; peidianxiang

; Constants -------------------------

; Overrides -------------------------

[TextureOverridepeidianxiangHead]
hash = 1e619b43
vb0 = ResourcepeidianxiangHead

[TextureOverridepeidianxiangHeadIB]
hash = 689f94e8
handling = skip
drawindexed = auto

[TextureOverridepeidianxiangHeadA]
hash = 689f94e8
match_first_index = 0
ib = ResourcepeidianxiangHeadAIB
ps-t0 = ResourcepeidianxiangHeadADiffuse
ps-t1 = ResourcepeidianxiangHeadAShadow
ps-t2 = ResourcepeidianxiangHeadALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourcepeidianxiangHead]
type = Buffer
stride = 24
filename = peidianxiangHead.buf

[ResourcepeidianxiangHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = peidianxiangHeadA.ib

[ResourcepeidianxiangHeadADiffuse]
filename = peidianxiangHeadADiffuse.dds

[ResourcepeidianxiangHeadAShadow]
filename = peidianxiangHeadAShadow.dds

[ResourcepeidianxiangHeadALightMap]
filename = peidianxiangHeadALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord