<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Tigerthresher_sexy" Tags="" SpeciesTranslationOverride="Tigerthresher" DisplayName="" Group="Human" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="True" NeedsAir="False" NeedsWater="True" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="200" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="20" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="0.5" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
  <ragdolls folder="default" />
  <animations folder="default" />
  <health Vitality="100" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="1" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="3" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
  <ai CombatStrength="500" Sight="1" Hearing="1" MaxPerceptionDistance="-1" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="2" MinFleeTime="2" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="20" MaxAggression="100" AggressionCumulation="20" WallTargetingMethod="Target" PlayDeadProbability="0">
    <target Tag="human" State="Attack" Priority="200" ReactDistance="300" AttackDistance="250" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="stronger" State="Avoid" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="human" State="Aggressive" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weaker" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="dead" State="Eat" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <SwarmBehavior mindistfromclosest="300" maxdistfromcenter="1000" cohesion="0.25" />
  </ai>
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_attack1.ogg" State="Attack" Range="4000" Volume="1" Tags="" />
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_attack2.ogg" State="Attack" Range="4000" Volume="1" Tags="" />
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <sound File="Content/Characters/Tigerthresher/TIGERTRESHER_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="15">
    <Item Identifier="alienblood" />
  </Inventory>
  <Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
    <Item Identifier="alienblood" />
    <Item Identifier="diversremains" />
  </Inventory>
  <damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="blood" AngleMin="1" AngleMax="2" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="waterblood" AngleMin="1" AngleMax="2" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="2" VelocityMin="200" VelocityMax="1500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="30" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="0.8" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="5" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <StatusEffect type="OnSpawn" target="this" setvalue="true" multiplyafflictionsbymaxvitality="true">
    <Affliction identifier="faqing" strength="100" />
  </StatusEffect>
  <StatusEffect type="OnActive" target="this" duration="0.3" interval="0.3" multiplyafflictionsbymaxvitality="true">
    <Conditional sexy_3="lte 100" />
    <Affliction identifier="sexy_3" amount="2" />
  </StatusEffect>
  <StatusEffect target="Character" delay="3" comparison="and" checkconditionalalways="true" disabledeltatime="true" stackable="false" multiplyafflictionsbymaxvitality="true">
    <Conditional sexy_3="gte 105.0" />
    <reduceAffliction identifier="faqing" strength="50" />
    <Affliction identifier="stun" strength="5" />
    <reduceAffliction identifier="sexy_3" strength="999" />
    <Sound file="Content/Sounds/Damage/Gore6.ogg" range="500" />
  </StatusEffect>
  <StatusEffect target="this" type="OnDeath">
    <SpawnCharacter speciesname="Tigerthresher" stun="5" />
    <RemoveCharacter />
  </StatusEffect>
</Character>