<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Character speciesname="Mudraptor_sexy" humanoid="False" group="human" husk="False" needsair="False" canspeak="False" noise="200" visibility="100" blooddecal="blood" eatingspeed="10" speciestranslationoverride="Mudraptor" displayname="" hasinfo="False" usehuskappendage="True" needswater="False" bleedparticleair="blooddrop" bleedparticlewater="waterblood" pathfinderpriority="1" hideinsonar="False" sonardisruption="0">
    <ragdolls folder="default" />
    <animations folder="default" />
    <health vitality="50" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="1" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="1">
      <Limb name="Torso" />
      <Limb name="Head" />
      <Limb name="LeftLeg" />
      <Limb name="RightLeg" />
      <!--Tail-->
      <Limb />
    </health>
    <damageemitter particle="gib" particleamount="10" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.15" scalemax="0.2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <bloodemitter particle="blood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack1.ogg" state="Attack" range="3000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack2.ogg" state="Attack" range="3000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack3.ogg" state="Attack" range="3000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_damage1.ogg" state="Damage" range="3000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_damage2.ogg" state="Damage" range="3000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_damage3.ogg" state="Damage" range="3000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle1.ogg" state="Idle" range="2000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle2.ogg" state="Idle" range="2000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle3.ogg" state="Idle" range="2000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle4.ogg" state="Idle" range="2000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_death1.ogg" state="Die" range="3000" volume="1" />
    <sound file="Content/Characters/Mudraptor/MUDRAPTOR_death2.ogg" state="Die" range="3000" volume="1" />
    <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="15" />
    <ai combatstrength="240" sight="5" hearing="5" aggressiveboarding="True" fleehealththreshold="0" aggressiongreed="20" aggressionhurt="300" attackwhenprovoked="True" avoidgunfire="False" enforceaggressivebehaviorformissions="True" targetouterwalls="False" randomattack="True">
      <target tag="sexymonster" state="Avoid" priority="1000" reactdistance="300" attackdistance="0" />
      <target tag="sexytarget" state="Attack" priority="999" reactdistance="250" attackdistance="250" />
      <target tag="human" state="Attack" priority="200" reactdistance="1500" attackdistance="1000" />
      <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
      <target tag="weaker" state="Attack" priority="60" reactdistance="0" attackdistance="0" />
    </ai>
    <StatusEffect type="OnSpawn" target="this" setvalue="true" multiplyafflictionsbymaxvitality="true">
      <Affliction identifier="faqing" strength="100" />
    </StatusEffect>
    <StatusEffect target="Character" delay="9" comparison="and" checkconditionalalways="true" disabledeltatime="true" stackable="false" multiplyafflictionsbymaxvitality="true">
      <Conditional sexy_3="gte 105.0" />
      <SpawnItem identifier="dickmilk_raptor" spawnposition="This" />
      <particleemitter particle="whitegoosplash" particleamount="20" velocitymin="0" velocitymax="400" anglemin="0" anglemax="360" scalemin="0.3" scalemax="0.9" emitinterval="0" particlespersecond="12" highqualitycollisiondetection="True" copyentityangle="False" />
      <reduceAffliction identifier="faqing" strength="20" />
      <Affliction identifier="stun" strength="5" />
      <reduceAffliction identifier="sexy_3" strength="999" />
      <Sound file="Content/Sounds/Damage/Gore6.ogg" range="500" />
    </StatusEffect>
    <StatusEffect target="this" type="OnDeath">
      <SpawnCharacter speciesname="Mudraptor" stun="5" />
      <RemoveCharacter />
    </StatusEffect>
  </Character>
</Override>