//--------------------------------------------------

///种族特杀
effect: .name "metalslug_bullet_buff_1" .target "performer" .chance 100% .buff_ids "metalslug_bullet_human_dmgH_1" "metalslug_bullet_human_dmgL_1" "metalslug_bullet_beast_dmgH_1" "metalslug_bullet_beast_dmgL_1" "metalslug_bullet_eldritch_dmgH_1" "metalslug_bullet_eldritch_dmgL_1" "metalslug_bullet_vampire_dmgH_1" "metalslug_bullet_vampire_dmgL_1"  .duration 1 .on_hit true .on_miss false .has_description false .skill_instant true		
effect: .name "metalslug_bullet_buff_2" .target "performer" .chance 100% .buff_ids "metalslug_bullet_human_dmgH_2" "metalslug_bullet_human_dmgL_2" "metalslug_bullet_beast_dmgH_2" "metalslug_bullet_beast_dmgL_2" "metalslug_bullet_eldritch_dmgH_2" "metalslug_bullet_eldritch_dmgL_2" "metalslug_bullet_vampire_dmgH_2" "metalslug_bullet_vampire_dmgL_2"  .duration 1 .on_hit true .on_miss false .has_description false .skill_instant true		

///变身
effect: .name "metalslug_to_mode1" .target "performer" .chance 100% .set_mode metalslug_mode1 .on_hit true .on_miss false .has_description false
effect: .name "metalslug_to_mode2" .target "performer" .chance 100% .set_mode metalslug_mode2 .on_hit true .on_miss false .has_description false







///达姆弹射击
//标记
effect: .name "metalslug_tag_mode1" .target "target" .chance 100% .tag 1 .duration 2 .on_hit true .on_miss false
effect: .name "metalslug_tag_mode2" .target "target" .chance 100% .tag 1 .duration 3 .on_hit true .on_miss true

//腐蚀
effect: .name "metalslug_poison" .target "target" .chance 150%  .dotPoison 3 .duration 5	.on_hit true .on_miss false

//无视守护
effect: .name "metalslug_ignore_guard" .target "performer" .chance 100% .buff_ids "metalslug_ignore_guard" .duration 1 .on_hit true .on_miss false .skill_instant true



///车载激光枪
//减速
effect: .name "metalslug_spd_debuff_1" .target "target" .chance 100% .duration 3 .combat_stat_buff 1 .speed_rating_add -1 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_2" .target "target" .chance 110% .duration 3 .combat_stat_buff 1 .speed_rating_add -2 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_3" .target "target" .chance 120% .duration 3 .combat_stat_buff 1 .speed_rating_add -3 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_4" .target "target" .chance 130% .duration 3 .combat_stat_buff 1 .speed_rating_add -4 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_5" .target "target" .chance 140% .duration 3 .combat_stat_buff 1 .speed_rating_add -5 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_6" .target "target" .chance 160% .duration 3 .combat_stat_buff 1 .speed_rating_add -8 .on_hit true .on_miss false

//减甲
effect: .name "metalslug_pro_debuff" .target "target" .chance 150% .duration 3 .combat_stat_buff 1 .protection_rating_add -20% .on_hit true .on_miss false



///钨钢主炮射击
//对标特杀
effect: .name "metalslug_tag_killer_1".target "performer" .chance 100%	.keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 10%  .damage_high_multiply 10% .on_hit true .on_miss false
effect: .name "metalslug_tag_killer_2".target "performer" .chance 100%	.keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 15%  .damage_high_multiply 15% .on_hit true .on_miss false
effect: .name "metalslug_tag_killer_3".target "performer" .chance 100%	.keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 20%  .damage_high_multiply 20% .on_hit true .on_miss false
effect: .name "metalslug_tag_killer_4".target "performer" .chance 100%	.keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 25%  .damage_high_multiply 25% .on_hit true .on_miss false
effect: .name "metalslug_tag_killer_5".target "performer" .chance 100%	.keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 30%  .damage_high_multiply 30% .on_hit true .on_miss false
effect: .name "metalslug_tag_killer_6".target "performer" .chance 100%	.keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 50%  .damage_high_multiply 50% .on_hit true .on_miss false

//流血
effect: .name "metalslug_bleed_1" .target "target" .chance 100%  .dotBleed 3 .duration 2 .on_hit true .on_miss false 
effect: .name "metalslug_bleed_2" .target "target" .chance 110%  .dotBleed 3 .duration 3 .on_hit true .on_miss false 
effect: .name "metalslug_bleed_3" .target "target" .chance 120%  .dotBleed 3 .duration 4 .on_hit true .on_miss false 
effect: .name "metalslug_bleed_4" .target "target" .chance 130%  .dotBleed 3 .duration 5 .on_hit true .on_miss false 
effect: .name "metalslug_bleed_5" .target "target" .chance 140%  .dotBleed 3 .duration 6 .on_hit true .on_miss false 

//击退
effect: .name "metalslug_push2_1" .target "target" .push 2 .chance 100% .on_hit true .on_miss false 
effect: .name "metalslug_push2_2" .target "target" .push 2 .chance 110% .on_hit true .on_miss false 
effect: .name "metalslug_push2_3" .target "target" .push 2 .chance 120% .on_hit true .on_miss false 
effect: .name "metalslug_push2_4" .target "target" .push 2 .chance 130% .on_hit true .on_miss false 
effect: .name "metalslug_push2_5" .target "target" .push 2 .chance 140% .on_hit true .on_miss false 

//眩晕
effect: .name "metalslug_stun" .target "target" .stun 1 .chance 150% .on_hit true .on_miss false 



///手雷
//反隐
effect: .name "metalslug_clear_stealth" .target "target" .chance 100% .unstealth 1 .on_hit true .on_miss false

//击退
effect: .name "metalslug_push3_1" .target "target" .push 3 .chance 100% .on_hit true .on_miss false 
effect: .name "metalslug_push3_2" .target "target" .push 3 .chance 110% .on_hit true .on_miss false 
effect: .name "metalslug_push3_3" .target "target" .push 3 .chance 120% .on_hit true .on_miss false 
effect: .name "metalslug_push3_4" .target "target" .push 3 .chance 130% .on_hit true .on_miss false 
effect: .name "metalslug_push3_5" .target "target" .push 3 .chance 140% .on_hit true .on_miss false 
effect: .name "metalslug_push3_6" .target "target" .push 3 .chance 160% .on_hit true .on_miss false 

//减速
effect: .name "metalslug_spd_debuff_7" .target "target" .chance 100% .duration 3 .combat_stat_buff 1 .speed_rating_multiply -0.1 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_8" .target "target" .chance 110% .duration 3 .combat_stat_buff 1 .speed_rating_multiply -0.13 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_9" .target "target" .chance 120% .duration 3 .combat_stat_buff 1 .speed_rating_multiply -0.16 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_10" .target "target" .chance 130% .duration 3 .combat_stat_buff 1 .speed_rating_multiply -0.19 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_11" .target "target" .chance 140% .duration 3 .combat_stat_buff 1 .speed_rating_multiply -0.2 .on_hit true .on_miss false
effect: .name "metalslug_spd_debuff_12" .target "target" .chance 160% .duration 3 .combat_stat_buff 1 .speed_rating_multiply -0.25 .on_hit true .on_miss false



///履带切割
//破守
effect: .name "metalslug_clear_guard" .target "target" .chance 100% .clearguarding 1 .on_hit true .on_miss true

//易伤
effect: .name "metalslug_dmg_rec_1" .target "target" .chance 100% .buff_ids "metalslug_dmg_rec_1" .duration 3 .on_hit true .on_miss false 
effect: .name "metalslug_dmg_rec_2" .target "target" .chance 110% .buff_ids "metalslug_dmg_rec_2" .duration 3 .on_hit true .on_miss false 
effect: .name "metalslug_dmg_rec_3" .target "target" .chance 120% .buff_ids "metalslug_dmg_rec_3" .duration 3 .on_hit true .on_miss false 
effect: .name "metalslug_dmg_rec_4" .target "target" .chance 130% .buff_ids "metalslug_dmg_rec_4" .duration 3 .on_hit true .on_miss false 
effect: .name "metalslug_dmg_rec_5" .target "target" .chance 140% .buff_ids "metalslug_dmg_rec_5" .duration 3 .on_hit true .on_miss false 
effect: .name "metalslug_dmg_rec_6" .target "target" .chance 160% .buff_ids "metalslug_dmg_rec_6" .duration 3 .on_hit true .on_miss false 

//减疗
effect: .name "metalslug_heal_debuff" .target "target" .chance 150% .buff_ids "metalslug_heal_debuff" .duration 3 .on_hit true .on_miss false 



///武力全开
//清除反击
effect: .name "metalslug_clear_riposte" .target "target" .chance 150% .clear_riposte 1 .on_hit true .on_miss false 

//满血特杀
effect: .name "metalsulg_fullhp_killer" .target "performer" .chance 150% .buff_ids "metalsulg_fullhp_killer_1" "metalsulg_fullhp_killer_2" .duration 1 .on_hit true .on_miss false .skill_instant true



///钢铁蛞蝓
//回血减压
effect: .name "metalslug_stress_hp_heal_1" .target "performer" .chance 100% .heal_percent 0.05 .healstress 3 .on_hit true .on_miss false
effect: .name "metalslug_stress_hp_heal_2" .target "performer" .chance 100% .heal_percent 0.08 .healstress 5 .on_hit true .on_miss false
effect: .name "metalslug_stress_hp_heal_3" .target "performer" .chance 100% .heal_percent 0.12 .healstress 8 .on_hit true .on_miss false
effect: .name "metalslug_stress_hp_heal_4" .target "performer" .chance 100% .heal_percent 0.16 .healstress 11 .on_hit true .on_miss false
effect: .name "metalslug_stress_hp_heal_5" .target "performer" .chance 100% .heal_percent 0.20 .healstress 13 .on_hit true .on_miss false
effect: .name "metalslug_stress_hp_heal_6" .target "performer" .chance 100% .heal_percent 0.30 .healstress 20 .on_hit true .on_miss false

//反击
effect: .name "metalslug_riposte" .target "performer" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3 .on_hit true .on_miss false 



///移动
//怪癖
effect: .name "metalslug_quirk" .target "performer" .chance 100% .disease metalslug_quirk .on_hit true .on_miss false









///饰品
///高级火器
//减命中
effect: .name "metalslug_missile_atk_debuff" .target "target" .chance 200% .duration 3 .combat_stat_buff 1 .attack_rating_add -50% .on_hit true .on_miss false


///贫铀晶体
//受击减腐蚀抗性、挂腐蚀
effect: .name "metalslug_uranium_poison_res_debuff" .target "target" .chance 200% .buff_ids "metalslug_uranium_poison_res_debuff" "metalslug_uranium_poison_amount_debuff" .duration 3 .on_hit true .on_miss false
effect: .name "metalslug_uranium_poison" .target "target" .chance 150%  .dotPoison 3 .duration 3	.on_hit true .on_miss false


