<?xml version="1.0" encoding="UTF-8"?>
<root>



    <language id="english">


       <entry id="buff_stat_tooltip_combat_stat_multiply_defense_rating"><![CDATA[%+d%% Dodge]]></entry>	





   <entry id="hero_class_name_metalslug"><![CDATA[Metal Slug]]></entry>
	

    <entry id="action_verbose_body_guild_metalslug"><![CDATA[The onboard AI is blasting death metal again? If I can’t turn it off, whatever...]]></entry>
    <entry id="action_verbose_body_blacksmith_metalslug"><![CDATA[Suspension system: barely functional: Fire-control system: performing beyond expectations]]></entry>
    <entry id="action_verbose_body_camping_trainer_metalslug"><![CDATA[Proof of my survival: boss brains stuck on my treads!]]></entry>
	
	
			<!-- <护甲武器类>// -->
	<entry id="metalslug_weapon_0"><![CDATA[Blank Rounds]]></entry>
    <entry id="metalslug_weapon_1"><![CDATA[Rubber Rounds]]></entry>
    <entry id="metalslug_weapon_2"><![CDATA[buckshot Rounds]]></entry>
    <entry id="metalslug_weapon_3"><![CDATA[High-Explosive Rounds]]></entry>
    <entry id="metalslug_weapon_4"><![CDATA[Depleted Uranium Rounds]]></entry>
    <entry id="upgrade_tree_name_metalslug.weapon"><![CDATA[Steel Armament]]></entry>


    <entry id="metalslug_armour_0"><![CDATA[Manual Engine]]></entry>
    <entry id="metalslug_armour_1"><![CDATA[Diesel Engine]]></entry>
    <entry id="metalslug_armour_2"><![CDATA[Hybrid Engine]]></entry>
    <entry id="metalslug_armour_3"><![CDATA[Nuclear Engine]]></entry>
    <entry id="metalslug_armour_4"><![CDATA[Perpetual Engine]]></entry>
    <entry id="upgrade_tree_name_metalslug.armour"><![CDATA[Alloy Body]]></entry>



  	<entry id="actor_mode_name_metalslug_mode1"><![CDATA[SV-001]]></entry>
  	<entry id="actor_mode_name_metalslug_mode2"><![CDATA[Metal Slug]]></entry>
	
	<entry id="str_skill_mode_info_metalslug_mode1"><![CDATA[SV-001]]></entry>
	<entry id="str_skill_mode_info_metalslug_mode2"><![CDATA[Metal Slug]]></entry>

	<entry id="buff_rule_data_tooltip_metalslug_mode1"><![CDATA[SV-001]]></entry>
	<entry id="buff_rule_data_tooltip_metalslug_mode2"><![CDATA[Metal Slug]]></entry>

	

	
	
		<!-- <战斗技能名>// --> 
	<entry id="combat_skill_name_metalslug_metalslug_SK1"><![CDATA[Revolver Shot]]></entry>
	<entry id="combat_skill_name_metalslug_metalslug_SK2"><![CDATA[Mounted Machine Gun]]></entry>
    <entry id="combat_skill_name_metalslug_metalslug_SK3"><![CDATA[Main Cannon]]></entry>
    <entry id="combat_skill_name_metalslug_metalslug_SK4"><![CDATA[Grenade]]></entry>    
	<entry id="combat_skill_name_metalslug_metalslug_SK5"><![CDATA[Tread Slash]]></entry>
    <entry id="combat_skill_name_metalslug_metalslug_SK6"><![CDATA[Heavy Firepower]]></entry>
    <entry id="combat_skill_name_metalslug_metalslug_SK7"><![CDATA[Metal Slug]]></entry>
	

	
    <entry id="combat_skill_name_metalslug_move"><![CDATA[Move]]></entry>
	
    <entry id="upgrade_tree_name_metalslug.metalslug_SK1"><![CDATA[Firearm Modification]]></entry>
    <entry id="upgrade_tree_name_metalslug.metalslug_SK2"><![CDATA[Machine Gun Upgrade]]></entry>
    <entry id="upgrade_tree_name_metalslug.metalslug_SK3"><![CDATA[Cannon Modification]]></entry>
    <entry id="upgrade_tree_name_metalslug.metalslug_SK4"><![CDATA[Grenade Mod]]></entry>
    <entry id="upgrade_tree_name_metalslug.metalslug_SK5"><![CDATA[Reinforced Treads]]></entry>
    <entry id="upgrade_tree_name_metalslug.metalslug_SK6"><![CDATA[Metal Storm]]></entry>
    <entry id="upgrade_tree_name_metalslug.metalslug_SK7"><![CDATA[Combat Overload]]></entry>
	
	 	<!-- <扎营技能名>// -->
	<entry id="camping_skill_name_metalslug_camping_SK1"><![CDATA[Maintenance Overhaul]]></entry>
	<entry id="camping_skill_name_metalslug_camping_SK2"><![CDATA[Tactical Coordination]]></entry>
	<entry id="camping_skill_name_metalslug_camping_SK3"><![CDATA[Eat and Drink Heavily]]></entry>
	
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
    <entry id="str_bark_metalslug_camping_SK1"><![CDATA[The onboard AI is blasting death metal again? If I can't turn it off, whatever...]]></entry>
    <entry id="str_bark_metalslug_camping_SK2"><![CDATA[Encrypted channel verified. Ammo belt temperature normal!]]></entry>
    <entry id="str_bark_metalslug_camping_SK3"><![CDATA[Battlefield burger recipe: 65% unknown protein!]]></entry>




		<!-- <饰品>// -->
	<entry id="str_quirk_name_metalslug_quirk"><![CDATA[PTSD Response]]></entry>
	<entry id="str_quirk_description_metalslug_quirk"><![CDATA[SV-001：
+3% DMG vs Humans, Beasts
-5% DMG vs Eldritch
-8% DMG vs Bloodsuckers
	
Metal Slug：
+15% DMG vs Humans, Beasts
+10% DMG vs Eldritch
+12% DMG vs Bloodsuckers]]></entry>




		<!-- <饰品>// -->
		<entry id="str_inventory_title_trinketmetalslug_missile"><![CDATA[Advanced Firearms]]></entry>	
		<entry id="str_inventory_title_trinketmetalslug_plate"><![CDATA[Alloy Vehicle]]></entry>	
		<entry id="str_inventory_title_trinketmetalslug_uranium"><![CDATA[Depleted Uranium Crystal]]></entry>	
	
	
		<entry id="str_inventory_set_title_metalslug_cc_set"><![CDATA[Metal Torrent]]></entry>
		
		
		
		
		
		<!-- <城镇事件>// -->	
	<entry id="town_event_title_first_metalslug"><![CDATA[A rookie asked how I survived. My answer: Don't think.]]></entry>
	<entry id="town_event_description_first_metalslug"><![CDATA[After capturing the command post, my first thought was finding a toilet.]]></entry>
	
		<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="metalslug+str_night_ambush_bark_0"><![CDATA[If I fall, cremate me with the unopened love letter.]]></entry>
    <entry id="metalslug+str_night_ambush_bark_1"><![CDATA[The enemy's aim is so bad it makes me question my life choices.]]></entry>
    <entry id="metalslug+str_night_ambush_bark_2"><![CDATA[One second in a firefight is enough to relive a lifetime of bad decisions.]]></entry>
    <entry id="metalslug+str_night_ambush_bark_3"><![CDATA[You're violating the Geneva Convention!]]></entry>
	
		<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="metalslug+str_bar_committed"><![CDATA[Liquor is just another kind of fuel.]]></entry>
    <entry id="metalslug+str_bar_committed"><![CDATA[Let's drink until it hurts!]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="metalslug+str_gambling_committed"><![CDATA[My military pay could use a boost.]]></entry>
    <entry id="metalslug+str_gambling_committed"><![CDATA[This can't be harder than the battlefield.]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="metalslug+str_brothel_committed"><![CDATA[Ladies! Time to witness some real heavy artillery.]]></entry>
    <entry id="metalslug+str_brothel_committed"><![CDATA[Sometimes you need to feel something other than metal.]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="metalslug+str_meditation_committed"><![CDATA[Make wind chimes from shell casings listen, death is singing.]]></entry>
    <entry id="metalslug+str_meditation_committed"><![CDATA[The silence between artillery blasts lasts longer than eternity.]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="metalslug+str_prayer_committed"><![CDATA[My watch stopped at the moment of death time trapped in amber.]]></entry>
    <entry id="metalslug+str_prayer_committed"><![CDATA[The silence between artillery blasts lasts longer than eternity.]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="metalslug+str_flagellation_committed"><![CDATA[Go ahead, scrape the rust off my armor!]]></entry>
    <entry id="metalslug+str_flagellation_committed"><![CDATA[Is the name on this dog tag really mine?]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="metalslug+str_treatment_committed"><![CDATA[Destroying a tank produces enough carbon emissions to power my hometown for ten years!]]></entry>
    <entry id="metalslug+str_treatment_committed"><![CDATA[Melt enemy medals into wedding rings love stained with blood and rust!]]></entry>
    <entry id="metalslug+str_treatment_committed"><![CDATA[Compensation money isn't even worth more than a vending machine!]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="metalslug+str_disease_treatment_committed"><![CDATA[This place and I don't get along.]]></entry>
    <entry id="metalslug+str_disease_treatment_committed"><![CDATA[Bulletproof underwear? My vital parts deserve dignity!]]></entry>
    <entry id="metalslug+str_disease_treatment_committed"><![CDATA[Use a suppressor as a thermos gunpowder latte.]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="metalslug+str_alcoholism_gambling_rejection"><![CDATA[Better grab a drink.]]></entry>
    <entry id="metalslug+str_alcoholism_brothel_rejection"><![CDATA[Can alcohol replace fuel?]]></entry>
    <entry id="metalslug+str_alcoholism_meditation_rejection"><![CDATA[Better grab a drink.]]></entry>
    <entry id="metalslug+str_alcoholism_prayer_rejection"><![CDATA[Can alcohol replace fuel?]]></entry>
    <entry id="metalslug+str_alcoholism_flagellation_rejection"><![CDATA[Better grab a drink.]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="metalslug+str_gambler_bar_rejection"><![CDATA[This missile costs three schools launching it is charity!]]></entry>
    <entry id="metalslug+str_gambler_brothel_rejection"><![CDATA[Compensation money isn’t even worth more than a vending machine.]]></entry>
    <entry id="metalslug+str_gambler_meditation_rejection"><![CDATA[Shape C4 into Hello Kitty and the intimidation drops to zero.]]></entry>
    <entry id="metalslug+str_gambler_prayer_rejection"><![CDATA[Compensation money isn’t even worth more than a vending machine.]]></entry>
    <entry id="metalslug+str_gambler_flagellation_rejection"><![CDATA[Shape C4 into Hello Kitty and the intimidation drops to zero.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="metalslug+str_love_interest_gambling_rejection"><![CDATA[Time to relieve the pressure of the big cannon.]]></entry>
    <entry id="metalslug+str_love_interest_bar_rejection"><![CDATA[A ride in the tank… sounds fun.]]></entry>
    <entry id="metalslug+str_love_interest_meditation_rejection"><![CDATA[Time to relieve the pressure of the big cannon.]]></entry>
    <entry id="metalslug+str_love_interest_prayer_rejection"><![CDATA[A ride in the tank… sounds fun.]]></entry>
    <entry id="metalslug+str_love_interest_flagellation_rejection"><![CDATA[Time to relieve the pressure of the big cannon.]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="metalslug+str_enlightened_bar_rejection"><![CDATA[Bullet holes form ancient pictographs across the city walls.]]></entry>
    <entry id="metalslug+str_enlightened_gambling_rejection"><![CDATA[Museum statues holding modern rifles.]]></entry>
    <entry id="metalslug+str_enlightened_brothel_rejection"><![CDATA[Ballistics paint impressionist art across the night sky.]]></entry>
    <entry id="metalslug+str_enlightened_prayer_rejection"><![CDATA[Museum statues holding modern rifles.]]></entry>
    <entry id="metalslug+str_enlightened_flagellation_rejection"><![CDATA[Bullet holes form ancient pictographs across the city walls.]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="metalslug+str_god_fearing_bar_rejection"><![CDATA[A recruit asked why there’s no retirement option.]]></entry>
    <entry id="metalslug+str_god_fearing_gambling_rejection"><![CDATA[The tombstone subscription service just renewed again.]]></entry>
    <entry id="metalslug+str_god_fearing_brothel_rejection"><![CDATA[The tombstone subscription service just renewed again.]]></entry>
    <entry id="metalslug+str_god_fearing_meditation_rejection"><![CDATA[A recruit asked why there’s no retirement option.]]></entry>
    <entry id="metalslug+str_god_fearing_flagellation_rejection"><![CDATA[A recruit asked why there’s no retirement option.]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="metalslug+str_flagellant_gambling_rejection"><![CDATA[Blood splatter forms an abstract masterpiece.]]></entry>
    <entry id="metalslug+str_flagellant_bar_rejection"><![CDATA[Trench shadows carve gothic arches in the dark.]]></entry>
    <entry id="metalslug+str_flagellant_meditation_rejection"><![CDATA[Corpses arranged like performance art.]]></entry>
    <entry id="metalslug+str_flagellant_prayer_rejection"><![CDATA[Trench shadows carve gothic arches in the dark.]]></entry>
    <entry id="metalslug+str_flagellant_brothel_rejection"><![CDATA[Blood splatter forms an abstract masterpiece.]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="metalslug+str_resolution_bar_rejection"><![CDATA[My fuel tank needs alcohol, badly!]]></entry>
    <entry id="metalslug+str_resolution_bar_rejection"><![CDATA[A tired soldier needs a drink!]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="metalslug+str_known_cheat_gambling_rejection"><![CDATA[My will’s written on toilet paper anyway!]]></entry>
    <entry id="metalslug+str_known_cheat_gambling_rejection"><![CDATA[Damn it! This lousy pay isn't enough!]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="metalslug+str_deviant_tastes_brothel_rejection"><![CDATA[If I don’t blow off some steam soon, the engine’s gonna burst!]]></entry>
    <entry id="metalslug+str_deviant_tastes_brothel_rejection"><![CDATA[I can’t keep using cacti forever...]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="metalslug+str_unquiet_mind_meditation_rejection"><![CDATA[Let me have a smoke first...]]></entry>
    <entry id="metalslug+str_unquiet_mind_meditation_rejection"><![CDATA[My boots wear out faster than my soul.]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="metalslug+str_witness_prayer_rejection"><![CDATA[I’ve wrecked enough tanks to build an orphanage playground.]]></entry>
    <entry id="metalslug+str_witness_prayer_rejection"><![CDATA[My boots wear out faster than my soul.]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="metalslug+str_faithless_prayer_rejection"><![CDATA[To hell with the gods!]]></entry>
    <entry id="metalslug+str_faithless_prayer_rejection"><![CDATA[I’m the god of the battlefield!]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="metalslug+str_faithless_flagellation_rejection"><![CDATA[Swamp gas ignites like a flamethrower.]]></entry>
    <entry id="metalslug+str_faithless_flagellation_rejection"><![CDATA[Stupid! To hell with it!]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="metalslug+str_override_invalid_rejection"><![CDATA[Medals growing spikes at the award ceremony.]]></entry>
    <entry id="metalslug+str_override_invalid_rejection"><![CDATA[All trajectories point back to the same point of origin.]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="metalslug+str_roster_list_bar_bark"><![CDATA[The battlefield’s border shrinks like a Klein-bottle of liquor.]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="metalslug+str_roster_list_gambling_bark"><![CDATA[Every pull of the trigger is a gamble.]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="metalslug+str_roster_list_brothel_bark"><![CDATA[Let me grow old and die here!]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="metalslug+str_roster_list_meditation_bark"><![CDATA[Corpses rot faster than they are forgotten.]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="metalslug+str_roster_list_prayer_bark"><![CDATA[A suppressor absorbs screams and turns them into electricity.]]></entry>
	<!-- <城镇闲置台词：自身在鞭笞时>// -->
    <entry id="metalslug+str_roster_list_flagellation_bark"><![CDATA[A flamethrower drafts a last will in the snow.]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="metalslug+str_roster_list_treatment_bark"><![CDATA[The holster grows flesh and refuses to be worn.]]></entry>
    <entry id="metalslug+str_roster_list_treatment_bark"><![CDATA[The radio receives a recording of a peace treaty signed before the war.]]></entry>
    <entry id="metalslug+str_roster_list_treatment_bark"><![CDATA[Inside the trench sandbags lies my future death notice.]]></entry>
    <entry id="metalslug+str_roster_list_treatment_bark"><![CDATA[A bullet travels to yesterday and hits my breakfast.]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="metalslug+str_roster_list_disease_treatment_bark"><![CDATA[This damn place again...]]></entry>
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="metalslug+str_roster_list_low_stress_bark"><![CDATA[A carnival carousel refitted with a Gatling gun.]]></entry>
    <entry id="metalslug+str_roster_list_low_stress_bark"><![CDATA[Treating explosion flashes like birthday candles.]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="metalslug+str_roster_list_medium_stress_bark"><![CDATA[A magazine mistaken for a bottle of antidepressants.]]></entry>
    <entry id="metalslug+str_roster_list_medium_stress_bark"><![CDATA[Hearing lullabies hidden inside gunfire.]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="metalslug+str_roster_list_high_stress_bark"><![CDATA[A poetry book written in enemy blood rejected by publishers.]]></entry>
    <entry id="metalslug+str_roster_list_high_stress_bark"><![CDATA[A talking parrot living inside a gas mask.]]></entry>
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="metalslug+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[When the SMG jams, it coughs in mockery.]]></entry>
    <entry id="metalslug+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[The bayonet handle sprouts synapses, yearning for an embrace.]]></entry>
    <entry id="metalslug+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[The grenade pin slips loose, urging death forward.]]></entry>
    <entry id="metalslug+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Under moonlight, the bayonet bends into a question mark.]]></entry>
    <entry id="metalslug+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Turning the pituitary gland into an ammunition calculator.]]></entry>
    <entry id="metalslug+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Producing bio lubricant gun oil from bone marrow.]]></entry>
	
	
	
		<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="metalslug+str_stagecoach_roster_full_rejection"><![CDATA[Report, sir. Your squad can't take any more overstrength.]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="metalslug+str_quest_too_hard"><![CDATA[This is a tank, not a suicide truck.]]></entry>
	<entry id="metalslug+str_quest_too_easy"><![CDATA[Combat isn't about throwing your life away!]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
    <entry id="str_incompatible_party_ainz_limit"><![CDATA[I don't want to fall asleep listening to screams as ASMR.]]></entry>
    <entry id="str_incompatible_party_member_ainz_limit"><![CDATA[Don't make me point the barrel somewhere unpleasant.]]></entry>
		
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="metalslug+str_critbyhero"><![CDATA[The engine roars: run while you can still think!]]></entry>
    <entry id="metalslug+str_critbyhero"><![CDATA[The vibration of tracks crushing corpses… something trembles.]]></entry>
    <entry id="metalslug+str_critbyhero"><![CDATA[The vehicle AI plays a requiem preemptive mourning?]]></entry>
    <entry id="metalslug+str_critbyhero"><![CDATA[Trench jokes tear the soul worse than gunfire.]]></entry>
    <entry id="metalslug+str_critbyhero"><![CDATA[Bloodstains form a smile… who is the battlefield mocking?]]></entry>
    <entry id="metalslug+str_critbyhero"><![CDATA[The enemy shoots so poorly it makes me rethink my life.]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="metalslug+str_combat_knockback"><![CDATA[When I destroy a tank… am I killing steel, or a soul?]]></entry>
    <entry id="metalslug+str_combat_knockback"><![CDATA[Hammer strike on strike! Someone call the union!]]></entry>
    <entry id="metalslug+str_combat_knockback"><![CDATA[Failure to eject. Now it's just an expensive club!]]></entry>
    <entry id="metalslug+str_combat_knockback"><![CDATA[Every death increases the number of parallel universes.]]></entry>
    <entry id="metalslug+str_combat_knockback"><![CDATA[War itself becomes the only eternal victor.]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="metalslug+str_bark_startmoving"><![CDATA[Mission start.]]></entry>
    <entry id="metalslug+str_bark_startmoving"><![CDATA[Shell casings fall like omens. A bad sign.]]></entry>
    <entry id="metalslug+str_bark_startmoving"><![CDATA[Talismans on bullets exorcist armor piercers.]]></entry>
    <entry id="metalslug+str_bark_startmoving"><![CDATA[Hope your blood types are all universal donors.]]></entry>
    <entry id="metalslug+str_bark_startmoving"><![CDATA[The smoke looks like some ancient clan totem.]]></entry>
    <entry id="metalslug+str_bark_startmoving"><![CDATA[The stench of corpses awakens memories from the womb.]]></entry>
    <entry id="metalslug+str_bark_startmoving"><![CDATA[A warranty written in blood death guaranteed.]]></entry>
	<!-- <探索台词：停止移动>// -->
    <entry id="metalslug+str_bark_stopmoving"><![CDATA[Reloading feels more natural than breathing.]]></entry>
    <entry id="metalslug+str_bark_stopmoving"><![CDATA[The smell of gunpowder cured into living jerky.]]></entry>
    <entry id="metalslug+str_bark_stopmoving"><![CDATA[The battlefield sky feels holier than stained glass.]]></entry>
    <entry id="metalslug+str_bark_stopmoving"><![CDATA[Every rebirth costs another fragment of the soul.]]></entry>
    <entry id="metalslug+str_bark_stopmoving"><![CDATA[Rainwater in the trench reflects a demon’s face.]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="metalslug+str_bark_backingup"><![CDATA[White flags made from underwear economical surrender.]]></entry>
    <entry id="metalslug+str_bark_backingup"><![CDATA[One more step back and they'll bury me as cover.]]></entry>
    <entry id="metalslug+str_bark_backingup"><![CDATA[Medals sold wholesale take as many as you want.]]></entry>
    <entry id="metalslug+str_bark_backingup"><![CDATA[The stench of corpses awakens memories from the womb.]]></entry>
    <entry id="metalslug+str_bark_backingup"><![CDATA[Sand mixed with rations helps digestion.]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="metalslug+str_comment_trap_triggered"><![CDATA[Damn it!]]></entry>
    <entry id="metalslug+str_comment_trap_triggered"><![CDATA[The last one to die collects the bodies.]]></entry>
    <entry id="metalslug+str_comment_trap_triggered"><![CDATA[I shouldn't have touched that damn thing.]]></entry>


	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Trench rats show more loyalty than politicians.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[The way crows pick at corpses… looks like a damn parade.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[War dogs eat better than third class soldiers.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Racing cockroaches is more exciting than gambling.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Scorpions soaked in liquor frontline medicine.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Spider webs make decent camouflage nets. Eco-friendly too.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Flies dancing around an unexploded shell… the waltz of death.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Feed the enemy's cat with rations defection operation.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[A warhorse understands humanity better than the commander.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Even the staff office's coffee grounds are more useful than your brains.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[The death pension is just enough for a decent grave.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Last wills pinned down with shell casings… sturdier than paperweights.]]></entry>
    <entry id="metalslug+str_bark_increasingstress"><![CDATA[Measured my tomb already wouldn’t want it to feel cramped.]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="metalslug+str_bark_bigwound"><![CDATA[The body bag zipper jams suffering even after death.]]></entry>
    <entry id="metalslug+str_bark_bigwound"><![CDATA[Don’t mess up the address on the casualty notice… or I die for nothing.]]></entry>
    <entry id="metalslug+str_bark_bigwound"><![CDATA[Graves have better ventilation than apartments these days.]]></entry>
    <entry id="metalslug+str_bark_bigwound"><![CDATA[Last words drowned out by artillery… even dying isn’t peaceful.]]></entry>
    <entry id="metalslug+str_bark_bigwound"><![CDATA[Turn my urn into a piggy bank leave the kids something.]]></entry>
    <entry id="metalslug+str_bark_bigwound"><![CDATA[Epitaph reads: “Nothing buried here.” Anti grave robber measure.]]></entry>
    <entry id="metalslug+str_bark_bigwound"><![CDATA[Forge my last words onto the blockchain.]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="metalslug+str_bark_bigwound_ally"><![CDATA[Hold it together!]]></entry>
    <entry id="metalslug+str_bark_bigwound_ally"><![CDATA[Medic! We’ve got a wounded here!]]></entry>
    <entry id="metalslug+str_bark_bigwound_ally"><![CDATA[Next time load the bullets with disinfectant and morphine.]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="metalslug+str_bark_deathsdoor"><![CDATA[Facing death… kind of exhilarating!]]></entry>
    <entry id="metalslug+str_bark_deathsdoor"><![CDATA[Adrenaline boosting vision past 20/20 temporary evolution!]]></entry>
    <entry id="metalslug+str_bark_deathsdoor"><![CDATA[Nosebleed in the scope new crimson crosshair skin.]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="metalslug+str_heart_attack"><![CDATA[My epitaph: Here lies an unapproved leave request.]]></entry>
	<entry id="metalslug+str_heart_attack"><![CDATA[If I die, cremate me with the unopened love letters.]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="metalslug+str_bark_deathsdoor_ally"><![CDATA[That’s all you’ve got, you bastard!?]]></entry>
    <entry id="metalslug+str_bark_deathsdoor_ally"><![CDATA[Medkit’s in the bag? Then stop bleeding and go find the bag!]]></entry>
    <entry id="metalslug+str_bark_deathsdoor_ally"><![CDATA[Now you’re reflecting on life?]]></entry>
    <entry id="metalslug+str_bark_deathsdoor_ally"><![CDATA[One more shot and it falls apart? Then let it be a final firework!]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="metalslug+str_bark_deathsdoorsurvive"><![CDATA[Command, this is SV-001. Back in action!]]></entry>
    <entry id="metalslug+str_bark_deathsdoorsurvive"><![CDATA[Turbine RPM beyond the redline now that’s more like it!]]></entry>
    <entry id="metalslug+str_bark_deathsdoorsurvive"><![CDATA[I need a new magazine, not a new life!]]></entry>
    <entry id="metalslug+str_bark_deathsdoorsurvive"><![CDATA[Onboard computer suggests abandoning the tank—it probably bought self-destruct insurance.]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="metalslug+str_bark_deathsdoorsurvive_ally"><![CDATA[No casualties? Command’s gonna think we forged the report!]]></entry>
    <entry id="metalslug+str_bark_deathsdoorsurvive_ally"><![CDATA[No champagne at the victory party… might trigger the PTSD.]]></entry>
    <entry id="metalslug+str_bark_deathsdoorsurvive_ally"><![CDATA[Don’t open the hatch for photos our faces will give us away.]]></entry>
    <entry id="metalslug+str_bark_deathsdoorsurvive_ally"><![CDATA[You got a yearly membership with the Reaper or something?!]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="metalslug+str_bark_poisondot"><![CDATA[The coolant pipe’s glowing like a lava lamp… very artistic.]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="metalslug+str_bark_bleeddot"><![CDATA[It’s just a little blood! As long as I can shoot, I’m fine!]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="metalslug+str_bark_hp_heal_dot"><![CDATA[Thanks, brother! I’ll treat you to the base cafeteria’s cockroach pie after this!]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="metalslug+str_combat_wastingtime"><![CDATA[Quit wasting time!]]></entry>
    <entry id="metalslug+str_combat_wastingtime"><![CDATA[What’s the report gonna say that we had a picnic?!]]></entry>
    <entry id="metalslug+str_combat_wastingtime"><![CDATA[At this rate the bearings will rust!]]></entry>
	<!-- <战斗台词：敌方存在会导致增援加速触发的怪物时触发警告>// -->
    <entry id="metalslug+str_bark_accelerated_stall"><![CDATA[Focus fire on that bastard!]]></entry>
    <entry id="metalslug+str_bark_accelerated_stall"><![CDATA[Don’t let him call reinforcements!]]></entry>
    <entry id="metalslug+str_bark_accelerated_stall"><![CDATA[Take him out! He’s signaling for backup!]]></entry>
    <entry id="metalslug+str_bark_accelerated_stall"><![CDATA[Let’s blow these bastards apart!]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="metalslug+str_bark_torch_0"><![CDATA[This darkness is strange… even the headlights can't pierce it.]]></entry>
    <entry id="metalslug+str_bark_torch_0"><![CDATA[Did the onboard lights fail?]]></entry>
	
    <entry id="metalslug+str_bark_torch_1"><![CDATA[We need flare support.]]></entry>
    <entry id="metalslug+str_bark_torch_1"><![CDATA[Where's my “barely used” eighth hand night vision goggles?!]]></entry>
	
    <entry id="metalslug+str_bark_torch_2"><![CDATA[I hate night operations.]]></entry>
    <entry id="metalslug+str_bark_torch_2"><![CDATA[Every ignition feels like betraying the machine spirit.]]></entry>
	
    <entry id="metalslug+str_bark_torch0"><![CDATA[Onboard lighting’s dead. We'll need another solution.]]></entry>
    <entry id="metalslug+str_bark_torch0"><![CDATA[Muzzle flashes will expose our position in the dark.]]></entry>
		
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="metalslug+str_bark_curiogood"><![CDATA[Hmm… good supplies.]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="metalslug+str_bark_curiobad"><![CDATA[Tch!]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="metalslug+str_bark_curiomeh"><![CDATA[...Waste of mission time.]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="metalslug+str_bark_stress_partyhigh"><![CDATA[Melt the medals into bullets. Perfect recycling.]]></entry>
    <entry id="metalslug+str_bark_stress_partyhigh"><![CDATA[Dog tags pile up slower than reinforcements.]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="metalslug+str_bark_stress_partylow"><![CDATA[My life’s priced somewhere in the finance report… page 42.]]></entry>
    <entry id="metalslug+str_bark_stress_partylow"><![CDATA[Kitchen pots as shields Michelin certified armor.]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="metalslug+str_bark_hp_partylow"><![CDATA[87th resurrection in this time loop… I’m numb to it.]]></entry>
    <entry id="metalslug+str_bark_hp_partylow"><![CDATA[Found my own casualty notice from tomorrow… spoilers suck.]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="metalslug+str_bark_hp_partyhigh"><![CDATA[Plastic explosives hidden in the victory cake double surprise!]]></entry>
    <entry id="metalslug+str_bark_hp_partyhigh"><![CDATA[Medal pin stabbing into an unhealed wound ceremony complete.]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="metalslug+str_bark_stress_selfhigh"><![CDATA[A rookie asked how I survived. Answer: stop thinking.]]></entry>
    <entry id="metalslug+str_bark_stress_selfhigh"><![CDATA[I just saw myself on the enemy's recruitment poster.]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="metalslug+str_bark_stress_selflow"><![CDATA[Camouflage isn’t for nightclub cosplay.]]></entry>
    <entry id="metalslug+str_bark_stress_selflow"><![CDATA[The rookie threw a flashbang like tear gas… woke up his ancestors.]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="metalslug+str_bark_hp_selflow"><![CDATA[I need disinfectant, morphine… and a wrench.]]></entry>
    <entry id="metalslug+str_bark_hp_selflow"><![CDATA[I already measured my tomb. Wouldn't want it cramped.]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="metalslug+str_bark_hp_selfhigh"><![CDATA[Rookies eventually turn into old dogs like me.]]></entry>
    <entry id="metalslug+str_bark_hp_selfhigh"><![CDATA[Naming your rifle after your first love… makes killing easier.]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="metalslug+str_bark_party_poor_condition"><![CDATA[The casualty list is our only social circle.]]></entry>
    <entry id="metalslug+str_bark_party_poor_condition"><![CDATA[Every enemy I kill feels like a past version of myself.]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="metalslug+str_bark_party_great_condition"><![CDATA[Sleeping on demolition charges… even dreams explode.]]></entry>
    <entry id="metalslug+str_bark_party_great_condition"><![CDATA[Gunpowder seasoning for grilled meat explosive flavor.]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="metalslug+str_bark_firewood_low"><![CDATA[Fuel's running low...]]></entry>
    <entry id="metalslug+str_bark_firewood_low"><![CDATA[Looks like cold rations tonight.]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="metalslug+str_bark_firewood_high"><![CDATA[Finally a hot meal.]]></entry>
    <entry id="metalslug+str_bark_firewood_high"><![CDATA[Light and warmth… both are needed.]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="metalslug+str_bark_provisions_low"><![CDATA[As long as we’ve got morphine!]]></entry>
    <entry id="metalslug+str_bark_provisions_low"><![CDATA[What’s the kitchen crew doing?!]]></entry>
    <entry id="metalslug+str_bark_provisions_low"><![CDATA[I’m hungry...]]></entry>
    <entry id="metalslug+str_bark_provisions_low"><![CDATA[Should've saved some roasted rat.]]></entry>
	<!-- <食物储备富余>// -->
    <entry id="metalslug+str_bark_provisions_high"><![CDATA[Hardtack soaked in corpse water high protein soup.]]></entry>
    <entry id="metalslug+str_bark_provisions_high"><![CDATA[Wild greens cooked in a gas mask death flavored hotpot.]]></entry>
    <entry id="metalslug+str_bark_provisions_high"><![CDATA[Antifreeze to warm the body industrial liquor.]]></entry>
	<entry id="metalslug+str_bark_provisions_high"><![CDATA[Eggs fried on tank treads rusty flavor included.]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="metalslug+str_bark_companionship"><![CDATA[Get some rest. The mission continues tomorrow.]]></entry>
    <entry id="metalslug+str_bark_companionship"><![CDATA[Next time I’m bringing a sleeping bag...]]></entry>
    <entry id="metalslug+str_bark_companionship"><![CDATA[Rest well.]]></entry>
	
	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="metalslug+str_wave_spawn_mash"><![CDATA[Asteroid field playing three dimensional pinball.]]></entry>
    <entry id="metalslug+str_wave_spawn_mash"><![CDATA[Zero gravity makes nosebleeds draw constellations.]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="metalslug+str_wave_curio_room"><![CDATA[Are we still in friendly territory?]]></entry>
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="metalslug+str_wave_dungeon_weald"><![CDATA[Stay hidden. Find cover.]]></entry>
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="metalslug+str_wave_dungeon_warrens"><![CDATA[Stay hidden. Find cover.]]></entry>
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="metalslug+str_wave_dungeon_crypts"><![CDATA[I didn’t sign up for archaeology.]]></entry>
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="metalslug+str_wave_dungeon_cove"><![CDATA[Damn… should’ve brought a submarine.]]></entry>
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="metalslug+str_wave_dungeon_darkestdungeon"><![CDATA[Kill log showing an infinite loop symbol.]]></entry>
    <entry id="metalslug+str_wave_dungeon_darkestdungeon"><![CDATA[So… this is the moment.]]></entry>
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="metalslug+str_wave_dungeon_town"><![CDATA[Something’s wrong...]]></entry>
	<!-- <无尽本：副本开始>// -->
    <entry id="metalslug+str_wave_dungeon_farm"><![CDATA[Mission start.]]></entry>
    <entry id="metalslug+str_wave_dungeon_farm"><![CDATA[Bullet coverage at 99%. The last 1% is for their last words.]]></entry>
    <entry id="metalslug+str_wave_dungeon_farm"><![CDATA[Thermal imaging shows heat signatures nearby…]]></entry>
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="metalslug+str_boss_miller_sadness"><![CDATA[Clockwise for the weak spot? I’m going counter clockwise.]]></entry>
    <entry id="metalslug+str_boss_miller_sadness"><![CDATA[Shield frequency synced with my brainwaves… that’s unsettling.]]></entry>

	<!-- <以下为官方美德/折磨台词>// -->
	<!-- <注意！美德/折磨的具体行为决定于其定义方式，故有迹可循，且自定义美德/折磨时需自行额外编写对应行为台词>// -->
	
	<!-- <美德触发(官方原版六美德)(实际为五美德，prosperous已被官方弃用且不再具有任何行为台词，仅剩触发台词)：>// -->
	<!-- <五美德名称：
    <entry id="str_virtue_name_stalwart"><![CDATA[Stalwart]]></entry>
    <entry id="str_virtue_name_courageous"><![CDATA[Courageous]]></entry>
    <entry id="str_virtue_name_focused"><![CDATA[Focused]]></entry>
    <entry id="str_virtue_name_powerful"><![CDATA[Powerful]]></entry>
    <entry id="str_virtue_name_prosperous"><![CDATA[Prosperous]]></entry>
    <entry id="str_virtue_name_vigorous"><![CDATA[Vigorous]]></entry>
	>// -->
	
    <entry id="metalslug+str_virtued_stalwart"><![CDATA[Loyalty!]]></entry>
    <entry id="metalslug+str_virtued_courageous"><![CDATA[My epitaph: Here lies an unapproved leave request.]]></entry>
    <entry id="metalslug+str_virtued_focused"><![CDATA[Rations: 50% unknown protein, 50% survival instinct.]]></entry>
    <entry id="metalslug+str_virtued_powerful"><![CDATA[Coffee strong enough to wake the radar screen.]]></entry>
    <entry id="metalslug+str_virtued_prosperous"><![CDATA[Chess with shell casings. Artillery for a timer.]]></entry>
    <entry id="metalslug+str_virtued_vigorous"><![CDATA[Trench jokes cut deeper than gunfire.]]></entry>
	
	<!-- <折磨触发(官方原版八折磨)(实际为七折磨，nothing为官方测试项))>// -->
	<!-- <七折磨名称：
    <entry id="str_affliction_name_abusive"><![CDATA[Abusive]]></entry>
    <entry id="str_affliction_name_depressed"><![CDATA[Hopeless]]></entry>
    <entry id="str_affliction_name_fearful"><![CDATA[Fearful]]></entry>
    <entry id="str_affliction_name_irrational"><![CDATA[Irrational]]></entry>
    <entry id="str_affliction_name_masochistic"><![CDATA[Masochistic]]></entry>
    <entry id="str_affliction_name_nothing"><![CDATA[None]]></entry>
    <entry id="str_affliction_name_paranoid"><![CDATA[Paranoid]]></entry>
    <entry id="str_affliction_name_selfish"><![CDATA[Selfish]]></entry>
	>// -->
	
    <entry id="metalslug+str_afflicted_fearful"><![CDATA[Each bullet costs more than an hour of my life.]]></entry>
    <entry id="metalslug+str_afflicted_fearful"><![CDATA[Destroyed tanks could build an orphanage playground.]]></entry>
	
    <entry id="metalslug+str_afflicted_paranoid"><![CDATA[The purchasing power of death pensions keeps falling.]]></entry>
    <entry id="metalslug+str_afflicted_paranoid"><![CDATA[Loot won't even buy baby formula on the black market.]]></entry> 
	
    <entry id="metalslug+str_afflicted_masochistic"><![CDATA[Pawn shops refuse my medals.]]></entry>
    <entry id="metalslug+str_afflicted_masochistic"><![CDATA[Boots wear out slower than the soul.]]></entry>
	
    <entry id="metalslug+str_afflicted_abusive"><![CDATA[One airstrike could buy an entire city block.]]></entry>
    <entry id="metalslug+str_afflicted_abusive"><![CDATA[Fuel costs more than blood plasma.]]></entry>
	
    <entry id="metalslug+str_afflicted_selfish"><![CDATA[Spent shells aren’t worth a stick of gum.]]></entry>
    <entry id="metalslug+str_afflicted_selfish"><![CDATA[My life’s listed as a depreciating asset.]]></entry>
	
    <entry id="metalslug+str_afflicted_depressed"><![CDATA[I’d travel back to yesterday… just to kill myself.]]></entry>
    <entry id="metalslug+str_afflicted_depressed"><![CDATA[I treat magazines like antidepressant bottles.]]></entry>
	
    <entry id="metalslug+str_afflicted_irrational"><![CDATA[I name bullets after dead comrades.]]></entry>
    <entry id="metalslug+str_afflicted_irrational"><![CDATA[My march routes spell out a suicide note.]]></entry>
		 
	<!-- <以下为美德/折磨的"行为"台词，不按美德/折磨进行分类排列，而是按行为本身进行分类排列，具体填写时注意明确对应何种美德/折磨>// -->
	<!-- <注意！通过对美德/折磨行为的迂回，能够实现与行为的设计本意完全不同的需求，此时台词另行考虑，此迂回通常用于自定义美德/折磨而非原版>// -->
	<!-- <注意！下文不包括COM新增折磨"折射"，通常无需特别修改，如若需要则使用文末的"折射"模板进行归纳>// -->
	
	<!-- <combat_start_turn_act_outs 以下美德/折磨行为触发于自身回合开始>// -->
	
	<!-- <行为台词：队伍加压>// -->
    <entry id="metalslug+str_bark_stress_fearful"><![CDATA[Destroyed tanks grow veins of flesh.]]></entry>
    <entry id="metalslug+str_bark_stress_fearful"><![CDATA[The radio receives distress calls from the future.]]></entry>
	<!-- <行为台词：自主前进/后退>// -->
    <entry id="metalslug+str_change_pos_back_fearful"><![CDATA[Tactical retreat! Tactical retreat!]]></entry>
    <entry id="metalslug+str_change_pos_back_fearful"><![CDATA[Falling back! Ammo's running dry!]]></entry>
	<!-- <行为台词：无视命令(跳过回合)>// -->
    <entry id="metalslug+str_ignore_command_fearful"><![CDATA[What a foolish order.]]></entry>
    <entry id="metalslug+str_ignore_command_paranoid"><![CDATA[Tactical retreat!]]></entry>
	<!-- <行为台词：无视命令(随意行动)>// -->
    <entry id="metalslug+str_random_command_paranoid"><![CDATA[I'll handle this myself.]]></entry>
    <entry id="metalslug+str_random_command_paranoid"><![CDATA[URAAAH!]]></entry>
	<!-- <行为台词：攻击友方>// -->
    <entry id="metalslug+str_attack_friendly_paranoid"><![CDATA[You'll believe it was friendly fire, right?]]></entry>
    <entry id="metalslug+str_attack_friendly_paranoid"><![CDATA[Traitors have no place in this army!]]></entry>
	<!-- <行为台词：攻击自身>// -->
    <entry id="metalslug+str_attack_self_masochistic"><![CDATA[Damn it barrel burst!]]></entry>
    <entry id="metalslug+str_attack_self_masochistic"><![CDATA[AI rebellion?!]]></entry>
	<!-- <行为台词：自我标记>// -->
    <entry id="metalslug+str_mark_self_masochistic"><![CDATA[Come on! Fire at me!]]></entry>
    <entry id="metalslug+str_mark_self_masochistic"><![CDATA[Steel defense is no joke!]]></entry>
	<!-- <行为台词：自身减压>// -->
    <entry id="metalslug+str_stress_heal_self_stalwart"><![CDATA[Easy...]]></entry>
	<!-- <行为台词：队伍减压>// -->
    <entry id="metalslug+str_stress_heal_party_courageous"><![CDATA[Deep breath... relax...]]></entry>
    <entry id="metalslug+str_stress_heal_party_courageous"><![CDATA[Where the barrel points, only ash remains.]]></entry>
	<!-- <行为台词：随机友方增益>// -->
    <entry id="metalslug+str_buff_random_party_member_focused"><![CDATA[Have a shot of morphine, friend.]]></entry>
    <entry id="metalslug+str_buff_random_party_member_focused"><![CDATA[Ammo stocked! Advance!]]></entry>
	<!-- <行为台词：队伍增益>// -->
    <entry id="metalslug+str_buff_party_powerful"><![CDATA[Have a shot of morphine, friend.]]></entry>
    <entry id="metalslug+str_buff_party_powerful"><![CDATA[Ammo stocked! Advance!]]></entry>
	<!-- <行为台词：自身治疗>// -->
    <entry id="metalslug+str_heal_self_vigorous"><![CDATA[Systems restored! Back to battle!]]></entry>
    <entry id="metalslug+str_heal_self_vigorous"><![CDATA[What didn't kill me makes me stronger!]]></entry>
	
	<!-- <reaction_act_outs 以下美德/折磨行为触发于特定时机反馈>// -->
	
	<!-- <行为台词：阻止移动>// -->
    <entry id="metalslug+str_block_move_fearful"><![CDATA[Sir, reconsider that order.]]></entry>
    <entry id="metalslug+str_block_move_fearful"><![CDATA[Sir, reconsider that order.]]></entry>
	
	<!-- <行为台词：阻止治疗技能>// -->
    <entry id="metalslug+str_block_heal_paranoid"><![CDATA[I don't need treatment!]]></entry>
    <entry id="metalslug+str_block_heal_paranoid"><![CDATA[It's just a scratch.]]></entry>

	<!-- <行为台词：阻止增益技能>// -->
    <entry id="metalslug+str_block_buff_paranoid"><![CDATA[Don't need it!]]></entry>
    <entry id="metalslug+str_block_buff_paranoid"><![CDATA[I need ammo, not that!]]></entry>
  
	<!-- <行为台词：阻止道具使用>// -->
    <entry id="metalslug+str_block_item_paranoid"><![CDATA[Supplies are limited. Save them.]]></entry>
    <entry id="metalslug+str_block_item_paranoid"><![CDATA[Do we really need that?]]></entry>

	<!-- <行为台词：阻止撤退>// -->
    <entry id="metalslug+str_block_combat_retreat_paranoid"><![CDATA[Hold the line!]]></entry>
    <entry id="metalslug+str_block_combat_retreat_paranoid"><![CDATA[I won't be the rearguard or the coward.]]></entry>
 
	<!-- <行为台词：自身受击>// -->
    <entry id="metalslug+str_comment_self_hit_fearful"><![CDATA[Armor's scratched again.]]></entry>
    <entry id="metalslug+str_comment_self_hit_fearful"><![CDATA[Damn, that hurts.]]></entry>
    
	<!-- <行为台词：自身闪避>// -->
    <entry id="metalslug+str_comment_self_missed_fearful"><![CDATA[They're all master painters.]]></entry>
    <entry id="metalslug+str_comment_self_missed_fearful"><![CDATA[Stand still and they still can't hit me!]]></entry>
    
	<!-- <行为台词：友方受击>// -->
    <entry id="metalslug+str_comment_ally_hit_fearful"><![CDATA[Good hit! Keep it up!]]></entry>
    <entry id="metalslug+str_comment_ally_hit_fearful"><![CDATA[URAAAH!]]></entry>
   
	<!-- <行为台词：友方闪避>// -->
    <entry id="metalslug+str_comment_ally_missed_fearful"><![CDATA[Nice dodge!]]></entry>
    <entry id="metalslug+str_comment_ally_missed_fearful"><![CDATA[Counterattack!]]></entry>

	<!-- <行为台词：友方攻击命中>// -->
    <entry id="metalslug+str_comment_ally_attack_hit_selfish"><![CDATA[Strike while he's weak!]]></entry>
    <entry id="metalslug+str_comment_ally_attack_hit_selfish"><![CDATA[Open fire!]]></entry>
   
	<!-- <行为台词：友方攻击失误> (注意！comment_ally_attack_missed_paranoid 实际上已被官方弃用)// --> 
    <entry id="metalslug+str_comment_ally_attack_missed_fearful"><![CDATA[You're a real painter...]]></entry>
    <entry id="metalslug+str_comment_ally_attack_missed_fearful"><![CDATA[Can't you aim just a bit better?]]></entry>

	<!-- <行为台词：探索移动>// -->
	<entry id="metalslug+str_comment_move_fearful"><![CDATA[Exploration begins.]]></entry>
	<entry id="metalslug+str_comment_move_fearful"><![CDATA[Advance with caution.]]></entry>
	
	<!-- <行为台词：奇物互动>// -->
    <entry id="metalslug+str_comment_curio_interaction_fearful"><![CDATA[What kind of strange supply is this?]]></entry>
    <entry id="metalslug+str_comment_curio_interaction_fearful"><![CDATA[Please be canned food… not expired.]]></entry>
    
	<!-- <行为台词：阻止自身使用扎营技能(技能来源为自身)>// -->
    <entry id="metalslug+str_block_camping_skill_performer_fearful"><![CDATA[Too tired.]]></entry>
    <entry id="metalslug+str_block_camping_skill_performer_fearful"><![CDATA[I can't... sir.]]></entry>
   
	<!-- <行为台词：阻止自身承受扎营技能(技能目标为自身)>// -->
    <entry id="metalslug+str_block_camping_skill_target_fearful"><![CDATA[Don't waste it on me.]]></entry>
    <entry id="metalslug+str_block_camping_skill_target_fearful"><![CDATA[I have better stuff than that.]]></entry>
    
	<!-- <行为台词：阻止自身进食(自身视为绝食且因此损血加压)>// -->
    <entry id="metalslug+str_block_camping_meal_paranoid"><![CDATA[No need to eat yet.]]></entry>
    <entry id="metalslug+str_block_camping_meal_paranoid"><![CDATA[Too much food slows reflexes.]]></entry>
	
	<!-- <Non_trait_library 以下美德/折磨行为不存在于trait文件，但是固有存在>// -->
	
	<!-- <行为台词：扎营骚话>// -->
    <entry id="metalslug+str_bark_stress_camp_fearful"><![CDATA[Tentacle play fits the Abyss better.]]></entry>
    <entry id="metalslug+str_bark_stress_camp_fearful"><![CDATA[Pop a pustule instant bio perfume.]]></entry>
    
	<!-- <行为台词：心衰台词>// -->
    <entry id="metalslug+str_heart_attack_fearful"><![CDATA[Shell casings make wind chimes… hear it? Death singing…]]></entry>
    <entry id="metalslug+str_heart_attack_paranoid"><![CDATA[The last bullet?!]]></entry>
   
	<!-- <行为台词：折磨带回城镇，闲置随机触发台词>// -->
    <entry id="metalslug+str_roster_list_fearful_bark"><![CDATA[I need a medic...]]></entry>
    <entry id="metalslug+str_roster_list_fearful_bark"><![CDATA[Training never covered this...]]></entry>
   


















	<!-- <备注：CC猩红诅咒模板(注意：猩红诅咒本质为怪癖，其结构与美德/折磨类似。如若非必须，通常无需再单独设计英雄台词)>// -->
	<entry id="metalslug+quirk_evolution_death_disease_vampire_wasting"><![CDATA[Carburetor clogged… fuel tank leaking?!]]></entry>
    <entry id="metalslug+quirk_transition_disease_vampire_blood_lust_to_disease_vampire_passive"><![CDATA[The guilt of slaughter grows lighter.]]></entry>










	<!-- <备注：COM"折射"折磨行为模板，此模板遵循根据自定义美德/折磨模板自COM"折射"提取对应项的核对方法>// -->
  



   
	
  </language>
</root>

