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       <entry id="buff_stat_tooltip_combat_stat_multiply_defense_rating"><![CDATA[%+d%% DODGE]]></entry>	





   <entry id="hero_class_name_DaoMaDan"><![CDATA[Dao Ma Dan Mei Yiling]]></entry>
	

    <entry id="action_verbose_body_guild_DaoMaDan"><![CDATA[There's even an opera troupe here?]]></entry>
    <entry id="action_verbose_body_blacksmith_DaoMaDan"><![CDATA[My stage gear needs proper maintenance.]]></entry>
    <entry id="action_verbose_body_camping_trainer_DaoMaDan"><![CDATA[One minute on stage~ You take the next line.]]></entry>
	
	
			<!-- <护甲武器类>// -->
    <entry id="DaoMaDan_weapon_0"><![CDATA[Fledgling Phoenix]]></entry>
    <entry id="DaoMaDan_weapon_1"><![CDATA[Floating Clouds]]></entry>
    <entry id="DaoMaDan_weapon_2"><![CDATA[Kingfisher Plumage]]></entry>
    <entry id="DaoMaDan_weapon_3"><![CDATA[Feather]]></entry>
    <entry id="DaoMaDan_weapon_4"><![CDATA[Army Breaker]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.weapon"><![CDATA[Peerless Spear and Sword]]></entry>


    <entry id="DaoMaDan_armour_0"><![CDATA[School Uniform Crimson]]></entry>
    <entry id="DaoMaDan_armour_1"><![CDATA[School Uniform Beginning]]></entry>
    <entry id="DaoMaDan_armour_2"><![CDATA[School Uniform Excellence]]></entry>
    <entry id="DaoMaDan_armour_3"><![CDATA[School Uniform Grandeur]]></entry>
    <entry id="DaoMaDan_armour_4"><![CDATA[School Uniform Splendor]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.armour"><![CDATA[Agile Footwork]]></entry>



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	<entry id="buff_rule_data_tooltip_DaoMaDan_mode2"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
	<entry id="buff_rule_data_tooltip_DaoMaDan_mode3"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
	<entry id="buff_rule_data_tooltip_DaoMaDan_mode4"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>
	<entry id="buff_rule_data_tooltip_DaoMaDan_mode5"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>

	

	
	
		<!-- <战斗技能名>// --> 
	<entry id="combat_skill_name_DaoMaDan_DaoMaDan_SK1"><![CDATA[Spear Thrust]]></entry>
	<entry id="combat_skill_name_DaoMaDan_DaoMaDan_SK2"><![CDATA[retreating Thrust]]></entry>
    <entry id="combat_skill_name_DaoMaDan_DaoMaDan_SK3"><![CDATA[Sword Dance]]></entry>
    <entry id="combat_skill_name_DaoMaDan_DaoMaDan_SK4"><![CDATA[Twin Mastery · Army Breaker]]></entry>    
	<entry id="combat_skill_name_DaoMaDan_DaoMaDan_SK5"><![CDATA[Evasive Step]]></entry>
    <entry id="combat_skill_name_DaoMaDan_DaoMaDan_SK6"><![CDATA[Cloudpiercer · Moonbreaker]]></entry>
    <entry id="combat_skill_name_DaoMaDan_DaoMaDan_SK7"><![CDATA[Borrowed Force · Feather Return]]></entry>
	

	
    <entry id="combat_skill_name_DaoMaDan_move"><![CDATA[Move]]></entry>
	
    <entry id="upgrade_tree_name_DaoMaDan.DaoMaDan_SK1"><![CDATA[Singing]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.DaoMaDan_SK2"><![CDATA[Recitation]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.DaoMaDan_SK3"><![CDATA[Bearing]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.DaoMaDan_SK4"><![CDATA[Dance]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.DaoMaDan_SK5"><![CDATA[Martial Arts]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.DaoMaDan_SK6"><![CDATA[Stage Presence]]></entry>
    <entry id="upgrade_tree_name_DaoMaDan.DaoMaDan_SK7"><![CDATA[Star Performer]]></entry>
	
	 	<!-- <扎营技能名>// -->
    <entry id="camping_skill_name_DaoMaDan_camping_SK1"><![CDATA[Final Act]]></entry>
    <entry id="camping_skill_name_DaoMaDan_camping_SK2"><![CDATA[Grand Opera]]></entry>
    <entry id="camping_skill_name_DaoMaDan_camping_SK3"><![CDATA[Breaking Convention]]></entry>
    <entry id="camping_skill_name_DaoMaDan_camping_SK4"><![CDATA[Thunderous Applause]]></entry>
	
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
<entry id="str_bark_DaoMaDan_camping_SK1"><![CDATA[My turn to take the stage. Who needs reviving?]]></entry>

<entry id="str_bark_DaoMaDan_camping_SK2"><![CDATA[Come on, come on, one feather for everyone.]]></entry>

<entry id="str_bark_DaoMaDan_camping_SK3"><![CDATA[Watch closely—this trick will get you out of homework.]]></entry>

<entry id="str_bark_DaoMaDan_camping_SK4"><![CDATA[Let's hear that applause! Victory is certain in the next act.]]></entry>



	<entry id="camping_skill_effect_loot_dmd_camp_loot_1"><![CDATA[Gain:
500 Gold]]></entry>
	<entry id="camping_skill_effect_loot_dmd_camp_loot_2"><![CDATA[8 Food]]></entry>
	<entry id="camping_skill_effect_loot_dmd_camp_loot_3"><![CDATA[6 Torches]]></entry>
	<entry id="camping_skill_effect_loot_T"><![CDATA[Gain 1 Trinket]]></entry>




	
	<!-- <怪癖>// -->
	<entry id="str_quirk_name_dmd_quirk"><![CDATA[Opera Enthusiast]]></entry>
	<entry id="str_quirk_description_dmd_quirk"><![CDATA[Each stack of {colour_start|notable}Feather{colour_end}:
+5% CRIT
+5% ACC
+1 SPD
{colour_start|notable}Feather{colour_end} are removed when combat ends]]></entry>





		<!-- <饰品>// -->
    <entry id="str_inventory_title_trinketdmd_feather"><![CDATA[Kingfisher Plume]]></entry>
    <entry id="str_inventory_title_trinketdmd_flag"><![CDATA[Cloud-Pattern Flag]]></entry>
    <entry id="str_inventory_title_trinketdmd_pearl"><![CDATA[Blood Jade Pearl]]></entry>
	
	
    <entry id="str_inventory_set_title_dmd_cc_set"><![CDATA[hunderous Applause · Martial Stage]]></entry>
		
		
		
		
		
<!-- <Town Event>// -->
<entry id="town_event_title_first_DaoMaDan"><![CDATA[State your name, challenger!]]></entry>

<entry id="town_event_description_first_DaoMaDan"><![CDATA[Where's the tutorial? And where's the map?!]]></entry>


<!-- <Night Ambush Barks 0~3>// -->
<entry id="DaoMaDan+str_night_ambush_bark_0"><![CDATA[Midnight training? Perfect.]]></entry>

<entry id="DaoMaDan+str_night_ambush_bark_1"><![CDATA[Who's trying to steal my techniques?]]></entry>

<entry id="DaoMaDan+str_night_ambush_bark_2"><![CDATA[One shake of my plume, and they'll all flee.]]></entry>

<entry id="DaoMaDan+str_night_ambush_bark_3"><![CDATA[Let's finish this and get back to our homework.]]></entry>
	
	
	
	
	
	
<!-- <Skill Reaction Barks>// -->
<!-- <Necromancer: Basic Skills>// -->
<entry id="DaoMaDan_mode+str_monster_attack_unholy_smite"><![CDATA[What kind of nonsense is that?]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_unholy_judgement"><![CDATA[Don't stain my costume.]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_unholy_curse"><![CDATA[Let me see what you've got.]]></entry>

<!-- <Siren: Mind Control Cast / Return>// -->
<entry id="DaoMaDan_mode+str_control_before_turn_siren"><![CDATA[Was that fake liquor?]]></entry>

<entry id="DaoMaDan_mode+str_control_return_siren"><![CDATA[Uh...]]></entry>

<!-- <Drowned Crew: Anchor Applied / Virtue Blocks Anchor>// -->
<entry id="DaoMaDan_mode+str_prisoner_damage_drowned_anchored"><![CDATA[This is so annoying.]]></entry>

<entry id="DaoMaDan_mode+str_prisoner_damage_drowned_anchored"><![CDATA[What kind of junk is this?]]></entry>

<entry id="DaoMaDan_mode+str_block_effect_vigorous"><![CDATA[Forget it, I'll just start swinging!]]></entry>

<entry id="DaoMaDan_mode+str_block_effect_powerful"><![CDATA[You're such a nuisance.]]></entry>

<entry id="DaoMaDan_mode+str_block_effect_focused"><![CDATA[Such a boring trick.]]></entry>

<entry id="DaoMaDan_mode+str_block_effect_courageous"><![CDATA[Forget it, I'll just start swinging!]]></entry>

<entry id="DaoMaDan_mode+str_block_effect_stalwart"><![CDATA[Let's finish this and get home for dinner!]]></entry>

<!-- <Prophet: Falling Rubble Mark>// -->
<entry id="DaoMaDan_mode+str_monster_attack_prophet_mark"><![CDATA[Master Mei's spirit is guiding me!?]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_prophet_mark"><![CDATA[Annoying little pest.]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_prophet_mark"><![CDATA[Forget it, I'll just start swinging!]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_prophet_mark"><![CDATA[It only counts if it hits!]]></entry>

<!-- <Cannon: Fuse Lit>// -->
<entry id="DaoMaDan_mode+str_monster_attack_light_fuse"><![CDATA[Hey, that's cheating!]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_light_fuse"><![CDATA[The fuse has been lit!]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_light_fuse"><![CDATA[Either focus it down or get out of the way!]]></entry>

<!-- <Swine King: Enrage Warning>// -->
<entry id="DaoMaDan_mode+str_monster_attack_obliterate_enraged"><![CDATA[The little one is the boss? Interesting.]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_obliterate_enraged"><![CDATA[Can a pig really be that clever?]]></entry>

<entry id="DaoMaDan_mode+str_monster_attack_obliterate_enraged"><![CDATA[Quit all that shouting already.]]></entry>

<!-- <Hag: Hero in Cauldron>// -->
<entry id="DaoMaDan_mode+str_prisoner_damage_cauldron_full"><![CDATA[Sigh... anyone got some body wash?]]></entry>

<entry id="DaoMaDan_mode+str_prisoner_damage_cauldron_full"><![CDATA[I don't eat scallions. Put any in there and I'll gut you.]]></entry>

<entry id="DaoMaDan_mode+str_prisoner_damage_cauldron_full"><![CDATA[The fire's too hot, hey!]]></entry>

<!-- <Ancestor: Come Unto Your Maker / Story Kill>// -->
<entry id="DaoMaDan_mode+str_monster_user_selected_targets_kill_pill"><![CDATA[Wait... can this send me back home?]]></entry>
		
<!-- <The Following Are Crimson Court Related Skill-Reaction Barks>// -->

<!-- <CC Skill Reaction: Shuffled (not pull/push)>// -->
<entry id="DaoMaDan_mode+str_bark_shuffled"><![CDATA[I want to skip class—no, skip this fight.]]></entry>

<entry id="DaoMaDan_mode+str_bark_shuffled"><![CDATA[If anyone says being a Daomadan is easy, we'll have words.]]></entry>


<!-- <CC Skill Reaction: Continuous Shuffle (DoT-style shuffle)>// -->
<entry id="DaoMaDan_mode+str_bark_shuffledot"><![CDATA[If anyone says being a Daomadan is easy, we'll have words.]]></entry>

<entry id="DaoMaDan_mode+str_bark_shuffledot"><![CDATA[I want to skip class—no, skip this fight.]]></entry>

<entry id="DaoMaDan_mode+str_bark_shuffledot"><![CDATA[Footwork first—if they can't hit me, they haven't attacked.]]></entry>


<!-- <Countess: Parasitic Egg Stage 1>// -->
<entry id="DaoMaDan_mode+egg_increment_bark_1"><![CDATA[What is this disgusting thing?]]></entry>

<entry id="DaoMaDan_mode+egg_increment_bark_1"><![CDATA[Whoa! An alien egg?!]]></entry>


<!-- <Countess: Parasitic Egg Stage 2>// -->
<entry id="DaoMaDan_mode+egg_increment_bark_2"><![CDATA[Ugh... I'm going to be sick.]]></entry>

<entry id="DaoMaDan_mode+egg_increment_bark_2"><![CDATA[I need surgery to cut this thing out.]]></entry>


<!-- <Countess: Parasitic Egg Stage 3>// -->
<entry id="DaoMaDan_mode+egg_increment_bark_3"><![CDATA[This thing looks way too much like an Alien.]]></entry>

<entry id="DaoMaDan_mode+egg_increment_bark_3"><![CDATA[If it can't kill me, then it'll die by my hand.]]></entry>


<!-- <Fanatic: Hero on the Pyre>// -->
<entry id="DaoMaDan_mode+str_prisoner_damage_pyre_full"><![CDATA[Uh... a branding iron?!]]></entry>

<entry id="DaoMaDan_mode+str_prisoner_damage_pyre_full"><![CDATA[I should've learned fire-eating.]]></entry>

<entry id="DaoMaDan_mode+str_prisoner_damage_pyre_full"><![CDATA[What kind of garbage is this...?]]></entry>

<entry id="DaoMaDan_mode+str_prisoner_damage_pyre_full"><![CDATA[What century are we living in to still have this thing?]]></entry>


<!-- <CC New Mechanic: Prison Rescue>// -->
<entry id="DaoMaDan_mode+str_prisoner_help_me"><![CDATA[Hello, everyone~ Does anyone know the way to Panjiayuan?]]></entry>

<entry id="DaoMaDan_mode+str_prisoner_rescue_thanks"><![CDATA[Hey! Your town has hot baths, right?]]></entry>





	
<!-- <Hamlet Town Barks>// -->

<!-- <Confirm Entering the Tavern>// -->
<entry id="DaoMaDan+str_bar_committed"><![CDATA[I'll have a few drinks and warm up my voice.]]></entry>

<entry id="DaoMaDan+str_bar_committed"><![CDATA[This brew isn't as good as my senior sister's.]]></entry>


<!-- <Confirm Entering the Gambling Hall>// -->
<entry id="DaoMaDan+str_gambling_committed"><![CDATA[One wager. If I win, I'm buying a new uniform.]]></entry>

<entry id="DaoMaDan+str_gambling_committed"><![CDATA[One shake of my plume, and I take the whole table.]]></entry>


<!-- <Confirm Entering Flagellation>// -->
<entry id="DaoMaDan+str_flagellation_committed"><![CDATA[A few lashes will teach me a lesson.]]></entry>

<entry id="DaoMaDan+str_flagellation_committed"><![CDATA[Pain is the key to mastering the tumble.]]></entry>


<!-- <Confirm Entering the Brothel>// -->
<entry id="DaoMaDan+str_brothel_committed"><![CDATA[A little practice in poise won't hurt.]]></entry>

<entry id="DaoMaDan+str_brothel_committed"><![CDATA[Much easier than martial training.]]></entry>


<!-- <Confirm Entering Meditation>// -->
<entry id="DaoMaDan+str_meditation_committed"><![CDATA[Close my eyes and think of Mu Guiying.]]></entry>

<entry id="DaoMaDan+str_meditation_committed"><![CDATA[Calm mind, steady plume.]]></entry>


<!-- <Confirm Entering Prayer>// -->
<entry id="DaoMaDan+str_prayer_committed"><![CDATA[Ancestors, please don't let me fail my exams.]]></entry>

<entry id="DaoMaDan+str_prayer_committed"><![CDATA[Grant me a standing ovation.]]></entry>


<!-- <Confirm Entering Sanitarium (Quirk Treatment)// -->
<entry id="DaoMaDan+str_treatment_committed"><![CDATA[Let's do something about this temper of mine.]]></entry>

<entry id="DaoMaDan+str_treatment_committed"><![CDATA[No needles, please. I'm scared of them.]]></entry>

<entry id="DaoMaDan+str_treatment_committed"><![CDATA[This doctor actually knows what they're doing, right?]]></entry>


<!-- <Confirm Entering Sanitarium (Disease Treatment)// -->
<entry id="DaoMaDan+str_disease_treatment_committed"><![CDATA[Got a cold. My voice is shot.]]></entry>

<entry id="DaoMaDan+str_disease_treatment_committed"><![CDATA[Medicine's no match for ginger soup.]]></entry>

<entry id="DaoMaDan+str_disease_treatment_committed"><![CDATA[Hurry up and heal me. I've got training to do.]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
<!-- <Alcoholism Quirk: Can only enter the Tavern>// -->
<entry id="DaoMaDan+str_alcoholism_gambling_rejection"><![CDATA[I haven't had enough to drink yet.]]></entry>

<entry id="DaoMaDan+str_alcoholism_brothel_rejection"><![CDATA[Wine smells sweeter than any beauty.]]></entry>

<entry id="DaoMaDan+str_alcoholism_meditation_rejection"><![CDATA[I'm too dizzy to meditate.]]></entry>

<entry id="DaoMaDan+str_alcoholism_prayer_rejection"><![CDATA[Wine and meat pass through the gut—no praying today.]]></entry>

<entry id="DaoMaDan+str_alcoholism_flagellation_rejection"><![CDATA[At least let me finish a drink first.]]></entry>


<!-- <Gambler Quirk: Can only enter the Gambling Hall>// -->
<entry id="DaoMaDan+str_gambler_bar_rejection"><![CDATA[I haven't spent my winnings yet.]]></entry>

<entry id="DaoMaDan+str_gambler_brothel_rejection"><![CDATA[The gambling hall is more exciting.]]></entry>

<entry id="DaoMaDan+str_gambler_meditation_rejection"><![CDATA[Counting cards beats meditation.]]></entry>

<entry id="DaoMaDan+str_gambler_prayer_rejection"><![CDATA[Better to trust my luck than the gods.]]></entry>

<entry id="DaoMaDan+str_gambler_flagellation_rejection"><![CDATA[Losing money hurts enough.]]></entry>


<!-- <Love Interest Quirk: Can only enter the Brothel>// -->
<entry id="DaoMaDan+str_love_interest_gambling_rejection"><![CDATA[I'd rather admire a beauty than a deck of cards.]]></entry>

<entry id="DaoMaDan+str_love_interest_bar_rejection"><![CDATA[No drink is as lovely as a pretty face.]]></entry>

<entry id="DaoMaDan+str_love_interest_meditation_rejection"><![CDATA[My heart's occupied. I can't focus.]]></entry>

<entry id="DaoMaDan+str_love_interest_prayer_rejection"><![CDATA[I'd rather pray for romance than to the gods.]]></entry>

<entry id="DaoMaDan+str_love_interest_flagellation_rejection"><![CDATA[If I ruin my looks, who'll admire me?]]></entry>


<!-- <Enlightened Quirk: Can only enter Meditation>// -->
<entry id="DaoMaDan+str_enlightened_bar_rejection"><![CDATA[Drink clouds the mind.]]></entry>

<entry id="DaoMaDan+str_enlightened_gambling_rejection"><![CDATA[Too much noise to reach enlightenment.]]></entry>

<entry id="DaoMaDan+str_enlightened_brothel_rejection"><![CDATA[Form is emptiness. I'll pass.]]></entry>

<entry id="DaoMaDan+str_enlightened_prayer_rejection"><![CDATA[I seek wisdom within, not from gods.]]></entry>

<entry id="DaoMaDan+str_enlightened_flagellation_rejection"><![CDATA[Meditation is better than self-punishment.]]></entry>


<!-- <God-Fearing Quirk: Can only enter Prayer>// -->
<entry id="DaoMaDan+str_god_fearing_bar_rejection"><![CDATA[The gods forbid drunkenness.]]></entry>

<entry id="DaoMaDan+str_god_fearing_gambling_rejection"><![CDATA[Gambling is a sin.]]></entry>

<entry id="DaoMaDan+str_god_fearing_brothel_rejection"><![CDATA[The gods would punish me.]]></entry>

<entry id="DaoMaDan+str_god_fearing_meditation_rejection"><![CDATA[I pray only to the gods.]]></entry>

<entry id="DaoMaDan+str_god_fearing_flagellation_rejection"><![CDATA[The body is a sacred temple.]]></entry>


<!-- <Flagellant Quirk: Can only enter Flagellation>// -->
<entry id="DaoMaDan+str_flagellant_gambling_rejection"><![CDATA[A good whipping is more satisfying than gambling.]]></entry>

<entry id="DaoMaDan+str_flagellant_bar_rejection"><![CDATA[Drink can't compare to pain.]]></entry>

<entry id="DaoMaDan+str_flagellant_meditation_rejection"><![CDATA[Only pain brings true focus.]]></entry>

<entry id="DaoMaDan+str_flagellant_prayer_rejection"><![CDATA[Self-punishment is prayer enough.]]></entry>

<entry id="DaoMaDan+str_flagellant_brothel_rejection"><![CDATA[I'd rather have a whip than a lover.]]></entry>


<!-- <Resolution Quirk: Forbidden from the Tavern>// -->
<entry id="DaoMaDan+str_resolution_bar_rejection"><![CDATA[I've sworn off drink. Training comes first.]]></entry>

<entry id="DaoMaDan+str_resolution_bar_rejection"><![CDATA[Alcohol only causes trouble.]]></entry>


<!-- <Known Cheat Quirk: Forbidden from the Gambling Hall>// -->
<entry id="DaoMaDan+str_known_cheat_gambling_rejection"><![CDATA[I got caught cheating last time.]]></entry>

<entry id="DaoMaDan+str_known_cheat_gambling_rejection"><![CDATA[The owner has their eye on me.]]></entry>


<!-- <Deviant Tastes Quirk: Forbidden from the Brothel>// -->
<entry id="DaoMaDan+str_deviant_tastes_brothel_rejection"><![CDATA[I wrecked the place last time.]]></entry>

<entry id="DaoMaDan+str_deviant_tastes_brothel_rejection"><![CDATA[They won't let me in anymore. Unfair!]]></entry>


<!-- <Unquiet Mind Quirk: Forbidden from Meditation>// -->
<entry id="DaoMaDan+str_unquiet_mind_meditation_rejection"><![CDATA[I can't sit still. I want a fight.]]></entry>

<entry id="DaoMaDan+str_unquiet_mind_meditation_rejection"><![CDATA[My thoughts are running wild.]]></entry>


<!-- <Witness Quirk: Forbidden from Prayer>// -->
<entry id="DaoMaDan+str_witness_prayer_rejection"><![CDATA[I once saw a statue bleed. No thanks.]]></entry>

<entry id="DaoMaDan+str_witness_prayer_rejection"><![CDATA[There's something wrong with that church.]]></entry>


<!-- <Faithless Quirk: Forbidden from Prayer>// -->
<entry id="DaoMaDan+str_faithless_prayer_rejection"><![CDATA[I trust myself, not the gods.]]></entry>

<entry id="DaoMaDan+str_faithless_prayer_rejection"><![CDATA[Praying won't solve anything.]]></entry>


<!-- <Faithless Quirk: Forbidden from Flagellation>// -->
<entry id="DaoMaDan+str_faithless_flagellation_rejection"><![CDATA[Hurt myself? Why would I do that?]]></entry>

<entry id="DaoMaDan+str_faithless_flagellation_rejection"><![CDATA[Training hurts enough already.]]></entry>
	
<!-- <Generic Activity Restriction Rejection Barks>// -->
<entry id="DaoMaDan+str_override_invalid_rejection"><![CDATA[Not in the mood. I'm going back to the troupe to train.]]></entry>

<entry id="DaoMaDan+str_override_invalid_rejection"><![CDATA[Nope. I haven't finished my homework yet.]]></entry>


<!-- <Town Roster Idle Barks>// -->

<!-- <While in the Tavern>// -->
<entry id="DaoMaDan+str_roster_list_bar_bark"><![CDATA[Another pot. Gotta shake off the fatigue.]]></entry>

<!-- <While in the Gambling Hall>// -->
<entry id="DaoMaDan+str_roster_list_gambling_bark"><![CDATA[Big or small, I'll win them all. My plume brings luck.]]></entry>

<!-- <While in the Brothel>// -->
<entry id="DaoMaDan+str_roster_list_brothel_bark"><![CDATA[Ladies, watch this somersault!]]></entry>

<!-- <While in Meditation>// -->
<entry id="DaoMaDan+str_roster_list_meditation_bark"><![CDATA[I've achieved enlightenment. My spear technique has improved again.]]></entry>

<!-- <While in Prayer>// -->
<entry id="DaoMaDan+str_roster_list_prayer_bark"><![CDATA[Master, please keep me from getting beaten up.]]></entry>

<!-- <While in Flagellation>// -->
<entry id="DaoMaDan+str_roster_list_flagellation_bark"><![CDATA[It hurts, but it teaches a lesson.]]></entry>

<!-- <While in Sanitarium (Quirk Treatment)// -->
<entry id="DaoMaDan+str_roster_list_treatment_bark"><![CDATA[Doctor, can you cure procrastination?]]></entry>

<entry id="DaoMaDan+str_roster_list_treatment_bark"><![CDATA[Acupuncture hurts more than a beating.]]></entry>

<entry id="DaoMaDan+str_roster_list_treatment_bark"><![CDATA[This medicine is so bitter. I'd rather have soup.]]></entry>

<entry id="DaoMaDan+str_roster_list_treatment_bark"><![CDATA[All fixed. Back to training.]]></entry>

<!-- <While in Sanitarium (Disease Treatment)// -->
<entry id="DaoMaDan+str_roster_list_disease_treatment_bark"><![CDATA[Get rid of this cold already. I've got a performance to give.]]></entry>

<!-- <Low Stress>// -->
<entry id="DaoMaDan+str_roster_list_low_stress_bark"><![CDATA[Feeling great. Time to sing a classic aria.]]></entry>

<entry id="DaoMaDan+str_roster_list_low_stress_bark"><![CDATA[Even my plumes are floating with joy.]]></entry>

<!-- <Medium Stress>// -->
<entry id="DaoMaDan+str_roster_list_medium_stress_bark"><![CDATA[A little annoyed. I need a punching bag.]]></entry>

<entry id="DaoMaDan+str_roster_list_medium_stress_bark"><![CDATA[Pressure is like stretching drills. Just endure it.]]></entry>

<!-- <High Stress>// -->
<entry id="DaoMaDan+str_roster_list_high_stress_bark"><![CDATA[I'm falling apart. Can someone lend me a shoulder?]]></entry>

<entry id="DaoMaDan+str_roster_list_high_stress_bark"><![CDATA[Even my plumes are drooping.]]></entry>

<!-- <Darkest Dungeon Survivor>// -->
<entry id="DaoMaDan+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[That place was tougher than the troupe's exams.]]></entry>

<entry id="DaoMaDan+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[I've seen eldritch gods. They're not so impressive.]]></entry>

<entry id="DaoMaDan+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Plumes ward off evil. Really.]]></entry>

<entry id="DaoMaDan+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[The Darkest Dungeon? I've performed in darker plays.]]></entry>

<entry id="DaoMaDan+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[I'm not afraid. My school uniform protects me.]]></entry>

<entry id="DaoMaDan+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[I'm back alive. Time to train.]]></entry>	
	
<!-- <Stagecoach Recruitment: Roster Full>// -->
<entry id="DaoMaDan+str_stagecoach_roster_full_rejection"><![CDATA[You're full. Dismiss someone before calling for me.]]></entry>


<!-- <Quest Selection: Difficulty Mismatch>// -->
<entry id="DaoMaDan+str_quest_too_hard"><![CDATA[This dungeon is harder than the college entrance exams.]]></entry>

<entry id="DaoMaDan+str_quest_too_easy"><![CDATA[Too easy. It's a waste of my time.]]></entry>


<!-- <Entering Dungeon: Effective Difficulty Too High>// -->
<entry id="DaoMaDan+bark_effective_difficulty"><![CDATA[This is way too hard. I want to go back and finish my homework.]]></entry>
	
	<!-- 
	备注：根据作者士季的相关测试，关于英雄和副本存在等级差等情形时，台词不支持英雄前缀的问题，有如下结论：
	如果英雄处于出发界面的队伍里，则角色的自定义相关文本会统一失效，变为原版。而如果英雄处于名册中，则可以正常支持英雄前缀带来的台词差异化。
	（后者如：从极暗地牢归来、高等级英雄拒绝下低等级副本、英雄压力状态差分台词，均为正常支持英雄前缀的）
	同样的原因，因为高等级英雄在玩家选择低等级副本时，会直接在名册中拒绝出战，而无法进入出发界面的队伍里，所以台词必定正常支持英雄前缀；
	然而在相反的情形下，低等级英雄无论如何都可以顺利被拖入组队并强制进入高等级副本，所以当低等级英雄已经处于出发界面的队伍时，其台词就会变为原版，不再支持支持英雄前缀。
	是故造成了：虽然str_quest_too_easy（高等级英雄进入低等级副本）台词能够支持英雄前缀，str_quest_too_hard（低等级英雄进入高等级副本）却反而不支持了。
	-->
	
	
	
	
	
	
<!-- <Quest Selection: Incompatible Hero>// -->
<entry id="str_incompatible_party_DaoMaDan_limit"><![CDATA[Don't steal the spotlight. You're not up to it.]]></entry>

<entry id="str_incompatible_party_member_DaoMaDan_limit"><![CDATA[Either me or them. Your choice.]]></entry>


<!-- <Dungeon & Combat Barks>// -->

<!-- <Combat: Critical Hit>// -->
<entry id="DaoMaDan+str_critbyhero"><![CDATA[This thrust deserves the finale!]]></entry>

<entry id="DaoMaDan+str_critbyhero"><![CDATA[Behold my blade—give it a round of applause!]]></entry>

<entry id="DaoMaDan+str_critbyhero"><![CDATA[Plumes fly, heads roll.]]></entry>

<entry id="DaoMaDan+str_critbyhero"><![CDATA[More accurate than a math exam.]]></entry>

<entry id="DaoMaDan+str_critbyhero"><![CDATA[Even my master would applaud that one.]]></entry>

<entry id="DaoMaDan+str_critbyhero"><![CDATA[Twin Mastery: Army Breaker. Class dismissed!]]></entry>


<!-- <Combat: Knockback>// -->
<entry id="DaoMaDan+str_combat_knockback"><![CDATA[Hey, don't push!]]></entry>

<entry id="DaoMaDan+str_combat_knockback"><![CDATA[Still on my feet.]]></entry>

<entry id="DaoMaDan+str_combat_knockback"><![CDATA[Try that again.]]></entry>

<entry id="DaoMaDan+str_combat_knockback"><![CDATA[That barely tickled.]]></entry>

<entry id="DaoMaDan+str_combat_knockback"><![CDATA[That's called footwork.]]></entry>


<!-- <Exploration: Start Moving>// -->
<entry id="DaoMaDan+str_bark_startmoving"><![CDATA[Come on, it's time for the next act.]]></entry>

<entry id="DaoMaDan+str_bark_startmoving"><![CDATA[Follow the plumes.]]></entry>

<entry id="DaoMaDan+str_bark_startmoving"><![CDATA[Move it. I still have homework to do.]]></entry>

<entry id="DaoMaDan+str_bark_startmoving"><![CDATA[Stay close.]]></entry>

<entry id="DaoMaDan+str_bark_startmoving"><![CDATA[There's a show waiting ahead.]]></entry>

<entry id="DaoMaDan+str_bark_startmoving"><![CDATA[Strike a stage pose and march!]]></entry>

<entry id="DaoMaDan+str_bark_startmoving"><![CDATA[Let the drums begin!]]></entry>


<!-- <Exploration: Stop Moving>// -->
<entry id="DaoMaDan+str_bark_stopmoving"><![CDATA[Let's rest and touch up our makeup.]]></entry>

<entry id="DaoMaDan+str_bark_stopmoving"><![CDATA[Wait. There could be an ambush.]]></entry>

<entry id="DaoMaDan+str_bark_stopmoving"><![CDATA[Let me check my plumes.]]></entry>

<entry id="DaoMaDan+str_bark_stopmoving"><![CDATA[The torch is burning low.]]></entry>

<entry id="DaoMaDan+str_bark_stopmoving"><![CDATA[Hold still.]]></entry>


<!-- <Exploration: Backtracking>// -->
<entry id="DaoMaDan+str_bark_backingup"><![CDATA[Two steps back, three steps forward.]]></entry>

<entry id="DaoMaDan+str_bark_backingup"><![CDATA[Fall back. Stay calm.]]></entry>

<entry id="DaoMaDan+str_bark_backingup"><![CDATA[Reform the ranks.]]></entry>

<entry id="DaoMaDan+str_bark_backingup"><![CDATA[Fight while retreating.]]></entry>

<entry id="DaoMaDan+str_bark_backingup"><![CDATA[Quit crowding me.]]></entry>


<!-- <Exploration: Trap Triggered>// -->
<entry id="DaoMaDan+str_comment_trap_triggered"><![CDATA[Ow! I stepped on something sharp.]]></entry>

<entry id="DaoMaDan+str_comment_trap_triggered"><![CDATA[Which scoundrel set that?]]></entry>

<entry id="DaoMaDan+str_comment_trap_triggered"><![CDATA[My uniform is torn again.]]></entry>


<!-- <Stress Increase>// -->
<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[I'm sick of this.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[What a miserable dungeon.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[I want to go home and do my homework.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[This pressure feels like final exams.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[My plumes are crooked.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[I missed my cue.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[Everything's falling apart.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[I can't take it anymore.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[Stay calm... stay calm...]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[Deep breaths.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[Remember the years of training.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[Don't embarrass yourself.]]></entry>

<entry id="DaoMaDan+str_bark_increasingstress"><![CDATA[Just hold on.]]></entry>


<!-- <Heavy Damage Taken>// -->
<entry id="DaoMaDan+str_bark_bigwound"><![CDATA[Ow, ow, ow! Senior Sister, help!]]></entry>

<entry id="DaoMaDan+str_bark_bigwound"><![CDATA[My uniform!]]></entry>

<entry id="DaoMaDan+str_bark_bigwound"><![CDATA[That one hurt.]]></entry>

<entry id="DaoMaDan+str_bark_bigwound"><![CDATA[There goes my health bar.]]></entry>

<entry id="DaoMaDan+str_bark_bigwound"><![CDATA[Negative protection is no joke.]]></entry>

<entry id="DaoMaDan+str_bark_bigwound"><![CDATA[Stay steady. Don't panic.]]></entry>

<entry id="DaoMaDan+str_bark_bigwound"><![CDATA[I can still perform.]]></entry>


<!-- <Ally Takes Heavy Damage>// -->
<entry id="DaoMaDan+str_bark_bigwound_ally"><![CDATA[Don't fall yet—the curtain hasn't closed!]]></entry>

<entry id="DaoMaDan+str_bark_bigwound_ally"><![CDATA[Hang in there!]]></entry>

<entry id="DaoMaDan+str_bark_bigwound_ally"><![CDATA[I'll cover for you!]]></entry>

<entry id="DaoMaDan+str_bark_bigwound_ally"><![CDATA[The troupe can't afford to lose anyone.]]></entry>

<entry id="DaoMaDan+str_bark_bigwound_ally"><![CDATA[I'll finish this battle for you.]]></entry>

<entry id="DaoMaDan+str_bark_bigwound_ally"><![CDATA[I'll do your homework for you!]]></entry>

<entry id="DaoMaDan+str_bark_bigwound_ally"><![CDATA[Don't give up!]]></entry>


<!-- <Death's Door>// -->
<entry id="DaoMaDan+str_bark_deathsdoor"><![CDATA[I can barely keep performing...]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoor"><![CDATA[The final curtain is still far away.]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoor"><![CDATA[Grandpa... don't let me disgrace myself...]]></entry>


<!-- <Heart Attack>// -->
<entry id="DaoMaDan+str_heart_attack"><![CDATA[I can't take this anymore!]]></entry>

<entry id="DaoMaDan+str_heart_attack"><![CDATA[It's not over yet...]]></entry>


<!-- <Ally on Death's Door>// -->
<entry id="DaoMaDan+str_bark_deathsdoor_ally"><![CDATA[Don't go down!]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoor_ally"><![CDATA[Just one more turn!]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoor_ally"><![CDATA[I'll save you!]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoor_ally"><![CDATA[May the plumes protect you.]]></entry>


<!-- <Survive Death's Door>// -->
<entry id="DaoMaDan+str_bark_deathsdoorsurvive"><![CDATA[Even Death's Door won't stop me.]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoorsurvive"><![CDATA[I still haven't turned in my homework.]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoorsurvive"><![CDATA[The show must go on.]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoorsurvive"><![CDATA[Time for another swallow flip.]]></entry>


<!-- <Ally Survives Death's Door>// -->
<entry id="DaoMaDan+str_bark_deathsdoorsurvive_ally"><![CDATA[That's the spirit!]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoorsurvive_ally"><![CDATA[Tough as nails.]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoorsurvive_ally"><![CDATA[Keep performing!]]></entry>

<entry id="DaoMaDan+str_bark_deathsdoorsurvive_ally"><![CDATA[That's a relief.]]></entry>


<!-- <Poison>// -->
<entry id="DaoMaDan+str_bark_poisondot"><![CDATA[Poisoned... I'm getting dizzy.]]></entry>

<!-- <Bleed>// -->
<entry id="DaoMaDan+str_bark_bleeddot"><![CDATA[I'm bleeding. My uniform's ruined.]]></entry>

<!-- <Healing Over Time>// -->
<entry id="DaoMaDan+str_bark_hp_heal_dot"><![CDATA[That's better.]]></entry>

<!-- <Stalling Warning>// -->
<entry id="DaoMaDan+str_combat_wastingtime"><![CDATA[Stop dawdling and fight!]]></entry>

<entry id="DaoMaDan+str_combat_wastingtime"><![CDATA[Don't waste time!]]></entry>

<entry id="DaoMaDan+str_combat_wastingtime"><![CDATA[Reinforcements are coming!]]></entry>

<!-- <Accelerated Reinforcement Warning>// -->
<entry id="DaoMaDan+str_bark_accelerated_stall"><![CDATA[End this quickly!]]></entry>

<entry id="DaoMaDan+str_bark_accelerated_stall"><![CDATA[It's calling for backup!]]></entry>

<entry id="DaoMaDan+str_bark_accelerated_stall"><![CDATA[Take it down now!]]></entry>

<entry id="DaoMaDan+str_bark_accelerated_stall"><![CDATA[Stop dragging this out!]]></entry>
		
<!-- <Torch Light Level Barks>// -->

<!-- <Low Light>// -->
<entry id="DaoMaDan+str_bark_torch_0"><![CDATA[Darkness training—perfect for hidden techniques.]]></entry>

<entry id="DaoMaDan+str_bark_torch_0"><![CDATA[I can't see a thing.]]></entry>

<!-- <Raising Light>// -->
<entry id="DaoMaDan+str_bark_torch_1"><![CDATA[Light a torch. Much better.]]></entry>

<entry id="DaoMaDan+str_bark_torch_1"><![CDATA[Stop walking in the dark.]]></entry>

<!-- <Medium Light>// -->
<entry id="DaoMaDan+str_bark_torch_2"><![CDATA[Half light, half shadow—just right.]]></entry>

<entry id="DaoMaDan+str_bark_torch_2"><![CDATA[I can see the spear flowers clearly now.]]></entry>

<!-- <No Torch>// -->
<entry id="DaoMaDan+str_bark_torch0"><![CDATA[No torches left. We go in blind.]]></entry>

<entry id="DaoMaDan+str_bark_torch0"><![CDATA[Even in darkness, I'm still the star of the show.]]></entry>


<!-- <Curio Interaction Barks>// -->

<!-- <Curio: Positive Result>// -->
<entry id="DaoMaDan+str_bark_curiogood"><![CDATA[Jackpot.]]></entry>

<entry id="DaoMaDan+str_bark_curiogood"><![CDATA[Nice find.]]></entry>

<entry id="DaoMaDan+str_bark_curiogood"><![CDATA[I'll take it.]]></entry>

<entry id="DaoMaDan+str_bark_curiogood"><![CDATA[Thanks.]]></entry>

<entry id="DaoMaDan+str_bark_curiogood"><![CDATA[Useful.]]></entry>


<!-- <Curio: Negative Result>// -->
<entry id="DaoMaDan+str_bark_curiobad"><![CDATA[Cursed luck.]]></entry>

<entry id="DaoMaDan+str_bark_curiobad"><![CDATA[This has to be fake.]]></entry>

<entry id="DaoMaDan+str_bark_curiobad"><![CDATA[I've been tricked.]]></entry>

<entry id="DaoMaDan+str_bark_curiobad"><![CDATA[Never touching that again.]]></entry>

<entry id="DaoMaDan+str_bark_curiobad"><![CDATA[Of course it's bad luck.]]></entry>


<!-- <Curio: No Effect>// -->
<entry id="DaoMaDan+str_bark_curiomeh"><![CDATA[Nothing here.]]></entry>

<entry id="DaoMaDan+str_bark_curiomeh"><![CDATA[What a waste of time.]]></entry>

<entry id="DaoMaDan+str_bark_curiomeh"><![CDATA[Let's move.]]></entry>

<entry id="DaoMaDan+str_bark_curiomeh"><![CDATA[Boring.]]></entry>

<entry id="DaoMaDan+str_bark_curiomeh"><![CDATA[Empty.]]></entry>


<!-- <Curio: Item Has No Effect>// -->
<entry id="DaoMaDan+str_curio_item_had_no_effect"><![CDATA[Wrong approach.]]></entry>


<!-- <Camping Barks>// -->

<!-- <High Party Stress>// -->
<entry id="DaoMaDan+str_bark_stress_partyhigh"><![CDATA[The party's about to break.]]></entry>

<entry id="DaoMaDan+str_bark_stress_partyhigh"><![CDATA[Pressure is unbearable.]]></entry>

<!-- <Low Party Stress>// -->
<entry id="DaoMaDan+str_bark_stress_partylow"><![CDATA[Mood's good.]]></entry>

<entry id="DaoMaDan+str_bark_stress_partylow"><![CDATA[Morale is high.]]></entry>

<!-- <Low Party HP>// -->
<entry id="DaoMaDan+str_bark_hp_partylow"><![CDATA[Everyone's injured.]]></entry>

<entry id="DaoMaDan+str_bark_hp_partylow"><![CDATA[We're running low on health.]]></entry>

<!-- <High Party HP>// -->
<entry id="DaoMaDan+str_bark_hp_partyhigh"><![CDATA[We're in top condition.]]></entry>

<entry id="DaoMaDan+str_bark_hp_partyhigh"><![CDATA[Back to full strength.]]></entry>


<!-- <Self High Stress>// -->
<entry id="DaoMaDan+str_bark_stress_selfhigh"><![CDATA[I'm under a lot of pressure.]]></entry>

<entry id="DaoMaDan+str_bark_stress_selfhigh"><![CDATA[I want to throw my plumes away.]]></entry>

<!-- <Self Low Stress>// -->
<entry id="DaoMaDan+str_bark_stress_selflow"><![CDATA[I'm steady.]]></entry>

<entry id="DaoMaDan+str_bark_stress_selflow"><![CDATA[All systems ready for performance.]]></entry>

<!-- <Self Low HP>// -->
<entry id="DaoMaDan+str_bark_hp_selflow"><![CDATA[I can't hold on much longer.]]></entry>

<entry id="DaoMaDan+str_bark_hp_selflow"><![CDATA[My uniform is torn apart.]]></entry>

<!-- <Self High HP>// -->
<entry id="DaoMaDan+str_bark_hp_selfhigh"><![CDATA[Untouchable.]]></entry>

<entry id="DaoMaDan+str_bark_hp_selfhigh"><![CDATA[Not a scratch on me.]]></entry>

<!-- <Party State: Poor Condition>// -->
<entry id="DaoMaDan+str_bark_party_poor_condition"><![CDATA[This dungeon is too hard.]]></entry>

<entry id="DaoMaDan+str_bark_party_poor_condition"><![CDATA[We're about to wipe.]]></entry>

<entry id="DaoMaDan+str_bark_party_poor_condition"><![CDATA[We need to camp, now.]]></entry>


<!-- <Party State: Great Condition>// -->
<entry id="DaoMaDan+str_bark_party_great_condition"><![CDATA[Smooth sailing.]]></entry>

<entry id="DaoMaDan+str_bark_party_great_condition"><![CDATA[This one's in the bag.]]></entry>

<entry id="DaoMaDan+str_bark_party_great_condition"><![CDATA[The performance is flawless.]]></entry>


<!-- <Firewood Low>// -->
<entry id="DaoMaDan+str_bark_firewood_low"><![CDATA[We're out of firewood.]]></entry>

<entry id="DaoMaDan+str_bark_firewood_low"><![CDATA[It's cold.]]></entry>


<!-- <Firewood High>// -->
<entry id="DaoMaDan+str_bark_firewood_high"><![CDATA[Plenty of firewood.]]></entry>

<entry id="DaoMaDan+str_bark_firewood_high"><![CDATA[Let's warm up by the fire.]]></entry>

<entry id="DaoMaDan+str_bark_firewood_high"><![CDATA[Campfire night.]]></entry>


<!-- <Provisions Low>// -->
<entry id="DaoMaDan+str_bark_provisions_low"><![CDATA[We're out of food.]]></entry>

<entry id="DaoMaDan+str_bark_provisions_low"><![CDATA[We're starving.]]></entry>

<entry id="DaoMaDan+str_bark_provisions_low"><![CDATA[Just endure it.]]></entry>

<entry id="DaoMaDan+str_bark_provisions_low"><![CDATA[We'll survive.]]></entry>


<!-- <Provisions High>// -->
<entry id="DaoMaDan+str_bark_provisions_high"><![CDATA[Good provisions.]]></entry>

<entry id="DaoMaDan+str_bark_provisions_high"><![CDATA[Full and satisfied.]]></entry>

<entry id="DaoMaDan+str_bark_provisions_high"><![CDATA[Just like school cafeteria food.]]></entry>


<!-- <Camp Companionship>// -->
<entry id="DaoMaDan+str_bark_companionship"><![CDATA[I'm glad you're here.]]></entry>

<entry id="DaoMaDan+str_bark_companionship"><![CDATA[Together in battle.]]></entry>

<entry id="DaoMaDan+str_bark_companionship"><![CDATA[The troupe stays together.]]></entry>

<entry id="DaoMaDan+str_bark_companionship"><![CDATA[Good partners.]]></entry>


<!-- <Endless Mode: Wave Spawn Mash>// -->
<entry id="DaoMaDan+str_wave_spawn_mash"><![CDATA[Time and space are spinning like acrobatics.]]></entry>

<entry id="DaoMaDan+str_wave_spawn_mash"><![CDATA[This magic's more chaotic than stage makeup changes.]]></entry>

<entry id="DaoMaDan+str_wave_spawn_mash"><![CDATA[I'm getting dizzy—like running stage circles.]]></entry>

<entry id="DaoMaDan+str_wave_spawn_mash"><![CDATA[Where are we? Backstage or on stage?]]></entry>


<!-- <Endless Mode: Room Arrival>// -->
<entry id="DaoMaDan+str_wave_curio_room"><![CDATA[Finally stable. Like the end of a drumbeat.]]></entry>


<!-- <Biome Transitions>// -->
<entry id="DaoMaDan+str_wave_dungeon_weald"><![CDATA[The Weald? Like a training field.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_warrens"><![CDATA[The Warrens? Like a chaotic school cafeteria.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_crypts"><![CDATA[The Ruins? Like an old costume storage room.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_cove"><![CDATA[The Cove? Time to bring out the water sleeves.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_darkestdungeon"><![CDATA[The Darkest Dungeon? Darker than exam season.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_darkestdungeon"><![CDATA[Stars and darkness—no match for my plumes.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_town"><![CDATA[The hamlet? Feels like the gate of our academy.]]></entry>


<!-- <Endless Mode Start: Farm>// -->
<entry id="DaoMaDan+str_wave_dungeon_farm"><![CDATA[That comet's not as impressive as my plumes.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_farm"><![CDATA[Interesting… very interesting.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_farm"><![CDATA[Humans always miss what's behind the surface.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_farm"><![CDATA[Time distortion? Worse than being late to rehearsal.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_farm"><![CDATA[A spell that can distract me—rare.]]></entry>

<entry id="DaoMaDan+str_wave_dungeon_farm"><![CDATA[Dream or not, I can perform on any stage.]]></entry>


<!-- <Boss: Miller Sadness>// -->
<entry id="DaoMaDan+str_boss_miller_sadness"><![CDATA[Neither living nor dead—you should study opera instead.]]></entry>

<entry id="DaoMaDan+str_boss_miller_sadness"><![CDATA[By the name of the plume—I'll send you offstage.]]></entry>

	<!-- <以下为官方美德/折磨台词>// -->
	<!-- <注意！美德/折磨的具体行为决定于其定义方式，故有迹可循，且自定义美德/折磨时需自行额外编写对应行为台词>// -->
	

<!-- <Virtued States>// -->
<entry id="DaoMaDan+str_virtued_stalwart"><![CDATA[I can still fight.]]></entry>

<entry id="DaoMaDan+str_virtued_courageous"><![CDATA[Fearless.]]></entry>

<entry id="DaoMaDan+str_virtued_focused"><![CDATA[Focus.]]></entry>

<entry id="DaoMaDan+str_virtued_powerful"><![CDATA[Might unleashed.]]></entry>

<entry id="DaoMaDan+str_virtued_prosperous"><![CDATA[In full bloom.]]></entry>

<entry id="DaoMaDan+str_virtued_vigorous"><![CDATA[Reinvigorated.]]></entry>


<!-- <Afflicted: Fearful>// -->
<entry id="DaoMaDan+str_afflicted_fearful"><![CDATA[I'm scared…]]></entry>

<entry id="DaoMaDan+str_afflicted_fearful"><![CDATA[Don't come closer!]]></entry>

<entry id="DaoMaDan+str_afflicted_fearful"><![CDATA[I want to go home.]]></entry>


<!-- <Afflicted: Paranoid>// -->
<entry id="DaoMaDan+str_afflicted_paranoid"><![CDATA[You're trying to kill me!]]></entry>

<entry id="DaoMaDan+str_afflicted_paranoid"><![CDATA[There's a traitor among us!]]></entry>


<!-- <Afflicted: Masochistic>// -->
<entry id="DaoMaDan+str_afflicted_masochistic"><![CDATA[Hit me!]]></entry>

<entry id="DaoMaDan+str_afflicted_masochistic"><![CDATA[Harder!]]></entry>

<entry id="DaoMaDan+str_afflicted_masochistic"><![CDATA[Pain keeps me awake.]]></entry>


<!-- <Afflicted: Abusive>// -->
<entry id="DaoMaDan+str_afflicted_abusive"><![CDATA[Get lost, you useless fool!]]></entry>

<entry id="DaoMaDan+str_afflicted_abusive"><![CDATA[You're all trash!]]></entry>

<entry id="DaoMaDan+str_afflicted_abusive"><![CDATA[Out of my way!]]></entry>

<entry id="DaoMaDan+str_afflicted_abusive"><![CDATA[This is so annoying!]]></entry>


<!-- <Afflicted: Selfish>// -->
<entry id="DaoMaDan+str_afflicted_selfish"><![CDATA[Mine. All of it.]]></entry>

<entry id="DaoMaDan+str_afflicted_selfish"><![CDATA[Don't touch my things.]]></entry>


<!-- <Afflicted: Depressed>// -->
<entry id="DaoMaDan+str_afflicted_depressed"><![CDATA[No point in any of this.]]></entry>

<entry id="DaoMaDan+str_afflicted_depressed"><![CDATA[Living is exhausting.]]></entry>


<!-- <Afflicted: Irrational>// -->
<entry id="DaoMaDan+str_afflicted_irrational"><![CDATA[Hahaha… I'm losing it.]]></entry>

<entry id="DaoMaDan+str_afflicted_irrational"><![CDATA[The plumes are speaking to me.]]></entry>
	<!-- <以下为美德/折磨的"行为"台词，不按美德/折磨进行分类排列，而是按行为本身进行分类排列，具体填写时注意明确对应何种美德/折磨>// -->
	<!-- <注意！通过对美德/折磨行为的迂回，能够实现与行为的设计本意完全不同的需求，此时台词另行考虑，此迂回通常用于自定义美德/折磨而非原版>// -->
	<!-- <注意！下文不包括COM新增折磨"折射"，通常无需特别修改，如若需要则使用文末的"折射"模板进行归纳>// -->
	
	<!-- <combat_start_turn_act_outs 以下美德/折磨行为触发于自身回合开始>// -->
	
<!-- <Behavior lines: party stress increase>// -->
<entry id="DaoMaDan+str_bark_stress_fearful"><![CDATA[I'm so scared, you should be too]]></entry>
<entry id="DaoMaDan+str_bark_stress_fearful"><![CDATA[We're doomed]]></entry>
<entry id="DaoMaDan+str_bark_stress_fearful"><![CDATA[We're going to wipe]]></entry>

<entry id="DaoMaDan+str_bark_stress_paranoid"><![CDATA[Are you trying to get me killed?]]></entry>
<entry id="DaoMaDan+str_bark_stress_paranoid"><![CDATA[There's a traitor]]></entry>
<entry id="DaoMaDan+str_bark_stress_paranoid"><![CDATA[Why are you staring at me]]></entry>

<entry id="DaoMaDan+str_bark_stress_masochistic"><![CDATA[Pain keeps me clear-headed]]></entry>
<entry id="DaoMaDan+str_bark_stress_masochistic"><![CDATA[Hit me again]]></entry>
<entry id="DaoMaDan+str_bark_stress_masochistic"><![CDATA[I enjoy the pain]]></entry>

<entry id="DaoMaDan+str_bark_stress_abusive"><![CDATA[You're all useless]]></entry>
<entry id="DaoMaDan+str_bark_stress_abusive"><![CDATA[Don't drag me down]]></entry>
<entry id="DaoMaDan+str_bark_stress_abusive"><![CDATA[Get lost]]></entry>

<entry id="DaoMaDan+str_bark_stress_selfish"><![CDATA[Everything's mine]]></entry>
<entry id="DaoMaDan+str_bark_stress_selfish"><![CDATA[Don't take my loot]]></entry>
<entry id="DaoMaDan+str_bark_stress_selfish"><![CDATA[I alone am enough]]></entry>

<entry id="DaoMaDan+str_bark_stress_depressed"><![CDATA[It's hopeless]]></entry>
<entry id="DaoMaDan+str_bark_stress_depressed"><![CDATA[Leave me alone]]></entry>

<entry id="DaoMaDan+str_bark_stress_irrational"><![CDATA[Hahaha, I'm crazy]]></entry>
<entry id="DaoMaDan+str_bark_stress_irrational"><![CDATA[The plume is dancing]]></entry>
<entry id="DaoMaDan+str_bark_stress_irrational"><![CDATA[I'm Mu Guiying]]></entry>


<!-- <Movement change: forward/back>// -->
<entry id="DaoMaDan+str_change_pos_back_fearful"><![CDATA[Hide in the back, I'm scared]]></entry>
<entry id="DaoMaDan+str_change_pos_back_fearful"><![CDATA[Don't put me in front]]></entry>
<entry id="DaoMaDan+str_change_pos_back_fearful"><![CDATA[Back, back, back]]></entry>

<entry id="DaoMaDan+str_change_pos_back_paranoid"><![CDATA[Fall back, it's a trap]]></entry>
<entry id="DaoMaDan+str_change_pos_back_paranoid"><![CDATA[Don't stand in front]]></entry>
<entry id="DaoMaDan+str_change_pos_back_paranoid"><![CDATA[A step back is safer]]></entry>

<entry id="DaoMaDan+str_change_pos_fwd_masochistic"><![CDATA[Go forward, hit me]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_masochistic"><![CDATA[C'mon, hit right here]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_masochistic"><![CDATA[Let me tank]]></entry>

<entry id="DaoMaDan+str_change_pos_fwd_irrational"><![CDATA[I want a duel]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_irrational"><![CDATA[All of you move]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_irrational"><![CDATA[Watch me]]></entry>

<entry id="DaoMaDan+str_change_pos_back_irrational"><![CDATA[Don't crowd me, let me think]]></entry>
<entry id="DaoMaDan+str_change_pos_back_irrational"><![CDATA[Fall back, it's chaos]]></entry>
<entry id="DaoMaDan+str_change_pos_back_irrational"><![CDATA[Back here is cooler]]></entry>

<entry id="DaoMaDan+str_change_pos_fwd_depressed"><![CDATA[If I'm gonna die anyway, I'll go]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_depressed"><![CDATA[Let me go first]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_depressed"><![CDATA[I don't care anymore]]></entry>

<entry id="DaoMaDan+str_change_pos_back_depressed"><![CDATA[I don't feel like fighting]]></entry>
<entry id="DaoMaDan+str_change_pos_back_depressed"><![CDATA[I'll just stand in the back]]></entry>
<entry id="DaoMaDan+str_change_pos_back_depressed"><![CDATA[I don't want to move]]></entry>

<entry id="DaoMaDan+str_change_pos_fwd_selfish"><![CDATA[The treasure is mine]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_selfish"><![CDATA[Let me loot first]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_selfish"><![CDATA[Don't fight me for it]]></entry>

<entry id="DaoMaDan+str_change_pos_back_selfish"><![CDATA[You go ahead, I'll cover the rear]]></entry>
<entry id="DaoMaDan+str_change_pos_back_selfish"><![CDATA[Don't let me get hurt]]></entry>
<entry id="DaoMaDan+str_change_pos_back_selfish"><![CDATA[I'm valuable, stay back]]></entry>


<!-- <Skip turn>// -->
<entry id="DaoMaDan+str_ignore_command_fearful"><![CDATA[I can't move]]></entry>
<entry id="DaoMaDan+str_ignore_command_paranoid"><![CDATA[I won't listen to you]]></entry>
<entry id="DaoMaDan+str_ignore_command_selfish"><![CDATA[Why should I listen]]></entry>
<entry id="DaoMaDan+str_ignore_command_depressed"><![CDATA[Too lazy to move]]></entry>
<entry id="DaoMaDan+str_ignore_command_irrational"><![CDATA[Wait, let me think]]></entry>


<!-- <Random action instead of command>// -->
<entry id="DaoMaDan+str_random_command_paranoid"><![CDATA[I'll do it myself]]></entry>
<entry id="DaoMaDan+str_random_command_paranoid"><![CDATA[Don't order me around]]></entry>
<entry id="DaoMaDan+str_random_command_paranoid"><![CDATA[Who do you think you are]]></entry>

<entry id="DaoMaDan+str_random_command_masochistic"><![CDATA[Hit me, idiot]]></entry>
<entry id="DaoMaDan+str_random_command_masochistic"><![CDATA[Come on, let's hurt each other]]></entry>
<entry id="DaoMaDan+str_random_command_masochistic"><![CDATA[Feels good]]></entry>

<entry id="DaoMaDan+str_random_command_abusive"><![CDATA[Shut up]]></entry>
<entry id="DaoMaDan+str_random_command_abusive"><![CDATA[Trash]]></entry>
<entry id="DaoMaDan+str_random_command_abusive"><![CDATA[Get lost]]></entry>

<entry id="DaoMaDan+str_random_command_selfish"><![CDATA[Mine, mine]]></entry>
<entry id="DaoMaDan+str_random_command_selfish"><![CDATA[Don't move]]></entry>
<entry id="DaoMaDan+str_random_command_selfish"><![CDATA[I'll do it]]></entry>

<entry id="DaoMaDan+str_random_command_depressed"><![CDATA[Whatever]]></entry>
<entry id="DaoMaDan+str_random_command_depressed"><![CDATA[No point]]></entry>
<entry id="DaoMaDan+str_random_command_depressed"><![CDATA[Sigh]]></entry>

<entry id="DaoMaDan+str_random_command_irrational"><![CDATA[Haha, fun]]></entry>
<entry id="DaoMaDan+str_random_command_irrational"><![CDATA[Spinning]]></entry>
<entry id="DaoMaDan+str_random_command_irrational"><![CDATA[I'm flying]]></entry>
<entry id="DaoMaDan+str_random_command_irrational"><![CDATA[Feather plume fly fly]]></entry>


<!-- <Attack ally>// -->
<entry id="DaoMaDan+str_attack_friendly_paranoid"><![CDATA[You're a traitor]]></entry>
<entry id="DaoMaDan+str_attack_friendly_paranoid"><![CDATA[Get the spy]]></entry>
<entry id="DaoMaDan+str_attack_friendly_abusive"><![CDATA[Die]]></entry>
<entry id="DaoMaDan+str_attack_friendly_abusive"><![CDATA[Trash doesn't deserve to live]]></entry>
<entry id="DaoMaDan+str_attack_friendly_irrational"><![CDATA[Hit whoever]]></entry>
<entry id="DaoMaDan+str_attack_friendly_irrational"><![CDATA[Oops, sorry]]></entry>


<!-- <Attack self>// -->
<entry id="DaoMaDan+str_attack_self_masochistic"><![CDATA[Hitting myself feels good]]></entry>
<entry id="DaoMaDan+str_attack_self_masochistic"><![CDATA[Self-harm clears my mind]]></entry>
<entry id="DaoMaDan+str_attack_self_depressed"><![CDATA[Just end it]]></entry>
<entry id="DaoMaDan+str_attack_self_depressed"><![CDATA[It's over]]></entry>
<entry id="DaoMaDan+str_attack_self_irrational"><![CDATA[Who am I]]></entry>
<entry id="DaoMaDan+str_attack_self_irrational"><![CDATA[Hit myself]]></entry>


<!-- <Mark self>// -->
<entry id="DaoMaDan+str_mark_self_masochistic"><![CDATA[Hit me]]></entry>
<entry id="DaoMaDan+str_mark_self_masochistic"><![CDATA[Strike here]]></entry>
<entry id="DaoMaDan+str_mark_self_depressed"><![CDATA[Kill me]]></entry>
<entry id="DaoMaDan+str_mark_self_depressed"><![CDATA[Come at me]]></entry>
<entry id="DaoMaDan+str_mark_self_irrational"><![CDATA[All eyes on me]]></entry>
<entry id="DaoMaDan+str_mark_self_irrational"><![CDATA[I'm the main character]]></entry>


<!-- <Stress heal self>// -->
<entry id="DaoMaDan+str_stress_heal_self_stalwart"><![CDATA[Stabilized]]></entry>

<!-- <Stress heal party>// -->
<entry id="DaoMaDan+str_stress_heal_party_courageous"><![CDATA[Don't be afraid, I'm here]]></entry>
<entry id="DaoMaDan+str_stress_heal_party_courageous"><![CDATA[Relax, like a scene in opera]]></entry>

<!-- <Buff ally random>// -->
<entry id="DaoMaDan+str_buff_random_party_member_focused"><![CDATA[Buff applied]]></entry>
<entry id="DaoMaDan+str_buff_random_party_member_focused"><![CDATA[Take my plume]]></entry>

<!-- <Buff party>// -->
<entry id="DaoMaDan+str_buff_party_powerful"><![CDATA[All forces, attack]]></entry>
<entry id="DaoMaDan+str_buff_party_powerful"><![CDATA[Full stage applause, go]]></entry>

<!-- <Heal self>// -->
<entry id="DaoMaDan+str_heal_self_vigorous"><![CDATA[Healed, feels good]]></entry>
<entry id="DaoMaDan+str_heal_self_vigorous"><![CDATA[I'm alive again]]></entry>
	
	<!-- <reaction_act_outs 以下美德/折磨行为触发于特定时机反馈>// -->
	
<!-- <Behavior lines: blocking movement>// -->
<entry id="DaoMaDan+str_block_move_fearful"><![CDATA[Don’t go, I’m scared]]></entry>
<entry id="DaoMaDan+str_block_move_fearful"><![CDATA[Wait for me]]></entry>
<entry id="DaoMaDan+str_block_move_paranoid"><![CDATA[You’re trying to escape]]></entry>
<entry id="DaoMaDan+str_block_move_paranoid"><![CDATA[Don’t move]]></entry>
<entry id="DaoMaDan+str_block_move_masochistic"><![CDATA[Don’t run, hit me]]></entry>
<entry id="DaoMaDan+str_block_move_masochistic"><![CDATA[Stay here]]></entry>
<entry id="DaoMaDan+str_block_move_abusive"><![CDATA[You dare leave?]]></entry>
<entry id="DaoMaDan+str_block_move_abusive"><![CDATA[Stop right there]]></entry>
<entry id="DaoMaDan+str_block_move_irrational"><![CDATA[Don’t move, I’m dizzy]]></entry>
<entry id="DaoMaDan+str_block_move_irrational"><![CDATA[Where do you think you’re going]]></entry>

<!-- <Behavior lines: blocking healing>// -->
<entry id="DaoMaDan+str_block_heal_paranoid"><![CDATA[Don’t touch me]]></entry>
<entry id="DaoMaDan+str_block_heal_paranoid"><![CDATA[You’re trying to poison me]]></entry>
<entry id="DaoMaDan+str_block_heal_paranoid"><![CDATA[I don’t need you]]></entry>

<entry id="DaoMaDan+str_block_heal_masochistic"><![CDATA[Don’t heal me, pain feels better]]></entry>
<entry id="DaoMaDan+str_block_heal_masochistic"><![CDATA[No healing]]></entry>
<entry id="DaoMaDan+str_block_heal_masochistic"><![CDATA[Bleeding feels good]]></entry>

<entry id="DaoMaDan+str_block_heal_depressed"><![CDATA[Healing won’t help]]></entry>
<entry id="DaoMaDan+str_block_heal_depressed"><![CDATA[Don’t waste medicine]]></entry>
<entry id="DaoMaDan+str_block_heal_depressed"><![CDATA[Let me die]]></entry>

<entry id="DaoMaDan+str_block_heal_irrational"><![CDATA[Haha, fake medicine]]></entry>
<entry id="DaoMaDan+str_block_heal_irrational"><![CDATA[You can’t heal me]]></entry>
<entry id="DaoMaDan+str_block_heal_irrational"><![CDATA[Not needed]]></entry>

<!-- <Behavior lines: blocking buffs>// -->
<entry id="DaoMaDan+str_block_buff_paranoid"><![CDATA[Don’t buff me]]></entry>
<entry id="DaoMaDan+str_block_buff_paranoid"><![CDATA[That’s toxic]]></entry>
<entry id="DaoMaDan+str_block_buff_paranoid"><![CDATA[No buffs]]></entry>

<entry id="DaoMaDan+str_block_buff_masochist"><![CDATA[I don’t want buffs, I want pain]]></entry>
<entry id="DaoMaDan+str_block_buff_masochist"><![CDATA[Useless]]></entry>
<entry id="DaoMaDan+str_block_buff_masochist"><![CDATA[Waste of time]]></entry>

<entry id="DaoMaDan+str_block_buff_depressed"><![CDATA[Buffs won’t help]]></entry>
<entry id="DaoMaDan+str_block_buff_depressed"><![CDATA[Don’t bother]]></entry>
<entry id="DaoMaDan+str_block_buff_depressed"><![CDATA[Whatever]]></entry>

<entry id="DaoMaDan+str_block_buff_irrational"><![CDATA[Haha, random buffs]]></entry>
<entry id="DaoMaDan+str_block_buff_irrational"><![CDATA[No]]></entry>

<!-- <Behavior lines: blocking items>// -->
<entry id="DaoMaDan+str_block_item_paranoid"><![CDATA[Don’t use items]]></entry>
<entry id="DaoMaDan+str_block_item_paranoid"><![CDATA[Fake medicine]]></entry>

<entry id="DaoMaDan+str_block_item_masochist"><![CDATA[I don’t need items, I’ll endure it]]></entry>
<entry id="DaoMaDan+str_block_item_masochist"><![CDATA[Waste]]></entry>

<entry id="DaoMaDan+str_block_item_depressed"><![CDATA[Don’t waste it]]></entry>
<entry id="DaoMaDan+str_block_item_depressed"><![CDATA[It’s hopeless anyway]]></entry>

<entry id="DaoMaDan+str_block_item_irrational"><![CDATA[Haha, fake goods]]></entry>
<entry id="DaoMaDan+str_block_item_irrational"><![CDATA[No]]></entry>

<!-- <Behavior lines: blocking retreat>// -->
<entry id="DaoMaDan+str_block_combat_retreat_paranoid"><![CDATA[No retreat, it’s a trap]]></entry>
<entry id="DaoMaDan+str_block_combat_retreat_paranoid"><![CDATA[Retreat means death]]></entry>

<entry id="DaoMaDan+str_block_combat_retreat_depressed"><![CDATA[Where would we even go]]></entry>
<entry id="DaoMaDan+str_block_combat_retreat_depressed"><![CDATA[Don’t retreat]]></entry>

<entry id="DaoMaDan+str_block_combat_retreat_masochistic"><![CDATA[No retreat, keep fighting]]></entry>
<entry id="DaoMaDan+str_block_combat_retreat_masochistic"><![CDATA[Fight a bit longer]]></entry>

<entry id="DaoMaDan+str_block_combat_retreat_irrational"><![CDATA[No running, the show isn’t over]]></entry>
<entry id="DaoMaDan+str_block_combat_retreat_irrational"><![CDATA[No retreat]]></entry>

<!-- <Behavior lines: self hit>// -->
<entry id="DaoMaDan+str_comment_self_hit_fearful"><![CDATA[Ow, that hurts]]></entry>
<entry id="DaoMaDan+str_comment_self_hit_fearful"><![CDATA[Don’t hit the face]]></entry>

<entry id="DaoMaDan+str_comment_self_hit_paranoid"><![CDATA[You did that on purpose]]></entry>
<entry id="DaoMaDan+str_comment_self_hit_paranoid"><![CDATA[So you really are trying to kill me]]></entry>

<entry id="DaoMaDan+str_comment_self_hit_selfish"><![CDATA[Don’t hit me, I’m valuable]]></entry>
<entry id="DaoMaDan+str_comment_self_hit_selfish"><![CDATA[My uniform!]]></entry>

<entry id="DaoMaDan+str_comment_self_hit_masochistic"><![CDATA[Feels good, again]]></entry>
<entry id="DaoMaDan+str_comment_self_hit_masochistic"><![CDATA[Not hard enough]]></entry>

<entry id="DaoMaDan+str_comment_self_hit_irrational"><![CDATA[Haha, it hit!]]></entry>
<entry id="DaoMaDan+str_comment_self_hit_irrational"><![CDATA[Doesn’t hurt]]></entry>

<!-- <Behavior lines: self dodge>// -->
<entry id="DaoMaDan+str_comment_self_missed_fearful"><![CDATA[That was close]]></entry>
<entry id="DaoMaDan+str_comment_self_missed_fearful"><![CDATA[Thank god I dodged it]]></entry>

<entry id="DaoMaDan+str_comment_self_missed_paranoid"><![CDATA[Dodged it—something’s off]]></entry>
<entry id="DaoMaDan+str_comment_self_missed_paranoid"><![CDATA[You missed on purpose]]></entry>

<entry id="DaoMaDan+str_comment_self_missed_masochistic"><![CDATA[Why dodge? Hit me]]></entry>
<entry id="DaoMaDan+str_comment_self_missed_masochistic"><![CDATA[Weak]]></entry>

<entry id="DaoMaDan+str_comment_self_missed_irrational"><![CDATA[Haha, missed me]]></entry>
<entry id="DaoMaDan+str_comment_self_missed_irrational"><![CDATA[Dodged like the wind]]></entry>

<!-- <行为台词：友方受击>// -->
<entry id="DaoMaDan+str_comment_ally_hit_fearful"><![CDATA[We're done, a teammate is down]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_fearful"><![CDATA[Don’t die!]]></entry>

<entry id="DaoMaDan+str_comment_ally_hit_paranoid"><![CDATA[They’re deliberately targeting allies]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_paranoid"><![CDATA[There’s a traitor]]></entry>

<entry id="DaoMaDan+str_comment_ally_hit_masochistic"><![CDATA[Hit me instead, don’t hit them]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_masochistic"><![CDATA[Come at me]]></entry>

<entry id="DaoMaDan+str_comment_ally_hit_abusive"><![CDATA[Useless, you can’t even dodge]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_abusive"><![CDATA[Pathetic]]></entry>

<entry id="DaoMaDan+str_comment_ally_hit_irrational"><![CDATA[Haha, he got hit too]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_irrational"><![CDATA[Serves you right]]></entry>

<!-- <行为台词：友方闪避>// -->
<entry id="DaoMaDan+str_comment_ally_missed_fearful"><![CDATA[Good thing you dodged it]]></entry>
<entry id="DaoMaDan+str_comment_ally_missed_fearful"><![CDATA[That was scary]]></entry>

<entry id="DaoMaDan+str_comment_ally_missed_paranoid"><![CDATA[How did you dodge that? Something’s wrong]]></entry>
<entry id="DaoMaDan+str_comment_ally_missed_paranoid"><![CDATA[You’re suspicious too]]></entry>

<entry id="DaoMaDan+str_comment_ally_missed_irrational"><![CDATA[Nice movement]]></entry>
<entry id="DaoMaDan+str_comment_ally_missed_irrational"><![CDATA[Beautiful]]></entry>

<!-- <行为台词：友方攻击命中>// -->
<entry id="DaoMaDan+str_comment_ally_attack_hit_selfish"><![CDATA[Don’t steal my kill]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_hit_selfish"><![CDATA[Let me do it]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_hit_selfish"><![CDATA[You hit yours, I’ll loot mine]]></entry>

<entry id="DaoMaDan+str_comment_ally_attack_hit_abusive"><![CDATA[Finally hit something]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_hit_abusive"><![CDATA[Not bad, at least you didn’t embarrass yourself]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_hit_abusive"><![CDATA[Is that it?]]></entry>

<entry id="DaoMaDan+str_comment_ally_attack_hit_irrational"><![CDATA[Good hit, haha]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_hit_irrational"><![CDATA[Beautiful]]></entry>

<!-- <行为台词：友方攻击失误>// -->
<entry id="DaoMaDan+str_comment_ally_attack_missed_fearful"><![CDATA[Oh no, missed]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_missed_fearful"><![CDATA[This is bad]]></entry>

<entry id="DaoMaDan+str_comment_ally_attack_missed_paranoid"><![CDATA[You missed on purpose]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_missed_paranoid"><![CDATA[Traitor]]></entry>

<entry id="DaoMaDan+str_comment_ally_attack_missed_abusive"><![CDATA[Useless, you can’t even hit this]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_missed_abusive"><![CDATA[Trash]]></entry>

<entry id="DaoMaDan+str_comment_ally_attack_missed_selfish"><![CDATA[Serves you right, let me do it]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_missed_selfish"><![CDATA[Can’t even steal a kill]]></entry>

<entry id="DaoMaDan+str_comment_ally_attack_missed_irrational"><![CDATA[Haha, you missed]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_missed_irrational"><![CDATA[Bad aim]]></entry>

<!-- <行为台词：探索移动>// -->
<entry id="DaoMaDan+str_comment_move_fearful"><![CDATA[Slow down, I’m scared]]></entry>
<entry id="DaoMaDan+str_comment_move_fearful"><![CDATA[Don’t go so fast]]></entry>
<entry id="DaoMaDan+str_comment_move_fearful"><![CDATA[Wait for me]]></entry>

<entry id="DaoMaDan+str_comment_move_paranoid"><![CDATA[Ambush ahead, be careful]]></entry>
<entry id="DaoMaDan+str_comment_move_paranoid"><![CDATA[Don’t make a sound]]></entry>
<entry id="DaoMaDan+str_comment_move_paranoid"><![CDATA[Someone’s in the shadows]]></entry>

<entry id="DaoMaDan+str_comment_move_selfish"><![CDATA[You lead, I’ll cover the rear]]></entry>
<entry id="DaoMaDan+str_comment_move_selfish"><![CDATA[Don’t block me]]></entry>
<entry id="DaoMaDan+str_comment_move_selfish"><![CDATA[Let me go first]]></entry>

<entry id="DaoMaDan+str_comment_move_masochistic"><![CDATA[Hurry up, I can’t wait to get hit]]></entry>
<entry id="DaoMaDan+str_comment_move_masochistic"><![CDATA[Let’s go]]></entry>
<entry id="DaoMaDan+str_comment_move_masochistic"><![CDATA[Run]]></entry>

<entry id="DaoMaDan+str_comment_move_abusive"><![CDATA[What are you dawdling for]]></entry>
<entry id="DaoMaDan+str_comment_move_abusive"><![CDATA[Hurry up]]></entry>
<entry id="DaoMaDan+str_comment_move_abusive"><![CDATA[Stop dragging]]></entry>

<entry id="DaoMaDan+str_comment_move_depressed"><![CDATA[Whatever]]></entry>
<entry id="DaoMaDan+str_comment_move_depressed"><![CDATA[Boring]]></entry>
<entry id="DaoMaDan+str_comment_move_depressed"><![CDATA[Sigh]]></entry>

<entry id="DaoMaDan+str_comment_move_irrational"><![CDATA[Spinning around]]></entry>
<entry id="DaoMaDan+str_comment_move_irrational"><![CDATA[Zigzagging]]></entry>
<entry id="DaoMaDan+str_comment_move_irrational"><![CDATA[Hopping around]]></entry>

<!-- <行为台词：奇物互动>// -->
<entry id="DaoMaDan+str_comment_curio_interaction_fearful"><![CDATA[Don’t touch it, it’s toxic]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_fearful"><![CDATA[I’m too scared]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_fearful"><![CDATA[You do it]]></entry>

<entry id="DaoMaDan+str_comment_curio_interaction_selfish"><![CDATA[Mine, don’t take it]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_selfish"><![CDATA[Let me open it]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_selfish"><![CDATA[All mine]]></entry>

<entry id="DaoMaDan+str_comment_curio_interaction_masochistic"><![CDATA[I’ll touch it, I won’t die]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_masochistic"><![CDATA[Let me try]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_masochistic"><![CDATA[If it hurts, it hurts]]></entry>

<entry id="DaoMaDan+str_comment_curio_interaction_irrational"><![CDATA[Haha, fun]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_irrational"><![CDATA[Let’s touch it]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_irrational"><![CDATA[Unboxing time]]></entry>

<!-- <Behavior dialogue: blocking self camping skill (self-cast)> -->
<entry id="DaoMaDan+str_block_camping_skill_performer_fearful"><![CDATA[I can’t rest]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_fearful"><![CDATA[I’m afraid of night ambushes]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_fearful"><![CDATA[Let’s move somewhere else]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_paranoid"><![CDATA[We can’t camp, there are ghosts]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_paranoid"><![CDATA[They’ll ambush us]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_paranoid"><![CDATA[It’s not safe]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_masochistic"><![CDATA[I won’t rest, keep fighting]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_masochistic"><![CDATA[Don’t waste time]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_masochistic"><![CDATA[I’m not tired]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_abusive"><![CDATA[Rest? Useless]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_abusive"><![CDATA[No ambition]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_abusive"><![CDATA[Keep going]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_selfish"><![CDATA[Let me rest first]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_selfish"><![CDATA[You guard, I sleep]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_selfish"><![CDATA[Don’t disturb me]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_depressed"><![CDATA[I don’t want to move]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_depressed"><![CDATA[Whatever]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_depressed"><![CDATA[No mood]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_irrational"><![CDATA[Camping? Hahaha]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_irrational"><![CDATA[No camping, dance instead]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_irrational"><![CDATA[Crazy, totally crazy]]></entry>

<!-- <Behavior dialogue: blocking being targeted by camping skill> -->
<entry id="DaoMaDan+str_block_camping_skill_target_fearful"><![CDATA[Don’t use that on me]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_fearful"><![CDATA[I’m scared]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_paranoid"><![CDATA[You’re trying to hurt me]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_paranoid"><![CDATA[No]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_masochist"><![CDATA[I don’t need it, pain is better]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_masochist"><![CDATA[Don’t heal me]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_abusive"><![CDATA[Get lost, don’t touch me]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_abusive"><![CDATA[Not needed]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_selfish"><![CDATA[Don’t waste it on me]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_selfish"><![CDATA[Save it]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_depressed"><![CDATA[Useless]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_depressed"><![CDATA[Don’t bother]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_irrational"><![CDATA[Haha, don’t touch me]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_irrational"><![CDATA[Nope]]></entry>

<!-- <Behavior dialogue: blocking self eating during camping> -->
<entry id="DaoMaDan+str_block_camping_meal_paranoid"><![CDATA[The food is poisoned]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_paranoid"><![CDATA[I won’t eat it]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_masochist"><![CDATA[Not eating, starving feels good]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_masochist"><![CDATA[I don’t need food]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_masochist"><![CDATA[I can’t starve]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_depressed"><![CDATA[No appetite]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_depressed"><![CDATA[I can’t eat]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_depressed"><![CDATA[Forget it]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_irrational"><![CDATA[Haha, not eating]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_irrational"><![CDATA[I’ll eat homework]]></entry>
	
	<!-- <Non_trait_library 以下美德/折磨行为不存在于trait文件，但是固有存在>// -->
	
<!-- <Behavior dialogue: camping banter> -->
<entry id="DaoMaDan+str_bark_stress_camp_fearful"><![CDATA[This place is creepy]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_fearful"><![CDATA[I can’t sleep]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_fearful"><![CDATA[There are ghosts!]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_paranoid"><![CDATA[They’re all watching me]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_paranoid"><![CDATA[Someone’s going to kill me]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_paranoid"><![CDATA[Don’t come near me]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_masochistic"><![CDATA[If it doesn’t hurt, it doesn’t feel right]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_masochistic"><![CDATA[Hit me again]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_abusive"><![CDATA[You’re all useless]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_abusive"><![CDATA[None of you can fight]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_abusive"><![CDATA[Shut up]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_selfish"><![CDATA[My sleeping spot is the best]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_selfish"><![CDATA[Don’t take my space]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_selfish"><![CDATA[Stay away from me]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_depressed"><![CDATA[What’s the point of living]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_depressed"><![CDATA[Sigh… just sleep]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_depressed"><![CDATA[I don’t want to talk]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_irrational"><![CDATA[Haha, the fire is huge]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_irrational"><![CDATA[My feather is on fire!]]></entry>

<!-- <Behavior dialogue: heart attack lines> -->
<entry id="DaoMaDan+str_heart_attack_fearful"><![CDATA[I'm going to die]]></entry>
<entry id="DaoMaDan+str_heart_attack_paranoid"><![CDATA[I knew they were trying to hurt me]]></entry>
<entry id="DaoMaDan+str_heart_attack_masochistic"><![CDATA[Finally… this feels good]]></entry>
<entry id="DaoMaDan+str_heart_attack_abusive"><![CDATA[You’ll all go down with me]]></entry>
<entry id="DaoMaDan+str_heart_attack_selfish"><![CDATA[My treasure…]]></entry>
<entry id="DaoMaDan+str_heart_attack_depressed"><![CDATA[Finally… relief]]></entry>
<entry id="DaoMaDan+str_heart_attack_irrational"><![CDATA[Haha… my heart’s beating]]></entry>

<!-- <Behavior dialogue: town idle / roster list barks> -->
<entry id="DaoMaDan+str_roster_list_fearful_bark"><![CDATA[I won’t go, I’m scared]]></entry>
<entry id="DaoMaDan+str_roster_list_fearful_bark"><![CDATA[Don’t call me]]></entry>
<entry id="DaoMaDan+str_roster_list_fearful_bark"><![CDATA[I want to leave the team]]></entry>
<entry id="DaoMaDan+str_roster_list_fearful_bark"><![CDATA[The dungeon is too scary]]></entry>

<entry id="DaoMaDan+str_roster_list_paranoid_bark"><![CDATA[You’re all trying to hurt me]]></entry>
<entry id="DaoMaDan+str_roster_list_paranoid_bark"><![CDATA[There’s a traitor]]></entry>
<entry id="DaoMaDan+str_roster_list_paranoid_bark"><![CDATA[Stay away]]></entry>

<entry id="DaoMaDan+str_roster_list_depressed_bark"><![CDATA[I don’t want to go]]></entry>
<entry id="DaoMaDan+str_roster_list_depressed_bark"><![CDATA[Whatever]]></entry>
<entry id="DaoMaDan+str_roster_list_depressed_bark"><![CDATA[What’s the point of living]]></entry>

<entry id="DaoMaDan+str_roster_list_selfish_bark"><![CDATA[Pay me first]]></entry>
<entry id="DaoMaDan+str_roster_list_selfish_bark"><![CDATA[Where’s the reward?]]></entry>
<entry id="DaoMaDan+str_roster_list_selfish_bark"><![CDATA[No payment, no job]]></entry>

<entry id="DaoMaDan+str_roster_list_abusive_bark"><![CDATA[You’re all trash]]></entry>
<entry id="DaoMaDan+str_roster_list_abusive_bark"><![CDATA[Leave me alone]]></entry>
<entry id="DaoMaDan+str_roster_list_abusive_bark"><![CDATA[Get lost]]></entry>

<entry id="DaoMaDan+str_roster_list_masochistic_bark"><![CDATA[Let me go get beaten up]]></entry>
<entry id="DaoMaDan+str_roster_list_masochistic_bark"><![CDATA[I want the dungeon]]></entry>
<entry id="DaoMaDan+str_roster_list_masochistic_bark"><![CDATA[Pain feels good]]></entry>

<entry id="DaoMaDan+str_roster_list_irrational_bark"><![CDATA[Haha, crazy people]]></entry>
<entry id="DaoMaDan+str_roster_list_irrational_bark"><![CDATA[My feathers are singing]]></entry>
<entry id="DaoMaDan+str_roster_list_irrational_bark"><![CDATA[I am Mu Guiying]]></entry>

















<!-- <Note: Crimson Curse template (CC). Note: Crimson Curse is essentially a quirk, and its structure is similar to virtues/afflictions. Unless necessary, there is usually no need to design separate hero lines for it.>// -->
<entry id="DaoMaDan+quirk_evolution_death_disease_vampire_wasting"><![CDATA[I'm so weak]]></entry>
<entry id="DaoMaDan+quirk_transition_disease_vampire_blood_lust_to_disease_vampire_passive"><![CDATA[I feel calm now]]></entry>
<entry id="DaoMaDan+quirk_transition_disease_vampire_crave_to_disease_vampire_blood_lust"><![CDATA[I want to drink blood]]></entry>
<entry id="DaoMaDan+quirk_transition_disease_vampire_crave_to_disease_vampire_wasting"><![CDATA[I'm dying of thirst]]></entry>
<entry id="DaoMaDan+quirk_transition_disease_vampire_passive_to_disease_vampire_crave"><![CDATA[I'm thirsty again]]></entry>
<entry id="DaoMaDan+quirk_transition_disease_vampire_wasting_to_disease_vampire_passive"><![CDATA[I'm recovering]]></entry>

<entry id="DaoMaDan+str_attack_friendly_disease_vampire_blood_lust"><![CDATA[Give me blood]]></entry>
<entry id="DaoMaDan+str_attack_friendly_disease_vampire_blood_lust"><![CDATA[Your blood is mine]]></entry>
<entry id="DaoMaDan+str_attack_friendly_disease_vampire_blood_lust"><![CDATA[Blood, blood]]></entry>

<entry id="DaoMaDan+str_attack_friendly_disease_vampire_crave"><![CDATA[Let me take a sip]]></entry>
<entry id="DaoMaDan+str_attack_friendly_disease_vampire_crave"><![CDATA[Just one sip]]></entry>
<entry id="DaoMaDan+str_attack_friendly_disease_vampire_crave"><![CDATA[Please, blood]]></entry>

<entry id="DaoMaDan+str_attack_friendly_disease_vampire_wasting"><![CDATA[Blood, give me blood]]></entry>
<entry id="DaoMaDan+str_attack_friendly_disease_vampire_wasting"><![CDATA[I'm dying, blood]]></entry>
<entry id="DaoMaDan+str_attack_friendly_disease_vampire_wasting"><![CDATA[Save me]]></entry>

<entry id="DaoMaDan+str_bark_stress_disease_vampire_blood_lust"><![CDATA[Blood, so good]]></entry>
<entry id="DaoMaDan+str_bark_stress_disease_vampire_blood_lust"><![CDATA[Bloodlust]]></entry>
<entry id="DaoMaDan+str_bark_stress_disease_vampire_blood_lust"><![CDATA[Kill]]></entry>

<entry id="DaoMaDan+str_bark_stress_disease_vampire_crave"><![CDATA[So thirsty]]></entry>
<entry id="DaoMaDan+str_bark_stress_disease_vampire_crave"><![CDATA[Dying of thirst]]></entry>
<entry id="DaoMaDan+str_bark_stress_disease_vampire_crave"><![CDATA[Where is the blood]]></entry>

<entry id="DaoMaDan+str_bark_stress_disease_vampire_wasting"><![CDATA[No strength left]]></entry>
<entry id="DaoMaDan+str_bark_stress_disease_vampire_wasting"><![CDATA[I'm almost done for]]></entry>
<entry id="DaoMaDan+str_bark_stress_disease_vampire_wasting"><![CDATA[Help me]]></entry>

<entry id="DaoMaDan+str_block_buff_disease_vampire_blood_lust"><![CDATA[No buffs, I want blood]]></entry>
<entry id="DaoMaDan+str_block_buff_disease_vampire_blood_lust"><![CDATA[Useless]]></entry>
<entry id="DaoMaDan+str_block_buff_disease_vampire_blood_lust"><![CDATA[Only blood works]]></entry>

<entry id="DaoMaDan+str_block_buff_disease_vampire_crave"><![CDATA[No buffs, give blood]]></entry>
<entry id="DaoMaDan+str_block_buff_disease_vampire_crave"><![CDATA[Not needed]]></entry>
<entry id="DaoMaDan+str_block_buff_disease_vampire_crave"><![CDATA[Blood blood blood]]></entry>

<entry id="DaoMaDan+str_block_buff_disease_vampire_wasting"><![CDATA[It's useless]]></entry>
<entry id="DaoMaDan+str_block_buff_disease_vampire_wasting"><![CDATA[Just die already]]></entry>
<entry id="DaoMaDan+str_block_buff_disease_vampire_wasting"><![CDATA[Give up]]></entry>

<entry id="DaoMaDan+str_block_camping_meal_disease_vampire_crave"><![CDATA[I won't eat, I want blood]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_disease_vampire_crave"><![CDATA[No blood, no eating]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_disease_vampire_crave"><![CDATA[Where is the blood wine]]></entry>

<entry id="DaoMaDan+str_block_camping_meal_disease_vampire_wasting"><![CDATA[I can't eat, I want blood]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_disease_vampire_wasting"><![CDATA[No appetite]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_disease_vampire_wasting"><![CDATA[Blood, blood]]></entry>

<entry id="DaoMaDan+str_block_combat_retreat_disease_vampire_blood_lust"><![CDATA[No retreat, I want blood]]></entry>
<entry id="DaoMaDan+str_block_combat_retreat_disease_vampire_blood_lust"><![CDATA[Kill them all]]></entry>
<entry id="DaoMaDan+str_block_combat_retreat_disease_vampire_blood_lust"><![CDATA[Haven't had enough blood yet]]></entry>

<entry id="DaoMaDan+str_block_heal_disease_vampire_blood_lust"><![CDATA[No healing, I want blood]]></entry>
<entry id="DaoMaDan+str_block_heal_disease_vampire_blood_lust"><![CDATA[Only blood can save me]]></entry>
<entry id="DaoMaDan+str_block_heal_disease_vampire_blood_lust"><![CDATA[Useless]]></entry>

<entry id="DaoMaDan+str_block_heal_disease_vampire_crave"><![CDATA[No blood, no healing]]></entry>
<entry id="DaoMaDan+str_block_heal_disease_vampire_crave"><![CDATA[I want blood]]></entry>
<entry id="DaoMaDan+str_block_heal_disease_vampire_crave"><![CDATA[Blood]]></entry>

<entry id="DaoMaDan+str_block_heal_disease_vampire_wasting"><![CDATA[It's hopeless, blood]]></entry>
<entry id="DaoMaDan+str_block_heal_disease_vampire_wasting"><![CDATA[Don't bother]]></entry>
<entry id="DaoMaDan+str_block_heal_disease_vampire_wasting"><![CDATA[Wait for blood]]></entry>

<entry id="DaoMaDan+str_block_move_disease_vampire_wasting"><![CDATA[Can't move, need blood]]></entry>
<entry id="DaoMaDan+str_block_move_disease_vampire_wasting"><![CDATA[No strength]]></entry>
<entry id="DaoMaDan+str_block_move_disease_vampire_wasting"><![CDATA[Rest a bit]]></entry>

<entry id="DaoMaDan+str_change_pos_fwd_disease_vampire_blood_lust"><![CDATA[Charge, drink blood]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_disease_vampire_blood_lust"><![CDATA[Kill]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_disease_vampire_blood_lust"><![CDATA[Blood ahead]]></entry>

<entry id="DaoMaDan+str_change_pos_fwd_disease_vampire_crave"><![CDATA[I want blood]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_disease_vampire_crave"><![CDATA[Thirsty, charge]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_disease_vampire_crave"><![CDATA[Blood scent]]></entry>

<entry id="DaoMaDan+str_comment_ally_hit_disease_vampire_blood_lust"><![CDATA[Blood is flowing, smells good]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_disease_vampire_blood_lust"><![CDATA[Blood, give it to me]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_disease_vampire_blood_lust"><![CDATA[Delicious]]></entry>

<entry id="DaoMaDan+str_comment_ally_hit_disease_vampire_crave"><![CDATA[Blood scent, can't resist]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_disease_vampire_crave"><![CDATA[I want it]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_disease_vampire_crave"><![CDATA[Smells good]]></entry>

<entry id="DaoMaDan+str_comment_curio_interaction_disease_vampire_crave"><![CDATA[Is there blood here]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_disease_vampire_crave"><![CDATA[Blood wine?]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_disease_vampire_crave"><![CDATA[Searching for blood]]></entry>

<entry id="DaoMaDan+str_comment_curio_interaction_disease_vampire_wasting"><![CDATA[Blood, blood]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_disease_vampire_wasting"><![CDATA[Please, blood]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_disease_vampire_wasting"><![CDATA[Is there any blood]]></entry>

<entry id="DaoMaDan+str_comment_trap_triggered_disease_vampire_crave"><![CDATA[Trap, didn't notice]]></entry>
<entry id="DaoMaDan+str_comment_trap_triggered_disease_vampire_crave"><![CDATA[Blood, I'm bleeding]]></entry>
<entry id="DaoMaDan+str_comment_trap_triggered_disease_vampire_crave"><![CDATA[My blood, don't waste it]]></entry>

<entry id="DaoMaDan+str_comment_trap_triggered_disease_vampire_wasting"><![CDATA[No strength to dodge]]></entry>
<entry id="DaoMaDan+str_comment_trap_triggered_disease_vampire_wasting"><![CDATA[It's over]]></entry>
<entry id="DaoMaDan+str_comment_trap_triggered_disease_vampire_wasting"><![CDATA[Blood again]]></entry>

<entry id="DaoMaDan+str_ignore_command_disease_vampire_blood_lust"><![CDATA[I won't listen, I want blood]]></entry>
<entry id="DaoMaDan+str_ignore_command_disease_vampire_blood_lust"><![CDATA[Gone blood crazy]]></entry>
<entry id="DaoMaDan+str_ignore_command_disease_vampire_blood_lust"><![CDATA[Blood addiction kicking in]]></entry>

<entry id="DaoMaDan+str_ignore_command_disease_vampire_crave"><![CDATA[Thirsty, can't hear]]></entry>
<entry id="DaoMaDan+str_ignore_command_disease_vampire_crave"><![CDATA[Blood blood blood]]></entry>
<entry id="DaoMaDan+str_ignore_command_disease_vampire_crave"><![CDATA[Don't stop me]]></entry>

<entry id="DaoMaDan+str_ignore_command_disease_vampire_wasting"><![CDATA[No strength to listen]]></entry>
<entry id="DaoMaDan+str_ignore_command_disease_vampire_wasting"><![CDATA[I'm dying]]></entry>
<entry id="DaoMaDan+str_ignore_command_disease_vampire_wasting"><![CDATA[Blood...]]></entry>

<entry id="DaoMaDan+trigger_curio_quirk_disease_vampire_passive"><![CDATA[Blood, blood]]></entry>
<entry id="DaoMaDan+trigger_curio_quirk_disease_vampire_crave"><![CDATA[Blood, I want blood]]></entry>
<entry id="DaoMaDan+trigger_curio_quirk_disease_vampire_wasting"><![CDATA[Blood, save me]]></entry>

<entry id="DaoMaDan+str_attack_self_disease_vampire_wasting"><![CDATA[Self-harm, drinking my own blood]]></entry>
<entry id="DaoMaDan+str_attack_self_disease_vampire_wasting"><![CDATA[My blood, tasty]]></entry>
<entry id="DaoMaDan+str_attack_self_disease_vampire_wasting"><![CDATA[No other choice]]></entry>

<entry id="DaoMaDan+str_block_move_disease_vampire_crave"><![CDATA[Don't move, searching for blood]]></entry>
<entry id="DaoMaDan+str_block_move_disease_vampire_crave"><![CDATA[Wait, I smell blood]]></entry>
<entry id="DaoMaDan+str_block_move_disease_vampire_crave"><![CDATA[Stop moving]]></entry>

<entry id="DaoMaDan+str_stress_heal_self_disease_vampire_blood_lust"><![CDATA[Drank blood, feels good]]></entry>
<entry id="DaoMaDan+str_stress_heal_self_disease_vampire_blood_lust"><![CDATA[Blood relieves stress]]></entry>
<entry id="DaoMaDan+str_stress_heal_self_disease_vampire_blood_lust"><![CDATA[Feels great]]></entry>










<!-- <Note: COM "Refraction" Affliction Behavior Template, follows verification method of extracting corresponding entries from custom Virtue/Affliction templates>// -->
<entry id="DaoMaDan+str_afflicted_color_madness"><![CDATA[Colors are spinning]]></entry>

<entry id="DaoMaDan+str_bark_stress_camp_color_madness"><![CDATA[Vibrant colors]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_color_madness"><![CDATA[Too dazzling]]></entry>
<entry id="DaoMaDan+str_bark_stress_camp_color_madness"><![CDATA[The fire is colorful]]></entry>

<entry id="DaoMaDan+str_bark_stress_color_madness"><![CDATA[Red orange yellow green]]></entry>
<entry id="DaoMaDan+str_bark_stress_color_madness"><![CDATA[Dizzy vision]]></entry>
<entry id="DaoMaDan+str_bark_stress_color_madness"><![CDATA[A rainbow]]></entry>

<entry id="DaoMaDan+str_change_pos_back_color_madness"><![CDATA[Colors are moving back]]></entry>
<entry id="DaoMaDan+str_change_pos_back_color_madness"><![CDATA[Avoid the colors]]></entry>
<entry id="DaoMaDan+str_change_pos_back_color_madness"><![CDATA[Less color behind]]></entry>

<entry id="DaoMaDan+str_change_pos_fwd_color_madness"><![CDATA[Charge into the colors]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_color_madness"><![CDATA[So beautiful]]></entry>
<entry id="DaoMaDan+str_change_pos_fwd_color_madness"><![CDATA[Chase the colors]]></entry>

<entry id="DaoMaDan+str_ignore_command_color_madness"><![CDATA[Watching colors, no time]]></entry>
<entry id="DaoMaDan+str_ignore_command_color_madness"><![CDATA[Wait, the colors changed]]></entry>
<entry id="DaoMaDan+str_ignore_command_color_madness"><![CDATA[Don’t talk, watch the colors]]></entry>

<entry id="DaoMaDan+str_attack_friendly_color_madness"><![CDATA[Your colors are wrong]]></entry>
<entry id="DaoMaDan+str_attack_friendly_color_madness"><![CDATA[Turn it into color]]></entry>
<entry id="DaoMaDan+str_attack_friendly_color_madness"><![CDATA[Colors are messed up]]></entry>

<entry id="DaoMaDan+str_attack_self_color_madness"><![CDATA[Turn myself into color]]></entry>
<entry id="DaoMaDan+str_attack_self_color_madness"><![CDATA[Change color]]></entry>
<entry id="DaoMaDan+str_attack_self_color_madness"><![CDATA[Dye it]]></entry>

<entry id="DaoMaDan+str_mark_self_color_madness"><![CDATA[Look at my colors]]></entry>
<entry id="DaoMaDan+str_mark_self_color_madness"><![CDATA[I am the brightest]]></entry>
<entry id="DaoMaDan+str_mark_self_color_madness"><![CDATA[Colorful me]]></entry>

<entry id="DaoMaDan+str_comment_self_hit_color_madness"><![CDATA[Colors scattered]]></entry>
<entry id="DaoMaDan+str_comment_self_hit_color_madness"><![CDATA[Even blood is color]]></entry>
<entry id="DaoMaDan+str_comment_self_hit_color_madness"><![CDATA[Red… looks nice]]></entry>

<entry id="DaoMaDan+str_comment_ally_hit_color_madness"><![CDATA[Teammate changed color]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_color_madness"><![CDATA[His color looks bad]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_color_madness"><![CDATA[Good hit, beautiful colors]]></entry>
<entry id="DaoMaDan+str_comment_ally_hit_color_madness"><![CDATA[Changed again]]></entry>

<entry id="DaoMaDan+str_comment_ally_attack_hit_color_madness"><![CDATA[Color attack]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_hit_color_madness"><![CDATA[Hit, color splash]]></entry>
<entry id="DaoMaDan+str_comment_ally_attack_hit_color_madness"><![CDATA[Good color]]></entry>

<entry id="DaoMaDan+str_comment_move_color_madness"><![CDATA[Colors are moving]]></entry>
<entry id="DaoMaDan+str_comment_move_color_madness"><![CDATA[Follow the colors]]></entry>
<entry id="DaoMaDan+str_comment_move_color_madness"><![CDATA[A colorful path]]></entry>

<entry id="DaoMaDan+str_comment_curio_interaction_color_madness"><![CDATA[This color… touch it]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_color_madness"><![CDATA[Colorful chest]]></entry>
<entry id="DaoMaDan+str_comment_curio_interaction_color_madness"><![CDATA[Weird colors]]></entry>

<entry id="DaoMaDan+str_comment_trap_triggered_color_madness"><![CDATA[The trap also has color]]></entry>
<entry id="DaoMaDan+str_comment_trap_triggered_color_madness"><![CDATA[Stepped on colorful spikes]]></entry>

<entry id="DaoMaDan+str_block_camping_meal_color_madness"><![CDATA[Food has no color, won’t eat]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_color_madness"><![CDATA[I want colorful food]]></entry>
<entry id="DaoMaDan+str_block_camping_meal_color_madness"><![CDATA[No color, no appetite]]></entry>

<entry id="DaoMaDan+str_heart_attack_color_madness"><![CDATA[Colors are exploding]]></entry>
<entry id="DaoMaDan+str_heart_attack_color_madness"><![CDATA[Everything is color]]></entry>
<entry id="DaoMaDan+str_heart_attack_color_madness"><![CDATA[Colorful heart]]></entry>

<entry id="DaoMaDan+str_block_camping_skill_target_color_madness"><![CDATA[Don’t touch my colors]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_color_madness"><![CDATA[Don’t change my colors]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_target_color_madness"><![CDATA[Colors are fixed]]></entry>

<entry id="DaoMaDan+str_block_camping_skill_performer_color_madness"><![CDATA[No camping, watching colors]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_color_madness"><![CDATA[Not done with colors]]></entry>
<entry id="DaoMaDan+str_block_camping_skill_performer_color_madness"><![CDATA[Wait, colors are moving]]></entry>

<entry id="DaoMaDan+str_block_heal_color_madness"><![CDATA[Don’t heal, it will lose color]]></entry>
<entry id="DaoMaDan+str_block_heal_color_madness"><![CDATA[Color is more important than blood]]></entry>
<entry id="DaoMaDan+str_block_heal_color_madness"><![CDATA[No, colors will change]]></entry>

<entry id="DaoMaDan+str_block_buff_color_madness"><![CDATA[Don’t buff, colors will get messy]]></entry>
<entry id="DaoMaDan+str_block_buff_color_madness"><![CDATA[Not needed, colors are enough]]></entry>
<entry id="DaoMaDan+str_block_buff_color_madness"><![CDATA[Color is the buff]]></entry>

<entry id="DaoMaDan+str_block_effect_color_madness"><![CDATA[Color protects me]]></entry>
<entry id="DaoMaDan+str_block_effect_color_madness"><![CDATA[Color shield]]></entry>
<entry id="DaoMaDan+str_block_effect_color_madness"><![CDATA[Colors block damage]]></entry>

<entry id="DaoMaDan+str_consume_item_color_madness"><![CDATA[Item turned colorful]]></entry>
<entry id="DaoMaDan+str_consume_item_color_madness"><![CDATA[Colorful potion]]></entry>

<entry id="DaoMaDan+str_roster_list_color_madness_bark"><![CDATA[The town’s colors are too dull]]></entry>
<entry id="DaoMaDan+str_roster_list_color_madness_bark"><![CDATA[I want a colorful world]]></entry>


  
   
   
	
  </language>
</root>

