; hia

; Constants -------------------------

; Overrides -------------------------

[TextureOverridehiaHead]
hash = d4c6ca97
vb0 = ResourcehiaHead

[TextureOverridehiaHeadIB]
hash = e74882df
handling = skip
drawindexed = auto

[TextureOverridehiaHeadA]
hash = e74882df
match_first_index = 0
ib = ResourcehiaHeadAIB
ps-t0 = ResourcehiaHeadADiffuse
ps-t1 = ResourcehiaHeadAShadow
ps-t2 = ResourcehiaHeadALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourcehiaHead]
type = Buffer
stride = 28
filename = hiaHead.buf

[ResourcehiaHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = hiaHeadA.ib

[ResourcehiaHeadADiffuse]
filename = hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow]
filename = hiaHeadAShadow.dds

[ResourcehiaHeadALightMap]
filename = hiaHeadALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord