

[ResourcezhaocaibuheadALightMap.4]
filename = .\ZHAOCAIBU_001\zhaocaibuheadALightMap.dds

[ResourcezhaocaibuheadPosition.5]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_006\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.5]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.5]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_006\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_006\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.5]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

[ResourcezhaocaibuheadANormalMap.5]
filename = .\ZHAOCAIBU_001\zhaocaibuheadANormalMap.dds

[ResourcezhaocaibuheadALightMap.5]
filename = .\ZHAOCAIBU_001\zhaocaibuheadALightMap.dds

[ResourcezhaocaibuheadPosition.6]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_007\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.6]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.6]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_007\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_007\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.6]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

[ResourcezhaocaibuheadANormalMap.6]
filename = .\ZHAOCAIBU_001\zhaocaibuheadANormalMap.dds

[ResourcezhaocaibuheadALightMap.6]
filename = .\ZHAOCAIBU_001\zhaocaibuheadALightMap.dds

[ResourcezhaocaibuheadPosition.7]
type = Buffer
stride = 40
filename = .\ZHAOCAIBU_008\zhaocaibuheadPosition.buf

[ResourcezhaocaibuheadBlend.7]
type = Buffer
stride = 8
filename = .\ZHAOCAIBU_001\zhaocaibuheadBlend.buf

[ResourcezhaocaibuheadTexcoord.7]
type = Buffer
stride = 12
filename = .\ZHAOCAIBU_008\zhaocaibuheadTexcoord.buf

[ResourcezhaocaibuheadAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\ZHAOCAIBU_008\zhaocaibuheadA.ib

[ResourcezhaocaibuheadADiffuse.7]
filename = .\ZHAOCAIBU_001\zhaocaibuheadADiffuse.dds

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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord