//--------------------------------------------------



///爆弹射击
//减防
effect: .name "astt_SK1_pro_1" .target "performer" .chance 100% .combat_stat_buff 1 .protection_rating_add -30% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK1_pro_2" .target "performer" .chance 110% .combat_stat_buff 1 .protection_rating_add -30% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK1_pro_3" .target "performer" .chance 120% .combat_stat_buff 1 .protection_rating_add -30% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK1_pro_4" .target "performer" .chance 130% .combat_stat_buff 1 .protection_rating_add -30% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK1_pro_5" .target "performer" .chance 140% .combat_stat_buff 1 .protection_rating_add -30% .duration 3 .on_hit true .on_miss false

//对血特攻
effect: .name "astt_bleed_killer" .target "performer" .chance 100% .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply 20%	.damage_high_multiply 20%	.on_hit true .on_miss false

//清除守护、反击
effect: .name "astt_clear_guard" .target "target" .chance 100% .clearguarding 1 .clearguarded 1 .on_hit true .on_miss true .has_description true
effect: .name "astt_clear_riposte" .target "target" .chance 100% .clear_riposte 1 .on_hit true .on_miss true .has_description true

//减压
effect: .name "astt_stress_heal"  .target "performer" .chance 10%  .healstress 1 .on_hit true .on_miss false 



///投掷古神
//减命中
effect: .name "astt_SK2_atk_1" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -3% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK2_atk_2" .target "target" .chance 110% .combat_stat_buff 1 .attack_rating_add -6% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK2_atk_3" .target "target" .chance 120% .combat_stat_buff 1 .attack_rating_add -9% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK2_atk_4" .target "target" .chance 130% .combat_stat_buff 1 .attack_rating_add -12% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK2_atk_5" .target "target" .chance 140% .combat_stat_buff 1 .attack_rating_add -15% .duration 3 .on_hit true .on_miss false

//减速
effect: .name "astt_SK2_spd_1" .target "target" .chance 100% .combat_stat_buff 1 .speed_rating_add -1 .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_spd_2" .target "target" .chance 110% .combat_stat_buff 1 .speed_rating_add -2 .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_spd_3" .target "target" .chance 120% .combat_stat_buff 1 .speed_rating_add -3 .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_spd_4" .target "target" .chance 130% .combat_stat_buff 1 .speed_rating_add -4 .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_spd_5" .target "target" .chance 140% .combat_stat_buff 1 .speed_rating_add -5 .duration 2 .on_hit true .on_miss false

//减攻
effect: .name "astt_SK2_dmg_1" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply -15% .damage_high_multiply -15% .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_dmg_2" .target "target" .chance 110% .combat_stat_buff 1 .damage_low_multiply -15% .damage_high_multiply -15% .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_dmg_3" .target "target" .chance 120% .combat_stat_buff 1 .damage_low_multiply -15% .damage_high_multiply -15% .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_dmg_4" .target "target" .chance 130% .combat_stat_buff 1 .damage_low_multiply -15% .damage_high_multiply -15% .duration 2 .on_hit true .on_miss false
effect: .name "astt_SK2_dmg_5" .target "target" .chance 140% .combat_stat_buff 1 .damage_low_multiply -15% .damage_high_multiply -15% .duration 2 .on_hit true .on_miss false

//加压
effect: .name "astt_self_stress_1"  .target "performer" .chance 100%  .stress 2 .on_hit true .on_miss false 

//CD
effect: .name "astt_fake_daze"  .target "performer" .chance 0%  .daze 1 .on_hit false .on_miss false .has_description false

effect: .name "astt_SK2_CD" .target "performer" .chance 100% .buff_ids "astt_SK2_CD" "astt_SK2_CD_tooltip_1" .duration 2 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK2_CD_tooltip" .target "performer" .chance 100% .buff_ids "astt_SK2_CD_tooltip_2" .on_hit false .on_miss false .skill_instant true






///链锯切割
//流血
effect: .name "astt_bleed_1" .target "target" .chance 100% .dotBleed 2 .duration 3 .on_hit true .on_miss false 
effect: .name "astt_bleed_2" .target "target" .chance 110% .dotBleed 2 .duration 3 .on_hit true .on_miss false 
effect: .name "astt_bleed_3" .target "target" .chance 120% .dotBleed 3 .duration 3 .on_hit true .on_miss false 
effect: .name "astt_bleed_4" .target "target" .chance 130% .dotBleed 3 .duration 3 .on_hit true .on_miss false 
effect: .name "astt_bleed_5" .target "target" .chance 140% .dotBleed 4 .duration 3 .on_hit true .on_miss false 

//对晕特攻
effect: .name "astt_stun_killer" .target "performer" .chance 100% .keyStatus "stunned" .combat_stat_buff 1 .damage_low_multiply 20%	.damage_high_multiply 20%	.on_hit true .on_miss false

//反隐
effect: .name "astt_clear_stealth" .target "target" .chance 100% .unstealth 1 .on_hit true .on_miss false



///碎蛋踢踹
//减晕抗
effect: .name "astt_stun_res_1" .target "performer" .chance 100% .buff_ids "astt_stun_res_1" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .has_description false
effect: .name "astt_stun_res_2" .target "performer" .chance 100% .buff_ids "astt_stun_res_2" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .has_description false

//眩晕
effect: .name "astt_strong_stun" .target "target" .chance 50% .stun 2 .on_hit true .on_miss false .has_description false

//眩晕易伤
effect: .name "astt_stun_dmg_rec" .target "target" .chance 100% .buff_ids "astt_stun_dmg_rec" .duration 2 .on_hit true .on_miss false .has_description false

//减防
effect: .name "astt_SK4_pro_1" .target "target" .chance 100% .combat_stat_buff 1 .protection_rating_add -80% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK4_pro_2" .target "target" .chance 110% .combat_stat_buff 1 .protection_rating_add -80% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK4_pro_3" .target "target" .chance 120% .combat_stat_buff 1 .protection_rating_add -80% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK4_pro_4" .target "target" .chance 130% .combat_stat_buff 1 .protection_rating_add -80% .duration 3 .on_hit true .on_miss false
effect: .name "astt_SK4_pro_5" .target "target" .chance 140% .combat_stat_buff 1 .protection_rating_add -80% .duration 3 .on_hit true .on_miss false

//标记
effect: .name "astt_tag" .target "target" .chance 100% .tag 1 .on_hit true .on_miss false 

//CD
effect: .name "astt_SK4_CD" .target "performer" .chance 100% .buff_ids "astt_SK4_CD" "astt_SK4_CD_tooltip_1" .duration 2 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK4_CD_tooltip" .target "performer" .chance 100% .buff_ids "astt_SK4_CD_tooltip_2" .on_hit false .on_miss false .skill_instant true
effect: .name "astt_SK4_tooltip" .target "performer" .chance 100% .buff_ids "astt_SK4_tooltip" .on_hit false .on_miss false .skill_instant true



///古神的絮叨
//乱位
effect: .name "astt_shuffle_1"  .target "target" .chance 100%  .shuffletarget .on_hit true .on_miss false 

//减攻
effect: .name "astt_SK5_dmg_1" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply -23% .damage_high_multiply -35% .duration 3 .on_hit true .on_miss false


//减速
effect: .name "astt_SK5_spd_1" .target "target" .chance 100% .combat_stat_buff 1 .speed_rating_multiply -23% .duration 3 .on_hit true .on_miss false


//减命中
effect: .name "astt_SK5_atk_1" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -23% .duration 3 .on_hit true .on_miss false


//加压
effect: .name "astt_self_stress_2"  .target "performer" .chance 100%  .stress 5 .on_hit true .on_miss false 


//CD
effect: .name "astt_SK5_CD" .target "performer" .chance 100% .buff_ids "astt_SK5_CD" "astt_SK5_CD_tooltip_1" .duration 3 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK5_CD_tooltip" .target "performer" .chance 100% .buff_ids "astt_SK5_CD_tooltip_2" .on_hit false .on_miss false .skill_instant true



///天赐圣餐
//加治疗量
effect: .name "astt_self_heal_amount_1" .target "performer" .chance 100% .buff_ids "astt_stun_heal_amount_1" "astt_bleed_heal_amount_1" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .has_description false
effect: .name "astt_self_heal_amount_2" .target "performer" .chance 100% .buff_ids "astt_stun_heal_amount_2" "astt_bleed_heal_amount_2" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .has_description false

//治疗
effect: .name "astt_team_heal_1" .target "target" .chance 100%  .heal 6 .on_hit true .on_miss false 
effect: .name "astt_team_heal_2" .target "target" .chance 100%  .heal 9 .on_hit true .on_miss false 
effect: .name "astt_team_heal_3" .target "target" .chance 100%  .heal 11 .on_hit true .on_miss false 
effect: .name "astt_team_heal_4" .target "target" .chance 100%  .heal 13 .on_hit true .on_miss false 
effect: .name "astt_team_heal_5" .target "target" .chance 100%  .heal 17 .on_hit true .on_miss false 

//清异常
effect: .name "astt_clear_debuff" .target "target" .chance 100% .clear_debuff 1 .on_hit true .on_miss false 

//加暴击
effect: .name "astt_clear_debuff" .target "target" .chance 100% .combat_stat_buff 1 .crit_chance_add 25% .duration 1 .on_hit true .on_miss false

//梯度减压
effect: .name "astt_SK6_stress_heal_1" .target "target" .chance 100%  .healstress 10 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK6_stress_heal_2" .target "target" .chance 66%  .healstress 10 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK6_stress_heal_3" .target "target" .chance 33%  .healstress 10 .on_hit true .on_miss false .has_description false

//CD
effect: .name "astt_SK6_CD" .target "performer" .chance 100% .buff_ids "astt_SK6_CD" "astt_SK6_CD_tooltip_1" .duration 3 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK6_CD_tooltip" .target "performer" .chance 100% .buff_ids "astt_SK6_CD_tooltip_2" "astt_SK6_tooltip" .on_hit false .on_miss false .skill_instant true



///帝皇祷言
//反击
effect: .name "astt_riposte" .target "target" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3 .on_hit true .on_miss false

//格挡
effect: .name "astt_dmg_block" .target "target" .chance 100%  .health_damage_blocks 1 .on_hit true .on_miss false 

//梯度减压
effect: .name "astt_SK7_stress_heal_1" .target "target" .chance 100%  .healstress 20 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK7_stress_heal_2" .target "target" .chance 66%  .healstress 10 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK7_stress_heal_3" .target "target" .chance 33%  .healstress 10 .on_hit true .on_miss false .has_description false

//加压
effect: .name "astt_self_stress_3"  .target "performer" .chance 100%  .stress 10 .on_hit true .on_miss false 

//全队加攻、速、暴
effect: .name "astt_team_buff_1" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15% .crit_chance_add 5% .speed_rating_add 1 .duration 2 .on_hit true .on_miss false
effect: .name "astt_team_buff_2" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15% .crit_chance_add 5% .speed_rating_add 2 .duration 2 .on_hit true .on_miss false
effect: .name "astt_team_buff_3" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15% .crit_chance_add 5% .speed_rating_add 3 .duration 2 .on_hit true .on_miss false
effect: .name "astt_team_buff_4" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15% .crit_chance_add 5% .speed_rating_add 4 .duration 2 .on_hit true .on_miss false
effect: .name "astt_team_buff_5" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15% .crit_chance_add 5% .speed_rating_add 5 .duration 2 .on_hit true .on_miss false

//CD
effect: .name "astt_fake_poison"  .target "performer" .chance 0%  .dotPoison 1 .duration 0 .on_hit false .on_miss false .has_description false

effect: .name "astt_SK7_CD" .target "performer" .chance 100% .buff_ids "astt_SK7_CD" "astt_SK7_CD_tooltip_1" .duration 3 .on_hit true .on_miss false .has_description false
effect: .name "astt_SK7_CD_tooltip" .target "performer" .chance 100% .buff_ids "astt_SK7_CD_tooltip_2" "astt_SK7_tooltip" .on_hit false .on_miss false .skill_instant true






///怪癖
effect: .name "ASTT_Maid_quirk_1"  .target "performer" .chance 100%  .disease "ASTT_Maid_quirk_1" .on_hit true .on_miss false .has_description false

//加压
effect: .name "astt_quirk_stress"  .target "performer" .chance 100%  .stress 20 .on_hit true .on_miss false 





///死门治疗减压
effect: .name "astt_death_door_heal" .target "performer" .chance 100%  .heal_percent 0.5 .source_heal_type curio .on_hit true .on_miss false 
effect: .name "astt_death_door_stress_heal" .target "performer" .chance 100%  .healstress 200 .on_hit true .on_miss false 
effect: .name "astt_death_door_CD" .target "performer" .chance 100% .buff_ids "astt_death_door_CD_1" "astt_death_door_CD_2" .duration 1 .buff_duration_type combat_end .on_hit true .on_miss false .has_description false







///饰品
//攻击回血减压
effect: .name "astt_hope_heal_1" .target "performer" .chance 100%  .healstress 1 .heal 1 .on_hit true .on_miss false .has_description false
effect: .name "astt_hope_heal_2" .target "performer" .chance 66%  .healstress 1 .heal 1 .on_hit true .on_miss false .has_description false
effect: .name "astt_hope_heal_3" .target "performer" .chance 33%  .healstress 1 .heal 1 .on_hit true .on_miss false .has_description false


//爆伤
effect: .name "astt_hope_crit_dmg_1" .target "target" .chance 1000% .buff_ids "astt_hope_crit_dmg_1" .duration 1 .buff_source_type bsrc_battle_modifier .on_hit true .on_miss false .has_description false .apply_with_result true
effect: .name "astt_hope_crit_dmg_2" .target "target" .chance 1000% .buff_ids "astt_hope_crit_dmg_2" .duration 1 .buff_source_type bsrc_battle_modifier .on_hit true .on_miss false .has_description false

//击杀加攻加压
effect: .name "astt_hope_kill_buff" .target "performer" .chance 100% .stress 1 .combat_stat_buff 1 .damage_low_add 1 .damage_high_add 1 .duration 1 .buff_duration_type quest_end .on_hit true .on_miss false
