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    <entry id="hero_class_name_HMSTerror"><![CDATA[HMS Terror]]></entry>
	

    <entry id="action_verbose_body_guild_HMSTerror"><![CDATA[Her power is born from the transcendence of the knowledge and survival skills required to sail the polar seas. She is the manifestation of humanity's adaptation to an eternal winter—a living testament to survival in the frozen world. She is also the eternal paradox that blossomed at the very frontier of civilization, nurtured by the bones and unwavering resolve of countless explorers.

Forged for war, her frame became, by cruel fate, the ark that bore humanity's dream of exploration. From the triumph of breaking through the Antarctic ice shelves to the silent despair of the Northwest Passage, her course traces civilization's reach into the unknown, steeped in courage and sacrifice.

When the Franklin Expedition became nothing more than silent figures upon the frozen wastes, HMS Terror shed the last echoes of the living. Yet her voyage did not end. Beyond the reach of mortal souls, her solitary expedition had only just begun.]]></entry>
    <entry id="action_verbose_body_blacksmith_HMSTerror"><![CDATA[HMS Terror of the Royal Navy was born from the fiercest ambitions of the nineteenth century, only to find her eternal rest in its coldest conclusion. Built as a bomb vessel for war, fate instead entrusted her with the mission of exploring the uncharted polar seas.

She became the blade that pierced the eternal ice through the will of mankind—the question civilization cast into lands where none had trodden before. Even now she lies at the end of her final passage, her voyage unceasing, sailing ever onward toward the uncharted "end" sought by every explorer.]]></entry>
    <entry id="action_verbose_body_camping_trainer_HMSTerror"><![CDATA[Beside the campfire beneath the polar night, she keeps silent watch. Familiar provisions rekindle the faint warmth of forgotten expeditions, while whispers of wars long past awaken memories of the battles she once endured... and force her to confront the heaviest nightmare within her own heart.]]></entry>
	
	
			<!-- <护甲武器类>// -->
	<entry id="HMSTerror_weapon_0"><![CDATA[Rusted Cutlass & Flintlock]]></entry>
    <entry id="HMSTerror_weapon_1"><![CDATA[Polished Cutlass & Flintlock]]></entry>
    <entry id="HMSTerror_weapon_2"><![CDATA[Naval Cutlass & Flintlock]]></entry>
    <entry id="HMSTerror_weapon_3"><![CDATA[Masterwork Cutlass & Flintlock]]></entry>
    <entry id="HMSTerror_weapon_4"><![CDATA["Frostbite" & "Frostsong"]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.weapon"><![CDATA[]]></entry>


    <entry id="HMSTerror_armour_0"><![CDATA[Worn Naval Dress Uniform]]></entry>
    <entry id="HMSTerror_armour_1"><![CDATA[Rough Naval Dress Uniform]]></entry>
    <entry id="HMSTerror_armour_2"><![CDATA[Standard Naval Dress Uniform]]></entry>
    <entry id="HMSTerror_armour_3"><![CDATA[Fine Naval Dress Uniform]]></entry>
    <entry id="HMSTerror_armour_4"><![CDATA[“HMS Terror of the Netherfrost”]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.armour"><![CDATA[]]></entry>


  	<entry id="actor_mode_name_HMST_fake_mode"><![CDATA[Wraith Form{colour_start|skill_unselectable}(Retains {colour_start|HMST_magic}Mana{colour_end}){colour_end}]]></entry>

  	<entry id="actor_mode_name_HMSTerror_0A"><![CDATA[Wraith Form]]></entry>
  	<entry id="actor_mode_name_HMSTerror_1A"><![CDATA[Wraith Form]]></entry>
  	<entry id="actor_mode_name_HMSTerror_2A"><![CDATA[Wraith Form]]></entry>
  	<entry id="actor_mode_name_HMSTerror_3A"><![CDATA[Wraith Form]]></entry>
  	<entry id="actor_mode_name_HMSTerror_4A"><![CDATA[Wraith Form]]></entry>
  	<entry id="actor_mode_name_HMSTerror_5A"><![CDATA[Wraith Form]]></entry>
  	<entry id="actor_mode_name_HMSTerror_0B"><![CDATA[Final Voyage]]></entry>
  	<entry id="actor_mode_name_HMSTerror_1B"><![CDATA[Final Voyage]]></entry>
  	<entry id="actor_mode_name_HMSTerror_2B"><![CDATA[Final Voyage]]></entry>
  	<entry id="actor_mode_name_HMSTerror_3B"><![CDATA[Final Voyage]]></entry>
  	<entry id="actor_mode_name_HMSTerror_4B"><![CDATA[Final Voyage]]></entry>
  	<entry id="actor_mode_name_HMSTerror_5B"><![CDATA[Final Voyage]]></entry>

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  	<entry id="buff_rule_data_tooltip_HMSTerror_3B"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
  	<entry id="buff_rule_data_tooltip_HMSTerror_4B"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
  	<entry id="buff_rule_data_tooltip_HMSTerror_5B"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
	

	

	
	
		<!-- <战斗技能名>// --> 
	<entry id="combat_skill_name_HMSTerror_HMSTerror_SK1"><![CDATA[Frost Thrust]]></entry>
	<entry id="combat_skill_name_HMSTerror_HMSTerror_SK2"><![CDATA[Frost Shot]]></entry>
    <entry id="combat_skill_name_HMSTerror_HMSTerror_SK3"><![CDATA[Echoes of Memory]]></entry>
    <entry id="combat_skill_name_HMSTerror_HMSTerror_SK4"><![CDATA[Captain's Log{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
	<entry id="combat_skill_name_HMSTerror_HMSTerror_SK5"><![CDATA[Everfrost Final Voyage{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
    <entry id="combat_skill_name_HMSTerror_HMSTerror_SK6"><![CDATA[Return to the Frost{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
    <entry id="combat_skill_name_HMSTerror_HMSTerror_SK7"><![CDATA[Resolve to Break the Ice]]></entry>
    <entry id="combat_skill_name_HMSTerror_HMSTerror_SK8"><![CDATA[Call of the Nether Sea]]></entry>
    <entry id="combat_skill_name_HMSTerror_HMSTerror_SK9"><![CDATA[Edict of the Frozen Abyss]]></entry>
    <entry id="combat_skill_name_HMSTerror_HMSTerror_SK10"><![CDATA[Last Embers of the Pioneers]]></entry>
	

    <entry id="combat_skill_name_HMSTerror_move"><![CDATA[移动]]></entry>
	
    <entry id="upgrade_tree_name_HMSTerror.HMSTerror_SK1"><![CDATA[Frost Thrust]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.HMSTerror_SK2"><![CDATA[Frost Shot]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.HMSTerror_SK3"><![CDATA[Echoes of Memory]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.HMSTerror_SK7"><![CDATA[Resolve to Break the Ice]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.HMSTerror_SK8"><![CDATA[Call of the Nether Sea]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.HMSTerror_SK9"><![CDATA[Edict of the Frozen Abyss]]></entry>
    <entry id="upgrade_tree_name_HMSTerror.HMSTerror_SK10"><![CDATA[Last Embers of the Pioneers]]></entry>
	
	 	<!-- <扎营技能名>// -->
	<entry id="camping_skill_name_HMSTerror_camping_SK1"><![CDATA[Hull Repairs]]></entry>
	<entry id="camping_skill_name_HMSTerror_camping_SK2"><![CDATA[Canned Provisions]]></entry>
	<entry id="camping_skill_name_HMSTerror_camping_SK3"><![CDATA[Yesterday's Fire]]></entry>
	<entry id="camping_skill_name_HMSTerror_camping_SK4"><![CDATA[Night Watch]]></entry>
	<entry id="camping_skill_name_HMSTerror_camping_SK5"><![CDATA[Mechanics: {colour_start|HMST_magic}Mana{colour_end}/{colour_start|deathdoor}Death's Door{colour_end}]]></entry>
	<entry id="camping_skill_name_HMSTerror_camping_SK6"><![CDATA[Mechanics: {colour_start|HMST_ice}Frostbite{colour_end}/{colour_start|HMST_ice}Everfrost{colour_end}/{colour_start|HMST_ice}Frozen Burial{colour_end}]]></entry>
	
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
<entry id="str_bark_HMSTerror_camping_SK1"><![CDATA[Reinforce the rivets. Patch the deck. Then... onward we sail.]]></entry>
<entry id="str_bark_HMSTerror_camping_SK1"><![CDATA[It reminds me of my days in Topsham.]]></entry>

<entry id="str_bark_HMSTerror_camping_SK2"><![CDATA[Did anyone remember to bring a can opener?]]></entry>
<entry id="str_bark_HMSTerror_camping_SK2"><![CDATA[The old provisions always carried a faint taste of metal...]]></entry>

<entry id="str_bark_HMSTerror_camping_SK3"><![CDATA[The thunder of cannons still reminds me what war truly is.]]></entry>
<entry id="str_bark_HMSTerror_camping_SK3"><![CDATA[The scent of gunpowder... clears my mind more than the bitter salt of the frozen sea ever could.]]></entry>

<entry id="str_bark_HMSTerror_camping_SK4"><![CDATA[Sleep. I shall keep watch through this polar night. Only the sea wind will keep me company.]]></entry>
<entry id="str_bark_HMSTerror_camping_SK4"><![CDATA[Raise the ship's lantern. Tonight's passage is calm.]]></entry>

	<entry id="camping_skill_effect_loot_HMST_loot"><![CDATA[Gain 4 {colour_start|notable}Naval Rations{colour_end}]]></entry>




	
	<!-- <怪癖>// -->
	<entry id="str_quirk_name_HMST_quirk_1"><![CDATA[Legacy of the Pioneer]]></entry>
	<entry id="str_quirk_name_HMST_quirk_2"><![CDATA[Blessing of the Horizon]]></entry>
	<entry id="str_quirk_name_HMST_quirk_3"><![CDATA[Everfrost Core]]></entry>
	<entry id="str_quirk_name_HMST_quirk_4"><![CDATA[Shadow of the Tupilak]]></entry>
	<entry id="str_quirk_name_HMST_quirk_5"><![CDATA[Call of the Frozen Wastes]]></entry>

<entry id="str_quirk_description_HMST_quirk_1"><![CDATA[For an explorer, no reward is greater than beholding the face of the unknown world.]]></entry>

<entry id="str_quirk_description_HMST_quirk_2"><![CDATA[Raising a torch is where our understanding of the world begins.]]></entry>
	<entry id="str_quirk_description_HMST_quirk_3"><![CDATA[Immune to the {colour_start|harmful}Crimson Curse{colour_end}
Immune to Charm
「Nature's {colour_start|HMST_ice}eternal frost{colour_end} and civilization's {colour_start|HMST_magic}unyielding spirit{colour_end}」]]></entry>

<entry id="str_quirk_description_HMST_quirk_4"><![CDATA[The expedition's downfall was reduced to nothing more than a {colour_start|harmful}“savage curse”{colour_end}]]></entry>
	<entry id="str_quirk_description_HMST_quirk_5"><![CDATA[Permanently gains 1 {colour_start|stress}Horror{colour_end} 1
	{colour_start|harmful}Sink with me...{colour_end}]]></entry>





		<!-- <饰品>// -->
		<entry id="str_inventory_title_trinketHMST_freezing_core"><![CDATA[Unfading Flower of the Frozen Wastes]]></entry>	
		<entry id="str_inventory_title_trinketHMST_doll"><![CDATA[Child of the Stars]]></entry>	
		<entry id="str_inventory_title_trinketHMST_flag"><![CDATA[Dreams of Days Long Past]]></entry>	
		<entry id="str_inventory_title_trinketHMST_shadow"><![CDATA[The Aurora's Duality]]></entry>	
		<entry id="str_inventory_title_trinketHMST_bottle"><![CDATA[The Lone Sail at Journey's End]]></entry>	

	
		<entry id="trinket_rarity_HMST_ice"><![CDATA[Ice Remnant]]></entry>
		<entry id="trinket_rarity_HMST_cc"><![CDATA[Polar Expedition]]></entry>
	
		<entry id="str_inventory_set_title_HMST_cc_set"><![CDATA[“The universe is vast... one day, we shall meet again”]]></entry>
		
		
	

	<!-- <道具>// -->

	<entry id="str_inventory_title_supplyHMST_canned_goods"><![CDATA[Naval Rations]]></entry>
	<entry id="str_inventory_description_supplyHMST_canned_goods"><![CDATA[“Eat sparingly. This may be the last tin.”
	The date on the label has long since been scratched away.]]></entry>	
		
		
		<!-- <城镇事件>// -->	
	<entry id="town_event_title_first_HMSTerror"><![CDATA[The Lost Expedition]]></entry>
	<entry id="town_event_description_first_HMSTerror"><![CDATA[“I am HMS Terror... though you may also call me... Terror.”
A war machine forged for destruction, yet entrusted with the right to measure the unknown. Caretaker, sail alongside her—but beware. She may yet drag the entire expedition toward its final end...]]></entry>

	
<!-- <Night Ambush Barks 0~3>// -->
<!-- <Night ambush barks must use separate entries (0–3)> -->

<entry id="HMSTerror+str_night_ambush_bark_0"><![CDATA[I knew this night would not pass quietly.]]></entry>

<entry id="HMSTerror+str_night_ambush_bark_1"><![CDATA[Raise the ship's lantern. Illuminate them.]]></entry>

<entry id="HMSTerror+str_night_ambush_bark_2"><![CDATA[Steady yourselves. A night battle is merely another part of the voyage.]]></entry>

<entry id="HMSTerror+str_night_ambush_bark_3"><![CDATA[Enemy bearing confirmed. Main battery fire!]]></entry>
	
	
	
	
	
	
<!-- <Skill Reaction Barks>// -->

<!-- <Necromancer>// -->
<entry id="HMSTerror+str_monster_attack_unholy_smite"><![CDATA[Tricks of the dead.]]></entry>
<entry id="HMSTerror+str_monster_attack_unholy_judgement"><![CDATA[I require no judgment from the dead.]]></entry>
<entry id="HMSTerror+str_monster_attack_unholy_curse"><![CDATA[A curse? My hull has long since been carved with them.]]></entry>

<!-- <Siren>// -->
<entry id="HMSTerror+str_control_before_turn_siren"><![CDATA[The Siren's whisper... how tiresome.]]></entry>
<entry id="HMSTerror+str_control_before_turn_siren"><![CDATA[Perhaps I should try what Odysseus once did?]]></entry>
<entry id="HMSTerror+str_control_return_siren"><![CDATA[...I have returned. Now sink that wretched Siren.]]></entry>
<entry id="HMSTerror+str_control_return_siren"><![CDATA[A hollow song. It cannot alter my course.]]></entry>

<!-- <Drowned Crew>// -->
<entry id="HMSTerror+str_prisoner_damage_drowned_anchored"><![CDATA[The deck... it's being torn apart...]]></entry>
<entry id="HMSTerror+str_prisoner_damage_drowned_anchored"><![CDATA[Will you drag me back into the abyss... once again?]]></entry>

<entry id="HMSTerror+str_block_effect_vigorous"><![CDATA[The polar winds never forced me off course. Neither shall you.]]></entry>
<entry id="HMSTerror+str_block_effect_powerful"><![CDATA[The polar winds never forced me off course. Neither shall you.]]></entry>
<entry id="HMSTerror+str_block_effect_focused"><![CDATA[The polar winds never forced me off course. Neither shall you.]]></entry>
<entry id="HMSTerror+str_block_effect_courageous"><![CDATA[The polar winds never forced me off course. Neither shall you.]]></entry>
<entry id="HMSTerror+str_block_effect_stalwart"><![CDATA[The polar winds never forced me off course. Neither shall you.]]></entry>

<!-- <Prophet>// -->
<entry id="HMSTerror+str_monster_attack_prophet_mark"><![CDATA[Above us. Evade, quickly.]]></entry>
<entry id="HMSTerror+str_monster_attack_prophet_mark"><![CDATA[Danger overhead. Scatter!]]></entry>
<entry id="HMSTerror+str_monster_attack_prophet_mark"><![CDATA[...Could the Prophet be right? Alter our course.]]></entry>

<!-- <Brigand Cannon>// -->
<entry id="HMSTerror+str_monster_attack_light_fuse"><![CDATA[Now it's my turn.]]></entry>
<entry id="HMSTerror+str_monster_attack_light_fuse"><![CDATA[Watch the fuse. Find cover sooner next time.]]></entry>

<!-- <Swine King>// -->
<entry id="HMSTerror+str_monster_attack_obliterate_enraged"><![CDATA[It's enraged! Leave the little one alone!]]></entry>
<entry id="HMSTerror+str_monster_attack_obliterate_enraged"><![CDATA[Focus your fire on the brute!]]></entry>

<!-- <Hag>// -->
<entry id="HMSTerror+str_prisoner_damage_cauldron_full"><![CDATA[This hull has endured cannon fire. Boiling water is nothing.]]></entry>
<entry id="HMSTerror+str_prisoner_damage_cauldron_full"><![CDATA[Must I freeze this cauldron myself?]]></entry>
<entry id="HMSTerror+str_prisoner_damage_cauldron_full"><![CDATA[The stench of rust... is overwhelming.]]></entry>

<!-- <Ancestor's Execution>// -->
<entry id="HMSTerror+str_monster_user_selected_targets_kill_pill"><![CDATA[So my voyage ends here...? No matter... My wreck shall become a beacon for those who follow.]]></entry>		
<!-- Night Ambush -->
<entry id="HMSTerror+str_night_ambush_bark_0"><![CDATA[I knew this night wouldn't stay quiet.]]></entry>
<entry id="HMSTerror+str_night_ambush_bark_1"><![CDATA[Lanterns. Sweep the darkness.]]></entry>
<entry id="HMSTerror+str_night_ambush_bark_2"><![CDATA[Steady. A night engagement is still part of the voyage.]]></entry>
<entry id="HMSTerror+str_night_ambush_bark_3"><![CDATA[Enemy bearing confirmed. Main guns, ready!]]></entry>

<!-- Necromancer -->
<entry id="HMSTerror+str_monster_attack_unholy_smite"><![CDATA[The tricks of the dead.]]></entry>
<entry id="HMSTerror+str_monster_attack_unholy_judgement"><![CDATA[I require no judgment from the dead.]]></entry>
<entry id="HMSTerror+str_monster_attack_unholy_curse"><![CDATA[A curse? My hull has borne worse.]]></entry>

<!-- Siren -->
<entry id="HMSTerror+str_control_before_turn_siren"><![CDATA[The Siren's whispers... how tiresome.]]></entry>
<entry id="HMSTerror+str_control_before_turn_siren"><![CDATA[Perhaps I should try what Odysseus once did?]]></entry>
<entry id="HMSTerror+str_control_return_siren"><![CDATA[I'm back. Sink that damned Siren.]]></entry>
<entry id="HMSTerror+str_control_return_siren"><![CDATA[A hollow song. It will not alter my course.]]></entry>

<!-- Drowned Crew -->
<entry id="HMSTerror+str_prisoner_damage_drowned_anchored"><![CDATA[The deck... it's being torn apart...]]></entry>
<entry id="HMSTerror+str_prisoner_damage_drowned_anchored"><![CDATA[Will I be dragged into the abyss again...?]]></entry>

<!-- Virtue -->
<entry id="HMSTerror+str_block_effect_vigorous"><![CDATA[The polar winds never turned me aside—neither will you.]]></entry>
<entry id="HMSTerror+str_block_effect_powerful"><![CDATA[The polar winds never turned me aside—neither will you.]]></entry>
<entry id="HMSTerror+str_block_effect_focused"><![CDATA[The polar winds never turned me aside—neither will you.]]></entry>
<entry id="HMSTerror+str_block_effect_courageous"><![CDATA[The polar winds never turned me aside—neither will you.]]></entry>
<entry id="HMSTerror+str_block_effect_stalwart"><![CDATA[The polar winds never turned me aside—neither will you.]]></entry>

<!-- Prophet -->
<entry id="HMSTerror+str_monster_attack_prophet_mark"><![CDATA[Above us. Evasive action, now.]]></entry>
<entry id="HMSTerror+str_monster_attack_prophet_mark"><![CDATA[Danger overhead. Scatter!]]></entry>
<entry id="HMSTerror+str_monster_attack_prophet_mark"><![CDATA[...Was the Prophet right? Change course.]]></entry>

<!-- Cannon -->
<entry id="HMSTerror+str_monster_attack_light_fuse"><![CDATA[Now it's my turn.]]></entry>
<entry id="HMSTerror+str_monster_attack_light_fuse"><![CDATA[Watch the fuse. Find cover sooner next time.]]></entry>

<!-- Swine God -->
<entry id="HMSTerror+str_monster_attack_obliterate_enraged"><![CDATA[It's lost control! Leave the little one alone!]]></entry>
<entry id="HMSTerror+str_monster_attack_obliterate_enraged"><![CDATA[Focus on the big one.]]></entry>

<!-- Hag -->
<entry id="HMSTerror+str_prisoner_damage_cauldron_full"><![CDATA[A hull that endured cannon fire can weather boiling water.]]></entry>
<entry id="HMSTerror+str_prisoner_damage_cauldron_full"><![CDATA[...Must I freeze the cauldron myself?]]></entry>
<entry id="HMSTerror+str_prisoner_damage_cauldron_full"><![CDATA[...The smell of rust is overwhelming.]]></entry>

<!-- Ancestor -->
<entry id="HMSTerror+str_monster_user_selected_targets_kill_pill"><![CDATA[So my voyage ends here? No matter... My wreck shall become a beacon for those who follow.]]></entry>

<!-- Crimson Court -->

<!-- Shuffle -->
<entry id="HMSTerror+str_bark_shuffled"><![CDATA[Course drifting. Recalibrating.]]></entry>
<entry id="HMSTerror+str_bark_shuffled"><![CDATA[The keel is unsteady...]]></entry>

<!-- Shuffle DoT -->
<entry id="HMSTerror+str_bark_shuffledot"><![CDATA[The storm never relents...]]></entry>
<entry id="HMSTerror+str_bark_shuffledot"><![CDATA[The currents are dragging me away...]]></entry>
<entry id="HMSTerror+str_bark_shuffledot"><![CDATA[...Can I still hold my course?]]></entry>

<!-- Countess Egg -->
<entry id="HMSTerror+egg_increment_bark_1"><![CDATA[Something is clinging to my hull.]]></entry>
<entry id="HMSTerror+egg_increment_bark_1"><![CDATA[Disgusting... Are those barnacles?!]]></entry>

<entry id="HMSTerror+egg_increment_bark_2"><![CDATA[It's burrowing into the seams of my hull.]]></entry>
<entry id="HMSTerror+egg_increment_bark_2"><![CDATA[That sensation... It's alive?!]]></entry>

<entry id="HMSTerror+egg_increment_bark_3"><![CDATA[Below the waterline... it's eating through me.]]></entry>
<entry id="HMSTerror+egg_increment_bark_3"><![CDATA[Leave it any longer, and even my keel will be devoured.]]></entry>

<!-- Fanatic -->
<entry id="HMSTerror+str_prisoner_damage_pyre_full"><![CDATA[A pyre means nothing to a ship that has already sunk.]]></entry>
<entry id="HMSTerror+str_prisoner_damage_pyre_full"><![CDATA[When the flames die, they'll leave only another layer of ash upon my hull.]]></entry>
<entry id="HMSTerror+str_prisoner_damage_pyre_full"><![CDATA[I have witnessed a fire far greater—the indomitable spirit of mankind.]]></entry>

<!-- Prison -->
<entry id="HMSTerror+str_prisoner_help_me"><![CDATA[This is HMS Terror... I've lost sight of the North Star... Where am I?]]></entry>
<entry id="HMSTerror+str_prisoner_rescue_thanks"><![CDATA[...Understood. I'll wait in town until you return.]]></entry>




	
<!-- Hamlet Town Barks -->

<!-- Tavern -->
<entry id="HMSTerror+str_bar_committed"><![CDATA[A mug of rum, please.]]></entry>
<entry id="HMSTerror+str_bar_committed"><![CDATA[...Do they serve fish and chips here?]]></entry>

<!-- Gambling Hall -->
<entry id="HMSTerror+str_gambling_committed"><![CDATA[A sailor's game? Count me in.]]></entry>
<entry id="HMSTerror+str_gambling_committed"><![CDATA[Trust your instincts? I'll take that wager.]]></entry>

<!-- Brothel -->
<entry id="HMSTerror+str_brothel_committed"><![CDATA[The warmth of the living... It has been so very long.]]></entry>
<entry id="HMSTerror+str_brothel_committed"><![CDATA[My body is cold... Take care.]]></entry>

<!-- Meditation -->
<entry id="HMSTerror+str_meditation_committed"><![CDATA[Be still... Listen to the voices beneath the ice.]]></entry>
<entry id="HMSTerror+str_meditation_committed"><![CDATA[I chart my course anew within my mind.]]></entry>

<!-- Prayer -->
<entry id="HMSTerror+str_prayer_committed"><![CDATA[May their souls have found calmer seas.]]></entry>
<entry id="HMSTerror+str_prayer_committed"><![CDATA[In their final moments... they, too, prayed.]]></entry>

<!-- Flagellation -->
<entry id="HMSTerror+str_flagellation_committed"><![CDATA[It feels like scraping across hidden reefs.]]></entry>
<entry id="HMSTerror+str_flagellation_committed"><![CDATA[Pain reminds me that my voyage is not yet over.]]></entry>

<!-- Sanitarium (Quirk Treatment) -->
<entry id="HMSTerror+str_treatment_committed"><![CDATA[Like barnacles on a hull... They must be scraped away.]]></entry>
<entry id="HMSTerror+str_treatment_committed"><![CDATA[Not every mark left by an expedition deserves to remain.]]></entry>
<entry id="HMSTerror+str_treatment_committed"><![CDATA[You're an artisan, aren't you? Then give this hull a proper overhaul.]]></entry>

<!-- Sanitarium (Disease Treatment) -->
<entry id="HMSTerror+str_disease_treatment_committed"><![CDATA[So even this body can fall ill...?]]></entry>
<entry id="HMSTerror+str_disease_treatment_committed"><![CDATA[Where's the shipwright? This hull needs repairs.]]></entry>
<entry id="HMSTerror+str_disease_treatment_committed"><![CDATA[Have mankind's diseases found their way to me as well?]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
<!-- Alcoholism -->
<entry id="HMSTerror+str_alcoholism_gambling_rejection"><![CDATA[Sorry... Right now, all I want is a mug of rum.]]></entry>
<entry id="HMSTerror+str_alcoholism_brothel_rejection"><![CDATA[Sorry... Right now, all I want is a mug of rum.]]></entry>
<entry id="HMSTerror+str_alcoholism_meditation_rejection"><![CDATA[Sorry... Right now, all I want is a mug of rum.]]></entry>
<entry id="HMSTerror+str_alcoholism_prayer_rejection"><![CDATA[Sorry... Right now, all I want is a mug of rum.]]></entry>
<entry id="HMSTerror+str_alcoholism_flagellation_rejection"><![CDATA[Sorry... Right now, all I want is a mug of rum.]]></entry>

<!-- Gambler -->
<entry id="HMSTerror+str_gambler_bar_rejection"><![CDATA[No. Tonight, my luck belongs to the dice.]]></entry>
<entry id="HMSTerror+str_gambler_brothel_rejection"><![CDATA[No. Tonight, my luck belongs to the dice.]]></entry>
<entry id="HMSTerror+str_gambler_meditation_rejection"><![CDATA[No. Tonight, my luck belongs to the dice.]]></entry>
<entry id="HMSTerror+str_gambler_prayer_rejection"><![CDATA[No. Tonight, my luck belongs to the dice.]]></entry>
<entry id="HMSTerror+str_gambler_flagellation_rejection"><![CDATA[No. Tonight, my luck belongs to the dice.]]></entry>

<!-- Love Interest -->
<entry id="HMSTerror+str_love_interest_gambling_rejection"><![CDATA[I've drifted through silence for far too long... I need another voice.]]></entry>
<entry id="HMSTerror+str_love_interest_bar_rejection"><![CDATA[I've drifted through silence for far too long... I need another voice.]]></entry>
<entry id="HMSTerror+str_love_interest_meditation_rejection"><![CDATA[I've drifted through silence for far too long... I need another voice.]]></entry>
<entry id="HMSTerror+str_love_interest_prayer_rejection"><![CDATA[I've drifted through silence for far too long... I need another voice.]]></entry>
<entry id="HMSTerror+str_love_interest_flagellation_rejection"><![CDATA[I've drifted through silence for far too long... I need another voice.]]></entry>

<!-- Enlightened -->
<entry id="HMSTerror+str_enlightened_bar_rejection"><![CDATA[This voyage has been noisy enough. Allow me a moment of silence.]]></entry>
<entry id="HMSTerror+str_enlightened_gambling_rejection"><![CDATA[This voyage has been noisy enough. Allow me a moment of silence.]]></entry>
<entry id="HMSTerror+str_enlightened_brothel_rejection"><![CDATA[This voyage has been noisy enough. Allow me a moment of silence.]]></entry>
<entry id="HMSTerror+str_enlightened_prayer_rejection"><![CDATA[This voyage has been noisy enough. Allow me a moment of silence.]]></entry>
<entry id="HMSTerror+str_enlightened_flagellation_rejection"><![CDATA[This voyage has been noisy enough. Allow me a moment of silence.]]></entry>

<!-- God Fearing -->
<entry id="HMSTerror+str_god_fearing_bar_rejection"><![CDATA[Running from it changes nothing. Perhaps it's time to face the true Light.]]></entry>
<entry id="HMSTerror+str_god_fearing_gambling_rejection"><![CDATA[Running from it changes nothing. Perhaps it's time to face the true Light.]]></entry>
<entry id="HMSTerror+str_god_fearing_brothel_rejection"><![CDATA[Running from it changes nothing. Perhaps it's time to face the true Light.]]></entry>
<entry id="HMSTerror+str_god_fearing_meditation_rejection"><![CDATA[Running from it changes nothing. Perhaps it's time to face the true Light.]]></entry>
<entry id="HMSTerror+str_god_fearing_flagellation_rejection"><![CDATA[Running from it changes nothing. Perhaps it's time to face the true Light.]]></entry>

<!-- Flagellant -->
<entry id="HMSTerror+str_flagellant_gambling_rejection"><![CDATA[...Better to let pain remind me that my voyage continues.]]></entry>
<entry id="HMSTerror+str_flagellant_bar_rejection"><![CDATA[...Better to let pain remind me that my voyage continues.]]></entry>
<entry id="HMSTerror+str_flagellant_meditation_rejection"><![CDATA[...Better to let pain remind me that my voyage continues.]]></entry>
<entry id="HMSTerror+str_flagellant_prayer_rejection"><![CDATA[...Better to let pain remind me that my voyage continues.]]></entry>
<entry id="HMSTerror+str_flagellant_brothel_rejection"><![CDATA[...Better to let pain remind me that my voyage continues.]]></entry>
	
<!-- Resolution -->
<entry id="HMSTerror+str_resolution_bar_rejection"><![CDATA[Dry ship today?]]></entry>
<entry id="HMSTerror+str_resolution_bar_rejection"><![CDATA[No... I've had enough for today.]]></entry>

<!-- Known Cheat -->
<entry id="HMSTerror+str_known_cheat_gambling_rejection"><![CDATA[I'd best stay away. Last time brought enough accusations—and other troubles.]]></entry>
<entry id="HMSTerror+str_known_cheat_gambling_rejection"><![CDATA[...The guards are watching me. I'll pass.]]></entry>

<!-- Deviant Tastes -->
<entry id="HMSTerror+str_deviant_tastes_brothel_rejection"><![CDATA[They stopped letting me in after... the "incident."]]></entry>
<entry id="HMSTerror+str_deviant_tastes_brothel_rejection"><![CDATA[I'm barred from entering. I assure you, it was all a misunderstanding.]]></entry>

<!-- Unquiet Mind -->
<entry id="HMSTerror+str_unquiet_mind_meditation_rejection"><![CDATA[It's too quiet. The whispers below deck never cease. I need to keep moving.]]></entry>
<entry id="HMSTerror+str_unquiet_mind_meditation_rejection"><![CDATA[Keep moving... I need to hear the roar of cannon fire.]]></entry>

<!-- Witness -->
<entry id="HMSTerror+str_witness_prayer_rejection"><![CDATA[I've seen what stirs beneath the ice. Prayer earns no answer from it.]]></entry>
<entry id="HMSTerror+str_witness_prayer_rejection"><![CDATA[After witnessing such things, crosses and holy water seem terribly small.]]></entry>

<!-- Faithless (Prayer) -->
<entry id="HMSTerror+str_faithless_prayer_rejection"><![CDATA[I place my faith in neither gods nor prayers. My course is set by steel and hull.]]></entry>
<entry id="HMSTerror+str_faithless_prayer_rejection"><![CDATA[The North Star answers no prayers. It merely points the way—and that is enough.]]></entry>

<!-- Faithless (Flagellation) -->
<entry id="HMSTerror+str_faithless_flagellation_rejection"><![CDATA[The lash is for penitents. I have no need of repentance.]]></entry>
<entry id="HMSTerror+str_faithless_flagellation_rejection"><![CDATA[I seek no absolution from the gods, nor from pain.]]></entry>

<!-- Generic Restricted Activity -->
<entry id="HMSTerror+str_override_invalid_rejection"><![CDATA[Those orders are outside my command.]]></entry>
<entry id="HMSTerror+str_override_invalid_rejection"><![CDATA[The Royal Navy does not answer to such orders.]]></entry>
	
<!-- Roster Idle Barks -->

<!-- At the Tavern -->
<entry id="HMSTerror+str_roster_list_bar_bark"><![CDATA[I chilled a few cubes while I was at it. Care for a drink?]]></entry>

<!-- At the Gambling Hall -->
<entry id="HMSTerror+str_roster_list_gambling_bark"><![CDATA[I'm in.]]></entry>

<!-- At the Brothel -->
<entry id="HMSTerror+str_roster_list_brothel_bark"><![CDATA[...Easy now. Frostbite is a real concern.]]></entry>

<!-- At Meditation -->
<entry id="HMSTerror+str_roster_list_meditation_bark"><![CDATA[As quiet as the sea beneath the ice...]]></entry>

<!-- At Prayer -->
<entry id="HMSTerror+str_roster_list_prayer_bark"><![CDATA[May they finally find their rest...]]></entry>

<!-- At Flagellation -->
<entry id="HMSTerror+str_roster_list_flagellation_bark"><![CDATA[The rust is coming off my hull. Continue.]]></entry>

<!-- Sanitarium (Quirk Treatment) -->
<entry id="HMSTerror+str_roster_list_treatment_bark"><![CDATA[Some memories are like old wounds. They no longer hurt... but the scars remain.]]></entry>
<entry id="HMSTerror+str_roster_list_treatment_bark"><![CDATA[The polar night clears the mind better than daylight ever could.]]></entry>

<!-- Sanitarium (Disease Treatment) -->
<entry id="HMSTerror+str_roster_list_disease_treatment_bark"><![CDATA[This medicine tastes little better than naval rations.]]></entry>

<!-- Low Stress -->
<entry id="HMSTerror+str_roster_list_low_stress_bark"><![CDATA[Clear skies. Fair winds. All is well.]]></entry>
<entry id="HMSTerror+str_roster_list_low_stress_bark"><![CDATA[The wind favors us. An excellent day to sail.]]></entry>

<!-- Medium Stress -->
<entry id="HMSTerror+str_roster_list_medium_stress_bark"><![CDATA[Will tonight's seas be any calmer...?]]></entry>
<entry id="HMSTerror+str_roster_list_medium_stress_bark"><![CDATA[*Scouts the cove alone.*]]></entry>

<!-- High Stress -->
<entry id="HMSTerror+str_roster_list_high_stress_bark"><![CDATA[Don't touch those rations! I said DON'T TOUCH THEM!]]></entry>
<entry id="HMSTerror+str_roster_list_high_stress_bark"><![CDATA[I saw a crew of sailors in the graveyard... Tell me you saw them too.]]></entry>

<!-- Darkest Dungeon Survivor -->
<entry id="HMSTerror+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[After a century of sailing alone, I thought nothing could ever leave me speechless again.]]></entry>
<entry id="HMSTerror+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[My crew never witnessed that thing... Perhaps that was a mercy.]]></entry>
	
	
	
<!-- <Stagecoach Full (Recruitment Screen)> -->
<entry id="HMSTerror+str_stagecoach_roster_full_rejection"><![CDATA[The fleet is at full capacity. Find me again when another ship sets sail.]]></entry>

<!-- <Quest Difficulty Warning> -->
<entry id="HMSTerror+str_quest_too_hard"><![CDATA[This voyage is beyond my ability. Don't push your luck.]]></entry>

<entry id="HMSTerror+str_quest_too_easy"><![CDATA[This voyage is hardly worth a flagship. Send a smaller vessel instead.]]></entry>

<!-- <Entering an Overleveled Quest> -->
<entry id="HMSTerror+bark_effective_difficulty"><![CDATA[This voyage is beyond my ability. Don't push your luck!]]></entry>	
	<!-- 
	备注：根据作者士季的相关测试，关于英雄和副本存在等级差等情形时，台词不支持英雄前缀的问题，有如下结论：
	如果英雄处于出发界面的队伍里，则角色的自定义相关文本会统一失效，变为原版。而如果英雄处于名册中，则可以正常支持英雄前缀带来的台词差异化。
	（后者如：从极暗地牢归来、高等级英雄拒绝下低等级副本、英雄压力状态差分台词，均为正常支持英雄前缀的）
	同样的原因，因为高等级英雄在玩家选择低等级副本时，会直接在名册中拒绝出战，而无法进入出发界面的队伍里，所以台词必定正常支持英雄前缀；
	然而在相反的情形下，低等级英雄无论如何都可以顺利被拖入组队并强制进入高等级副本，所以当低等级英雄已经处于出发界面的队伍时，其台词就会变为原版，不再支持支持英雄前缀。
	是故造成了：虽然str_quest_too_easy（高等级英雄进入低等级副本）台词能够支持英雄前缀，str_quest_too_hard（低等级英雄进入高等级副本）却反而不支持了。
	-->
	
	
	
	
	
	
	
<!-- <Party Incompatibility> -->
<entry id="str_incompatible_party_HMSTerror_limit"><![CDATA[Our courses overlap. There is no need for two ships under the same sail.]]></entry>
<entry id="str_incompatible_party_member_HMSTerror_limit"><![CDATA[Our courses overlap. There is no need for two ships under the same sail.]]></entry>

<!-- <Dungeon Exploration & Combat> -->

<!-- Critical Hit -->
<entry id="HMSTerror+str_critbyhero"><![CDATA[Advance. Clear the obstruction.]]></entry>
<entry id="HMSTerror+str_critbyhero"><![CDATA[My guns will finish them.]]></entry>
<entry id="HMSTerror+str_critbyhero"><![CDATA[Embrace the cold—]]></entry>
<entry id="HMSTerror+str_critbyhero"><![CDATA[Every sailor of the Royal Navy does their duty!]]></entry>

<!-- Knockback -->
<entry id="HMSTerror+str_combat_knockback"><![CDATA[Course disrupted... correcting.]]></entry>
<entry id="HMSTerror+str_combat_knockback"><![CDATA[*Hmph.*]]></entry>
<entry id="HMSTerror+str_combat_knockback"><![CDATA[Strong currents. Adjusting course.]]></entry>
<entry id="HMSTerror+str_combat_knockback"><![CDATA[The deck is pitching... Hold fast.]]></entry>

<!-- Start Moving -->
<entry id="HMSTerror+str_bark_startmoving"><![CDATA[The voyage continues.]]></entry>
<entry id="HMSTerror+str_bark_startmoving"><![CDATA[Into the unknown. Stay with me.]]></entry>
<entry id="HMSTerror+str_bark_startmoving"><![CDATA[Our destination lies ahead.]]></entry>

<!-- Stop Moving -->
<entry id="HMSTerror+str_bark_stopmoving"><![CDATA[Heave to. Something lies ahead.]]></entry>
<entry id="HMSTerror+str_bark_stopmoving"><![CDATA[Drop anchor.]]></entry>
<entry id="HMSTerror+str_bark_stopmoving"><![CDATA[Course confirmed. Stand by.]]></entry>

<!-- Backtracking -->
<entry id="HMSTerror+str_bark_backingup"><![CDATA[Correcting our heading.]]></entry>
<entry id="HMSTerror+str_bark_backingup"><![CDATA[We're falling back?]]></entry>
<entry id="HMSTerror+str_bark_backingup"><![CDATA[...]]> </entry>
<entry id="HMSTerror+str_bark_backingup"><![CDATA[Was this the wrong course...?]]></entry>

<!-- Trap Triggered -->
<entry id="HMSTerror+str_comment_trap_triggered"><![CDATA[Treacherous shoals...]]></entry>
<entry id="HMSTerror+str_comment_trap_triggered"><![CDATA[Minor damage... We sail on.]]></entry>
<entry id="HMSTerror+str_comment_trap_triggered"><![CDATA[At least this time, I'm the only one who was hurt.]]></entry>

<!-- Stress Increase -->
<entry id="HMSTerror+str_bark_increasingstress"><![CDATA[That's fog... No... it isn't.]]></entry>
<entry id="HMSTerror+str_bark_increasingstress"><![CDATA[Something is calling to me upon the wind...]]></entry>
<entry id="HMSTerror+str_bark_increasingstress"><![CDATA[I can hear the voices of those who sank long ago...]]></entry>
<entry id="HMSTerror+str_bark_increasingstress"><![CDATA[Miss Hoshimiya... I'm sorry...]]></entry>
<entry id="HMSTerror+str_bark_increasingstress"><![CDATA[No... not today...]]></entry>

<!-- <Combat: Hero Suffers Heavy Damage> -->
<entry id="HMSTerror+str_bark_bigwound"><![CDATA[The hull's been breached below the waterline...]]></entry>
<entry id="HMSTerror+str_bark_bigwound"><![CDATA[The hull can still take it...]]></entry>
<entry id="HMSTerror+str_bark_bigwound"><![CDATA[Damn... that one hurt...]]></entry>
<entry id="HMSTerror+str_bark_bigwound"><![CDATA[The port side has taken a hit...]]></entry>

<!-- <Combat: Ally Suffers Heavy Damage> -->
<entry id="HMSTerror+str_bark_bigwound_ally"><![CDATA[Another one is about to fall... just like before.]]></entry>
<entry id="HMSTerror+str_bark_bigwound_ally"><![CDATA[Another soul... I'll remember your name.]]></entry>
<entry id="HMSTerror+str_bark_bigwound_ally"><![CDATA[Tighten the formation!]]></entry>
<entry id="HMSTerror+str_bark_bigwound_ally"><![CDATA[Don't give up. Stay behind me.]]></entry>

<!-- <Combat: Death's Door> -->
<entry id="HMSTerror+str_bark_deathsdoor"><![CDATA[Sinking... once again?]]></entry>
<entry id="HMSTerror+str_bark_deathsdoor"><![CDATA[Am I returning to the frozen sea once more...?]]></entry>

<!-- <Combat: Heart Attack> -->
<entry id="HMSTerror+str_heart_attack"><![CDATA[The passage... is...]]></entry>
<entry id="HMSTerror+str_heart_attack"><![CDATA[Not... yet...]]></entry>

<!-- <Combat: Ally at Death's Door> -->
<entry id="HMSTerror+str_bark_deathsdoor_ally"><![CDATA[Damn it! Don't let the waves claim you!]]></entry>
<entry id="HMSTerror+str_bark_deathsdoor_ally"><![CDATA[I've watched too many fall upon this voyage. Don't be the next!]]></entry>

<!-- <Combat: Recover from Death's Door> -->
<entry id="HMSTerror+str_bark_deathsdoorsurvive"><![CDATA[Royal Navy. Back to the fight.]]></entry>
<entry id="HMSTerror+str_bark_deathsdoorsurvive"><![CDATA[The voyage goes on.]]></entry>

<!-- <Combat: Ally Recovers from Death's Door> -->
<entry id="HMSTerror+str_bark_deathsdoorsurvive_ally"><![CDATA[The sailor's back on deck. Good.]]></entry>
<entry id="HMSTerror+str_bark_deathsdoorsurvive_ally"><![CDATA[*Sigh of relief...*]]></entry>

<!-- <Combat: Blight> -->
<entry id="HMSTerror+str_bark_poisondot"><![CDATA[Something is corroding my hull...]]></entry>

<!-- <Combat: Bleed> -->
<entry id="HMSTerror+str_bark_bleeddot"><![CDATA[...I can bleed?]]></entry>

<!-- <Combat: Regeneration> -->
<entry id="HMSTerror+str_bark_hp_heal_dot"><![CDATA[Conducting self-repairs...]]></entry>

<!-- <Combat: Reinforcement Warning (Stalling)> -->
<entry id="HMSTerror+str_combat_wastingtime"><![CDATA[We've lingered too long. The enemy is regrouping.]]></entry>
<entry id="HMSTerror+str_combat_wastingtime"><![CDATA[End this quickly. Don't let them surround us.]]></entry>
<entry id="HMSTerror+str_combat_wastingtime"><![CDATA[Their reinforcements are coming. Finish them!]]></entry>

<!-- <Combat: Accelerated Reinforcement Warning> -->
<entry id="HMSTerror+str_bark_accelerated_stall"><![CDATA[We must end this battle quickly!]]></entry>
<entry id="HMSTerror+str_bark_accelerated_stall"><![CDATA[If we linger here, more enemies will arrive!]]></entry>
<entry id="HMSTerror+str_bark_accelerated_stall"><![CDATA[Take it down quickly! It's signaling for reinforcements!]]></entry>
<entry id="HMSTerror+str_bark_accelerated_stall"><![CDATA[Let's finish this rabble.]]></entry>	

	<!-- <Low Light Barks> -->
    <entry id="HMSTerror+str_bark_torch_0"><![CDATA[The deep blue that devours all light... spreads once more...]]></entry>
    <entry id="HMSTerror+str_bark_torch_0"><![CDATA[We're nearing the edge of the polar night...]]></entry>

    <entry id="HMSTerror+str_bark_torch_1"><![CDATA[The ocean floor is darker than this...]]></entry>
    <entry id="HMSTerror+str_bark_torch_1"><![CDATA[The monsters of the dark grow ever bolder.]]></entry>

    <entry id="HMSTerror+str_bark_torch_2"><![CDATA[An endless sea without daylight... it's been a long time...]]></entry>
    <entry id="HMSTerror+str_bark_torch_2"><![CDATA[Quiet...
The shadows in the darkness have begun to whisper.]]></entry>

    <entry id="HMSTerror+str_bark_torch0"><![CDATA[Where's the lantern? Who extinguished the ship's light?]]></entry>
    <entry id="HMSTerror+str_bark_torch0"><![CDATA[I sailed through this very darkness for a century.]]></entry>

	<!-- <Curio Interaction Barks> -->
	<!-- <Positive Result> -->
    <entry id="HMSTerror+str_bark_curiogood"><![CDATA[Another page for the logbook.]]></entry>
    <entry id="HMSTerror+str_bark_curiogood"><![CDATA[Can fortune smile upon me as well?]]></entry>
    <entry id="HMSTerror+str_bark_curiogood"><![CDATA[Useful supplies. Secure them.]]></entry>

	<!-- <Negative Result> -->
    <entry id="HMSTerror+str_bark_curiobad"><![CDATA[The curse of restless spirits... still follows me.]]></entry>
    <entry id="HMSTerror+str_bark_curiobad"><![CDATA[Damn it...]]></entry>
    <entry id="HMSTerror+str_bark_curiobad"><![CDATA[A filthy bilge rat...]]></entry>

	<!-- <Nothing Happens> -->
    <entry id="HMSTerror+str_bark_curiomeh"><![CDATA[Nothing at all. Like a perfectly calm sea.]]></entry>
    <entry id="HMSTerror+str_bark_curiomeh"><![CDATA[A futile effort. I'm used to it.]]></entry>
    <entry id="HMSTerror+str_bark_curiomeh"><![CDATA[In a place like this, perhaps nothing happening is the best outcome.]]></entry>

	<!-- <Invalid Curio Item> -->
    <entry id="HMSTerror+str_curio_item_had_no_effect"><![CDATA[Apparently... that's not the right tool.]]></entry>

	<!-- <Camping Barks> -->
	<!-- <Party Stress High> -->
    <entry id="HMSTerror+str_bark_stress_partyhigh"><![CDATA[The morale of the whole fleet is sinking...]]></entry>

	<!-- <Party Stress Low> -->
    <entry id="HMSTerror+str_bark_stress_partylow"><![CDATA[The wind favors us. Our course is true.]]></entry>

	<!-- <Party HP Low> -->
    <entry id="HMSTerror+str_bark_hp_partylow"><![CDATA[The fleet has suffered heavy damage. If we keep fighting, we'll become another wreck.]]></entry>

	<!-- <Party HP High> -->
    <entry id="HMSTerror+str_bark_hp_partyhigh"><![CDATA[All is well. Continue the voyage.]]></entry>

	<!-- <Self Stress High> -->
    <entry id="HMSTerror+str_bark_stress_selfhigh"><![CDATA[Keep your hands off the provisions! How many times must I say it?!]]></entry>

	<!-- <Self Stress Low> -->
    <entry id="HMSTerror+str_bark_stress_selflow"><![CDATA[It's peaceful beneath the ice...]]></entry>

	<!-- <Self HP Low> -->
    <entry id="HMSTerror+str_bark_hp_selflow"><![CDATA[I think my keel is cracked... That's a bad omen.]]></entry>

	<!-- <Self HP High> -->
    <entry id="HMSTerror+str_bark_hp_selfhigh"><![CDATA[Hull integrity nominal.]]></entry>
	<!-- <Party in Poor Condition> -->
    <entry id="HMSTerror+str_bark_party_poor_condition"><![CDATA[Our expedition is falling apart. We must do something.]]></entry>
    <entry id="HMSTerror+str_bark_party_poor_condition"><![CDATA[Supplies are running dry. The crew is breaking. It's only getting worse...]]></entry>

	<!-- <Party in Great Condition> -->
    <entry id="HMSTerror+str_bark_party_great_condition"><![CDATA[Food is plentiful. The hull is sound. Could conditions be any better?]]></entry>
    <entry id="HMSTerror+str_bark_party_great_condition"><![CDATA[The course is clear. A promising omen.]]></entry>

	<!-- <Low Firewood> -->
    <entry id="HMSTerror+str_bark_firewood_low"><![CDATA[Only a few logs remain. This fire won't last much longer.]]></entry>
    <entry id="HMSTerror+str_bark_firewood_low"><![CDATA[We're short on firewood. Use it sparingly.]]></entry>

	<!-- <Plenty of Firewood> -->
    <entry id="HMSTerror+str_bark_firewood_high"><![CDATA[Our reserves are sufficient. We won't freeze tonight.]]></entry>
    <entry id="HMSTerror+str_bark_firewood_high"><![CDATA[Save the extra firewood. The blizzard may yet come.]]></entry>

	<!-- <Low Food Supplies> -->
    <entry id="HMSTerror+str_bark_provisions_low"><![CDATA[It's time to start rationing our own meals.]]></entry>
    <entry id="HMSTerror+str_bark_provisions_low"><![CDATA[The hold is nearly empty. Faster than I expected...]]></entry>

	<!-- <Plentiful Food Supplies> -->
    <entry id="HMSTerror+str_bark_provisions_high"><![CDATA[The hold is packed with food. Let's just hope it doesn't upset our stomachs.]]></entry>
    <entry id="HMSTerror+str_bark_provisions_high"><![CDATA[Want something to eat? We've plenty of supplies.]]></entry>

	<!-- <Camping Companionship> -->
    <entry id="HMSTerror+str_bark_companionship"><![CDATA[Did you know? When the aurora is at its brightest, even the wind pauses to watch.]]></entry>
    <entry id="HMSTerror+str_bark_companionship"><![CDATA[I wish we could stay like this forever... but the voyage isn't over yet.]]></entry>
    <entry id="HMSTerror+str_bark_companionship"><![CDATA[Perhaps... this is what it feels like to be alive.]]></entry>

	<!-- <COM Mechanics> -->
	<!-- <Endless: New Wave> -->
    <entry id="HMSTerror+str_wave_spawn_mash"><![CDATA[Another wave. Change course—prepare to engage.]]></entry>
    <entry id="HMSTerror+str_wave_spawn_mash"><![CDATA[Another assault. It seems they never learn.]]></entry>
    <entry id="HMSTerror+str_wave_spawn_mash"><![CDATA[Like the endless shoals along the Northwest Passage... fascinating.]]></entry>

	<!-- <Endless: Curio Room> -->
    <entry id="HMSTerror+str_wave_curio_room"><![CDATA[Perhaps the last expedition left supplies behind.]]></entry>

	<!-- <Endless: Weald> -->
    <entry id="HMSTerror+str_wave_dungeon_weald"><![CDATA[Smells like damp timber... and rotting canvas.]]></entry>

	<!-- <Endless: Warrens> -->
    <entry id="HMSTerror+str_wave_dungeon_warrens"><![CDATA[Sewers... How revolting.]]></entry>

	<!-- <Endless: Ruins> -->
    <entry id="HMSTerror+str_wave_dungeon_crypts"><![CDATA[We've returned to this maze of stone.]]></entry>

	<!-- <Endless: Cove> -->
    <entry id="HMSTerror+str_wave_dungeon_cove"><![CDATA[The familiar scent of the sea... At last, I feel at home again.]]></entry>

	<!-- <Endless: Darkest Dungeon> -->
    <entry id="HMSTerror+str_wave_dungeon_darkestdungeon"><![CDATA[No... We've strayed far too far off course.]]></entry>

	<!-- <Endless: Hamlet> -->
    <entry id="HMSTerror+str_wave_dungeon_town"><![CDATA[We've returned to Hamlet...? Or is this merely another illusion?]]></entry>

	<!-- <Endless: Farmstead> -->
    <entry id="HMSTerror+str_wave_dungeon_farm"><![CDATA[This land is rotting... much like my hull.]]></entry>
    <entry id="HMSTerror+str_wave_dungeon_farm"><![CDATA[My frost is the only winter this harvest shall know.]]></entry>
    <entry id="HMSTerror+str_wave_dungeon_farm"><![CDATA[A farm... I wonder if these crops can sustain us.]]></entry>

	<!-- <Farmstead: The Miller (Mildred's Locket Equipped)> -->
    <entry id="HMSTerror+str_boss_miller_sadness"><![CDATA[A farmer crushed beneath the weight of memory... I know that burden well.]]></entry>
    <entry id="HMSTerror+str_boss_miller_sadness"><![CDATA[For the family he lost... aren't we all?]]></entry>
	<!-- <以下为官方美德/折磨台词>// -->
	<!-- <注意！美德/折磨的具体行为决定于其定义方式，故有迹可循，且自定义美德/折磨时需自行额外编写对应行为台词>// -->
	

	<!-- <备注：自定义美德/折磨的行为模板，基于官方TEST>// -->
	<!-- <以下■■■指代具体自定义美德/折磨的Trait ID>// -->
	<!-- <注意！此模板包含部分从未出现于官方原版的行为模式，即它们已被官方弃用，如"强制撤退"、"自主使用道具">// -->
	<!-- <注意！未包含于此模板的其他行为模式不成立，如"队伍治疗"行为并不存在，但此类需求可通过其他行为通过迂回模拟>// -->
	<!-- <注意！编写attack_friendly时需要视不同的发起者英雄，在美德/折磨内指定不同effect>// -->


	<!-- <Note: Custom Virtue / Affliction Names> -->
	<entry id="str_virtue_name_HMSTerror_virtue"><![CDATA[Voyage to the Stars]]></entry>
	<entry id="str_affliction_name_HMSTerror_affliction"><![CDATA[Polar Wraith]]></entry>

	<!-- <Note: Trigger Barks> -->
	<entry id="str_virtued_HMSTerror_virtue"><![CDATA[The ice sea yields! I shall carve civilization's course with my own hands! Forward—our voyage leads to the stars beyond!]]></entry>
	<entry id="str_afflicted_HMSTerror_affliction"><![CDATA[I am the man-eating wraith! The one thing no soul should ever approach upon this frozen wasteland!]]></entry>

	<!-- <combat_start_turn_act_outs: Triggered at the start of this hero's turn> -->

	<!-- <Virtue> -->
	<!-- <Action: Buff Ally> -->
    <entry id="HMSTerror+str_buff_random_party_member_HMSTerror_virtue"><![CDATA[The pioneers' campfire can drive away any winter.]]></entry>
    <entry id="HMSTerror+str_buff_random_party_member_HMSTerror_virtue"><![CDATA[This time... I will not lose my course.]]></entry>
    <entry id="HMSTerror+str_buff_random_party_member_HMSTerror_virtue"><![CDATA[The star chart unfolds before me. Never has our course been so clear.]]></entry>

	<!-- <Action: Mark Self> -->
    <entry id="HMSTerror+str_mark_self_HMSTerror_virtue"><![CDATA[Fall in behind me! I'll be your icebreaker.]]></entry>
    <entry id="HMSTerror+str_mark_self_HMSTerror_virtue"><![CDATA[Course confirmed. My hull shall be your shelter.]]></entry>
    <entry id="HMSTerror+str_mark_self_HMSTerror_virtue"><![CDATA[Leave the cover to me.]]></entry>

	<!-- <Action: Move Forward> -->
   	<entry id="HMSTerror+str_change_pos_fwd_HMSTerror_virtue"><![CDATA[Raise the colors! Break through!]]></entry>
   	<entry id="HMSTerror+str_change_pos_fwd_HMSTerror_virtue"><![CDATA[Hoist the colors!]]></entry>
   	<entry id="HMSTerror+str_change_pos_fwd_HMSTerror_virtue"><![CDATA[Forward! Our voyage leads to the {colour_start|HMST_sea}sea of stars{colour_end}.]]></entry>

	<!-- <Action: Stress Heal Allies> -->
    <entry id="HMSTerror+str_stress_heal_self_HMSTerror_virtue"><![CDATA[Follow the sea of stars! Let this strength be yours.]]></entry>
    <entry id="HMSTerror+str_stress_heal_self_HMSTerror_virtue"><![CDATA[Hold fast. We will reach the end of the sea of stars.]]></entry>
    <entry id="HMSTerror+str_stress_heal_self_HMSTerror_virtue"><![CDATA[Remember the names of those who never arrived. Then carry that burden onward.]]></entry>

<!-- <Custom Virtue/Affliction Names> -->
<entry id="str_virtue_name_HMSTerror_virtue"><![CDATA[Voyage Among the Stars]]></entry>
<entry id="str_affliction_name_HMSTerror_affliction"><![CDATA[Polar Wraith]]></entry>

<!-- <Virtue/Affliction Trigger Quotes> -->
<entry id="str_virtued_HMSTerror_virtue"><![CDATA[The frozen sea yields! I shall carve civilization's course with my own hands! Forward—our voyage leads to the sea of stars!]]></entry>
<entry id="str_afflicted_HMSTerror_affliction"><![CDATA[I am the man-eating wraith! The one thing no soul should ever approach upon this frozen wasteland!]]></entry>

<!-- <combat_start_turn_act_outs> -->

<!-- <Virtue> -->
<!-- <Party Buff> -->
<entry id="HMSTerror+str_buff_random_party_member_HMSTerror_virtue"><![CDATA[The pioneers' campfire is enough to banish any cold.]]></entry>
<entry id="HMSTerror+str_buff_random_party_member_HMSTerror_virtue"><![CDATA[This time... I shall not lose my course.]]></entry>
<entry id="HMSTerror+str_buff_random_party_member_HMSTerror_virtue"><![CDATA[The star chart unfolds before my eyes. Never has our course been clearer.]]></entry>

<!-- <Self Mark> -->
<entry id="HMSTerror+str_mark_self_HMSTerror_virtue"><![CDATA[Fall in behind me! I'll be your icebreaker.]]></entry>
<entry id="HMSTerror+str_mark_self_HMSTerror_virtue"><![CDATA[Course confirmed. My hull shall be your shield.]]></entry>
<entry id="HMSTerror+str_mark_self_HMSTerror_virtue"><![CDATA[Leave the covering fire to me.]]></entry>

<!-- <Advance Forward> -->
<entry id="HMSTerror+str_change_pos_fwd_HMSTerror_virtue"><![CDATA[Raise the colors—crush through!]]></entry>
<entry id="HMSTerror+str_change_pos_fwd_HMSTerror_virtue"><![CDATA[Hoist the colors!]]></entry>
<entry id="HMSTerror+str_change_pos_fwd_HMSTerror_virtue"><![CDATA[Forward! Our voyage leads to the {colour_start|HMST_sea}sea of stars{colour_end}.]]></entry>

<!-- <Stress Heal Allies> -->
<entry id="HMSTerror+str_stress_heal_self_HMSTerror_virtue"><![CDATA[Follow the sea of stars! Let this strength be yours.]]></entry>
<entry id="HMSTerror+str_stress_heal_self_HMSTerror_virtue"><![CDATA[Hold fast. We shall reach the far end of the sea of stars.]]></entry>
<entry id="HMSTerror+str_stress_heal_self_HMSTerror_virtue"><![CDATA[Remember those who never arrived... then carry that burden onward.]]></entry>

<!-- <Affliction> -->
<!-- <Stress Party> -->
<entry id="HMSTerror+str_bark_stress_HMSTerror_affliction"><![CDATA[You'll all become my feast!]]></entry>
<entry id="HMSTerror+str_bark_stress_HMSTerror_affliction"><![CDATA[My body is breaking... the ice is consuming me! None of us will escape!]]></entry>
<entry id="HMSTerror+str_bark_stress_HMSTerror_affliction"><![CDATA[Do you see it?! The wraith of the ice fields is hunting us!]]></entry>

<!-- <Attack Self> -->
<entry id="HMSTerror+str_attack_self_HMSTerror_affliction"><![CDATA[This hull should've sunk long ago! It should have—!]]></entry>
<entry id="HMSTerror+str_attack_self_HMSTerror_affliction"><![CDATA[The ice is growing through my veins!]]></entry>
<entry id="HMSTerror+str_attack_self_HMSTerror_affliction"><![CDATA[I can't fall asleep upon this frozen waste... only pain can keep me awake...]]></entry>

<!-- <Self Buff> -->
<entry id="HMSTerror+str_buff_random_party_member_HMSTerror_affliction"><![CDATA[Lead poison burns through my veins...]]></entry>
<entry id="HMSTerror+str_buff_random_party_member_HMSTerror_affliction"><![CDATA[The malice of the wilderness devours us...]]></entry>
<entry id="HMSTerror+str_buff_random_party_member_HMSTerror_affliction"><![CDATA[The curse of the ice fields has become my strength...]]></entry>

<!-- <Camp Banter> -->
<!-- <Virtue> -->
<entry id="HMSTerror+str_bark_stress_camp_HMSTerror_heroic"><![CDATA[The campfire is beautiful... it's comforting.]]></entry>
<entry id="HMSTerror+str_bark_stress_camp_HMSTerror_heroic"><![CDATA[Good night. Tomorrow's voyage shall be smooth.]]></entry>
<entry id="HMSTerror+str_bark_stress_camp_HMSTerror_heroic"><![CDATA[It is an honor to sail beside such courageous souls.]]></entry>

<!-- <Affliction> -->
<entry id="HMSTerror+str_bark_stress_camp_HMSTerror_affliction"><![CDATA[The fire is too small... the ice will creep over it and entomb us all.]]></entry>
<entry id="HMSTerror+str_bark_stress_camp_HMSTerror_affliction"><![CDATA[Don't fall asleep! If you sleep here, you'll never wake again! Just like before!]]></entry>
<entry id="HMSTerror+str_bark_stress_camp_HMSTerror_affliction"><![CDATA[The stars are wrong... they're pointing toward our deaths!]]></entry>

<!-- <Heart Attack> -->
<!-- <Virtue> -->
<entry id="HMSTerror+str_heart_attack_HMSTerror_heroic"><![CDATA[For... the stars...]]></entry>
<entry id="HMSTerror+str_heart_attack_HMSTerror_heroic"><![CDATA[Is this... truly... my limit...? No...]]></entry>
<entry id="HMSTerror+str_heart_attack_HMSTerror_heroic"><![CDATA[The voyage... continues... still... sailing...]]></entry>

<!-- <Affliction> -->
<entry id="HMSTerror+str_heart_attack_HMSTerror_affliction"><![CDATA[Who's speaking? Who is it?!]]></entry>
<entry id="HMSTerror+str_heart_attack_HMSTerror_affliction"><![CDATA[The polar wastes are swallowing us... NO!!]]></entry>
<entry id="HMSTerror+str_heart_attack_HMSTerror_affliction"><![CDATA[We're sinking... forever...]]></entry>

<!-- <Afflicted Town Idle> -->
<entry id="HMSTerror+str_roster_list_HMSTerror_affliction_bark"><![CDATA[Hamlet is so quiet... like a harbor sealed beneath the ice.]]></entry>
<entry id="HMSTerror+str_roster_list_HMSTerror_affliction_bark"><![CDATA[These people... do they know they're marching toward oblivion? Just as we once did.]]></entry>
<entry id="HMSTerror+str_roster_list_HMSTerror_affliction_bark"><![CDATA[I smell lead... and decay. It's everywhere.]]></entry>
	
	<!-- <备注：COM"折射"折磨行为模板，此模板遵循根据自定义美德/折磨模板自COM"折射"提取对应项的核对方法>// -->
<!-- 永怖 - 疯狂状态台词 -->

<entry id="HMSTerror+str_afflicted_color_madness"><![CDATA[The cold... has seeped into my very bones...]]></entry>

<entry id="HMSTerror+str_bark_stress_camp_color_madness"><![CDATA[The ship's bell... it's still ringing... Full speed ahead... we can never make port...]]></entry>
<entry id="HMSTerror+str_bark_stress_camp_color_madness"><![CDATA[The ice is breaking apart... I can hear them calling from beneath it...]]></entry>
<entry id="HMSTerror+str_bark_stress_camp_color_madness"><![CDATA[The lead tins... something inside them is moving...]]></entry>

<entry id="HMSTerror+str_bark_stress_color_madness"><![CDATA[The voyage... has no end... only ice...]]></entry>
<entry id="HMSTerror+str_bark_stress_color_madness"><![CDATA[Captain... may I sail... just once more...?]]></entry>
<entry id="HMSTerror+str_bark_stress_color_madness"><![CDATA[Frost... has already covered my name...]]></entry>

<entry id="HMSTerror+str_change_pos_back_color_madness"><![CDATA[Fall back... return to the eternal frost...]]></entry>
<entry id="HMSTerror+str_change_pos_back_color_madness"><![CDATA[No farther... the ice is about to give way...]]></entry>
<entry id="HMSTerror+str_change_pos_back_color_madness"><![CDATA[Back to the cabin... it's quieter there...]]></entry>

<entry id="HMSTerror+str_change_pos_fwd_color_madness"><![CDATA[Full speed ahead! Smash through it!]]></entry>
<entry id="HMSTerror+str_change_pos_fwd_color_madness"><![CDATA[Sail on... even if we strike the iceberg...]]></entry>
<entry id="HMSTerror+str_change_pos_fwd_color_madness"><![CDATA[The end lies ahead... I can feel it...]]></entry>

<entry id="HMSTerror+str_ignore_command_color_madness"><![CDATA[...I can't hear you... only the wind and snow...]]></entry>
<entry id="HMSTerror+str_ignore_command_color_madness"><![CDATA[Orders? My only order is "Full speed ahead"...]]></entry>
<entry id="HMSTerror+str_ignore_command_color_madness"><![CDATA[Captain... I've... lost my course...]]></entry>

<entry id="HMSTerror+str_attack_friendly_color_madness"><![CDATA[Will you... sink with me as well...?]]></entry>
<entry id="HMSTerror+str_attack_friendly_color_madness"><![CDATA[Let the ice carry you away... then none of us will be alone...]]></entry>
<entry id="HMSTerror+str_attack_friendly_color_madness"><![CDATA[I'm sorry... I've dragged you down with me...]]></entry>

<entry id="HMSTerror+str_attack_self_color_madness"><![CDATA[Return this broken hull... to the frozen sea...]]></entry>
<entry id="HMSTerror+str_attack_self_color_madness"><![CDATA[I should have sunk with them...]]></entry>
<entry id="HMSTerror+str_attack_self_color_madness"><![CDATA[Freeze me... let there be silence at last...]]></entry>

<entry id="HMSTerror+str_mark_self_color_madness"><![CDATA[I am... the heart of this icy grave...]]></entry>
<entry id="HMSTerror+str_mark_self_color_madness"><![CDATA[Come... plant your frost upon me...]]></entry>
<entry id="HMSTerror+str_mark_self_color_madness"><![CDATA[Mark me... I have long since become a wreck...]]></entry>

<entry id="HMSTerror+str_comment_self_hit_color_madness"><![CDATA[Such cold... is nothing...]]></entry>
<entry id="HMSTerror+str_comment_self_hit_color_madness"><![CDATA[I've long grown used to the ice tearing me apart...]]></entry>
<entry id="HMSTerror+str_comment_self_hit_color_madness"><![CDATA[Pain... reminds me I'm still alive...]]></entry>

<entry id="HMSTerror+str_comment_ally_hit_color_madness"><![CDATA[Don't struggle... the ice will embrace you gently...]]></entry>
<entry id="HMSTerror+str_comment_ally_hit_color_madness"><![CDATA[Another one... soon to be frozen...]]></entry>
<entry id="HMSTerror+str_comment_ally_hit_color_madness"><![CDATA[I can hear it... your ship's bells are ringing too...]]></entry>

<entry id="HMSTerror+str_comment_ally_attack_hit_color_madness"><![CDATA[Yes... just like that... let even the blood freeze...]]></entry>
<entry id="HMSTerror+str_comment_ally_attack_hit_color_madness"><![CDATA[A beautiful thrust... just like my blade...]]></entry>
<entry id="HMSTerror+str_comment_ally_attack_hit_color_madness"><![CDATA[Deeper... let the cold seep inside...]]></entry>

<entry id="HMSTerror+str_comment_move_color_madness"><![CDATA[Footsteps... like cracking ice...]]></entry>
<entry id="HMSTerror+str_comment_move_color_madness"><![CDATA[I keep walking... yet never reach the farther shore...]]></entry>
<entry id="HMSTerror+str_comment_move_color_madness"><![CDATA[Forward... backward... it makes no difference...]]></entry>

<entry id="HMSTerror+str_comment_curio_interaction_color_madness"><![CDATA[Could this... be the key to a new passage...?]]></entry>
<entry id="HMSTerror+str_comment_curio_interaction_color_madness"><![CDATA[Don't open it... it may be nothing but ice inside...]]></entry>
<entry id="HMSTerror+str_comment_curio_interaction_color_madness"><![CDATA[Another secret, frozen away...]]></entry>

<entry id="HMSTerror+str_comment_trap_triggered_color_madness"><![CDATA[...Just another layer of ice...]]></entry>
<entry id="HMSTerror+str_comment_trap_triggered_color_madness"><![CDATA[A trap? This entire land is one great trap...]]></entry>
<entry id="HMSTerror+str_comment_trap_triggered_color_madness"><![CDATA[I've long been imprisoned by something far greater...]]></entry>

<entry id="HMSTerror+str_block_camping_meal_color_madness"><![CDATA[I won't eat... that warmth forged from lead...]]></entry>
<entry id="HMSTerror+str_block_camping_meal_color_madness"><![CDATA[Food... only reminds me of the sailors who died...]]></entry>
<entry id="HMSTerror+str_block_camping_meal_color_madness"><![CDATA[I no longer need... mortal provisions...]]></entry>

<entry id="HMSTerror+str_heart_attack_color_madness"><![CDATA[The ship's bell... has stopped...]]></entry>
<entry id="HMSTerror+str_heart_attack_color_madness"><![CDATA[Full... speed... ahead... I...]]></entry>
<entry id="HMSTerror+str_heart_attack_color_madness"><![CDATA[At last... I'm sinking...]]></entry>

<entry id="HMSTerror+str_block_camping_skill_target_color_madness"><![CDATA[Don't come near me... the cold will claim you too...]]></entry>
<entry id="HMSTerror+str_block_camping_skill_target_color_madness"><![CDATA[I don't need... your warmth...]]></entry>
<entry id="HMSTerror+str_block_camping_skill_target_color_madness"><![CDATA[Stay away... I bring only eternal frost...]]></entry>

<entry id="HMSTerror+str_block_camping_skill_performer_color_madness"><![CDATA[I... can't...]]></entry>
<entry id="HMSTerror+str_block_camping_skill_performer_color_madness"><![CDATA[My hands... have frozen stiff...]]></entry>
<entry id="HMSTerror+str_block_camping_skill_performer_color_madness"><![CDATA[Don't make me... I'm afraid I'll hurt you...]]></entry>

<entry id="HMSTerror+str_block_heal_color_madness"><![CDATA[Heal me? Ice does not melt...]]></entry>
<entry id="HMSTerror+str_block_heal_color_madness"><![CDATA[I no longer need... a heartbeat...]]></entry>
<entry id="HMSTerror+str_block_heal_color_madness"><![CDATA[Let the cold... mend me instead...]]></entry>

<entry id="HMSTerror+str_block_buff_color_madness"><![CDATA[No... I'm cold enough already...]]></entry>
<entry id="HMSTerror+str_block_buff_color_madness"><![CDATA[Power? My only strength is eternal frost...]]></entry>
<entry id="HMSTerror+str_block_buff_color_madness"><![CDATA[Don't offer me... the illusion of warmth...]]></entry>

<entry id="HMSTerror+str_block_effect_color_madness"><![CDATA[These... no longer affect me...]]></entry>
<entry id="HMSTerror+str_block_effect_color_madness"><![CDATA[I am the strongest effect already...]]></entry>
<entry id="HMSTerror+str_block_effect_color_madness"><![CDATA[An icy grave... needs no further mark...]]></entry>

<entry id="HMSTerror+str_consume_item_color_madness"><![CDATA[...I can't taste anything anymore...]]></entry>
<entry id="HMSTerror+str_consume_item_color_madness"><![CDATA[Another thing destined to freeze...]]></entry>

<entry id="HMSTerror+str_roster_list_color_madness_bark"><![CDATA[...Am I... still sailing...?]]></entry>
<entry id="HMSTerror+str_roster_list_color_madness_bark"><![CDATA[The crew... not a single one remains...]]></entry>

<!-- <Transformation Skill> -->
<entry id="HMST_transform_bark"><![CDATA[Humanity—face the planet's final trial once more!]]></entry>
<entry id="HMST_transform_bark"><![CDATA[What my shattered hull has witnessed is civilization's final reckoning with nature—]]></entry>
<entry id="HMST_transform_bark"><![CDATA[With the resolve of one who has witnessed it all, I shall face the future of civilization!]]></entry>
  

   
	
  </language>
</root>

