<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Character speciesname="Human" group="human" humanoid="True" hasinfo="True" usehuskappendage="True" needsair="True" genders="true" femaleratio="0.5" races="false" canspeak="True" caninteract="True" blooddecal="blood" noise="150" visibility="150" speciestranslationoverride="" displayname="" husk="False" needswater="False" usebosshealthbar="False" bleedparticleair="blooddrop" bleedparticlewater="waterblood" bleedparticlemultiplier="1" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" distantsonarrange="0" disabledistance="25000" skincolors="(#ffecda, 100);(#fce1c6, 100);(#fce1c6, 100); (#fce1c6, 100); (#f6cfa6, 100); (#f3c696, 100); (#f4be98, 100); (#d69a70, 100); (#c39260, 100); (#a57c53, 100); (#a57c53, 100); (#c8a583, 100);  (#caa784, 100); (#be9368, 100); (#d4b392, 100); (#ac907b, 100); (#d8a977, 100); (#ffcfbf, 100); (#ffe5c6, 100); (#f5c2a9, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100); (#daeba5, 100); (#acba97, 100); (#ffffff, 100); (#ebbcff, 100); (#574080, 100); (#ffc5cb, 100); (#badfff, 100); (#8f0f0f, 100); (#232Ead, 100); (#000000, 100); (#71ffde, 100); (#555bbe, 100); (#f08080, 100); (#BA55D3, 100); (#EE4000, 100); (#FF1493, 100); (#FF8C00, 100); (#00FF7F, 100); (#00BFFF, 100); (#FF3030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)">
    <names path="%ModDir%/Content/Characters/Human/names.xml" />
    <ragdolls folder="default" />
    <animations folder="%ModDir%/Content/Characters/Human/Animations" />
    <damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <!-- 受伤声音 -->
    <StatusEffect type="OnDamaged" target="Character" comparison="and" checkconditionalalways="true">
      <RequiredAffliction identifier="damage" minstrength="1" />
      <Conditional isunconscious="false" />
      <Conditional isdead="false" />
      <Conditional hasspecifiertag="male" />
      <sound file="%ModDir%/Content/Sounds/female_damage2.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage3.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage4.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage5.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage6.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage7.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage8.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage9.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage10.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage11.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage12.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage13.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage14.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage15.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage16.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage17.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage18.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage19.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage20.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage21.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage22.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage23.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage24.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage25.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage26.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage27.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage28.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage29.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage30.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage31.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage32.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage33.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage34.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage35.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage36.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage37.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage38.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage39.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage40.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage41.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage42.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage43.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage44.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage45.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage46.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage47.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage48.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage49.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage50.ogg" range="500" volume="1" />
    </StatusEffect>
    <StatusEffect type="OnDamaged" target="Character" comparison="and" checkconditionalalways="true">
      <RequiredAffliction identifier="damage" minstrength="1" />
      <Conditional isunconscious="false" />
      <Conditional isdead="false" />
      <Conditional hasspecifiertag="female" />
      <sound file="%ModDir%/Content/Sounds/female_damage1.ogg" range="500" volume="1" selectionmode="Random" />
      <sound file="%ModDir%/Content/Sounds/female_damage2.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage3.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage4.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage5.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage6.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage7.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage8.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage9.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage10.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage11.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage12.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage13.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage14.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage15.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage16.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage17.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage18.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage19.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage20.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage21.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage22.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage23.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage24.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage25.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage26.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage27.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage28.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage29.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage30.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage31.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage32.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage33.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage34.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage35.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage36.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage37.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage38.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage39.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage40.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage41.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage42.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage43.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage44.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage45.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage46.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage47.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage48.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage49.ogg" range="500" volume="1" />
      <sound file="%ModDir%/Content/Sounds/female_damage50.ogg" range="500" volume="1" />
    </StatusEffect>
    <StatusEffect type="OnDamaged" target="Character" comparison="and" checkconditionalalways="true" requiredafflictions="going_sexy">
      <Conditional hasspecifiertag="female" />
      <Conditional isdead="false" />
      <sound file="%ModDir%/Content/Sounds/sexy1.ogg" range="350" volume="1" />
      <sound file="%ModDir%/Content/Sounds/sexy2.ogg" range="350" volume="1" />
      <sound file="%ModDir%/Content/Sounds/sexy3.ogg" range="350" volume="1" />
    </StatusEffect>
    <StatusEffect type="OnDamaged" target="Character" comparison="and" checkconditionalalways="true" requiredafflictions="goiong_sexy">
      <Conditional hasspecifiertag="male" />
      <Conditional isdead="false" />
      <sound file="%ModDir%/Content/Sounds/sexy1.ogg" range="350" volume="1" />
      <sound file="%ModDir%/Content/Sounds/sexy2.ogg" range="350" volume="1" />
      <sound file="%ModDir%/Content/Sounds/sexy3.ogg" range="350" volume="1" />
    </StatusEffect>
    <!-- 失去意识声音 -->
    <StatusEffect type="always" target="Character" lifetime="15" comparison="and" checkconditionalalways="true">
      <conditional isdead="false" />
      <conditional isunconscious="true" />
      <conditional hasspecifiertag="female" />
      <conditional huskinfection="lte 99" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious1.ogg" tags="Female" range="300" volume="0.6" selectionmode="Random" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious2.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious3.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious4.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious5.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious6.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious7.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious8.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious9.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious10.ogg" tags="Female" range="300" volume="0.6" />
    </StatusEffect>
    <StatusEffect type="always" target="Character" lifetime="15" comparison="and" checkconditionalalways="true">
      <conditional isdead="false" />
      <conditional isunconscious="true" />
      <conditional hasspecifiertag="male" />
      <conditional huskinfection="lte 99" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious1.ogg" tags="Female" range="300" volume="0.6" selectionmode="Random" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious2.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious3.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious4.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious5.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious6.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious7.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious8.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious9.ogg" tags="Female" range="300" volume="0.6" />
      <sound file="%ModDir%/Content/Sounds/female_unconscious10.ogg" tags="Female" range="300" volume="0.6" />
    </StatusEffect>
    <!-- 溺水声音 -->
    <StatusEffect type="always" target="Character" comparison="and" checkconditionalalways="true">
      <Conditional hasspecifiertag="female" />
      <conditional isdead="false" />
      <conditional isunconscious="false" />
      <Conditional oxygenlow="gt 15" />
      <sound file="%ModDir%/Content/Sounds/DrownFemale.ogg" range="300" volume="3" />
    </StatusEffect>
    <StatusEffect type="always" target="Character" comparison="and" checkconditionalalways="true">
      <Conditional hasspecifiertag="male" />
      <conditional isdead="false" />
      <conditional isunconscious="false" />
      <Conditional oxygenlow="gt 15" />
      <sound file="%ModDir%/Content/Sounds/DrownFemale.ogg" range="300" volume="3" />
    </StatusEffect>
    <!-- 画皮转化声音 -->
    <StatusEffect type="always" target="Character" comparison="and" checkconditionalalways="true">
      <Conditional hasspecifiertag="female" />
      <conditional isdead="false" />
      <Conditional huskinfection="gte 100" />
      <sound file="%ModDir%/Content/Sounds/female_husktransformation1.ogg" range="300" volume="1" selectionmode="Random" />
      <sound file="%ModDir%/Content/Sounds/female_husktransformation2.ogg" range="300" volume="1" />
    </StatusEffect>
    <StatusEffect type="always" target="Character" comparison="and" checkconditionalalways="true">
      <Conditional hasspecifiertag="male" />
      <conditional isdead="false" />
      <Conditional huskinfection="gte 100" />
      <sound file="%ModDir%/Content/Sounds/female_husktransformation1.ogg" range="300" volume="1" selectionmode="Random" />
      <sound file="%ModDir%/Content/Sounds/female_husktransformation2.ogg" range="300" volume="1" />
    </StatusEffect>
    <!-- 烧伤声音 -->
    <StatusEffect type="OnFire" target="Character" comparison="and" checkconditionalalways="true">
      <!--<Conditional hasspecifiertag="female" />-->
      <conditional isdead="false" />
      <conditional isunconscious="false" />
      <Conditional burn="gt 0" />
      <Conditional burn="lt 100" />
      <sound file="%ModDir%/Content/Sounds/female_fire1.ogg" range="1500" volume="1.2" selectionmode="Random" />
      <sound file="%ModDir%/Content/Sounds/female_fire2.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire3.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire4.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire5.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire6.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire7.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire8.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire9.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire10.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire11.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire12.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire13.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire14.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire15.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire16.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire17.ogg" range="1500" volume="1.2" />
      <sound file="%ModDir%/Content/Sounds/female_fire18.ogg" range="1500" volume="1.2" />
    </StatusEffect>
    <StatusEffect type="OnFire" target="Character" delay="4" lifetime="7" comparison="and" checkconditionalalways="true">
      <!--<Conditional hasspecifiertag="female" />-->
      <conditional isdead="false" />
      <conditional isunconscious="true" />
      <sound file="%ModDir%/Content/Sounds/female_fire19.ogg" range="1250" volume="1.2" selectionmode="Random" />
      <sound file="%ModDir%/Content/Sounds/female_fire20.ogg" range="1250" volume="1.2" />
    </StatusEffect>
    <health usehealthwindow="True" vitality="100" crushdepth="6000" doesbleed="True" bleedingreduction="0.075" burnreduction="0.075" constanthealthregeneration="0" healthregenerationwheneating="0" applyafflictioncolors="true" StunImmunity="False" PoisonImmunity="False">
      <MedUISilhouette texture="%ModDir%/Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
      <MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
      <Limb name="Head">
        <Sprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="1,1,126,374" highlightarea="41,0,45,52" />
        <Highlightsprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="1,516,126,374" />
        <VitalityMultiplier type="damage" multiplier="2.0" />
      </Limb>
      <Limb name="Torso">
        <Sprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="832,0,156,374" highlightarea="40,54,78,130" />
        <Highlightsprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="832,515,156,374" />
        <VitalityMultiplier type="bleeding" multiplier="2.0" />
      </Limb>
      <Limb name="LeftArm">
        <Sprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="489,0,156,374" highlightarea="0,56,40,156" />
        <Highlightsprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="489,515,156,374" />
        <VitalityMultiplier type="damage" multiplier="0.5" />
      </Limb>
      <Limb name="RightArm">
        <Sprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="119,0,156,374" highlightarea="120,56,40,140" />
        <Highlightsprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="119,515,156,374" />
        <VitalityMultiplier type="damage" multiplier="0.5" />
      </Limb>
      <Limb name="LeftLeg">
        <Sprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="650,0,126,374" highlightarea="0,180,64,194" />
        <Highlightsprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="650,515,126,374" />
        <VitalityMultiplier type="damage" multiplier="0.5" />
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      <Limb name="RightLeg">
        <Sprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="340,0,126,374" highlightarea="67,180,65,194" />
        <Highlightsprite texture="%ModDir%/Content/UI/Health/MedUIAtlas.png" sourcerect="340,515,126,374" />
        <VitalityMultiplier type="damage" multiplier="0.5" />
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    </health>
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      <Head id="2" sheetindex="1,0" gender="male" />
      <Head id="3" sheetindex="2,0" gender="male" />
      <Head id="4" sheetindex="3,0" gender="male" />
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      <Head id="8" sheetindex="3,1" gender="male" />
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      <Head id="10" sheetindex="1,2" gender="male" />
      <Head id="11" sheetindex="2,2" gender="male" />
      <Head id="12" sheetindex="3,2" gender="male" />
      <Head id="13" sheetindex="0,3" gender="male" />
      <Head id="14" sheetindex="1,3" gender="male" />
      <Head id="15" sheetindex="2,3" gender="male" />
      <Head id="16" sheetindex="3,3" gender="male" />
      <Head id="17" sheetindex="0,4" gender="male" />
      <Head id="18" sheetindex="1,4" gender="male" />
      <Head id="19" sheetindex="2,4" gender="male" />
      <Head id="20" sheetindex="3,4" gender="male" />
      <Head id="21" sheetindex="0,5" gender="male" />
      <Head id="22" sheetindex="1,5" gender="male" />
      <Head id="23" sheetindex="2,5" gender="male" />
      <Head id="1" sheetindex="0,0" gender="female" />
      <Head id="2" sheetindex="1,0" gender="female" />
      <Head id="3" sheetindex="2,0" gender="female" />
      <Head id="4" sheetindex="3,0" gender="female" />
      <Head id="5" sheetindex="0,1" gender="female" />
      <Head id="6" sheetindex="1,1" gender="female" />
      <Head id="7" sheetindex="2,1" gender="female" />
      <Head id="8" sheetindex="3,1" gender="female" />
      <Head id="9" sheetindex="0,2" gender="female" />
      <Head id="10" sheetindex="1,2" gender="female" />
      <Head id="11" sheetindex="2,2" gender="female" />
      <Head id="12" sheetindex="3,2" gender="female" />
      <Head id="13" sheetindex="0,3" gender="female" />
      <Head id="14" sheetindex="1,3" gender="female" />
      <Head id="15" sheetindex="2,3" gender="female" />
      <Head id="16" sheetindex="3,3" gender="female" />
      <Head id="17" sheetindex="0,4" gender="female" />
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      <Head id="22" sheetindex="1,5" gender="female" />
      <Head id="23" sheetindex="2,5" gender="female" />
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      <Var var="GENDER" tags="female,male" />
    </Vars>
    <MenuCategory var="GENDER" />
    <Pronouns var="GENDER" />
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      <Wearable type="Hair" gender="male">
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      <Wearable type="Beard" gender="male">
        <sprite name="Beard 12" texture="%ModDir%/Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
      </Wearable>
      <Wearable type="Beard" gender="male">
        <sprite name="Beard 13" texture="%ModDir%/Content/Characters/Human/Human_beards.png" sheetindex="0,3" />
      </Wearable>
      <Wearable type="Beard" gender="male">
        <sprite name="Beard 14" texture="%ModDir%/Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
      </Wearable>
      <Wearable type="Beard" gender="male">
        <sprite name="Beard 15" texture="%ModDir%/Content/Characters/Human/Human_beards.png" sheetindex="2,3" />
      </Wearable>
      <Wearable type="Beard" gender="male">
        <sprite name="Beard 16" texture="%ModDir%/Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 1" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 2" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 3" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 4" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.02">
        <sprite name="FaceAttachment 5" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.02">
        <sprite name="FaceAttachment 6" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="1,1" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.02">
        <sprite name="FaceAttachment 7" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="2,1" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.02">
        <sprite name="FaceAttachment 8" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="3,1" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.05">
        <sprite name="FaceAttachment 9" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="0,2" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 10" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="1,2" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.03">
        <sprite name="FaceAttachment 11" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.02">
        <sprite name="FaceAttachment 12" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="3,2" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 13" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 14" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
      </Wearable>
      <Wearable type="FaceAttachment" commonness="0.01">
        <sprite name="FaceAttachment 15" texture="%ModDir%/Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
      </Wearable>
      <!--
    <Wearable type="FaceAttachment" commonness="1.0">
      <sprite name="FaceAttachment 16" texture="Mods/Waifu in the Deep/Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
    </Wearable>
    -->
      <Wearable type="Husk">
        <sprite name="Husk" texture="%ModDir%/Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
      </Wearable>
      <Wearable type="Herpes">
        <sprite name="Herpes" texture="%ModDir%/Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
      </Wearable>
    </HeadAttachments>
  </Character>
</Override>