<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
  <limb id="22" name="Cock" type="None" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="0" steerforce="0" stepoffset="0,0" radius="60" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="0" applytailangle="True" applysinemovement="True">
    <deformablesprite sourcerect="40,8,30,78" origin="0.5,0.5" depth="0.251" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" texture="%ModDir%/Content/Characters/Insect_groundhusk/crawler_cock.png" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <attack context="Any" cooldown="1.2" afterattack="FollowThrough" range="115" damagerange="115" duration="0.5" structuredamage="0" itemdamage="0" targetforce="0" targetlimbtype="Torso" targettype="Character" severlimbsprobability="0" torque="100" force="0" applyforceonlimbs="0,1" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,-5" stickchance="0" priority="1" secondarycooldown="0" cooldownrandomfactor="0.5" reverse="False" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="belley_expansion" strength="1" probability="0.9" />
      <Affliction identifier="sexy" strength="10" probability="0.9" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" comparison="and">
        <Conditional sexy_3="gte 95" />
        <Explosion range="85" force="0.0" flash="false" shockwave="false" sparks="false" flames="false" smoke="false" underwaterbubble="false" screencolor="255,255,255,175" screencolorduration="3.2" screencolorrange="100" applyFireEffects="false" />
        <Affliction identifier="sexy_3" strength="-999" />
        <Affliction identifier="faqing" strength="-20" />
        <Affliction identifier="stun" strength="2" />
        <SpawnItem identifier="jingye_raptor" spawnposition="This" count="2" aimspread="5" rotationtype="Limb" rotation="0" />
        <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_vomit1.ogg" range="400" volume="1" selectionmode="random" dontmuffle="true" />
        <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_vomit2.ogg" range="400" volume="1" selectionmode="random" dontmuffle="true" />
      </StatusEffect>
      <StatusEffect disabledeltatime="true" type="OnUse" target="Character" ConditionalComparison="And">
        <Conditional sexy_3="gte 75" />
        <Conditional sexy_3="lt 95" />
        <Affliction identifier="sexy_3" strength="3" />
      </StatusEffect>
      <StatusEffect disabledeltatime="true" type="OnUse" target="Character" ConditionalComparison="And">
        <Conditional sexy_3="gte 20" />
        <Conditional sexy_3="lt 75" />
        <Affliction identifier="sexy_3" strength="5" />
      </StatusEffect>
      <StatusEffect disabledeltatime="true" type="OnUse" target="Character" ConditionalComparison="And">
        <Conditional sexy_3="lt 20" />
        <Affliction identifier="sexy_3" strength="6.5" />
      </StatusEffect>
      <StatusEffect target="UseTarget" type="OnUse" comparison="and" disabledeltatime="true">
        <Conditional ishuman="true" />
        <Conditional InWater="false" />
        <Conditional skillrequirement="true" weapons="lt 100" />
        <affliction identifier="rape" strength="999" />
      </StatusEffect>
      <StatusEffect target="UseTarget" type="OnUse" comparison="and" disabledeltatime="true">
        <Conditional ishuman="true" />
        <affliction identifier="becomsexytarget" strength="999" />
      </StatusEffect>
      <StatusEffect disabledeltatime="true" target="UseTarget" type="OnUse">
        <Explosion range="50" camerashake="10" force="1.0" shockwave="false" underwaterbubble="false" smoke="false" sparks="false" flames="false" flash="false" />
      </StatusEffect>
    </attack>
  </limb>
  <!-- Head to husk appendage -->
  <joint name="Cock to torso" limb1="5" limb2="22" limb1anchor="12,-24" limb2anchor="1.0,-31" upperlimit="-102" weldjoint="false" lowerlimit="-112" canbesevered="False" limitenabled="True" />
</huskappendage>