//--------------------------------------------------

///二段式
effect: .name "zhuma_size0_debuff_chance_1" .spawn_target_actor_base_class_id DSEM_ZhuMa .target "target" .swap_source_and_target true .chance 1000% .buff_ids "zhuma_size0_debuff_chance_1" .duration 1 .on_hit true .on_miss false .has_description false
effect: .name "zhuma_size0_debuff_chance_2" .spawn_target_actor_base_class_id DSEM_ZhuMa .target "target" .swap_source_and_target true .chance 1000% .buff_ids "zhuma_size0_debuff_chance_2" .duration 1 .on_hit true .on_miss false .has_description false

effect: .name "zhuma_summon_size0" .target "performer" .chance 100% .summon_count 1 .summon_can_spawn_loot false .summon_monsters zhuma_size0_1_A .summon_chances 1.0 .summon_ranks 4 .summon_does_roll_initiatives 0 .summon_rank_is_previous_monster_class false .summon_limits 1 .on_hit true .on_miss true .has_description false .apply_once true

effect: .name "zhuma_maxhp_monster_down" .spawn_target_actor_base_class_id DSEM_ZhuMa .target "target" .chance 0% .swap_source_and_target true .combat_stat_buff 1 .max_hp_multiply -10000% .duration 1 .on_hit true .on_miss false .has_description false
effect: .name "zhuma_maxhp_monster_up" .target "performer" .chance 100% .combat_stat_buff 1 .max_hp_multiply 5000% .duration 1 .on_hit true .on_miss false .has_description false

effect: .name "zhuma_size0_healself" .target "performer" .chance 100% .heal 1 .on_hit true .on_miss true .has_description false

effect: .name "zhuma_size0_2" .target "performer" .chance 100% .summon_count 1 .summon_can_spawn_loot false .summon_monsters zhuma_size0_2_A .summon_chances 1.0 .summon_ranks 4 .summon_does_roll_initiatives 0 .summon_rank_is_previous_monster_class false .summon_limits 1 .on_hit true .on_miss true .has_description false .apply_once true

effect: .name "zhuma_size0_killself" .target "performer" .chance 100% .kill_enemy_types zhuma_size0 .on_hit true .on_miss false .has_description false


effect: .name "zhuma_killer_buff" .target "performer" .chance 100% .combat_stat_buff 1 .damage_low_add 1 .damage_high_add 1 .max_hp_add 1 .protection_rating_add 1% .defense_rating_add 1% .duration -1 .buff_duration_type round .on_hit true .on_miss false




















///猪猪迷魂掌
//眩晕
effect: .name "zhuma_stun_1" .target "target" .chance 80% .stun 1 .on_hit true .on_miss false
effect: .name "zhuma_stun_2" .target "target" .chance 90% .stun 1 .on_hit true .on_miss false
effect: .name "zhuma_stun_3" .target "target" .chance 100% .stun 1 .on_hit true .on_miss false
effect: .name "zhuma_stun_4" .target "target" .chance 110% .stun 1 .on_hit true .on_miss false
effect: .name "zhuma_stun_5" .target "target" .chance 120% .stun 1 .on_hit true .on_miss false

//击退
effect: .name "zhuma_push_1" .target "target" .chance 100% .push 1 .on_hit true .on_miss false
effect: .name "zhuma_push_2" .target "target" .chance 110% .push 1 .on_hit true .on_miss false
effect: .name "zhuma_push_3" .target "target" .chance 120% .push 1 .on_hit true .on_miss false
effect: .name "zhuma_push_4" .target "target" .chance 130% .push 1 .on_hit true .on_miss false
effect: .name "zhuma_push_5" .target "target" .chance 140% .push 1 .on_hit true .on_miss false

//加命中
effect: .name "zhuma_atk" .target "performer" .chance 100% .combat_stat_buff 1 .attack_rating_add 5% .duration 2 .on_hit true .on_miss false

//对标增伤
effect: .name "zhuma_tag_killer" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .damage_low_add 3	.damage_high_add 3 .on_hit true .on_miss false

//对晕增伤
effect: .name "zhuma_stun_killer" .target "performer" .chance 100% .keyStatus "stunned" .combat_stat_buff 1 .damage_low_add 3 .damage_high_add 3 .on_hit true .on_miss false

//全队减压
effect: .name "zhuma_stress_heal" .target "performer_group" .chance 100% .healstress 1 .on_hit true .on_miss false



///猪猪高抬腿
//全队加压
effect: .name "zhuma_team_stress_1" .target "performer_group" .chance 100% .stress 4 .on_hit true .on_miss false
effect: .name "zhuma_team_stress_2" .target "performer_group" .chance 100% .stress 3 .on_hit true .on_miss false
effect: .name "zhuma_team_stress_3" .target "performer_group" .chance 100% .stress 2 .on_hit true .on_miss false
effect: .name "zhuma_team_stress_4" .target "performer_group" .chance 100% .stress 1 .on_hit true .on_miss false

//高血暴击
effect: .name "zhuma_hp_cri" .target "performer" .chance 100% .buff_ids "zhuma_hp_crit" .duration 1 .on_hit true .on_miss false .skill_instant true

//低压暴击
effect: .name "zhuma_stress_cri" .target "performer" .chance 100% .buff_ids "zhuma_stress_crit" .duration 1 .on_hit true .on_miss false .skill_instant true

//易伤
effect: .name "zhuma_dmg_rec_1" .target "target" .chance 100% .buff_ids "zhuma_dmg_rec_1" .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_dmg_rec_2" .target "target" .chance 110% .buff_ids "zhuma_dmg_rec_2" .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_dmg_rec_3" .target "target" .chance 120% .buff_ids "zhuma_dmg_rec_3" .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_dmg_rec_4" .target "target" .chance 130% .buff_ids "zhuma_dmg_rec_4" .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_dmg_rec_5" .target "target" .chance 140% .buff_ids "zhuma_dmg_rec_5" .duration 1 .on_hit true .on_miss false 

//标记易伤
effect: .name "zhuma_tag_dmg_rec_1" .target "target" .chance 100% .buff_ids "zhuma_tag_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_tag_dmg_rec_2" .target "target" .chance 110% .buff_ids "zhuma_tag_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_tag_dmg_rec_3" .target "target" .chance 120% .buff_ids "zhuma_tag_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_tag_dmg_rec_4" .target "target" .chance 130% .buff_ids "zhuma_tag_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_tag_dmg_rec_5" .target "target" .chance 140% .buff_ids "zhuma_tag_dmg_rec" .duration 4 .on_hit true .on_miss false 



///猪猪肘顶心
//减速
effect: .name "zhuma_spd_1" .target "target" .chance 100% .combat_stat_buff 1 .speed_rating_add -2 .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_spd_2" .target "target" .chance 110% .combat_stat_buff 1 .speed_rating_add -2 .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_spd_3" .target "target" .chance 120% .combat_stat_buff 1 .speed_rating_add -3 .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_spd_4" .target "target" .chance 130% .combat_stat_buff 1 .speed_rating_add -3 .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_spd_5" .target "target" .chance 140% .combat_stat_buff 1 .speed_rating_add -4 .duration 2 .on_hit true .on_miss false

//减命中
effect: .name "zhuma_atk_1" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -2%  .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_atk_2" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -3% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_atk_3" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -5% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_atk_4" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -5% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_atk_5" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -5% .duration 2 .on_hit true .on_miss false

//减受治疗
effect: .name "zhuma_heal_rec_1" .target "target" .chance 100% .buff_ids "zhuma_heal_rec_1" .duration 2 .on_hit true .on_miss false 
effect: .name "zhuma_heal_rec_2" .target "target" .chance 110% .buff_ids "zhuma_heal_rec_2" .duration 2 .on_hit true .on_miss false 
effect: .name "zhuma_heal_rec_3" .target "target" .chance 120% .buff_ids "zhuma_heal_rec_3" .duration 2 .on_hit true .on_miss false 
effect: .name "zhuma_heal_rec_4" .target "target" .chance 130% .buff_ids "zhuma_heal_rec_4" .duration 2 .on_hit true .on_miss false 
effect: .name "zhuma_heal_rec_5" .target "target" .chance 140% .buff_ids "zhuma_heal_rec_5" .duration 2 .on_hit true .on_miss false 

//流血易伤
effect: .name "zhuma_bleed_dmg_rec_1" .target "target" .chance 100% .buff_ids "zhuma_bleed_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_bleed_dmg_rec_2" .target "target" .chance 110% .buff_ids "zhuma_bleed_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_bleed_dmg_rec_3" .target "target" .chance 120% .buff_ids "zhuma_bleed_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_bleed_dmg_rec_4" .target "target" .chance 130% .buff_ids "zhuma_bleed_dmg_rec" .duration 4 .on_hit true .on_miss false 
effect: .name "zhuma_bleed_dmg_rec_5" .target "target" .chance 140% .buff_ids "zhuma_bleed_dmg_rec" .duration 4 .on_hit true .on_miss false 



///猪猪虚宫嘲
//减闪避
effect: .name "zhuma_def_1" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -2%  .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_def_2" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -4%  .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_def_3" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -6% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_def_4" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -8% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_def_5" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -10% .duration 2 .on_hit true .on_miss false

//减暴击
effect: .name "zhuma_crit_1" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add -15% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_crit_2" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add -15% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_crit_3" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add -15% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_crit_4" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add -15% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_crit_5" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add -15% .duration 2 .on_hit true .on_miss false




///猪猪枕边风
//恐惧
effect: .name "zhuma_stress_dot_1" .target "performer" .chance 100% .dotStress 5 .duration 2 .on_hit true .on_miss false .has_description false
effect: .name "zhuma_stress_dot_2" .target "performer" .chance 80% .dotStress 5 .duration 2 .on_hit true .on_miss false .has_description false
effect: .name "zhuma_stress_dot_3" .target "performer" .chance 60% .dotStress 5 .duration 2 .on_hit true .on_miss false .has_description false
effect: .name "zhuma_stress_dot_4" .target "performer" .chance 30% .dotStress 5 .duration 2 .on_hit true .on_miss false .has_description false

//治疗
effect: .name "zhuma_heal_1_1" .target "performer" .chance 100% .heal_percent 3% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_1_2" .target "performer" .chance 100% .heal_percent 4% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_1_3" .target "performer" .chance 100% .heal_percent 5% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_1_4" .target "performer" .chance 100% .heal_percent 6% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_1_5" .target "performer" .chance 100% .heal_percent 7% .on_hit true .on_miss false .has_description false

effect: .name "zhuma_heal_2_1" .target "performer" .chance 70% .heal_percent 3% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_2_2" .target "performer" .chance 70% .heal_percent 4% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_2_3" .target "performer" .chance 70% .heal_percent 5% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_2_4" .target "performer" .chance 70% .heal_percent 6% .on_hit true .on_miss false .has_description false
effect: .name "zhuma_heal_2_5" .target "performer" .chance 70% .heal_percent 7% .on_hit true .on_miss false .has_description false

//开反击
effect: .name "zhuma_riposte" .target "performer" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .duration 2 .on_hit true .on_miss true .has_description false

//乱位
effect: .name "zhuma_shuffle_1" .target "target" .chance 100% .dotShuffle 1 .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_shuffle_2" .target "target" .chance 110% .dotShuffle 1 .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_shuffle_3" .target "target" .chance 120% .dotShuffle 1 .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_shuffle_4" .target "target" .chance 130% .dotShuffle 1 .duration 1 .on_hit true .on_miss false 
effect: .name "zhuma_shuffle_5" .target "target" .chance 140% .dotShuffle 1 .duration 1 .on_hit true .on_miss false 

//减晕抗
effect: .name "zhuma_stun_res_1" .target "target" .chance 100% .buff_ids "zhuma_stun_res" .duration 3 .on_hit true .on_miss false 
effect: .name "zhuma_stun_res_2" .target "target" .chance 110% .buff_ids "zhuma_stun_res" .duration 3 .on_hit true .on_miss false 
effect: .name "zhuma_stun_res_3" .target "target" .chance 120% .buff_ids "zhuma_stun_res" .duration 3 .on_hit true .on_miss false 
effect: .name "zhuma_stun_res_4" .target "target" .chance 130% .buff_ids "zhuma_stun_res" .duration 3 .on_hit true .on_miss false 
effect: .name "zhuma_stun_res_5" .target "target" .chance 140% .buff_ids "zhuma_stun_res" .duration 3 .on_hit true .on_miss false 

//腐蚀
effect: .name "zhuma_poison_1" .target "target" .chance 25%  .dotPoison 3 .duration 2	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "zhuma_poison_2" .target "target" .chance 50%  .dotPoison 3 .duration 2	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "zhuma_poison_3" .target "target" .chance 75%  .dotPoison 3 .duration 2	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "zhuma_poison_4" .target "target" .chance 100%  .dotPoison 3 .duration 2	.on_hit true .on_miss false .can_apply_on_death true

//易伤
effect: .name "zhuma_dmg_rec_1_2" .target "target" .chance 100% .buff_ids "zhuma_dmg_rec_1" .duration 2 .on_hit true .on_miss false .has_description true
effect: .name "zhuma_dmg_rec_2_2" .target "target" .chance 110% .buff_ids "zhuma_dmg_rec_2" .duration 2 .on_hit true .on_miss false .has_description true
effect: .name "zhuma_dmg_rec_3_2" .target "target" .chance 120% .buff_ids "zhuma_dmg_rec_3" .duration 2 .on_hit true .on_miss false .has_description true
effect: .name "zhuma_dmg_rec_4_2" .target "target" .chance 130% .buff_ids "zhuma_dmg_rec_4" .duration 2 .on_hit true .on_miss false .has_description true
effect: .name "zhuma_dmg_rec_5_2" .target "target" .chance 140% .buff_ids "zhuma_dmg_rec_5" .duration 2 .on_hit true .on_miss false .has_description true



///猪猪彩虹糖
//隐身
effect: .name "zhuma_stealth_1" .target "performer" .chance 100% .stealth 1 .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_stealth_2" .target "performer" .chance 100% .stealth 1 .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_stealth_3" .target "performer" .chance 100% .stealth 1 .duration 3 .on_hit true .on_miss false

//加防御
effect: .name "zhuma_pro_1" .target "performer" .chance 100% .combat_stat_buff 1 .protection_rating_add 3% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_pro_2" .target "performer" .chance 100% .combat_stat_buff 1 .protection_rating_add 5% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_pro_3" .target "performer" .chance 100% .combat_stat_buff 1 .protection_rating_add 7% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_pro_4" .target "performer" .chance 100% .combat_stat_buff 1 .protection_rating_add 9% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_pro_5" .target "performer" .chance 100% .combat_stat_buff 1 .protection_rating_add 12% .duration 2 .on_hit true .on_miss false

//自身加压
effect: .name "zhuma_self_stress_1" .target "performer" .chance 100% .stress 12 .on_hit true .on_miss false
effect: .name "zhuma_self_stress_2" .target "performer" .chance 100% .stress 9 .on_hit true .on_miss false
effect: .name "zhuma_self_stress_3" .target "performer" .chance 100% .stress 6 .on_hit true .on_miss false
effect: .name "zhuma_self_stress_4" .target "performer" .chance 100% .stress 3 .on_hit true .on_miss false

//加暴击
effect: .name "zhuma_self_crit" .target "performer" .chance 100% .combat_stat_buff 1 .crit_chance_add 12% .duration 2 .on_hit true .on_miss false

//加伤害
effect: .name "zhuma_self_crit" .target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 12%	.damage_high_multiply 12% .duration 2 .on_hit true .on_miss false

//无视守护
effect: .name "zhuma_ignore_guard" .target "performer" .chance 100% .buff_ids "zhuma_ignore_guard" .duration 2 .on_hit true .on_miss false 



///猪猪小麦汁
//自身眩晕
effect: .name "zhuma_self_stun" .target "performer" .chance 500% .stun 2 .on_hit true .on_miss false

//清空压力
effect: .name "zhuma_clear_stress" .target "target" .chance 100% .healstress 200 .on_hit true .on_miss false

//移除美德
effect: .name "zhuma_clear_virtue" .target "target" .chance 100% .clearvirtue 1 .on_hit true .on_miss false

//治疗
effect: .name "zhuma_heal_6" .target "target" .chance 100% .heal_percent 50% .on_hit true .on_miss false

//加暴击
effect: .name "zhuma_target_crit_1" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add 10% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_crit_2" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add 15% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_crit_3" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add 20% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_crit_4" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add 25% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_crit_5" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add 30% .duration 2 .on_hit true .on_miss false

//加闪避
effect: .name "zhuma_target_def_1" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add 10% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_def_2" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add 15% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_def_3" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add 20% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_def_4" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add 25% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_def_5" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add 30% .duration 2 .on_hit true .on_miss false

//减命中
effect: .name "zhuma_target_atk_1" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -15% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_atk_2" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -12% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_atk_3" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -9% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_atk_4" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -6% .duration 2 .on_hit true .on_miss false
effect: .name "zhuma_target_atk_5" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -3% .duration 2 .on_hit true .on_miss false

//切模式
effect: .name "zhuma_50_to_mode1" .target "performer" .chance 100% .set_mode zhuma_mode1 .on_hit true .on_miss false .queue true .has_description false
effect: .name "zhuma_50_to_mode2" .target "performer" .chance 50% .set_mode zhuma_mode2 .on_hit true .on_miss false .has_description false

//加减压
effect: .name "zhuma_SK7_stress" .target "performer" .chance 100% .stress 100 .on_hit true .on_miss false .queue true .has_description false
effect: .name "zhuma_SK7_stress_heal" .target "performer" .chance 100% .healstress 100 .on_hit true .on_miss false .queue true .has_description false



///移动
//怪癖
effect: .name "zhuma_quirk_1" .target "performer" .chance 100% .disease zhuma_quirk_1 .on_hit true .on_miss false
effect: .name "zhuma_quirk_2" .target "performer" .chance 100% .disease zhuma_quirk_2 .on_hit true .on_miss false
effect: .name "zhuma_quirk_3" .target "performer" .chance 100% .disease zhuma_quirk_3 .on_hit true .on_miss false

//回血减压
effect: .name "zhuma_combat_end" .target "target" .chance 100% .healstress 10 .heal_percent 10% .on_hit true .on_miss false



///血量反馈
//团队治疗
effect: .name "zhuma_hp_raaction_heal" .target "performer_group" .chance 100% .heal 1 .on_hit true .on_miss false

//概率加压
effect: .name "zhuma_hp_raaction_stress" .target "performer" .chance 3% .stress 3 .on_hit true .on_miss false





///饰品
//暴击回血
effect: .name "zhuma_martial_heal" .target "performer" .chance 100% .heal 1 .on_hit true .on_miss false

//暴击减压
effect: .name "zhuma_woundplast_stress_heal" .target "performer" .chance 100% .healstress 1 .on_hit true .on_miss false

//切模式
effect: .name "zhuma_succubus_to_mode2" .target "performer" .chance 100% .set_mode zhuma_mode2 .on_hit true .on_miss false .has_description false

