//--------------------------------------------------
///切模式
effect: .name "dmd_to_mode1" .target "performer" .chance 100% .set_mode DaoMaDan_mode1 .disease "dmd_quirk" .on_hit true .on_miss true .queue true .has_description false
effect: .name "dmd_to_mode2" .target "performer" .chance 100% .set_mode DaoMaDan_mode2 .on_hit true .on_miss true .queue true .has_description false
effect: .name "dmd_to_mode3" .target "performer" .chance 100% .set_mode DaoMaDan_mode3 .on_hit true .on_miss true .queue true .has_description false
effect: .name "dmd_to_mode4" .target "performer" .chance 100% .set_mode DaoMaDan_mode4 .on_hit true .on_miss true .queue true .has_description false
effect: .name "dmd_to_mode5" .target "performer" .chance 100% .set_mode DaoMaDan_mode5 .on_hit true .on_miss true .queue true .has_description false

effect: .name "dmd_to_mode0" .target "performer" .chance 100% .set_mode DaoMaDan_mode0 .on_hit true .on_miss true .queue true .has_description false







///枪出如虹
//减命中
effect: .name "dmd_atk_debuff_1" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -15% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_2" .target "target" .chance 110% .combat_stat_buff 1 .attack_rating_add -15% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_3" .target "target" .chance 120% .combat_stat_buff 1 .attack_rating_add -15% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_4" .target "target" .chance 130% .combat_stat_buff 1 .attack_rating_add -15% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_5" .target "target" .chance 140% .combat_stat_buff 1 .attack_rating_add -15% .duration 3 .on_hit true .on_miss false

//对标特杀
effect: .name "dmd_tag_killer_1" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 30%	.damage_high_multiply 30% .on_hit true .on_miss false
effect: .name "dmd_tag_killer_2" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 35%	.damage_high_multiply 35% .on_hit true .on_miss false
effect: .name "dmd_tag_killer_3" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 40%	.damage_high_multiply 40% .on_hit true .on_miss false
effect: .name "dmd_tag_killer_4" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 45%	.damage_high_multiply 45% .on_hit true .on_miss false
effect: .name "dmd_tag_killer_5" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 50%	.damage_high_multiply 50% .on_hit true .on_miss false

/移除反击
effect: .name "dmd_clear_riposte" .target "target" .chance 100% .clear_riposte 1 .on_hit true .on_miss false



///回马枪
//流血
effect: .name "dmd_bleed_1" .target "target" .chance 100%  .dotBleed 2 .duration 3	.on_hit true .on_miss false 
effect: .name "dmd_bleed_2" .target "target" .chance 110%  .dotBleed 2 .duration 3	.on_hit true .on_miss false 
effect: .name "dmd_bleed_3" .target "target" .chance 120%  .dotBleed 3 .duration 3	.on_hit true .on_miss false 
effect: .name "dmd_bleed_4" .target "target" .chance 130%  .dotBleed 3 .duration 3	.on_hit true .on_miss false 
effect: .name "dmd_bleed_5" .target "target" .chance 140%  .dotBleed 4 .duration 3	.on_hit true .on_miss false 

//击退
effect: .name "dmd_push_1" .target "target" .chance 100% .push 1 .on_hit true .on_miss false 
effect: .name "dmd_push_2" .target "target" .chance 110% .push 1 .on_hit true .on_miss false 
effect: .name "dmd_push_3" .target "target" .chance 120% .push 1 .on_hit true .on_miss false 
effect: .name "dmd_push_4" .target "target" .chance 130% .push 1 .on_hit true .on_miss false 
effect: .name "dmd_push_5" .target "target" .chance 140% .push 1 .on_hit true .on_miss false 

//减命中
effect: .name "dmd_atk_debuff_6"  .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_multiply -20% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_7"  .target "target" .chance 110% .combat_stat_buff 1 .attack_rating_multiply -20% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_8"  .target "target" .chance 120% .combat_stat_buff 1 .attack_rating_multiply -20% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_9"  .target "target" .chance 130% .combat_stat_buff 1 .attack_rating_multiply -20% .duration 3 .on_hit true .on_miss false
effect: .name "dmd_atk_debuff_10" .target "target" .chance 140% .combat_stat_buff 1 .attack_rating_multiply -20% .duration 3 .on_hit true .on_miss false



///剑舞留影
//格挡
effect: .name "dmd_dmg_block_1" .target "performer" .chance 100% .health_damage_blocks 1 .duration 3 .buff_duration_type round .on_hit true .on_miss false

//清除格挡
effect: .name "dmd_clear_guard_other" .target "performer_group_other" .chance 100% .clearguarding 1 .clearguarded 1 .on_hit true .on_miss true .has_description false

//守护
effect: .name "dmd_guard_other_1" .target "performer_group_other" .chance 100% .guard 1 .duration 2 .on_hit true .on_miss true
effect: .name "dmd_guard_other_2" .target "performer_group_other" .chance 100% .guard 1 .duration 2 .on_hit true .on_miss true
effect: .name "dmd_guard_other_3" .target "performer_group_other" .chance 100% .guard 1 .duration 2 .on_hit true .on_miss true
effect: .name "dmd_guard_other_4" .target "performer_group_other" .chance 100% .guard 1 .duration 2 .on_hit true .on_miss true
effect: .name "dmd_guard_other_5" .target "performer_group_other" .chance 100% .guard 1 .duration 2 .on_hit true .on_miss true

//减伤
effect: .name "dmd_dmg_rec_1" .target "performer" .chance 100% .buff_ids "dmd_dmg_rec_1" .duration 2 .on_hit true .on_miss true
effect: .name "dmd_dmg_rec_2" .target "performer" .chance 100% .buff_ids "dmd_dmg_rec_1" .duration 2 .on_hit true .on_miss true
effect: .name "dmd_dmg_rec_3" .target "performer" .chance 100% .buff_ids "dmd_dmg_rec_1" .duration 2 .on_hit true .on_miss true
effect: .name "dmd_dmg_rec_4" .target "performer" .chance 100% .buff_ids "dmd_dmg_rec_1" .duration 2 .on_hit true .on_miss true
effect: .name "dmd_dmg_rec_5" .target "performer" .chance 100% .buff_ids "dmd_dmg_rec_1" .duration 2 .on_hit true .on_miss true

//闪避
effect: .name "dmd_def_1"  .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add 10% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_def_2"  .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add 15% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_def_3"  .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add 20% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_def_4"  .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add 25% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_def_5"  .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add 30% .duration 2 .on_hit true .on_miss false



///双绝·破军
//眩晕
effect: .name "dmd_stun_1" .target "target" .chance 100% .stun 2 .on_hit true .on_miss false
effect: .name "dmd_stun_2" .target "target" .chance 110% .stun 2 .on_hit true .on_miss false
effect: .name "dmd_stun_3" .target "target" .chance 120% .stun 2 .on_hit true .on_miss false
effect: .name "dmd_stun_4" .target "target" .chance 130% .stun 2 .on_hit true .on_miss false
effect: .name "dmd_stun_5" .target "target" .chance 140% .stun 2 .on_hit true .on_miss false

//移除守护
effect: .name "dmd_clear_guard" .target "target" .chance 100% .clearguarding 1 .clearguarded 1 .on_hit true .on_miss false

//移除隐匿
effect: .name "dmd_clear_stealth" .target "target" .chance 100% .unstealth 1 .on_hit true .on_miss false



///游身步
//清除标记
effect: .name "dmd_clear_tag" .target "performer" .chance 100% .untag 1  .on_hit true .on_miss false

//清除debuff
effect: .name "medicinal_herbs" .target "performer" .chance 100% .clear_debuff 1 .on_hit true .on_miss false

//加命中
effect: .name "dmd_atk_1"  .target "performer" .chance 100% .combat_stat_buff 1 .attack_rating_add 10% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_atk_2"  .target "performer" .chance 100% .combat_stat_buff 1 .attack_rating_add 15% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_atk_3"  .target "performer" .chance 100% .combat_stat_buff 1 .attack_rating_add 20% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_atk_4"  .target "performer" .chance 100% .combat_stat_buff 1 .attack_rating_add 25% .duration 2 .on_hit true .on_miss false
effect: .name "dmd_atk_5"  .target "performer" .chance 100% .combat_stat_buff 1 .attack_rating_add 30% .duration 2 .on_hit true .on_miss false

//格挡
effect: .name "dmd_dmg_block_2" .target "performer" .chance 100% .health_damage_blocks 1 .on_hit true .on_miss false



///穿云破月
//标记
effect: .name "dmd_tag" .target "target" .chance 100% .tag 1  .on_hit true .on_miss false

//移除尸体
effect: .name "dmd_clear_corpse" .target "target" .chance 100% .kill_enemy_types corpse .on_hit true .on_miss false

//减压
effect: .name "dmd_heal_stress_1" .target "performer_group" .chance 100% .healstress 4 .on_hit true .on_miss false .apply_once true
effect: .name "dmd_heal_stress_2" .target "performer_group" .chance 100% .healstress 5 .on_hit true .on_miss false .apply_once true
effect: .name "dmd_heal_stress_3" .target "performer_group" .chance 100% .healstress 6 .on_hit true .on_miss false .apply_once true
effect: .name "dmd_heal_stress_4" .target "performer_group" .chance 100% .healstress 8 .on_hit true .on_miss false .apply_once true
effect: .name "dmd_heal_stress_5" .target "performer_group" .chance 100% .healstress 10 .on_hit true .on_miss false .apply_once true



///借势·翎返
//开反击
effect: .name "dmd_riposte_1"  .target "performer" .chance 100% .riposte 1 .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .attack_rating_add -5% .damage_low_multiply 5%   .damage_high_multiply 5%   .crit_chance_add 0% 
effect: .name "dmd_riposte_2"  .target "performer" .chance 100% .riposte 1 .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .attack_rating_add 0%  .damage_low_multiply 10%  .damage_high_multiply 10%  .crit_chance_add 2% 
effect: .name "dmd_riposte_3"  .target "performer" .chance 100% .riposte 1 .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .attack_rating_add 5%  .damage_low_multiply 15%  .damage_high_multiply 15%  .crit_chance_add 5% 
effect: .name "dmd_riposte_4"  .target "performer" .chance 100% .riposte 1 .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .attack_rating_add 10% .damage_low_multiply 20%  .damage_high_multiply 20%  .crit_chance_add 10% 
effect: .name "dmd_riposte_5"  .target "performer" .chance 100% .riposte 1 .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .attack_rating_add 15% .damage_low_multiply 25%  .damage_high_multiply 25%  .crit_chance_add 15% 

//穿甲
effect: .name "dmd_ignore_pro" .target "performer" .chance 100% .buff_ids "dmd_ignore_pro" .duration 3 .on_hit true .on_miss true



///反击
//减速、减命中、减防
effect: .name "dmd_riposte_debuff"  .target "target" .chance 150% .combat_stat_buff 1 .attack_rating_add -15% .protection_rating_add -10% .speed_rating_add -3 .duration 1 .on_hit true .on_miss false
